Nah dude I think all-in plays like that are horrible unless you're planning to win. If he Hexed then you're left with (at best) 2 2/2's or a pair of 1/1's and a 3/2.Burning his only hard removal early game is pretty dope... considering it's the druid you'll probably thank him 5 turns later.
It's okay against Miracle Rogue but Face is better. While Midrange mucks around with extremely attractive Sap targets, Face already has them in single-digit HP. They force more removal out before Auctioneer and put more pressure on their life total to blank their ability to control the board by running their face into things. Houndmaster is pretty attractive against aggro at least.On my phone: mr hunter actually has a great miracle matchup thanks to hound master and freezing trap, you also can flare kill stealthed auctioneers.
Hand lock is def in hunters favor, you kill them too fast. Zoo and backspace rogue aren't in your favor but turtle/hm or buzzard/hounds(just hounds vs rogue) win you the matchups so it's w/e
You're going to have a hard time. Having a starter deck (investing no money) going against people like me who have been in this game for over a year is going to be extremely tough.So I really wanna get into this game since it looks cool and all.. but I've got a question. Will I have a hard time trying to grasp the basics? Since that seems to be the case with all the games like this, very hard to actually get into.
I literally only understood the first line. Thanks though, I might get into it anyway.You're going to have a hard time. Having a starter deck (investing no money) going against people like me who have been in this game for over a year is going to be extremely tough.
That being said the rule book isn't that complicated. There are a few situations where the rules are funny:
Sylvanas' Deathrattle triggers before Deathrattle: reincarnation. Trading a Carine or Harvest into a Sylvanas means you keep the second phase.
There is no minion damage in this game. This is the hardest one to actually grasp. Example: A +1/+1 minion, a 3/3, has been buffed into a 4/4; however it's taken one point on it health bar. Silencing it will make it a 3/3 again, not a 3/2.
It gets a bit more complicated than that with buffs / silence but the idea is still the same: minion damage does not exist in the games eyes.
Otherwise it's a very fluid game that is pretty easy to pick up. If you want some pointers on starting decks I'm more than happy to help with that.
EDIT:
Creatures' abilities trigger in the order they were played (which makes the Sylvanas rule an exception to this one). So if you play a Ragnaros and then a Baron Geddon, Ragnaros will trigger first and then Baron.
This is also applied with secrets. If you play a Explosive Trap then a Freezing Trap the Explosive will go off first, then if the creature lives, the Freezing will go off first.
HOWEVER if you play the Freezing Trap first then the Explosive Trap will not activate since it has nothing to activate it. I wish I could explain this better but you've never played the game and I only have game examples so sorry!
All those lines will make sense in less than a week of playing. I didn't mean to tell you not to: it's a very fun game and I started for free too and it's great!I literally only understood the first line. Thanks though, I might get into it anyway.
Joke's on you, you shouldn't craft anything until you have all the dust for the cards you need.NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Loatheb https://twitter.com/PlayHearthstone/status/490179226201382912/photo/1
I just crafted my first Preparation yesterday - soon enough Miracle Rogue will be mediocre at best - Loatheb just counters Miracle by itself ;_;
Pretty sure they've said that it will indeed be broken.NOOOOOOOOO
That might mean the Sylvanas rule will be broken.