Jukain said:
Gonna respond to alexwolf's argument here real quick.
Teams that are weak to Aegi aren't seen in high-level play because they have to be scrapped. Building for WCOP, and what I know from people like Nog, Aegi-weak teams often just have to be scrapped start from square 1. This plethora of top-tier checks doesn't exist. Priority 1 is Aegi checks. I get to the end of a team, 'oh fuck this is Aegi weak', my team sucks. It puts constraints on teambuilding that many top players recognize, which you don't. Maybe because you run Heat Wave Torn-T and WoW Fire Blast Talonflame you have less issues, but this is silly and irrelevant. Also nobody uses SpD Venusaur. And is SpD Hippowdon not heavily crippled by a Toxic? Hippowdon already needs high health to avoid a 2HKO from Aegi, Toxic really makes it even easier to wear down than usual (Hippowdon is easily worn down). You underplayed that big time. SpD Amoonguss is an incredibly solid check, not denying that.
Every team weak to any top tier threat is bad, this says nothing. And i never said that Aegislash doesn't put strain into teambuilding, every top tier threat does. However, because it has a lot of checks, some of which can check most of Aegislash's sets, it's doesn't limit teambuilding that much to warrant a ban. Not to mention that unlike any broken Pokemon that was versatile, Aegislash's versatility just doesn't have the same consequences. There are many Pokemon that can scout for its set without huge losses, and even worst case scenario the price you pay is not too big. Hippowdon or Mandibuzz got Toxic'ed? Ok, now you need to rely more on your other Aegislash check, that now doesn't have to be afraid of Sacred Sword or a Steel move, such as Bisharp, Tyranitar, SpD Heatran, or Amoonguss. Yeah, getting Toxic'ed sucks, but Hippo is still able to check a lot of stuff if you don't play like shit, it's not in any way useless. The mixed set can do a lot of immediate damage to some of its checks, but once you figure out its set its just a slow wallbreaker with a lot of weaknesses that can be outsped and OHKOed by a lot of offensive Pokemon. It's way easier to check with offensive teams, and defensive teams can play around it because they carry multiple checks. Of course Aegi will sometimes manage to break through, that's its job, and it's a top tier threat so it should be logical for it to be able to do its job effectively right? And don't use the argument that the Pokemon that Aegislash will weaken will leave the opponent open to other threats. That's true for every single Pokemon that can run multiple effective sets with different checks and counters. You will just have to scout Aegi's set with the check that you need the less against the opponent's team, to minimize your loses. Also, a lot of Aegi's checks do a lot of other things, which is why i said that sometimes i end up with 2 Aegi checks without even thinking about Aegislash (SR Chomp because i want an SR setter and Bisharp because it's good on a lot of offensive teams and i want to trap Latios and Latias, for example).
Jukain said:
The difference between Aegi and other offensive threats is that it is incredibly hard to revenge kill due to its enormous bulk. Things like Thundurus, Charizard X I can manage with something like a ScarfChomp, because they have much less bulk, more exploitable weaknesses, and less spammable attacks than Shadow Ball. Aegislash checks have to be able to take a hit because most cannot kill it in one hit and Shadow Ball has few resists/immunes. It's hard as hell to wear down, too, unlike some of these things ESPECIALLY Thundurus and doesn't have something like a SR weakness to exploit. The requirements in terms of amount and sturdiness of checks is different for Aegislash than any other top-tier threat.
And unlike most offensive Pokemon you mentioned, Aegislash is outsped by almost anything offensively based and even a lot of defensive stuff if running Lefties sets, so it's way easier to outspeed than those other Pokemon, especially Thundurus, which can even cripple faster Pokemon with T-Wave and have a 25% chance of getting the full para. Furthermore, because the Lefties sets (the ones that are hard to kill and wear down) don't have a lot of power, a lot of stuff are able to avoid the 2HKO from Aegi's moves, stuff that have tons of other uses other than checking Aegislash, such as SpD Heatran, SpD Mega Char X, SpD Hippo, Mandibuzz, and SpD Dragonite. Even offensive checks that can OHKO a completely healthy Aegislash exist, such as Life Orb Garchomp (mixed Chomp), Landorus, Life Orb Bisharp, Life Orb Excadrill, Life Orb Diggersby, Life Orb Mamoswine, and Mega Charizard Y. So even though Aegislash is harder to kill, it's also way easier to check than stuff such as Mega Char X and Thundurus, balancing it out.
Jukain said:
Latios and Latias are far from my biggest concerns with stall. Chansey (if it's your sole switch-in you need max HP but that's a minor point, it's also basically mandatory on stall teams anyways) and Clefable are sturdy defensive answers. Also there are options like Mega Scizor (sans HP Fire). Latios is also only a concern in terms of putting pressure if it has Roost, as otherwise it can so easily be worn down. It's already been established that these Megas don't get /that/ much better and that they have reasonable defensive answers that are common on stall teams anyways, barring Taunt Mega Gardevoir which is an issue but not enough to worsen stall. The lack of need to account for Aegislash in its entirety and loss of enormous pressure it puts on so much of the team gives more room to account for threats and makes things like SpD Gliscor able to deal with Lando without being so worn down from handling Aegi. Overall despite the fact that certain offensive threats get better, I feel Aegi leaving removes a big pressure for stall that makes up for what gets better.
I am not talking about stall, why do you keep thinking that? I already explained that every single team utilizing defensive cores (even bulky offense carries those) will take a hit with Aegislash's absence. The only teams that will get better are offensive teams, you know the ones that have trouble taking hits from Aegislash and have a hard time OHKOing it. Everything else will get worse due the sheer amount of offensive Pokemon that will flourish with Aegislash's banning. And if you thought that dealing with Aegislash was hard for balanced and defensive teams, i just can't imagine how you think that those teams will get any better when Mega Medicham, Terrakion, Mega Heracross, and Mega Gardevoir will be everywhere.
Banning Aegislash just seems as an excuse for some people to make OU more offensive. If not, explain to me what defensive Pokemon will rise in usage to combat all those buffed offensive threats and keep the percentage of offense in the metagame the same, or less. Aegislash is mostly pushing offensive Pokemon out of OU, because effective defensive Pokemon can succeed in OU even with Aegi's existence, because Aegislash is very checkable. There are so many great defensive Pokemon that are Aegislash bait but manage to succeed in OU anyway, such as CM Clefable without a Fire move (loses to Iron Head sets), Skarmory, Chansey, and Slowbro.
I mean honestly, is there a single person here that doesn't believe that offense will get better after Aegislash's ban? And do you really want a more offensive metagame? I am not talking about broken stuff, the metagame could as well be more offensive without having any overpowered threat. Because to me, the metagame seems offensive enough, even too offensive.
Red Cat said:
The anti-ban side argues that Aegislash keeps powerful wall breakers in check, and that is absolutely true. If Aegislash is banned, the meta may become more offensive and less diverse. But as we know, sacrificing competitiveness for the sake of diversity is not a good thing. After all, rock-paper-scissors is a balanced game with diversity, but it is totally uncompetitive. Let's say Aegislash is rock. It checks certain Pokemon which we'll call the scissors category, and things which check Aegi are paper. As it is, the game is currently balanced and Aegislash does have its checks and counters. But Aegislash has multiple features which make OU less competitive and more like rock-paper-scissors which have been covered many times in this thread.
How are we sacrificing competitiveness? If you don't find Aegislash overpowered (too strong individually on any of offense, defense, or support) then you are not sacrificing anything, you just take decision based on what type of metagame you prefer. So, if you don't want the metagame to get more offensive, what's the problem with keeping around?
The rest of your post clearly shows that you think that the anti-ban side wants to keep Aegislash around so that we don't have to ban a lot of things, which is not the case. We don't want to ban Aegislash because we don't want a more offensive metagame.