Hello, my name is Adrian Marin, i'm a Mr. Mime! I'm also an active contributor to the Balanced Hackmons metagame and Other Metagames in general. I also love stall, I don't use any other archetype. I've been trying to build a stall team that could handle an extremely large amount of top threats at once. Monte Cristo , a great friend of mine told me about the amazing wonders of 'stalltini.' Incase you didn't know, stalltini is an insanely good little devil in the current metagame.
So here's how my team looked like at the beginning. I used Victini as a check to dangerous threats like Mega Gardevoir and non-Knock Off Mega Mawile. Slowbro/Alomomola took care of repulsive Pokemon like Terrakion and Talonflame reasonably well. I added a Spdef Zapdos there to wall both Mega Pinsir and Landorus-Incarnate at once while providing a little offense against more frail teams. Mega Scizor served as a second check to Terrakion, Gardevoir-Mega and possibly other opposing Mega Scizor. The Pink Blob has great synergy with Victini since Victini serves as an excellent counter to Mega Gardevoir, Mega Medicham and non-Knock Off Mega Mawile. Mixed def Amoonguss took care of a number of threats, most notably Azumarill.
As you can see, there are multiple flaws with the way my former team took care of dangerous threats such as Tyranitar, Thundurus and friends. In other words, it was trash. I ultimately decided to use Alomomola since it's a lot better against Mega Tyranitar and has more synergy with Victini.
This is my current team. At this stage, I learned of the magnificent, fantastic, superb, almighty creature known as Spdef Gliscor. As many of you know, Spdef Gliscor walls a large array of threats with great effect. Landorus-Incarnate, non-SD Mega Heracross, Terrakion and other repulsive Pokemon are all effectively walled (provided Landorus-Incarnate does not carry HP-Ice.) Now, onto the team!
Victini @ Leftovers
Ability: Victory Star
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- V-create
- Taunt
- Bolt Strike
- Will-O-Wisp
Victini is an incredible asset to stall teams in the current metagame. With good bulk, a deceptively good typing and two incredible attacks in Bolt Strike and V-create, Victini is a force to be reckoned with. Victini is a stellar check to non-Shadow Ball Mega Gardevoir, non-Knock Off Mega Mawile, Mega Medicham and Calm Mind/Cosmic Power Clefable. The EV spread allows it to outpace Jolly Tyranitar and Adamant Bisharp while maximizing its attack to demolish the opposition with powerful attacks. The rest of its EVs are dumped into HP to ensure it can combat powerful threats optimally. One of the main attractions of this set is its ability to break through teams with a combination of power, Taunt and Will-O-Wisp. It can easily pivot throughout the game and mess up teams. Victini forms a nice FWG core with Alomomola and Mega Venusaur. As a matter of fact, Stalltini is so great that this team was actually built around it. Sorry if I made my Victini desc like an analysis, but most don't really know about stalltini.
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 32 HP / 252 Def / 224 SpD
Bold Nature
IVs: NaN Atk
- Magic Coat
- Wish
- Scald
- Toxic
FISH FISH FISH! I LOVE FISH! This fish does not stop fishing around. Wish to fish for heals, Scald to fish for burns, Magic Coat to fish for bouncing something back (most notably Taunt) and Toxic to fish for poison. Fishfish is an excellent pivot that can provide large wishes and support against the likes of Terrakion, Charizard-X and Tyranitar. The spread I use optimises is overall bulk while allowing it to always survive against a Timid Mega Charizard-Y's Solarbeam. FishfishfishFISH has become a staple for most of my recent stall teams. Its superb bulk, large Wishes and ability to check so many threats at once truly does make it amazing.
I often lead with fishfishfish to take care of common hazards leads like
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 72 Def / 192 SpD
Jolly Nature
- Knock Off / Taunt / Protect
- Earthquake
- Roost
- Toxic
Ok, so before you start hating on my Gliscor spread, this was suggested by Monte Cristo and for good reason. Unlike the more commonly used 252 HP / 72 Def / 110 SpD / 74 Spe +Spdef spread, 244 HP / 72 Def / 192 SpD actually has higher stats overall while having barely any worse spdef than the standard Spdef Gliscor spread. Gliscor, the magnificent, fantastic, superb and almighty checks Landorus-I, Terrakion, non-Swords Dance Mega Heracross and non-Ice Beam Mega Tyranitar. I use Knock Off since it's such a great utility move and i'd have quite the stallbreaker Gengar problem without it. Toxic is needed for Landorus-I and Mega Heracross. The rest are quite self explanatory.
It does often have trouble early-game, especially against Heatran since it can easily burn it on the switch. Additionally, it must be kept healthy to counter the threats it must wall.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: null Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Unfortunately, I can't seem to fit Stealth Rock on any other Pokemon. Not that it's a bad thing, I feel that Chansey is a stellar Stealth Rock setter. Its great bulk allows it to come in, set hazards and support the team constantly throughout the battle. Chansey also suits stalltini teams quite well since as I said in the Team Process, Chansey has great synergy with Victini because Victini serves as an excellent counter to Mega Gardevoir, Mega Medicham and non-Knock Off Mega Mawile. I don't think there's much more to explain, after all, everyone knows the pink blob.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: null Atk
- Counter
- Taunt
- Roost
- Defog
Skarmory is my main counter against Bisharp and other physical attackers. I use the Taunt / Counter set due to its effectiveness in the current metagame. I love how Taunt/Counter Skarmory actually has a way of dealing with Bisharp after using Defog with some level of prediction. The main issue with my Skarmory is that it must be kept healthy to wall Bisharp, non-Fire Fang Mega Mawile and Mega Pinsir. Honestly, I use Skarmory on practically all my stall teams. None of my stall teams without Skarmory (bar Mega Scizor and Mega Zard-X stall teams) have performed as well.
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 64 Def / 196 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Mega Venusaur has had huge success this generation. It's quite difficult to build a stall team without throwing a Mega Venusaur in it. I'm honestly not too sure about my current Mega Venusaur, but it does its job admirably. It counters Azumarill and a million others with its insane walling power. Under normal circumstances, I would use Leech Seed or
Suggested move changes made in Italic.
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Victini @ Leftovers
Ability: Victory Star
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- V-create
- Taunt
- Bolt Strike
- Will-O-Wisp
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 32 HP / 252 Def / 224 SpD
Bold Nature
IVs: NaN Atk
- Magic Coat
- Wish
- Scald
- Toxic
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 72 Def / 192 SpD
Jolly Nature
- Taunt
- Earthquake
- Roost
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: NaN Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: NaN Atk
- Counter
- Taunt
- Roost
- Defog
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 64 Def / 196 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Hidden Power [Fire]
- Synthesis
Ability: Victory Star
EVs: 224 HP / 252 Atk / 32 Spe
Adamant Nature
- V-create
- Taunt
- Bolt Strike
- Will-O-Wisp
Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 32 HP / 252 Def / 224 SpD
Bold Nature
IVs: NaN Atk
- Magic Coat
- Wish
- Scald
- Toxic
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 72 Def / 192 SpD
Jolly Nature
- Taunt
- Earthquake
- Roost
- Toxic
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: NaN Atk
- Stealth Rock
- Soft-Boiled
- Seismic Toss
- Heal Bell
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: NaN Atk
- Counter
- Taunt
- Roost
- Defog
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 64 Def / 196 SpD
Relaxed Nature
- Knock Off
- Giga Drain
- Hidden Power [Fire]
- Synthesis
This team took quite a while to build! Thank you for reading! I LOVE IT WHEN THEY SCREAM HEHEHEHEHE!
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