Or, someone could give it Technician and a few other moves that could be powered up with it.It's Simisear, Simipour, Musharna and Unfezant.
Unfezant needs a better move that Aerial Ace pls.
That'd work too yeah.Or, someone could give it Technician and a few other moves that could be powered up with it.
If we gave it Defog it would be a lovely sort of cleric too.That'd work too yeah.
But just to show how much it needs more moves, Unfezant's only viable offensive moves are Return, Aerial Ace, Steel Wing, U-Turn and Night Slash.
it's actually the only Normal-Flying that has wish, so maybe a bulky cleric set could work.
Probably not too broken assuming it's the same as others - 30% of causing status on contact.Yet another bulky Psychic in Musharna. Do you think a Sleep equivalent of Static (subject to Sleep Clause of course) would be broken?
For the other Simis, part of me wants the three to be parallel, but I'm not a big fan of the Simisage one already there. For example, I don't know how Simisear could be anything but a worse Infernape/Blaziken with that stat spread.
I submitted a similar ability with my Snorlax (50% increases in defenses when asleep). Musharna would probably make a decent user of it.Probably not too broken assuming it's the same as others - 30% of causing status on contact.
I actually have a different ability in mind.
Dream Mist: When this Pokemon uses Rest, it gainst +2 SpA and causes the Mist effect (Mist prevents stat drops and affects the team for 5 turns).
It might need to raise defenses or allow you to attack while asleep too, because I'm afraid something with a mediocre typing won't live long enough to take advantage of it. Maybe it can reduce damage like Filter, but only activate while asleep?
I was thinking the exact same thing for that: a stance change between a 105/180/75/40/75/105 regular and a 105/40/125/180/125/65 Zen Mode one would be pretty cool.This might be thinking too far ahead, but what will we do with Darmanitan? How will Zen Mode be handled? I'd love to make an ability like Stance Change where a special attack or status move turns you into Zen Mode and a physical move turns you back.
Psst... Mega Simisage is Grass/Fighting. IMO they should all be Fighting - even though people hate Fire/Fighting we only have 3 of those. There are many more common type combos.Mega Simisear
Typing: Fire ----> Fire/Psychic
Abilities: Gluttony/Blaze ----> Thick Fat
BST: 75/98/63/98/63/101 ----> 75/98/108/138/108/71
New Moves: Slack Off, Psychic, Psyshock
With Mega Simisage being a Grass/Dark type, and the fact that the Simi monkeys are supposed to be a trio, I made Mega Simisear a Fire/Psychic type (because Fire/Fighting types are more common that I would've preferred). Thick Fat helps a little bit when it comes to taking common Fire or Ice type moves, which when combined with Mega Simisear's new 75/108/108 bulk makes it quite tanky. Mega Simisear also gets reliable recovery in Slack Off, so it'd be harder to be chipped down.
Mega Musharna
Typing: Psychic ----> Psychic
Abilities: Forewarn/Synchronize/Telepathy ----> Dream Stealer (recovers 1/16 HP from sleeping opponents every turn)
BST: 116/55/85/107/95/29 ----> 116/55/133/117/134/32
New Moves: Spore
Like my submission for Cresselia, Mega Musharna possesses an dream-related ability. Dream Stealer gives Mega Musharna a way to both gradually cut down its opponent's health while recovering itself, and Spore (flavor wise, the spores are from the mist sprouting from Musharna's forehead) Gives it a reliable way to induce sleep. Of course, Toxic can still be used for larger damage in shorter time. The added bulk makes it even harder for foes to break through, and Mega Musharna can use Calm Mind somewhat better with its slightly higher Sp.Atk and Spore.
Unfezant (Unfezantite)
Type: Normal/Flying -> Normal/Flying
Abilities: Big Pecks, Super Luck (Rivalry) -> Technician
New Moves: Defog, Vacuum Wave, Thief
HP: 80 -> 80
Atk: 115 -> 120 (+15)
Def: 80 -> 80
SpA: 65 -> 105 (+40)
SpD: 55 -> 80 (+25)
Spe: 93 -> 113 (+20)
BST: 488 -> 588