Hidden Temple BETA [Rank 1] - Mulan15262

Pokemon 1: Clefairy
Ability: Magic Guard
Male Clefairy (Blunt Sword)
Nature: Modest (+1 Special Attack, -1 Attack)
Type: Fairy


Abilities:
Cute Charm
Magic Guard
Friend Guard (locked)


Stats:
HP: 100
Atk (-): 1
Def: 2
SpA(+): 3
SpD: 3
Speed: 35
Size Class: 1
Weight Class: 1
Base Rank Total: 14


EC: 4/9
MC: 0
AC: 3/5


Attacks(29):
Pound
Charm
Encore
Sing
Sweet Kiss
Copycat
Magical Leaf
Growl
Healing Wish
Disarming Voice
Double Slap
Defense Curl
Follow Me
Bestow
Wake-Up Slap
Minimize
Moonlight
Moonblast

Metronome
Stored Power
Wish
Mimic
Amnesia

Fire Blast
Dream Eater
Shadow Ball
Psyshock
Solarbeam
Round
Protect
Toxic


Pokemon 2: Pawniard
Ability: Defiant
Pawniard (Male)
Nature: Sassy (+1 Sp. Defense, Speed / 1.15, -10 Evasion)
Type: Dark / Steel

Abilities:
Defiant
Inner Focus
Pressure (hidden)

EC: 2/6
MC: 0
AC: 1/5

Stats:
HP: 90
Attack: 3
Defense: 3
Sp. Attack: 2
Sp. Defense: 3 (+)
Speed: 52 (-)
SC: 1
WC: 2
BRT: 14

Moves(21):
Scratch
Leer
Fury Cutter
Torment
Feint Attack
Scary Face
Metal Claw
Iron Head
Night Slash
Swords Dance

Magnet Rise

Psycho Cut
Pursuit
Revenge
Stealth Rock
Sucker Punch

Dig
Double Team
Protect
Rain Dance
Thunder Wave
X-Scissor


"Welcome, sir, to the Hidden Temple. May I tell you the tale of the first pokeball?"

"A man was walking through the alleys
on his way to work at the power plant.
He stumbled upon a dead voltorb. Being
the ever resourceful individual that he
was, he took the voltorb's corpse and
turned it into a capture device for other
pokemon. That is right, you are putting
Voltorbs into Voltorbs."

"It is said that deep within this temple's walls lies the corpse of a Voltorb. The corpse that has imprisoned millions of pokemon.."

"You might be rewarded should you find this corpse. But beware. The journey to the treasure is difficult. Many traps and guards rome the temple, keeping it safe from those with impure desires."

"If your heart is pure, please step forward and enter the Hidden Temple."

As you enter the temple, a chill runs down your spine. To the north, you see a door with a cable traveling from the door to a marking on the floor.

#

The rest of the room is barren. Smooth sandy stone walls. Nor markings of importance.

Temple Guard Chance (3 - 0) / 6 = 50%
Temple Guard Roll (5000): 6196 (No Temple Guard currently in this room)

Half-Life Pendant Chance: 6.25%
Half-Life Pendant Roll (625): 3250 (No Half-Life Pendant in this room)

Treasure Location Chance: 1/6 = 16.67%
Treasure Location Roll (1667): 1761 (The Treasure is not in this room)

What do you wish to do, Mulan15262?
 
Last edited:
So I'm looking for a corpse.


Ew.

And I've found what appears to be half of some trinket or something.


A necklass.

Close enough. This can't be too hard, can it?


It might be harder than you think. I haven't battled in a while.

...


Try opening the door, making sure to walk over and step on the mark along the way. If the door opens, go through the doorway into the next room.
 
Step on the marking
EN Check: 3


Temple Guard Roll (5000): 6448 (No Temple Guard Yet)

You intentionally step on the marking on the floor. The area you stepped on lit up with an X.

A1|A2|A3
--+--+--
B1|B2|B3
--+--+--
C1|C2|C3


Clefairy
100
100 - 3 = 97
1/2/3/3/35|14|S1W1
Status: Magic Guard


Mulan15262 selects a space to touch
 
Last edited:
I think I know what this is.


It looks like a 3-by-3 puzzle. We just don't know the rules


You mean that you don't. I think I have an idea.


This seems hard.


B2, I choose you! And I make a nice rhyme, too.
 
Touch the middle square
EN Check: 3


Temple Guard Roll (5000): 7603 (No Temple Guard Yet)

Appearance of "O" (A1, A2, A3, B1, B3, C1, C2, C3): C2

You touch the middle square. An "X" appears in the middle of it. An "O" appears in the square beneath it.

A1|A2|A3
--+--+--
B1|X|B3
--+--+--
C1|O|C3


Clefairy
100
97 - 3 = 94
1/2/3/3/35|14|S1W1
Status: Magic Guard


Mulan15262 is up to act
 
As I expected. He fell into my trap.


What is going on? I don't get this.

Three turns at most, and then I win.


Help?


You still don't get it, do you?


No...


Well, you'll see when I inevitably win.


I press A1.
 
Touch the Top Left Square
EN Check: 3


Temple Guard Roll (5000): 6900 (No Temple Guard Yet)

Appearance of "O" (A1, A2, A3, B1, B3, C1, C3): C3

You touch the top left square. An "X" appears in the middle of it. An "O" appears in the bottom right square.

X|A2|A3
-+--+--
B1|X|B3
--+-+--
C1|O|O


Clefairy
100
94 - 3 = 91
1/2/3/3/35|14|S1W1
Status: Magic Guard


Mulan15262 is up to act
 
Touch the bottom Left Square
EN Check: 3


Temple Guard Roll (5000): 6660 (No Temple Guard Yet)

Appearance of "O" (A2, A3, B1, B3): B1

You touch the bottom left square. An "X" appears in the middle of it. An "O" appears in the middle left square.

X|A2|A3
-+--+--
O|X|B3
--+-+--
X|O|O


Clefairy
100
91 - 3 = 88
1/2/3/3/35|14|S1W1
Status: Magic Guard


Mulan15262 is up to act
 
Touch the top right Square
EN Check: 3


Temple Guard Roll (5000): 6660 (No Temple Guard Yet)

You touch the top right square. An "X" appears in the middle of it. The door to the next room opens.

X|A2|X
-+--+--
O|X|B3
--+-+--
X|O|O


Clefairy
100
88 - 3 = 85
1/2/3/3/35|14|S1W1
Status: Magic Guard


Mulan15262 is up to act
 
Enter the next room
EN Check: 2


You enter the door to the North and the next room.

Temple Guard Chance (3 - 0) / 5 = 60%
Temple Guard Roll (6000): 1322 (AMBUSH)

Legendary Item Chance (1/5) = 20%
Legendary Item Roll (2000): 5527 (NO)

Half-Life Pendant Roll (625): 8714

To the north you see two doors. Towards the Western end of the room, you see a bullseye. You notice there is no way for you to travel to the bullseye, but you do see a capable extending from the bullseye to two doors on the Northern end of the room. Beyond the doors, the bullseye, and dust on the ground, ceiling, and walls, there appears to be nothing remarkable about this room.

Before you can further assess your situation, a Temple Guardian attacks you.


Clefairy
100
85 - 2 = 83
1/2/3/3/35|14|S1W1
Status: Magic Guard



Temple Guard's Pokemon (Ditto, Tyrogue, Shedinja, Inkay, Ferroseed, Tynamo, Pidove, Spinda, Skitty, Pikachu, Teddiursa, Psyduck, Farfetch'd, Unown, Voodoll, Butterfree, Bibarel, Vivillon, Marowak, Zangoose, Diggersby): Skitty!


Skitty [F]

Nature: Rash (+1 SpA, -1 SpD)

Type: Normal

Ability: Normalize

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Speed: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

Attacks:
Pre-Level 26 Moves
Fake Out
Growl
Tail Whip
Tackle
Foresight
Attract
Sing
Copycat
Double Slap
Assist
Charm
Feint Attack

Post-Level 25 Moves
Wake-Up Slap
Covet
Heal Bell
Double-Edge
Captivate
Play Rough

Eggs
Baton Pass
Captivate
Cosmic Power
Fake Out
Fake Tears
Helping Hand
Last Resort
Mud Bomb
Psych Up
Simple Beam
Substitute
Sucker Punch
Tickle
Uproar
Wish
Zen Headbutt

Tutors
Body Slam
Covet
Defense Curl
Double-Edge
Dream Eater
Endure
Headbutt
Heal Bell
Helping Hand
Hyper Voice
Icy Wind
Iron Tail
Last Resort
Mimic
Mud-Slap
Psych Up
Rollout
Sleep Talk
Snore
Substitute
Sucker Punch
Swagger
Swift
Thunder Wave
Uproar
Zen Headbutt

TM/HMs
Attract
Blizzard
Calm Mind
Captivate
Charge Beam
Confide
Dig
Double Team
Dream Eater
Echoed Voice
Endure
Facade
Flash
Frustration
Grass Knot
Hidden Power
Ice Beam
Iron Tail
Natural Gift
Payback
Protect
Psych Up
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Solar Beam
Substitute
Sunny Day
Swagger
Thunder
Thunderbolt
Thunder Wave
Toxic
Water Pulse
Wild Charge
Work Up

Events
Fury Swipes
Rollout

Arena Effect: Non-Contact Physical Attacks are increased by one (1) BAP.

Hidden Power Type: 3 (Dragon)


Clefairy
100
83
1/2/3/3/35|14|S1W1
Status: Magic Guard



Skitty
90
100
2/2/3/1/50|12|S1W2
Status: Normalize

Frustration > Secret Power > Hyper Voice
IF a Protective/Evasive Maneuver is used successfully, THEN Work Up
IF Minimize, THEN change remaining actions to Swift > Shock Wave > Swift

Mulan15262 is up to act
 

Clefairy
100
83
1/2/3/3/35|14|S1W1
Status: Magic Guard



Skitty
90
100
2/2/3/1/50|12|S1W2
Status: Normalize

Action 1
Skitty's Frustration
Crit Check (625): 5579 (NO)
Damage: (8 + 2 + 3 + 4 + 3 - 3) = 17
EN Check: 7 - 1 = 6

Clefairy's Moonblast
Crit Check (625): 378 (CRIT)
Effect Chance (3000): 5269 (NO)
Damage: (10 + 3 + 3 + 4.5 - 1.5) = 19
EN Check: 7 - 1 = 6

Action 2
Skitty's Secret Power
Crit Check (625): 8074 (NO)
Effect Chance (3000): 2790 (PAR)
Damage: (7 + 1 + 3 + 4 + 3 - 3) = 15
EN Check: 5 - 1 = 4

Clefairy's Wake-Up Slap
Paralysis Check (2000): 1495 (PAR)

Action 3
Skitty's Hyper Voice
Crit Check (625): 4403 (NO)
Damage: (9 + 3 + 4 + 4.5 - 4.5) = 16
EN Check: 7 - 1 = 6

Clefairy's Moonblast
Paralysis Check (1500): 2696 (NO)
Crit Check (625): 812 (NO)
Effect Chance (3000): 6456 (NO)
Damage: (10 + 3 + 4.5 - 1.5) = 16
EN Check: 7 - 1 = 6



Clefairy
100 - (17 + 15 + 16) = 52
83 - (6 + 6) = 71
1/2/3/3/35|14|S1W1
Status: Magic Guard
10% Paralysis



Skitty
90 - (19 + 16) = 55
100 - (6 + 4 + 6) = 84
2/2/3/1/50|12|S1W2
Status: Normalize



Clefairy
52
71
1/2/3/3/35|14|S1W1
Status: Magic Guard
10% Paralysis



Skitty
55
84
2/2/3/1/50|12|S1W2
Status: Normalize

Mulan15262 is up to act
 
Chill - Moonblast - Moonlight
If Skitty uses a successful p/e move a2, switch a2 and a3.
If Skitty uses Rain Dance, replace all following instances of Moonlight with Wish.
 

Clefairy
52
71
1/2/3/3/35|14|S1W1
Status: Magic Guard
10% Paralysis



Skitty
55
84
2/2/3/1/50|12|S1W2
Status: Normalize

Action 1
Skitty's Double-Edge
Crit Check (625): 2562 (NO)
Damage: (10 + 2/1.5 round up + 3 + 4 + 3 - 3) = 19
Recoi: 19 / 3 = 6.33333
EN Check: 6 + 2/2.5 - 1 = 5.8

Clefairy chills
Paralysis Check (1000): 32 (PAR)

Action 2
Skitty's Double-Edge
Crit Check (625): 4271 (NO)
Damage: (10 + 2/1.5 round up + 3 + 4 + 3 - 3) = 19
Recoi: 19 / 3 = 6.33333
EN Check: 6 + 2/2.5 + 4 - 1 = 9.8

Clefairy's Moonblast
Paralysis Check (500): 9532 (NO)
Crit Check (625): 854 (NO)
Effect Chance (3000): 4739 (NO)
Damage: (10 + 3 + 4.5 - 1.5) = 16
EN Check: 7 - 1 = 6

Action 3
Skitty's Double-Edge
Crit Check (625): 1523 (NO)
Damage: (10 + 2/1.5 round up + 3 + 4 + 3 - 3) = 19
Recoi: 19 / 3 = 6.33333
EN Check: 6 + 2/2.5 + 4 + 4 - 1 = 13.8

Clefairy flinched



Clefairy
52 - (19 + 19 + 19) = -5
71 - 6 = 65
1/2/3/3/35|14|S1W1
Status: Magic Guard
KO



Skitty
55 - (6.33333 + 6.33333 + 16 + 6.33333) = 20.00001
84 - (5.8 + 9.8 + 13.8) = 54.9
2/2/3/1/50|12|S1W2
Status: Normalize



Clefairy
-5
65
1/2/3/3/35|14|S1W1
Status: Magic Guard
KO



Skitty
20
55
2/2/3/1/50|12|S1W2
Status: Normalize


----
You find yourself outside of the temple.


"I see your luck was not entirely well. But do not worry sir, you have another chance to explore the Temple and find the Voltorb Corpse. Your Clefairy will remain here to rest and your Pawniard will now accompany you. Please sir, re-enter the temple"

You re-enter the temple. The room seems unchanged. The door is even open to the next room.


Pawniard
90
100
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA


Mulan15262 is up to act
 
Enter the Next Room
EN Check: 2


You go through the northern door and enter the next room. Nothing seems to have changed since you were last in it.


Pawniard
90
100 - 2 = 98
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA


Mulan15262 is up to act
 
Use Metal Claw on the target. If Pawniard can't reach the target with Metal Claw, then I don't see how I can advance due to Pawniard not knowing a single non-contact attack (unless I can use Torment or Thunder Wave).
 
Attack the target with Metal Claw
EN Check: 3 + 4 - 1 = 6


Distance from Bullseye to Pawniard: 156 Units
Max Distance of the Metal Claw: 57
Min Distance of the Metal Claw: 47

Actual Distance of the Metal Claw (47 to 57): 49

Pawniard tries to attack the target with Metal Claw. It cannot seem to reach it. Mysteriously, it looks like the Target is now closer than before.

Current Distance of the Bullseye: 107 Units


Pawniard
90
98 - 6 = 92
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA


Mulan15262 is up to act
 
Attack the target with Metal Claw
EN Check: 3 + 4 + 4 - 1 = 10


Current Distance of the Bullseye: 107 Units
Max Distance of the Metal Claw: 57
Min Distance of the Metal Claw: 47

Actual Distance of the Metal Claw (47 to 57): 47

Pawniard tries to attack the target with Metal Claw. It cannot seem to reach it. Mysteriously, it looks like the Target is now closer than before.

Current Distance of the Bullseye: 60 Units

Attack the target with Metal Claw
EN Check: 3 + 4 + 4 + 4 - 1 = 14


Current Distance of the Bullseye: 107 Units
Max Distance of the Metal Claw: 57
Min Distance of the Metal Claw: 47

Actual Distance of the Metal Claw (47 to 57): 48

Pawniard tries to attack the target with Metal Claw. It cannot seem to reach it. Mysteriously, it looks like the Target is now closer than before.

Current Distance of the Bullseye: 12 Units

Attack the target with Metal Claw
EN Check: 3 + 4 + 4 + 4 + 4 - 1 = 18


Current Distance of the Bullseye: 12 Units
Max Distance of the Metal Claw: 57
Min Distance of the Metal Claw: 47

Actual Distance of the Metal Claw (47 to 57): 54

Pawniard tries to attack the target with Metal Claw. Mysteriously, Pawniard manages to reach the bullseye.

Current Distance of the Bullseye: 0 Units

The two doors to the North open. But which path is the right one?


Pawniard
90
92 - (10 + 14 + 18) = 50
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA


Mulan15262 is up to act
 
Posting this for reference.

I started in room 1, and then the door to room 3 opened and I went through. I am in room 3 right now, with room 5 to the right and room 6 to the left, right?

If that is accurate, going to room 5 (the right door).
 
Enter the Room
EN Check: 2


You enter the room on the right. Inside you notice three pedestals and statues of Uxie, Mesprit, and Azelf. A stone cable extends from the pedestals to the door. Before you can examine the room further, another temple guard attacks you.

Temple Guard Chance (2 - 0) / 4 = 50%
Temple Guard Roll (5000): 3634 (AMBUSH!)

Legendary Item Chance (1/4) = 25%
Legendary Item Roll (2500): 3774 (NO)

Half-Life Pendant Roll (625): 414 (Half-Life Pendant)


Pawniard
90
50 - 2 = 48
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA


Temple Guard Pokemon (Ditto, Tyrogue, Shedinja, Barboach, Inkay, Ferroseed, Tynamo, Pidove, Spinda, Skitty, Pikachu, Teddiursa, Psyduck, Farfetch'd, Unown, Voodoll, Butterfree, Bibarel, Vivillon, Marowak, Zangoose, Diggersby): Shedinja!


Shedinja [-]

Nature: Adamant (+1 Atk, -1 SpA)

Type: Bug/Ghost

Ability: Wonder Guard

Stats:
HP: 80
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Speed: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 12

Attacks:
Pre-Level 26 Moves
Bug Bite
Scratch
Harden
Leech Life
Sand Attack
Fury Swipes
Mind Reader
Spite
False Swipe
Double Team
Fury Cutter
Screech
Swords Dance

Post-Level 25 Moves
Confuse Ray
Shadow Sneak
Shadow Ball
Grudge
Phantom Force
Heal Block
Mud-Slap
Metal Claw
Dig
Slash
Agility
Baton Pass
X-Scissor

Egg Moves
Bug Bite
Bug Buzz
Endure
Feint Attack
Final Gambit
Gust
Night Slash
Silver Wind

Tutor Moves
Air Cutter
Bug Bite
Double-Edge
Dream Eater
Endure
Fury Cutter
Giga Drain
Mimic
Mud-Slap
Nightmare
Ominous Wind
Roost
Sleep Talk
Snore
Spite
String Shot
Substitute
Sucker Punch
Swagger
Swift
Swords Dance
Trick
Uproar

TM/HM Moves
Aerial Ace
Attract
Captivate
Confide
Cut
Defog
Dig
Double Team
Dream Eater
Endure
Facade
False Swipe
Flash
Frustration
Giga Drain
Giga Impact
Hidden Power (RNG)
Hone Claws
Hyper Beam
Natural Gift
Protect
Rest
Return
Roost
Round
Sandstorm
Secret Power
Shadow Ball
Shadow Claw
Silver Wind
Sleep Talk
Solar Beam
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Telekinesis
Thief
Toxic
U-turn
Will-O-Wisp
X-Scissor


Arena Effects: The probability of Secondary Effects are increased by a flat ten percent (10%).

Hidden Power Roll (1-17): 9 (Ghost)


Pawniard
90
48
3/3/2/3/52|14|S1W2
Status: Defiant
-10% EVA



Shedinja
80
100
4/2/1/2/40|12|S1W1
Status: Wonder Guard

Will-O-Wisp > X-Scissor > U-Turn
[ONCE]IF Thunder Wave, THEN Agility (Evasive) and push actions back
IF Toxic, THEN Mud-Slap and push actions back

Mulan15262 is up to order
 

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