I was gonna ask for a mega medi team. So i did not spam the forum i checked for one, you had made one. This is perfect for me, what are the the evs on lati and thundy for?hi every1! Nog said that i can help him, Halcyon., and Stathakis build teams for this thread, so here i am :] i will only take 5 requests at a time to ensure that requests don't overwhelm me.
Rostam
NUKE EM GANDHI (Medicham) (F) @ Medichamite
Ability: Pure Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- High Jump Kick
- Zen Headbutt
- Ice Punch
BUGS MONEY (Diggersby) (F) @ Focus Sash
Ability: Huge Power
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Happiness: 0
- Swords Dance
- Quick Attack
- Frustration
- Earthquake
OH SHIT GOJIRA (Tyranitar) (F) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Pursuit
- Crunch
- Stone Edge
R.I.P. IN PEACE (Latias) (F) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 32 HP / 236 SpA / 240 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Draco Meteor
- Psyshock
- Healing Wish
RIDE THE THUNDER (Thundurus) (M) @ Leftovers
Ability: Prankster
EVs: 28 HP / 228 SpA / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [Ice]
- Focus Blast
GAMES PEOPLE PLAY (Azumarill) (F) @ Assault Vest
Ability: Huge Power
EVs: 240 HP / 252 Atk / 12 SpD / 4 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Knock Off
- Waterfall
i gave silly nicknames to each team member because lol. if they bother you, you can change or outright remove them. it's up to you, really.
i built this team to exploit the immense power behind mega medicham, which gives stall some trouble if it's played right. since i decided to build the team around sub + 3 attacks mega medicham, i brought in focus sash diggersby to check aegislash and some other fire-types. to cover a genger and flyspam weak, i added in physically defensive tyranitar, which boasts the ability to check both of them without too much difficulty. since i found that the rest of the team had a slight hazards vulnerability, i chose defog + healing wish latias as the team's hazards remover, because it can remove hazards, check electrics, and potentially give diggersby or mega medicham another chance to give the opposing team hell, which is actually kinda cool. after finding out that the team was slow as fuk, i decided to draft thundurus, whose prankster thunder waves keep dragon dance sweepers from having their way with this team, all while helping diggersby and medicham sweep. as a bonus, it gave the team yet another genger check, making it that much harder for it to rain on diggersby and medicham's parade. azumarill is a filler option that happens to check greninja lacking hp grass, keldeo, the lati twins, genger w/out sludge wave, and several dragons. anyways, this is just a base team, so you can go ahead and change up whatever you feel like to make it better fit your playstyle. feel free to ask me questions about the team's evs or moves; i'd love to answer them.
e: fixed a problem w/ importable.
Thanks if possible could the bulky ground be scarfchomp?(fav mon)k, building teams for the following people, so i'm not taking requests for now:
- AGuyWithPants [mega gardevoir team or lucario team]
- dinotrek27 [shuckle web offense w/ garchomp]
- Kazuma Yato [megazard-y team]
- OverlordDerp [bulkier team w/ mega mawile | greninja | dragonite core]
- vyomov [team w/ mega gardevoir | bisharp | keldeo core]
Bolde Swoup, every time we (halcyon., nog, stathakis, and i) post newly-built teams, we show how we built the team in the paragraph below the team's importable.
What needs to be stressed here is that it isn't only the team that is successful in competitions, but also the players' skillsets. As it stands, no one here should expect these teams to catapult you up the ladder unless you actively make the effort to understand WHY these teams work, and how to play it against other threats. No team here is infallible, but that doesn't mean it won't wreck faces all around if you learn how to effectively use it.Just a suggestion for your initial thread, I think it would be worth posting a category dedicated to examples of competitive teams that have previously been successful in competitions so that the less experienced players can get an idea of what makes the successful teams better than the rest. It might help people come up with better core's for you guys to build teams around.
Currently Trinitrotoluene, Stathakis, and Halcyon are building teams for people too, and Nog said he was going to limit "other teambuilders" to people who have the Team Rater badge (for reasons that should be pretty obvious). I'm sure if a big tourney guy like CTC or gr8 said they wanted to help he wouldn't turn them down, but as this is a service to the community he's trying to ensure that only top-level teambuilders are included.This is a cool idea, but my thought is that Nog should have a team of team builders that either volunteer or are recruited for two reasons: 1) efficiency, and 2) so that other experienced team builders can get practice team building with restrictions and give back to the Smogon community.
Nice n powerful serious garchomp ;)Got teams to give
Karxrida
Klefki @ Light Clay
Ability: Prankster
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Spikes
- Reflect
- Light Screen
- Thunder Wave
Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Gyarados @ Lum Berry
Ability: Moxie
EVs: 64 HP / 252 Atk / 4 Def / 188 Spe
Adamant Nature
- Waterfall
- Bounce
- Earthquake
- Dragon Dance
Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Flamethrower
- Volt Switch
Garchomp @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Outrage
- Earthquake
- Stealth Rock
- Fire Blast
Keldeo @ Lum Berry
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hidden Power [Flying]
- Calm Mind
This is a weird team and not at all my style, but it's hella fun to use. I wanted to try Klefki out now that Deo has been banned, and I thought that what made Klefki such an interesting mon is that it is a setter that comes with built-in sweeper stopping potenial with T-wave, which largely makes Thundurus not as necessary for offense. Swords Dance Bisharp is sort of an underrated and forgotten sweeper, and with Screens up, it becomes a monster, able to set up on potential defoggers two times over. It also helps to break down physical walls like SKarm for Gyarados, as well as weaken stuff like Quagsire. Gyarados is another forgotten sweeper, easily nabbing DDs on stuff like Keldeo and Landorus (especially behind screens), and causing snowball effects with Moxie sweeps late-game. Mega Manectric checks Thundurus, as well as providing momentum to the team after something has fainted and possibly giving Klefki a free switch in to set up screens again. Garchomp is a great all around partner for the physical sweepers I already had and sets up much-needed rocks. Finally, Keldeo is sort of a stall breaker, setting up on unsuspecting Mega Venusaur and scoring a OHKO on Amoongus after two Calm Minds. Like I said, this team is weird and isn't the absolute best, but it's one of the most fun teams I've used in a while and I think that having fun with what you're trying to build is also an important lesson to learn here.
-Clone-
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Flare Blitz
- Roost
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Serious Nature
- Stone Edge
- Fire Blast
- Earthquake
- Outrage
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Thunderbolt
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Grass]
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rock Slide
So, instead of making a cookie-cutter HO team with Zard-X, I decided to do something a little different and build a DragMag team. Obviously the key player here is DD Zard-X, which even by itself is extremely good, sweeping large portions of the tier by itself. ScarfChomp serves as a way to beat faster things that can KO Zard-X before the DD, including Scarf Excadrill and +1 Zard-X itself. Latias gives needed hazard cleaning support for Zard, as well as a second chance to sweep With Healing Wish. Magnezone traps steel types that wall the dragons, as well as threaten annoying fairies, Specs Flash Cannon being great for Clefable. Its EV spread lets it outspeed max speed Mawile as well as 40 Spe Heatran. Greninja helps break down walls like Quagsire and M-Venu that could otherwise be annoying, as well as luring in Azumarill, one of the biggest threats to Dragon-types. Finally, Exca can help with the weakness to Sand teams, as well as provide rocks and a ground immunity. Can also handle non-Knock Off Gliscor. This can be changed to Scarf Exca with lead chomp though.
I will look back on this thread to claim some of the people have have been skipped over when I get back from work. I'll tag you if I decide to build your request.
Oh ya that's cause I wanted to make a whole thing about Adamant v Jolly and so I left it blank in the team builder. Just forgot to do thatNice n powerful serious garchomp ;)
Thanks a ton Halcyon! I do have one question though: What does Adamant Scarfchomp miss out on outspeeding? I see the slash, so I dont know if Scarfchomp loses out on anything by running Adamant.Got teams to give
-Clone-
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Flare Blitz
- Roost
Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 72 HP / 252 SpA / 184 Spe
Modest Nature
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
- Volt Switch
Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Adamant/Jolly Nature
- Stone Edge
- Fire Blast
- Earthquake
- Outrage
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Defog
- Healing Wish
- Draco Meteor
- Thunderbolt
Greninja @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Ice Beam
- Extrasensory
- Hidden Power [Grass]
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stealth Rock
- Rock Slide
So, instead of making a cookie-cutter HO team with Zard-X, I decided to do something a little different and build a DragMag team. Obviously the key player here is DD Zard-X, which even by itself is extremely good, sweeping large portions of the tier by itself. ScarfChomp serves as a way to beat faster things that can KO Zard-X before the DD, including Scarf Excadrill and +1 Zard-X itself. Latias gives needed hazard cleaning support for Zard, as well as a second chance to sweep With Healing Wish. Magnezone traps steel types that wall the dragons, as well as threaten annoying fairies, Specs Flash Cannon being great for Clefable. Its EV spread lets it outspeed max speed Mawile as well as 40 Spe Heatran. Greninja helps break down walls like Quagsire and M-Venu that could otherwise be annoying, as well as luring in Azumarill, one of the biggest threats to Dragon-types. Finally, Exca can help with the weakness to Sand teams, as well as provide rocks and a ground immunity. Can also handle non-Knock Off Gliscor. This can be changed to Scarf Exca with lead chomp though.
I will look back on this thread to claim some of the people have have been skipped over when I get back from work. I'll tag you if I decide to build your request.