Introduction
I decided to build a team based on offensive MegaZardX and help him with the job. I wanted to make the team balanced so I could have a chance to switch into walls and be also good at revenge killing and stallbreaking. Also the team was build to deal with his major threat like priority or fast Scarfers.
Target Points
Well here are some things I considered to have in team, so Charizard could work well:
- Defogger and/or Spinner - because Charizard in his base form is weak to rocks (×4) and after Mega Evolution he is still weak (×2) and that might really mess with him
- Anti-Bisharp - at least one Pokémon in team should counter Bisharp well, because he becomes very powerful on Defog switch in
- Flying type/Levitate - Charizard is weak to Ground and Eartquake spamming is something you don't want to let your opponent doing
- Rock resist - someone in team should be able to resist Rock type moves, so I can switch into Stone Edge targeted to Charizard
- Anti-Flying Spam - even with Charizard's speed after Dragon Dance, you cannot do anything with strong priority from Talonflame and Mega Pinsir, that's why it is good to have someone who can handle those two
- Stealth Rock user - with all Charizard's power it is still good to have residual damage that weaks opponent's Pokémon before Charizard even starts to sweep, this should help him make the job much easier
- Anti-Azumarill and Anti-Mawile - Azumarill and Mega Mawile are threats that you don't want to let alive for a long time, they can really mess with the team, especially when you don't have anything that resist them
- Aromatherapy/Heal Bell + possibly Wish-passer - Even though Charizard's awesome typing allows him to not fear burn, he fears paralyzing a lot, also Toxic isn't something you yawn at, because his recoil damage from Flare Blitz takes him already a lot of HP, Wish is something that isn't bad as well and could help him get HP back (especially without him having Roost)
Target Pokémon
As time goes on...
After some testings I build this team, containing Defoger and Physical Wall (Mandibuzz), Special Wall and Heal Bell and Wish-passer (Sylveon), Stealth Rocker and T-wave support (Ferrothorn), Revenge Killer (Azumarill) and Pokémon that could deal with Stall that could stop Charizard from sweeping (Gothitelle).
After some testings I build this team, containing Defoger and Physical Wall (Mandibuzz), Special Wall and Heal Bell and Wish-passer (Sylveon), Stealth Rocker and T-wave support (Ferrothorn), Revenge Killer (Azumarill) and Pokémon that could deal with Stall that could stop Charizard from sweeping (Gothitelle).
Dread (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Mindy (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Taunt
- Defog
- Foul Play
- Roost
Thorny (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Thunder Wave
- Leech Seed
- Power Whip
Azu (Azumarill) (M) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
Sylveon (M) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell
Sissy (Gothitelle) (M) @ Choice Specs
Ability: Shadow Tag
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Hidden Power [Fire]
- Psychic
- Energy Ball
- Thunderbolt
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Mindy (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Taunt
- Defog
- Foul Play
- Roost
Thorny (Ferrothorn) (M) @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Spe
- Stealth Rock
- Thunder Wave
- Leech Seed
- Power Whip
Azu (Azumarill) (M) @ Choice Band
Ability: Huge Power
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Waterfall
- Superpower
- Play Rough
Sylveon (M) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Hyper Voice
- Protect
- Wish
- Heal Bell
Sissy (Gothitelle) (M) @ Choice Specs
Ability: Shadow Tag
EVs: 112 HP / 252 SpA / 144 Spe
Modest Nature
- Hidden Power [Fire]
- Psychic
- Energy Ball
- Thunderbolt
However I wanted to make the team better, so I changed it, but I left the core Charizard/Sylveon/Mandibuzz
This was my final team, I dropped Gothitelle and I regret it, because it sometimes make battles against Stall longer, however I can deal with some offensive threats, because Greninja outspeed almost everything non-scarfed and can really help, Excadrill gives new view to a team, with his Rapid Spin and faster Stealth Rock, however this team has bigger issue with Landorus-T when I dropped Ferrothorn, Amoonguss gives opportunity to asleep my opponent and that's nice support, as well as his ability to stop Belly Drum Azumarill even after Belly Drum.
To be fair I couldn't really decide which team should I run, and after some consideration, I decided for this one.
In-depth team
Dread (Charizard) (M) @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Mega Charizard X is one of the most powerful Pokémon ever made and probably the best Dragon Dancer. He outclasses many Dragon types and with his Firet typing he has immunity to Will-O-Wisp and the only way to stop him is pretty much anything faster with Scarf or Prankster T-wave (Thundurus). Dragon Dance is his main move, allowing him to outspeed many things while gaining more power. Flare Blitz is his most powerful STAB, chosen over Fire Punch to maximize his power at cost of losing many HP due to recoil. Dragon Claw is here as his second STAB, to do some damage without any negatives, helping mainly against Rotom-W and Rotom-H, even though they're not weak, it does a lot of damage to them. It is chosen over Outrage, which locks me, what isn't really good while there are so much Fairy types. Earthquake is chosen for Heatran, which could otherwise check me very well and it also helps while having Fairy at very low health, so I don't have to lose so much HP due to recoil (same with Ferrothorn at low HP). Roost was considered, however those three moves are just better to have.
Jolly Nature with Max Atk and Max Spe is chosen over Adamant, so he could have Speed Tie with Base Speed 100 Pokémon and outruns Jolly Excadrill without boosts and also after DD he can outrun some common counter to Adamant Mega Charizard as a Adamant Scarfed Terrakion.
Other considered moves: ThunderPunch, Fire Punch, Roost
Mindy (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Taunt
- Foul Play
- Defog
- Roost
Mandibuzz was chosen over all other Defoggers, because of his bulk and option to check +2 Bisharp. His ability also allows him to not be Asleep by Powder moves like Spore or Sleep Powder and that is really great. In addition it doesn't lose HP in Sandstorm, which can be sometimes really useful. Taunt is here to deal with some set up Pokémon and mainly to stop Ferrothorn from whatever he's doing. Foul Play was chosen over Knock Off mainly due to Swords Dancers and Bisharp, so now he can deal with them really easily even though I am not able to mess with their items. Defog is the main reason of his presence in this team, so he could easily Defog Rocks away. Roost is main healing move giving opportunity to work well as a Physical Wall and take many hits.
Bold nature was chosen to have as much bulk as she can with losing minimum HP to opponent's Foul Play, while she doesn't really need Attack stat. 248 HP gives odd number because of Stealth Rocks (and that's really important, because that's why she's in the team). 252 Def to maximize her defensive potential and rest in Speed to outrun same Speed Tier, while they invest last 4 EVs in Speed.
Other considered moves: Whirlwind, Knock Off, Toxic
Assassin (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Extrasensory
- Dark Pulse
Greninja is very good Pokémon. He fits well in this team, Protean allows him to power up every his move, because it becomes a STAB move. Hydro Pump is his strongest move and it can hurt very much. Ice Beam is here mainly against Dragons, especially Latios, but also against (×4) weak Pokémon like Gliscor and Landorus. Extrasensory is here for Revenge killing Keldeo and also against Mega Venusaur, which fears only Psychic and/or Flying move and Greninja is only one who runs that. Dark Pulse is here mainly against Aegislash, even though with Aegislash's bulk he isn't able to OHKO him. Dark Pulse also helps against Gengar and Slowbro, while both could really mess with the team.
Timid nature with Max Sp.Atk and Max Spe is chosen to outrun every possible Pokémon and hit them really hard back.
Other considered moves: Grass Knot, Hidden Power Fire
Mole (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- Iron Head
- Earthquake
Excadrill's main job is to keep Stealth Rock on the field. He can also Spin opponent's rocks away without sacrificing my own rocks and that's pretty great. He's able to check Heatran and Rotom-W on the begining of the battle which was proven to be very useful. Iron Head is there for Fairies and it hurts them well as it is his STAB... pretty much OHKOs all the time. It also helps against Mamoswine which is in lower Speed Tier, so I can outspeed and Iron Head destroys him. Earthquake is here as a strongest STAB, working very well with Mold Breaker and dealing that with many Levitate Pokémon like Rotom and Gengar and Latios on switch-in.
Jolly nature with Max Atk and Max Spe is mainly against Mamoswine and it also helps against many higher Speed Tier Pokémon that doesn't run positive Speed nature, so I can outrun them (Landorus-T, MegaZard X).
Other considered moves: Rock Slide
Silver (Sylveon) (M) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Wish
- Hyper Voice
- Heal Bell
Sylveon completes the role of Special Wall. Hyper Voice as his STAB move, due to Pixiliate, get buffed to sky high base attack, so he can punish pretty much everything that doesn't resist it or is not Special Defensive Wall. Wish is here for Wish passing, that really helps to Charizard, because he lacks recovery. Protect allows me to heal itself with Wish (it returns me 62% of HP) and I can also stall out weather when needed. Heal Bell is another support given to him for Charizard, so he can cure Charizard's paralyzis or poison. It also works, while opponent get's to Poison Mandibuzz or even Sylveon.
Max HP with Max Sp.Def and Calm nature is given to maximize his potential as a Special Wall and survive many things that could be good against my team otherwise, like Thundurus.
Other considered moves: Toxic, Moonlight (but those are both inferior to upper set)
Fungy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog
Amoonguss fills role of another supporting Defensive Wall. He can Spore my opponent so my Charizard has time to set up Dragon Dances or at least it excludes some threats or Stealth Rockers from my opponent's team. Giga Drain is his main STAB, that heals him for little HP and it works well against Rotom-W. Hidden Power Fire is here mainly to punish self-confident Ferrothorn and Scizor, even though it's far from OHKOing. Clear Smog is nice move against Clefable and Azumarill, because it clear their stat changes and makes their work much harder, it is also better move than Spore against +6 Azumarill, because with a Spore there is risk of immidiate woking up , then he would KO me, so he would pretty much fail at his job then. Clear Smog also 2HKOs Breloom, which is another confident switch in against Spore.
Given EVs and Nature allows him to be good physical Defender and survive pretty much everything from Azumarill.
With a Regenerator ability, he doesn't really need any recovery move (well I don't really count Giga Drain as a recovery move with his bad Sp.Atk) and it doesn't waste my time.
Other considered moves: Sludge Bomb, Synthesis, Stun Spore
Dread (Charizard-Mega-X) (M) @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Mindy (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Foul Play
- Taunt
- Roost
Assassin (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Extrasensory
- Dark Pulse
Mole (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Rapid Spin
- Earthquake
Silver (Sylveon) (M) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Wish
- Hyper Voice
- Heal Bell
Fungy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Mindy (Mandibuzz) @ Leftovers
Ability: Overcoat
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Foul Play
- Taunt
- Roost
Assassin (Greninja) (M) @ Life Orb
Ability: Protean
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Extrasensory
- Dark Pulse
Mole (Excadrill) (M) @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Iron Head
- Rapid Spin
- Earthquake
Silver (Sylveon) (M) @ Leftovers
Ability: Pixilate
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Protect
- Wish
- Hyper Voice
- Heal Bell
Fungy (Amoonguss) (M) @ Black Sludge
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Hidden Power [Fire]
- Clear Smog
Threats
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