Blastoise QC: (1/3)

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Overview
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  • One of the best rapid spinners in the tier, as it can beat all spin blockers one-on-one with Mega Launcher-boosted Dark Pulse
  • Mega Launcher boosts the power of many of its moves, meaning it is not a dead-weight rapid spinner but a bulky special attacker as well.
  • Its lack of speed allows it to be taken advantage of by faster threats.
  • Being a grounded rapid spinner with Water typing, Blastoise is vulnerable to all kinds of entry hazards, especially to Toxic Spikes. And, it has no recovery move to offset that.
  • takes up a mega slot
Mega Spinner
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name: Mega Spinner
move 1: Rapid Spin
move 2: Dark Pulse
move 3: Hydro Pump / Scald / Water Pulse
move 4: Ice Beam / Dragon Pulse / Aura Sphere
ability: Rain Dish
item: Blastoisinite
evs: 252 HP / 252 SpA / 4 SpD
nature: Modest

Moves
========
  • Rapid Spin is essential for spinning away hazards.
  • Mega Launcher-boosted Dark Pulse threatens spin blockers.
  • Hydro Pump is a STAB move that hits the hardest.
  • Water Pulse gets a Mega Launcher and STAB, making it a hard-hitting move with a nice chance of confusion.
  • Scald, though weaker than Water Pulse, helps Blastoise wear down the opposing team with random unwanted burns.
  • Ice Beam hits Grass- and Dragon-types like Chesnaught, Flygon and Shaymin decently well.
  • Dragon Pulse is a pseudo-STAB move that offers good neutral coverage and helps against Dragon-types like Kyurem and Hydreigon
  • Aura Sphere is another pseudo-STAB move that helps Blastoise wear down Dark- and Steel-types like Umbreon and Aggron, but is not generally useful in most cases.

Set Details
========
  • Rain Dish turns to Mega Launcher; very situational and most of the time does not matter
  • Mega Launcher boosts the power of Water Pulse, Dark Pulse, Aura Sphere and Dragon Pulse by 50%.
  • Max HP and Max Sp. Attack allow for a bulky, hard hitting rapid spinner.
  • Modest Nature allows for maximum power output.

Usage Tips
========
  • With Mega Launcher-boosted Dark Pulse, Blastoise can defeat spin blockers one-on-one and safely spin hazards away.
  • Blastoise's bulk and Water typing helps it soft check the numerous Fire-types that run around the tier.
  • Blastoise's bulk also allows it to take neutral hits very well; Mega Launcher also helps Blastoise hit back hard.
Team Options
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  • Blastoise has no form of reliable recovery and is very susceptible to hazards damage and status, so a Cleric/Wish Passer like Florges or Umbreon helps Blastoise spin hazards away throughout the match.
  • Blastoise is not strong enough to break through walls like Florges and Umbreon (if lacking Aura Sphere) so it appreciates wall breakers like Nidoking, Heracross, and Mienshao
  • Blastoise needs strong Electric- and Grass-types like Raikou, Mega Manectric, Shaymin and Roserade removed in order to spin successfully; Victini, Darmanitan, and Nidoking remove these well.

Defensive Rapid Spinner
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name: Defensive Rapid Spinner
move 1: Rapid Spin
move 2: Scald
move 3: Dark Pulse
move 4: Toxic / Roar / Dragon Tail
ability: Rain Dish
item: Blastoisinite
evs: 252 HP / 252 Def / 4 SpD
nature: Bold

Moves
========
  • Rapid Spin spins hazards away
  • Scald is a STAB move that has a good burn chance
  • Dark Pulse does damage to Ghost-type spin blockers and gets a 50% power increase
  • Toxic helps break down Pokemon with residual damage
  • Roar is phazing that cannot be blocked and prevents WishTect recovery
  • Dragon Tail gets residual damage but Florges is immune to it since its a Dragon-type move
Set Details
========
  • Rain Dish is again, highly situational and does not really matter
  • Full Physical Defense and HP investment makes Blastoise a pretty bulky defensive rapid spinner that checks Fire-types in a pinch
  • Bold nature increases Defense to be as physically defensive as possible
Usage Tips
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  • Use Rapid Spin to remove hazards, but use Dark Pulse / Foresight if a Ghost-type is suspected to come in
  • Scald offers nice residual damage with potential burns, so use it on physical attackers or just as an attacking move
  • Toxic offers better residual damage, but Roar and Dragon Tail help with setup sweepers and, if hazards are up, help to gain residual damage.
Team Options
========
  • Helps check Fire-types pretty well, but cannot take repeated hits due to its lack of reliable recovery, so a Wish Passer or Cleric works well; Florges and Umbreon fulfill this role nicely
  • Blastoise would prefer to spin without Ghost-types present, so strong Dark-type attacks from pokemon like Hydreigon help Blastoise spin easier
  • Blastoise is threatened from spinning by strong Electric- and Grass-type Pokemon like Raikou, Mega Manectric, Roserade and Shaymin, so Victini, Darmanitan and Nidoking serve as good partners
All Out Attacker
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name: All Out Attacker
move 1: Hydro Pump / Water Pulse
move 2: Ice Beam
move 3: Dark Pulse
move 4: Dragon Pulse / Aura Sphere
ability: Rain Dish
item: Blastoisinite
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========
  • Hydro Pump is Blastoise's strongest STAB move.
  • Water Pulse can be used for its confusion chance and better accuracy but is much weaker than Hydro Pump
  • Ice Beam hits Grass-types like Chesnaught, Shaymin and Roserade for good damage.
  • Dark Pulse is a pseudo-STAB move that murders Ghost-types that are lured in to spin block
  • Dragon Pulse is a pseudo-STAB move that gets good neutral coverage and is more effective at hitting Kyurem and Hydreigon for more damage than Ice Beam
  • Aura Sphere is another pseudo-STAB move that gets coverage against Steel- and Dark-types, but is generally worse coverage than other moves Blastoise has
Set Details
========
  • Rain Dish moves into Mega Launcher, but is highly situational and in general doesn't really matter.
  • Mega Launcher boosts the power of Water Pulse, Dark Pulse, Dragon Pulse and Aura Sphere by 50%
  • Maxed Special Attack and Speed allow for Blastoise to be faster than normal and hit hard
  • Timid nature lets it go as fast as possible, outspeeding up to max-invested neutral natured base 90 speed Pokemon.
Usage Tips
========
  • Use with another Rapid Spinner who needs Ghost-types removed, as this set lures in Ghost-types and nukes them with Dark Pulse
  • Use as a moderately fast, relatively hard-hitting special attacker with really good coverage.
  • This set is not as bulky, but can take many neutral and resisted hits very well with its natural bulk, especially Fire-type moves.
Team Options
========
  • This set works well with another rapid spinner who needs help getting rid of spin blockers; rapid spinners like Forretress appreciate this
  • Blastoise has no form of reliable recovery and is very susceptible to entry hazards and status, so a Wish Passer or Cleric makes a great teammate; Florges and Umbreon do this particularly well
  • Blastoise is not a wallbreaker, so it needs help removing walls like Florges and Umbreon in order to wreak the most havoc; wallbreakers like Heracross, Mienshao and Nidoking or Nidoqueen make great partners
  • Blastoise is also susceptible to strong and faster Electric- and Grass-type attackers like Raikou, Mega Manectric, and Shaymin; Victini, Darmanitan and Nidoking make great partners

Other Options
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  • A more physically or specially defensive EV spread can help to better check the Fire-types in the tier.
  • A set that replaces the Mega Stone with Leftovers can be used if you need another Mega slot; note that though it gains recovery it also loses important bulk and power.
  • RestTalk set with Water Spout
  • Blastoise has access to some phazing/status moves like Roar, Dragon Tail, and Toxic.
  • Blastoise also has priority in Aqua Jet but is mostly not appealing for its lack of power.
  • Max Speed with a Timid nature allows Blastoise to outspeed up to max invested neutral nature base 90 speed Pokemon, which includes things like Nidoqueen, minimally invested Mew and Celebi; Max Speed with a Modest Nature outspeeds these things but just misses out on max invested neutral nature base 80 speed Pokemon
  • Foresight can be used as a less optimal option instead of Dark Pulse, but only on the Defensive Rapid Spinner set, since Dark Pulse destroys Ghost-type spin blockers anyways.

Checks & Counters
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  • Florges and Umbreon
  • Fast, strong Electric- and Grass-types like Raikou and Shaymin
  • Gastrodon
  • Toxicroak and Chesnaught can take all attacks but Ice Beam and Dragon Pulse
 
Last edited:

KM

slayification
is a Community Contributoris a Tiering Contributor
somewhere you may want to mention that blastoise is an incredible shell smash recipient - shell smash with water spout is especially stupid. also works well with dual-setup tornadus-i
 

kokoloko

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the offensive rapid spinner should run 112 speed EVs for -1 tini and defensive rose.

im like 100% certain this is objectively better than 0 in this meta.

also slashes should probably go dragon pulse / aura sphere / ice beam
 
the offensive rapid spinner should run 112 speed EVs for -1 tini and defensive rose.

im like 100% certain this is objectively better than 0 in this meta.

also slashes should probably go dragon pulse / aura sphere / ice beam
Sorry koko. But, I had already posted in the reservations thread that i can't work on it as well as donphan anymore due to me being away from UU for quite some time. :c
 

kokoloko

what matters is our plan!
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
i'll do it wutevz. lol

suicune is so irrelevant right now its kinda hard to write it up.

i'll will be more relevant come next month so ill do it then.

i can probably knock out blaster today tbh. locking and taking i guess
 
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