Rules:
1v1 FE Singles
That's all I was told.
Team Texas Cloverleaf:
Tentacruel (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 6/5
Physical (6):
Constrict
Dive
Infestation
Knock Off
Poison Sting
Wrap
Special (13):
Acid
Brine
Bubblebeam
Dazzling Gleam
Hex
Hydro Pump
Ice Beam
Muddy Water
Scald
Sludge Wave
Venoshock
Water Gun
Wring Out
Other (15):
Aqua Ring
Barrier
Bide
Confuse Ray
Double Team
Endure
Magic Coat
Mirror Coat
Reflect
Reflect Type
Rest
Sleep Talk
Supersonic
Toxic
Toxic Spikes
Total Moves: 34/82
Yet-to-Get:
Level-Up: Acid Spray, Water Pulse, Poison Jab, Screech (4)
Egg: Acupressure, Aurora Beam, Bubble, Haze, Rapid Spin, Safeguard, Tickle (21)
6th Gen TM: Hail, Hidden Power, Blizzard, Hyper Beam, Rain Dance, Frustration, Return, Sludge Bomb, Facade, Attract, Thief, Round, Protect, Payback, Giga Impact, Swords Dance, Swagger, Substitute, Confide, Cut, Surf, Waterfall, Whirlpool (46)
Past-Gen TM: Curse, Take Down, Double-Edge, Snore, Rage, Mega Drain, Mimic, Icy Wind, Giga Drain, Skull Bash, Captivate, Natural Gift, Secret Power (39)
Tutor: Bind (3)
1v1 FE Singles
That's all I was told.
Team Texas Cloverleaf:
Tentacruel (F)
Nature: Modest (+1 SpA, -1 Atk)
Type: Water/Poison
Abilities: Clear Body / Liquid Ooze / Rain Dish (H)
Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 4 (+)
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 21
EC: 6/6
MC: 0
AC: 6/5
Physical (6):
Constrict
Dive
Infestation
Knock Off
Poison Sting
Wrap
Special (13):
Acid
Brine
Bubblebeam
Dazzling Gleam
Hex
Hydro Pump
Ice Beam
Muddy Water
Scald
Sludge Wave
Venoshock
Water Gun
Wring Out
Other (15):
Aqua Ring
Barrier
Bide
Confuse Ray
Double Team
Endure
Magic Coat
Mirror Coat
Reflect
Reflect Type
Rest
Sleep Talk
Supersonic
Toxic
Toxic Spikes
Total Moves: 34/82
Yet-to-Get:
Level-Up: Acid Spray, Water Pulse, Poison Jab, Screech (4)
Egg: Acupressure, Aurora Beam, Bubble, Haze, Rapid Spin, Safeguard, Tickle (21)
6th Gen TM: Hail, Hidden Power, Blizzard, Hyper Beam, Rain Dance, Frustration, Return, Sludge Bomb, Facade, Attract, Thief, Round, Protect, Payback, Giga Impact, Swords Dance, Swagger, Substitute, Confide, Cut, Surf, Waterfall, Whirlpool (46)
Past-Gen TM: Curse, Take Down, Double-Edge, Snore, Rage, Mega Drain, Mimic, Icy Wind, Giga Drain, Skull Bash, Captivate, Natural Gift, Secret Power (39)
Tutor: Bind (3)
Team Rextreff:
Slowking [Desu] (MALE)
Types: Water/Psychic
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (UNLOCKED)
Nature: Quiet
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5+
SpD: 4
Spe: 26-
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Evasion -10
EC: 6/6
MC: 0
AC: 5/5
Attacks 29
Physical 4
Water
Dive
Psychic
Zen Headbutt
Normal
Headbutt
Tackle
Special 10
Water
Surf
Water Gun
Water Pulse
Psychic
Confusion
Psychic
Ghost
Shadow Ball
Ice
Ice Beam
Fire
Flamethrower
Rock
Power Gem
Fighting
Hidden Power [Fighting]
Status 15
Water
Rain Dance
Psychic
Amnesia
Heal Pulse
Normal
Belly Drum
Block
Disable
Double Team
Growl
Protect
Psych Up
Snore
Slack Off
Yawn
Ghost
Curse
Ground
Mud Sport
Slowking [Desu] (MALE)
Types: Water/Psychic
Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (UNLOCKED)
Nature: Quiet
Stats:
HP: 100
Atk: 3
Def: 3
SpA: 5+
SpD: 4
Spe: 26-
Size Class: 3
Weight Class: 4
Base Rank Total: 19
Evasion -10
EC: 6/6
MC: 0
AC: 5/5
Attacks 29
Physical 4
Water
Dive
Psychic
Zen Headbutt
Normal
Headbutt
Tackle
Special 10
Water
Surf
Water Gun
Water Pulse
Psychic
Confusion
Psychic
Ghost
Shadow Ball
Ice
Ice Beam
Fire
Flamethrower
Rock
Power Gem
Fighting
Hidden Power [Fighting]
Status 15
Water
Rain Dance
Psychic
Amnesia
Heal Pulse
Normal
Belly Drum
Block
Disable
Double Team
Growl
Protect
Psych Up
Snore
Slack Off
Yawn
Ghost
Curse
Ground
Mud Sport