2v2 LC Singles; namemaker versus S0L1D G0LD

2v2 LC Singles
2 Day DQ
5 Chills
2 Recoveries
2 Subs
Switch=OK
All Abilities
Training Items
ASB Arena

namemaker

Golett (Melvin)
(Male)
Types: Ground/Ghost
Abilities: Iron Fist/Klutz/No Guard (H)
Nature:Adamant (+1Atk -1 SpA)

Hp: 90
Atk:4(+1)
Def:2
SpA:1(-)
SpD:2
Speed:35
Size Class:#2
Weight Class:#4
BRT (Base Rank Total)=13
EC:2/6
MC:4
AC:2/5
Attacks
Lv up: Pound, Astonish, Defense Curl, Mud-Slap, Rollout, Shadow Punch, Iron Defense, Mega Punch, Magnitude.
Egg Moves: None
Tm moves: Return, Brick Break, Rock Slide, Earthquake, Protect
Tutor Moves=Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Low Sweep
Number of moves=18]




(Male)
Types:Normal/Dark
Abilities:Insomnia/Normalize/Cursed Body(H)
Nature:Naive (15% Speed, +15% Accuracy, -1 Sp.Def)

Hp:90
Atk:2
Def:2
Sp.Atk:3
Sp.Def:1(-1)
Speed:81 (15% Boost)
Size Class:#2
Weight:#2
Accuarcy Boosts (From nature): 15%
BRT (Base Rank Total):14

EC:0/6
MC:0
AC:0/5

Attacks
Lvl Up:Astonish, Copycat, Mimic, Play Nice, Pain Split, Spite, Grudge, Charge, Follow Me, Pin Missle
Egg Moves: Imprision, Shock Wave, Eerie Impulse, Screech, Counter.
Tm/Hm Moves:Protect, Thunder Wave, Psychic, Taunt, Torment./hide


S0L1D G0LD

Beldum (Beldum) (-)
Nature: Mild
Type: Steel/Psychic

Steel: Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:

Clear Body

Light Metal (HA Locked)

Stats:

Hp: 90
Atk: Rank 2
Def: Rank 2 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 4 [3 Light Metal]
Base Rank Total: 13

EC: 0/9
MC: 13
AC: 0/5

Moves (5/5):

Take Down (*)

Headbutt (*)
Iron Defense (*)
Iron Head (*)
Zen Headbutt (*)



Judgment (Volkritter) (M)
Nature: Timid
Type: Water/Fire

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Anticipation

Infiltrator

Unnerve (HA Locked)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+15% speed, +15% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves (24/???):

Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Heat Wave
Hydro Pump

Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

Fire Blast (*)
Torment (*)
Will-O-Wisp (*)
U-turn (*)
Flash Cannon (*)


namemaker sends out and equips
S0L1D G0LD sends out, equips, and orders
namemaker orders
ref
 

"Alright... Volkritter, you're up. Let's crush this wretched machine."


"*chittering*"

Judgment @ Exp Share

Hydro Pump - Scald - Hydro Pump
If damaging Rock-Type attack outside of a combo and you are faster, use Dive that action and push back.
If damaging Ground-Type attack outside of a combo and you are faster, use Dive that action push back.
 

"Wretched Machine?! WRETCHED MACHINE?! Sir, allow me to wreak havoc upon this puny adversary!"

"I am just pointing out that I am opposed to violence if the cause of the violence is an ignorant insult. However, this is a battle, and I want to keep my streak, so... Up violence? Anyway,
Melvin:
Drain Punch>Protect>Thunder Punch"
 
Last edited:

Voodoll
90
100
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC



Beldum
90
100
2/2/3/2/30|13|S1W4
Status: Clear Body



Golett
90
100
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz



Volkritter
90
100
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
+15% ACC

Action 1
Volkritter's Hydro Pump
Accuracy Check (9500): 1924 (HIT)
Crit Check (625): 4789 (NO)
Damage: (11 + 3 + 4.5 - 3) * 1.5 = 23.25
EN Check: 8 - 1 = 7

Golett's Drain Punch
Crit Check (625): 643 (NO)
Damage: (8 + 2 + 6 - 3) = 13
Heal: 13 / 2 = 6.5
EN Check: 12

Action 2
Golett's Protect
EN Check: 7 + 18.75/2.5 = 14.5

Volkritter's Scald
Damage: (8 + 3 + 4.5 - 3) * 1.5 = 18.75
EN Check: 6 - 1 = 5

Action 3
Volkritter's Hydro Pump
Accuracy Check (9500): 794 (HIT)
Crit Check (625): 3442 (NO)
Damage: (11 + 3 + 4.5 - 3) * 1.5 = 23.25
EN Check: 8 - 1 = 7

Golett's Thunder Punch
Crit Check (625): 4956 (NO)
Effect Chance (1000): 5268 (NO)
Damage: (8 - 2 + 2 + 6 - 3) * 1.5 = 16.5
EN Check: 6



Golett
90 - 23.25 + 6.5 - 23.25 = 50
100 - (12 + 14.5 + 6) = 67.5
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz



Volkritter
90 - (13 + 16.5) = 60.5
100 - (7 + 5 + 7) = 81
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
+15% ACC



Golett
50
67
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz



Volkritter
60
81
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
+15% ACC

namemaker is up
 
Sorry i took so long to reply, i had not noticed that akela had reffed]


"Ok, Melvin how are you?"

"I am very wet Sir."

Well, at least we avoiding get burnt like that time with the-"

"Sir, please don't mention that incident! It was rather... humiliating."

"OK, sheesh! I thought you over that..."
Melvin:
Thunder Punch>Drain Punch>Rock Slide
IF Judegemnt uses Scald, replace that action with Protect. ONLY PERFORM THIS ONLY ONCE
[/hide]
 
Last edited:
(That's fine. We've all been late at times, me more then others, so I completely understand.)


"Don't let up, Volkritter. Bring Golett its final "Judgment"."


"*chirp*"

Dive - Dive - Hydro Pump
 

Voodoll
90
100
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC



Beldum
90
100
2/2/3/2/30|13|S1W4
Status: Clear Body



Golett
50
67
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz



Volkritter
60
81
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
+15% ACC

Action 1
Volkritter dove under the water
EN Check: 10 - 1 = 9

Golett's Thunder Punch
EN Check: 6

Volkritter's Dive
Crit Check (625): 5078 (NO)
Damage: (8 + 3 + 1.5 - 3) * 1.5 = 14.25

Action 2
Volkritter dove under the water
EN Check: 10 + 4 - 1 = 13

Golett's Drain Punch
EN Check: 12

Volkritter's Dive
Crit Check (625): 329 (CRIT)
Damage: (8 + 3 + 3 + 1.5 - 3) * 1.5 = 18.75

Action 3
Volkritter's Hydro Pump
Accuracy Check (9900): 5394 (HIT)
Crit Check (625): 1925 (NO)
Damage: (11 + 3 + 4.5 - 3) * 1.5 = 23.25
EN Check: 8 - 1 = 7



Golett
50 - (14.25 + 18.75 + 23.25) = -6.25
67 - (6 + 12) = 49
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz
KO



Volkritter
60
81 - (9 + 13 + 7) = 52
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC



Golett
-6
49
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz
KO



Volkritter
60
52
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC

namemaker automatically sends out voodoll
S0L1D G0LD is up
 

"Let's go, Strike!"

"You should have sent me out first."

"Why?"

"He would have sent out Beldum, and I would have been able to use torment."

"Fair point. So, anyway let us begin!"
Strike:

Thunder wave>Eerie Impulse >Shock Wave
Normalize is Toggled OFF
 
Last edited:

Golett
-6
49
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz
KO



Beldum
90
100
2/2/3/2/30|13|S1W4
Status: Clear Body



Voodoll
90
100
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC



Volkritter
60
52
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC

Action 1
Volkritter's Fire Blast
Crit Check (625): 7153 (NO)
Effect Chance (1000): 2003 (NO)
Damage: (11 + 3 + 4.5 - 1.5) = 17
EN Check: 8 - 1 = 7

Voodoll's Thunder Wave
EN Check: 7

Action 2
Voodoll's Eerie Impulse
EN Check: 6

Volkritter's Heat Wave
Paralysis Check (2500): 7432 (NO)
Crit Check (625): 5174 (NO)
Effect Chance (1000): 9300 (NO)
Damage: (10 + 3 + 4.5 - 1.5) - 2 * 2 = 12
EN Check: 7 - 1 = 6

Action 3
Voodoll's Shock Wave
Crit Check (625): 5986 (NO)
Damage: (6 - 2 + 4.5 - 3) * 1.5 = 8.25
EN Check: 4

Volkritter's Fire Blast
Paralysis Check (2500): 6338 (NO)
Crit Check (625): 3506 (NO)
Effect Chance (1000): 7372 (NO)
Damage: (11 + 3 + 4.5 - 1.5) - 2 * 2 = 13
EN Check: 8 - 1 = 7



Voodoll
90 - (17 + 12 + 13) = 48
100 - (7 + 6 + 4) = 83
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC



Volkritter
60 - 8.25 = 51.75
52 - (7 + 6 + 7) = 32
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC
20% Paralysis
-1 SpA for 1 round



Voodoll
48
83
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC



Volkritter
52
32
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC
20% Paralysis
-1 SpA for 1 round

namemaker is up
 
(Damn, I forgot flavor last round.)


"Don't be ridiculous. If you chose to lead with Voodoll, I wouldn't have chosen Beldum, I'd have U-turned into it."



"*click, whistle, chirp*"


Will-O-Wisp - Chill - Fire Blast
If fully para'd a2 use Chill a3.
 

Golett
-6
49
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz
KO



Beldum
90
100
2/2/3/2/30|13|S1W4
Status: Clear Body



Voodoll
48
83
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC



Volkritter
52
32
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC
20% Paralysis
-1 SpA for 1 round

Action 1
Voodoll's Charge
EN Check: 8

Volkritter's Will-O-Wisp
Paralysis Check (2000): 7793 (NO)
EN Check: 7 - 1 = 6

-2 HP Voodoll

Action 2
Voodoll's Shock Wave
Crit Check (625): 2754 (NO)
Damage: (6 - 2 + 3 + 4.5 - 3) * 1.5 = 12.75
EN Check: 4

Volkritter chills
Paralysis Check (2000): 5515 (NO)

-2 HP Voodoll

Action 3
Voodoll chills

Volkritter's Fire Blast
Paralysis Check (2000): 6628 (NO)
Crit Check (625): 7690 (NO)
Effect Chance (1000): 6760 (NO)
Damage: (11 + 3 + 4.5 - 1.5) - 2 * 1 - 2 * 1 = 13
EN Check: 8 - 1 = 7

-2 HP Voodoll



Voodoll
48 - (2 + 2 + 13 + 2) = 29
83 - (8 + 4) + 12 = 83
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC
Burned
Charge for 3 actions
+1 SpD for 1 round



Volkritter
52 - 12.75 = 39.25
32 - 6 + 12 - 7 = 31
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC
15% Paralysis



Voodoll
29
83
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC
Burned
Charge for 3 actions
+1 SpD for 1 round



Volkritter
39
31
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC
15% Paralysis

S0L1D G0LD is up
 
(Even though you painstakingly took the time to spell out my wretched name, if I hadn't auto-watched this thread it would've gone noticed. [You need to put a @ in front of the person's name to tag them.])

(yada yada flavor)


"Well. We could switch, but I can't risk (read as Don't Want) Pain Split being pulled off. Finish him off, Volkritter."



"*coo*"

Hydro Pump - Heat Wave - Hydro Pump
If successful p/e move, chill and push back.
If successful p/e move and you are taunted, use Water Gun and push back.
 
Strike:
Electric Tsunami (Shock Wave+Shock Wave Combo)>Cool down> Electric Tsunami (Shock Wave+Shock Wave Combo)
If Judgement is KOed at any point, replace all remaining actions with Chill

sorry, no time for flavour right now
 

Golett
-6
49
4/2/1/2/35|13|S2W4
Status: Iron Fist, Klutz
KO



Beldum
90
100
2/2/3/2/30|13|S1W4
Status: Clear Body



Voodoll
29
83
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
+15% ACC
Burned
Charge for 3 actions
+1 SpD for 1 round



Volkritter
39
31
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
1 KOC
+15% ACC
15% Paralysis

Action 1
Volkritter's Hydro Pump
Paralysis Check (1500): 2979 (NO)
Accuracy Check (9900): 7804 (HIT)
Crit Check (625): 9224 (NO)
Damage: (11 + 3 + 4.5 - 1.5) - 2 * 1 = 15
EN Check: 8 - 1 = 7

Voodoll's Shock Wave + Shock Wave
Crit Check (625): 6386 (NO)
Damage: (6 * 2.25 - 2 + 3 + 4.5 - 3) * 1.5 = 24
EN Check: (4 + 4 + 4) * 1.75 = 21

-2 HP Voodoll

Action 2
Voodoll cools down

Volkritter's Heat Wave
Paralysis Check (1500): 9269 (NO)
Crit Check (625): 1477 (NO)
Damage: (10 + 3 + 4.5 - 1.5) - 2 * 1 = 14
EN Check: 7 - 1 = 6



Voodoll
29 - (15 + 2 + 14) = -2
83 - 21 = 62
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
KO



Volkritter
39 - 24 = 15
31 - (7 + 6) = 18
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
2 KOC



Voodoll
-2
62
2/2/3/1/81|14|S2W2
Status: Insomnia, Normalize
KO



Volkritter
15
18
1/2/3/2/81|14|S1W2
Status: Anticipation, Infiltrator
EXP Share
2 KOC

S0L1D G0LD is the victor!

Payout:
@S0L1D GoLD: 2 CC
-Volkritter: 1 EC/3 MC/1 AC + 2 KOC
-Beldum: 1 EC/2 MC/1 AC
namemaker: 2 CC
-Voodoll: 1 EC/2 MC/1 AC
-Golett: 1 EC/2 MC/1 AC
akela: 6 UC
 

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