Rules:
4v4 Singles Battle (Leader B7P4, Challenger B4P4)
2 Day DQ (3 Days for Refs)
2 Substitutions (3 Against any Pokemon having 80 or more moves)
Infinite Recoveries/Chills
Mega Evolutions=1
Items=On
Switch=OK
Abilities=All
Team Maxim:
Kangaskhan:
Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (46/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg:
Circle Throw
Counter
Disable
Double-Edge
Endeavor
Focus Energy
Tutor:
Aqua Tail
Fire Punch
Ice Punch
Iron Tail
Thunder Punch
TM:
Aerial Ace
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Power Up Punch
Protect
Roar
Rock Slide
Safeguard
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Snorlax:
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type:
Normal
Abilities:
Immunity/Thick Fat/Gluttony (H)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC:6/6
MC:0
AC:5/5
Attacks (59/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn
Egg:
After You
Counter
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt
Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch
TM:
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Water Pulse
Zap Cannon
Event:
Refresh
Cinccino:
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (43/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor:
Covet
Gunk Shot
TM:
Dig
Double Team
Facade
Giga Impact
Light Screen
Protect
Retaliate
Safeguard
Substitute
Thunder Wave
Toxic
U-Turn
Porygon-Z:
PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal
Abilities:
Adaptability/Download/Analytic (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (52/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room
TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Solarbeam
Substitute
Sunny Day
Swift
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Wigglytuff:
Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Normal/Fairy
Abilities:
Cute Charm/Competitive/Frisk (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11
EC: 9/9
MC: 0
AC: 5/5
Attacks (27/129):
Level Up:
Charm
Copycat
Defense Curl
Disable
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Play Nice
Play Rough
Pound
Rollout
Round
Sing
Sweet Kiss
Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish
TM:
Double Team
Flamethrower
Protect
Psychic
Shadow Ball
Substitute
Teleport
Braviary:
Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type:
Normal/Flying
Abilities:
Keen Eye/Sheer Force/Defiant (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks (30/52):
Level Up:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack
Tutor:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
TM:
Double Team
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn
Castform:
Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type:
Normal
Abilities:
Forecast
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 0
Attacks (35/68):
Level Up:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball
Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up
Tutor:
Icy Wind
Tailwind
TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Special Moves:
Dispel
Maxim is the Normal-type gym leader, and has won 2 of his 3 matches. He seems to have brought a somewhat diverse variety of pokemon to this match. He is also in a favorable position with 7 pokemon from which he can pick 4, instead of Frosty's pool of 4.
Now, I flip a coin. Heads means that Maxim sends out first, tails means that Frosty sends out first.
Heads! So Maxim sends out first.
Maxim sends out + equips + orders
Frosty does likewise + orders
Maxim orders
In case anyone wonders, I used http://justflipacoin.com/ to flip the coin, then shrunk the image size.
4v4 Singles Battle (Leader B7P4, Challenger B4P4)
2 Day DQ (3 Days for Refs)
2 Substitutions (3 Against any Pokemon having 80 or more moves)
Infinite Recoveries/Chills
Mega Evolutions=1
Items=On
Switch=OK
Abilities=All
The Sonata Theatre
Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.
While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."
Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.
"Ah, Hello, I trust you've found this place without too many issues?"
You shake your head, to which the man responds.
"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. A few things about the arena before we get started. First, you can tell our stagehands to roll out a "Setting" every time you switch Pokemon. Don't worry overmuch about it, it just gives your moves a bit of extra oomph. Next, you'll want to pick out some props for your Pokemon. I have a large list of rules regarding it, but suffice to say it'll change your typing effectiveness just a little bit. That's pretty much all I have to say, just don't try and knock your opponent's props off, we can't have costumes going off in the middle of the production after all!"
Effects in Detail:
The Stage is Set:
1. Every time a Pokemon is sent out onto the battlefield, the trainer must choose a "Setting" to place his Pokemon in. All that is really required here is a typing that is strong in this setting. The setting can be anything the trainer can imagine flavor-wise, so long as it's in good taste. Whichever typing you choose will get +1 BAP for all moves of that type...for both sides of the field. This setting may change every time a Pokemon comes in, even if they have been in before. Important: You MUST choose a setting and specify what effect that setting has, otherwise it will default to a Normal Arena that gives +1 BAP to Normal typed moves.
The Characters Always come Prepared!:
2. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness. The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop. Unlike Settings, these props are permanent and may not be changed if the Pokemon comes out again.
Check out these rulings to make sure you use your Prop effectively if you decide to use one. Be Warned: If you use a prop that violates any of these rulings, then the prop will instead keep all resistances the same, except with a flat 2x Normal Weakness (even overrides immunity).
The Show Must Go On:
3. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.
The Script Must Be Followed:
4. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)
A Day in the Limelight:
5. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent and Double Team. If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.
An Even Playing Field:
6. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal.
Tl:Dr Version
1. Make sure to set a typing for your Setting every time you send out a Pokemon
2. You may choose a prop to change your resistances/weaknesses by one each.
3. Items cannot be prevented from having their effect.
4. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
5. All Pokemon can use the move Shine Spotlight.
6. Ion Deluge, Electrify, and other such moves do absolutely nothing.
Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.
While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."
Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.
"Ah, Hello, I trust you've found this place without too many issues?"
You shake your head, to which the man responds.
"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. A few things about the arena before we get started. First, you can tell our stagehands to roll out a "Setting" every time you switch Pokemon. Don't worry overmuch about it, it just gives your moves a bit of extra oomph. Next, you'll want to pick out some props for your Pokemon. I have a large list of rules regarding it, but suffice to say it'll change your typing effectiveness just a little bit. That's pretty much all I have to say, just don't try and knock your opponent's props off, we can't have costumes going off in the middle of the production after all!"
Effects in Detail:
The Stage is Set:
1. Every time a Pokemon is sent out onto the battlefield, the trainer must choose a "Setting" to place his Pokemon in. All that is really required here is a typing that is strong in this setting. The setting can be anything the trainer can imagine flavor-wise, so long as it's in good taste. Whichever typing you choose will get +1 BAP for all moves of that type...for both sides of the field. This setting may change every time a Pokemon comes in, even if they have been in before. Important: You MUST choose a setting and specify what effect that setting has, otherwise it will default to a Normal Arena that gives +1 BAP to Normal typed moves.
The settings, while they have a great effect on Pokemon STABs, are typically artificial, thus the following rulings apply.
a. Nature Power, Secret Power, and other moves that rely on a certain type of field are always treated as though they were in the ASB Arena.
b. Grass Pelt and other abilities and effects are not activated by the setting. (For example, in order for Grass Pelt to work in this arena the user must set up Grassy Terrain prior)
a. Nature Power, Secret Power, and other moves that rely on a certain type of field are always treated as though they were in the ASB Arena.
b. Grass Pelt and other abilities and effects are not activated by the setting. (For example, in order for Grass Pelt to work in this arena the user must set up Grassy Terrain prior)
The Characters Always come Prepared!:
2. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness. The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop. Unlike Settings, these props are permanent and may not be changed if the Pokemon comes out again.
Check out these rulings to make sure you use your Prop effectively if you decide to use one. Be Warned: If you use a prop that violates any of these rulings, then the prop will instead keep all resistances the same, except with a flat 2x Normal Weakness (even overrides immunity).
Rulings:
a. A prop ticks a resistance/weakness either one tier up/down. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x.
b. A prop must either create or intensify a weakness. This means that it can only heighten a type effectiveness that starts at Neutral or Higher.
c. Props do not count as items for the purposes of Fling, Unburden, etc.
d. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)
e. Immunities cannot be affected by props at all.
f. Props cannot put a weakness past 4x, or a resistance past 1/4x.
g. The Normal typing cannot be affected by a Prop (basically, you can't say all Pokemon have Normal resistance)
h. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.
i. Any moves that change the user's typing are considered disabled while they wear a prop. Moves that change an opponent's typing are banned.
j. Mega Pokemon whose typing changes when they Mega Evolve (e.g. Aggron) will only suffer the penalties from a prop that breaks the rulings while they are in the form that breaks the rulings. (For instance, a Gyarados equipped with a Ground Resistant Prop will only incur the 2x Normal weakness while it is in it's Normal form.)
a. A prop ticks a resistance/weakness either one tier up/down. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x.
b. A prop must either create or intensify a weakness. This means that it can only heighten a type effectiveness that starts at Neutral or Higher.
c. Props do not count as items for the purposes of Fling, Unburden, etc.
d. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)
e. Immunities cannot be affected by props at all.
f. Props cannot put a weakness past 4x, or a resistance past 1/4x.
g. The Normal typing cannot be affected by a Prop (basically, you can't say all Pokemon have Normal resistance)
h. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.
i. Any moves that change the user's typing are considered disabled while they wear a prop. Moves that change an opponent's typing are banned.
j. Mega Pokemon whose typing changes when they Mega Evolve (e.g. Aggron) will only suffer the penalties from a prop that breaks the rulings while they are in the form that breaks the rulings. (For instance, a Gyarados equipped with a Ground Resistant Prop will only incur the 2x Normal weakness while it is in it's Normal form.)
The Show Must Go On:
3. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.
The Script Must Be Followed:
4. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)
A Day in the Limelight:
5. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent and Double Team. If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.
An Even Playing Field:
6. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal.
Tl:Dr Version
1. Make sure to set a typing for your Setting every time you send out a Pokemon
2. You may choose a prop to change your resistances/weaknesses by one each.
3. Items cannot be prevented from having their effect.
4. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
5. All Pokemon can use the move Shine Spotlight.
6. Ion Deluge, Electrify, and other such moves do absolutely nothing.
Team Maxim:
Kangaskhan:
Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (46/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg:
Circle Throw
Counter
Disable
Double-Edge
Endeavor
Focus Energy
Tutor:
Aqua Tail
Fire Punch
Ice Punch
Iron Tail
Thunder Punch
TM:
Aerial Ace
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Power Up Punch
Protect
Roar
Rock Slide
Safeguard
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Snorlax:
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type:
Normal
Abilities:
Immunity/Thick Fat/Gluttony (H)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC:6/6
MC:0
AC:5/5
Attacks (59/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn
Egg:
After You
Counter
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt
Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch
TM:
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Water Pulse
Zap Cannon
Event:
Refresh
Cinccino:
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (43/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor:
Covet
Gunk Shot
TM:
Dig
Double Team
Facade
Giga Impact
Light Screen
Protect
Retaliate
Safeguard
Substitute
Thunder Wave
Toxic
U-Turn
Porygon-Z:
PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal
Abilities:
Adaptability/Download/Analytic (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (52/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room
TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Solarbeam
Substitute
Sunny Day
Swift
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Wigglytuff:
Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Normal/Fairy
Abilities:
Cute Charm/Competitive/Frisk (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11
EC: 9/9
MC: 0
AC: 5/5
Attacks (27/129):
Level Up:
Charm
Copycat
Defense Curl
Disable
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Play Nice
Play Rough
Pound
Rollout
Round
Sing
Sweet Kiss
Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish
TM:
Double Team
Flamethrower
Protect
Psychic
Shadow Ball
Substitute
Teleport
Braviary:
Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type:
Normal/Flying
Abilities:
Keen Eye/Sheer Force/Defiant (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks (30/52):
Level Up:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack
Tutor:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
TM:
Double Team
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn
Castform:
Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type:
Normal
Abilities:
Forecast
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 0
Attacks (35/68):
Level Up:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball
Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up
Tutor:
Icy Wind
Tailwind
TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Special Moves:
Dispel
Maxim is the Normal-type gym leader, and has won 2 of his 3 matches. He seems to have brought a somewhat diverse variety of pokemon to this match. He is also in a favorable position with 7 pokemon from which he can pick 4, instead of Frosty's pool of 4.
Team Frosty:
Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC:5/5
Moves (109/118+X):
After You
Amnesia
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Yawn
Zap Cannon
Zen Headbutt
Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Abilities:
Shield Dust/Static/Overcoat (H) [UNLOCKED]
Stats:
HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 12
AC: 5/5
Attacks (89/89 - Movepool Completed!):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost
Abilities:
Pressure/Frisk (H) [UNLOCKED]
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room
Shadow Mend
Sableye (Zant) (M)
Types: Ghost/Dark
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC:Not Aplicable
MC:10
AC:5/5
Attacks (53/105):
Astonish
Confuse ray
Counter
Dark Pulse
Detect
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Ice Punch
Icy Wind
Knock off
Leer
Low Kick
Magic Coat
Mean look
Metal Burst
Metronome
Moonlight
Night Shade
Pain Split
Payback
Power gem
Protect
Psych Up
Punishment
Recover
Role Play
Scratch
Shadow Sneak
Shadow ball
Shadow claw
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt
Shadow Mend
Frosty is quite an experienced gym challenger, with 8 gym badges, and he is another gym leader. He also has, as far as I can tell, not lost a gym challenge yet. He also brought a diverse team.
Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC: 6/6
MC: 0
AC:5/5
Moves (109/118+X):
After You
Amnesia
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Yawn
Zap Cannon
Zen Headbutt
Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Abilities:
Shield Dust/Static/Overcoat (H) [UNLOCKED]
Stats:
HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: 9/9
MC: 12
AC: 5/5
Attacks (89/89 - Movepool Completed!):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon
Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost
Abilities:
Pressure/Frisk (H) [UNLOCKED]
Stats:
HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21
EC: 9/9
MC: 0
AC: 5/5
Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room
Shadow Mend
Sableye (Zant) (M)
Types: Ghost/Dark
Nature: Brave (+1 Atk, -15% spe, -10% evasion)
Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]
Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16
EC:Not Aplicable
MC:10
AC:5/5
Attacks (53/105):
Astonish
Confuse ray
Counter
Dark Pulse
Detect
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Ice Punch
Icy Wind
Knock off
Leer
Low Kick
Magic Coat
Mean look
Metal Burst
Metronome
Moonlight
Night Shade
Pain Split
Payback
Power gem
Protect
Psych Up
Punishment
Recover
Role Play
Scratch
Shadow Sneak
Shadow ball
Shadow claw
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt
Shadow Mend
Frosty is quite an experienced gym challenger, with 8 gym badges, and he is another gym leader. He also has, as far as I can tell, not lost a gym challenge yet. He also brought a diverse team.
Now, I flip a coin. Heads means that Maxim sends out first, tails means that Frosty sends out first.
Heads! So Maxim sends out first.
Maxim sends out + equips + orders
Frosty does likewise + orders
Maxim orders
In case anyone wonders, I used http://justflipacoin.com/ to flip the coin, then shrunk the image size.