[PSYCHIC] Leader Gerard vs Challenger Rediamond (Take 2)

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I am so so so so so very sorry. Gerard sent me the team 6 days ago. I completely forgot about this >_<;.

rules said:

I hereby accept your challenge, with a warning about what would happen if you are to disappear on me, which I assure you, won't be pretty. Now, since my arena hasn't been uploaded for whatever reason I'll give it to you right here. We're fighting in the dreamworld, specifically in the Dreamlands, the deepest place of them all, where even the subconscious is afraid to wander but where every single though originates from.

4v4 Doubles (GL brings 7, chooses 4)
2 Day Player DQ Time (3 Day ref)
10 Recoveries & 25 Chills per team
3 Subs per pokemon
1 Mega per team
Switch = OK
Abilities = All
Items = On
Turn Order = Coin
Arena = Dreamlands
Summary: Huge Desert of Cristal Sand (Sand terrain)
All moves are usable (materials are generated on the spot by the user)

- All pokemon get a once stage accuracy boost boost (+1 Acc). Any change in accuracy will return to this point.
- All pokemon with a BST total of 17 or less get an increase of five (5) points to their original stats, changing rankings if the new stat passes the cutoff. (Ex. Forretress stats (75/90/140/60/60/40) become 80/95/145/65/65/45 thus gaining +1 Def, SpA & SpD along with 5 extra speed)
- Non Damaging moves cost one (1) less energy to execute if performed by a Psychic Pokemon

- Magic Room, Trick Room, Wonder Room & Gravity have their duration increased by (1) round.
- Imprison, Telekinesis, Miracle Eye & Levitate (Command) have their duration increased by three (3) actions.
- Wish, Heal Pulse & Healing Wish recover five (5) more Hp at the cost of two (2) more energy
- Ghost Moves go through the invulnerable phase of Phantom Force & their BP is doubled.


Hello folks! We are here for yet another rechallenger against the Psychic Gym! Now let's see the contestants!

On the right corner is the Leader Gerard. Owner of the gym with the highest streak of victories (tied with Electric, with the difference that this is still ongoing), and the oldest gym open yet to be beaten, Gerard is a really tough player indeed. Combining great skills on doubles and the advantages of the psychic type, this is clearly a very tough nut to crack. Seriously if you find a way to crack this, let me know so I can copy you ._..

Pay special attention to Mirage the Bronzong. Steel Typing and good defenses makes it capable of beating Gardevoir and Shuckle and Heavy Slam and Earthquake coupled with good abilities means that it can also put up the good fight against ninetales and aurumoth. Sure, while this is doubles and counters don't work that way, having advantage in the matchup is a good thing I suppose.

The challenger comes from a massive waiting on Pwnemon on his Gym <_<;. Aside from that, Rediamond comes from a loss when first challenging the Grass Gym and from a victory on his own gym against challenger Geodude6. Rediamond faced Gerard once and, while losing, he gave the closest battle to date...until he got the DQ hammer of course. Still, assuming no derp moments, Rediamond should be able to entertain us quite a bit, using one of the few typings with advantage against Psychic (and with moves with more than 8 BAP ._.).

Pay special attention to AURUMOTH, DESTROY OF WORLDS. Bad grammar aside (I guess that is intended), Aurumoth's access to illusion coupled with a handy Bug Typing means that, if used well, it will be more than capable of denting Gerard's team viciously. Sure that "if" is a huge one, but I think we can trust rediamond to use it wisely.

As for the teams...

Team Leader

Diabola (Delphox) {♀}

Nature: Modest (+1 SpA, -Atk)
Type: Fire / Psychic

  • Fire STAB; Immune to burn status. Brighten Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Blaze / Magician (H)
  • Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • Magician: (Passive) This Pokemon is crafty and will steal items from an opposing Pokemon during one of its attacks if it does not have one of its own.
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 4
Spe: 104


SC: 3
WC: 3
BRT: 21


EC: 9/9
MC: 0
AC: 5/5


Attacks (48/58)

Attract
Blast Burn
Calm Mind
Double Team
Dream Eater
Ember
Facade
Fire Blast
Fire Pledge
Fire Spin
Flame Charge
Flamethrower
Future Sight
Grass Knot
Heat Wave
Hidden Power Fairy
Howl
Hyper Beam
Hypnosis
Incinerate
Light Screen
Lucky Chant
Magic Coat
Magic Room
Mystical Fire
Overheat
Protect
Psybeam
Psychic
Psyshock
Rain Dance
Rest
Role Play
Round
Safeguard
Scratch
Shadow Ball
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Switcheroo
Tail Whip
Toxic
Trick Room
Will-o-Wisp
Wish

Hecate (Aurumoth) {♀}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Bug / Psychic

  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Weak Armor / No Guard / Illusion (H)
  • Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
  • No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
  • Illusion: (Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
HP: 110
Atk: 5
Def: 4
SpA: 6 (+)
SpD: 2
Spe: 81 (-)
SC: 4
WC: 5
BRT: 23

EC: 9/9
MC: 1
AC: 5/5

Attacks (79/81)


Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Ground
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt

Katherine (Gardevoir) {♀}
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic / Fairy

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fairy STAB; -1 EN on non-Fairy Typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Abilities: Synchronize / Trace / Telepathy (H) / Pixilate (M)
  • Synchronize: (Passive) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-Types cannot be poisoned, Fire-Types cannot be burned & Electric-Types cannot be paralyzed in this manner.
  • Trace: (Trigger) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
  • Telepathy: (Passive) This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
  • Pixilate (Toggle) By default, this Pokemon's Normal-type moves are Fairy-type moves, and have an additional two (2) BAP boost. When toggled, this Pokemon's Normal-type attacks have their BAP increased by two (2). If a Pokemon has been skill-swapped multiple abilities that change Normal-type attacks, the attacks become dual-typed, but the BAP boosts of the abilities do not stack.
HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
SC: 3
WC: 3
BRT: 21

(Mega Stats)

HP: 100
Atk: 2 (-)
Def: 4 (+)
SpA: 7
SpD: 5
Spe: 100
SC: 3
WC: 3
BRT: 25

EC: 9/9
MC: 2
AC: 5/5

Attacks (90/101)

Ally Switch
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confuse Ray
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Edge
Double Team
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Facade
Fire Punch
Flash
Fling
Focus Blast
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Heal Bell
Heal Pulse
Healing Wish
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Light Screen
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Misty Terrain
Moonblast
Mud Slap
Pain Split
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Rest
Return
Return
Round
Safeguard
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Sleep Talk
Snatch
Snore
Stored Power
Substitute
Sunny Day
Swift
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Wave
Thunderbolt
ThunderPunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wish
Wonder Room
Zen Headbutt

Mirage (Bronzong) {O}
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Steel / Psychic

  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-Type attacks and Poison/Toxic Status.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Levitate / Heatproof / Heavy Metal (H)
  • Levitate: (Passive) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-Type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • Heatproof: (Passive) This Pokemon's mirror-like alloyed skin protects it from Fire-Type attacks, reducing the Type effectiveness of Fire-Typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
  • Heavy Metal: (Passive) The Pokemon's body structure is immensely dense, doubling its actual weight. Adds two (2) Base Attack Power to all Weight-Based Attacks. Adds Base Attack Power to Gyro Ball equal to half (0.5x) the Pokemon's Weight Class, rounded up.
HP: 100
Atk: 4 (+)
Def: 5
SpA: 3
SpD: 5
Spe: 28 (-)
SC: 3
WC: 5 (8)
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (68/72)

AncientPower
Block
Bulldoze
Calm Mind
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Faint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power Ground
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Safeguard
Sandstorm
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
SolarBeam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Simone (Jynx) {♀}
Nature: Timid (+15% Speed, +14% Acc, -1 Atk)
Type: Ice / Psychic

  • Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold. Frost Command.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Oblivious / Forewarn / Dry Skin (H)
  • Oblivious: (Passive) This Pokemon is incapable of being affected by Attract, Cute Charm, Charm, Captivate, or Taunt.
  • Forewarn: (Passive) This Pokemon is more adept than usual at sensing and reacting to the opponent's attacks. As a result, it gets a bonus move substitution that must have a condition in the format "If Pokemon X uses move Y", with no further qualifiers or additional clauses allowed. This bonus substitution may go anywhere in the list of substitutions the pokemon makes, but it must be indicated with "Bonus" or "Bonus Sub" or something similar in front of the bonus substitution.
  • Dry Skin: (Passive) This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.
HP: 100
Atk: 1 (-)
Def: 2
SpA: 4
SpD: 3
Spe: 110 (+)
SC: 3
WC: 3
BRT: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks (70/---)

Attract
Avalanche
Bide
Blizzard
Brick Break
BubbleBeam
Confusion
Copycat
Counter
Covet
DoubleSlap
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dynamic Punch
Endure
Energy Ball
Fake Out
Fake Tears
Focus Blast
Focus Punch
Frost Breath
Grass Knot
Hail
Heal Bell
Heart Stamp
Helping Hand
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Lick
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Mean Look
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Petal Dance
Pound
Powder Snow
Protect
Psychic
Psyshock
Rain Dance
Recycle
Reflect
Shadow Ball
Signal Beam
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Taunt
Telekinesis
Teleport
Thief
Torment
Toxic
Uproar
Wake-Up Slap
Water Pulse
Wish

Vogue (Starmie) {O}
Nature: Timid (+15% Speed, +20% Acc, -1 Atk)
Type: Water / Psychic

  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities: Illuminate / Natural Cure / Analityc (H)
  • Illuminate: (Toggle) No default effect. When toggled, this Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.
  • Natural Cure: (Passive) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
  • Analityc: (Passive) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
HP: 90
Atk: 2 (-)
Def: 3
SpA: 4
SpD: 3
Spe: 133 (+)
SC: 2
WC: 4
BRT: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (89/89)


Attract
Aurora Beam
Avalanche
Barrier
Bide
Blizzard
Brine
BubbleBeam
Camouflage
Confide
Confuse Ray
Cosmic Power
Curse
Dazzling Gleam
Dive
Double Team
Double-Edge
Dream Eater
Endure
Facade
Flash
Flash Cannon
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hail
Harden
Hidden Power Fire
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Light Screen
Magic Coat
Mimic
Minimize
Natural Gift
Nightmare
Pain Split
Power Gem
Protect
Psych Up
Psychic
Psyshock
Psywave
Rage
Rain Dance
Rapid Spin
Recover
Recycle
Reflect
Reflect Type
Refresh
Rest
Return
Rollout
Round
Scald
Secret Power
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snore
Substitute
Supersonic
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Trick
Trick Room
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Wonder Room
Zap Cannon

Wilde (Gallade) {♂}
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Psychic / Fighting

  • Psychic STAB; Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-Type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
  • Fighting STAB; Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities: Steadfast / Justified (H)
  • Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
  • Justified: (Passive) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-Type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.
HP: 100
Atk: 5
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 69 (-)
SC: 4
WC: 6
BRT: 22

EC: 9/9
MC: 0
AC: 5/5

Attacks (129/129)

Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Double Team
Double Edge
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power Rock
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Misty Terrain
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Punch
Thunder Wave
Thunderbolt
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt


Team Challenger


Gardevoir* [Celeste] (Female)
Nature: Bold (+* Defense, -*Attack)

Type: Psychic | Fairy

Stats:
HP: 100
Atk-: Rank 2
Def+: Rank 4
SpAtk: Rank 5
SpDef: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

Stats (Mega):
HP: 100
Atk: Rank 2 (-)
Def: Rank 4 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 1
DC: 5/5

Abilities: Synchronize | Trace | Telepathy | Pixilate (M)

Total Moves: 66
Ally Switch
Attract
Calm Mind*
Captivate
Charge Beam
Charm
Confuse Ray
Confusion*
Dazzling Gleam
Destiny Bond*
Disable
Double Team*
Dream Eater
Echoed Voice
Encore
Endure
Energy Ball
Focus Blast
Flash
Future Sight
Grass Knot
Growl*
Heal Bell
Healing Wish
Heal Pulse*
Helping Hand
Hidden Power (Ground 7)
Hyper Beam
Hyper Voice
Hypnosis
Icy Wind
Imprison
Light Screen
Lucky Chant*
Magical Leaf*
Magic Coat
Mean Look
Mimic
Misty Terrain
Memento
Moonblast
Pain Split
Protect
Psychic*
Psyshock*
Rain Dance
Reflect
Rest
Round
Safeguard
Shadow Ball
Shadow Sneak*
Shock Wave
Skill Swap
Sleep Talk
Snatch
Substitute
Sunny Day
Taunt
Telekinesis
Teleport
Thief
Thunderbolt*
Thunder Wave
Torment
Toxic
Trick
Trick Room
Will-o-Wisp*
Wish


Ninetales (F) [Muse] (Female)
Nature: Timid (+Speed, +16% accuracy, -Att)
Type: Fire
Abilities: Flash Fire | Drought

Stats:
Hp: 100
Att: 2(-)
Def: 3
SpAtt: 3
SpDef: 4
Spe+: 115
Size Class: 2
Weight Class: 2
Base Rank Total: 20


EC: 6/6
MC: 1
DC: 5/5

Attacks:
Ember*
Tail Whip*
Roar*
Quick Attack*
Fire Spin*
Will-o-Wisp*
Confuse Ray*
Imprison*
Flame Burst*
Flamethrower*
Safeguard*
Nasty Plot
Fire Spin
Inferno
Captivate
Baby-Doll-Eyes

Energy Ball*
Extrasensory*
Hypnosis*
Faint Attack
Pain Split
Disable
Hex

Heat Wave
Magic Coat
Endure
Covet

HP Ground 7
Protect*
Toxic*
Return*
Dig
SolarBeam
Bide
Psyshock
Double Team
Safegaurd
Fire Blast
Calm Mind
Hyper Beam
Flame Charge
Rest
# of moves: 44



Shuckle [Shield] (F)
Nature: Brave (+1Att, -15% speed, -10% evasion)


Type: Bug/Rock
Abilities: Sturdy | Gluttony | Contrary


Stats:
HP: 80
Atk: Rank 2(+)
Def: Rank 9
SpA: Rank 1
SpD: Rank 9
Spe-: 4

Size Class: 1
Weight Class: 2
Base Rank Total: 22


MC: 0
DC: 5/5


Attacks: 35
Withdraw
Constrict
Bide
Struggle Bug
Encore
Wrap
Safegaurd
Rest

Power Trick
Power Split
Gastro Acid
Rollout
Bug Bite
Rock Throw
Sticky Web

Mud Slap
Helping Hand
Sand Tomb

Acid

Endure
Snore
Sleep Talk
After You
String Shot
Bind
Earth Power

Toxic
Rock Slide
Gyro Ball

Stealth Rock
Stone Edge
Sandstorm
Dig
Double Team
Protect


AURUMOTH, DESTROY OF WORLDS (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug
Abilities: Weak Armor | No Guard | Illusion

HP: 110
Atk: 5
Def: 3 (-)
SpA: 6 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5

Attacks: 30
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower
Dragon Dance
Quiver Dance
Silver Wind

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
Thunder
SolarBeam
Overheat
Blizzard
Infestation
Steel Wing

Order of Operations:

Heads: Leader
Tails: Challenger


(Heads)

Gerard sends out pokemon with item
Rediamond sends out pokemon with item and orders
Gerard orders
I Ref
 
Gardevoir @ Rocky Helmet
Ninetales @ Charcoal

Let's go.

Ninetales: Heat Wave~Fire Blast Gallade~Heat Wave
IF it is Raining when you would move, use Activate Drought [Command] and push actions back
IF Bronzong is burned action two, use Hex (Bronzong) and push actions back
IF Bronzong uses Metal Burst, use Will-o-Wisp Bronzong and push actions back

Gardevoir: Moonblast (Gallade)~Dazzling Gleam~Moonblast (Gallade)
IF Gallade uses, use Taunt (Gallade) and push actions back but only once
IF Gallade uses Imprison, use Taunt (Gallade) and push actions back but only once
IF Gallade uses Light Screen, use Snatch (Gallade) and push actions back but only once

These orders are probably pretty bad, but I'm tired.
 
A dangerous pair, I know first hand that Gardevoir can be a very dangerous, if beautiful, pokemon, so I know what I'm talking about when I say to take her down first, she's priority number one, Ninetales should be fairly easy(er) once you've got Flash Fire, as those stray Fire attacks are pretty dangerous. Mirage this will hurt a bit as those spiky rocks embed on your steel body (for some reason (?)) but your sacrifice will be worth it as Celeste falls under the weight of our combined strength!

Wilde: Skill Swap [Muse's Flash Fire for Your's Nothing] ~ Helping Hand (Mirage) ~ Helping Hand (Mirage)

Mirage: Trick Room ~ Heavy Slam (Celeste) ~ Heavy Slam (Celeste)
* If You're burned A1 then use Gyro Ball (Celeste) instead
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
5/3/4/4/69
Other:
Item: Expert Belt


Hp: 100
En: 100
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 100
En: 100
2/3/3/4/115
Other:
Item: Charcoal


Hp: 100
En: 100
2/4/5/4/80
Other:
Item: Rocky Helmet​

Round 1!

Heavy Slam is broken.

What...did you want anything more dense? Well maybe when I am not reffing a gazillion matches ._.

DATA:

ACTION 1!

Ninetales used Heat Wave! (-6en)
Crit: 5, 2 (no no)
Burn: 6, 2 (no no)
Damage:
vs Bronzong: (10*0.75+3-4.5)+4= 10hp
vs Gallade: (10*0.75+3-1.5)+4= 13hp

Gardevoir used Moon Blast (Gallade)! (-6en)
Crit: 13 (no)
Effect: 6 (no)
Damage: (10+3+1.5)*1.5= 21.75hp

Gallade used Skill Swap! (-5en)
gets flash fire

Bronzong used Trick Room! (-8en)

ACTION 2!

Gallade used Helping Hand! (-17en)

Bronzong used Heavy Slam! (-10en)
Crit: 1 (adding insult to injury)
Damage: (14*2+2+3+1+3)*1.5= 55.5hp
Rocky Helmet: 55.5/4= 14hp

Gardevoir used Dazzling Gleam! (-5en)
Crit: 5, 10 (no no)
Damage:
vs Gallade: (8*0.75+3+1.5)*1.5= 15.75hp
vs Bronzong: (8*0.75+3-1.5)*0.67= 5hp

Ninetales used Fire Blast (Gallade)! (-7en)
flash fire

ACTION 3!

Gallade used Helping Hand! (-21en)

Bronzong used Heavy Slam! (-14en)
Crit: 12 (no)
Damage: (14*2+2+3+1+3)*1.5= 51hp
-12hp

Gardevoir fainted!

Ninetales used Heat Wave! (-6en)
Crit: 6 (no)
Burn: 10 (no)
Damage:
vs Gallade: flash fire
vs Bronzong: 10hp

- - -
Trick Room for 4r​


Hp: 49
En: 56
5/3/4/4/69
Other: Flash Fire
Item: Expert Belt


Hp: 49
En: 68
4/6/3/6/28
Other:
Item: Rare Candy


Hp: 100
En: 81
2/3/3/4/115
Other:
Item: Charcoal


Hp: KO
En: KO
2/4/5/4/80
Other:
Item: Rocky Helmet​

Gerard
Rediamond
 
I swear that thing gets harder and harder to kill with each gen

Wilde: Pain Split (Muse) ~ Earthquake ~ Stone Edge (Muse)
* If Shield targets you with Encore then use Dodge & push actions
* If Muse is under the effect of a Protective or Evasive Move then use Imprison (Helping Hand, Encore, Stealth Rock) the first time & Chill the second & push actions
* If Muse uses Substitute then use Encore (Muse) the next action & push actions


Katherine: [Trace Shield's Sturdy] Hyper Voice ~ Psyshock (Muse) ~ Hyper Voice
* If Shield uses Helping Hand A2 or A3 & is Not Taunted then use Taunt (Shield) A1 & push actions
* If Muse targets you with Fire Blast then use Disable (Muse's Fire Blast) & push actions
* If Shield uses Encore A2 or A3 & is Not Taunted then use Taunt (Shield) A1 & push actions
 
Last edited:
Ninetales: Imprison (Pain Split | Psyshock | Will-o-Wisp)~Hyper Beam (Gallade)~Will-o-Wisp Gardevoir
Shuckle: Megahorn (Gallade)~Megahorn (Gallade)~Disable (Hyper Voice) (Gardevoir)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
on a normal day I would point out the lack of item, but this is a gym match and you are the leader so...uh....hf
Trick Room for 4r



Hp: 49
En: 56
5/3/4/4/69
Other: Flash Fire
Item: Expert Belt


Hp: 100
En: 100
2/4/5/4/80
Other:
Item: nope


Hp: 49
En: 68
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 100
En: 81
2/3/3/4/115
Other:
Item: Charcoal


Hp: 110
En: 100
5/3/6/2/94
Other: yeah it is aurumoth don't make me paste shuckle and then de-paste it
Item: Focus Band
Round 2!

This was a sad round in more ways than one.

The leader forgot to equip gardevoir and the challenger forgot trick room.

For the level expected from this battle, those were pretty lousy plays :/.
DATA:

PRE-ACTION

Trace fails because illusion
ACTION 1!

Gallade used Pain Split (Ninetales)! (-22en)
+25hp

Ninetales lost 25hp

Gardevoir used Hyper Voice! (-7en)
except that no item and no megaevolution makes it iffy
Crit: 4, 12 (no no)
Damage:
vs Ninetales: (9*0.75+1.5)= 8.25hp
vs Aurumoth: (9*0.75+4.5)= 11.25hp

Aurumoth used Megahorn (Gallade)! (-7en)
Crit: 6 (no)
Damage: (12+3+3)= 18hp

Ninetales used Imprison (Wow, Pain Split, Psyshock)! (-8en)

ACTION 2!

Gallade used Earthquake! (-7en)
Crit: 4, 12 (no no)
Damage:
vs Aurumoth: (10*0.75+3)*0.67= 7hp
vs Ninetales: (10*0.75+3+2)*1.5= 18.75hp

Gardevoir used Struggle! (-5en)
Target: 2 (aurumoth)
Crit: 13 (no)
Damage: (5-1.5)= 3.5hp
-1.4hp

Aurumoth used Megahorn (Gallade)! (-11en)
Crit: 8 (no)
Damage: (12+3+3)= 18hp

Ninetales used Hyper Beam (Gallade)! (-10en)
Crit: 13 (no)
Damage: (15-1.5)= 13.5hp


ACTION 3!

Gallade used Stone Edge (Ninetales)! (-7en)
Hit: 36 (yes)
Crit: 8 (no)
Damage: (10+2+3)*1.5= 22.5hp

Gardevoir used Hyper Voice! (-7en)
Crit: 2, 5 (no no)
Damage:
vs Ninetales: (9*0.75+1.5)= 8.25hp
vs Aurumoth: (9*0.75+4.5)= 11.25hp

Aurumoth used Disable (Gardevoir)! (-6en)
fsr

Ninetales used Will-o-Wisp (Gardevoir)! (-6en)
Gardevoir is burned

Gardevoir loses 2hp due to burn

- - -

Trick Room for 3r



Hp: 24
En: 20
5/3/4/4/69
Other: Flash Fire
Item: Expert Belt


Hp: 97
En: 81
2/4/5/4/80
Other: burn
Item: nope


Hp: 49
En: 68
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 17
En: 57
2/3/3/4/115
Other:
Item: Charcoal


Hp: 80
En: 76
5/3/6/2/94
Other:
Item: Focus Band
Rediamond
Gerard
 
I'll take it!
Switching Katherine Out for Mirage!

Mirage: Heavy Slam (Shield) ~ Heavy Slam (Shield) ~ Iron Head (Shield)
* If Shield is under the effect of a Protective or Evasive move then use Gyro Ball (Destroyer) & push actions
* If Shield has clones when you target him then use Earthquake & push actions
* If Shield uses a Damaging Evasive Move then use Earthquake & push actions


Wilde: Helping Hand (Mirage) ~ Helping Hand (Mirage) ~ Heat Wave
* If Shield is under the effect of a Protective or Evasive move when you target Mirage with Helping Hand then use Knock Off (Destoyer) & push actions
* If Shield uses Double Team when you target Mirage with Helping Hand then use Knock Off (Destoyer), the first time, Rock Slide the second & Chill the third
* If Shield uses Substitute then use Encore (once) & replace your next action with Chill
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Trick Room for 3r



Hp: 24
En: 20
5/3/4/4/69
Other: Flash Fire
Item: Expert Belt


Hp: 49
En: 68
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 97
En: 81
2/4/5/4/80
Other: burn
Item: nope



Hp: 17
En: 57
2/3/3/4/115
Other:
Item: Charcoal



Hp: 80
En: 100
2/10/1/10/4
Other:
Item: Expert Belt

Hp: 80
En: 76
5/3/6/2/94
Other:
Item: Focus Band
Round 3!

I seriously don't get this round ._. . Heat Wave from Gallade? 105hp damage when 49 does the trick? Heat Wave from Gallade WTF?

Maybe I am missing something.

Anyway, assuming this all makes sense, The challenger uses a somewhat expensive (yet effective) way to get rid of Bronzong, while protecting aurumoth against future fire moves. Which is always something good to have.

In terms of HP totals, the leader has the advantage. But the challenger has more pokemon. This should boil to an interesting result.​



DATA:


ACTION 1!

Shuckle used Bide!

Gallade used Helping Hand (Bronzong)! (-19en)

Bronzong used Heavy Slam (Shuckle)! (-9.3en)
Crit: 14 (no)
Damage: (16*2+3+1-3-4-1)*1.5= 42hp

Aurumoth used Skill Swap (Illusion for Flash Fire)! (-6en)

ACTION 2!

Gallade used Helping Hand!
But it failed
From DAT: This move fails unless the user can pay the entire Energy Cost
Gallade fainted!

Shuckle used Bide!

Bronzong used Heavy Slam (Shuckle)! (-13.3en)
Crit: 16 (no)
Damage: (16+3+1-3-4-1)*1.5= 18

Aurumoth used Heal Pulse (Shuckle)! (-14en)

Shuckle got 25hp

ACTION 3!

Shuckle used Bide! (-58.5en)
Damage: (60)*1.75= 105hp (oh god overkill)

Bronzong fainted!

Gallade used Struggle! (-5en)
NOTE: Do I even need to say why?
Target: 1 (Shuckle)
Crit: 10 (no)
Damage: (5-1-1.5-4)= 1hp

Gallade fainted!

Aurumoth used Infestation (Gallade)! (-4en)
no target yo.

- - -

Trick Room for 2r



Hp: KO
En: KO
5/3/4/4/69
Other: Illusion
Item: Expert Belt


Hp: KO
En: KO
4/6/3/6/28
Other:
Item: Rare Candy



Hp: 97
En: 81
2/4/5/4/80
Other: burn
Item: nope



Hp: 17
En: 57
2/3/3/4/115
Other:
Item: Charcoal



Hp: 44
En: 41
2/10/1/10/4
Other:
Item: Expert Belt

Hp: 80
En: 51
5/3/6/2/94
Other: Flash Fire instead of Illusion
Item: Focus Band​
Gerard sends out pokemon
Rediamond gives orders
Gerard gives orders
I Ref
 
As much as I would enjoy for Diabola to finish this match I think Hecate is the one made for it! I'll handle her this wonderful Policy in case she hurts herself in this match. Katherine will be joining us too but sadly she forgot to bring her jewelry unless our ref allows me to go get it for her
 
Aurumoth: Megahorn (Aurumoth)~Steel Wing (Gardevoir)~X-Scissor (Aurumoth)
IF Aurumoth uses Counter, use Bug Buzz Gardevoir and push actions back
IF Aurumoth uses Megahorn and you are the target, use Counter and push actions back

Shuckle: Rock Slide~Stone Edge (Aurumoth)~Rock Slide
IF Rock Slide is disabled when you would use it, use Gyro Ball (Gardevoir) and push actions back
IF Aurumoth uses Counter, use Gyro Ball (Gardevoir) and push actions back but only once
 
It sucks to have to relay on having no flinches against a rock slide, but what can you do.

Katherine: Encore (Aurumoth) ~ Trick Room ~ Will-o-Wisp (Shuckle)
* If Hacate flinches A1 then use Icy Wind A3 instead

Hecate: Bug Buzz (Aurumoth) ~ Bug Buzz (Aurumoth) ~ Megahorn (Aurumoth)
* If you flinch A1 then use Bug Buzz A3 instead
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Trick Room for 2r



Hp: 110
En: 100
5/4/6/2/81
Other:
Item: Weakness Policy


Hp: 97
En: 81
2/4/5/4/80
Other: burn
Item: nope



Hp: 17
En: 57
2/3/3/4/115
Other:
Item: Charcoal



Hp: 44
En: 41
2/10/1/10/4
Other:
Item: Expert Belt

Hp: 80
En: 51
5/3/6/2/94
Other: Flash Fire instead of Illusion
Item: Focus Band
Round 4!

No flinches so everything went as per leader's plans. Which means that AURUMOTH (all caps) fainted and now the challenger has to be extra witty to win. Its 2vs2, but the hp gap is rather considerable...​
DATA:

ACTION 1!

Shuckle used Rock Slide! (-5en)
Crit: 15, 4 (no no)
Effect: 10, 8 (no no)
Damage:
vs Aurumoth: (8*0.75+3-3+2)*1.5= 12hp
gogo weakness policy
vs Gardevoir: (8*0.75+3-3)= 6hp

Gardevoir used Encore (AURUMOTH)! (-9en)
AURUMOTH encored on Infestation
-2hp

Hecate used Bug Buzz (AURUMOTH)! (-6en)
Crit: 2 (no)
Effect: 4 (no)
Damage: (9+3+6)*1.5+4= 31hp

AURUMOTH used Infestation (Hecate)! (-4en)
Crit: 14 (no)
Damage: (4+3+6)*1.5= 19.5hp

Hecate is trapped!
-2hp´

ACTION 2!

Shuckle used Stone Edge (Hecate)! (-6en)
Crit: 11 (no)
Damage: (10+3-3)*1.5= 15hp´

Hecate used Bug Buzz (AURUMOTH)! (-10en)
Crit: 11 (no)
Effect: 4 (no)
Damage: (18-2)*1.5+4=28hp
-2hp

AURUMOTH used Infestation! (-4en)
Crit: 15 (no)
Damage: 19.5hp

Gardevoir used Trick Room! (-8en)

ACTION 3!

Hecate used Megahorn (AURUMOTH)! (-7en)
Crit: 13 (no)
Damage: (12+3+3-2)*1.5+4=28hp

AURUMOTH fainted!

Gardevoir used Will-o-Wisp (Shuckle)! (-6en)
Hit: 77 (yes)
-2hp

Shuckle used Rock Slide! (-5en)
Hit: 37, 31 (yes yes)
Crit: 13, 3 (no no)
Damage:
vs Hecate: (8*0.75-3+3-3+2)*1.5= 7.5hp
vs Gardevoir: (8*0.75-3+3-3)= 3hp
-2hp

- - -



Hp: 30
En: 77
5/4/6/2/81
Other: +2atk, spa
Item:


Hp: 82
En: 58
2/4/5/4/80
Other: burn
Item: nope



Hp: 17
En: 57
2/3/3/4/115
Other:
Item: Charcoal


Hp: 42
En: 25
2/10/1/10/4
Other: Burn
Item: Expert Belt

Hp: KO
En: KO
5/3/6/2/94
Other: Flash Fire instead of Illusion
Item: Focus Band​
Ninetales is sent out!
Gerard
Rediamond
me




 

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