Hello, I know I haven't posted before, so my opinion will carry less weight, but I want to give my thoughts on Baton Pass in NU. First off, here is a replay of my BP team that should make it clear how I use BP:
http://replay.pokemonshowdown.com/nubeta-144669253. I currently sit at around
~200th place on the ladder with Baton Pass on the NU ladder.
Alright, so now that that is out of the way, here are a few things that I would like to address:
- Viability of BP in NU
- Structure of Full-BP teams in NU
- Viable BP pokemon in NU
- Feasibility of BP nerf/ban in NU
Viability of BP in NU
As said above, BP in NU is incredibly viable, with Combusken Bulk/Work Up and Gorebyss Smash Pass. Unlike the offensive strategy that is currently popular in NU, baton pass concentrates more on one or two Pokemon, making it more difficult to deal with as it is not as dependent on certain parts of the team functioning well. That being said, it can also be considered as easier to beat as the main objective is really just topple a few pokemon. While many believe that dragon tail, circle throw, roar, and whirlwind completely annihilate the strategy, I can assure that this is simply not the case. Firstly, the latter two are bounced back by magic bounce, rendering them useless. Secondly, they all have a priority of -6, meaning that the user will go last and will be subject to a (usually) lethal blow from stored power in that turn. Finally, Xatu can easily sub on circle throw, and, with a few boosts in defense, dragon tail as well. However, taunting the boosting pokemon and then using roar/whirlwind/etc. can often end with a defeat for the BP player as the boosting pokemon won't be able to sub or baton pass away. Furthermore, with the case of Combusken, using strong special attacks will hurt it considerably as it can't boost its special defense. This is the primary reason why I usually use Gorebyss over Combusken in my chains (although I'm currently testing a third possible boosting pokemon). These are the hard checks to it, but some soft checks include Liepard (encore/taunt on boosting pokemon, Knock off on switch to Xatu), Kanga (decently bulky, Sucker punch on Xatu), Spiritomb (Infiltrator + Sucker Punch on Xatu, Immune to stored power), Shiftry (Defogs screens, hits Gorebyss hard with Grass, hits Xatu hard with Dark, Immune to stored power), Bulky psychics (stored power is weak to them), Trick users (screws the boosting pokemon if now running sub), and many gimmicky sash/sturdy sets. As you can imagine, Xatu's Magic Bounce is often the thing that keeps these types of baton pass chain alive, so switching in with a pokemon that has taunt/roar/etc. and causing the boosting pokemon to pass prematurely can help you defeat baton pass players.
Structure of Full-BP teams in NU
The structure of BP teams is generally as follows:
- Screener
- Memento'er
- Booster
- Xatu
- Extra Lead/Extra Receiver/Other Filler
- Extra Lead/Extra Receiver/Other Filler
Viable BP Pokemon
Alright, so here I'm going to clear up some of the misunderstandings regarding BP pokemon, starting off with the Screener. Too many people thing that Uxie is the one and the only screener, however, I can tell you that Kadabra is definitely better. This is because of Kadabra's access to taunt and better speed tier. It can set up screens before it gets hit, and it can actually give a timely death that allows you to gain momentum. You may now be questioning now the fact that Kadabra doesn't have access to memento, which, isn't actually that big of a deal because of the next pokemon. The Memento'er should almost always hold a Red Card. If the opponent is memento'd, they will simply switch to a pokemon that will OHKO the Memento'er. However, if their stats aren't lowered and the Memento'er is some crappy pokemon like Cottonee, they will usually try their hand at attacking it, causing them to be switched out to some unwanted pokemon. This can actually gain you momentum that memento wouldn't, and, at the very least, make up for the lack of memento in the Screener. I'm not currently sure what the most ideal set or even pokemon is for the Memento'er is but as stated above, I'm using cottonee right now and it works pretty well. Now on to the booster, which is definitely a topic for discussion. Gorebyss, in my opinion, is definitely the way to go as it can boost every stat except for one of the defenses with sub and without sub it can boost literally every stat. As I stated before, strong special attackers weaken Combusken's ability to function properly. Moreover, Combusken can't even pass special attack boosts without Work Up, which makes it unable to boost its defenses. Despite having said this, Combusken is a heck of a lot more bulky than people think with screens and eviolite. Finally, for the extra leads/receivers. I personally use one extra lead (Liepard) and one extra receiver (Glaceon), but I'm still messing around with what the possibilities could be.
Feasibility of a BP Nerf/Ban
While baton pass is a strong strategy when played right, I don't think that it merits any attention in regards to nerfing or banning. Dedicated BP teams like mine get shutdown by taunt and teams with just two or three BP pokemon generally lack screens/memento to give them much bulk. In the future it may become a full-blown archetype, but this is nothing like what OU experienced pre-Baton Pass Clause. It is easily manageable and does zero centralization of the metagame.