Resource XY NU Viability Ranking

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xzern

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i'm pretty sure that qwilfish deserves a higher rank, it's one of the only good switch ins to gurdurr, a currently prominent threat.
additionally, qwilfish has a good utility movepool with moves ranging from destiny bond to thunder wave and haze.
a good utility movepool coupled with the useful intimidate ability and a good defensive typing can stop most physical sweepers in their tracks.

edit: the damage calc isnt working for me rn, i'll try again later
 
SD Fish is baller, especially if you run a monoSTAB set with Waterfall / Spikes or Taunt or Thunder Wave / Swords Dance / Explosion, as you become great bait, a solid sweeper, an amazing wallbreaker, and more importantly keep Qwilfish's top notch utility while tricking opponents into the belief that you are a defensive set.

The normal spikes set imo is also one of if not the best spikes user in the tier period.

A- or A imo plus I started Qwil discussion so ofc I support it :[
 

jake

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aite i'll bump qwil to A- and also implement the other post in the OP, since i hadn't done that already!! consider that case closed n_n

additionally, i will probably make an index of all updates in the second post of the OP when i'm not feeling lazy!!
 
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I would like to nominate Ursaring from D to C/C+. If Ursaring can get a safe switch in to activate his status orb (through slow u-turn/volt switch, double switching, or finishing off a weakened foe), he can 2HKO almost the entire tier. Guts Ursaring can just tear holes in walls so another pokemon can come in later and just sweep or clean up. Guts struggles however against more offensive teams, where his low speed is very detrimental and he can be out sped and KOed. This is where Quick feet comes in, essentially giving him a scarf and the ability to switch moves, like a full power stab boosted facade. While it doesn't have the sheer power of the guts set, quick feet allows the bear to out speed frail mons that would KO him and KO them instead. He also has swords dance to boost his attack even further in case the opportunity arises. He isn't without flaws however, and despite his large movepool he doesn't get any priority attacks, like his brethren zangoose, so he cant retaliate against faster scarfers or just really fast mons. Residual damage from the orbs also makes him more suspectible to revenge killing as well. Ursaring can work well, but needs more support to function than an A or B tier threat, so I think C/C+ is fitting.
 
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Pokedots

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I would like to nominate Ursaring from D to C/C+. If Ursaring can get a safe switch in to activate his status orb (through slow u-turn/volt switch, double switching, or finishing off a weakened foe), he can 2HKO almost the entire tier. Guts Ursaring can just tear holes in walls so another pokemon can come in later and just sweep or clean up. Guts struggles however against more offensive teams, where his low speed is very detrimental and he can be out sped and KOed. This is where Quick feet comes in, essentially giving him a scarf and the ability to switch moves, like a full power stab boosted facade. While it doesn't have the sheer power of the guts set, quick feet allows the bear to out speed frail mons that would KO him and KO them instead. He also has swords dance to boost his attack even further in case the opportunity arises. He isn't without flaws however, and despite his large movepool he doesn't get any priority attacks, like his brethren zangoose, so he cant retaliate against faster scarfers or just really fast mons. Residual damage from the orbs also makes him more suspectible to revenge killing as well. Ursaring can work well, but needs more support to function than an A or B tier threat, so I think C/C+ is fitting.
Ursaring's problem, in my opininon, is not being terrible (but he is a little), but being completely outshone by other status abusers. The Guts set is almost entirely outclassed by Zangoose, who trades power (but it still 2HKOes all of NU) for much better speed that allows it to do well against offense. As a Quick Feet abuser, it is outclassed by Swellow, who actually has higher speed and more power, in addition to STAB Brave Bird. It's definitely usable (which is why it is not unranked), but I struggle to find a reason to use it over Swellow or Zangoose. Which is a shame, really, because cute bear is cute.
Ursaring should stay in D-rank
 
While Zangoose generally outclasses Ursaring, Guts Ursaring has more power than Zangoose, potentially netting a OHKO with rocks, or prior damage, where Zangoose would have gotten a 2HKO. Ursaring also has specific coverage options such as play rough and seed bomb, allowing him to actually dent defensive tomb. Quick feet variants on the other hand does not get 25% taken from stealth rocks which is more common than spikes and is not worn down as easily as Swellow (but still worn down easily). It also isnt hard walled by rocks and steels like Swellow, and doesnt have to rely on a sapping Bravebird for coverage. Quick feet Ursaring also has Swords dance, which Swellow does not, while still out speeding Zangoose. Obviously it is generally not as good as either Swellow or Zangoose but it is not eclipsed by them and I still stand by C rank.
 
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C+ to B
252 Atk Primeape Close Combat vs. 252 HP / 0 Def Eviolite Piloswine: 270-320 (66.8 - 79.2%) -- guaranteed 2HKO

252+ Atk Expert Belt Electivire Cross Chop vs. 252 HP / 0 Def Eviolite Piloswine: 223-264 (55.1 - 65.3%) -- guaranteed 2HKO

252 Atk Sawk Close Combat vs. 252 HP / 0 Def Eviolite Piloswine: 306-362 (75.7 - 89.6%) -- guaranteed 2HKO

252 SpA Choice Specs Pyroar Fire Blast vs. 252 HP / 4 SpD Eviolite Thick Fat Piloswine: 240-284 (59.4 - 70.2%) -- guaranteed 2HKO

0- SpA Life Orb Shiftry Leaf Storm vs. 252 HP / 4 SpD Eviolite Piloswine: 304-359 (75.2 - 88.8%) -- guaranteed 2HKO

+2 252 Atk Life Orb Shiftry Sucker Punch vs. 252 HP / 0 Def Eviolite Piloswine: 227-269 (56.1 - 66.5%) -- guaranteed 2HKO

252 SpA Magmortar Focus Blast vs. 252 HP / 4 SpD Eviolite Piloswine: 256-302 (63.3 - 74.7%) -- guaranteed 2HKO

252 SpA Typhlosion Focus Blast vs. 252 HP / 4 SpD Eviolite Piloswine: 232-274 (57.4 - 67.8%) -- guaranteed 2HKO

252 Atk Guts Swellow Facade (140 BP) vs. 252 HP / 0 Def Eviolite Piloswine: 207-244 (51.2 - 60.3%) -- guaranteed 2HKO

252 Atk Toxic Boost Zangoose Facade (140 BP) vs. 252 HP / 0 Def Eviolite Piloswine: 253-298 (62.6 - 73.7%) -- guaranteed 2HKO

+6 252+ Atk Slurpuff Play Rough vs. 252 HP / 0 Def Eviolite Piloswine: 373-441 (92.3 - 109.1%) -- 56.3% chance to OHKO

252+ Atk Piloswine Ice Shard vs. 0 HP / 0 Def Shiftry: 182-216 (56.6 - 67.2%) -- guaranteed 2HKO

252+ Atk Piloswine Ice Shard vs. 4 HP / 0 Def Swellow: 182-216 (69.4 - 82.4%) -- guaranteed 2HKO after toxic damage

252+ Atk Piloswine Ice Shard vs. 0 HP / 0 Def Archeops: 170-204 (58.4 - 70.1%) -- guaranteed 2HKO (Auto Defeatist)

252+ Atk Piloswine Ice Shard vs. 4 HP / 0 Def Sceptile: 170-204 (60.2 - 72.3%) -- guaranteed 2HKO

252+ Atk Piloswine Ice Shard vs. 0 HP / 0 Def Vivillon: 210-248 (69.7 - 82.3%) -- guaranteed 2HKO

252+ Atk Piloswine Icicle Spear (3 hits) vs. 252 HP / 0 Def Vileplume: 258-312 (72.8 - 88.1%) -- guaranteed 2HKO after Black Sludge recovery [Not Reliable for anything since giga drain does 70%, but if it has hazard damage it isn't safe]

-1 252+ Atk Piloswine Earthquake vs. 252 HP / 252+ Def Qwilfish: 174-206 (52 - 61.6%) -- 98.4% chance to 2HKO after Black Sludge recovery



Nothing short of banded Sawk or Life orb special sceptile will OHKO it outright. It beats any stealth rocker (Or hazard setter really) that isn't Omastar/Toad. Even Omastar loses if they try to trade rocks instead of attacking off the bat.

Between a strong ice shard and the bulk to take a hit from most mons, it can act as a revenge or emergency check to a long list of mons. Really the only notable things it cant stop are Gatr an already-BD'd Slurpluff (Which interestingly is 50/50 ohko)

Its ice shard is ~on par with Sneasel (Already a B) so any ice shard utility is retained. But it trades a fast knock off for the ability to take hits if needed, set up rocks if needed, and STAB EQ coming off of 100 attack.

It can't do everything(except when it can) but it can always do something, its definitely more than a C+
 
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Could you post some specific examples of this? In terms of defensive pokemon, Guts Ursaring (at least from what I have calced so far, like Vileplume, Qwilfish, Rhydon, Seismitoad, etc) does not seem to OHKO anything that Zangoose can't. And in terms of offensive pokemon, you simply can't kill them because they outspeed you and beat you. Your point about getting past Spiritomb is actually really good, though Zangoose can OHKO with a +2 Knock Off. The priority set laughs at both of them, however, as they are weakened really quickly. And talking about Knock Off, Ursaring actually doesn't get access to it, so it doesn't have as much utility.
On guts Ursaring, I was generically stating that Ursaring has the power to possibly OHKO a mon that was previously weakened in the match while Zangoose might fall just short on the KO. Looking back it was not the best point, as you are right that Zangoose gets many of the same OHKOs as Ursaring. Ursaring, however has the bulk to live more priority attacks than Zangoose, possibly ending a sweep.

252+ Atk Choice Band Spiritomb Sucker Punch vs. 0 HP / 4 Def Zangoose: 255-301 (88.8 - 104.8%) -- guaranteed OHKO after Stealth Rock
252+ Atk Choice Band Spiritomb Sucker Punch vs. 0 HP / 4 Def Ursaring: 216-255 (66.6 - 78.8%) -- guaranteed 2HKO after Stealth Rock and toxic damage

With black glasses nearly missing a OHKO on Zangoose after Rocks and toxic damage. As Zangoose gets worn down by residual damage, and defense drops from Close Combat, he gets more and more likely to be sniped while Ursaring can survive, albeit barely, and retaliate nabbing a KO. You also say that a +2 Knock Off can OHKO a Spirtomb, that is only offensive variants who can OHKO you first, even with black glasses, as you will already have accumulated toxic damage setting up. And on Swords Dance, Zangoose doesn't even have much room to run this without forgoing Quick Attack, which is far more useful than Swords Dance.

252 Atk Guts Ursaring Play Rough vs. 252 HP / 0 Def Spiritomb: 276-326 (90.7 - 107.2%) -- guaranteed OHKO after Stealth Rock

While ideally, you wouldn't want to stay in on Spirtomb, and rather hit him on the switch, if the situation arises Ursaring can do it. Guts Ursaring can also nab a OHKO on 252 Hp / 252+ Def Seismitoad with Seed Bomb, and generally not have to take unnecessary defense drops to take out rock/ground and rock/water types. All of this is fairly situational however, but what matters is the quick feet variant of Ursaring.

I don't think durability should be an argument on either side, and Spikes stacking is actually on the rise.

One important thing I feel I should mention is Swellow's access to U-Turn. With this move, it can be used throughout the game, as opposed to Ursaring being limited only to late-game cleaning. Also, Ursaring's slow speed, even in the Quick Feet set, can be extremely detrimental. Because of it, it almost always has to run Protect, thus having to give up Swords Dance. If it doesn't run Protect, it can simply be beaten in the first turn.

Being able to get past rock types gives it a noticeable niche over Swellow (but really, if it didn't have a niche over Swellow, it wouldn't be ranked). However, this alone I don't believe gives it enough merit to be higher than D. To be honest, your argument made me almost kind of ok with C- rank, but D still seems most appropriate.

tl;dr: Guts Zangoose outclasses Guts Ursaring almost entirely, but it does have a niche in Quick Feet (though not a sufficiently good one for C-rank)
You say that Swellow has access to U-turn, thereby allowing it to be used throughout the game. Ursaring can also be used throughout the game, all U-turn does is ease prediction for Swellow. I will not argue that U-turn is not a valuable asset but not having it does not limit Ursaring to late-cleaning. Of course Ursaring's speed can be detrimental before the orbs kick in, but that where my previously mentioned support comes in. Any pokemon with a slow Volt-switch or U-turn, and there are many in NU, can get Ursaring in safely and activate his orb. Honestly if you are using protect on any guts user then you are doing wrong imo. With this support there is room for Swords Dance effectively giving it more power and speed than Zangoose.

D Rank:
Reserved for Pokemon who have a small niche in the current metagame, but have very noticeable flaws that make them more trouble than they're worth the majority of the time. These Pokemon are, for the most part, daft to use.


I would certainly say that Ursaring is not daft to use, but just generally outclassed, but it does have specific niche.

C Rank:
Reserved for Pokemon who can be effective given the right support, but either have crippling flaws that prevent them from consistently executing their strategy or are completely eclipsed by a Pokemon in the above ranks
.

This perfectly defines Ursaring and thats all there is to say really.
Ursaring for C
 
Question, if you're running guts over quick feet, why jolly? will it outspeed anything notable with jolly 55?
I was using this on a sticky web team, so the extra speed did help. I would say adamant is just overkill but I can see it working if you just wanted to dent the largest holes possible. Its not always about whether something can 2hko, and there are times when the extra oomph does help. For reference jolly outspeeds uninvested up to base 95 and adamant outspeeds uninvested up to base 85.
 
Octillery from unlisted to D Rank



Nominating Octillery might seem a bit odd at first, but Octillery is an amazing mon for SmashPass teams. Octillery has the ability Suction Cups which makes her immune against all phazing moves (besides Clear Smog). Now having such an ability in a bp team is awesome, but can Octillery sweep? Hell yeah she can. Ocitillery has an amazing movepool with Hydro Pump, Surf, Ice Beam, Flamethrower, Energy Ball and Psychic. Even Water Spout is an opportunity, although it's quite gimmicky. A base SpAtk of 105 combined with that movepool is definitely enough for a sweep, but Octillery has a big downside. Her 45 base speed. While it's enough to outspeed Sceptile with a modest nature at +2, Octillery fails to outspeed max. speed Accelgor and basically any scarfer. Having such a low speedstat makes it also impossible for Octillery to sweep without a speedboost. But that doesn't stop her from being a great member for bp teams who says no to phazing moves and sweeps afterwards.
 

soulgazer

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Torterra should rise a bit, maybe to C+ (or maybe B-? IDK). At first I was a bit iffy about Torterra, but after testing it I can't see why it's so low. Sure Torterra is 4x weak to Ice-type attacks, but it's so bulky that it will live the random Hidden Power Ice or Ice Punch Seismitoad / Feraligatr (on Feraligatr it is not random, but you get the idea). Its bulk, its typing, and access to reliable recovery makes Torterra a reliable Stealth Rock setter. It can even go on the offensive with Choice Band to became a strong Wallbreaker able to deal with the popular Vileplume + Ground-type cores running around. I personally like to run it with a Jolly nature and Bullet Seed to make it an excellent anti-lead against Omastar/Golem leads too. It does have it flaws though, such as being a Stealth Rock setter than doesn't resist Normal and Flying-type attacks and being a Grass-type that doesn't resist Water-type attacks, but at the end of the day, Torterra is a good Pokemon that imo needs more love.

I might add more later if mister Zebraiken thinks this is not enough

Also can someone explain to me why Tangela is in B?
 

chimpact

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Ferroseed belongs in A rank imo. I feel it doesnt get the credit it deserves because people misplay with it a lot. you dont use it to take every hit imaginable. a lot of users let it take knock offs and ruin its bulk as a result. Along with an amazing ability in iron barbs, it has amazing typing despite a crippling weakness to fire and a common weakness in fighting. Despite that, fire and fighting type attacks are very easy to see coming.

It counters/checks some of the biggest threats in the tier. Gatr/BD slurpuff/every other fairy/mesprit/samurott. It can't immediately threaten them, but between iron barbs, leech seed and the threat of spikes, they won't be staying in.

if people try to CT your ferroseed with substitute, you can be a lord and run max attack.
 
Combusken for A+.

I don't know how relevant this will be in the future, as personally I see Baton Pass being possibly suspected(which should lead to a majority ban), but Combusken is honestly the best utility in the tier at the moment.

Literally all you need on a consistent team is a Combusken with a good Quick Pass receiver, preferably Feraligatr for instant power, or Xatu to continue the boosts with Calm Mind and sweep with Stored Power. The team's format basically just needs to be (Combusken, Feraligatr, Xatu, Hazard Stacker, Spinner, and Filler. Any player that even has the slightest knowledge of how to play the tier should be able to have a consistent winning record with a team such as that.

Most people would say Combusken's main rival for Quick Passing is Gorebyss. While Gorebyss may have more boosts in one turn, Combusken's niche lies in supporting bulk. Some people have been using Swords Dance on Combusken, but Bulk Up is the superior option. Not only will it give Feraligatr more bulk to take hits on the pass in, it supports Xatu's potential Stored Power sweep that much more(obviously it won't be benefiting from the Attack boost.)

Quick Passing is so dominant and simple this generation, I feel like there's not much else to explain about it. Combusken simply takes on the whole tier with it's ability to not only pass off Bulk Up and speed boosts, but hell, it can even use Flare Blitz to throw huge hits when your opponent is expecting a protect, boosting move, or a pass. Fire Punch is also an obvious alternative, so it depends on what you prefer for your set personally.

It really defines the tier and deserves nothing less of A+ as long as Baton Pass is still allowed.
 

Ares

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Ferroseed belongs in A rank imo. I feel it doesnt get the credit it deserves because people misplay with it a lot. you dont use it to take every hit imaginable. a lot of users let it take knock offs and ruin its bulk as a result. Along with an amazing ability in iron barbs, it has amazing typing despite a crippling weakness to fire and a common weakness in fighting. Despite that, fire and fighting type attacks are very easy to see coming.

It counters/checks some of the biggest threats in the tier. Gatr/BD slurpuff/every other fairy/mesprit/samurott. It can't immediately threaten them, but between iron barbs, leech seed and the threat of spikes, they won't be staying in.

if people try to CT your ferroseed with substitute, you can be a lord and run max attack.
Also I have been running Protect to allow to get a little bit of extra health from leech seed, but aside from that it allows users to easily scout against either an obvisouly choiced mon, for the trick or against the random hp fire/knock off (not to mention it can still live a ton of the random HP fires from full and still has tons of utility even without its eviolite [obvisouly not as much as it has with it, but its not useless without it either]). Also with terrible speed and stab Gyro Ball Ferroseed is able to break most subs against set up sweepers as long as Gyro Ball isnt resisted ofc.
 
Combusken for A+.
Mini-smogon chicken has become all the more relevant lately on the ladder as I think people have begun realising how simple it can be to setup, and how many options Combusken has to pass to (particularly Gatr, Kanga and Xatu). All of the pass recipients are perfectly capable of functioning extremely well without a boost also.

Combusken requires no support in doing its job, unlike Gorebyss who often prefers the added bulk of dual screens, and Combusken has very few flaws preventing it from carrying out its job.

The main point I wanted to raise separately from what Hyun said is that the main argument I can see against Combusken for A+ is that when setting up it can have tendency to give the opponent free turns, however when we think about how the opponent is likely to use these turns, its gonna be either setting up hazards or setting up themselves. Hazards are of little worry as they essentially give Combusken more turns to boost up, and most mons with setup in the tier that can setup on Combusken are things like Gatr (gets beaten by the Gatr that Combusken passes into), Malamar (bulk up boost cancels superpower boosts), shell smashers (nullified by a pass into Gatr), Gurdurr (say hello to +def, colbur berry Xatu) etc. Basically anything that sets up physically is little threat. Nasty plot users and substitutes can be problematic, but the main users are things like Mismagius, Ninetales and Chatot (lol) who are either taken down by Combusken or by the recipient.

Obvious issues are phasing, however a pass into Xatu nullifies this threat besides Dtail or Circle Throw. Taunting isn't really an issue as Combusken outspeeds the likes of Quilfish after 1 turn.

TLDR; mini-smogon chicken is gud, requires no support, has options to pass to, opportunities to setup, very few mons stop setup, is incredibly easy to use and bops or passes to a bopper when it gives turns for the opponent to set up (nullifying most arguments that its flaw is giving the opponent free turns). Deserving of A/A+
 
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why would you use octillery instead of xatu, no need for this garbage mon
Because Xatu can't "block" Dragon Tail or Circle Throw. Octillery doesn't have a STAB Stored Power and can't bounce status moves back like Xatu, but that's why it should be just D Rank and not higher.
 
Regirock should be at least B+.

It may not hit as hard as Rhydon, but it's much better at setting up Stealth Rock. And while it doesn't have Rock Blast to break through Subs, it does have semi-reliable recovery in the form of Leftovers and Drain Punch.
 

Punchshroom

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Regirock should be at least B+.

It may not hit as hard as Rhydon, but it's much better at setting up Stealth Rock. And while it doesn't have Rock Blast to break through Subs, it does have semi-reliable recovery in the form of Leftovers and Drain Punch.
The miniscule recovery is not enough to salvage Regirock from not having a secondary STAB attack, which leaves it pretty helpless against almost anything resisting its Rock moves. Heck, Rhydon probably sets up SR just as well, if not better than Regirock since it takes physical attacks even better, while most special attackers tend to swamp both of them anyway, discouraging either from setting up SR on them if they want to be able to do anything other than set up Stealth Rock. Even then, there are other better SR setters such as Crustle, Golem, Omastar, even Golurk. Literally all Regirock has to offer over other SR setters is Thunder Wave (cockblocked so hard by Ground-types underline hint hint >.>); no way would Regirock be higher than Golem (currently in B), for the most part.
 
I actually made an NU team around Smash Pass a couple of weeks ago, and imo, Gorebyss is more threatening and better than Combusken as a passer. Gorebyss has access to Barrier and Amnesia in addition to Shell Smash, and you can directly pass that smash to Xatu to be almost indestructible. You can choose to pass to either a special or physical sweeper, which makes it much more versatile. Combusken is definitely a force too no doubt and has its own advantages nonetheless.



Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Barrier
- Amnesia
- Baton Pass

The team formula was this:

1. Screens setter. Uxie is the best because it has Screens + Memento + Magic Coat, and SR too if you want/need. It also has excellent bulk and speed.
2. Gorebyss. Can sharply and rapidly boost every stat, has great bulk and a good typing and can also run attacking moves (like Surf and Ice Beam) and hit very hard with them (fucks Rhydon too as a bonus).
3. Xatu. Basically the NU version of Espeon. Renders phazing and status useless.
4. Togetic. A fairy type is needed to render Dragon Tail useless, Togetic is the best because it has great bulk, access to Stored Power, Recovery, etc.
5. Swoobat. An Unaware mon to render opposing set-up sweepers useless. Has Stored Power.
6. A Steel type. To render Clear Smog useless.

http://replay.pokemonshowdown.com/nubeta-142438367
http://replay.pokemonshowdown.com/nubeta-142456293

I didn't save any more higher up unfortunately, this is all I could find in history, but it damn near auto-wins against anything not prepared for it. BP FTW.
 
Also, nominating Golurk for S: http://replay.pokemonshowdown.com/nubeta-141900630

Jks, B+, for having a pretty good typing and stats, good coverage and abilities, being able to win 1v1's it really shouldn't be able to, mess up switch-in's with a Dynamic to the face, and be able to use the free turns and switches to set up rocks which he also spinblocks on his own.
 
I actually made an NU team around Smash Pass a couple of weeks ago, and imo, Gorebyss is more threatening and better than Combusken as a passer. Gorebyss has access to Barrier and Amnesia in addition to Shell Smash, and you can directly pass that smash to Xatu to be almost indestructible. You can choose to pass to either a special or physical sweeper, which makes it much more versatile. Combusken is definitely a force too no doubt and has its own advantages nonetheless.



Gorebyss @ White Herb
Ability: Swift Swim
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shell Smash
- Barrier
- Amnesia
- Baton Pass

The team formula was this:

1. Screens setter. Uxie is the best because it has Screens + Memento + Magic Coat, and SR too if you want/need. It also has excellent bulk and speed.
2. Gorebyss. Can sharply and rapidly boost every stat, has great bulk and a good typing and can also run attacking moves (like Surf and Ice Beam) and hit very hard with them (fucks Rhydon too as a bonus).
3. Xatu. Basically the NU version of Espeon. Renders phazing and status useless.
4. Togetic. A fairy type is needed to render Dragon Tail useless, Togetic is the best because it has great bulk, access to Stored Power, Recovery, etc.
5. Swoobat. An Unaware mon to render opposing set-up sweepers useless. Has Stored Power.
6. A Steel type. To render Clear Smog useless.

http://replay.pokemonshowdown.com/nubeta-142438367
http://replay.pokemonshowdown.com/nubeta-142456293

I didn't save any more higher up unfortunately, this is all I could find in history, but it damn near auto-wins against anything not prepared for it. BP FTW.


The only issue with you team formula is that you can only run one member w/ Baton Pass due to Baton Pass Clause: Baton Pass Clause: Limit one Pokémon knowing Baton Pass
Thus, you would only be able to pass to one Pokemon, which means that you would only be able to use one of them, so if your foe has, say, Clear Smog AND Roar, that could be an issue.
 
B+, for having a pretty good typing and stats, good coverage and abilities, being able to win 1v1's it really shouldn't be able to, mess up switch-in's with a Dynamic to the face, and be able to use the free turns and switches to set up rocks which he also spinblocks on his own.
I agree that Golurk is a great mon, but it's not an effective spinblocker. It can't switch into like any of the spinners in the tier except maybe Armaldo. Even Torkoal can run wisp, while Cryogonal (which is probably the best spinner) and Avalugg, even Delibird and Wartortle, destroy you with super effective STAB.

Edit: I forgot about Sandslash but as Jaguar points out, it always runs Knock off.
 
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