Rules
Pokemon: 4v4
Format: Singles
DQ: 2 Days
Switch: OK
Items: ON
Abilities: ALL
Substitutions: TWO
Mega Evolutions: ONE
∞ Recovers / ∞ Chills
Arena
The Sonata Theatre
Leader Maxim
Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (46/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg:
Circle Throw
Counter
Disable
Double-Edge
Endeavor
Focus Energy
Tutor:
Aqua Tail
Fire Punch
Ice Punch
Iron Tail
Thunder Punch
TM:
Aerial Ace
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Power Up Punch
Protect
Roar
Rock Slide
Safeguard
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type:
Normal
Abilities:
Immunity/Thick Fat/Gluttony (H)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC:6/6
MC:0
AC:5/5
Attacks (59/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn
Egg:
After You
Counter
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt
Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch
TM:
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Water Pulse
Zap Cannon
Event:
Refresh
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (43/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor:
Covet
Gunk Shot
TM:
Dig
Double Team
Facade
Giga Impact
Light Screen
Protect
Retaliate
Safeguard
Substitute
Thunder Wave
Toxic
U-Turn
PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal
Abilities:
Adaptability/Download/Analytic (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (52/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room
TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Solarbeam
Substitute
Sunny Day
Swift
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Normal/Fairy
Abilities:
Cute Charm/Competitive/Frisk (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11
EC: 9/9
MC: 0
AC: 5/5
Attacks (27/129):
Level Up:
Charm
Copycat
Defense Curl
Disable
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Play Nice
Play Rough
Pound
Rollout
Round
Sing
Sweet Kiss
Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish
TM:
Double Team
Flamethrower
Protect
Psychic
Shadow Ball
Substitute
Teleport
Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type:
Normal/Flying
Abilities:
Keen Eye/Sheer Force/Defiant (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks (30/52):
Level Up:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack
Tutor:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
TM:
Double Team
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn
Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type:
Normal
Abilities:
Forecast
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 0
Attacks (35/68):
Level Up:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball
Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up
Tutor:
Icy Wind
Tailwind
TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Special Moves:
Dispel
AOPSUser
Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Ghost/Fighting
Abilities: Air Lock/Shed Skin/Infiltrator (Unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge
Phantom Force
Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard
Destiny Bond
Curse
Secret Power
Submission
Force Palm
Hex
Memento
Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split
Sleep Talk
Helping Hand
Ice Punch
Rock Slide
Smack Down
Payback
Low Sweep
Sunny Day
Sandstorm
Rock Tomb
Torment
Dual Chop
Knock Off
Poison Jab
Giga Impact
Bind
Snore
Confide
Dazzling Gleam
Power-Up Punch
Dispel
Shadow Mend
Total: 66
Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)
Type: Psychic/Fighting
Abilities: Pure Power/Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
+10% Accuracy
Mega ability: Pure Power
Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter
Quick Guard
Mimic
Double-Edge
Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact
Facade
Rain Dance
Rest
Sunny Day
Poison Jab
Low Sweep
Flash
Total: 59
Lucario "Anubis" (M)
Nature: Mild (+Special Attack, -Defense)
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified (unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega ability: Adaptability
Mega stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Reversal
Final Gambit
Nasty Plot
Extreme Speed
Dragon Pulse
Aura Sphere
Dark Pulse
Detect
Power-Up Punch
Swords Dance
Me First
Bone Rush
Metal Sound
Quick Guard
Heal Pulse
Calm Mind
High Jump Kick
Crunch
Bullet Punch
Agility
Blaze Kick
Brick Break
Protect
Double Team
Substitute
Toxic
Roar
Dig
Total: 37
Aegislash "Athena" (F)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Ghost/Steel
Abilities: No Guard
Stats:
Shield Forme
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion
Blade Forme:
HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion
EC: 9/9
MC: 0
AC: N/A
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Head
Sacred Sword
Night Slash
Retaliate
Slash
Iron Defense
Power Trick
Head Smash
King's Shield
Brick Break
Flash Cannon
Shadow Claw
Gyro Ball
Protect
Double Team
Substitute
Rest
Sleep Talk
Rock Slide
Shadow Ball
Total: 28
Pokemon: 4v4
Format: Singles
DQ: 2 Days
Switch: OK
Items: ON
Abilities: ALL
Substitutions: TWO
Mega Evolutions: ONE
∞ Recovers / ∞ Chills
Arena
The Sonata Theatre
Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.
While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."
Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.
"Ah, Hello, I trust you've found this place without too many issues?"
You shake your head, to which the man responds.
"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. A few things about the arena before we get started. First, you can tell our stagehands to roll out a "Setting" every time you switch Pokemon. Don't worry overmuch about it, it just gives your moves a bit of extra oomph. Next, you'll want to pick out some props for your Pokemon. I have a large list of rules regarding it, but suffice to say it'll change your typing effectiveness just a little bit. That's pretty much all I have to say, just don't try and knock your opponent's props off, we can't have costumes going off in the middle of the production after all!"
Effects in Detail:
The Stage is Set:
1. Every time a Pokemon is sent out onto the battlefield, the trainer must choose a "Setting" to place his Pokemon in. All that is really required here is a typing that is strong in this setting. The setting can be anything the trainer can imagine flavor-wise, so long as it's in good taste. Whichever typing you choose will get +1 BAP for all moves of that type...for both sides of the field. This setting may change every time a Pokemon comes in, even if they have been in before. Important: You MUST choose a setting and specify what effect that setting has, otherwise it will default to a Normal Arena that gives +1 BAP to Normal typed moves.
The Characters Always come Prepared!:
2. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness. The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop. Unlike Settings, these props are permanent and may not be changed if the Pokemon comes out again.
Check out these rulings to make sure you use your Prop effectively if you decide to use one. Be Warned: If you use a prop that violates any of these rulings, then the prop will instead keep all resistances the same, except with a flat 2x Normal Weakness (even overrides immunity).
The Show Must Go On:
3. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.
The Script Must Be Followed:
4. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)
A Day in the Limelight:
5. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent and Double Team. If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.
An Even Playing Field:
6. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal.
Tl:Dr Version
1. Make sure to set a typing for your Setting every time you send out a Pokemon
2. You may choose a prop to change your resistances/weaknesses by one each.
3. Items cannot be prevented from having their effect.
4. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
5. All Pokemon can use the move Shine Spotlight.
6. Ion Deluge, Electrify, and other such moves do absolutely nothing.
While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."
Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.
"Ah, Hello, I trust you've found this place without too many issues?"
You shake your head, to which the man responds.
"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. A few things about the arena before we get started. First, you can tell our stagehands to roll out a "Setting" every time you switch Pokemon. Don't worry overmuch about it, it just gives your moves a bit of extra oomph. Next, you'll want to pick out some props for your Pokemon. I have a large list of rules regarding it, but suffice to say it'll change your typing effectiveness just a little bit. That's pretty much all I have to say, just don't try and knock your opponent's props off, we can't have costumes going off in the middle of the production after all!"
Effects in Detail:
The Stage is Set:
1. Every time a Pokemon is sent out onto the battlefield, the trainer must choose a "Setting" to place his Pokemon in. All that is really required here is a typing that is strong in this setting. The setting can be anything the trainer can imagine flavor-wise, so long as it's in good taste. Whichever typing you choose will get +1 BAP for all moves of that type...for both sides of the field. This setting may change every time a Pokemon comes in, even if they have been in before. Important: You MUST choose a setting and specify what effect that setting has, otherwise it will default to a Normal Arena that gives +1 BAP to Normal typed moves.
The settings, while they have a great effect on Pokemon STABs, are typically artificial, thus the following rulings apply.
a. Nature Power, Secret Power, and other moves that rely on a certain type of field are always treated as though they were in the ASB Arena.
b. Grass Pelt and other abilities and effects are not activated by the setting. (For example, in order for Grass Pelt to work in this arena the user must set up Grassy Terrain prior)
a. Nature Power, Secret Power, and other moves that rely on a certain type of field are always treated as though they were in the ASB Arena.
b. Grass Pelt and other abilities and effects are not activated by the setting. (For example, in order for Grass Pelt to work in this arena the user must set up Grassy Terrain prior)
The Characters Always come Prepared!:
2. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness. The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop. Unlike Settings, these props are permanent and may not be changed if the Pokemon comes out again.
Check out these rulings to make sure you use your Prop effectively if you decide to use one. Be Warned: If you use a prop that violates any of these rulings, then the prop will instead keep all resistances the same, except with a flat 2x Normal Weakness (even overrides immunity).
Rulings:
a. A prop ticks a resistance/weakness either one tier up/down. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x.
b. A prop must either create or intensify a weakness. This means that it can only heighten a type effectiveness that starts at Neutral or Higher.
c. Props do not count as items for the purposes of Fling, Unburden, etc.
d. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)
e. Immunities cannot be affected by props at all.
f. Props cannot put a weakness past 4x, or a resistance past 1/4x.
g. The Normal typing cannot be affected by a Prop (basically, you can't say all Pokemon have Normal resistance)
h. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.
i. Any moves that change the user's typing are considered disabled while they wear a prop. Moves that change an opponent's typing are banned.
j. Mega Pokemon whose typing changes when they Mega Evolve (e.g. Aggron) will only suffer the penalties from a prop that breaks the rulings while they are in the form that breaks the rulings. (For instance, a Gyarados equipped with a Ground Resistant Prop will only incur the 2x Normal weakness while it is in it's Normal form.)
a. A prop ticks a resistance/weakness either one tier up/down. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x.
b. A prop must either create or intensify a weakness. This means that it can only heighten a type effectiveness that starts at Neutral or Higher.
c. Props do not count as items for the purposes of Fling, Unburden, etc.
d. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)
e. Immunities cannot be affected by props at all.
f. Props cannot put a weakness past 4x, or a resistance past 1/4x.
g. The Normal typing cannot be affected by a Prop (basically, you can't say all Pokemon have Normal resistance)
h. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.
i. Any moves that change the user's typing are considered disabled while they wear a prop. Moves that change an opponent's typing are banned.
j. Mega Pokemon whose typing changes when they Mega Evolve (e.g. Aggron) will only suffer the penalties from a prop that breaks the rulings while they are in the form that breaks the rulings. (For instance, a Gyarados equipped with a Ground Resistant Prop will only incur the 2x Normal weakness while it is in it's Normal form.)
The Show Must Go On:
3. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed.
The Script Must Be Followed:
4. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)
A Day in the Limelight:
5. All Pokemon on the field can spend an action and 8 Energy on a Typeless Move called Shine Spotlight. This gets rid of all Evasion Boosts on the opponent and Double Team. If the target is a Ghost type, then the light additionally has the properties of Foresight for six actions, otherwise it acts like Lock-On.
An Even Playing Field:
6. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal.
Tl:Dr Version
1. Make sure to set a typing for your Setting every time you send out a Pokemon
2. You may choose a prop to change your resistances/weaknesses by one each.
3. Items cannot be prevented from having their effect.
4. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
5. All Pokemon can use the move Shine Spotlight.
6. Ion Deluge, Electrify, and other such moves do absolutely nothing.
Leader Maxim
Kangaskhan [Maya] (F)
Nature: Docile (No effect on stats)
Ability:
Parental Bond
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 2
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23
Type:
Normal
Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)
Stats:
HP: 110
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18
MC: 0
AC: 5/5
Attacks (46/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip
Egg:
Circle Throw
Counter
Disable
Double-Edge
Endeavor
Focus Energy
Tutor:
Aqua Tail
Fire Punch
Ice Punch
Iron Tail
Thunder Punch
TM:
Aerial Ace
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Power Up Punch
Protect
Roar
Rock Slide
Safeguard
Substitute
Toxic
Event*:
Feint Attack
Wish
Yawn
Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)
Type:
Normal
Abilities:
Immunity/Thick Fat/Gluttony (H)
Stats:
HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23
EC:6/6
MC:0
AC:5/5
Attacks (59/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn
Egg:
After You
Counter
Double-Edge
Selfdestruct
Whirlwind
Zen Headbutt
Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch
TM:
Bide
Blizzard
Brick Break
Double Team
Earthquake
Fire Blast
Flamethrower
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Surf
Thunder
Thunderbolt
Water Pulse
Zap Cannon
Event:
Refresh
Cinccino [Aht] (F)
Nature: Adamant (Attack increased by *, Special Attack decreased by *)
Type:
Normal
Abilities:
Cute Charm/Technician/Skill Link (H)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17
EC: 6/6
MC: 0
AC: 5/5
Attacks (43/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap
Egg:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip
Tutor:
Covet
Gunk Shot
TM:
Dig
Double Team
Facade
Giga Impact
Light Screen
Protect
Retaliate
Safeguard
Substitute
Thunder Wave
Toxic
U-Turn
PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)
Type:
Normal
Abilities:
Adaptability/Download/Analytic (H)
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks (52/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon
Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room
TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Solarbeam
Substitute
Sunny Day
Swift
Teleport
Thunder
Thunderbolt
Thunder Wave
Toxic
Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type:
Normal/Fairy
Abilities:
Cute Charm/Competitive/Frisk (H)
Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 11
EC: 9/9
MC: 0
AC: 5/5
Attacks (27/129):
Level Up:
Charm
Copycat
Defense Curl
Disable
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Play Nice
Play Rough
Pound
Rollout
Round
Sing
Sweet Kiss
Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish
TM:
Double Team
Flamethrower
Protect
Psychic
Shadow Ball
Substitute
Teleport
Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)
Type:
Normal/Flying
Abilities:
Keen Eye/Sheer Force/Defiant (H)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 6/6
MC: 1
AC: 5/5
Attacks (30/52):
Level Up:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack
Tutor:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower
TM:
Double Team
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn
Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)
Type:
Normal
Abilities:
Forecast
Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18
MC: 0
Attacks (35/68):
Level Up:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball
Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up
Tutor:
Icy Wind
Tailwind
TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Special Moves:
Dispel
AOPSUser
Revenankh "Tutankhamen" (M)
Nature: Adamant (+Attack, -Special Attack)
Type: Ghost/Fighting
Abilities: Air Lock/Shed Skin/Infiltrator (Unlocked)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: N/A
MC: 0
AC: 5/5
Attacks:
Wrap
Bide
Sand Tomb
Wring Out
Rock Tomb
Arm Thrust
Mean Look
Glare
Shadow Punch
Power Whip
Hammer Arm
Moonlight
Punishment
Revenge
Vital Throw
Grudge
Phantom Force
Shadow Sneak
Counter
Mach Punch
Focus Punch
Drain Punch
Endure
Superpower
Trick
Wide Guard
Destiny Bond
Curse
Secret Power
Submission
Force Palm
Hex
Memento
Taunt
Protect
Earthquake
Toxic
Substitute
Double Team
Brick Break
Bulldoze
Return
Telekinesis
Rest
Facade
Pain Split
Sleep Talk
Helping Hand
Ice Punch
Rock Slide
Smack Down
Payback
Low Sweep
Sunny Day
Sandstorm
Rock Tomb
Torment
Dual Chop
Knock Off
Poison Jab
Giga Impact
Bind
Snore
Confide
Dazzling Gleam
Power-Up Punch
Dispel
Shadow Mend
Total: 66
Medicham "Karate Kid" (M)
Nature: Jolly (+15% Speed, -1 Special Attack, +10% Accuracy)
Type: Psychic/Fighting
Abilities: Pure Power/Telepathy (Unlocked)
Stats:
HP: 90
Atk: Rank 2 [5 Pure Power]
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]
+10% Accuracy
Mega ability: Pure Power
Mega stats:
HP: 90
Atk: Rank 4 [8 Medichamite Pure Power]
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Medichamite Pure Power]
+15% Accuracy
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Bide
Meditate
Confusion
Hidden Power (Ice 7)
Swagger
Mind Reader
Feint
Calm Mind
Hi Jump Kick
Recover
Force Palm
Reversal
Power Trick
Acupressure
Psych Up
Fire Punch
Thunderpunch
Ice Punch
Detect
Fake Out
Bullet Punch
Drain Punch
Psycho Cut
Baton Pass
Secret Power
Endure
Foresight
Dynamicpunch
Counter
Quick Guard
Mimic
Double-Edge
Protect
Focus Punch
Substitute
Zen Headbutt
Double Team
Brick Break
Rock Slide
Pain Split
Sleep Talk
Gravity
Helping Hand
Magic Coat
Low Kick
Toxic
Telekinesis
Return
Frustration
Trick
Retaliate
Giga Impact
Facade
Rain Dance
Rest
Sunny Day
Poison Jab
Low Sweep
Flash
Total: 59
Lucario "Anubis" (M)
Nature: Mild (+Special Attack, -Defense)
Type: Fighting/Steel
Abilities: Steadfast/Inner Focus/Justified (unlocked)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega ability: Adaptability
Mega stats:
HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 112
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 5/5
Attacks:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Reversal
Final Gambit
Nasty Plot
Extreme Speed
Dragon Pulse
Aura Sphere
Dark Pulse
Detect
Power-Up Punch
Swords Dance
Me First
Bone Rush
Metal Sound
Quick Guard
Heal Pulse
Calm Mind
High Jump Kick
Crunch
Bullet Punch
Agility
Blaze Kick
Brick Break
Protect
Double Team
Substitute
Toxic
Roar
Dig
Total: 37
Aegislash "Athena" (F)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type: Ghost/Steel
Abilities: No Guard
Stats:
Shield Forme
HP: 90
Atk: Rank 3 (+)
Def: Rank 6
SpA: Rank 2
SpD: Rank 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion
Blade Forme:
HP: 90
Atk: Rank 7 (+)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
-10% Evasion
EC: 9/9
MC: 0
AC: N/A
Attacks:
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace
Iron Head
Sacred Sword
Night Slash
Retaliate
Slash
Iron Defense
Power Trick
Head Smash
King's Shield
Brick Break
Flash Cannon
Shadow Claw
Gyro Ball
Protect
Double Team
Substitute
Rest
Sleep Talk
Rock Slide
Shadow Ball
Total: 28
Any wonder it takes so long to get your arena approved when you choose THE MOST COMPLICATED MECHANICS EVER! Seriously I don't even know what the setting and props are going to do and good luck to me in keeping track of it. Thanks Maxim.
Ahem, with that gripe over with let us take a quick look at the teams. Maxim's team definitely shows off some of the strong Normal types out there in ASB. Snorlax is probably S rank (someone really should make an ASB viability ranking some time) while Porygon-Z is nothing to sneeze at and Cinccino is situationally brilliant. Thankfully for all potential challengers some early demonstrations in this generation saw some hasty hotfixes to Mega Kangaskhan. But in this match up its a one two punch of Wigglytuff and Braviary that will look to fix up all those pesky fighting types.
AOPSUser on the other hand goes the expected route of simply bringing three Fighting types. The secondary types of these fighters is important however, with Revenakh totally immune to all of the STABs and the lynchpin called Lucario might pay the most important role. Resisting not only Normal but taking Fairy and Flying neutrally. Then again who in the world knows what happens to type effectiveness in this confounded arena. Also an Aegislash eventually comes along too and it seems to go pretty well against those two as well. Maybe Maxim regrets leaving Diggersby at home? Lets just flip the damn coin and get to it. Heads is for Maxim and Tails AOPS..
COINFLIP [HEADS:TAILS] 94/1000: HEADS
Turn Order
Maxim sends out first Pokemon, attaches item, chooses setting and prop.
AOPSUser sends out first pokemon, attaches item, chooses setting and prop and issues orders.
Maxim issues orders.
deadfox081 referees.
Ahem, with that gripe over with let us take a quick look at the teams. Maxim's team definitely shows off some of the strong Normal types out there in ASB. Snorlax is probably S rank (someone really should make an ASB viability ranking some time) while Porygon-Z is nothing to sneeze at and Cinccino is situationally brilliant. Thankfully for all potential challengers some early demonstrations in this generation saw some hasty hotfixes to Mega Kangaskhan. But in this match up its a one two punch of Wigglytuff and Braviary that will look to fix up all those pesky fighting types.
AOPSUser on the other hand goes the expected route of simply bringing three Fighting types. The secondary types of these fighters is important however, with Revenakh totally immune to all of the STABs and the lynchpin called Lucario might pay the most important role. Resisting not only Normal but taking Fairy and Flying neutrally. Then again who in the world knows what happens to type effectiveness in this confounded arena. Also an Aegislash eventually comes along too and it seems to go pretty well against those two as well. Maybe Maxim regrets leaving Diggersby at home? Lets just flip the damn coin and get to it. Heads is for Maxim and Tails AOPS..
COINFLIP [HEADS:TAILS] 94/1000: HEADS
Turn Order
Maxim sends out first Pokemon, attaches item, chooses setting and prop.
AOPSUser sends out first pokemon, attaches item, chooses setting and prop and issues orders.
Maxim issues orders.
deadfox081 referees.