Sticky X/Y Sprite Project

Legitimate Username

mad tales of a bloodthirsty corviknight
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Speed-X, something that's always bothered me with Blaziken is how the frontsprite uses the official artwork pose, yet the backsprite uses the in-game pose. The former is much better, with the right leg higher up, the left leg being more curved, and the arms in a more dynamic position. Shadowmancreator made a version like that a while ago, if you could work some of your magic on it, that would be really awesome.
Huh, I didn't actually notice any difference between the two until you pointed it out there! Yeah, that does look a little strange...I'll see what I can do! Then after that have to work on finishing the Mega Ttar back. XD
 

TrainerSplash

Alolan Form
Oh appearntly Legitimate Username is working on a Megagross (pun intended). Is it fine if I help with the coloring on it? the legs are bothering me. we also need to add the "jet legs" onto the back of it.
 

Legitimate Username

mad tales of a bloodthirsty corviknight
is a Top Artist Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Yeah, feel free to edit the coloring on it, TrainerSplash, I'm not really happy with how it looks now and was planning to work on it eventually anyway. I'd definitely appreciate the help. The outlines especially should be colored in the lighter areas rather than being solid black. Another thing that's been bothering me, if you're willing to give it a try, is how the claws on the bottom right are more curved than the others, it would look better if it matched with the other three.

I think that it would be best to hold off on adding the back legs until the backsprite has been done, since that'll give a better view of the anatomy and make the frontsprite easier to construct.
 
Here's another Mega Sceptile update:

I've tried to more accurately portray how the leaves grow as they leave the tip. I think I've got it down, but like always, anyone is free to tinker with the sprite if they wish. I also extended the tip of the tail on the back sprite a bit more.
 
Here's another Mega Sceptile update:

I've tried to more accurately portray how the leaves grow as they leave the tip. I think I've got it down, but like always, anyone is free to tinker with the sprite if they wish. I also extended the tip of the tail on the back sprite a bit more.
Judging from the artwork (shown above) it looks like the red part at the end of his tail should be longer on the front and especially the back sprite.
 

TrainerSplash

Alolan Form
well I'm going to be editing these sprites (sceptile and metagross). I'll be streaming it here. Hopfully I can fix those metagross claws and fix sceptile more.
 

TrainerSplash

Alolan Form
Well, here are all the edits I got done. the picture kinda explains it them selves. But what isn't said on this picture is that I slightly changed the color pallet of the stripped part of sceptile's tail. It shouldn't be dark green like on the original. The only parts of him that turn dark green is his chest and the christmas tree. So I turned the green stripes into his normal skin color, but it looks hardly noticeable. On both Megagrosses to the right have their crosses changed to a new shade of gold, which was taken from Starmie. Note that I have not tested how much colors are used so I have not idea if it's above or below 15 colors. Back to Mega Sceptile, the top left is the current one and the bottom is the new one, both have the tail color change. I will also like to thank anyone who stopped by and see how I was doing, even without actually saying anything, I liked it when you guys just saw how I was doing.


Edit: I'm now working on my own version of mega sableye as I find it to be very easy to make.
 
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You did a pretty good job on the new head, TrainerSplash! Though I think the head needs a bit more QC.

Anyways, I have an update for Mega Sceptile's tail. I went back to the bushy design because that was the most polished, in my opinion. But I made sure to make some changes to it, such as the amount of leaves and how much they stick out:

Other updates include shortening the tail to increase the size of the red tip, and trying to fix up the new head. I included both the old and new head, just in case we need to make more changes to it.
 

Typhlito

One Active Dawg
is a Social Media Contributor Alumnusis an Artist Alumnusis a Community Contributor Alumnus
Nice job on the head! But dont you think hes not turning his head far enough this time? If you turn it a bit more, you could add more detail to its face without making him look like he snapped his head again.

Heres the head pose I was thinking of.



As for the tail, I think it looks great now. Dont notice anything noticably off with it now :]

edit: Can you see this one?

 
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TrainerSplash

Alolan Form
Thanks for the feedback guys. I can possibly add more to the head, I even thought it wasn't look too far. Who new such a simple thing would need so much edits haha. However Typhilito your picture in the orange box doesn't show up so I can't really tell how you were thinking the head should be. As for Sableye, I can't tell how to make the giant ruby. I'll come out with a report on it in a bit.
 

TrainerSplash

Alolan Form
Typhlito I can see it this time, and yeah that's a good example.
As for Cynical's new head. I don't think it matches at all with out current back sprite. was the oen one you made from scratch or and edit of a base? We could probably take the the one I made (which was abase of normal sceptile) and slightly alter it. Sceptile has an odd headshape so I don't hope to get this guy done down and easy
.
 
I respectfully disagree with you, Trainersplash. I feel that, at the angle the current back sprite's head is at, this new head is just fine. And it is a custom, yes.
Anyways, here is an update on the new head:

I rearranged where the eyes were, extended the neck out, made the head more slim, and experimented with how far the mouth goes.
 

TrainerSplash

Alolan Form
Looks a lot better, but I'm still indifferent on it, it still looks drastically different. I do like like though I just think it could be done better. If anyone else likes it than I'll accept it. Keep up the nice work!
 
Another slight update. I made the back of the neck a bit less clunky, fixed the front ear, and shortened the red stripe.

Also, I edited the back sprite some. The back sprite is now 96 pixels wide again, with a slightly longer arm, tail, and red tip.
 

Typhlito

One Active Dawg
is a Social Media Contributor Alumnusis an Artist Alumnusis a Community Contributor Alumnus
Another slight update. I made the back of the neck a bit less clunky, fixed the front ear, and shortened the red stripe.

Also, I edited the back sprite some. The back sprite is now 96 pixels wide again, with a slightly longer arm, tail, and red tip.
Maybe you could try making his face longer. I think his face is a little on the flat side. It would give you more room for its face too. Also, remember to adjust the red strip so it can go along the back of his neck. The strip has to curve a bit to do so. Hope this helps make it even better.
 
We made it to the centennial page at last.

Funny story, between Monday and right now, I noticed that Spritzee's non-animated sprites didn't match the animated ones. My bad. @__@ I've exported and edited the correct versions into my update post, so everything's fine.

Before I go, here's some last-minute feedback for the three musketeers: Kyuzeth TrainerSplash The Cynical Poet

The current Mega Sceptile looks decent, but I personally don't like it. To me, it looks obviously like the sprites are made up of a bunch of different parts. My personal standpoint is good spriting has less in common with a collage and more in common with a traditional painting or a sculpture. This isn't the first time I've said this, but the most well-made sprites have a sense of depth and form. They look solid. If you need examples of what I'm referring to, look no further than just about anything user aXl has made, including the (high quality) Barbaracle QC on the previous page. The things in my update post are also generally decent examples.

If you're still not buying what I'm selling, I dug up a pixel tutorial here: http://finalbossblues.com/form-and-light/ That's one in a very good series of tutorials, and I strongly recommend reading them if you've got the extra time. Granted, the information isn't specific to PKMN-style sprites, but there's a lot of interesting stuff about colour and contrast worth looking at. In any case, that's proof that at least one other artist out there thinks the way I do and I'm not pulling this stuff from the aether.

With Mega Sceptile specifically, I have doubts with regards to the way the head is turning on the front sprite. While we typically have the pose of the front and back match, it might be worth it in this case to try making it face the other way. The arms are too diagonal and don't connect high enough to the body. The leaf cross looks unnatural. The back sprite's doing a bit better, but the leaf cross doesn't look like it's aligned the right way.

All of this stuff goes double for Tyrell D. Barnes and Mega Pinsir. I come in peace with this critique, and your sprite should not come in pieces.


Over the next two weeks, if you'd like me to look at something once I'm back, it's OK to send me a PM.


and for the love of god if i have you on skype, do not skype me while i'm gone. that includes you Layell


Anyhow... so long, farewell!
 
We made it to the centennial page at last.

Funny story, between Monday and right now, I noticed that Spritzee's non-animated sprites didn't match the animated ones. My bad. @__@ I've exported and edited the correct versions into my update post, so everything's fine.

Before I go, here's some last-minute feedback for the three musketeers: KyuzethTrainerSplashThe Cynical Poet

The current Mega Sceptile looks decent, but I personally don't like it. To me, it looks obviously like the sprites are made up of a bunch of different parts. My personal standpoint is good spriting has less in common with a collage and more in common with a traditional painting or a sculpture. This isn't the first time I've said this, but the most well-made sprites have a sense of depth and form. They look solid. If you need examples of what I'm referring to, look no further than just about anything user aXl has made, including the (high quality) Barbaracle QC on the previous page. The things in my update post are also generally decent examples.

If you're still not buying what I'm selling, I dug up a pixel tutorial here: http://finalbossblues.com/form-and-light/ That's one in a very good series of tutorials, and I strongly recommend reading them if you've got the extra time. Granted, the information isn't specific to PKMN-style sprites, but there's a lot of interesting stuff about colour and contrast worth looking at. In any case, that's proof that at least one other artist out there thinks the way I do and I'm not pulling this stuff from the aether.

With Mega Sceptile specifically, I have doubts with regards to the way the head is turning on the front sprite. While we typically have the pose of the front and back match, it might be worth it in this case to try making it face the other way. The arms are too diagonal and don't connect high enough to the body. The leaf cross looks unnatural. The back sprite's doing a bit better, but the leaf cross doesn't look like it's aligned the right way.

All of this stuff goes double for Tyrell D. Barnes and Mega Pinsir. I come in peace with this critique, and your sprite should not come in pieces.


Over the next two weeks, if you'd like me to look at something once I'm back, it's OK to send me a PM.


and for the love of god if i have you on skype, do not skype me while i'm gone. that includes you Layell


Anyhow... so long, farewell!
Well, you definitely can't please everyone, and that goes double when it comes to politics art. I don't expect a reply (or, at least one right away) seeing as you're going on a vacation, though I feel obligated to reply anyways. When it comes to you feeling that Mega Sceptile looks like it's too composed of individual parts, I both see what you mean and, at the same time, I can't. Perhaps it depends on how one analyzes the sprite, but I see the sprite in both its full figure and its individual parts. The thing about PKMN-styled sprites, primarily with Unova Pokemon, is that they are entirely comprised of individual parts. In that regard, I don't see this as a bad thing myself, but I might be biased as I'm one of the main three people working on this.

In regards to the Mega Sceptile's head on the front sprite, I too am not completely satisfied with how the head looks on it. Although I feel as if it has gotten a lot better from having the neck of an owl. I can see how the arms on the front sprite might look a bit too diagonal, though I'm not exactly sure what you mean when you say the leaf crest looks unnatural. I guess a more detailed explanation would be needed (or a demonstration of what you mean), since the critique seems somewhat vague in terms of what is wrong with it. As for starting over with a different perspective, I'm not sure how I feel about that. In my opinion, the sprite blends in pretty well with official B&W sprites, and needs fine-tuning rather than a complete redirection.

I appreciate the critique, and I'm trying to analyze it in an unbiased and objective manner.

Anyways, for a small update on the sprite itself, I've extended M. Sceptile's head by a pixel, readjusting his eyes and mouth accordingly. I also tried to make sure that his stripe was going in the right direction. I'm not sure what all I can do to make the head less flat, though I do agree that it isn't the prettiest thing at the moment.
 

TrainerSplash

Alolan Form
Thanks for the review, princessofmusic, but I also agree with Cynical. But since I was the one that first started on Mega Sceptile I feel like I hugely biased. I'll make sure to look at your link. And I do think we need to at least redo SOME parts of the front sprite.
As for Cynical's new sprite it looks nice and way way better. Something about the chest on the back sprite bothers me and I'll edit it soon. I'm not going to go on full explanations to save time unlike the past to post lol.
Again, thanks for the review princess, it means a lot believe it not, as I am not very good sprite TBH
 
We made it to the centennial page at last.

Funny story, between Monday and right now, I noticed that Spritzee's non-animated sprites didn't match the animated ones. My bad. @__@ I've exported and edited the correct versions into my update post, so everything's fine.

Before I go, here's some last-minute feedback for the three musketeers: KyuzethTrainerSplashThe Cynical Poet

The current Mega Sceptile looks decent, but I personally don't like it. To me, it looks obviously like the sprites are made up of a bunch of different parts. My personal standpoint is good spriting has less in common with a collage and more in common with a traditional painting or a sculpture. This isn't the first time I've said this, but the most well-made sprites have a sense of depth and form. They look solid. If you need examples of what I'm referring to, look no further than just about anything user aXl has made, including the (high quality) Barbaracle QC on the previous page. The things in my update post are also generally decent examples.

If you're still not buying what I'm selling, I dug up a pixel tutorial here: http://finalbossblues.com/form-and-light/ That's one in a very good series of tutorials, and I strongly recommend reading them if you've got the extra time. Granted, the information isn't specific to PKMN-style sprites, but there's a lot of interesting stuff about colour and contrast worth looking at. In any case, that's proof that at least one other artist out there thinks the way I do and I'm not pulling this stuff from the aether.

With Mega Sceptile specifically, I have doubts with regards to the way the head is turning on the front sprite. While we typically have the pose of the front and back match, it might be worth it in this case to try making it face the other way. The arms are too diagonal and don't connect high enough to the body. The leaf cross looks unnatural. The back sprite's doing a bit better, but the leaf cross doesn't look like it's aligned the right way.

All of this stuff goes double for Tyrell D. Barnes and Mega Pinsir. I come in peace with this critique, and your sprite should not come in pieces.


Over the next two weeks, if you'd like me to look at something once I'm back, it's OK to send me a PM.


and for the love of god if i have you on skype, do not skype me while i'm gone. that includes you Layell


Anyhow... so long, farewell!
Thanks for the critique and helpful advice! I know I'm not the best spriter, but I just did what I could to make the sprite better. I know I still have a long way to go compared to aXl, Layell, X-Speed or you, but I'm definitely picking things up by analyzing your sprites. Keep in mind, I'm no spriting genius and I really can't compare myself to the previously listed spriters.

I've struggled for hours spriting the leaf cross and I know it's still not good enough, but I've had to use several references and none of them were at the exact angle. That's the big problem; I need a clear reference that completely views Mega Sceptile as we intend to make the sprite, either that or I need to wait until November to look at Mega Sceptile's model.
The arms may look like they connect low to the body, but really, that's just how they're positioned. I just followed the official artwork and in-game screenshots as references; Mega Sceptile just has a really long neck, as I've emphasized in previous posts.

If we had to redo the sprite, I'd have bittersweet feelings about it; on one hand, the current sprite has been a great experience that got me back into spriting, but on the other hand, I feel like all those hours of hard, meticulous work will be in vain.
Once again, thanks for the feedback and the helpful tutorial! It's given me more insight on how lighting and shading work on artworks of all sorts, especially the last paragraph is a useful spriting reference.

Enjoy your vacation!

EDIT:

Once again, I've tried my hand at QCing the sprite; I've changed the shading on the leaf cross (hope it now looks more natural, still kind of a WIP) and I've brought some fixes to the head. Still needs some work, but hey, it's at least something. The red leaf tips have been elongated as well. The lower left leg on the backsprite (our perspective, Mega Sceptile's lower right leg) has been lengthened by one diagonal pixel as well.
I hope I've improved the sprite, since I swear, that blasted head took me long enough.
 
Thanks for the critique and helpful advice! I know I'm not the best spriter, but I just did what I could to make the sprite better. I know I still have a long way to go compared to aXl, Layell, X-Speed or you, but I'm definitely picking things up by analyzing your sprites. Keep in mind, I'm no spriting genius and I really can't compare myself to the previously listed spriters.

I've struggled for hours spriting the leaf cross and I know it's still not good enough, but I've had to use several references and none of them were at the exact angle. That's the big problem; I need a clear reference that completely views Mega Sceptile as we intend to make the sprite, either that or I need to wait until November to look at Mega Sceptile's model.
The arms may look like they connect low to the body, but really, that's just how they're positioned. I just followed the official artwork and in-game screenshots as references; Mega Sceptile just has a really long neck, as I've emphasized in previous posts.

If we had to redo the sprite, I'd have bittersweet feelings about it; on one hand, the current sprite has been a great experience that got me back into spriting, but on the other hand, I feel like all those hours of hard, meticulous work will be in vain.
Once again, thanks for the feedback and the helpful tutorial! It's given me more insight on how lighting and shading work on artworks of all sorts, especially the last paragraph is a useful spriting reference.

Enjoy your vacation!

EDIT:

Once again, I've tried my hand at QCing the sprite; I've changed the shading on the leaf cross (hope it now looks more natural, still kind of a WIP) and I've brought some fixes to the head. Still needs some work, but hey, it's at least something. The red leaf tips have been elongated as well. The lower left leg on the backsprite (our perspective, Mega Sceptile's lower right leg) has been lengthened by one diagonal pixel as well.
I hope I've improved the sprite, since I swear, that blasted head took me long enough.
You just seem to be the saving grace for any flaw on the sprite, I swear. I'm loving the changes that you've made to the head. Something that I noticed on the back sprite, is that its red tail tip shouldn't be covered by the tail leaves. In other words, it should emulate how the tail looks in the front sprite.
 
Time for another edit on the rainforest shinobi!


Changelog:
  • More colored outline on the head, red/orange seeds and arms (both sprites) to make the sprite more lively and natural
  • Tried to emulate how the tail point on the backsprite to how it looks on the frontsprite, as advised by my fellow musketeer
  • Fixed the head on both front- and backsprite; the backsprite's crest looked asymmetrical, so I tried making it more symmetrical
Minor edit compared to last time. I know the tail point on the backsprite still needs more work; it's been kind of a difficult edit, but I'll get it done if I know what needs to be altered. If there are more areas that need colored outline, just tell me what needs color. I've been doing a lot of art-related stuff today and I'm far from done, so just suggest away if you have any remarks!
 

Typhlito

One Active Dawg
is a Social Media Contributor Alumnusis an Artist Alumnusis a Community Contributor Alumnus
About the back of the neck, I think you should adjust the perspective of the top yellow seeds. It probably should be curving slightly to the right since that is the direction the back is going. If you do this, the red strip would fall right into place. Also, for the back sprite, the tail outline should match up with the tail outline on the red tip. It shouldnt look broken like that.

TrainerSplash QC means quality check. The more you know :]
 

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