Sam
i say it's all just wind in sails
Overview
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Swords Dance
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name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: ExtremeSpeed / Bullet Punch
move 4: Ice Punch / Bullet Punch / Earthquake
ability: Justified
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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Nasty Plot
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name: Nasty Plot
move 1: Nasty Plot
move 2: Aura Sphere
move 3: Flash Cannon
move 4: Vacuum Wave / Dark Pulse
ability: Steadfast
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest
Moves
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Set Details
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Usage Tips
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Team Options
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Other Options
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Checks & Counters
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- two good boosting sets
- great offensive movepool
- priority on both sides
- frail
- good resistances
- not-great speed
- weaknesses are common
- kinda weak without set-up
Swords Dance
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name: Swords Dance
move 1: Swords Dance
move 2: Close Combat
move 3: ExtremeSpeed / Bullet Punch
move 4: Ice Punch / Bullet Punch / Earthquake
ability: Justified
item: Life Orb
evs: 252 Atk / 4 SpD / 252 Spe
nature: Adamant
Moves
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- Close Combat is strong STAB
- ExtremeSpeed is strong priority that hurts most faster things
- Earthquake hits Chandelure, nidos, and doublade
- Bullet Punch is STAB priority that hits Mega Aero
- Ice Punch hits gligar and the nidos
- Iron tail can be used to hit fairys harder than bullet punch
Set Details
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- Adamant nature since it doesn't lose out on outspeeding too many things, wallbreaks better with adamant and has priority anyway
- LO to hit even harder
Usage Tips
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- Luc is a little hard to set up, most of its setup chances come from forcing things out
- Can set up on common moves like Knock Off and things like Scarf Hydreigon locked in to either of its stabs
Team Options
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- volt/turners that can get Luc in (Mega amph, forry, crobat)
- hazard setters (specifically SR)
- a switchin to Mega Aero (if not running bullet punch) like Swampert
Nasty Plot
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name: Nasty Plot
move 1: Nasty Plot
move 2: Aura Sphere
move 3: Flash Cannon
move 4: Vacuum Wave / Dark Pulse
ability: Steadfast
item: Life Orb
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest
Moves
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- Aura Sphere is consistent STAB
- Dark Pulse gets good coverage with Aura Sphere
- Vacuum wave is STAB priority
- Flash Cannon is secondary STAB that hits fairys
Set Details
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- Timid for max speed, Modest can be used for more power
- max spa and speed for better sweeping capabilities
- Life Orb for general power
- Steadfast punishes opponents fishing for flinches, justified can be used to bluff SD
Usage Tips
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- Performs better against defensive teams
- can't switch in to much, bring it in with a slow volt/turn or after a teammate goes down
- forces a lot of things out, so it can set up on that turn
Team Options
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- crobat switch-in (empoleon, mega-amph)
- voltturners
- hazard setters
- wallbreakers to help wear down special walls
Other Options
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- choice specs
- agility
- choice band
- iron tail for stall
Checks & Counters
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- scarf chandelure is a surefire check to both sets
- faster mons that resist normal check sd
- hippo, bro, gligar
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