[SICK R1] Flamestrike vs smashlloyd20

Stratos

Banned deucer.
Hello all and welcome to what may well be the last round posted in the SICK tournament! Flamestrike is filling in for starwarsfan after the latter was DQed, which brings us an interesting match. This is going to be between two of the oldest ASB veterans, both coming back long after their prime for one last shot at glory! Who will make the greater comeback story, and who may just have their hopes dashed short right now? Let's find out!

Bring 5, Pick 2 Singles. You PM 5 pokemons to the ref, but the battle will be 2vs2 singles. You will choose your mons as the battle develop.
ASB Arena
Strict 3-day Disqualification.
You will get a single warning per round. After that, you go over DQ and you're done. Referees please tag the combatants when you have finished your reffing. Players, if you know you're going to be away you better post a Leave of Absence BEFORE you leave, or give a very good reason in case of an emergency.
Strict 5-day Disqualification for Refs. Same rules as above (one warning and then BAM). Also, you can be sure as hell that I will jump in to subref anyone if necessary.
3 Substitutions.
Turn Order: Coin Flip
2 Recovery/5 Chills per pokemon
All Abilities
All Items
Switch=OK
Mega Clause: 0
(with only 2 mons possible, allowing megas will greatly decrease the variety of mons brought).


Flamestrike brought the following squad:


Dragonite, Behemoth, Female
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)
Type: Dragon / Flying
Abilities: Inner Focus / Multiscale (H)

Dragonite
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Physical (50):
Aerial Ace
Aqua Jet
Aqua Tail
Bind
Body Slam
Brick Break
Bulldoze
Cut
Dive
Double-Edge
Dragon Tail
Dragon Rush
Dynamicpunch
Earthquake
Extremespeed
Facade
False Swipe
Fire Punch
Fling
Fly
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Horn Drill
Ice Punch
Iron Head
Iron Tail
Natural Gift
Outrage
Power-up Punch
Rage
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Sky Drop
Slam
Steel Wing
Stone Edge
Strength
Superpower
Take Down
Thunderpunch
Waterfall
Wing Attack
Wrap

Special (33):
Air Cutter
Blizzard
Bubblebeam
Draco Meteor
Dragon Pulse
Dragon Rage
Dragonbreath
Fire Blast
Flamethrower
Focus Blast
Heat Wave
Hidden Power Grass (6)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Incinerate
Mud-Slap
Ominous Wind
Razor Wind
Round
Shock Wave
Snore
Surf
Swift
Thunder
Thunderbolt
Twister
Water Gun
Water Pulse
Whirlpool
Zap Cannon

Other (36):
Agility
Attract
Bide
Captivate
Confide
Curse
Defog
Detect
Double Team
Dragon Dance
Endure
Hail
Haze
Heal Bell
Hone Claws
Leer
Light Screen
Mimic
Mist
Protect
Rain Dance
Reflect
Rest
Roar
Roost
Safeguard
Sandstorm
Sleep Talk
Substitute
Sunny Day
Supersonic
Swagger
Tailwind
Thunder Wave
Toxic
Whirlwind
Total Moves: 119/119

Sterling the Aurumoth (♀)
Type:


Sterling is quite easily put the strongest pokemon on Subway's team. She is very proud and loyal to Subway and will always act with nobility. Sterling has always been encouraging to the newer members of the team despite her elitest stature, meaning she is looked up to by many, even the other FE's of the team.

Nature: Sassy (+Special Defence, -Speed)

Type:


Abilities:
Weak Armor: (Toggle)
No Guard: (Passive)
Illusion: (Passive)

Stats:
110/120/99/117/60/94

HP: 110
Attack: Rank 5
Defence: Rank 4
Special Attack:
Rank 5
Special Defence: Rank 3
Speed: 81
Base Rank Total: 23
Size Class: 4
Weight Class: 5

Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0


Moves:
Ally Switch
AncientPower
Attract
Blizzard
Bug Bite
Bug Buzz
Close Combat
Confide
Confusion
Counter
Cut
Dazzling Gleam
Disable
Double Team
Dragon Dance
Dream Eater
Echoed Voice
Electroweb
Facade
Feint
Fell Stinger
Final Gambit
Flash
Fling
Focus Blast
Frustration
Giga Impact
Hail
Heal Pulse
Healing Wish
Helping Hand
Hidden Power (Ground 6)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Infestation
Light Screen
Magic Coat
Magic Room
Megahorn
Ominous Wind
Overheat
Protect
Psych Up
Psychic
Psyshock
Quiver Dance
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Roleplay
Round
Safeguard
Shadow Ball
Silver Wind
Skill Swap
SolarBeam
Steel Wing
String Shot
Struggle Bug
Substitute
Sunny Day
Surf
Swagger
Tackle
Tail Glow
Telekinesis
Thunder
Thunderbolt
Toxic
Trick
Will-O-Wisp
Wing Attack
Wish
Wonder Room
X-Scissor
Zen Headbutt


Total Moves: 81

MAX MOVEPOOL​
Colossoil [Sid] (M)
Type: Dark / Ground

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22

EC: FULL
MC: FULL
AC: FULL

Attacks: (92 Moves)
Bite
Body Slam
Rototiller
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Confide
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power (Ice)
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

Bronzong [Dootakun] (N)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Steel/Psychic

Abilities: Levitate / Heatproof / Heavy Metal (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-)
Size Class: 3
Weight Class: 5 [8 Heavy Metal]
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Moves: (73/73)
Ancient Power
Block
Bulldoze
Calm Mind
Charge Beam
Confide
Confuse Ray
Confusion
Double Team
Dream Eater
Earthquake
Endure
Explosion
Extrasensory
Facade
Feint Attack
Flash
Flash Cannon
Frustration
Future Sight
Giga Impact
Grass Knot
Gravity
Gyro Ball
Heal Block
Heavy Slam
Hidden Power (Grass)
Hyper Beam
Hypnosis
Imprison
Iron Defense
Iron Head
Light Screen
Metal Sound
Natural Gift
Payback
Protect
Psych Up
Psychic
Psyshock
Psywave
Rain Dance
Recycle
Reflect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Sandstorm
Secret Power
Shadow Ball
Signal Beam
Skill Swap
Sleep Talk
Snore
Solar Beam
Stealth Rock
Strength
Substitute
Sunny Day
Swagger
Tackle
Telekinesis
Toxic
Trick
Trick Room
Wonder Room
Zen Headbutt

Sableye (Ibrandul) (M)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Dark/Ghost
Abilities: Keen Eye, Stall, (HA) Prankster

Stats:

HP 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Evasion reduced by 10%
Base Rank total: 16

EC: N/A
MC: 0
AC: 5/5

Attacks (110/110 moves):

Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double-edge
Double Team
Dream Eater
Dynamicpunch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Fighting)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Protect
Psych Up
Psychic
Punishment
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Tickle
Torment
Toxic
Trick
Water Pulse
Wonder Room
Will-o-wisp
Zen Headbutt


Whereas smashlloyd20 is going to be rocking these pokemon:​

Swampert* [Swamp Thing] (Male)
Nature: Quiet (+ to Special Attack, - from Speed; -10% Evasion)
Type: Water/Ground

Abilities: Torrent, Damp (hidden, unlocked)

Stats:

HP: 110
Atk: Rank 4
Def: Rank 3
SAtk: Rank 4 (+)
SDef: Rank 3
Spd: 52 (-)
Size Class: 4
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 1
AC: 5/5

Attacks:
Tackle *
Growl *
Mud-Slap *
Water Gun *
Bide *
Foresight *
Mudsport *
Superpower
Mud Shot
Mud Bomb
Earthquake
Protect
Hammer Arm
Endeavor
Muddy Water
Whirlpool
Hydro Pump
Take Down

Avalanche *
Curse *
Yawn *

Dig *
Rock Slide *
Waterfall *
Rest
Counter
Mirror Coat
Roar
Ice Punch
Dynamic Punch
Endure
Body Slam
Focus Punch
Brick Break
Double Team
Sleep Talk
Dive
Substitute
Bulldoze
Stone Edge
Giga Impact
Swagger
Rain Dance
Aqua Tail
Stealth Rock
Secret Power
Toxic
Low Kick
Mimic
Wide Guard
Ancientpower
Earth Power
Hydro Cannon
Icy Wind
Water Pulse
Ice Beam
Blizzard
Hyper Beam
Sludge Wave
Focus Blast
Scald
Surf
Rock Tomb
Natural Gift
Refresh
Low Kick
Hail
Hidden Power (Ghost)
Facade

Moves: 69

Togekiss [Togekissu] (F)
Nature: Bold (+1 Def, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Nimbus (M)

Nature: Modest
+1 SpA, -1 Atk

Type: Electric / Dragon

Abilities: Shield Dust / Static / Overcoat [DW]

Stats:
HP: 110
Atk: Rank 1 [-]
Def: Rank 5
SpA: Rank 5 [+]
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [89 - MAX]:
Aerial Ace
Attract
Bide
Blizzard
Bulldoze
Captivate
Charge
Charge Beam
Confide
Discharge
Double Hit
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
Dragonbreath
Earthquake
Electric Terrain
Electroweb
Endure
Facade
Fire Blast
Flamethrower
Flash
Frustration
Giga Impact
Growl
Gust
Hail
Headbutt
Heal Bell
Hidden Power Grass
Hone Claws
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Ion Deluge
Leer
Light Screen
Magnet Rise
Mud-Slap
Natural Gift
Nature Power
Outrage
Power Gem
Protect
Rain Dance
Rest
Return
Roar
Round
Sandstorm
Secret Power
Shock Wave
Signal Beam
Slack Off
Sleep Talk
Snore
Sonicboom
Spark
Strength
Substitute
Sunny Day
Surf
Swift
Tackle
Thrash
Thunder
Thunder Wave
Thunderbolt
Thundershock
Torment
Toxic
Tri Attack
Trick Room
Twister
Volt Switch
Water Pulse
Waterfall
Weather Ball
Whirlwind
Wild Charge
Zap Cannon

Colossoil [Sid] (M)
Type: Dark / Ground

Abilities: Rebound / Guts / Pressure (U)

Nature: Jolly (15% increase to speed, 1 stage decrease to SpA, 14% flat acc boost to attacks)

Stats:
HP: 120
Atk: 5
Def: 3
SpA: 2 (-)
SpD: 3
Spe: 110 (+) (+14%)
SC: 5
WC: 10
BRT: 22

EC: FULL
MC: FULL
AC: FULL

Attacks: (92 Moves)
Bite
Body Slam
Rototiller
Bounce
Bubblebeam
Crunch
Dig
Drill Run
Horn Attack
Horn Drill
Leer
Magnitude
Megahorn
Muddy Water
Peck
Pursuit
Rapid Spin
Spit Up
Stockpile
Swallow
Tackle

Double-Edge
Encore
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Mud Bomb
Mud Shot
Sand Tomb
Screech
Sucker Punch
Thunder Fang
Water Spout

AncientPower
Aqua Tail
Dark Pulse
Dive
Earth Power
Iron Tail
Knock Off
Rollout
Snore
Superpower

Attract
Brick Break
Bulldoze
Captivate
Confide
Double Team
Dragon Tail
Earthquake
Echoed Voice
Embargo
Endure
Facade
Frustration
Giga Impact
Hidden Power
Hyper Beam
Natural Gift
Payback
Poison Jab
Protect
Quash
Rain Dance
Rest
Retaliate
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Sleep Talk
Sludge Bomb
Sludge Wave
Smack Down
Snarl
Snatch
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Taunt
Thief
Toxic
U-turn

Kitsunoh* (Mask) (M)
Nature: Jolly (Special Attack lowered by *; Speed raised by 15%, accuracy boost)
Type: Steel/Ghost
Abilities: Frisk, Limber, (HA) Cursed Body

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 127 (+)
Size Class: 3
Weight Class: 4
Accuracy boost 19%
Base Rank Total: 19

EC: N/A
MC: 0
AC: 5/5

Attacks (102/102 moves):

Aerial Ace
Attract
Bulldoze
Captivate
Confide
Copycat
Curse(*)
Cut
Dark Pulse
Defog
Dig(*)
Double Team
Dream Eater
Earthquake
Embargo
Endeavor
Endure
Facade
Faint Attack(*)
Fake Out
False Swipe
Featherdance(*)
Flail
Flash
Flash Cannon
Fling
Foul Play
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Headbutt
Hex
Hidden Power (Fire)
Hone Claws
Hyper Beam
Ice Punch
Icy Wind
Imprison
Iron Defense(*)
Iron Head
Iron Tail
Knock Off
Last Resort
Lick(*)
Low Kick
Magic Coat
Memento
Metal Burst
Metal Claw
Metal Sound
Meteor Mash(*)
Natural Gift
Odor Sleuth(*)
Ominous Wind
Pain Split
Payback
Perish Song
Phantom Force
Protect
Psych Up
Psycho Shift(*)
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Slide(*)
Rock Smash
Role Play
Round
Safeguard
Scratch(*)
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak(*)
Shadowstrike
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Superpower
Swagger
Tail Whip
Taunt
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Trick-or-Treat
U-turn
Will-O-Wisp(*)
Yawn


In a match such as b5p2, sending out second is a huge boon, but not an unbeatable one. Who will get the luck of the draw here? [1-5000 = flamestrike sends first, 5001-10000 = smashlloyd20 sends first]



cry a little, then send out a pokemon, smashlloyd20!
 

Brandon walked into the ASB Arena as the crowd roared, ready and excited for the first round of the Sharing is Caring (Kinda) tournament. He had only just returned to ASB and found himself suddenly volunteered to replace a competitor who had dropped out at the last moment. As per the rules of the tournament, he had five more or less completely unfamiliar Pokemon to battle with, but his trusty Magmortar Flamestrike nonetheless followed along behind him. His opponent was smashlloyd, one of the original ASB players, and would be no slouch. But Brandon hadn't come back just to lose. He was ready to win. "Alright then, let's go! Sid, I know I'm not your regular trainer, but here's hoping you're willing to fight for me! Come on out!" The Colossoil landed on the battlefield and roared, facing down the enemy dragon. "Take this Rare Candy, and let's get started!"

Summary:
Earthquake -> Drill Run -> Earthquake
If he uses Bide on action 1, use Protect on action 3
If he uses Magnet Rise and he is not taunted use Taunt that action and push actions back
If he uses Rain Dance and he is not taunted use Taunt that action and push actions back
 

Stratos

Banned deucer.
Round 1 Start!
smashlloyd20 AO

HP: 110
EN: 100
OTHER: none
VS

HP: 120
EN: 100
OTHER: none​
Arena notes: none
smashlloyd20 be like I USED TO ROLL THE DICE / SEE THE FEAR IN MY ENEMIES' EYES
Colossoil used earthquake!
crit = 4617 = n
static = 9207 = n
dmgCy = [10+3+1.5+1]*1.5 = 23.25
-6 EN

Cyclohm used Hydro Pump!
hit = 8592 = kek
-8 EN

Colossoil used Drill run!
crit = 5984 = n
static = 6875 = n
dmgCy = [8+1.5+3+1] = 20.25
-5 EN

Cyclohm used Surf!
crit = 8299 = n
dmgCo = [9+3+2]*1.5 = 21
-7 EN

Colossoil used Earthquake!
crit = 9059 = n
dmgCy = 23.25
-6 EN

Cyclohm used Roar!
call = 8050 = Sableye
-7 EN
but now he all like NOW IN THE MORNING I SLEEP ALONE / SWEEP THE STREETS I USED TO OWN

fortunately that roar call was very good for him, or he'd be extremely fucked.

Round 1 End!
smashlloyd20 AO

HP: 43
EN: 78
OTHER: none
VS
Flamestrike AB

HP: 90
EN: 100
OTHER: none

HP: 99
EN: 83
OTHER: none
Arena notes: none​
 
Last edited:
oh god sableye is ridiculous

Thunderbolt~Discharge~Dragon Pulse
IF Sableye has any Double Team clones when you would use an attack, Surf and pushback
IF Metal Burst AND you are not Taunted, THEN Slack Off and pushback
IF Metal Burst AND you are Taunted, THEN Toxic and pushback (only activate this sub once during the round)
 

Stratos

Banned deucer.
Round 2 Start!
smashlloyd20 AO

HP: 43
EN: 78
OTHER: none
VS
Flamestrike AB

HP: 90
EN: 100
OTHER: none

HP: 99
EN: 83
OTHER: none
Arena notes: none
Flamestrike's turn to play with the RNG!
Sab used Confuse Ray!
duration = 9058 = 2a
-5 EN

Cyclohm used thunderbolt! (conf = 1700 = n)
crit = 8794 = n
para = 7898 = n
dmgS = [9+3+3] = 15
-6 EN

Cyclohm smacked itself! (conf = 9980 = y)
dmgC = [4-6] = 1
-3 EN

Sab used Payback!
crit = 4340 = n
static = 7498 = y
dmgC = [10+3+1+1.5] = 15.5
-6 EN

Cyclohm used Dragon Pulse!
crit = 6660 = n
dmgS = 15
-6 EN

Sab used Payback! (para = 2501 = n)
dmgC = 15.5
-10 EN


Round 2 End!
smashlloyd20 AO

HP: 11
EN: 66
OTHER: none
VS
Flamestrike AB

HP: 60
EN: 79
OTHER: Paralyzed (15%)

HP: 99
EN: 83
OTHER: none
Arena notes: none​
 


"Great job, now let's try to finish it off!"

Ice Punch -> Shadow Claw -> Ice Punch
If he uses Endure use Toxic until he is poisoned, pushing actions back each time
If he uses Slack Off use Taunt and push actions back
If he uses Rest use Ice Punch + Focus Punch and push actions back
 
Last edited:

Stratos

Banned deucer.
Round 3 Start!
smashlloyd20 AO

HP: 11
EN: 66
OTHER: none
VS
Flamestrike AB

HP: 60
EN: 79
OTHER: Paralyzed (15%)

HP: 99
EN: 83
OTHER: none
Arena notes: none
This round, at least, smashlloyd20's RNG was best.

The luck is absolutely ridiculous here.

Cyclohm used Double Team!
-8 EN

Sab used ice Punch (para = 466 = n)
hit = 6832 = n
-6 EN

Cyclohm used Thunderbolt!
crit = 6768 = n
dmgS = [9+3+3] = 15
-6 EN

Sab used be paralyzed! (para = 9899 = y)

Cyclohm used Dragon pulse!
crit = 9719 = n
dmgS = 15
-6 EN

Sab used Ice Punch (para = 8980 = n)
hit = 5799 = n
-6 EN

Round 3 End!
smashlloyd20 AO

HP: 11
EN: 46
OTHER: none
VS
Flamestrike AB

HP: 30
EN: 67
OTHER: Paralyzed (5%)

HP: 99
EN: 83
OTHER: none
Arena notes: none​
 
Hydro Pump~Thunder~Hydro Pump
IF Sableye uses an attack with Stall AND Double Team is not Imprisoned AND you are not Taunted AND you do not have Double Team clones, THEN Double Team (2) and pushback
IF Endure AND Toxic is not Imprisoned AND you are not Taunted, THEN Toxic and pushback
IF Sableye has Double Team clones when you would use an attack, THEN Surf and pushback
 

Stratos

Banned deucer.
Round 4 Start!
smashlloyd20 AO

HP: 11
EN: 46
OTHER: none
VS
Flamestrike AB

HP: 30
EN: 67
OTHER: Paralyzed (5%)

HP: 99
EN: 83
OTHER: none
Arena notes: none
I really don't get the Hydro Pump. Did you just decide you wanted to do less damage for more en, with a chance of missing and no chance of refreshing paralysis?

Cyclohm used Hydro Pimp!
hit = 5878 = y
crit = 5639 = n
dmgS = [11+3] = 14
-8 EN

Sableye used Shadow Claw! (para = 4894 = n)
dmgC = [7+3+1.5] = 11.5
-4 EN


Round 4 End!
smashlloyd20 AO

HP: 0
EN: 0
OTHER: none
VS
Flamestrike AB

HP: 16
EN: 63
OTHER: none

HP: 99
EN: 83
OTHER: none
Arena notes: none​
 


"Well, there's not a whole lot we can do except abuse one of the strongest moves in ASB, so let's give it a shot!"

Pain Split -> chill -> Pain Split
If he uses a Protective or Evasive move, chill and push actions back, but not twice in a row
If he uses Swagger and he is not taunted, Taunt and push actions back, but only once
If he is suspending a damaging evasive move when you would act, chill and push actions back
 

Stratos

Banned deucer.
Round 4 End!
smashlloyd20 AX

HP: 110
EN: 100
OTHER: none
VS
Flamestrike AB

HP: 16
EN: 63
OTHER: none

HP: 99
EN: 83
OTHER: none
Arena notes: none
itt hydro pump isn't the only adjusted bap that smashlloyd20 forgot. Sableye hangs on by .75 hp to pain split again and i think that's sealing the game here. but i could be proved wrong!

Sableye used Pain Split!
+25 HP
-25 HP
-37.3 EN

Swampert used Hydro Pimp!
hit = 3434 = y
crit = 8538 = n
dmgS = [11+3+1.5] = 15.5
-7 EN

Sableye used chinchillin
+12 EN

Swampert used surf+surf!
crit = 7150 = n
dmgS = [9*2.25+3+1.5] = 24.75
-30.5 EN

Sableye used Pain Split!
+25 HP
-25 HP
-34 EN

swampert must cool down...


Round 4 End!
smashlloyd20 AX

HP: 60
EN: 62
OTHER: none
VS
Flamestrike AB

HP: 26
EN: 4
OTHER: none

HP: 99
EN: 83
OTHER: none
Arena notes: none​
 
...

hpump+hpump~cooldown~if this action occurs pwnemon can rng a random move from swampert's move list because i'm pretty sure the only way it can happen is if the combo misses
 


"Ibrandul you have done everything I could have possibly asked for and then some, you've done great. Let's see if we can get lucky and really put this match out of reach!"

chill -> chill -> Pain Split
If Protective/Evasive move A3 chill instead
 

Stratos

Banned deucer.
Round 5 Start!
smashlloyd20 AX

HP: 60
EN: 62
OTHER: none
VS
Flamestrike AB

HP: 26
EN: 4
OTHER: none

HP: 99
EN: 83
OTHER: none
Arena notes: none

He who lives by the RNG dies by the RNG. This is the most ridiculous game.
Swampert used Hydro Pumpin!
hit = 8580 = n
-34 EN

Sableye used Chill!
+12 EN

Swampert used cooldown

Sableye used Chill!
+12 EN

Sableye used Pain Split!
HP Each = 43
-17 EN

(rng=28/69) Swampert used Roar!
-7 EN


Round 5 End!
smashlloyd20 AX

HP: 43
EN: 21
OTHER: none
VS
Flamestrike AB

HP: 99
EN: 83
OTHER: none​

HP: 43
EN: 11
OTHER: none​
Arena notes: none
smashlloyd20, you're up.
 

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