Stealth Rock Set Up (Physical)
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name: Stealth Rock
move 1: Stealth Rock
move 2: Close Combat
move 3: Mach Punch
move 4: Fire Punch
ability: Iron Fist
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
Moves
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Other Options
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name: Stealth Rock Special
move 1: Stealth Rock
move 2: Overheat
move 3: Vacuum Wave
move 4: Flamethrower
ability: Blaze
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
Checks and Counters
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name: Stealth Rock
move 1: Stealth Rock
move 2: Close Combat
move 3: Mach Punch
move 4: Fire Punch
ability: Iron Fist
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
Moves
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- Switch in hazards (Toxic Spikes, Spikes, Stealth Rocks, Sticky Web) aren't very common in doubles, so not many Pokemon run Defog, or Rapid Spin. Stealth Rock provides some damage that can break Focus Sashes on Pokemon, and can deal a considerable amount of damage at times.
- Close Combat is a 120 Base Power move that has 100% accuracy. This move completely destroys some Pokemon.
- Mach Punch after setting up Stealth Rocks is great, using Mach Punch isn't a bad idea, especially if you are staring down a water type that is fast than you. Plus, Mach Punch is a priority move.
- Fire Punch is a good STAB move that you can use if Infernape stays alive.
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- With Iron Fist 2 of the 4 moves are boosted by x1.2.
- Do not underestimate Mach Punch with STAB (+50%) and Iron Fist (x1.2), after these additions Mach Punch has a decent base power of 72. Not to mention that it is also a priority move.
- The Focus Sash helps keep Infernape alive from the common ground type attack, and the water type attack.
- Max evs are spread to Attack and Speed. Attack because in the case that Infernape has 1HP left, a Mach Punch can do MAX damage. Also, IF Infernape does survive and is able to Close Combat, the damage would be ridiculously high. Speed evs because Infernape needs speed. Without Speed a Mach Punch would be needed instead of a Close Combat.
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- Set Stealth Rocks up. Although it may not seem like much, the little chip damage that Stealth Rocks do, may decide if you win or lose the game. Setting up hazards would normally be the priority.
- After seeing your opponent's team and starting Pokemon, sometimes it may be alright to go for the Close Combat to quickly knock out one of your opponent's crucial Pokemon
- Can work as a fodder as well. After setting up rocks, and you know that Infernape is going to die before being able to Mach Punch, withdraw him and use him as fodder later in the game.
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- Infernape can work well with Pokemon that can learn Follow me or Rage Powder. This is because while Infernape is setting up Stealth Rocks, Infernape doesn't have to take damage because of Follow Me. After this, Infernape can even use Close Combat to knock out a few Pokemon.
Other Options
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- Infernape also has a Special Attack side to it. With basically the same attacks, but just special attacks instead.
- Infernape still has STAB.
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name: Stealth Rock Special
move 1: Stealth Rock
move 2: Overheat
move 3: Vacuum Wave
move 4: Flamethrower
ability: Blaze
item: Focus Sash
evs: 252 Atk / 4 SpD / 252 Spe
nature: Jolly
Checks and Counters
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- Infernape checks Bug, Fire, and Flying types. Stealth Rocks would do 25%-50% damage to those types of Pokemon when they switch in
- Infernape checks physical walls as well.
- Infernape gets easily countered by Rapid Spinners, and Defogers.
- Infernape gets countered by Magic Bounce.
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