Namemaker faces Zekrom2525 in a creepy as fuck arena!



Charmander
Male
Nature: Timid
Type: Fire
Abilities: Blaze/ [Hidden Locked - Solar Power)

Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 2
SpD: 2
Spe: 75 [+15%] & [+19% Acc]
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang


Egg Moves

Ancient Power
Bite
Dragon Dance
Dragon Pulse
Flare Blitz

TM/HM
Dragon Claw
Protect
Flamethrower
Substitute
Power-Up Punch



Squirtle
Male
Nature: Calm
Type: Water
Abilities: Torrent/ [Hidden Locked - Rain Dish)

Stats:
HP: 90
Atk: 1 -
Def: 3
SpA: 2
SpD: 4 +
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse

Egg Moves
Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout

TM/HM
Toxic
Ice Beam
Scald
Surf
Waterfall



Deino
Male
Nature: Bold
Type: Dark/Dragon
Abilities: Hustle
Stats:
HP: 90
Atk: 2 -
Def: 3 +
SpA: 2
SpD: 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5

Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch

Egg Moves
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
TM/HM
Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash

Golett (Melvin)
(Male)
Types: Ground/Ghost
Abilities: Iron Fist/Klutz/No Guard (H)
Nature:Adamant (+1Atk -1 SpA)

Hp: 90
Atk:4(+1)
Def:2
SpA:1(-)
SpD:2
Speed:35
Size Class:#2
Weight Class:#4
BRT (Base Rank Total)=13
EC:3/6
MC:4
AC:3/5
Attacks
Lv up: Pound, Astonish, Defense Curl, Mud-Slap, Rollout, Shadow Punch, Iron Defense, Mega Punch, Magnitude.
Egg Moves: None
Tm moves: Return, Brick Break, Rock Slide, Earthquake, Protect, Power-Up Punch
Tutor Moves=Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Low Sweep
Number of moves=18]




(Male)
Types:Normal/Dark
Abilities:Insomnia/Normalize/Cursed Body(H)
Nature:Naive (15% Speed, +15% Accuracy, -1 Sp.Def)

Hp:90
Atk:2
Def:2
Sp.Atk:3
Sp.Def:1(-1)
Speed:81 (15% Boost)
Size Class:#2
Weight:#2
Accuarcy Boosts (From nature): 15%
BRT (Base Rank Total):14

EC:0/6
MC:0
AC:0/5

Attacks
Lvl Up:Astonish, Copycat, Mimic, Play Nice, Pain Split, Spite, Grudge, Charge, Follow Me, Pin Missle
Egg Moves: Imprision, Shock Wave, Eerie Impulse, Screech, Counter.
Tm/Hm Moves:Protect, Thunder Wave, Psychic, Taunt, Torment./hide


Arena:

Field Type- Ghost/Dark
Complexity- Moderate
Format- All
Restrictions- No weather, Dark conditions, Digging might result in ghost attack

Mamoswine Graveyard: a dark, somber place that is home to dozens of skeletons and spirits. This place has been forgotten and dull for centuries, so the ghosts here are actually happy you’ve dropped by to battle (they’ve longed for someone to mess with). The field is medium sized and the ground is lumpy and soft. The conditions are good for dig but you wouldn’t want to do that unless you don’t mind getting on a Mamoswine spirit’s mad side. Also on the field (obviously) are large skeletons sticking out of the ground, some creating spiky barriers and some making tunnels of bones (if you want a good visual imagine the elephant graveyard from the lion king, minus the green gas vents). It’s always dusk here, so pokemon used to dark or have night vision excel here. Summary: if you dig there is a 60% chance when you come back up you will be attacked by the spirit of a Mamoswine (the pokemon hit will take 15 damage). Weather moves will fail and it is dark out (unless pokemon is used to dark conditions they get a -1 accuracy counter). Also ghost pokemon might interrupt the match at any time, messing up a pokemon’s moves or just getting in the way (I’ll leave that part up to the ref).



Da Rules:

Switch = KO
DQ = 2 days
Substitutions = 2
Training Items
2 vs 2 LC Singles



Anyway, heres how it goes:

Since Namemaker made the challenge, he orders second.


namemaker sends out and equips a training item (If he has any)
Zekrom2525 sends out and orders
namemaker orders



Best of luck, gentlemen.
 
Last edited:

"Who to use? Melvin is my best choice, though two of his mons can counter team... I suppose I will start off with Strike!

"I will show no mercy."
 

"Ok, Strike! Let us get started!"

"I will expose your flaws!"

Strike:
(Toggle Normalize ON) Taunt>Eerie Impulse>Physic
 
Last edited:
Zekrom2525 you have to specify how much HP your Deino is putting on the Substitute. It can be 15, 20 or 25.



90 HP
100 EN
2/2/3/1/81
+15% Accuracy


90 HP
100 EN
2/3/2/2/38


(Since Voodoll is a Dark type and Deino is blind, neither pokemon are affected by the arena's darkness.)


Here we are, ladies (lol) and gentlemen! Welcome to this creepy as fuck place that nobody should ever come even close to!


Good old Namemaker was minding his own business, exploring the graveyard, only to be challenged by the one that calls himself ''Zekrom2525''. Being no wuss, Namemaker accepted the challenge, but was it a good idea?



As the match begins, Deino attempts to use Substitute in order to protect itself, but Strike flips him the bird! Somehow, Shadow Hydra was able to see the Taunt and is unable of making the Sub it wanted to! Shame.


Focusing it's electric powers, Strike sends down an Errily powerful electrical Impulse, affecting Shadow's brain and messing with his Special Attacks. The Deino, however, goes for a direct approach and Struggles on Strike, damaging them both.

The Voodoll then goes for a Psychic attack, dealing considerable damage because of Normalize, while the dragon type summons the Power of the Earth to deal some damage to it's opponent, despite the lowered Special Attack.



Hum....can you feel it? The ground is shaking....i wonder what could be happening....


Action 1

Taunt - 9 energy

Action 2

Strike used Eerie Impulse - 6 energy

Shadow Hydra used Struggle - 4 energy
To crit (4299) - No
(5) = 5 damage
2 recoil

Action 3

Strike used Psychic - 5 energy
To crit (69) - Yes
To lower Sp.Def (6904) - No
(8 + 3 + 1,5 + 3) = 15,5 damage

Shadow Hydra used EarthPower - 7 energy
To crit (5205) - No
To lower Sp.Def (199) - Yes
(9 + 1,5) -4 = 6,5 damage




78 HP
80 EN
2/2/3/1/81
+15% Accuracy
-1 Sp.Def (1 Round)




72 HP
89 EN
2/3/2/2/38
Taunted (3 Actions)
-2 Sp.Attack (Starts to decay in 1 round)



namemaker is up.
 

"Brilliant work Strike! Let us keep it up!"

"We need to finish this quickly. The Mamoswine ghosts are annoyed cause of the foolish Denio's Earth Power."

"Noted"
Strike:

Psychic>Thunder Wave> Psychic
Normalize is currently toggled ON
 


78 HP
80 EN
2/2/3/1/81
+15% Accuracy
-1 Sp.Def (1 Round)




72 HP
89 EN
2/3/2/2/38
Taunted (3 Actions)
-2 Sp.Attack (Starts to decay in 1 round)



Dang, you two really hate making Substitutions, eh?

5 MINUTES EARLIER.....


At the other side of the graveyard, sits a scientist and his loyal Porygon2.....



Hehehe.....we are almost there, Igor! Soon, the secrets of life and death will be all mine!



Yeah yeah.....ugh....


I thought i programed you to be more agreeing after that mecha Bulbasaur blew you to pieces!



You did. It is just that this idea is so terrible, i still cant agree with it.




Bah! Whatever. Our experiment at bringing back inteligent life will be a success! We will be famous!


Given Giga Woman's creation wasnt quite enough, i dont see how this will help....




SHUT UP AND USE CHARGE BEAM! WE ARE MAKING HISTORY HERE!


.....................



After what seemed like an enternity, the Mamoswine rises!





HAHAHAHAHA! WE DID IT! WE DID IT, IGOR!




Thats what you said last time. We still have to check if it is inteligent.



.....Oh, yeah...right.....alright, Frankenswine. SPEAK!



(He does realise the monster from that tale wasnt actually called Frankstein, right?)


.....y.....yo.....YOLOL!




.................



Angry, Dr. Ivanivonsky begins to furiously stomps on the ground!





GOD DAMN IT WHY CANT I EVER MAKE AN INTELIGENT LIFE FORM! I THOUGHT THIS WOULD BE AN IMPROVEMENT OVER THE LAST ONE! ARGH!!!!




YOLOL YOLOL YOLOL YOLOL YOLOL YOLOL YOLOL YOLOL



The Mamoswine begins to run around the graveyard completely out of control!



And the trainers are still battling.



The shakes are getting stronger! It seems the Mamoswine will show up at the third action of the next round! He doesnt seem too interested in the match that is currently going on, but that could change soon....




Action 1


Strike used Psychic - 9 energy
To crit (6615) - No
To lower Sp.Def (8884) - No
(8 + 3 + 1,5) = 12,5 damage

Shadow Hydra used Thunder Fang - 5 energy
To hit (7288) - Yes
To crit (9102) - No
To para (9482) - No
(7) = 7 damage

Action 2

Strike used Thunder-Wave - 7 energy

Shadow Hydra tries to use Earth Power....
To move (1482) - No....dat hax

Action 3


Strike used Psychic - 5 energy
To crit (4415) - No
To lower Sp.Def (9995) - No
(8 + 3 + 1,5) = 12,5 damage


Shadow Hydra used Fire Fang - 5 energy
To move (8847) - Yes
To hit (7666) - Yes
To crit (5702) - No
To burn (220) - Yes
(7) = 7 damage

-2 HP Strike





62 HP
59 EN
2/2/3/1/81
+15% Accuracy
Burned (2 DPA)



47 HP
79 EN
2/3/2/2/38
-1 Sp.Attack (1 Round)
Paralysed (15%)
 
Last edited:

"Strike, did you hear that?"

"Yes."

"Do you think we may be in trouble?"

"Yes. That foolish Denio may have damned us all, thanks to his suicidal use of Earth Power. We need to begin getting out of here. NOW."
Strike:
Psychic>Psychic>Psychic
 

62 HP
59 EN
2/2/3/1/81
+15% Accuracy
Burned (2 DPA)




47 HP
79 EN
2/3/2/2/38
-1 Sp.Attack (1 Round)
Paralysed (15%)



After another round of attack spam, Shadow Hydra seems to be in deep trouble....




....Da....Damn it....i cant....keep this up....much longer...




*STOMP STOMP STOMP STOMP*



YOLOL!







WHAT THE FUCK



The Mamoswine runs through the battlefield, knocking down both pokemon for some damage and goes on his rampage, followed by the Doctor and Porygon2!






SORRY SORRY SORRY SORRY PLEASE DONT SUE US!



As the trainers and their pokemon stare in utter disbelief, they dont notice the Mamoswine's blood that fell on the ground. It shines brightly for a fraction of second. Wonder what it could mean.....



(Also, i did roll for the Psychics this round. Just didnt change them in the roll due to lazyness. You didnt get a crit or lowered Sp.Def :<)

Action 1

Strike used Psychic - 9 energy
To crit (4415) - No
To lower Sp.Def (9995) - No
(8 + 3 + 1,5) = 12,5 damage

Shadow used Crunch - 5 energy
To move (3000) - Yes
To crit (8275) - No
To lower Def (950) - Yes
(8 + 3)*0,67 = 7,37 damage


-2 HP

Action 2

Strike used Psychic - 13 energy
To crit (4415) - No
To lower Sp.Def (9995) - No
(8 + 3 + 1,5) = 12,5 damage


Shadow Hydra used EarthPower - 7 energy
To move (8858) - Yes
To crit (5555) - No
To lower Sp.Def (2965) - No
(9 + 1,5) -2 = 8,5 damage

-2 HP

Action 3

Strike used Psychic - 17 energy
To crit (4415) - No
To lower Sp.Def (9995) - No
(8 + 3 + 1,5) = 12,5 damage

Shadow Hydra used Dragon Tail - 4 energy
To move (5849) - Yes
To hit (2728) - Yes
To crit (3124) - No
(6 + 3) + 2 = 11 damage

-2 HP Strike.

Strike was sent back to it's pokeball!

Strike was sent out!

Strike's -1 Defense was neutralized!


Frankenswine came!

Love tap!

-5 HP to both mons.



24 HP
20 EN
2/2/3/1/81
+15% Accuracy
Burned (2 DPA)




4 HP
63 EN
2/3/2/2/38
-1 Sp.Attack (1 Round)
Paralysed (15%)


namemaker
 

"WHAT THE F*** JUST HAPPENED!?"


"A reason to finish this quickly."


"OK... But is a 2v2. We are going be here for a bit longer."


"Let us just kill the Hydra."
Strike:
Beat up>Psychic>Beat Up
IF Shadow Hydra is KOed, chill from that action onward.
IF Shadow Hydra uses a P/E move, Chill that action.
 


24 HP
20 EN
2/2/3/1/81
+15% Accuracy
Burned (2 DPA)





4 HP
63 EN
2/3/2/2/38
-1 Sp.Attack (1 Round)
Paralysed (15%)




Using the power of Golett, Strike Beats Up Shadow Hydra, scoring the first KO!

Super fast round, so nothing happened.

Action 1

Beat Up - 3 energy
(6 - 3 + 3)*0,67 = 4,02 damage




22 HP
17 EN
2/2/3/1/81
+15% Accuracy
Burned (2 DPA)
1 KOC




KO HP
KO EN
2/3/2/2/38
-1 Sp.Attack (1 Round)
Paralysed (15%)



Zekrom sends out his next pokemon and orders
 
*Returns Shadow Hydra*


you did good Shadow Hydra * Calls on Hydro Tank*



Time to finish this

Aqua Jet ~ Dragon Pulse ~ Water Pulse (italics are to be used on voodoll unless voodoll is ko'd then it's used on golett )
 
Last edited:

"Hmm. I am tired, and that Squirtle looks fully rested and ready..."


"Do not worry Strike, you'll be fine."


"Do not sugar coat. As mighty as I am, I will not last long in battle with this... Hydro Tank."


"Fine. Be like that."
Strike:
Thunder Wave>Taunt>Psychic
Normalize IS STILL TOGGLED ON
 

22 HP
17 EN
2/2/3/1/81
+15% Accuracy
Burned (2 DPA)
1 KOC





90 HP
100 EN
1/3/2/4/43



Hydro Tank has little issues finishing off Strike! Who would have guessed? Meh, another boring ro-----



Suddenly, a hand pops out of the ground surrounded by the Mamoswine's blood!

And another....and another....and another?!





This could be very bad.....


1) The Zombie will always use the strongest move it can legitimately learn on one of it's targets.

2) The target is random, but a pokemon can not be hit by the zombies three times in a row. This means that, if a pokemon is hit twice, the next one will always target the opposing pokemon

3) The zombies have the following stats:


Machoke = 30 HP, Infinite Energy. 3/2/2/2
Swinub = 15 HP, Infinite energy. 2/1/1/2
Croconaw = 30 HP, infinite energy. 2/2/3/2
Snubull = 20 HP, infinite energy. 12/1/1/1


In addition, they are all Typeless, which means any move will deal neutral damage.

4) Two Zombies will move per action, after both pokemon have used their moves. The pattern is Machoke + Swinub, then Croconaw + Snubull.

5) Defeating a zombie will not give any reward, however, it might be a good idea to get rid of them

6) There is no consequence to beating your opponent while there are zombies alive. I will get rid of them in the flavor.

7) This is one of the few arenas with a ''The ref can do whatever he wants'' rule. Dont expect something like this to ever happen in a different arena, or even this one.

8) I know the sprites are shitty. I am just doing this for fun.





Action 1

Hydro Tank used Aqua Jet - 3 energy
To crit (3144) - No
(4 + 3 - 1,5) = 5,5 damage

Vood used Thunder-Wave - 6 energy

Action 2

Vood used Taunt - 9 energy

Hydro Tank tries to use Dragon Pulse...
To move (2402) - No

Action 3

Vood used Psychic - 5 energy
To crit (959) - No
To lower (9592) - No
(7 + 3 - 1,5) = 8,5 damage

Voodoll fainted!


Dragon Pulse wasnt going to KO anyway.



KO HP
KO EN
2/2/3/1/81
+15% Accuracy
Burned (2 DPA)
1 KOC





81 HP
97 EN
1/3/2/4/43
1 KOC
Paralysed (15%)




30 HP
X EN
3/2/2/2





15 HP
X EN
2/1/1/2

30 HP
X EN
2/2/3/2


20 HP
X EN
2/1/1/1





namemaker sends out Golett and orders.
 

"Zombies... Well, why not?"



"My thoughts exactly Sir!"


"Dilemma time! If we attack the ghosts, Hydro Tank might attack us and gain an advantage. If we attack Hydro Tank, the zombies' feelings might be hurt be us ignoring 'em..."


"Sir, leave it to me!"


"Really? You have a way to sort this out?"


"Watch and learn Sir!"
Melvin:
Earthquake>Thunder Punch (Hydro Tank)> Earthquake
IF Hydro Tank uses a P/E move A2, replace that action with Rock Slide

 
Last edited:


90 HP
100 EN
4/2/1/2/35





81 HP
97 EN
1/3/2/4/43
1 KOC
Paralysed (15%)




30 HP
X EN
3/2/2/2





15 HP
X EN
2/1/1/2

30 HP
X EN
2/2/3/2


20 HP
X EN
2/1/1/1





Back to Frankenswine. Doctor Ivanivonsky and Igor......




YOLOL! YOLOL! YOLOL YOLOL YOLOL YOLOL!!!


The Mamoswine just isnt slowing down!




You know Doc....how did you revive him, exactly? We couldnt find too many organs around here for this....




Well, i got some organs from other pokemon's corpses and use some fertilizer. Why?




Because.....THERE ARE ZOMBIES RIGHT AROUND US!








WHY THE HELL DID YOU USE FERTILIZER AGAIN?! THIS IS EXACTLY HOW LAST TIME WENT!





It....it is ok! I didnt use near as much fertilizer this time! By my calculations, we are only going to get around 10% of last time's, if we let Frankenswine continue his rampage.






10% OF TEN THOUSAND IS STILL A THOUSAND!





Well, he is going at the trainers' direction now....as long as his brain is occupied with a battle, the fertilizer wont make any new zombies! If we can take him out, the zombies will fall.



How the hell does that even work?





It is science. I dont have to explain shit.



Upon saying this, Dr. Ivanivonsky throws his pokeballs, unleashing his team in order to fight off the zombie threat, while he and Igor sneak off, still following FrankenSwine.




Without any regard for their safety, the trainers continue their battle!




Maybe i should have made stronger zombies v__v



Action 1

Squirtle tries to use Aqua Jet...
To move (8371) - Yes
To crit (2505) - No
(4 + 3 - 1,5)*1,5 = 8,25 damage

Goll used Earthquake - 6 energy
Zombies cant receive critical hits!


(7,5 + 3 + 3) = 13,5 damage [Machoke] [Croconaw]

(7,5 + 3 + 4,5) = 15 damage [Swinub] [Snubull]

To crit (7771) - No
(7,5 + 3 + 1,5) = 12 damage (Squirtle)

Swinub fainted! Matezoide needed stronger zombies!

Machoke is moving....

Target: 1 = Squirtle. 2 = Gollet.

RNG: 1

Machoke used Close Combat
To crit (901) - No
(12 + 3) = 15 damage

Action 2

Goll used Thunder-Punch - 6 energy
To crit (2881) - No
(8 + 2 + 1,5)*1,5 = 17,25 damage


Squirtle used Combo - 18 energy

(11,25 + 3) = 14, 25 damage (Machoke) (Croconaw)

(11,5 + 3 + 1,5) = 15,75 damage (Snubull)

Snubull fainted!

To crit (509) - Yes
To confuse (3076) - No
(11,25 + 3 + 3)*1,5 = 25,875 damage


Machoke is moving....
Target: 1

Machoke used Close Combat
To crit (901) - No
(12 + 3) = 15 damage

Croconaw targeted Gollet!
Waterfall!
(8 + 3 + 1,5)*1,5 = 18,75 damage

Action 3



Goll used Earthquake - 6 energy
Zombies cant receive critical hits!


(7,5 + 3 + 3) = 13,5 damage [Machoke] [Croconaw]

The zombies fainted! Matezoide sucks!

To crit (3156) - No
(7,5 + 3 + 1,5) = 12 damage (Squirtle)






37 HP
82 EN
4/2/1/2/35





10 HP
77 EN
1/3/2/4/43
1 KOC
Paralysed (10%)


Note: FrankenSwine is coming right for you guys! NO MERCY!
 

"I thought zombies were hard to kill."



"Same."


"Well, extremely weak zombies aside, let us finish this!"


"Sir, yes Sir!"

Melvin:
Thunder Punch>Shadow Punch>Thunder Punch
 


37 HP
82 EN
4/2/1/2/35





10 HP
77 EN
1/3/2/4/43
1 KOC
Paralysed (10%)



Melvin prepares to finish the match! The Gollet closes his fist, and then.....



YOLOL! YOLOL! YOLOL YOLOL YOLOL YOLOL!!!



Frankenswine ran in the way! The attack was blocked entirely! Squirtle uses this chance and strikes Gollet!


The Gollet is pretty pissed, but no matter. He once again closes his fist, and then......




YOLOL! YOLOL! YOLOL YOLOL YOLOL YOLOL!!!


AGAIN?!


Gollet is getting hurt....this could be bad....


Melvin sighs and tries again, but....




YOLOL! YOLOL! YOLOL YOLOL YOLOL YOLOL!!!



Cursing everything, Melvin and the trainer furiously begin to stomp the ground, however....





Yo....loooooooooool


The attacks stunned FrankenSwine! The zombies falls.....RIGHT ON TOP OF HYDRO TANK! THE SQUIRTLE HAS BEEN KNOCKED OUT!




*puff* *puff* *puff* Oh god please dont sue us. Take this money and forget this ever happened.



The Doctor throws money at both trainers (No, you cant actually use it lolo), puts the Mamoswine in a pokeball and leaves to check on his team.


Gollet wins!



Lets pretend i am allowed to make Mamoswine randomly block attacks




1 HP
1 too because yolol EN
4/2/1/2/35
1 KOC




KO HP
KO EN
1/3/2/4/43
1 KOC
Paralysed (10%)



gg you two!


Mate: 6 UC


Namemaker: 2 CC
Gollet: 2 MC, 1 EC, 1 AC and 1 KOC
Voodoll: 2 MC, 1 EC, 1 AC and 1 KOC


Zekrom: 2 CC
Squirtle: 2 MC, 1 EC, 1 AC and 1 KOC
Deino: 2 MC, 1 EC, 1 AC and 1 KOC
 

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