Charmander
Male
Nature: Timid
Type: Fire
Abilities: Blaze/ [Hidden Locked - Solar Power)
Stats:
HP: 90
Atk: 1 [-]
Def: 2
SpA: 2
SpD: 2
Spe: 75 [+15%] & [+19% Acc]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Egg Moves
Ancient Power
Bite
Dragon Dance
Dragon Pulse
Flare Blitz
TM/HM
Dragon Claw
Protect
Flamethrower
Substitute
Power-Up Punch
Squirtle
Male
Nature: Calm
Type: Water
Abilities: Torrent/ [Hidden Locked - Rain Dish)
Stats:
HP: 90
Atk: 1 -
Def: 3
SpA: 2
SpD: 4 +
Spe: 43
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Egg Moves
Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
TM/HM
Toxic
Ice Beam
Scald
Surf
Waterfall
Deino
Male
Nature: Bold
Type: Dark/Dragon
Abilities: Hustle
Stats:
HP: 90
Atk: 2 -
Def: 3 +
SpA: 2
SpD: 2
Spe: 38
Size Class: 1
Weight Class: 2
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up
Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath
Roar
Crunch
Egg Moves
Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
TM/HM
Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Golett (Melvin)
(Male)
Types: Ground/Ghost
Abilities: Iron Fist/Klutz/No Guard (H)
Nature:Adamant (+1Atk -1 SpA)
Hp: 90
Atk:4(+1)
Def:2
SpA:1(-)
SpD:2
Speed:35
Size Class:#2
Weight Class:#4
BRT (Base Rank Total)=13
EC:3/6
MC:4
AC:3/5
Attacks
Lv up: Pound, Astonish, Defense Curl, Mud-Slap, Rollout, Shadow Punch, Iron Defense, Mega Punch, Magnitude.
Egg Moves: None
Tm moves: Return, Brick Break, Rock Slide, Earthquake, Protect, Power-Up Punch
Tutor Moves=Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Low Sweep
Number of moves=18]
(Male)
Types:Normal/Dark
Abilities:Insomnia/Normalize/Cursed Body(H)
Nature:Naive (15% Speed, +15% Accuracy, -1 Sp.Def)
Hp:90
Atk:2
Def:2
Sp.Atk:3
Sp.Def:1(-1)
Speed:81 (15% Boost)
Size Class:#2
Weight:#2
Accuarcy Boosts (From nature): 15%
BRT (Base Rank Total):14
EC:0/6
MC:0
AC:0/5
Attacks
Lvl Up:Astonish, Copycat, Mimic, Play Nice, Pain Split, Spite, Grudge, Charge, Follow Me, Pin Missle
Egg Moves: Imprision, Shock Wave, Eerie Impulse, Screech, Counter.
Tm/Hm Moves:Protect, Thunder Wave, Psychic, Taunt, Torment./hide
Arena:
Field Type- Ghost/Dark
Complexity- Moderate
Format- All
Restrictions- No weather, Dark conditions, Digging might result in ghost attack
Mamoswine Graveyard: a dark, somber place that is home to dozens of skeletons and spirits. This place has been forgotten and dull for centuries, so the ghosts here are actually happy you’ve dropped by to battle (they’ve longed for someone to mess with). The field is medium sized and the ground is lumpy and soft. The conditions are good for dig but you wouldn’t want to do that unless you don’t mind getting on a Mamoswine spirit’s mad side. Also on the field (obviously) are large skeletons sticking out of the ground, some creating spiky barriers and some making tunnels of bones (if you want a good visual imagine the elephant graveyard from the lion king, minus the green gas vents). It’s always dusk here, so pokemon used to dark or have night vision excel here. Summary: if you dig there is a 60% chance when you come back up you will be attacked by the spirit of a Mamoswine (the pokemon hit will take 15 damage). Weather moves will fail and it is dark out (unless pokemon is used to dark conditions they get a -1 accuracy counter). Also ghost pokemon might interrupt the match at any time, messing up a pokemon’s moves or just getting in the way (I’ll leave that part up to the ref).
Complexity- Moderate
Format- All
Restrictions- No weather, Dark conditions, Digging might result in ghost attack
Mamoswine Graveyard: a dark, somber place that is home to dozens of skeletons and spirits. This place has been forgotten and dull for centuries, so the ghosts here are actually happy you’ve dropped by to battle (they’ve longed for someone to mess with). The field is medium sized and the ground is lumpy and soft. The conditions are good for dig but you wouldn’t want to do that unless you don’t mind getting on a Mamoswine spirit’s mad side. Also on the field (obviously) are large skeletons sticking out of the ground, some creating spiky barriers and some making tunnels of bones (if you want a good visual imagine the elephant graveyard from the lion king, minus the green gas vents). It’s always dusk here, so pokemon used to dark or have night vision excel here. Summary: if you dig there is a 60% chance when you come back up you will be attacked by the spirit of a Mamoswine (the pokemon hit will take 15 damage). Weather moves will fail and it is dark out (unless pokemon is used to dark conditions they get a -1 accuracy counter). Also ghost pokemon might interrupt the match at any time, messing up a pokemon’s moves or just getting in the way (I’ll leave that part up to the ref).
Da Rules:
Switch = KO
DQ = 2 days
Substitutions = 2
Training Items
2 vs 2 LC Singles
Anyway, heres how it goes:
Since Namemaker made the challenge, he orders second.
namemaker sends out and equips a training item (If he has any)
Zekrom2525 sends out and orders
namemaker orders
Best of luck, gentlemen.
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