[Normal] Frosty challenges Maxim of the Normal Gym

Rules:
4v4 Singles Battle (Leader B7P4, Challenger B4P4)
2 Day DQ (3 Days for Refs)
2 Substitutions (3 Against any Pokemon having 80 or more moves)
Infinite Recoveries/Chills
Mega Evolutions=1
Items=On
Switch=OK
Abilities=All
The Sonata Theatre

Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.

While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."

Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.


"Ah, Hello, I trust you've found this place without too many issues?"

You shake your head, to which the man responds.


"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. A few things about the arena before we get started. First, you can tell our stagehands to roll out a "Setting" every time you switch Pokemon. Don't worry overmuch about it, it just gives your moves a bit of extra oomph. Next, you'll want to pick out some props for your Pokemon. I have a large list of rules regarding it, but suffice to say it'll change your typing effectiveness just a little bit. That's pretty much all I have to say, just don't try and knock your opponent's props off, we can't have costumes going off in the middle of the production after all!"

Effects in Detail:

The Stage is Set:
1. Every time a Pokemon is sent out onto the battlefield, the trainer must choose a "Setting" to place his Pokemon in. All that is really required here is a typing that is strong in this setting. The setting can be anything the trainer can imagine flavor-wise, so long as it's in good taste. Whichever typing you choose will get +1 BAP for all moves of that type...for both sides of the field. This setting may change every time a Pokemon comes in, even if they have been in before. Important: You MUST choose a setting and specify what effect that setting has, otherwise it will default to a Normal Arena that gives +1 BAP to Normal typed moves.

The settings, while they have a great effect on Pokemon STABs, are typically artificial, thus the following rulings apply.

a. Nature Power, Secret Power, and other moves that rely on a certain type of field are always treated as though they were in the ASB Arena.

b. Grass Pelt and other abilities and effects are not activated by the setting. (For example, in order for Grass Pelt to work in this arena the user must set up Grassy Terrain prior)


The Characters Always come Prepared!:
2. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness. The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop. Unlike Settings, these props are permanent and may not be changed if the Pokemon comes out again.

Check out these rulings to make sure you use your Prop effectively if you decide to use one. Be Warned: If you use a prop that violates any of these rulings, then the prop will instead keep all resistances the same, except with a flat 2x Normal Weakness (even overrides immunity).

Rulings:
a. A prop ticks a resistance/weakness either one tier up/down. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x.

b. A prop must either create or intensify a weakness. This means that it can only heighten a type effectiveness that starts at Neutral or Higher.

c. Props do not count as items for the purposes of Fling, Unburden, etc.

d. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)

e. Immunities cannot be affected by props at all.

f. Props cannot put a weakness past 4x, or a resistance past 1/4x.

g. The Normal typing cannot be affected by a Prop (basically, you can't say all Pokemon have Normal resistance)

h. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.

i. Any moves that change the user's typing are considered disabled while they wear a prop. Moves that change an opponent's typing are banned.

j. Mega Pokemon whose typing changes when they Mega Evolve (e.g. Aggron) will only suffer the penalties from a prop that breaks the rulings while they are in the form that breaks the rulings. (For instance, a Gyarados equipped with a Ground Resistant Prop will only incur the 2x Normal weakness while it is in it's Normal form.)


The Show Must Go On:
3. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.

The Script Must Be Followed:
4. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)

A Day in the Limelight:
5. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent and Double Team. If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.

An Even Playing Field:
6. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal.

Tl:Dr Version
1. Make sure to set a typing for your Setting every time you send out a Pokemon
2. You may choose a prop to change your resistances/weaknesses by one each.
3. Items cannot be prevented from having their effect.
4. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
5. All Pokemon can use the move Shine Spotlight.
6. Ion Deluge, Electrify, and other such moves do absolutely nothing.


Team Maxim:
Kangaskhan:

Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 0
AC: 5/5

Attacks (46/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg:
Circle Throw
Counter
Disable
Double-Edge
Endeavor
Focus Energy

Tutor:
Aqua Tail
Fire Punch
Ice Punch
Iron Tail
Thunder Punch

TM:
Aerial Ace
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Power Up Punch
Protect
Roar
Rock Slide
Safeguard
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn


Snorlax:

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:0
AC:5/5

Attacks (59/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn

Egg:
After You
Counter
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt

Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch

TM:
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Water Pulse
Zap Cannon

Event:
Refresh


Cinccino:

Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (43/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Egg:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip

Tutor:
Covet
Gunk Shot

TM:
Dig
Double Team
Facade
Giga Impact
Light Screen
Protect
Retaliate
Safeguard
Substitute
Thunder Wave
Toxic
U-Turn


Porygon-Z:

PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Adaptability/Download/Analytic (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (52/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room

TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Solarbeam
Substitute
Sunny Day
Swift
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic


Wigglytuff:

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11

EC: 9/9
MC: 0
AC: 5/5

Attacks (27/129):
Level Up:
Charm
Copycat
Defense Curl
Disable
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Play Nice
Play Rough
Pound
Rollout
Round
Sing
Sweet Kiss

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

TM:
Double Team
Flamethrower
Protect
Psychic
Shadow Ball
Substitute
Teleport


Braviary:

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 1
AC: 5/5

Attacks (30/52):
Level Up:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower

TM:
Double Team
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn


Castform:

Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type:
Normal


Abilities:
Forecast


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks (35/68):
Level Up:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball

Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up

Tutor:
Icy Wind
Tailwind

TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave

Special Moves:
Dispel

Maxim is the Normal-type gym leader, and has won 2 of his 3 matches. He seems to have brought a somewhat diverse variety of pokemon to this match. He is also in a favorable position with 7 pokemon from which he can pick 4, instead of Frosty's pool of 4.
Team Frosty:

Snorlax [King Bulblin] (M)
Nature: Quiet (+Spa, -Spe)
Type: Normal
Abilities: Immunity/Thick Fat/Gluttony(Unlocked)

Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4(+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC:5/5

Moves (109/118+X):
After You
Amnesia
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Bulldoze
Charm
Chip Away
Confide
Counter
Covet
Crunch
Curse
Defense Curl
Double Edge
Double Team
DynamicPunch
Earthquake
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Giga Impact
Gunk Shot
Harden
Headbutt
Heavy Slam
Hidden Power Flying
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Head
Incinerate
Last Resort
Lick
Lovely Kiss
Mega Kick
Mega Punch
Metronome
Mimic
Mud Slap
Natural Gift
Odor Sleuth
Outrage
Pay Day
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit
Rain Dance
Recycle
Reflect
Refresh
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Screech
Seed Bomb
Seismic Toss
Selfdestruct
Shadow Ball
Shock Wave
Skull Bash
Sleep Talk
Smack Down
Snatch
Snore
Solarbeam
Stockpile
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Tackle
Take Down
Thunder
Thunderbolt
Thunderpunch
Toxic
Water Pulse
Wild Charge
Whirlpool
Whirlwind
Yawn
Zap Cannon
Zen Headbutt

Cyclohm[Gleeok] (Male)
Nature: Quiet (+Spa, -Spe, +10% accuracy for opposing attacks)
Type: Electric/Dragon
Abilities:
Shield Dust/Static/Overcoat (H) [UNLOCKED]

Stats:


HP: 110
Atk: Rank 2
Def: Rank 5
SpA: Rank 5(+)
SpD: Rank 3
Spe: 69 (80/1.15) (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 12
AC: 5/5

Attacks (89/89 - Movepool Completed!):
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustation
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Dusknoir * (Bongo Bongo) M
Nature: Brave (+ Attack; - Speed, -10% evasion)
Type: Ghost

Abilities:
Pressure/Frisk (H) [UNLOCKED]


Stats:

HP: 90
Atk: Rank 5 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 - MOVEPOOL COMPLETED!):
Astonish (*)
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray (*)
Counter
Curse
Dark Pulse
Destiny Bond (*)
Disable (*)
Double-Edge
Double Team
Dream Eater
DynamicPunch
Earthquake
Embargo
Endure
Facade
Faint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight (*)
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power Water
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison (*)
Infestation
Leer (*)
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud Slap
Natural Gift
Night Shade (*)
Nightmare
Ominous Wind
Pain Split (*)
Payback
Power-Up Punch
Protect
Psych Up
Psychic
Pursuit (*)
Rain Dance
Rapid Spin
Return (*)
Rest
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak (*)
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Trick
Trick Room (*)
Torment
Toxic
Will-o-Wisp (*)
Wonder Room

Shadow Mend

Sableye (Zant) (M)

Types: Ghost/Dark

Nature: Brave (+1 Atk, -15% spe, -10% evasion)

Abilities:
Keen Eye/Stall/Prankster (H) [UNLOCKED]

Stats:
HP: 90
Atk: 4 (+)
Def: 3
SpA: 3
SpD: 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC:Not Aplicable
MC:10
AC:5/5

Attacks (53/105):
Astonish
Confuse ray
Counter
Dark Pulse
Detect
Endure
Faint attack
Fake Out
Feint
Fire Punch
Focus Punch
Foresight
Foul play
Fury Swipes
Gravity
Helping Hand
Ice Punch
Icy Wind
Knock off
Leer
Low Kick
Magic Coat
Mean look
Metal Burst
Metronome
Moonlight
Night Shade
Pain Split
Payback
Power gem
Protect
Psych Up
Punishment
Recover
Role Play
Scratch
Shadow Sneak
Shadow ball
Shadow claw
Sleep Talk
Snatch
Spite
Substitute
Sucker Punch
Sunny Day
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Will-o-Wisp
Wonder Room
Zen headbutt

Shadow Mend

Frosty is quite an experienced gym challenger, with 8 gym badges, and he is another gym leader. He also has, as far as I can tell, not lost a gym challenge yet. He also brought a diverse team.​

Now, I flip a coin. Heads means that Maxim sends out first, tails means that Frosty sends out first.
upload_2014-7-2_15-57-54.png
Heads! So Maxim sends out first.

Maxim sends out + equips + orders
Frosty does likewise + orders
Maxim orders
In case anyone wonders, I used http://justflipacoin.com/ to flip the coin, then shrunk the image size.​
 

"Welcome Frosty to the theatre! You're resume is quite impressive, 7 badges, all pretty good builds. I definitely have my work cut out for me, but if you think you can simply steamroll me, you have another thing coming! Come on out Cumulus!"

The Setting:
Frozen Wasteland: +1 BP Ice Attacks

w/ Everstone and No Prop
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Oh I wanna see the fat lady singing! Also, while I take that statement as you predicting the future, I still have 8 badges thank you very much [/shamelessbragging]. Either way, good luck and have fun!"

Come King Bulblin the Snorlax with Leftovers!


Setting: Eldin Bridge wannabe (clear field, +1BP normal attacks)
Prop:
Ridiculous amounts of fat (Resistance to Fighting, Weakness to Bug)


Heavy Slam - Body Slam - Double-Edge
IF
Sun is up when Snorlax is to attack A1 THEN Earthquake A1, Body Slam A2 and Rock Slide A3
IF Rain is up when Snorlax is to attack A1 THEN Thunder A1, Thunderbolt A2 and Thunderpunch A3
 
Pre-round:
Team Maxim:
100% HP (410-460/410-460), 100% Energy

Cumulus the Castform
HP: 100
EN: 100
Stats: 3 / 4 / 5 / 4 / 70
SC/WC: 1 / 1
Item: Everstone
Ability: Forecast
Other: None
Field Effects:
Bridge of Eldin (+1 BAP to Normal-type moves)​
Team Frosty:
100% HP (420/420), 100% Energy

King Bulbin the Snorlax
HP: 130
EN: 100
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers / Fat(-Fight, +Bug)
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​
Action 1:
Order: Castform, Snorlax

Castform used Sandstorm
Castform created a sandstorm
-6 Energy
Castform energy: 94

Snorlax used Heavy Slam
Crit(5425): No
Damage: (20+6-6)=20
Castform health: 80
-11 Energy
Snorlax energy: 89


Action 2:
Order: Castform, Snorlax

Castform used Weather Ball
Crit(5425): No
Damage: (10+7.5-6)=11.5
Snorlax health: 118.5
-7 Energy
Castform energy: 87

Snorlax used Body Slam
Crit(5384): No
Effect(7667): No
Damage: (13.5+3+6-6+1)=17.5
Castform health: 62.5
-7 Energy
Snorlax energy: 82


Action 3:
Order: Castform, Snorlax

Castform used Weather Ball
Crit(3923): No
Damage: (10+7.5-6)=11.5
Snorlax health: 107
-11 Energy
Castform energy: 76

Snorlax used Double-Edge
Crit(8225): No
Damage: (16+3+6-6+1)=20
Castform health: 42.5
Recoil: 19*1/3=8 1/3
Snorlax health: 98 2/3
-7.4 Energy
Snorlax energy: 74.6

The battlefield is set up, and so is the stage. On one side, we have the normal-type gym leader, Maxim. On the other side, seasoned gym challenger Frosty. Maxim sends out his Castform, while Frosty sends out his Snorlax. The curtain rises, and we see that the set is the Bridge of Eldin.

The match starts off with Castform bringing forth a mighty Sandstorm to sweep across the entire battlefield. Snorlax doesn't like that weather too much, but proceeds to slam into Castform with all its Heavy body, dealing massive damage. Castform didn't like that attack much, either.

Castform then brought the Weather into a Ball of energy and launched it at Snorlax, dealing a good amount of damage, and harnessing the weather for increased damage. Snorlax proceeded to counter-attack by Slaming its Body into Castform, another powerful attack.

Castform repeats its previous performance, everything done identically, and it gets the same result. Snorlax then attacks with a powerful Double-Edge attack and deals massive damage yet again.

When everything settles down, we see that Frosty has a slight advantage, but the battle is so early on, it could still be anyone's game.

Post-round:
Team Maxim:
86-87% HP (352-402/410-460), 94% Energy

Cumulus the Castform
HP: 42
EN: 76
Stats: 3 / 4 / 5 / 4 / 70
SC/WC: 1 / 1
Item: Everstone
Ability: Forecast
Other: None
Field Effects:
Bridge of Eldin (+1 BAP to Normal-type moves)
Sandstorm (3r)​
Team Frosty:
93% HP (389/420), 94% Energy

King Bulbin the Snorlax
HP: 99
EN: 75
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers/ Fat(-Fight, +Bug)
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​

Maxim orders
Frosty orders​
 
Last edited:

"Geez, Castform was a really bad idea for this match. Get out of there and come in Matrix!"

Setting: Hyrule Field (+1 BP Bug Attacks)

w/Silk Scarf and Essence of Nature (Resist Fighting, Weak Poison)

Counterswitch?
 
Tri Attack~Signal Beam~Tri Attack
If Bide, then use Agility on the first instance, Nasty Plot on the second, and Hyper Beam on the third.
If your opponent has Double Team clones up when you are to move, then use Shock Wave and push actions back
[Do Once] If Heavy Slam, then use Evasive Agility and push actions back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
this is probably the first time ever I wished I equipped snorlax with full incense...



"Hulk Smash!"

Giga Impact - Double Team (1 clone) - Giga Impact
 
Pre-round:
Team Maxim:
86-87% HP (352-402/410-460), 94% Energy

Matrix the Porygon-Z
HP: 100
EN: 100
Stats: 2 / 3 / 6 / 3 / 90
SC/WC: 2 / 3
Item: Silk Scarf / Essence of Nature (-Fight, +Poison)
Abilities: Adaptability / Download (+Atk) / Analytic
Other: None

Cumulus the Castform
HP: 42
EN: 76
Stats: 3 / 4 / 5 / 4 / 70
SC/WC: 1 / 1
Item: Everstone
Ability: Forecast
Other: None

Field Effects:
Hyrule Field (+1 BAP to Bug-type moves)
Bridge of Eldin (+1 BAP to Normal-type moves)
Sandstorm (3r)​
Team Frosty:
93% HP (389/420), 94% Energy

King Bulbin the Snorlax
HP: 99
EN: 75
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers/ Fat(-Fight, +Bug)
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion​
Action 1:
Order: Porygon-Z, Snorlax

Porygon-Z used Tri-Attack
Crit(7886): No
Effects(5946, 5900, 6046): No
Damage: (8+3+9-3+2+1)+4=21
Snorlax health: 78
-5 Energy
Porygon-Z Energy: 95

Snorlax used Giga Impact
Hit(3507): Yes
Crit(4701): No
Damage: (18+3+9-6+1)=23.5
Porygon-Z health: 76.5
-11.6 Energy
Snorlax energy: 63.4
Snorlax became sluggish

Porygon-Z is hurt by Sandstorm
Porygon-Z health: 74.5


Action 2:
Order: Porygon-Z, Snorlax

Porygon-Z used Signal Beam
Crit(2271): No
Effect(8596): No
Damage: (8+9-6+1)(3/2)=18
Snorlax health: 60
-6 Energy
Porygon-Z energy: 89

Snorlax used Double Team
Snorlax created a clone
-3 Energy
Snorlax energy: 60.4

Porygon-Z is hurt by sandstorm
Porygon-Z health: 72.5


Action 3:
Order: Porygon-Z, Snorlax

Porygon-Z used Shock Wave
Crit(2937): No
Damage: (6+9-6)=9
Snorlax health: 51
-4 Energy
Porygon-Z energy: 85

Snorlax used Giga Impact
Hit(1729): Yes
Crit(317): Yes
Damage: (18+3+3+6-4.5+1)=26.5
Porygon-Z health: 46
-11.6 Energy
Snorlax energy: 48.8
Snorlax became sluggish

Maxim decides that his Castform isn't in the best of fights, and switches it out for his Porygon-Z, what is probably a better match-up for him. He then gives an order to the stagehands, and the curtain falls. When the curtain rises, the background has changed. Instead of the Bridge of Eldin, it is Hyrule Field. The sandstorm that Castform brought forth is still going strongly, now damaging both parties.

Porygon-Z breaks the pause by using Tri Attack, sending three beams of light at Snorlax simultaneously. Snorlax responds by slaming into Porygon-Z, its Impact being of Giga strength.

Porygon-Z then sends a Beam consisting of weird Signals at Snorlax, and its fat somehow intensifies the damage. Snorlax then forms itself a clone Double, and uses the resulting Team to try at making Porygon-Z miss.

Porygon-Z then sends a Shock Wave of electricity at Snorlax, striking both and eliminating the clone. Snorlax repeats what it did earlier, using Giga Impact once more.

Post-round:
Team Maxim:
72-75% HP (296-346/410-460), 90% Energy

Matrix the Porygon-Z
HP: 44
EN: 85
Stats: 2 / 3 / 6 / 3 / 90
SC/WC: 2 / 3
Item: Silk Scarf / Essence of Nature (-Fight, +Poison)
Abilities: Adaptability / Download (+Atk) / Analytic
Other: None

Cumulus the Castform
HP: 42
EN: 76
Stats: 3 / 4 / 5 / 4 / 70
SC/WC: 1 / 1
Item: Everstone
Ability: Forecast
Other: None

Field Effects:
Hyrule Field (+1 BAP to Bug-type moves)
Bridge of Eldin (+1 BAP to Normal-type moves)
Sandstorm (2r)​
Team Frosty:
81% HP (389/420), 94% Energy

King Bulbin the Snorlax
HP: 51
EN: 49
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers/ Fat(-Fight, +Bug)
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion, Sluggish (1a)​

Frosty orders
Maxim orders​
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Truly Loving the speed of the reffings! From experience: that is something pretty hard to get by.

Some pointers:
1) Snorlax has 4SpD and PorygonZ is holding Silk Scarf, so Tri Attack is supposed to deal (8+3+9-6+2)+4= 20hp of damage. Also Signal Beam should deal a bit less damage, as well as Shock Wave (18 and 9 respectively if my calcs are correct);
2) The Hit RNG for Giga Impact says "no", but the rolls itself seem to indicate that they hit. So it should be "yes"?
3) PorygonZ's HP should be 100-22.5-25.5-2-2-2= 46. I am guessing that you started at 110hp and forgot the last action of sandstorm?
4) The arena description could use clarification in that regard, but according to the test battles, I think that the battle have two settings: one for each side of the field. So my setting is Eldin Bridge and Maxim's setting is Hyrule Field (which replaced frozen wasteland), boosting bug and normal moves. So Giga Impact should deal +1hp of damage on each use.

I would like to see them fixed if possible Mulan15262 . The last pointer I think Maxim can confirm to us, but the others are good to go, I think.


Regardless, let's try a nice curveball here!

SWITCH PHASE INITIATED!
Snorlax OUT
Dusknoir with Weakness Policy AND Aryll
(Link's little sister who got captured by that big Eagle on WW...not the best option for a dusknoir...) Costume (Strong vs Dark and Weak vs Flying)

Setting: Gerudo Desert (boosts ground)


Counterswitch?
 
Last edited:
Fixed (although the setting(s) help both sides of the field, so Tri Attack deals (8+3+9-6+2+1)+4=21 HP). Amusingly enough, the changes left Snorlax at exactly the same health (well, .25 more, but it rounded to the same value).
 

"I think I will...pfft haha! That costume looks ridiculous on that Dusknoir ahahahahaha..."


"VICTORY DOES NOT COMPUTE. INITIATING MASTER SANITY CHECK."

Staying in.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Remind me to kill you when this is done, boss."

Payback - Rock Slide - Payback
IF
Pain Split THEN Protect on the first instance and Focus Punch on second and third instances.
IF Command (shine spotlight) THEN Focus Punch
 
Pre-round:
Team Maxim:
72-75% HP (296-346/410-460), 90% Energy

Matrix the Porygon-Z
HP: 44
EN: 85
Stats: 2 / 3 / 6 / 3 / 90
SC/WC: 2 / 3
Item: Silk Scarf / Essence of Nature (-Fight, +Poison)
Abilities: Adaptability / Download (+Atk) / Analytic
Other: None

Cumulus the Castform
HP: 42
EN: 76
Stats: 3 / 4 / 5 / 4 / 70
SC/WC: 1 / 1
Item: Everstone
Ability: Forecast
Other: None

Field Effects:
Hyrule Field (+1 BAP to Bug-type moves)
Gerudo Desert (+1 BAP to Ground-type moves)
Sandstorm (2r)​
Team Frosty:
81% HP (389/420), 94% Energy

Bongo Bongo the Dusknoir
HP: 90
EN: 100
Stats: 5 / 5 / 3 / 5 / 39
SC/WC: 4 / 5
Item: Weakness Policy / Aryll (-Dark, +Flying)
Abilities: Pressure / Frisk
Other: -10 Evasion

King Bulbin the Snorlax
HP: 51
EN: 49
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers/ Fat(-Fight, +Bug)
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion
Action 1:
Order: Dusknoir, Porygon-Z

Dusknoir used Payback
Crit(2942): No
Damage: (5+7.5-4.5)=8
Porygon-Z health: 36
-7 Energy
Dusknoir energy: 93

Porygon-Z used Shadow Ball + Shadow Ball
Crit(743): No
Effect(9242): No
Damage: (8*2.25+9-7.5)(3/2)=29.25
Dusknoir health: 60.75
Dusknoir's Weakness Policy activated
-24 Energy
Porygon-Z energy: 61

Both are hurt by sandstorm
Porygon-Z health: 34
Dusknoir health: 58.75


Action 2:
Order: Porygon-Z, Dusknoir

Porygon-Z cooled down

Dusknoir used Rock Slide
Hit(4549): Yes
Crit(3023): No
Damage: (8+7.5-4.5)+2*2=15
Porygon-Z health: 19
-6 Energy
Dusknoir energy: 87

Both are hurt by sandstorm
Porygon-Z health: 17
Dusknoir health: 56.75


Action 3:
Order: Porygon-Z, Dusknoir

Porygon-Z used Recover
+20 HP
Porygon-Z health: 37
-11 Energy
Porygon-Z energy: 50

Dusknoir used Payback
Crit(3959): No
Damage: (10+7.5-4.5)+2*2=17
Porygon-Z health: 20
-7 Energy
Dusknoir energy: 80

Both are hurt by sandstorm
Porygon-Z health: 18
Dusknoir health: 54.75

Frosty decided to switch his pokemon, his Snorlax not being...whatever it was supposed to be. He returned his Snorlax, and sent out a Dusknoir, holding some little girl that was panicking. The curtain then fell on the stage, and this time it was Frosty ordering the stagehands around. When the curtain rose again, the scene had changed to the Gerudo Desert, with a trail to Hyrule Field, far in the background. The sandstorm was still raging violently.

The battle then resumed, with Dusknoir Paying back Porygon-Z for prior attacks, but the attack was weak because there was nothing to pay back for. Porygon-Z then retaliated with a gigantic Ball of Shadows, dealing a huge amount of damage. Dusknoir's Weakness Policy appears to have been activated by it, though.

Porygon-Z was then too tired to move, unable to continue attacking. Dusknoir took advantage of this opportunity and sent a Rock Slide Porygon-Z's way, dealing some damage.

Porygon-Z was then heavily damage, and had to Recover some of its HP to keep battling. Dusknoir continued attacking, and Payed back, dealing more damage this time.

Porygon-Z appears to have taken massive damage, barely able to continue battling. Dusknoir has also taken large amounts of damage, but still appears to be functioning well.

Post-round:
Team Maxim:
66-70% HP (270-320/410-460), 82% Energy

Matrix the Porygon-Z
HP: 18
EN: 50
Stats: 2 / 3 / 6 / 3 / 90
SC/WC: 2 / 3
Item: Silk Scarf / Essence of Nature (-Fight, +Poison)
Abilities: Adaptability / Download (+Atk) / Analytic
Other: 1 recovery used

Cumulus the Castform
HP: 42
EN: 76
Stats: 3 / 4 / 5 / 4 / 70
SC/WC: 1 / 1
Item: Everstone
Ability: Forecast
Other: None

Field Effects:
Hyrule Field (+1 BAP to Bug-type moves)
Gerudo Desert (+1 BAP to Ground-type moves)
Sandstorm (1r)​
Team Frosty:
82% HP (344/420), 82% Energy

Bongo Bongo the Dusknoir
HP: 55
EN: 80
Stats: 5 / 5 / 3 / 5 / 39
SC/WC: 4 / 5
Item: Weakness Policy / Aryll (-Dark, +Flying)
Abilities: Pressure / Frisk
Other: -10 Evasion

King Bulbin the Snorlax
HP: 51
EN: 49
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers/ Fat(-Fight, +Bug)
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion

Maxim orders
Frosty orders​
 
Last edited:
Shadow Ball~Toxic~Shadow Ball
If combo involving a Damaging Priority move, then use Evasive Agility that action followed by Shadow Ball + Shadow Ball combo.
If you are tormented when you are to use Shadow Ball, then use Dark Pulse instead. (This includes the combo I think)
If Successful P/E move AND you are not Tormented, then use Recover and push actions back.
 
Action 1:
Order: Porygon-Z, Dusknoir

Porygon-Z used Shadow Ball
Crit(8703): No
Effect(727): Yes
Damage: (8+9-7.5)(3/2)=14.25
Dusknoir health: 40.75
-6 Energy
Porygon-Z energy: 44

Dusknoir used Trick Room
Dusknoir twisted the dimensions
-10 Energy
Dusknoir energy: 70

Both are hurt by sandstorm
Porygon-Z health: 16
Dusknoir health: 38.75


Action 2:
Order: Dusknoir, Porygon-Z

Dusknoir used Earthquake
Crit(2349): No
Damage: (10+7.5-4.5)+2*2=17
Porygon-Z is KOed
-7 Energy
Dusknoir energy: 63

Dusknoir is hurt by Sandstorm
Dusknoir health: 36.75

Sorry about the delay, forgot that I hadn't made the flavor already.


This time, no one decides to switch and make the match wait as the props get made and the set put up.

Anyways, Porygon-Z attacks with a Ball of Shadows, hitting Dusknoir and dealing quite some damage. In return, Dusknoir makes this Room a Trick, twisting the dimensions.

Dusknoir now is faster than Porygon-Z, and takes it out with a quick Earthquake, shaking the arena and making some props fall off the walls.

Post-round:
Team Maxim:
61-66% HP (252-302/410-460), 69% Energy

Matrix the Porygon-Z
HP: KO
EN: KO
Stats: 2 / 3 / 6 / 3 / 90
SC/WC: 2 / 3
Item: Silk Scarf / Essence of Nature (-Fight, +Poison)
Abilities: Adaptability / Download / Analytic
Other: KOed

Cumulus the Castform
HP: 42
EN: 76
Stats: 3 / 4 / 5 / 4 / 70
SC/WC: 1 / 1
Item: Everstone
Ability: Forecast
Other: None

Field Effects:
Hyrule Field (+1 BAP to Bug-type moves)
Gerudo Desert (+1 BAP to Ground-type moves)
Trick Room (3r)​
Team Frosty:
78% HP (326/420), 78% Energy

Bongo Bongo the Dusknoir
HP: 37
EN: 63
Stats: 5 / 5 / 3 / 5 (-1) / 39
SC/WC: 4 / 5
Item: Weakness Policy / Aryll (-Dark, +Flying)
Abilities: Pressure / Frisk
Other: -10 Evasion

King Bulbin the Snorlax
HP: 51
EN: 49
Stats: 4 / 3 / 4 / 4 / 26
SC/WC: 4 / 9
Item: Leftovers/ Fat(-Fight, +Bug)
Abilities: Immunity / Thick Fat / Gluttony
Other: -10 Evasion

Maxim sends out + equips
Frosty orders
Maxim orders​
 
Last edited:
"All right...geez Castform was a REALLY bad idea for this matchup. No matter, I don't think he'll be seeing much use in this gym again. Come on out Kimli!"

w/Leftovers and Padding (Resist Fighting, Weak Fairy)
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Time for another curve ball!

SWITCH PHASE INITIATED!
Dusknoir OUT
Zant the Sableye with Everstone and Hylian Shield (Strong vs Steel and Weak vs Bug) IN!
Setting =
Top of the GanonTower from Wind Waker (Boosts Fighting)



Counterswitch?

 
No way I'm ordering second against that thing. Do your worst!


"Uh, I'm pretty sure he has been doing his worst boss."

No Switch
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus


"Suit yourself!"

Taunt - Low Kick - Low Kick
IF
P/E THEN Feint on the first instance, Low Kick on the second and Feint on the third and push back
IF Counter AND Sableye is revealed THEN Dark Pulse

(revealed = under foresight or odor sleuth or Shine Spotlight. Please don't make me write three subs in that case. If that is disallowed then please just put "IF Counter THEN Dark Pulse and push back")
 

"Time for pain!"

Shine Spotlight~Vindication Strike (Double-Edge + Retaliate Combo)~Cooldown (Brick Break)
 

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