Hi, this is my first Ubers team, and although I'm not new to competitive battling, I'm very new to Ubers, so I wanted some of you all to check it out and let me know what you think. I haven't gone very far up the ladder in testing, so I'm not sure if it's just the way I play or if this team has holes in it. I wanted to build a team around Yveltal after seeing people use it in battles (plus it looks siiick), as well as Mega Gengar, since I wasn't able to really use it in OU before Gengarite was banned. I'm open to any suggestions.
Here's the team building process:
This thing is really cool, and surprisingly bulky. And I like Dark types. So why not use it?
I needed a Xerneas check of some sort. Plus I heard of its sheer power and wanted to try it out.
I needed a physical attacker on my team. I also realized that Gengar could not stand up to Geomancy Xerneas alone, and I'd rather not have to sack it every time to bring down Xerneas with Destiny Bond. Thus, Ho-oh became my second Xerneas check.
Kyogre would wreck my team as it is, so I added Palkia in an attempt to stop that from happening. It acts as a general special tank too.
Groudon joined as support and a physical wall to my physically frail team. Sun also lets Ho-oh wreck with Sacred Fire, which is fun.
Realizing that two of my Pokemon were SR weak, I needed something to get rid of it. Arceus seems to be the answer for that in Ubers.
Yveltal @ Dread Plate
Ability: Dark Aura
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Sucker Punch
- Dark Pulse
- Oblivion Wing
- Taunt
Yveltal met every expectation and more when I first used it. I love Dark Aura because it lets Sucker Punch do large chunks of damage even with little EV investment, while Dark Pulse becomes ridiculously hard-hitting. Oblivion Wing keeps up survivability and is a nice Flying STAB, while Taunt is on there for stallbreaking, preventing annoying Pokemon like Chansey, Blissey, and Ferrothorn from being too useful. I chose Dread Plate because I'm not a fan of Life Orb recoil.
Gengar-Mega (M) @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Destiny Bond
- Focus Blast
Typical Mega Gengar set (which isn't very far off from a Gengar set I would use in OU). I really only added him in at first because 1. I needed something to check Xerneas and 2. He seemed fun to use. Gengar has proved to be a useful special sweeper, but at the same time he seems to be the most expendable team member. His move set is self-explanatory: 2 STAB moves plus Focus Blast for coverage, although I hate its accuracy. Destiny Bond is when I know I'm about to get screwed over by a +2 Moonblast, and is a last ditch effort in other situations as well.
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 172 HP / 252 Atk / 84 SDef
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Roost
I love Regenerator - it makes Ho-oh that much better. Sacred Fire and Brave Bird are your self-explanatory STABs and Earthquake is there for Arceus-Rock, Tyranitar, and other things that threaten to Stone Edge me. Roost helps me keep up as a Xerneas check, and with it's ability, ensures that I'll be able to save this thing in case I need it later. I chose these EVs to have a more specially bulky Ho-oh, and it's worked well for me so far.
Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Assault Vest makes Palkia so resilient to special attacks, it's ridiculous. This is what stops Kyogre from wiping out my team, as even under the rain it takes Water Spouts well while doing large chunks of damage with Thunder. Spacial Rend and Hydro Pump are for STAB while Fire Blast was kind of a filler move, though it actually does a lot to support Groudon under the sun.
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
Not much to say about your typical support Groudon. It's a solid switch-in against most physical sweepers in the tier. Earthquake and Stone Edge are seen on pretty much every Groudon, so that doesn't need any explaining. Stealth Rocks are the only hazards I have, but it's nice to help wear down some fatter Pokemon or pivots. Roar is there to stop setup sweepers and to quicken the process of wearing down Pokemon with Stealth Rocks. I may replace Roar with Thunder Wave to cripple faster enemies, as my team overall isn't made up of Pokemon with particularly high speeds.
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Judgment
- Defog
- Recover
- Will-O-Wisp
As I said before, having Yveltal and Ho-oh meant the need for a Defogger to get rid of Stealth Rocks, and Arceus was the solution. I chose Fairy type to patch up holes in my teams, as Arceus-Fairy becomes a solid check to Darkrai, Palkia, Zekrom, Rayquaza, Mega Mewtwo X, and Mega Blaziken. I put EVs in Defense and gave it Bold Nature for E-killer and Mega Kangaskhan. Everything on the move set is standard, with Will-o-Wisp to cushion physical blows and wear enemies down.
The team obviously isn't perfect. Here are some of the threats I've encountered, although I may be missing a few.
Importable
Yveltal @ Dread Plate
Ability: Dark Aura
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Sucker Punch
- Dark Pulse
- Oblivion Wing
- Taunt
Gengar-Mega (M) @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Destiny Bond
- Focus Blast
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 172 HP / 252 Atk / 84 SDef
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Roost
Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Judgment
- Defog
- Recover
- Will-O-Wisp
Ability: Dark Aura
EVs: 4 Atk / 252 SAtk / 252 Spd
Hasty Nature
- Sucker Punch
- Dark Pulse
- Oblivion Wing
- Taunt
Gengar-Mega (M) @ Gengarite
Ability: Shadow Tag
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature
- Shadow Ball
- Sludge Wave
- Destiny Bond
- Focus Blast
Ho-Oh @ Leftovers
Ability: Regenerator
EVs: 172 HP / 252 Atk / 84 SDef
Adamant Nature
- Sacred Fire
- Brave Bird
- Earthquake
- Roost
Palkia @ Assault Vest
Ability: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Spacial Rend
- Thunder
- Hydro Pump
- Fire Blast
Groudon @ Leftovers
Ability: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stone Edge
- Stealth Rock
- Roar
Arceus-Fairy @ Pixie Plate
Ability: Multitype
EVs: 252 HP / 252 Def / 4 SAtk
Bold Nature
- Judgment
- Defog
- Recover
- Will-O-Wisp