2v2 LC Singles
2 Day DQ
5 Chills
2 Recoveries
2 Subs
Switch=OK
All Abilities
Training Items
ASB Arena
namemaker
Golett (Melvin)
(Male)
Types: Ground/Ghost
Abilities: Iron Fist/Klutz/No Guard (H)
Nature:Adamant (+1Atk -1 SpA)
Hp: 90
Atk:4(+1)
Def:2
SpA:1(-)
SpD:2
Speed:35
Size Class:#2
Weight Class:#4
BRT (Base Rank Total)=13
EC:2/6
MC:4
AC:2/5
Attacks
Lv up: Pound, Astonish, Defense Curl, Mud-Slap, Rollout, Shadow Punch, Iron Defense, Mega Punch, Magnitude.
Egg Moves: None
Tm moves: Return, Brick Break, Rock Slide, Earthquake, Protect
Tutor Moves=Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Low Sweep
Number of moves=18]
(Male)
Types:Normal/Dark
Abilities:Insomnia/Normalize/Cursed Body(H)
Nature:Naive (15% Speed, +15% Accuracy, -1 Sp.Def)
Hp:90
Atk:2
Def:2
Sp.Atk:3
Sp.Def:1(-1)
Speed:81 (15% Boost)
Size Class:#2
Weight:#2
Accuarcy Boosts (From nature): 15%
BRT (Base Rank Total):14
EC:0/6
MC:0
AC:0/5
Attacks
Lvl Up:Astonish, Copycat, Mimic, Play Nice, Pain Split, Spite, Grudge, Charge, Follow Me, Pin Missle
Egg Moves: Imprision, Shock Wave, Eerie Impulse, Screech, Counter.
Tm/Hm Moves:Protect, Thunder Wave, Psychic, Taunt, Torment./hide
S0L1D G0LD
Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body
Light Metal (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13
EC: 0/9
MC: 13
AC: 0/5
Moves (5/5):
Take Down (*)
Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)
Judgment (Volkritter) (M)
Nature: Timid
Type: Water/Fire
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation
Infiltrator
Unnerve (HA Locked)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+15% speed, +15% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (24/???):
Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Heat Wave
Hydro Pump
Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)
Fire Blast (*)
Torment (*)
Will-O-Wisp (*)
U-turn (*)
Flash Cannon (*)
namemaker sends out and equips
S0L1D G0LD sends out, equips, and orders
namemaker orders
ref
2 Day DQ
5 Chills
2 Recoveries
2 Subs
Switch=OK
All Abilities
Training Items
ASB Arena
namemaker
Golett (Melvin)
(Male)
Types: Ground/Ghost
Abilities: Iron Fist/Klutz/No Guard (H)
Nature:Adamant (+1Atk -1 SpA)
Hp: 90
Atk:4(+1)
Def:2
SpA:1(-)
SpD:2
Speed:35
Size Class:#2
Weight Class:#4
BRT (Base Rank Total)=13
EC:2/6
MC:4
AC:2/5
Attacks
Lv up: Pound, Astonish, Defense Curl, Mud-Slap, Rollout, Shadow Punch, Iron Defense, Mega Punch, Magnitude.
Egg Moves: None
Tm moves: Return, Brick Break, Rock Slide, Earthquake, Protect
Tutor Moves=Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Low Sweep
Number of moves=18]
(Male)
Types:Normal/Dark
Abilities:Insomnia/Normalize/Cursed Body(H)
Nature:Naive (15% Speed, +15% Accuracy, -1 Sp.Def)
Hp:90
Atk:2
Def:2
Sp.Atk:3
Sp.Def:1(-1)
Speed:81 (15% Boost)
Size Class:#2
Weight:#2
Accuarcy Boosts (From nature): 15%
BRT (Base Rank Total):14
EC:0/6
MC:0
AC:0/5
Attacks
Lvl Up:Astonish, Copycat, Mimic, Play Nice, Pain Split, Spite, Grudge, Charge, Follow Me, Pin Missle
Egg Moves: Imprision, Shock Wave, Eerie Impulse, Screech, Counter.
Tm/Hm Moves:Protect, Thunder Wave, Psychic, Taunt, Torment./hide
S0L1D G0LD
Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Clear Body
Light Metal (HA Locked)
Stats:
Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [
Base Rank Total: 13
EC: 0/9
MC: 13
AC: 0/5
Moves (5/5):
Take Down (*)
Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)
Judgment (Volkritter) (M)
Nature: Timid
Type: Water/Fire
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Fire: Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Anticipation
Infiltrator
Unnerve (HA Locked)
Stats:
Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+15% speed, +15% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 1/6
MC: 0
AC: 1/5
Moves (24/???):
Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Heat Wave
Hydro Pump
Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)
Fire Blast (*)
Torment (*)
Will-O-Wisp (*)
U-turn (*)
Flash Cannon (*)
namemaker sends out and equips
S0L1D G0LD sends out, equips, and orders
namemaker orders
ref