[WIN] Wildfire Plateau (Hard) - akela and AOPSUser

A heated wind blows on these scorched cliffs and peaks. No matter where you turn your eyes, nothing you can see past barren rocks, burnt by the cruel sun. Natural bridges consisting of rock tongues suspended over impressive canyons and gulches allow you to get from a cliff to another one. As you walk carefully on one of the cliffs, you suddendly glance a violent spout of boiling vapor breaking through a fissure above your heads. Nevertheless, you keep going until one of the rock bridges bring you at the base of the plateau.

Thin cracks scatter through the ground like webs enveloping the whole sandy surface. There seems to be several higher platforms on the plateau, which you can reach through natural paths. As you are heading towards one of them, though, your eye gets caught by some runes inscribed in a wall of rock. You wonder what they mean, but all of a sudden you glance over a writing in common language, scratched below some of the runes. Ten thousand years of slumber, sealed away in..., and then the writing becomes unreadable. In the end, you decide to continue your walk, as what you seek probably lies at the top of the plateau.

After some more minutes of marching under the incessant drought, you finally arrive on the higher echelons of the plateau. Much to your surprise, an intense verdant light shines under your eyes. Soft blades of grass cover the entire area, despite the rock seems to be way too hard and dry for any kind of life to grow on. While you behold this magnificent meadow, something suddendly draws your attention. A strange bug, similar to a sort of larva, is crawling in the grass, near the center of the meadow. Another local form of life, maybe? You approach it carefully, but then the insect turns fiercely towards you and charges!




HP 600
Atk 5
Def 3
SpA 4
SpD 3
Spe 69
Size Class: 2
Weight Class: 3
11+10% Accuracy boost


Ability: Flame Body, Swarm

Rampardos [Skull] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock
Egg Group: Monster
Abilities: Mold Breaker, Sheer Force
Stats:
HP: 110
Atk: Rank 7
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 50 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: [56/92]
Level Up [13/13]
Ancient Power
Assurance
Chip Away
Endeavor
Focus Energy
Headbutt
Head Smash
Leer
Pursuit
Scary Face
Screech
Take Down
Zen Headbutt
Egg [7/9]
Crunch
Double-Edge
Hammer Arm
Iron Head
Iron Tail
Stomp
Whirlwind
Tutor [7/12]
Dragon Pulse
Earth Power
Fire Punch
Mud-Slap
Pain Split
Snore
Thunder Punch
TM/HM [29/56]
Avalanche
Blizzard
Brick Break
Dig
Earthquake
Endure
Facade
Fire Blast
Flamethrower
Focus Blast
Focus Punch
Frustration
Ice Beam
Incinerate
Power-Up Punch
Protect
Return
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shock Wave
Stone Edge
Substitute
Thunder
Thunderbolt
Toxic

Moves Remaining
Egg [2] {6}: Slam, Thrash
Previous Generation Tutor [5] {15}: Outrage, Spite, Stealth Rock, Superpower, Uproar
Previous Generation TM/HM [3] {9}: Captivate, Natural Gift, Whirlpool
Current Generation TM/HM [24] {48}: Attract, Bulldoze, Confide, Cut, Double Team, Dragon Tail, Fling, Giga Impact, Hidden Power ???, Hyper Beam, Payback, Rain Dance, Rest, Rock Polish, Round, Sandstorm, Sleep Talk, Smack Down, Strength, Sunny Day, Surf, Swagger, Swords Dance, Thief

Tyranitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Egg Group: Monster
Abilities: Sand Stream, Unnerve
Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 53 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 23

Tyranitar [Tommy] [M]

Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Rock/Dark
Egg Group: Monster
Abilities: Sand Stream, Unnerve, Sand Stream (M)
Stats:
HP: 110
Atk: Rank 7
Def: Rank 6
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 61 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 28


EC: 9/9
MC: 0
AC: 5/5

Attacks: (66/116)
Level Up [18/18]
Bite
Chip Away
Crunch
Dark Pulse
Earthquake
Fire Fang
Giga Impact
Hyper Beam
Ice Fang
Leer
Payback
Rock Slide
Sandstorm
Scary Face
Screech
Stone Edge
Thrash
Thunder Fang
Egg [6/10]
Ancient Power
Assurance
Dragon Dance
Focus Energy
Iron Defense
Iron Head
Tutor [6/27]
Counter
Earth Power
Iron Tail
Outrage
Snore
Superpower
TM/HM [37/59]
Aerial Ace
Avalanche
Blizzard
Brick Break
Bulldoze
Dig
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Blast
Flamethrower
Focus Blast
Frustration
Ice Beam
Incinerate
Protect
Rest
Retaliate
Return
Roar
Rock Polish
Rock Smash
Rock Tomb
Round
Shadow Claw
Smack Down
Snarl
Substitute
Surf
Taunt
Thunder
Thunder Wave
Thunderbolt
Torment
Toxic
Whirlpool
Event [0/2]

Moves Remaining
Egg [4] {12}: Curse, Pursuit, Stealth Rock, Stomp
Previous Generation Tutor [21] {63}: Aqua Tail, Block, Body Slam, Double-Edge, Dynamic Punch, Endure, Fire Punch, Foul Play, Fury Cutter, Headbutt, Ice Punch, Low Kick, Mega Kick, Mega Punch, Mimic, Mud-Slap, Nightmare, Seismic Toss, Spite, Thunder Punch, Uproar
Previous Generation TM/HM [9] {27}: Captivate, Detect, Dragon Breath, Focus Punch, Natural Gift, Rock Climb, Secret Power, Shock Wave, Water Pulse
Current Generation TM/HM [13] {26}: Attract, Confide, Cut, Double Team, Fling, Hidden Power ???, Hone Claws, Power-Up Punch, Rain Dance, Sleep Talk, Strength, Sunny Day, Swagger
Event [2] {6}: Harden, Rage

Rhydon [Hyde] [M]

Sassy Nature (+1 SpD, -15% Speed, -10% Evasion)
Types: Ground/Rock
Egg Group: Monster/Field
Abilities: Lightningrod, Rock Head, Reckless
Stats:
HP: 110
Atk: Rank 5
Def: Rank 5
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 34 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks: [124/124]
Level Up [16/16]
Bulldoze
Chip Away
Drill Run
Earthquake
Fury Attack
Hammer Arm
Horn Attack
Horn Drill
Leer
Megahorn
Rock Blast
Scary Face
Stomp
Stone Edge
Tail Whip
Take Down
Egg [19/19]
Counter
Crunch
Crush Claw
Curse
Dragon Rush
Fire Fang
Guard Split
Ice Fang
Iron Tail
Magnitude
Metal Burst
Pursuit
Reversal
Rock Climb
Rock Slide
Rototiller
Skull Bash
Thrash
Thunder Fang
Tutor [15/15]
Ancient Power
Aqua Tail
Block
Double-Edge
Earth Power
Endeavor
Endure
Fire Punch
Ice Punch
Icy Wind
Outrage
Spite
Superpower
Thunder Punch
Uproar
TM/HM [73/73]
Attract
Avalanche
Bide
Blizzard
Body Slam
Brick Break
Bubble Beam
Captivate
Confide
Cut
Dig
Double Team
Dragon Pulse
Dragon Tail
Dynamic Punch
Facade
Fire Blast
Fissure
Flamethrower
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Headbutt
Hidden Power Flying
Hyper Beam
Ice Beam
Incinerate
Mega Kick
Mega Punch
Mimic
Mud-Slap
Natural Gift
Pay Day
Payback
Poison Jab
Power-Up Punch
Protect
Return
Rage
Rain Dance
Rest
Roar
Rock Polish
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Claw
Shock Wave
Sleep Talk
Smack Down
Snore
Stealth Rock
Strength
Submission
Substitute
Sunny Day
Surf
Swagger
Swords Dance
Thief
Thunder
Thunderbolt
Toxic
Water Gun
Whirlpool
Zap Cannon
Event [1/1]
Helping Hand

Tyrantrum [Susan] [F]

Adamant Nature (+1 ATK, -1 SPA)
Types: Rock/Dragon
Egg Group: Monster/Dragon
Abilities: Strong Jaw, Rock Head
Stats:
HP: 100
ATK: Rank 6 (+)
DEF: Rank 5
SPA: Rank 2 (-)
SPD: Rank 2
Speed: 71
Base Rank Total: 21
Size Class: 5
Weight Class: 6

EC: 6/6
MC: 0
AC: 5/5

Attacks: [53/53]
Level Up [17/17]
Ancient Power
Bide
Bite
Charm
Crunch
Dragon Claw
Dragon Tail
Earthquake
Giga Impact
Head Smash
Horn Drill
Roar
Stealth Rock
Stomp
Tackle
Tail Whip
Thrash
Egg [6/6]
Curse
Dragon Dance
Fire Fang
Ice Fang
Poison Fang
Thunder Fang
Tutor [1/1]
Draco Meteor
TM/HM [29/29]
Aerial Ace
Attract
Brick Break
Bulldoze
Confide
Dark Pulse
Dig
Double Team
Facade
Frustration
Hidden Power Steel
Hone Claws
Hyper Beam
Protect
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Toxic

Gallade "Chivalry" (M)
Nature: Rash (+Special Attack, -Special Defense)

Type: Psychic/Fighting

Abilities: Steadfast/Justified (Unlocked)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3 (-)
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Imprison
Future Sight
Charm
Hypnosis
Dream Eater
Stored Power
Leaf Blade
Night Slash
Leer
Fury Cutter
Slash
Swords Dance
Psycho Cut
Helping Hand
Feint
False Swipe
Protect
Close Combat

Skill Swap
Shadow Sneak
Encore
Disable
Destiny Bond
Zen Headbutt
Pain Split
Drain Punch
Low Kick
Magic Coat
Ice Punch

Psyshock
Substitute
Return
Reflect
Light Screen
Stone Edge
Earthquake
Toxic
Rest
Sleep Talk
Will-O-Wisp
Protect
Taunt
Brick Break

Dispel
Shadow Mend


Total: 52



Colossoil "Triassic" (F)
Nature: Hasty (+15% Speed, +14% Accuracy, -Defense)

Type: Dark/Ground

Abilities: Rebound/Guts/Pressure (Unlocked)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1

Stats:
HP: 120
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22
+14% Accuracy

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Leer
Tackle
Bubblebeam
Bite
Rapid Spin
Body Slam
Dig
Bounce
Muddy Water
Magnitude
Pursuit
Stockpile
Swallow
Spit Up
Drill Run
Peck
Horn Attack
Crunch
Megahorn
Horn Drill
Rototiller

Fake Out
Water Spout
Sucker Punch
Encore
Fissure

Protect
Rain Dance
Sludge Wave
Earthquake
Double Team

Total: 31



Stratagem "Wulfenite" (U)
Nature: Modest (+Special Attack, -Attack)

Type: Rock

Abilities: Levitate/Technician/Mold Breaker (Unlocked)
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1

HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Ancientpower
Double-Edge
Rock Polish
Head Smash
Metal Sound
Giga Drain
Weather Ball
Electro Ball
Magnetic Flux

Earth Power
Trick
Vacuum Wave
Heat Wave
Mud-Slap
Endure

Fire Blast
Flash Cannon
Energy Ball
Protect
Toxic
Double Team
Stealth Rock
Shadow Ball
Sunny Day

Dispel

Total: 33



Fidgit "Handsome" (M)
Nature: Sassy (+Special Defense, -15% Speed, -10% Evasion)

Type: Poison/Ground

Abilities: Persistent/Vital Spirit/Prankster (Unlocked)
Glyph of Reflect: Causes Reflect to affect the entire team, regardless of positioning.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20
-10% Evasion

EC: 6/6
MC: 0
AC: 5/5

Attacks:

Gust
Tailwind
Encore
Rapid Spin
Knock Off
Copycat
Whirlwind
Razor Wind
Clear Smog
Sludge Bomb
Air Slash
Gravity
Toxic Spikes
Body Slam
Lucky Chant
Me First
Heal Block
Magic Room
Wonder Room
Circle Throw
Comet Punch
Wide Guard
Earth Power
Rototiller
Misty Terrain
Sticky Web

Heal Pulse
Wish
Me First
Spikes
Acid Spray
Disable
Drill Run
Skill Swap
Block
Icy Wind
Knock Off

Shadow Ball
U-Turn
Sludge Wave
Toxic
Protect
After You
Helping Hand
Stealth Rock
Torment
Reflect
Light Screen
Sludge Wave
Stone Edge
Earthquake

Dispel

Total: 50
 

"Ah, yes. Here we are. Again."

"Remind me why I came along? Also shouldn't we be at Moltres because of that one rule?"

"Ehh, who really cares? It's just a couple insects we have to squash, and it means extra counters too! Also you came along because you like being here, remember?"

"Uhh, didn't you drag me here? I know I certainly wouldn't want to be here."

"Hey, it'll be fun! We'll just kill a moth, a flaming bird, and a large dog, and be done with it."

"Tyranitar gets a week off in Cancún. I get to come here..."


Gallade: Reflect [GLYPH] --- Helping Hand (Tyrantrum)

Fidgit: Gravity --- Light Screen (Tyrantrum, Colossoil, Rampardos)

Colossoil: [PRESSURE OFF] Water Spout --- Drill Run (Larvesta)

Stratagem: Ancient Power (Larvesta) --- Paleo Wave (Larvesta)

So it turns out I never bought Stone Edge for Colossoil. Woops. At least Drill Run with Gauntlets does 21 damage. How does a creature made of dirt spout water anyways? Again, hit this thing until it dies.
 
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Ok, setting it up:

Worried about encountering other nasty surprises, you quickly leave the verdant meadow and continue up the path towards the top of the plateau. As you progress in your advance, you reach a bridge of stone, suspended over a pit of lava below. You cross it with upmost care, making your best efforts to not look below. After the bridge, you get to another echelon - high enough to make you think you are close to the top. On a first moment you were going to go through it without much thought, but something catches your eyes all of a sudden. Some flames are flowing through little fissures scattered on the ground. It would be something normal in a place like this, were it not for the fact that the flames are of a light blue and oscillate in an odd manner, making you think for a second they're almost... alive.

Nevertheless, you impute this to a sort of mirage and go on. The path now follows the circular form of the highest echelon, with a tongue of rock surrounding the plateau which allows you to reach the top. Again, something in your mind strongly suggest you not to look down, as you slowly advance through this really narrow route. Luckily for you, the road is not long, and within few minutes you finally are on the very top of Wildfire Plateau. Whichever is the cause of the altered weather, it must be somewhere around here - or at least, that's your guess. You start looking around, but there seems to be no things worth noting. After some time spent searching the place, you resign yourself to come back and look if the problem lies somewhere else. However...

A sudden roar echoes in the air, amplified by the surrounding peaks! You turn frantically your eyes around to see where did that noise come from, then you look above. A magnificent bird, imbued into shining flames, is diving towards you. Luckily, you manage to dodge it, but the bird seems willing to attack again! You prepare your Poké Balls, ready to face the new threat.



HP 3000
Atk 6
Def 4
SpA 7
SpD 4
Spe 104
Size Class: 4
Weight Class: 4
13+10% Accuracy boost


Ability: Flame Body, Pressure
 
for real this time!

"Ah, yes. Here we are. Again."


"Remind me why I came along?"

"You came along because you like being here, remember?"

"Uhh, didn't you drag me here? I know I certainly wouldn't want to be here."

"Hey, it'll be fun! We'll just kill a flaming bird and a large dog, and be done with it."

"Tyranitar gets a week off in Cancún. I get to come here..."


Gallade: Reflect [GLYPH] --- Helping Hand (Tyrantrum)

Fidgit: Gravity --- Light Screen (Tyrantrum, Colossoil, Rampardos)

Colossoil: [PRESSURE OFF] Dig (Moltres) --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

So it turns out I never bought Stone Edge for Colossoil. Woops. At least Gauntlets help with damage. How does a creature made of dirt spout water anyways? Again, hit this thing until it dies. Also, don't forget untargetable subs!
 
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Rampardos: Stone Edge (Moltres) > Rock Slide (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill instead.

Tyrantrum: Stone Edge (Moltres) > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Hone Claws instead.

Rhydon: Helping Hand (Tyranitar) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill instead.

Tyranitar: [MEGA EVOLVE] Stone Edge (Moltres) > Rock Slide (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill instead.
 
Round 1

The team immediately begins battering the foe with powerful Rock-type attacks, but Moltres shrugs them off like they were nothing. Still, neither the Stratagem nor the Tyranitar find it difficult to withstand the fiery bird's paybacks. But things could soon get trickier, as the faster Rock-type is suddenly engulfed in the same blue fire you spotted on your way here...

|Spe 50| HP 110/Energy 85 (Light Screen for 8 more actions, Reflect for 4 more actions)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 97/Energy 75 (Reflect for 4 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 78 (Reflect for 4 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 100/Energy 80 (Reflect for 4 more actions, Light Screen for 8 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 96/Energy 71 (Reflect for 4 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 118/Energy 83 (Reflect for 4 more actions, Light Screen for 8 more actions, Burn)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 130| HP 87/Energy 86 (-1 Defense, Reflect for 4 more actions, Living Flame)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 100/Energy 80
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 2560
Tyranitar evolved into Mega Tyranitar!
Sand Stream: 10 energy
Helping Hand (Tyranitar): 14 energy
Gravity: Gravity for 5 rounds, 10 energy

Crit roll (1-625): 6858/10000
Stats boost roll (1-1000): 2104/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 38 damage, 4+2 energy
Colossoil digs underground!

Crit roll (1-625): 2531/10000
Def drop roll (1-5000): 4442/10000

Rock Smash (Stratagem): (4 [BP] + 4.5 [Stat Dif]) * 1.5 = 13 damage, -1 Defense
Reflect: The entire team is covered against physical attacks for 6 actions, 9 energy

Crit roll (1-1250): 7340/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 40 damage, 6+2 energy

Crit roll (1-1250): 3664/10000
Stone Edge: (10*2 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 61 damage, 6+2 energy

Crit roll (1-1250): 1873/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 42 damage, 6+2 energy

Crit roll (1-625): 6443/10000
Flame Body roll (1-3000): 3581/10000

Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 8+2 energy

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
--------------------------------------------------------------------------
Helping Hand (Tyrantrum): 20 energy
Light Screen: Rampardos, Tyrantrum, and Colossoil are protected against special attacks for 9 actions, 10 energy

Crit roll (1-625): 9017/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 38 damage, 6+2 energy

Crit roll (1-1250): 2172/10000
Flame Body roll (1-3000): 191/10000

Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 7 [Landborn Gauntlets]) * 1.5 = 29 damage, 5+2 energy
Flame Body: Colossoil is burned

Crit roll (1-625): 100/10000
Overheat (Tyranitar, Critical Hit): (13 [BP] + 3 [STAB] + 2.5 [Stat Dif] - 2 [Sandstorm] + 3 [Crit]) * 0.67 = 13 damage

Crit roll (1-625): 9713/10000
Flame Body roll (1-3000): 5461/10000

Head Smash: (16*2 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 90 damage, 10+2 energy

Crit roll (1-625): 7953/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 34 damage, 5+2 energy

Crit roll (1-625): 1182/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 38 damage, 5+2 energy

Crit roll (1-1250): 5039/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6+2 energy

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Colossoil suffers 2 damage for the burn
Gravity for 4 more rounds
Sand (infinite)

Target: 7/8
Moltres launches a Living Flame at Stratagem: deals 5 damage per action, increases the power of attacking moves by 5; ignites upon death, can be passed to another friendly target with an action but leaves a Living Burn on the Pokemon which passed it
Aggro threshold: 169
130
110
80
76
58
42
30
20
 
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How did Moltres manage to attack twice A2?

"Perfect. 440 HP down, 1660 to go."

"This is gonna take a while, isn't it?"

Gallade: Stone Edge (Moltres) --- Chill
IF Moltres is untargetable when you would attack A1, THEN Chill.

Fidgit: Chill --- Helping Hand (Tyrantrum)

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Colossoil: Dig (Moltres) --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.

Hey look it's a good Living Flame target :O Continue to smash Moltres with Rock moves. T-Wave is in case of Sky Drop so we never have to put untargetable subs again.

EDIT: It seems my Fidgit doesn't have Thunder Wave. Back to the subs it is.
 
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Rampardos: [Toggle Sheer Force On] Stone Edge (Moltres) > Rock Slide (Moltres)
IF Moltres is untargetable when you would attack, THEN Thunder.
Tyrantrum: Stone Edge (Moltres) > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.
Rhydon: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down.
Tyranitar: Stone Edge (Moltres) > Rock Slide (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down.
 
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@AOPS: The Sky Drop thing was just a mistype. It wasn't factored in the calculations. Also, I didn't count Sand Stream's En cost last round. It's been fixed.

Round 2

Wulfenite gathers a lot of power before attacking. But while the Stratagem indeed dishes out a lot of pain, it also manages to draw Moltres's attention. The bird, after it managed to stun the Tyrantrum with a gust of razor wind, turns on Wulfenite and smashes it with a full-body dive. Nevertheless, the rest of the team keeps attacking steadily.

|Spe 50| HP 110/Energy 70 (Sheer Force [ON], Light Screen for 6 more actions, Reflect for 2 more actions)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 97/Energy 60 (Reflect for 2 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 63 (Reflect for 2 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 91/Energy 68 (Reflect for 2 more actions, Light Screen for 6 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 92/Energy 74 (Reflect for 2 more actions, Living Flame)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 114/Energy 66 (Reflect for 2 more actions, Light Screen for 6 more actions, Burned)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 130| HP 68/Energy 72 (Reflect for 2 more actions, Living Flame)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 100/Energy 72
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 2034
Sheer Force: toggled ON

Crit roll (1-625): 2009/10000
Stats boost roll (1-1000): 684/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Living Flame]) * 2.25 + 4 [Hard Stone] = 49 damage, +1 Attack, +1 Defense, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, 4+2 energy
Colossoil digs underground!

Crit roll (1-625): 2858/10000
Flinch roll (1-3000): 2218/10000

Air Slash (Tyrantrum): (8*0.67 [BP] + 3 [STAB] + 7 [Stat Dif] - 2 [Sand]) * 0.67 = 9 damage
Chill: Restores 12 energy

Crit roll (1-1250): 8608/10000
Stone Edge: (10 [BP] + 1.5 [Stat Dif]) * 2.25 = 26 damage, 7+2 energy
Tyrantrum flinched!

Crit roll (1-1250): 6919/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 38 damage, 6+2 energy

Crit roll (1-1250): 7380/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 42 damage, 6+2 energy

Crit roll (1-625): 9611/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 33 damage, 5+2 energy

Crit roll (1-625): 7378/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 32 damage, 8+2 energy

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Living Flame: Stratagem suffers 5 damage
--------------------------------------------------------------------------
Helping Hand (Tyrantrum): 20 energy

Crit roll (1-625): 6005/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Living Flame]) * 2.25 + 4 [Hard Stone] + 2 [Stage Dif] = 51 damage, 6+2 energy

Crit roll (1-1250): 3740/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 32 damage, 5+2 energy
Moltres is glowing!
Chill: Restores 12 energy

Crit roll (1-625): 8748/10000
Flame Body roll (1-3000): 9187/10000

Head Smash: (16*2 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 90 damage, 10+2 energy

Crit roll (1-625): 313/10000
Rock Slide (Critical Hit): (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 41 damage, 5+2 energy

Crit roll (1-625): 5106/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 2 [Sheer Force]) * 2.25 + 4 [Hard Stone] = 42 damage, 5+2 energy

Crit roll (1-1250): 628/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt] + 3 [Crit]) * 2.25 = 44 damage, 6+2 energy

Crit roll (1-1250): 1734/10000
Sky Attack (Stratagem): (14*0.67 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 - 2 [Stage Dif] = 9 damage

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Gravity for 3 more rounds
Sand (infinite)

Target: 5/7
Moltres launches a Living Flame at Gallade: deals 5 damage per action, increases the power of attacking moves by 5; ignites upon death, can be passed to another friendly target with an action but leaves a Living Burn on the Pokemon which passed it
Aggro threshold: 257
220
197
189
164
122
119
46
35
 
Last edited:
What happened to Living Flame boost on the Paleo Wave?

.....aaaand you can forget anything I said about luck with Living Flame.

But holy shit that is a lot of damage.

Gallade: Stone Edge (Moltres) --- Heal Pulse (Stratagem)

Fidgit: Heal Pulse (Stratagem) --- Chill

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)

IF Moltres is untargetable when you would attack, THEN Chill.

Colossoil: Dig (Moltres) --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.

I don't want to pass the Living Flame because it wastes an action and cripples Gallade's power as well. So just keep hammering I guess.
 
Odd when the best course of action is doing the same set of actions over and over again. So let's change things up a little bit.

Rampardos: Head Smash (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Thunder (Moltres).

Tyrantrum: Stone Edge (Moltres) > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Rhydon: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).

Tyranitar: Stone Edge (Moltres) > Rock Slide (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).
 
Round 3

The team keeps up the pressure, but it becomes increasingly harder to do so, because Moltres's burning body scorches anyone who touches it - and the passive damage is racking up very quickly.

|Spe 50| HP 78/Energy 54 (Sheer Force [ON], Light Screen for 4 more actions, Burned)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 97/Energy 45 (Living Flame)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 48
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 89/Energy 48 (Light Screen for 4 more actions, Burned)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 78/Energy 54 (Living Flame)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 110/Energy 49 (Light Screen for 4 more actions, Burned)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 130| HP 73/Energy 58 (Living Flame)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 100/Energy 70
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 1496
Heal Pulse (Stratagem): 20 HP restored, 14 energy

Crit roll (1-625): 9738/10000
Stats boost roll (1-1000): 7306/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Living Flame]) * 2.25 + 4 [Hard Stone] = 49 damage, 4+2 energy
Colossoil digs underground!

Crit roll (1-625): 6920/10000
Overheat (Stratagem): (13 [BP] + 3 [STAB] + 5.5 [Stat Dif] - 2 [Sand]) * 0.67 = 13 damage

Crit roll (1-1250): 2185/10000
Stone Edge: (10 [BP] + 1.5 [Stat Dif] + 5 [Living Flame]) * 2.25 = 37 damage, 7+2 energy

Crit roll (1-1250): 2694/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 40 damage, 6+2 energy

Crit roll (1-1250): 797/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Crit]) * 2.25 = 45 damage, 6+2 energy

Crit roll (1-625): 8151/10000
Flame Body roll (1-3000): 2963/10000

Head Smash: (16 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 56 damage, 28 recoil, 6+2 energy
Flame Body: Rampardos is burned

Crit roll (1-625): 2590/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 33 damage, 5+2 energy

Crit roll (1-625): 9425/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 32 damage, 8+2 energy

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Rampardos suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Living Flame: Gallade suffers 5 damage
Living Flame: Stratagem suffers 5 damage

--------------------------------------------------------------------------
Crit roll (1-625): 9536/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Living Flame]) * 2.25 + 4 [Hard Stone] = 49 damage, 6+2 energy

Crit roll (1-1250): 4649/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 32 damage, 5+2 energy

Crit roll (1-625): 6842/10000
Burn roll (1-1000): 1856/10000

Fire Blast (Stratagem): (11 [BP] + 3 [STAB] + 5.5 [Stat Dif] - 2 [Sand]) * 0.67 = 12 damage
Chill: Restores 12 energy
Heal Pulse (Stratagem): 20 HP restored, 11 energy

Crit roll (1-625): 8667/10000
Flame Body roll (1-3000): 907/10000

Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 54 damage, 10+2 energy
Flame Body: Tyrantrum is burned

Crit roll (1-625): 7194/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif]) * 2.25 = 34 damage, 5+2 energy

Crit roll (1-1250): 3148/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 36 damage, 6+2 energy

Crit roll (1-1250): 4324/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6+2 energy

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Living Flame: Gallade suffers 5 damage
Living Flame: Stratagem suffers 5 damage

Gravity for 2 more rounds
Sand (infinite)

Target: 2/6
Moltres launches a Living Flame at Tyranitar: deals 5 damage per action, increases the power of attacking moves by 5; ignites upon death, can be passed to another friendly target with an action but leaves a Living Burn on the Pokemon which passed it
Aggro threshold: 257
314
295
268
256
189
186
83
45
 
Last edited:
Good thing Entei doesn't have Flame Body!

Gallade: Stone Edge (Moltres) --- Chill
IF Moltres is untargetable when you would attack A1, THEN Chill.

Fidgit: Heal Pulse (Stratagem) --- Chill

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Colossoil: Dig (Moltres) --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.

Rinse and repeat. Flame Body is annoying but it shouldn't matter much.
 
Rampardos: Chill > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Thunder (Moltres).

Tyrantrum: Stone Edge (Moltres) > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Rhydon: Chill > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).

Tyranitar: Stone Edge (Moltres) > Rock Slide (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).
 
I forgot insofar to roll Flame Body for Colossoil on all its attacks, rerolled and found it burned since R1. Calcs have been fixed. Want to change anything in your orders?
 
Round 4

The slower Rock-types need to back off a moment to recover forces, but the Stratagem is struggling to withstand the foe's might alone, even with the help of Handsome's heals. Besides, while the team may need some rest, the blue flame keeps spreading across the squad relentlessly...

|Spe 50| HP 74/Energy 58 (Sheer Force [ON], Light Screen for 2 more actions, Burned)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 87/Energy 30 (Living Flame)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 52 (Living Flame)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 85/Energy 28 (Light Screen for 2 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 64/Energy 57 (Living Flame)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 106/Energy 32 (Light Screen for 2 more actions, Burned)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 130| HP 53/Energy 44 (Living Flame)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 100/Energy 68
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 1037
Heal Pulse (Stratagem): 20 HP restored, 14 energy

Crit roll (1-625): 2026/10000
Stats boost roll (1-1000): 7250/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Living Flame]) * 2.25 + 4 [Hard Stone] = 49 damage, 4+2 energy
Colossoil digs underground!
Moltres is glowing!

Crit roll (1-1250): 347/10000
Stone Edge (Critical Hit): (10 [BP] + 1.5 [Stat Dif] + 5 [Living Flame] + 3 [Crit]) * 2.25 = 44 damage, 7+2 energy

Crit roll (1-1250): 1477/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 33 damage, 6+2 energy

Crit roll (1-1250): 6813/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 5 [Living Flame]) * 2.25 = 50 damage, 6+2 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 7482/10000
Dig: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 32 damage, 8+2 energy

Crit roll (1-1250): 346/10000
Sky Attack (Stratagem, Critical Hit): (14 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Crit]) * 0.67 = 16 damage

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Living Flame: Tyranitar suffers 5 damage
Living Flame: Gallade suffers 5 damage
Living Flame: Stratagem suffers 5 damage

--------------------------------------------------------------------------
Crit roll (1-625): 9785/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Living Flame]) * 2.25 + 4 [Hard Stone] = 49 damage, 6+2 energy

Crit roll (1-1250): 8264/10000
Drill Run: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 32 damage, 5+2 energy
Moltres took in sunlight!
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-625): 2357/10000
Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 48 damage, 10+2 energy

Crit roll (1-625): 3185/10000
Rock Slide: (8 [BP] + 3 [STAB] + 4 [Stat Dif] + 5 [Living Flame]) * 2.25 = 45 damage, 5+2 energy

Crit roll (1-1250): 7748/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 36 damage, 6+2 energy

Crit roll (1-1250): 7703/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 37 damage, 6+2 energy

Crit roll (1-625): 2404/10000
Solarbeam (Stratagem): (6 [BP] + 5.5 [Stat Dif] - 2 [Sand]) * 1.5 = 14 damage

Gallade suffers 2 damage for the sandstorm
Moltres suffers 2 damage for the sandstorm
Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Living Flame: Tyranitar suffers 5 damage
Living Flame: Gallade suffers 5 damage
Living Flame: Stratagem suffers 5 damage

Gravity for 1 more round
Sand (infinite)

Target: 2/5
Moltres launches a Living Flame at Rhydon: deals 5 damage per action, increases the power of attacking moves by 5; ignites upon death, can be passed to another friendly target with an action but leaves a Living Burn on the Pokemon which passed it
Aggro threshold: 511
395
393
363
292
250
226
125
55
 
It could be worse!

Gallade: Heal Pulse (Stratagem) --- Chill

Fidgit: Reflect [GLYPH] --- Heal Pulse (Stratagem)

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Colossoil: Dig (Moltres) --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.


Uhh...repeat? If you want to Chill a couple times then go for it, although it's probably better to do so once Living Flames are gone. 10/8/11/8 stats look intimidating but we should be able to take it down pretty quickly.
 
Rampardos: Head Smash (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Thunder (Moltres).

Tyrantrum: Stone Edge (Moltres) > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Rhydon: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).

Tyranitar: Stone Edge (Moltres) > Rock Slide (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).
 
Round 5

Suddenly, Moltres lets loose a bellowing roar, and wipes out the sandstorm with its power. The legendary bird's body starts shining intensely, like a sun. The team keeps attacking like before, but their blows now seem to leave much less of a mark on the enemy. On the contrary, Moltres's power swellowed drastically, allowing it to maim the Stratagem with a terrific beam of sunlight. Only the team mates' heals allow the little Rock-type to survive the blast.

|Spe 50| HP 51/Energy 38 (Sheer Force [ON], Reflect for 7 more actions, Burned)
HP 110
Atk 7
Def 2
SpA 4
SpD 2
Spe 50 (-10% Evasion)
SC 3 / WC 5
Abilities: Mold Breaker, Sheer Force

|Spe 61| HP 87/Energy 15 (Reflect for 7 more actions)
HP 110
Atk 7
Def 6
SpA 4
SpD 5
Spe 51 (-10% Evasion)
SC 4 / WC 6
Abilities: Sand Stream, Unnerve

|Spe 34| HP 110/Energy 37 (Reflect for 7 more actions)
HP 110
Atk 5
Def 5
SpA 2
SpD 3
Spe 34 (-10% Evasion)
SC 4 / WC 5
Abilities: Lightningrod, Rock Head, Reckless

|Spe 71| HP 81/Energy 8 (Burned, Reflect for 7 more actions)
HP 100
Atk 6
Def 5
SpA 2
SpD 2
Spe 71
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 80| HP 64/Energy 58 (Reflect for 7 more actions)
HP 100
Atk 5
Def 4
SpA 3
SpD 4
Spe 80
SC 3 / WC 4
Abilities: Steadfast, Justified
Glyph of Reflect

[
1] |Spe 110| HP 102/Energy 15 (Reflect for 7 more actions, Burned)
HP 120
Atk 5
Def 2
SpA 3
SpD 3
Spe 110
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 130| HP 50/Energy 30 (Reflect for 7 more actions, -1 Defense)
HP 100
Atk 1
Def 3
SpA 6
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Earth Power

[
1] |Spe 91| HP 100/Energy 44 (Reflect for 7 more actions)
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Reflect

HP 640, Living Blaze (+4)
Reflect: The entire team is protected against physical attacks for 9 actions, 10 energy

Crit roll (1-625): 4925/10000
Stats boost roll (1-1000): 2794/10000

Ancientpower: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Living Flame]) * 2.25 + 4 [Hard Stone] = 49 damage, 4+2 energy
Colossoil digs underground!

Crit roll (1-625): 5603/10000
Def drop roll (1-5000): 3241/10000

Rock Smash (Stratagem): (4*0.67 [BP] + 4.5 [Stat Dif]) * 1.5 = 11 damage, -1 Defense
Heal Pulse (Stratagem): 20 HP restored, 11 energy

Crit roll (1-1250): 959/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] + 3 [Stat Dif] - 3 [Burn] + 3 [Crit]) * 2.25 + 4 [Hard Stone] = 40 damage, 6+2 energy

Crit roll (1-1250): 7218/10000
Stone Edge: (10 [BP] + 3 [STAB] + 4 [Stat Dif] + 5 [Living Flame]) * 2.25 = 50 damage, 6+2 energy
Living Blaze: Living Flames on Tyranitar, Rhydon, Gallade, and Stratagem expire. Attack, Defense, Sp. Attack, and Sp. Defense ranks increased by 4. Summons permanent sunlight.

Crit roll (1-625): 1617/10000
Head Smash: (16 [BP] + 3 [STAB] - 1 [Stat Dif] - 3 [Burn]) * 2.25 + 4 [Hard Stone] = 38 damage, 19 recoil, 10+2 energy

Crit roll (1-625): 9706/10000
Rock Slide: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 21 damage, 5+2 energy

Crit roll (1-625): 3742/10000
Dig: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 25 damage, 8+2 energy

Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
--------------------------------------------------------------------------
Heal Pulse (Stratagem): 20 HP restored, 14 energy

Crit roll (1-625): 4437/10000
Paleo Wave: (9 [BP] + 3 [STAB] - 2 [Stat Dif]) * 2.25 + 4 [Hard Stone] = 27 damage, 6+2 energy

Crit roll (1-1250): 1704/10000
Drill Run: (8 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Guts] + 7 [Landborn Gauntlets]) * 1.5 = 25 damage, 5+2 energy

Crit roll (1-625): 8035/10000
Solarbeam (Stratagem): (12 [BP] + 9.5 [Stat Dif]) * 1.5 = 32 damage
Chill: Restores 12 energy

Crit roll (1-625): 579/10000
Head Smash (Critical Hit): (16 [BP] + 3 [STAB] - 2 [Stat Dif] - 3 [Burn] + 3 [Crit]) * 2.25 + 4 [Hard Stone] = 42 damage, 10+2 energy

Crit roll (1-625): 7375/10000
Rock Slide: (8 [BP] + 3 [STAB] - 1 [Stat Dif]) * 2.25 = 23 damage, 5+2 energy

Crit roll (1-1250): 489/10000
Stone Edge (Critical Hit): (10 [BP] + 3 [STAB] - 1 [Stat Dif] - 3 [Burn] + 3 [Crit]) * 2.25 + 4 [Hard Stone] = 31 damage, 6+2 energy

Crit roll (1-1250): 1918/10000
Stone Edge: (10 [BP] + 3 [STAB] - 3.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 26 damage, 6+2 energy

Rampardos suffers 2 damage for the burn
Tyrantrum suffers 2 damage for the burn
Colossoil suffers 2 damage for the burn
Gravity expires
Sun (infinite)
Aggro threshold: 610
477
469
436
361
300
273
135
80
 

"This didn't happen last time!"

"Yeah, yeah, yeah, whatever. It's still nearly dead."

Fidgit: Light Screen (Stratagem, Tyrantrum, Tyranitar) --- Chill

Gallade: Heal Pulse (Stratagem) --- Shadow Mend (Stratagem)

Stratagem: Ancient Power (Moltres) --- Paleo Wave (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Colossoil: Chill --- Drill Run (Moltres)
IF Moltres is untargetable when you would attack A2, THEN Chill.


Chill if you need, otherwise just do what you've been doing for the last 5 rounds.
 
Rampardos: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Thunder (Moltres).

Tyrantrum: Chill > Head Smash (Moltres)
IF Moltres is untargetable when you would attack, THEN Chill.

Rhydon: Rock Slide (Moltres) > Stone Edge (Moltres)
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).

Tyranitar: Stone Edge (Moltres) > Chill
IF Moltres is untargetable when you would attack, THEN Smack Down (Moltres).
 

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