RU Hitmonlee

aVocado

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taken over from EnerG218; skeleton's by me.

QC Checks: [ Molk ] [ atomicllamas ] [ EonX ]
GP Checks: [ fleurdyleurse ] [ Lord Alphose ]


How about I slap kick your shit

Overview
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Hitmonlee has a number of assets that make it good. First, its access to High Jump Kick, which can be further boosted by Reckless, means it will hit very hard. The buff to Knock Off also helped Hitmonlee a lot, as it now has a way of hitting bulky Ghost- and Psychic-type Pokemon and allows Hitmonlee to cripple a lot of its switch-ins by removing their item. It has access to another great ability in the form of Unburden, which can make Hitmonlee work as a sweeper with doubled Speed. Mach Punch and Sucker Punch are two good priority moves that can help Hitmonlee sweep, and they're great for keeping Pokemon such as Sharpedo, Zoroark, Delphox, and Meloetta in check, with the respective priority move. However, Hitmonlee suffers from its somewhat middling base 87 Speed, meaning it's still outrun by faster Pokemon such as Moltres, Drapion, and Yanmega. It's also got pitiful HP and Defense, but a surprisingly high Special Defense stat. Furthermore, as they can be crippled by Knock Off, some of Hitmonlee's counters, such as Aromatisse, Amoongussm and Gligar, are common and don't fear a kick in the face.

Reckless
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name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Mach Punch / Sucker Punch
move 4: Rapid Spin / Poison Jab / Stone Edge
ability: Reckless
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========
High Jump Kick is the kicker in this set because it's a very strong move that is further boosted by Reckless, meaning that it will hurt anything that doesn't resist it very hard, OHKOing Pokemon such as Druddigon and Escavalier. Knock Off, in tandem with High Jump Kick, gives great coverage against Psychic- and Ghost-type Pokemon such as Reuniclus and Doublade. It also cripples a number of Pokemon such as Gligar, Doublade, and Golbat, removing their precious Eviolite. Mach Punch is a useful priority move that can revenge kill faster Pokemon that otherwise would threaten offensive teams, such as Sharpedo, Zoroark, and weakened Cobalion. On the other hand, Sucker Punch is a stronger priority move that can take down Delphox and hit a few other targets that Hitmonlee otherwise can't touch, such as Yanmega and Fletchinder. Sucker Punch can be easily exploited, however, and Hitmonlee will miss out on revenge killing Sharpedo and Zoroark. In the 4th slot, the choice depends on the rest of the team. Rapid Spin can be used if the team lacks a way to get rid of entry hazards, but Poison Jab is Hitmonlee's only way of getting past Fairy-types such as Aromatisse and Whimsicott, 2HKOing the former and OHKOing the latter. Finally, Stone Edge is a move that can be used to hit Hitmonlee's checks and counters such as Yanmega and offensive Moltres on the switch, and KOing Golbat after Knock Off and OHKOing defensive Moltres.

Set Details
========
A spread of 252 Attack and Speed is used here to maximize both Attack and Speed, with the 4 leftover EVs dumped into Defense. The choice of nature comes down to preference. Adamant gives a little kick to Hitmonlee's attacks, allowing it to OHKO Pokemon it otherwise couldn't, but Jolly lets it outspeed positive nature base 80 Speed Pokemon such as Gallade, Kabutops, and Braviary, and also outspeeding Timid Rotom-C and opposing Hitmonlee. Life Orb is used to maximize Hitmonlee's damage output.

Usage Tips
========
Use Rapid Spin whenever it is needed. If the opponent has a Ghost-type, then some prediction with Knock Off is required. Knock Off itself is a spammable move, so don't hesitate to spam it early on as it has no drawbacks. Additionally, a lot of Hitmonlee's checks and counters, such as Gligar, Golbat, and Aromatisse, don't like having their item removed. Use Mach Punch to revenge weakened targets such as Sharpedo lacking priority, Zoroark, and Cobalion. Don't use High Jump Kick too much, as some Pokemon might carry Protect and the recoil would backfire. Before using it, make sure that the opponent lacks Protect or a Ghost-type Pokemon. Finally, use High Jump Kick to break down walls.

Team Options
========
Hitmonlee appreciates entry hazards to help it break down walls. For that reason, Qwilfish, Accelgor, and Omastar are good partners to set up Spikes and, in the latter's case, Stealth Rock. Rhyperior and Druddigon are good setters of Stealth Rock, and Druddigon can lure and KO Aromatisse, a counter to Hitmonlee, with Gunk Shot. Doublade is a good answer for Aromatisse and can check Amoonguss. Grass-types that can counter Alomomola are also appreciated; examples of those include Rotom-C and Tangrowth. Steel-types such as Escavalier and, to an extent, Durant can deal with Fairy-types. Offensive Trick Room Reuniclus can deal with Poison-types and clean up after Hitmonlee has weakened some walls. Assault Vest Slowking is a good offensive pivot to pair with Hitmonlee for its ability to switch into Moltres, Gligar, and Golbat, which are counters to Hitmonlee.

In general, Hitmonlee is good to pair up with another Fighting-type Pokemon for its ability to weaken their common checks and counters such as Doublade and Aromatisse, with Knock Off and Poison Jab, respectively, then allow its partner to sweep. The same goes for the other Fighting-type, as it can weaken said counters for Hitmonlee to continue sweeping afterwards. For this reason, pairing it with Fighting-types such as Virizion, Cobalion, Gallade, and Sawk is a good option. And finally, VoltTurn cores can work well with Hitmonlee to bring it in safely. Moltres with U-turn can lure Slowking and allow Hitmonlee to KO it with Knock Off or cripple the incoming switch-in. Swellow and Braviary both lure Registeel and Rhyperior and then U-turn into Hitmonlee for High Jump Kick to KO them.

Unburden
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name: Unburden
move 1: Endure
move 2: Reversal
move 3: Knock Off
move 4: Mach Punch
ability: Unburden
item: Liechi Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========
Endure is used to get Hitmonlee to 1 HP, maximizing Reversal's Base Power and activating Liechi Berry. Reversal is Hitmonlee's strongest STAB move which hits a lot of Pokemon very hard. Knock Off gives it good coverage along with Reversal to hit things it otherwise can't, such as Slowking, Cofagrigus, Banette, and Jellicent. Mach Punch gives Hitmonlee its own priority to outspeed opposing priority users such as Aqua Jet Sharpedo and Sucker Punch Zoroark and hit them before they're able to hit you, after Unburden's activation. Close Combat is an option to use over Reversal for its guaranteed power instead of having to be at relatively low HP to use Reversal, but it's a lot weaker than a Reversal at 1 HP. Stone Edge can also be used to KO counters such as Moltres and Yanmega.

Set Details
========
Adamant with 252 Attack EVs gives Hitmonlee maximum power, as with Unburden doubling Hitmonlee's Speed, it wouldn't need to use Jolly. Liechi Berry gives Hitmonlee a kick in power, boosting its Attack by +1, and works perfectly combined with Unburden and Endure, allowing it to sweep with +1 Atk and +2 Spe, which lets it outrun the entire tier.

Usage Tips
========
This is a late-game sweeper, so play with it accordingly. This isn't a wallbreaker, so don't bring it in early-game; instead, save it for late-game, when Pokemon such as Yanmega, Moltres, and potentially fast priority users are taken down. Occasionally, Abomasnow and Hippopotas' respective weather conditions can hinder Hitmonlee's sweep, picking it off with their weather's residual damage when it is at 1 HP, so make sure those are taken down before Hitmonlee is sent out. Likewise, make sure that Hitmonlee's checks and counters are weakened. Use Mach Punch when the opponent's Pokemon might carry priority and has low enough HP for it to KO.

Team Options
========
Stealth Rock users and hazard setters in general are good to pair up with Hitmonlee. Omastar, Qwilfish, and Accelgor can all set up Spikes and, in Omastar's case, Stealth Rock as well. Druddigon and Rhyperior can reliably set up Stealth Rock, and Druddigon can also lure Aromatisse and KO it with Gunk Shot. Strong wallbreakers are appreciated to weaken walls for Hitmonlee to sweep afterwards. Life Orb Druddigon, Delphox, and Moltres are all good wallbreakers to pair up with Hitmonlee, especially because the former can lure Aromatisse and the latter two can KO Amoonguss.

In general, Hitmonlee pairs well with Fighting-types such as Gallade, Virizion, and Cobalion as they lure in the same checks and counters. Additionally, Reuniclus and Psychic-types in general are good teammates for Hitmonlee for their ability to easily KO Poison-types. Fletchinder can clean up after Hitmonlee and easily KOes Yanmega, a solid check to Hitmonlee, with Acrobatics.

Choice Scarf
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name: Choice Scarf
move 1: High Jump Kick
move 2: Knock Off
move 3: Stone Edge
move 4: Close Combat / Rapid Spin
ability: Reckless
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========
High Jump Kick still hits ridiculously hard without Life Orb, and is the strongest STAB Hitmonlee has access to. Knock Off is a good spammable move that's an annoyance to most Pokemon that switch into Hitmonlee; Knock Off also allows Hitmonlee to have a way to hit Psychic- and Ghost-type Pokemon, as well as to revenge kill some threats such as Delphox. Stone Edge is useful for picking off non-Speed Boost Yanmega and Moltres, as well as hitting Golbat. In the last slot, Close Combat can be used as a reliable STAB move without High Jump Kick's chance of missing, which makes cleaning up easier. Rapid Spin can be used if no other Pokemon on the team can clear hazards, but it's generally inferior because Hitmonlee can't switch moves and therefore has a hard time getting past spinblockers if you predict poorly, and being locked into Rapid Spin isn't a good thing as it can be easily exploited.

Set Details
========
Choice Scarf is used to boost Hitmonlee's somewhat lacking Speed, turning it into a very strong revenge killer that can outpace Jolteon, the fastest relevant threat, with an Adamant nature. The choice between Adamant and Jolly comes down to personal preference to whether more power or Speed is desired. With Jolly, Hitmonlee can outspeed positive nature base 80 Speed Choice Scarf users such as Braviary, but Adamant gives Hitmonlee more power.

Usage Tips
========
This particular set is better used late-game to clean up once the opponent's team has been weakened. That doesn't mean it can't come in early- or mid-game to revenge kill opponents, however, as it can definitely do that. Spamming High Jump Kick isn't preferred, as the opponent might carry Protect or switch out to a Ghost-type Pokemon, so make sure there are no Protect users or Ghost-types to ruin Hitmonlee's day. Knock Off is a good move to spam and cripple incoming checks and counters, and so is Close Combat if you choose that in the final slot. Don't use Rapid Spin recklessly, only do so against targets Hitmonlee force out, and don't do it when a Ghost-type still lives in the opponent's team.

Team Options
========
Hazards are almost mandatory for Hitmonlee. Accelgor, Qwilfish, and Omastar can set up Spikes and, in the latter's case, Stealth Rock as well. Rhyperior, Cobalion, and Druddigon are all good Stealth Rock setters, and Druddigon can even lure and KO Aromatisse with Gunk Shot. Strong Psychic-types such as Choice Specs Meloetta, Delphox, and Reuniclus can easily take out Poison-types, and are good wallbreakers to pair with Hitmonlee in general. Wallbreakers and sweepers that Hitmonlee can clean up after are also good; Life Orb Druddigon, Swords Dance Cobalion, Swords Dance Virizion, Choice Band Gallade, and Choice Band Sawk are all good at this, especially the Fighting-type Pokemon as they share the same checks and counters with Hitmonlee and can weaken them for it to sweep, and vice versa. Additionally, Pokemon that can take care of Alomomola are good, as Hitmonlee doesn't have the power to muscle through it. Rotom-C, Jolteon, Heliolisk, and Magneton can all do a good job at disposing of Alomomola. Finally, Moltres is a strong special attacker that can dispose of the physical walls that can switch in on Hitmonlee, such as Gligar and Amoonguss.

Other Options
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There aren't really many other options to use on Hitmonlee. It can use a Choice Band set, but the little extra power over Life Orb isn't worth being locked into one move, especially because Hitmonlee can require some prediction with using Knock Off or a coverage move. The Fake Out Normal Gem set might sound appealing, but it is inferior to the Endure set as it's weaker, and wasting a moveslot on Fake Out isn't good. Additionally, Hitmonlee can run some other coverage moves on the Reckless set such as Earthquake, which hits some Poison-type Pokemon harder than its other moves, but the aforementioned Poison-types are rare and generally not worth the moveslot. Blaze Kick can be used to 2HKO Amoonguss, but Hitmonlee generally doesn't have an empty slot for it. Double-Edge is a way to let Hitmonlee hit both Aromatisse and Amoonguss in one, while being Hitmonlee's only way of damaging Gligar significantly but it kills itself very quickly with it.

Checks & Counters
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**Bulky Fighting-type Resists**: Although they do not enjoy Knock Off, physically defensive Aromatisse and Amoonguss can switch in on any move Hitmonlee has and threaten it with Moonblast or Spore and Giga Drain, respectively. Gligar and Golbat are crippled by Knock Off, but even then, they still fully counter Hitmonlee, with only Golbat having to fear Stone Edge.

**Doublade and Spiritomb**: They both prevent Rapid Spin, can take a Knock Off or two, are immune to High Jump Kick, and the former threatens to 2HKO with Shadow Sneak while the latter can burn with Will-O-Wisp.

**Faster Pokemon**: Faster Pokemon that can take a Mach Punch can get rid of Hitmonlee most of the time. Moltres can switch in on any move other than Stone Edge, KO Hitmonlee, and then Roost the damage back up. Yanmega 4x resists Fighting-type moves, doesn't take much damage from Knock Off, and OHKOes with Air Slash. Dugtrio can revenge kill Hitmonlee and trap it.

**Priority**: Fletchinder has priority Acrobatics that can instantly KO Hitmonlee. Sucker Punch from Zoroark 2HKOes. Aqua Jet Sharpedo can prevent Hitmonlee from revenge killing it with Mach Punch.
 
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Earthquake, Blaze Kick, Double Edge, and Bullet Punch is stuff I feel it should be added to OO.
They hit some specific targets harder but are generally really inferior options
 

aVocado

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Give Stone Edge and Sucker Punch slashes on LO. If you took it over from Energ, you should have saw the QC post I made about the set and literally just c/p the sets accordingly. Oo

Anyway, Stone Edge hits just about as many targets as Poison Jab does and lets Hitmonlee break past its usual checks (Golbat, Moltres, etc) w/o much cost, making it a good option. Give it a slash after Poison Jab, though.

Sucker Punch lets Hitmonlee snipe Delphox, Fletchinder, Mega Banette, Meloetta, weakened OTR Reun, Yanmega (after one round of LO recoil), and Mismagius after SR. It hits quite a few notable targets so it should be slashed after Mach Punch. Furthermore, Knock Off + Sucker Punch KOs Doublade after SR damage, which is great in making sure Hitmonlee doesn't take a Shadow Sneak and isn't worn out too quickly to the point where it can't spin as a result.

Sharpedo and Zoroark are important no doubt, but they can just circumnavigate lee's mach punch with priority of their own, especially after lee is weak a bit, so it's not like Sucker Punch is alone on the whole "exploitable" thing.
I'm not entirely convinced for a Stone Edge slash. It only hits two targets, one of which is very commonly seen with offensive sets, and the other is crippled enough by Knock Off. It only hits two targets (non-offensive moltres, golbat) which are a lot less relevant in the current metagame than Aromatisse, which is 2HKO'd by Poison Jab. I feel like Stone Edge is fine where it is, in moves. If there are any other targets that I'm missing out, then do share them.

i'll slash Sucker Punch though, and make sure to write about its pros and cons compared to mach punch.

galbia can you specify Pokemon those moves (bp and eq mostly) hit that Hitmonlee's other moves don't?
 
I'm not entirely convinced for a Stone Edge slash. It only hits two targets, one of which is very commonly seen with offensive sets, and the other is crippled enough by Knock Off. It only hits two targets (non-offensive moltres, golbat) which are a lot less relevant in the current metagame than Aromatisse, which is 2HKO'd by Poison Jab. I feel like Stone Edge is fine where it is, in moves. If there are any other targets that I'm missing out, then do share them.

i'll slash Sucker Punch though, and make sure to write about its pros and cons compared to mach punch.

galbia can you specify Pokemon those moves (bp and eq mostly) hit that Hitmonlee's other moves don't?
Eathquake 2HKOs Doublade after Knock Off and hits some poison types like Qwilfish, Dragalge, and Arbok a lot harder (not that are common or very relevant but that's why OO) while Bullet Punch revenge kills slurpuff is actually total crap sorry ;-;
 

aVocado

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Poison Jab hits like one relevant target, so I'm not seeing the difference here or your point for that matter. Knock Off cripples Golbat, sure, but it doesn't stop it from walling Hitmonlee, which is the entire point towards using Stone Edge. Furthermore, hitting Moltres on switch and not being cockblocked by defensive variants is pretty big and definitely slash worthy. Give Stone Edge a slash. There's no reason why a move that only hits one target as opposed to one that hits two gets a slash and the other doesn't.
It's the relevance of the targets that actually matters; Aromatisse is very relevant and among the few that can switch into an HJK, while Defensive Moltres is obviously a lot less relevant and Golbat, while relevant, is still not as important as Aromatisse. Yes, it loses to both without the respective coverage option, but one is a lot more relevant than the other (two) and that's why Poison Jab is slashed and Stone Edge deserves to be in moves imo.

but i'll slash it.
 
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aVocado

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You're misunderstanding. I'm not asking for Stone Edge to be given the primary slash, just after Poison Jab because I do acknowledge the above, but the purpose of those coverage moves is in fact to break past a certain counter in order to wallbreak more effectively or throw those kinds of Pokemon off if your team is weak to them. I would say that breaking past two Pokemon that otherwise wall you and are used on a good chunk of team to be pretty relevant as opposed to something that only hits one target that can be weakened into HJK range anyway (Knock Off, then switch to a counter and force Aromatisse to take rock damage and then it can't even switch into HJK for instance). I mean, I could dig up more targets that Stone Edge can slaughter such as Yanmega and Fletchinder, both of which can switch in on a Fighting move and/or Knock Off and force Lee out, but you get the idea here.
Yeah I get it, they both hit viable targets and I guess that's reason enough to have them both slashed.

On another note, how does everyone feel about renaming the first set Reckless for aesthetic purposes? I feel like it looks cool and goes well with the 2nd set being named Unburden. :p

edit: Also, I believe this is ready for QC input now :]
 
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Molk

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I'd prolly give a mention of the fake OU normal gem set in OO simply to explain why it usually isn't worth using it over the current reversal set or the reckless set (now if fighting gem was still legal this would be a whole different story, not gonna lie lol).

Don't add Bullet Punch to OO plz, resisted HJK still outdamages it vs defensive fairies and the only time i really think it could come in handy is against a +6 Slurpuff you really need to revenge kill with lee for whatever reason, but even then....

252+ Atk Life Orb Hitmonlee Bullet Punch vs. 4 HP / 0 Def Slurpuff: 135-161 (44.1 - 52.6%) -- 19.9% chance to 2HKO

this can still fail to KO 50% Slurpuff, not to mention 75% puff.

Reckless as a set name sounds fine to me, idt there's any kind of policy against it but i could double check if you want.

Doublade probably deserves a mention in checks and counters, simply because its completely immune to everything that Hitmonlee can do bar Knock Off+Sucker Punch (it can take two Knock Offs from full lol), and can easily OHKO back or do around 50% to a weakened one with Shadow Sneak. Not to mention it blocks Rapid Spin...

add Priority moves to checks and counters, even when fighting a slower team Hitmonlee is so damn vulnerable to priority from anything faster/anything that can take a Mach Punch that it's not even funny, i mean it takes like 50% from Zoroark's Sucker Punch x__x. Priority is also pretty important against the Unburden set, so i believe it deserves a special mention outside of faster Pokemon (fletchinder would go here instead of faster threats).

lastly, i'd like you to test out Choice Scarf for full set material. The Choice Scarf patches up Reckless Hitmonlee's middling speed and changes it from a ridiculously powerful wallbreaker and offensive spinner to a revenge killer that can still hit hard when needed. If any QC members disagree at first, think about how annoying Choice Scarf medicham could be in last gen's RU due to its mighty High Jump Kick, Hitmonlee's kick is almost as strong although its coverage moves suffer from lacking the Pure Power boost.

252+ Atk Reckless Hitmonlee High Jump Kick vs. 252 HP / 252+ Def Alomomola: 220-259 (41.1 - 48.5%) -- guaranteed 3HKO after Leftovers recovery

252+ Atk Pure Power Medicham High Jump Kick vs. 252 HP / 252+ Def Alomomola: 237-279 (44.3 - 52.2%) -- guaranteed 3HKO after Leftovers recovery

heres an importable for what i'm talking about with the Choice Scarf set.


Hitmonlee (M) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- High Jump Kick
- Knock Off
- Stone Edge
- Close Combat

Poison Jab could see use over Stone Edge or Close Combat, but i don't know exactly how much it does to physically defensive Aromatisse and i'm too tired to calc atm to ye lol.

Close Combat is just there as a cleaning move that doesn't have a chance to miss. If the opponent's team isn't particularly bulky/is weakened and you don't want to risk getting screwed over by a HJK miss/Protect, this is what you should be using as your fighting-type STAB. Considering Hitmonlee has p. much all the coverage it needs in 4 moveslots, it can afford to run both imo. Furthermore, Close Combat is a safe move to use to revenge kill things when the opponent has a Ghost-type.
 

aVocado

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Molk yeah don't worry BP isn't going on the analysis anywhere lol. I'll implement the other things and add Spiritomb to c&c, it blocks spin and immune to HJK and can WoW.

I'll test Scarf soof whenever I get to steal a team make a team with it.
 

aVocado

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Added in Scarf after testing with it a bit and consulting user: newbreed. i liked it, it often surprised people but that's not the main reason i added it, it's actually effective at cleaning late game because it really packs a kick with its CC and HJK, and spamming a fast knock off is never bad.

things im unsure of though are mach punch on moves for scarf lee, molk/newbred gave me a team where scarf lee had mach punch for sharpedo, but should I include it in the analysis? i'm also unsure of the teammates section, i think it's too "obvious" but idk.
 

Molk

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I personally wouldn't add Mach Punch in the moves section for scarflee, the Hitmonlee on that particular team needed it because Sharpedo was a major problem otherwise, but most other teams shouldn't really *need* it, and getting locked into Mach Punch can put you in some pretty bad situations. honestly i'd say the same for Rapid Spin too but i'll leave that up to the rest of QC.

As for the teammates section on scarflee: i'd possibly give special mention to something that can take advantage of Alomomola here. Scarflee's HJK might be strong, but its weaker than Life Orb's (obviously) so Alomomola has little trouble taking it, not to mention that because this Hitmonlee can't switch moves Alomomola can freely threaten Protect on a choice locked High Jump Kick to force Hitmonlee out. The fact that an Alomomola user might want/need to protect on scarfed HJK in the first place makes getting this teammate in that much easier. Some good examples of things you could add could include Virizion (enjoys scarflee luring in doublade and wearing it down with repeated Knock Offs) as well as the Electric-types Rotom-C, Heliolisk, Magneton, and Jolteon.

Also i know you mentioned it in the team options for the scarf set, but i think that Reuniclus should be mentioned as a teammate for all sets. It really gives a lot of the Pokemon that trouble Hitmonlee huge issues (amoonguss gligar etc all hate this thing lol). Not to mention Reckless Hitmonlee+OTR Reuniclus is a pretty solid offensive core to work off of. Hitmonlee's High Jump Kick trucks all the bulky Pokemon that Reuniclus might have trouble breaking, giving Reuniclus full opportunity to clean up, especially when Hitmonlee lures in Pokemon it can set up TR on (and Mach Punch helps with some of the darks obv).

do this and you can consider this

QC Approved 1/3
 
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EonX

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Looks solid. Still question Rapid Spin a bit on Scarf Lee, but not worth delaying this imo

QC Approved 3/3
 

aVocado

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Looks solid. Still question Rapid Spin a bit on Scarf Lee, but not worth delaying this imo

QC Approved 3/3
I did mention that it should only be used when theres absolutely no other option, and that its very exploitable.

thanks though, this is ready for GP :]

please don't remove the few kicking puns :[
 

fleurdyleurse

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hi
Overview
########
Hitmonlee has a number of things that make it good. First, its access to High Jump Kick, which can be further boosted by Reckless, means it will hit very hard. The buff to Knock Off also helped Hitmonlee a lot, asince it now has a way of hitting bulky Ghost- and Psychic-type Pokemon, and letallows Hitmonlee to cripple a lot of its switch -ins by removing their item. Its got has access to another great ability in the form of Unburden, which can make Hitmonlee work as a sweeper with doubled sSpeed. Mach Punch and Sucker Punch are two good priority moves that can help Hitmonlee sweep, and they're great for keeping Pokemon likesuch as Sharpedo, Zoroark, Delphox, and Meloetta in check, with the respective priority move. However, Hitmonlee suffers from its somewhat middling Speed stat. BHitmonlee's base 87 Speed means it's still outrun by faster Pokemon likesuch as Moltres, Drapion, and Yanmega. It's also got pitiful HP and Defense, but a surprisingly high Special Defense stat. Furthermore, while they can be crippled by Knock Off, some of Hitmonlee's counters are common and don't fear a kick in the face, and those include Aromatisse, Amoonguss, and Gligar.

Reckless
########
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Mach Punch / Sucker Punch
move 4: Rapid Spin / Poison Jab / Stone Edge
ability: Reckless
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========
High Jump Kick is the kicker in this set, because it's a very strong move that is furhther boosted by Reckless, meaning that it will hurt anything that doesn't resist it very hard, OHKOing things likePokemon such as Druddigon and Escavalier. consider shortening sentence Knock Off, in tandem with High Jump Kick, gives great coverage against Psychic- and Ghost-type Pokemon such as Reuniclus and Doublade, and gives Hitmonlee a way of kicking them around. It also cripples a number of Pokemon likesuch as Gligar, Doublade, and Golbat, removing their precious Eviolite. Mach Punch is a useful priority move that can revenge kill faster Pokemon that otherwise would threaten offensive teams, such as Sharpedo, Zoroark, and weakened Cobalion. On the other hand, Sucker Punch is a stronger priority move that can take down Delphox and hit a few other targets that Hitmonlee otherwise can't touch, such as Yanmega and Fletchinder. Sucker Punch can be easily exploited, thoughwever, and Hitmonlee will miss out on revenge killing Sharpedo and Zoroark. In the 4th slot, the choice depends on the rest of the team. Rapid Spin can be used if the team lacks a way to get rid of hazards, while Poison Jab is Hitmonlee's only way of getting past Fairy-types likesuch as Aromatisse and Whimsicott, 2HKOing the former and OHKOing the latter. Finally, Stone Edge is a move that can be used to hit Hitmonlee's checks and counters such as Yanmega and Ooffensive Moltres on the switch, while KOing Golbat after Knock Off and OHKOing Ddefensive Moltres.

Set Details
========
A classic spread of 252 Attack and Speed is used here, to maximize both Attack and Speed, with the 4 leftover EVs dumped into Defense. The choice of natures comes down to preference. Adamant gives a little kick to Hitmonlee's attacks, allowing it to OHKO Pokemon it otherwise wcouldn't, while Jolly lets it outspeed positive natured base 80 Speed Pokemon such as Gallade, Kabutops, and Braviary, while also outspeeding Timid Rotom-C, and opposing Hitmonlee. Life Orb is used to maximize Hitmonlee's damage output.

Usage Tips
========
Use Rapid Spin whenever it is needed. If the opponent has a Ghost-type Pokemon that can spinblock iter, then some prediction with Knock Off is required. Knock Off itself is a spammable move, so don't hesitate to spam it early on asince it has no drawbacks. Additionally, a lot of Hitmonlee's checks and counters, such as Gligar, Golbat, and Aromatisse, don't like their item knockremoved off. Use Mach Punch to revenge weakened targets such as Sharpedo lacking priority, Zoroark, and Cobalion. Don't use High Jump Kick too much, as some Pokemon might carry Protect and the recoil would backfire. Before using it, make sure that the opponent lacks Protect or a Ghost-type Pokemon. Finally, use High Jump Kick to break down walls.

Team Options
========
Hitmonlee appreciates entry hazards to help it break down walls. For that reason, Qwilfish, Accelgor, and Omastar are good partners to set up Spikes and, in the latter's case, Stealth Rock as well. Rhyperior and Druddigon are good setters of Stealth Rock, and Druddigon can lure and KO Aromatisse, a counter to Hitmonlee counter, with Gunk Shot. Doublade is a good answer for Aromatisse and can check Amoonguss. Grass-types that can counter Alomomola are also appreciated, and; examples of those include Rotom-C and Tangrowth. Steel-types such as Escavalier and, to an extent, Durant can deal with Fairy-types. Offensive Trick Room Reuniclus can deal with Poison-types, and clean up after Hitmonlee has weakened some walls. Assault Vest Slowking is a good offensive pivot to pair with Hitmonlee for its ability to pivot into Moltres, Gligar, and Golbat, all of which are consideredunters to Hitmonlee checks and counters.

In general, Hitmonlee is good to pair up with another Fighting-type Pokemon for its ability to weaken their common checks and counters that they share such as Doublade and Aromatisse, with Knock Off and Poison Jab respectively, then allow its partner to sweep. Vice versaThe same goes for the other Fighting-type, asince it can weaken said counters for Hitmonlee to continue sweeping afterwards. For this reason, pairing it with Fighting-types such as Virizion, Cobalion, Gallade, and Sawk is a good option. And finally, VoltTurn cores can work well with Hitmonle fore to bringing it it in safely. Moltres with U-turn can lure Slowking and allow Hitmonlee to KO it with Knock Off or cripple the incoming switch -in. Swellow and Braviary both lure Registeel and Rhyperior and then U-turn into Hitmonlee for High Jump Kick to KO them.

Unburden
########
name: Unburden
move 1: Endure
move 2: Reversal
move 3: Knock Off
move 4: Mach Punch
ability: Unburden
item: Liechi Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========
Endure is used to get Hitmonlee to 1 HP, therefore maximizing Reversal's pBase Power at 200 and activating Liechi Berry. Reversal is Hitmonlee's strongest STAB move, and which hits a lot of things very hard. Knock Off gives it good coverage along with Reversal to hit things it otherwise can't, such as Slowking, Cofagrigus, Banette, and Jellicent. Mach Punch gives Hitmonlee its own priority to outspeed opposing priority users such as Aqua Jet Sharpedo and Sucker Punch Zoroark and hit them before they're able to hit you, after Unburden's activation. Close Combat is an option to use over Reversal for its guaranteed power instead of having to be at relatively low HP to use Reversal, but it's a lot weaker than a Reversal at 1 HP. Stone Edge can also be used to killKO things such as Moltres and Yanmega.

Set Details
========
Adamant with 252 Attack EVs ginves Hitmonlent gives maximum power, asince with Unburden doubling Hitmonlee's Speed, it wouldn't need to use Jolly. Liechi Berry gives Hitmonlee a kick in power mak, boosting its Attack by +1, and works perfectly combined with Unburden and Endure, allowing it to sweep with +1 Atk and +2 Spe, which lets it outrun the entire metagame.

Usage Tips
========
This is a late-game sweeper, so play with it accordingly. This isn't a wallbreaker, so don't bring it in early-game and; instead, save it for late-game, when things likesuch as Yanmega, Moltres, and potential fast priority users are taken down. Occasionally, Abomasnow and Hippopotas' respective weather conditions can hinder Hitmonlee's sweep, picking it off with their weather's residual damage when it is at 1 HP, so make sure those are taken down before Hitmonlee is sent out. Likewise, make sure that Hitmonlee's checks and counters are weakened. Use Mach Punch when the opponent's Pokemon might carry priority and has low enough HP for it to KO.

Team Options
========
Stealth Rock users and hazard setters, in general, are good to pair up with Hitmonlee. Omastar, Qwilfish, and Accelgor can all set up Spikes and, in Omastar's case, Stealth Rock as well. Druddigon and Rhyperior can reliably set up Stealth Rock, and Druddigon can also lure Aromatisse and KO it with Gunk Shot. Strong wallbreakers are appreciated to weaken walls for Hitmonlee to sweep afterwards. Life Orb Druddigon, Delphox, and Moltres are all good wallbreakers to pair up with Hitmonlee, especially sincbecause the former can lure Aromatisse and the latter two can KO Amoonguss.

In general, Hitmonlee is good to pair ups well with other Fighting-types Pokemon for itsuch ability to continuously Galure Doublade, and Fighting-type Pokemon checksVirizion, and counters and weaken them with Knock Off or the respective move,Cobalion and vice versa, other Fighting-type Pokemon can lure in the same counterhecks and open up an opportunity for Hitmonlee to sweep, and these include Gallade, Virizion, and Cobalioncounters. Additionally, Reuniclus and Psychic-types in general are good teammates tofor Hitmonlee for their ability to easily KO Poison-types. Fletchinder can clean up after Hitmonlee and can easily KOes Yanmega, a solid check to Hitmonlee, with Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: High Jump Kick
move 2: Knock Off
move 3: Stone Edge
move 4: Close Combat / Rapid Spin
ability: Reckless
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========
High Jump Kick still hits ridiculously hard without Life Orb, and is the strongest STAB Hitmonlee has easy access to. Knock Off is a good spammable move that's an annoyance to most Pokemon that switch into Hitmonlee, and; Knock Off also allows Hitmonlee to have a way to hit Psychic- and Ghost-type Pokemon, as well as to revenge kill some targehreats such as Delphox. Stone Edge is useful for picking off non-Speed Boost Yanmega and Moltres, as well as hitting Golbat. In the last slot, Close Combat can be used to haveas a reliable STAB move without High Jump Kick's chance of missing, which makes cleaning up easier. Rapid Spin can be used if no other Pokemon on the team can clear hazards, but it's generally inferior because Hitmonlee can't switch moves and therefore has a hard time getting past spinblockers if you predict wrongly, and being locked into Rapid Spin isn't a good thing ands it can be easily be exploited.

Set Details
========
Choice Scarf is used to boost Hitmonlee's somewhat lacking Speed, turning it into a very strong revenge killer that can outpace Jolteon with an Adamant nature, which is the fastest relevant threat, with an Adamant nature. The choice between Adamant and Jolly comes down to personal preference to whether more power or speed is desired. With Jolly, Hitmonlee can outspeed positive-natured base 80 Speed Choice Scarf users such as Braviary, while Adamant gives Hitmonlee more kicking power.

Usage Tips
========
This particular set is better used late-game, to clean up once the opponent's team has been weakened. That doesn't mean it can't come in early- or mid-game to revenge kill opponents, though,wever, as it can definitely do that. Spamming High Jump Kick spamming isn't preferred, asince the opponent might carry Protect or switch out to a Ghost-type Pokemon, so make sure there isare no Protect users or Ghost-types to ruin Hitmonlee's day. Knock Off is a good move to spam and cripple incoming checks and counters, and so is Close Combat if you choose that in the final slot. Don't use Rapid Spin recklessly, only do so against targets Hitmonlee forces out, and don't do it when a Ghost-type still lives in the opponent's team.

Team Options
========
Hazards are almost mandatory for Hitmonlee. Accelgor, Qwilfish, and Omastar can set up Spikes and, in the latter's case, Stealth Rock as well. Rhyperior, Cobalion, and Druddigon are all good Stealth Rock setters, and the Druddigon can even lure and KO Aromatisse with Gunk Shot. Strong Psychic-types such as Choice Specs Meloetta, Delphox, and Reuniclus can easily take out Poison-types, and are good wallbreakers to pair with Hitmonlee in general. Wallbreakers and sweepers that Hitmonlee can clean up afterwards are also good; Life Orb Druddigon, Swords Dance Cobalion, Swords Dance Virizion, Choice Band Gallade, and Choice Band Sawk are all good at this, especially the Fighting-type Pokemon asince they share the same checks and counters with Hitmonlee and can weaken them for it to sweep, and vice versa. Additionally, Pokemon that can take care of Alomomola are good, asince Hitmonlee doesn't have the power to muscle through it. Rotom-C, Jolteon, Heliolisk, and Magneton can all do a good job at disposing of Alomomola. Finally, Moltres is a strong special attacker that can dispose of the physical walls that can switch in on Hitmonlee, likesuch as Gligar and Amoonguss.

Other Options
########
There aren't really many other options to use on Hitmonlee that aren't covered in the analysis. It can use a Choice Band set, but the little more power over Life Orb isn't worth being locked in on one move, especially sincbecause Hitmonlee can require some prediction with using Knock Off or a coverage move. The Fake Out Normal Gem set might sound appealing, but it is inferior to the Endure set asince it's weaker, and wasting a moveslot on Fake Out isn't good. Additionally, Hitmonlee can run some other coverage moves on the Reckless set such as Earthquake, which hits some Poison-type Pokemon harder than its other moves, but saithe aforementioned Poison-types are rare and generally not worth the moveslot. Blaze Kick can be used to 2HKO Amoonguss, but Hitmonlee generally doesn't have an empty slot for it. Double-Edge is a way to let Hitmonlee hit both Aromatisse and Amoonguss in one, while being Hitmonlee's only way of damaging Gligar but it kills itself very quickly with it.

Checks & Counters
########
**Bulky Fighting-type Resists**: PWhile they do not enjoy Knock Off, physically defensive Aromatisse and Amoonguss, while not liking Knock Off, can switch in on any move Hitmonlee has and threaten it with Moonblast or Spore and Giga Drain, respectively. Gligar and Golbat are crippled by Knock Off, but even then, they still fully counter Hitmonlee, with only Golbat having to fear Stone Edge.

**Doublade and Spiritomb**: They both prevent Rapid Spin, can take a Knock Off or two, are immune to High Jump Kick, and the former threatens to 2HKO with Shadow Sneak while the latter can burn with Will-O-Wisp.

**Faster Pokemon**: Faster Pokemon that can take a Mach Punch can often times get rid of Hitmonlee most of the time. Moltres can switch in on any move other than Stone Edge, KO Hitmonlee, and then be able to Roost the damage back up. Yanmega x4x resists Fighting-type moves, doesn't take much damage from Knock Off, and OHKOes with Air Slash. Dugtrio can revenge kill Hitmonlee and trap it.

**Priority**: Fletchinder has priority Acrobatics that can instantly KO Hitmonlee. Sucker Punch from Zoroark 2HKOes. Aqua Jet Sharpedo can prevent Hitmonlee from revenge killing it with Mach Punch.

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Lord Alphose

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Overview
########

Hitmonlee has a number of assethings that make it good. First, its access to High Jump Kick, which can be further boosted by Reckless, means it will hit very hard. The buff to Knock Off also helped Hitmonlee a lot, as it now has a way of hitting bulky Ghost- and Psychic-type Pokemon and allows Hitmonlee to cripple a lot of its switch -insRemove space by removing their item. It has access to another great ability in the form of Unburden, which can make Hitmonlee work as a sweeper with doubled Speed. Mach Punch and Sucker Punch are two good priority moves that can help Hitmonlee sweep, and they're great for keeping Pokemon such as Sharpedo, Zoroark, Delphox, and Meloetta in check, with the respective priority move. However, Hitmonlee suffers from its somewhat middling Speed stat. Hitmonlee's base 87 Speed,(AC) meansing it's still outrun by faster Pokemon such as Moltres, Drapion, and Yanmega. It's also got pitiful HP and Defense, but a surprisingly high Special Defense stat. Furthermore, whileas they can be crippled by Knock Off, some of Hitmonlee's counters, such as Aromatisse, Amoongussm and Gligar, are common and don't fear a kick in the face, and those include Aromatisse, Amoonguss, and Gligar.

Reckless
########
name: Reckless
move 1: High Jump Kick
move 2: Knock Off
move 3: Mach Punch / Sucker Punch
move 4: Rapid Spin / Poison Jab / Stone Edge
ability: Reckless
item: Life Orb
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========
High Jump Kick is the kickerlol in this set,(RC) because it's a very strong move that is further boosted by Reckless, meaning that it will hurt anything that doesn't resist it very hard, OHKOing Pokemon such as Druddigon and Escavalier. Knock Off, in tandem with High Jump Kick, gives great coverage against Psychic- and Ghost-type Pokemon such as Reuniclus and Doublade. It also cripples a number of Pokemon such as Gligar, Doublade, and Golbat, removing their precious Eviolite. Mach Punch is a useful priority move that can revenge kill faster Pokemon that otherwise would threaten offensive teams, such as Sharpedo, Zoroark, and weakened Cobalion. On the other hand, Sucker Punch is a stronger priority move that can take down Delphox and hit a few other targets that Hitmonlee otherwise can't touch, such as Yanmega and Fletchinder. Sucker Punch can be easily exploited, however, and Hitmonlee will miss out on revenge killing Sharpedo and Zoroark. In the 4th slot, the choice depends on the rest of the team. Rapid Spin can be used if the team lacks a way to get rid of entry hazards, whilebut Poison Jab is Hitmonlee's only way of getting past Fairy-types such as Aromatisse and Whimsicott, 2HKOing the former and OHKOing the latter. Finally, Stone Edge is a move that can be used to hit Hitmonlee's checks and counters such as Yanmega and offensive Moltres on the switch, whileand KOing Golbat after Knock Off and OHKOing defensive Moltres.

Set Details
========
A spread of 252 Attack and Speed is used here to maximize both Attack and Speed, with the 4 leftover EVs dumped into Defense. The choice of nature comes down to preference. Adamant gives a little kick to Hitmonlee's attacks, allowing it to OHKO Pokemon it otherwise couldn't, whilebut Jolly lets it outspeed positive natured base 80 Speed Pokemon such as Gallade, Kabutops, and Braviary, whileand also outspeeding Timid Rotom-C and opposing Hitmonlee. Life Orb is used to maximize Hitmonlee's damage output.

Usage Tips
========
Use Rapid Spin whenever it is needed. If the opponent has a Ghost-typinblocker, then some prediction with Knock Off is required. Knock Off itself is a spammable move, so don't hesitate to spam it early on as it has no drawbacks. Additionally, a lot of Hitmonlee's checks and counters, such as Gligar, Golbat, and Aromatisse, don't like having their item removed. Use Mach Punch to revenge weakened targets such as Sharpedo lacking priority, Zoroark, and Cobalion. Don't use High Jump Kick too much, as some Pokemon might carry Protect and the recoil would backfire. Before using it, make sure that the opponent lacks Protect or a Ghost-type Pokemon. Finally, use High Jump Kick to break down walls.

Team Options
========
Hitmonlee appreciates entry hazards to help it break down walls. For that reason, Qwilfish, Accelgor, and Omastar are good partners to set up Spikes and, in the latter's case, Stealth Rock. Rhyperior and Druddigon are good setters of Stealth Rock, and Druddigon can lure and KO Aromatisse, a counter to Hitmonlee, with Gunk Shot. Doublade is a good answer for Aromatisse and can check Amoonguss. Grass-types that can counter Alomomola are also appreciated; examples of those include Rotom-C and Tangrowth. Steel-types such as Escavalier and, to an extent, Durant can deal with Fairy-types. Offensive Trick Room Reuniclus can deal with Poison-types and clean up after Hitmonlee has weakened some walls. Assault Vest Slowking is a good offensive pivot to pair with Hitmonlee for its ability to pivotswitch into Moltres, Gligar, and Golbat, which are counters to Hitmonlee.

In general, Hitmonlee is good to pair up with another Fighting-type Pokemon for its ability to weaken their common checks and counters such as Doublade and Aromatisse, with Knock Off and Poison Jab,(AC) respectively, then allow its partner to sweep. The same goes for the other Fighting-type, as it can weaken said counters for Hitmonlee to continue sweeping afterwards. For this reason, pairing it with Fighting-types such as Virizion, Cobalion, Gallade, and Sawk is a good option. And finally, VoltTurn cores can work well with Hitmonlee to bring it in safely. Moltres with U-turn can lure Slowking and allow Hitmonlee to KO it with Knock Off or cripple the incoming switch-in Remove space. Swellow and Braviary both lure Registeel and Rhyperior and then U-turn into Hitmonlee for High Jump Kick to KO them.

Unburden
########
name: Unburden
move 1: Endure
move 2: Reversal
move 3: Knock Off
move 4: Mach Punch
ability: Unburden
item: Liechi Berry
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant

Moves
========
Endure is used to get Hitmonlee to 1 HP, maximizing Reversal's Base Power and activating Liechi Berry. Reversal is Hitmonlee's strongest STAB move which hits a lot of thingsPokemon very hard. Knock Off gives it good coverage along with Reversal to hit things it otherwise can't, such as Slowking, Cofagrigus, Banette, and Jellicent. Mach Punch gives Hitmonlee its own priority to outspeed opposing priority users such as Aqua Jet Sharpedo and Sucker Punch Zoroark and hit them before they're able to hit you, after Unburden's activation. Close Combat is an option to use over Reversal for its guaranteed power instead of having to be at relatively low HP to use Reversal, but it's a lot weaker than a Reversal at 1 HP. Stone Edge can also be used to KOAdd space thingcounters such as Moltres and Yanmega.

Set Details
========
Adamant with 252 Attack EVs gives Hitmonlee maximum power, as with Unburden doubling Hitmonlee's Speed, it wouldn't need to use Jolly. Liechi Berry gives Hitmonlee a kick in power, boosting its Attack by +1, and works perfectly combined with Unburden and Endure, allowing it to sweep with +1 Atk and +2 Spe, which lets it outrun the entire metagametier.

Usage Tips
========
This is a late-game sweeper, so play with it accordingly. This isn't a wallbreaker, so don't bring it in early-game; instead, save it for late-game, when thingsPokemon such as Yanmega, Moltres, and potentially fast priority users are taken down. Occasionally, Abomasnow and Hippopotas' respective weather conditions can hinder Hitmonlee's sweep, picking it off with their weather's residual damage when it is at 1 HP, so make sure those are taken down before Hitmonlee is sent out. Likewise, make sure that Hitmonlee's checks and counters are weakened. Use Mach Punch when the opponent's Pokemon might carry priority and has low enough HP for it to KO.

Team Options
========
Stealth Rock users and hazard setters,(RC) in general,(RC) are good to pair up with Hitmonlee. Omastar, Qwilfish, and Accelgor can all set up Spikes and, in Omastar's case, Stealth Rock as well. Druddigon and Rhyperior can reliably set up Stealth Rock, and Druddigon can also lure Aromatisse and KO it with Gunk Shot. Strong wallbreakers are appreciated to weaken walls for Hitmonlee to sweep afterwards. Life Orb Druddigon, Delphox, and Moltres are all good wallbreakers to pair up with Hitmonlee, especially because the former can lure Aromatisse and the latter two can KO Amoonguss.

In general, Hitmonlee pairs well with Fighting-types such as Gallade, Virizion, and Cobalion as they lure in the same checks and counters. Additionally, Reuniclus and Psychic-types in general are good teammates for Hitmonlee for their ability to easily KO Poison-types. Fletchinder can clean up after Hitmonlee and easily KOes Yanmega, a solid check to Hitmonlee, with Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: High Jump Kick
move 2: Knock Off
move 3: Stone Edge
move 4: Close Combat / Rapid Spin
ability: Reckless
item: Choice Scarf
evs: 252 Atk / 4 Def / 252 Spe
nature: Adamant / Jolly

Moves
========
High Jump Kick still hits ridiculously hard without Life Orb, and is the strongest STAB Hitmonlee has access to. Knock Off is a good spammable move that's an annoyance to most Pokemon that switch into Hitmonlee; Knock Off also allows Hitmonlee to have a way to hit Psychic- and Ghost-type Pokemon, as well as to revenge kill some threats such as Delphox. Stone Edge is useful for picking off non-Speed Boost Yanmega and Moltres, as well as hitting Golbat. In the last slot, Close Combat can be used as a reliable STAB move without High Jump Kick's chance of missing, which makes cleaning up easier. Rapid Spin can be used if no other Pokemon on the team can clear hazards, but it's generally inferior because Hitmonlee can't switch moves and therefore has a hard time getting past spinblockers if you predict wrongpoorlyNot entirely necessary, the word wrongly just sounds gross, and being locked into Rapid Spin isn't a good thing as it can be easily exploited.

Set Details
========
Choice Scarf is used to boost Hitmonlee's somewhat lacking Speed, turning it into a very strong revenge killer that can outpace Jolteon, which is the fastest relevant threat, with an Adamant nature. The choice between Adamant and Jolly comes down to personal preference to whether more power or sSpeed is desired. With Jolly, Hitmonlee can outspeed positive- natured base 80 Speed Choice Scarf users such as Braviary, whilebut Adamant gives Hitmonlee more power.

Usage Tips
========
This particular set is better used late-game to clean up once the opponent's team has been weakened. That doesn't mean it can't come in early- or mid-game to revenge kill opponents, however, as it can definitely do that. Spamming High Jump Kick isn't preferred, as the opponent might carry Protect or switch out to a Ghost-type Pokemon, so make sure there are no Protect users or Ghost-types to ruin Hitmonlee's day. Knock Off is a good move to spam and cripple incoming checks and counters, and so is Close Combat if you choose that in the final slot. Don't use Rapid Spin recklessly, only do so against targets Hitmonlee force out, and don't do it when a Ghost-type still lives in the opponent's team.

Team Options
========
Hazards are almost mandatory for Hitmonlee. Accelgor, Qwilfish, and Omastar can set up Spikes and, in the latter's case, Stealth Rock as well. Rhyperior, Cobalion, and Druddigon are all good Stealth Rock setters, and Druddigon can even lure and KO Aromatisse with Gunk Shot. Strong Psychic-types such as Choice Specs Meloetta, Delphox, and Reuniclus can easily take out Poison-types, and are good wallbreakers to pair with Hitmonlee in general. Wallbreakers and sweepers that Hitmonlee can clean up after are also good; Life Orb Druddigon, Swords Dance Cobalion, Swords Dance Virizion, Choice Band Gallade, and Choice Band Sawk are all good at this, especially the Fighting-type Pokemon as they share the same checks and counters with Hitmonlee and can weaken them for it to sweep, and vice versa. Additionally, Pokemon that can take care of Alomomola are good, as Hitmonlee doesn't have the power to muscle through it. Rotom-C, Jolteon, Heliolisk, and Magneton can all do a good job at disposing of Alomomola. Finally, Moltres is a strong special attacker that can dispose of the physical walls that can switch in on Hitmonlee, such as Gligar and Amoonguss.

Other Options
########
There aren't really many other options to use on Hitmonlee that aren't covered in the analysis. It can use a Choice Band set, but the little moreextra power over Life Orb isn't worth being locked in onto one move, especially because Hitmonlee can require some prediction with using Knock Off or a coverage move. The Fake Out Normal Gem set might sound appealing, but it is inferior to the Endure set as it's weaker, and wasting a moveslot on Fake Out isn't good. Additionally, Hitmonlee can run some other coverage moves on the Reckless set such as Earthquake, which hits some Poison-type Pokemon harder than its other moves, but the aforementioned Poison-types are rare and generally not worth the moveslot. Blaze Kick can be used to 2HKO Amoonguss, but Hitmonlee generally doesn't have an empty slot for it. Double-Edge is a way to let Hitmonlee hit both Aromatisse and Amoonguss in one, while being Hitmonlee's only way of damaging Gligar significantly but it kills itself very quickly with it.

Checks & Counters
########
**Bulky Fighting-type Resists**: WhileAlthough they do not enjoy Knock Off, physically defensive Aromatisse and Amoonguss can switch in on any move Hitmonlee has and threaten it with Moonblast or Spore and Giga Drain, respectively. Gligar and Golbat are crippled by Knock Off, but even then, they still fully counter Hitmonlee, with only Golbat having to fear Stone Edge.

**Doublade and Spiritomb**: They both prevent Rapid Spin, can take a Knock Off or two, are immune to High Jump Kick, and the former threatens to 2HKO with Shadow Sneak while the latter can burn with Will-O-Wisp.

**Faster Pokemon**: Faster Pokemon that can take a Mach Punch can get rid of Hitmonlee most of the time. Moltres can switch in on any move other than Stone Edge, KO Hitmonlee, and then Roost the damage back up. Yanmega 4x resists Fighting-type moves, doesn't take much damage from Knock Off, and OHKOes with Air Slash. Dugtrio can revenge kill Hitmonlee and trap it.

**Priority**: Fletchinder has priority Acrobatics that can instantly KO Hitmonlee. Sucker Punch from Zoroark 2HKOes. Aqua Jet Sharpedo can prevent Hitmonlee from revenge killing it with Mach Punch.

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