Conkeldurr

Audiosurfer

I'd rather be sleeping
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rename the 2nd set, can't call it LO Attacker and then slash a different item. also, mention flame orb in OO and remove the mentions of flame orb you have in the description for the first set. otherwise looks good.
QC 1/2
 

Martin

A monoid in the category of endofunctors
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I'd say that the second set should just be all out attacker with a trick room set in set comments. AV and LO Conk work outside of TR and effectively saying that they need to be in TR is a little quick thinking (wow. bad puns). It would be Adamant with no IVs section for this layout.

Other than that, I think that this is probably ready for GP. Tagging R Inanimate Pwnemon Audiosurfer lucariojr TheMantyke to save Pokemasta77 the trouble.
 

Ununhexium

I closed my eyes and I slipped away...
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Overview
########

The transition for this generation was one not too kind for our friend,(RC) Conkeldurr. With the addition of Fairy-types, Conkeldurr now has another obstacle that it has to overcome. If that wasn't enough, Conkeldurr is not allowed to have the elemental punches due to this seasons ruleset. And if all the of Conkeldurr species what hadn't been cowering in fear already, they now are with the new bird Pokemon, Talonflame. Despite this, Conkeldurr did gain a nice item in Assault Vest, an item helping to remedy Conkeldurr's mediocre at best Special Defense. Conkeldurr does still haves many strong points that make it a fearsome sweeper. Base 140 Attack is nothing to overlook,(AC) and when paired with 105 / 95 / 65 bulk, priority in Mach Punch, two great abilities suiting Conkeldurr's movepool, and sustain a recovery move in Drain Punch, Conkeldurr will get the job done. When all is taken into account, Conkeldurr just needs to be more careful, but if an offensive powerhouse is what you need, Conkeldurr is the right choice.

Standard
########
name: Standard
move 1: Mach Punch
move 2: Drain Punch
move 3: Rock Slide
move 4: Detect / Wide Guard
ability: Guts
item: Leftovers / Persim Berry
evs: 252 HP / 252 Atk / 4 SpDef
nature: Adamant

Moves
========

This set is now the standard for non-Trick Room Conkeldurr. The moveset is almost identical from last season, except Rock Slide is used for coverage instead of Ice Punch. This may have ended up being a good thing though, as Conkeldurr can now take out Mega Charizard Y and Talonflame, if the initial hit is survived. Mach Punch is still used as a strong priority move, especially when getting STAB. Drain Punch is another strong move that also gets STAB,(AC) and the healing is especially helpful. Detect is a standard move in VGC and can be used to stall a turn out, a standard move in VGC. If you do not wish to go for Detect, you may also opt for Wide Guard in order to block the ever so common spread moves.

Set Details
========

Conkeldurr has two options for the item slot this season. A Persim Berry will deal with any Swagger users that may be running amok, while Leftovers is a solid item for recovery each turn. The chosen ability is Guts and Guts as it is extremely helpful this season. Will-O-Wisp now has a higher accuracy and this will be abused. Therefore, it will make opponents think twice before using it on Conkeldurr,(AC) and if they do, Conkeldurr will take full advantage of it. This EV spread is used to maximize damage output while increasing overall bulk. Therefore, full investment in Attack and HP is chosen, with the last 4 points going into Special Defense. Lastly, Adamant is the nature of choice to increase Attack without hindering Conkeldurr's already low Speed.

Usage Tips
========

Conkeldurr is relatively straight forward in how it is to be played. Firstly, make sure counters are out of the way, especially Talonflame. After that, Conkeldurr should be free to go in and thanks to its bulk and sustain sustenance in Drain Punch, it will last a while. With Mach Punch, Conkeldurr is able to clean up or even completely take out Pokemon before they get the chance to attack. At this point, the only thing to really be wary for is Conkeldurr being double targeted.

Team Options
========

This standard set has a few team options that stand out. Firstly, Scizor is a fantastic teammate for Conkeldurr because when two immensely strong priority moves are put together, the rate at which damage is coming out will be high. Another good teammate for Conkeldurr is Bisharp as Conkeldurr has a way to deal with burns, it doesn't have a way to deal with Intimidate. In addition to that, Bisharp has a nice STAB priority move in Sucker Punch. Lastly, Conkeldurr benefits from Rage Powder support given by Amoonguss. One Rage Powder can give Conkeldurr the chance to take out Talonflame without getting scratched.

Trick Room Attacker
########
name: Trick Room Attacker
move 1: Mach Punch
move 2: Hammer Arm / Drain Punch
move 3: Rock Slide
move 4: Poison Jab / Detect
ability: Iron Fist
item: Life Orb / Assault Vest
evs: 252 HP / 252 Atk / 4 SpDef
ivs: 0 Spd
nature: Brave

Moves
========

This set is different from the last as it is based on Conkeldurr's extremely low Speed. Mach Punch is still needed as STAB priority is nothing to overlook. This time, Drain Punch is an option,(AC) but Hammer Arm fits better in a Trick Room set because it has a higher Base Power, is still boosted by Iron Fist, and lowers Speed even more. Drain Punch is still a good choice because what it has recovery, something that Hammer Arm doesn't is recovery. Rock Slide is still used for coverage against Pokemon like Mega Charizard Y and other Flying-types. The last slot has two quite viable options. Poison Jab can help take care of the introduced Fairy-types,(AC) while Detect is still a good move to stall turns out, good when Trick Room needs to be set up.

Set Details
========

Once again, two items are great choices for this set. Life Orb is all about damage output while Assault Vest can add survivability on the specially defensive side. Iron Fist is the chosen ability in order to boost Mach Punch as well as Drain Punch. This does make burns more of a worry, however. The EV spread is the same as before as Conkeldurr still wants maximized Attack and the added bulk helps Conkeldurr last longer. A Brave nature boosts Attack while lowering Speed since this is a Trick Room set,(AC) and 0 IVs in Speed will make sure Speed is as low as possible.

Usage Tips
========

Conkeldurr is still a great revenge killer thanks to Mach Punch,(AC) so make sure to take advantage of that. Now that the tables turn and its low Speed makes it move first, Conkeldurr becomes a better sweeper so make sure that when Trick Room is up, keep on attacking. Also, the turn you set up Trick Room, you would want to make sure Conkeldurr uses Detect or Payback, if you choose to run it. Although this should be obvious, still make sure that Conkeldurr's counters are out of the way before bringing it oin.

Team Options
========

Now that Trick Room is a huge part of this set, Conkeldurr's list of team options increases. Slowking is great as it can take care of Talonflame and it brings Trick Room with it. Next, Escavalier is another good Trick Room sweeper if you need one. Bisharp is still good as it can keep Psychic-types at bay and still has a STAB priority move. Amoonguss still brings Rage Powder support and also benefits from the effects of Trick Room. Lastly, Aromatisse is a tanky Fairy-type that brings Trick Room and can support with Heal Pulse.

Other Options
########

A Coba Berry can be used to make Conkeldurr survive a Banded Choice Band Talonflame's Brave Bird at full health,(AC) but due to double targeting, this is not a popular choice. Brick Break can be used as it gains the STAB boost and breaks Reflect / and Light Screen,(AC) but generally isn't used due to having a lower Base Power than the other choices. Earthquake can be used as a spread move to take care of Pokemon like Aegislash,(AC) but due to Conkeldurrs high Attack, the damage to its teammate would be quite high. A Black Belt can be used to boost Fighting-type moves without the drawback of losing health. Payback can be used as Conkeldurr is extremely likely to move last but the other moves are generally more important.

Checks & Counters
########

**Talonflame**: Talonflame OHKOs Conkeldurr with Brave Bird unless the held item is a Coba Berry, something not likely.
add space
**Intimidate**: As with most physical attackers, the drop in Attack that Intimidate carries can be the difference between a OHKO or 2HKO
add space
**Gardevoir**: Gardevoir does not fear anything that Conkeldurr can throw at it and it can OHKO back with either a Fairy-type STAB or Psychic-type STAB.
add space
**Aegislash**: The only real worry is that Conkeldurr has Payback, but this can be easily avoided with King's Shield. Although this is less likely, Aegislash may have to be wary of Earthquake but since this is not common, Aegislash walls Conkeldurr.
 
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Overview
########

The transition for this generation was one not too kind for our friend,(RC) Conkeldurr. With the addition of Fairy-types, Conkeldurr now has another obstacle that it has to overcome. If that wasn't enough, Conkeldurr is not allowed to have the elemental punches due to this seasons ruleset. And if all the of Conkeldurr species what hadn't been cowering in fear already, they now are with the new bird Pokemon, Talonflame. Despite this, Conkeldurr did gain a nice item in Assault Vest, an item helping to remedy Conkeldurr's mediocre at best Special Defense. Conkeldurr does still haves many strong points that make it a fearsome sweeper. Base 140 Attack is nothing to overlook,(AC) and when paired with 105 / 95 / 65 bulk, priority in Mach Punch, two great abilities suiting Conkeldurr's movepool, and sustain a recovery move in Drain Punch, Conkeldurr will get the job done. When all is taken into account, Conkeldurr just needs to be more careful, but if an offensive powerhouse is what you need, Conkeldurr is the right choice.

Standard
########
name: Standard
move 1: Mach Punch
move 2: Drain Punch
move 3: Rock Slide
move 4: Detect / Wide Guard
ability: Guts
item: Leftovers / Persim Berry
evs: 252 HP / 252 Atk / 4 SpDef
nature: Adamant

Moves
========

This set is now the standard for non-Trick Room Conkeldurr. The moveset is almost identical from last season, except Rock Slide is used for coverage instead of Ice Punch. This may have ended up being a good thing though, as Conkeldurr can now take out Mega Charizard Y and Talonflame, if the initial hit is survived. Mach Punch is still used as a strong priority move, especially when getting STAB. Drain Punch is another strong move that also gets STAB,(AC) and the healing is especially helpful. Detect is a standard move in VGC and can be used to stall a turn out, a standard move in VGC. If you do not wish to go for Detect, you may also opt for Wide Guard in order to block the ever so common spread moves.

Set Details
========

Conkeldurr has two options for the item slot this season. A Persim Berry will deal with any Swagger users that may be running amok, while Leftovers is a solid item for recovery each turn. The chosen ability is Guts and Guts as it is extremely helpful this season. Will-O-Wisp now has a higher accuracy and this will be abused. Therefore, it will make opponents think twice before using it on Conkeldurr,(AC) and if they do, Conkeldurr will take full advantage of it. This EV spread is used to maximize damage output while increasing overall bulk. Therefore, full investment in Attack and HP is chosen, with the last 4 points going into Special Defense. Lastly, Adamant is the nature of choice to increase Attack without hindering Conkeldurr's already low Speed.

Usage Tips
========

Conkeldurr is relatively straight forward in how it is to be played. Firstly, make sure counters are out of the way, especially Talonflame. After that, Conkeldurr should be free to go in and thanks to its bulk and sustain sustenance in Drain Punch, it will last a while. With Mach Punch, Conkeldurr is able to clean up or even completely take out Pokemon before they get the chance to attack. At this point, the only thing to really be wary for is Conkeldurr being double targeted.

Team Options
========

This standard set has a few team options that stand out. Firstly, Scizor is a fantastic teammate for Conkeldurr because when two immensely strong priority moves are put together, the rate at which damage is coming out will be high. Another good teammate for Conkeldurr is Bisharp as Conkeldurr has a way to deal with burns, it doesn't have a way to deal with Intimidate. In addition to that, Bisharp has a nice STAB priority move in Sucker Punch. Lastly, Conkeldurr benefits from Rage Powder support given by Amoonguss. One Rage Powder can give Conkeldurr the chance to take out Talonflame without getting scratched.

Trick Room Attacker
########
name: Trick Room Attacker
move 1: Mach Punch
move 2: Hammer Arm / Drain Punch
move 3: Rock Slide
move 4: Poison Jab / Detect
ability: Iron Fist
item: Life Orb / Assault Vest
evs: 252 HP / 252 Atk / 4 SpDef
ivs: 0 Spd
nature: Brave

Moves
========

This set is different from the last as it is based on Conkeldurr's extremely low Speed. Mach Punch is still needed as STAB priority is nothing to overlook. This time, Drain Punch is an option,(AC) but Hammer Arm fits better in a Trick Room set because it has a higher Base Power, is still boosted by Iron Fist, and lowers Speed even more. Drain Punch is still a good choice because what it has recovery, something that Hammer Arm doesn't is recovery. Rock Slide is still used for coverage against Pokemon like Mega Charizard Y and other Flying-types. The last slot has two quite viable options. Poison Jab can help take care of the introduced Fairy-types,(AC) while Detect is still a good move to stall turns out, good when Trick Room needs to be set up.

Set Details
========

Once again, two items are great choices for this set. Life Orb is all about damage output while Assault Vest can add survivability on the specially defensive side. Iron Fist is the chosen ability in order to boost Mach Punch as well as Drain Punch. This does make burns more of a worry, however. The EV spread is the same as before as Conkeldurr still wants maximized Attack and the added bulk helps Conkeldurr last longer. A Brave nature boosts Attack while lowering Speed since this is a Trick Room set,(AC) and 0 IVs in Speed will make sure Speed is as low as possible.

Usage Tips
========

Conkeldurr is still a great revenge killer thanks to Mach Punch,(AC) so make sure to take advantage of that. Now that the tables turn and its low Speed makes it move first, Conkeldurr becomes a better sweeper so make sure that when Trick Room is up, keep on attacking. Also, the turn you set up Trick Room, you would want to make sure Conkeldurr uses Detect or Payback, if you choose to run it. Although this should be obvious, still make sure that Conkeldurr's counters are out of the way before bringing it oin.

Team Options
========

Now that Trick Room is a huge part of this set, Conkeldurr's list of team options increases. Slowking is great as it can take care of Talonflame and it brings Trick Room with it. Next, Escavalier is another good Trick Room sweeper if you need one. Bisharp is still good as it can keep Psychic-types at bay and still has a STAB priority move. Amoonguss still brings Rage Powder support and also benefits from the effects of Trick Room. Lastly, Aromatisse is a tanky Fairy-type that brings Trick Room and can support with Heal Pulse.

Other Options
########

A Coba Berry can be used to make Conkeldurr survive a Banded Choice Band Talonflame's Brave Bird at full health,(AC) but due to double targeting, this is not a popular choice. Brick Break can be used as it gains the STAB boost and breaks Reflect / and Light Screen,(AC) but generally isn't used due to having a lower Base Power than the other choices. Earthquake can be used as a spread move to take care of Pokemon like Aegislash,(AC) but due to Conkeldurrs high Attack, the damage to its teammate would be quite high. A Black Belt can be used to boost Fighting-type moves without the drawback of losing health. Payback can be used as Conkeldurr is extremely likely to move last but the other moves are generally more important.

Checks & Counters
########

**Talonflame**: Talonflame OHKOs Conkeldurr with Brave Bird unless the held item is a Coba Berry, something not likely.
add space
**Intimidate**: As with most physical attackers, the drop in Attack that Intimidate carries can be the difference between a OHKO or 2HKO
add space
**Gardevoir**: Gardevoir does not fear anything that Conkeldurr can throw at it and it can OHKO back with either a Fairy-type STAB or Psychic-type STAB.
add space
**Aegislash**: The only real worry is that Conkeldurr has Payback, but this can be easily avoided with King's Shield. Although this is less likely, Aegislash may have to be wary of Earthquake but since this is not common, Aegislash walls Conkeldurr.
Thank you!
 

Lord Alphose

All these squares make a circle
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Overview
########

The transition forto this generation was one not too kind for our friend, Conkeldurr. With the addition of Fairy-types, Conkeldurr now has another obstacle that it has to overcome. If that wasn't enough, Conkeldurr is not allowed to have the elemental punches due to this season's rule set. And if all the of Conkeldurr species hadn't been cowering in fear already, they now are with the new birdFlying-type Pokemon, Talonflame. Despite this, Conkeldurr did gain a nice item in Assault Vest, an item helping to remedy Conkeldurr's mediocre at best Special Defense. Conkeldurr doesalso still have many strong points that make it a fearsome sweeper. Base 140 Attack is nothing to overlook and when paired with 105 / 95 / 65 bulk, priority in Mach Punch, two great abilities suiting Conkeldurr's movepool, and sustain in Drain Punch, Conkeldurr will get the job done. When all is taken into account, Conkeldurr just needs to be more careful, but ifis an offensive powerhouse is what you need, Conkeldurr is the right choice.

Standard
########
name: Standard
move 1: Mach Punch
move 2: Drain Punch
move 3: Rock Slide
move 4: Detect(Yeah, why are you using Detect and not Protect. Protect has more PP, which could acutally and easily come into play.) / Wide Guard
ability: Guts
item: Leftovers / Persim Berry
evs: 252 HP / 252 Atk / 4 SpDef(Be sure to get this change.)
nature: Adamant

Moves
========

This set is now the standard for non-Trick Room Conkeldurr. The moveseIt is almost identical fromto last season, except Rock Slide is used for coverage instead of Ice Punch. This may have ended up being a good thing though, asWith it,(AC) Conkeldurr can now take out Mega Charizard Y and Talonflame, if the initialit can survive a hit is survivedfrom them. Mach Punch is still used as a strong priority STAB move, especially when getting STAB. Drain Punch is another strong STAB move that also gets STAB and theallows Conkeldurr to healing its especially helpful. Detect can be used to stall a turn out, a standard move in VGC. If you do not wish to go for Detect, you maycan also opt for Wide Guard in order to block the ever so common spread moves.

Set Details
========

Conkeldurr has two options for the item slot this season. A Persim Berry will deal with any Swagger users that mayight be running amok, while Leftovers is a solid item for recovery each turn. The chosen ability is Guts and Guts,(AC) which is extremely helpful this season. Will-O-Wisp now has a higher accuracy and this will be abused. Therefore, it will make opponents think twice before using it on Conkeldurr ands if they do, Conkeldurr will take full advantage of it. This EV spread is used to maximize damage output while increasing overall bulk. Therefore, full investment in Attack and HP is chosen, with the last 4 points going into Special Defense. Lastly, Adamant is the nature of choice to increase Attack without hindering Conkeldurr's already low Speed.

Usage Tips
========

Conkeldurr is relatively straight forward in how it is to be played. Firstly, make sure counters are out of the way, especially Talonflame. After that, Conkeldurr should be free to go in and thanks to its bulk and sustain in Drain Punch, it will last a while. With Mach Punch, Conkeldurr is able to clean up or even completely take out Pokemon before they get the chance to attack. At this point, the only thing to really be wary forof is Conkeldurr being double targeted.

Team Options
========

This standard set has a few team options that stand out. Firstly, Scizor is a fantastic teammate for Conkeldurr because when two immensely strong priority moves are put together, the rate at which damage is coming out will be high. Another good teammate for Conkeldurr is Bisharp as Conkeldurr has a way to deal with burns, it doesn't have a way to deal with Intimidate. In addition to that, Bisharp has a nice STAB priority move in Sucker Punch. Lastly, Conkeldurr benefits from Rage Powder support given by Amoonguss. One Rage Powder can give Conkeldurr the chance to take out Talonflame without getting scratched.

Trick Room Attacker
########
name: Trick Room Attacker
move 1: Mach Punch
move 2: Hammer Arm / Drain Punch
move 3: Rock Slide
move 4: Poison Jab / Detect(Same question as above.)
ability: Iron Fist
item: Life Orb / Assault Vest
evs: 252 HP / 252 Atk / 4 SpDef(Make sure to get this one, too.)
ivs: 0 Spde(And this.)
nature: Brave

Moves
========

This set is different from the last as it is based around Conkeldurr's having extremely low Speed. Mach Punch is still needed as STAB priority is nothing to overlook. This time, Drain Punch is an option but Hammer Arm fits better in a Trick Room set because it has a higher Base Power, is still boosted by Iron Fist, and lowers Speed even more. Drain Punch is still a good choice because what it has that Hammer Arm doesn't is a reliable means of recovery. Rock Slide is still used for coverage against Pokemon like Mega Charizard Y and other Flying-types. The last slot has two quite viable options. Poison Jab can help take care of the introduced Fairy-types while Detect is still a good move to stall turns out, goodwhich is useful when Trick Room needs to be set up.

Set Details
========

Once again, two items are great choices for this set. Life Orb is all aboutncreases damage output while Assault Vest can add survivability on the specially defensive side. Iron Fist is the chosen ability in order to boost Mach Punch as well as Drain Punch. This does make burns more of a worry, however. The EV spread is the same as before as Conkeldurr still wants maximized Attack and the added bulk helps Conkeldurr last longer. A Brave nature boosts Attack while lowering Speed asince this is a Trick Room set and. 0 IVs in Speed will make sure Speed is as low as possible.

Usage Tips
========

Conkeldurr is still a great revenge killer thanks to Mach Punch so make sure to take advantage of that. Now that the tables turn and its low Speed makes it move first, Conkeldurr becomes a better sweeper so make sure that when Trick Room is up, keep on attacking. Also, the turn you set up Trick Room, you would want to make sure Conkeldurr uses Detect or Payback(I don't really think that belongs here. It really just sounds out of place with no explanation or anything.), if you choose to run it. Although this should be obvious, still make sure that Conkeldurr's counters are out of the way before bringing it on.

Team Options
========

Now that Trick Room is a huge part of this set, Conkeldurr's list of team options increases. Slowking is great as it can take care of Talonflame and it brings Trick Room with it. Next, Escavalier is another good Trick Room sweeper if you need one. Bisharp is still good as it can keep Psychic-types at bay and still has a STAB priority move. Amoonguss still brings Rage Powder support and also benefits from the effects of Trick Room. Lastly, Aromatisse is a tanky Fairy-type that brings Trick Room and can support with Heal Pulse.

Other Options
########

A Coba Berry can be used to make Conkeldurr survive a Choice Banded Talonflames Brave Bird at full health but due to double targeting, this is not a popular choice. Brick Break can be used as it gains the STAB boost and breaks Reflect /and Light Screen but generally isn't used due to having a lower Base Power than the other choices. Earthquake can be used as a spread move to take care of Pokemon like Aegislash but due to Conkeldurrs high Attack, the damage to its teammate would be quite high. A Black Belt can be used to boost Fighting-type moves without the drawback of losing health. Payback can be used as Conkeldurr is extremely likely to move last but the other moves are generally more important.

Checks & Counters
########

**Talonflame**: Talonflame OHKOes Conkeldurr with Brave Bird unless the held item is a Coba Berry, somethingwhich is not likely.

**Intimidate**: AsLike with most physical attackers, the drop in Attack that Intimidate carries can be the difference between a OHKO or 2HKO.<--Add a stop

**Gardevoir**: Gardevoir does not fear anything that Conkeldurr can throw at it and it can OHKO back with either a Fairy-type STAB or Psychic-type STAB attack.

**Aegislash**: The only real worry is that Conkeldurr has Payback, but this can be easily avoided with King's Shield. Although this is less likely, Aegislash mayight have to be wary of Earthquake but since this is not common, Aegislash walls Conkeldurr.

Professor Birch
1/2
 
Last edited:
The PP factor doesn't come into play, as you have 8 PP for Detect and your battle very easily last 8 turns if not less.
 
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Me So Tuff

Overview
########

The transition to this Generation VI was not too kind for to Conkeldurr. With the addition of Fairy-types, Conkeldurr now has another obstacle that it has to overcome. If that wasn't enough, Conkeldurr is not allowed to have the elemental punches due to this season's ruleset. And if all Conkeldurr hadn't been cowering in fear already, they now are with the new Flying-type Pokemon, Talonflame introduction of Talonflame, a new Flying-type Pokemon. Despite all of this (There are multiple things, so I changed it to accommodate them), Conkeldurr did gain a nice item in Assault Vest, helping to remedy Conkeldurr's mediocre Special Defense. Conkeldurr does still have many strong points that make it a fearsome sweeper (I believe Conkeldurr is more of wallbreaker or late-game sweeper). Base 140 Attack is nothing to overlook and when paired with 105 / 95 / 65 bulk, priority in Mach Punch, two great abilities suiting Conkteldurr's movepool, and sustain reliable recovery in Drain Punch, Conkeldurr will get the job done. When all is taken into account, Conkeldurr is still an offensive powerhouse in VGC.

Standard
########
name: Standard
move 1: Mach Punch
move 2: Drain Punch
move 3: Rock Slide
move 4: Detect / Wide Guard
ability: Guts
item: Leftovers / Persim Berry
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

This set is now the standard for non-Trick Room Conkeldurr. It (this is already stated by the set name) is almost identical from last season, except Rock Slide is used for coverage instead of Ice Punch. With it Rock Slide, Conkeldurr can now take out Mega Charizard Y and Talonflame, if it can survive tank (Tank is a better term, survive implies that Conkeldurr will die lol) a hit from them. Mach Punch is still used as a strong priority STAB move. Drain Punch is another strong STAB move that allows Conkeldurr to heal itself. Detect can be used to stall a turn out, a standard move in VGC. If you do not wish to go for Detect, you can also opt for Wide Guard in order to block the ever so common spread moves.

Set Details
========

Conkeldurr has two options for the item slot this season. A Persim Berry will deal with any Swagger users that might be running amok, while Leftovers is a solid item for recovery each turn. The chosen ability is Guts, which is extremely helpful this season. because Will-O-Wisp now has a higher accuracy and is abused more commonly seen. Therefore Because of this (not exactly the correct use of 'therefore'), it will make opponents will think twice before using it on Conkeldurr as it of it. This EV spread is used to maximize damage output while increasing overall bulk. Therefore, full investment in Attack and HP is chosen, with the last 4 points going into Special Defense. Lastly, Adamant is the nature of choice to as it increases Attack without hindering Conkeldurr's already low Speed (Unnecessary).

Usage Tips
========

Conkeldurr is relatively straight forward in how it is to be played. Firstly, make sure counters such as Talonflame are out of the way, especially Talonflame. After that, Conkeldurr should be free to go in thanks to its bulk and sustain regain health in with Drain Punch (Incorrect use of 'sustain'). With Mach Punch, Conkeldurr is able to clean up or even completely take out Pokemon before they get the chance to attack. At this point, The only thing to really be wary of is Conkeldurr being double targeted.

Team Options
========

This standard (Redundant) set has a few team options that stand out. Firstly, Scizor is a fantastic teammate for Conkeldurr because when two immensely strong priority moves are put together, the rate at which damage is coming out will be high. Another good teammate for Conkeldurr is Bisharp, (AC) as Conkeldurr has a way to deal with burns, it doesn't have a way to deal with Intimidate. In addition to that, Bisharp has a nice STAB priority move in Sucker Punch. Lastly, Conkeldurr benefits from Rage Powder support given by Amoonguss. One Rage Powder can give Conkeldurr the chance to take out Talonflame without getting scratched.

Trick Room Attacker
########
name: Trick Room Attacker
move 1: Mach Punch
move 2: Hammer Arm / Drain Punch
move 3: Rock Slide
move 4: Poison Jab / Detect
ability: Iron Fist
item: Life Orb / Assault Vest
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe
nature: Brave

Moves
========

This set is different from the last as it is based around Conkeldurr having extremely low Speed. Mach Punch is still needed as STAB priority. This time, Drain Punch is still an option but Hammer Arm fits better in a Trick Room set because it has a higher Base Power, is still boosted by Iron Fist, and lowers Speed even more. Drain Punch is still a good choice because what it has that Hammer Arm doesn't is a reliable means form of recovery. Rock Slide is still used for coverage against Pokemon like Mega Charizard Y and other Flying-types. The last slot has two quite viable options. Poison Jab can help take care of Fairy-types while Detect is still a good move to stall turns out, which is useful when Trick Room needs to be set up.

Set Details
========

Once again, two itemshere are two great item choices for this set. Life Orb increases damage output while Assault Vest can add survivability on the special side. Iron Fist is the chosen ability in order to boost Mach Punch as well as Drain Punch. However, (AC) This does make burns more of a worry. (AP), however. The EV spread is the same as before as The EVs give Conkeldurr still wants maximized Attack and the as well as added bulk. A Brave nature boosts Attack while lowering Speed, (AC) which is ideal for as this is a Trick Room set. 0 IVs in Speed will make sure Speed is as will lower Speed even more as possible.

Usage Tips
========

Conkeldurr is still a great revenge killer thanks to Mach Punch, (AC) so make sure to take advantage of that. Now that the tables turn and Since its low Speed makes it move first, Conkeldurr becomes a better sweeper, (AC) so make sure that when Trick Room is up, Conkeldurr will keep on attacking. Also, The turn you set up Trick Room, you would want to make sure Conkeldurr uses Detect, granted if you choose to run it. Although this should be obvious, still Make sure that Conkeldurr's counters are out of the way before bringing it oin.

Team Options
========

Now that Since Trick Room is a huge part of this set, Conkeldurr's list of team options increases. Slowking is great as it can take care of Talonflame and brings set up Trick Room with it. Escavalier is another good Trick Room sweeper if you need one. Bisharp is good as it can keep Psychic-types at bay and has a STAB priority move. Amoonguss brings Rage Powder support and also benefits from the effects of Trick Room. Lastly, Aromatisse is a tanky Fairy-type that brings Trick Room and can support with Heal Pulse.

Other Options
########

A Coba Berry can be used to make allow Conkeldurr survive a Choice Band Talonflame Brave Bird at full health, (AC) but due to double targeting, this is not a popular choice. Brick Break can be used as it gains the STAB boost and breaks Reflect and Light Screen, (AC) but generally isn't used due to having a lower Base Power than the other choices. Earthquake can be used as a spread move to take care of Pokemon like Aegislash, (AC) but due to Conkeldurr's high Attack, the damage to its teammate would be quite take high damage. A Black Belt can be used to boost Fighting-type moves without the drawback of losing health. Payback can be used as Conkeldurr is extremely (unnecessary) likely to move last but the other moves are generally more important isn't worth the moveslot.

Checks & Counters
########

**Talonflame**: Talonflame OHKOes Conkeldurr with Brave Bird unless the held item is a Coba Berry, which is not unlikely.

**Intimidate**: Like with most physical attackers, the drop in Attack that Intimidate carries can be the difference between a OHKO or 2HKO.

**Gardevoir**: Gardevoir does not fear anything that Conkeldurr can throw at it (Poison Jab I believe?) and it can OHKO back with either a Fairy-type or Psychic-type STAB attack.

**Aegislash**: The only real worry is that Conkeldurr has Payback (Knock Off?), but this can be easily avoided with King's Shield. Although this is less likely, Aegislash might have to be wary of Earthquake.


This was well written Professor Birch . You should stop making references to the other set, however. Such as "This set uses the same EVs as before"
 
Last edited:

GatoDelFuego

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I'll work it

actually no, this is a damn good amcheck, pls implement that. Only bad thing I can see now is the use of "since" in Trick Room team options; be sure to change that. Also the first sentence of OO is messed up with the change to "allow" (which is good); it should say "allow Conkeldurr to survive"


2/2

Maybe tag me once you're done and I'll do a quick look or so? I mean this is a damn good amcheck
 
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Me So Tuff

Overview
########

The transition to this Generation VI was not too kind for to Conkeldurr. With the addition of Fairy-types, Conkeldurr now has another obstacle that it has to overcome. If that wasn't enough, Conkeldurr is not allowed to have the elemental punches due to this season's ruleset. And if all Conkeldurr hadn't been cowering in fear already, they now are with the new Flying-type Pokemon, Talonflame introduction of Talonflame, a new Flying-type Pokemon. Despite all of this (There are multiple things, so I changed it to accommodate them), Conkeldurr did gain a nice item in Assault Vest, helping to remedy Conkeldurr's mediocre Special Defense. Conkeldurr does still have many strong points that make it a fearsome sweeper (I believe Conkeldurr is more of wallbreaker or late-game sweeper). Base 140 Attack is nothing to overlook and when paired with 105 / 95 / 65 bulk, priority in Mach Punch, two great abilities suiting Conkteldurr's movepool, and sustain reliable recovery in Drain Punch, Conkeldurr will get the job done. When all is taken into account, Conkeldurr is still an offensive powerhouse in VGC.

Standard
########
name: Standard
move 1: Mach Punch
move 2: Drain Punch
move 3: Rock Slide
move 4: Detect / Wide Guard
ability: Guts
item: Leftovers / Persim Berry
evs: 252 HP / 252 Atk / 4 SpD
nature: Adamant

Moves
========

This set is now the standard for non-Trick Room Conkeldurr. It (this is already stated by the set name) is almost identical from last season, except Rock Slide is used for coverage instead of Ice Punch. With it Rock Slide, Conkeldurr can now take out Mega Charizard Y and Talonflame, if it can survive tank (Tank is a better term, survive implies that Conkeldurr will die lol) a hit from them. Mach Punch is still used as a strong priority STAB move. Drain Punch is another strong STAB move that allows Conkeldurr to heal itself. Detect can be used to stall a turn out, a standard move in VGC. If you do not wish to go for Detect, you can also opt for Wide Guard in order to block the ever so common spread moves.

Set Details
========

Conkeldurr has two options for the item slot this season. A Persim Berry will deal with any Swagger users that might be running amok, while Leftovers is a solid item for recovery each turn. The chosen ability is Guts, which is extremely helpful this season. because Will-O-Wisp now has a higher accuracy and is abused more commonly seen. Therefore Because of this (not exactly the correct use of 'therefore'), it will make opponents will think twice before using it on Conkeldurr as it of it. This EV spread is used to maximize damage output while increasing overall bulk. Therefore, full investment in Attack and HP is chosen, with the last 4 points going into Special Defense. Lastly, Adamant is the nature of choice to as it increases Attack without hindering Conkeldurr's already low Speed (Unnecessary).

Usage Tips
========

Conkeldurr is relatively straight forward in how it is to be played. Firstly, make sure counters such as Talonflame are out of the way, especially Talonflame. After that, Conkeldurr should be free to go in thanks to its bulk and sustain regain health in with Drain Punch (Incorrect use of 'sustain'). With Mach Punch, Conkeldurr is able to clean up or even completely take out Pokemon before they get the chance to attack. At this point, The only thing to really be wary of is Conkeldurr being double targeted.

Team Options
========

This standard (Redundant) set has a few team options that stand out. Firstly, Scizor is a fantastic teammate for Conkeldurr because when two immensely strong priority moves are put together, the rate at which damage is coming out will be high. Another good teammate for Conkeldurr is Bisharp, (AC) as Conkeldurr has a way to deal with burns, it doesn't have a way to deal with Intimidate. In addition to that, Bisharp has a nice STAB priority move in Sucker Punch. Lastly, Conkeldurr benefits from Rage Powder support given by Amoonguss. One Rage Powder can give Conkeldurr the chance to take out Talonflame without getting scratched.

Trick Room Attacker
########
name: Trick Room Attacker
move 1: Mach Punch
move 2: Hammer Arm / Drain Punch
move 3: Rock Slide
move 4: Poison Jab / Detect
ability: Iron Fist
item: Life Orb / Assault Vest
evs: 252 HP / 252 Atk / 4 SpD
ivs: 0 Spe
nature: Brave

Moves
========

This set is different from the last as it is based around Conkeldurr having extremely low Speed. Mach Punch is still needed as STAB priority. This time, Drain Punch is still an option but Hammer Arm fits better in a Trick Room set because it has a higher Base Power, is still boosted by Iron Fist, and lowers Speed even more. Drain Punch is still a good choice because what it has that Hammer Arm doesn't is a reliable means form of recovery. Rock Slide is still used for coverage against Pokemon like Mega Charizard Y and other Flying-types. The last slot has two quite viable options. Poison Jab can help take care of Fairy-types while Detect is still a good move to stall turns out, which is useful when Trick Room needs to be set up.

Set Details
========

Once again, two itemshere are two great item choices for this set. Life Orb increases damage output while Assault Vest can add survivability on the special side. Iron Fist is the chosen ability in order to boost Mach Punch as well as Drain Punch. However, (AC) This does make burns more of a worry. (AP), however. The EV spread is the same as before as The EVs give Conkeldurr still wants maximized Attack and the as well as added bulk. A Brave nature boosts Attack while lowering Speed, (AC) which is ideal for as this is a Trick Room set. 0 IVs in Speed will make sure Speed is as will lower Speed even more as possible.

Usage Tips
========

Conkeldurr is still a great revenge killer thanks to Mach Punch, (AC) so make sure to take advantage of that. Now that the tables turn and Since its low Speed makes it move first, Conkeldurr becomes a better sweeper, (AC) so make sure that when Trick Room is up, Conkeldurr will keep on attacking. Also, The turn you set up Trick Room, you would want to make sure Conkeldurr uses Detect, granted if you choose to run it. Although this should be obvious, still Make sure that Conkeldurr's counters are out of the way before bringing it oin.

Team Options
========

Now that Since Trick Room is a huge part of this set, Conkeldurr's list of team options increases. Slowking is great as it can take care of Talonflame and brings set up Trick Room with it. Escavalier is another good Trick Room sweeper if you need one. Bisharp is good as it can keep Psychic-types at bay and has a STAB priority move. Amoonguss brings Rage Powder support and also benefits from the effects of Trick Room. Lastly, Aromatisse is a tanky Fairy-type that brings Trick Room and can support with Heal Pulse.

Other Options
########

A Coba Berry can be used to make allow Conkeldurr survive a Choice Band Talonflame Brave Bird at full health, (AC) but due to double targeting, this is not a popular choice. Brick Break can be used as it gains the STAB boost and breaks Reflect and Light Screen, (AC) but generally isn't used due to having a lower Base Power than the other choices. Earthquake can be used as a spread move to take care of Pokemon like Aegislash, (AC) but due to Conkeldurr's high Attack, the damage to its teammate would be quite take high damage. A Black Belt can be used to boost Fighting-type moves without the drawback of losing health. Payback can be used as Conkeldurr is extremely (unnecessary) likely to move last but the other moves are generally more important isn't worth the moveslot.

Checks & Counters
########

**Talonflame**: Talonflame OHKOes Conkeldurr with Brave Bird unless the held item is a Coba Berry, which is not unlikely.

**Intimidate**: Like with most physical attackers, the drop in Attack that Intimidate carries can be the difference between a OHKO or 2HKO.

**Gardevoir**: Gardevoir does not fear anything that Conkeldurr can throw at it (Poison Jab I believe?) and it can OHKO back with either a Fairy-type or Psychic-type STAB attack.

**Aegislash**: The only real worry is that Conkeldurr has Payback (Knock Off?), but this can be easily avoided with King's Shield. Although this is less likely, Aegislash might have to be wary of Earthquake.


This was well written Professor Birch . You should stop making references to the other set, however. Such as "This set uses the same EVs as before"
I have to say, for someone that just joined Smogon, you seem to be getting into it right away. Nice job for that. I will edit this as I go and yea I noticed I do that too much, but it became kind of a bad habit.
 

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