Mowtom vs Maxim

5v5 NFE Singles
3 Day DQ
Training Items
All Abilities
Switch=OK

Team Mowtom:

Duosion [Bubble] (F)

Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.

Types: Psychic
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat / Magic Guard / Regenerator (Unlocked)
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, and Burn. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is not negated.
  • When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 6 (+)
SpD: Rank 2
Spe: 30
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 6/9
MC: 0
AC: 5/5

Attacks (27):

Level Up
Psywave
Reflect
Rollout
Snatch
Hidden Power (Fighting)
Light Screen
Charm
Recover
Psyshock
Endeavor
Pain Split
Psychic
Heal Block

Egg
Acid Armor
Confuse Ray
Imprison
Night Shade
Trick

TM/HM
Protect
Telekinesis
Thunder
Shadow Ball
Double Team
Energy Ball
Flash Cannon
Trick Room

Tutor
Signal Beam

Other

Monferno [George] (M)

Mowtom found George after the latter had fallen out of a Tropius in an attempt to steal some bananas. He rushed him to the Pokemon Center, which happened to have a supply of both bananas and bandages for George. George was so thankful to Mowtom that he agreed to travel with him.

Types: Fire / Fighting
  • Fire STAB; immune to burn status. Brighten Command.
  • Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Abilities:
Blaze / Iron Fist (Unlocked)
  • When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
  • The Base Attack Power of this Pokemon's "Punch" attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamic Punch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunder Punch, Power-Up Punch)
Nature: Jolly (+Speed, -Special Attack)

Stats:
HP: 100
Atk: 3
Def: 2
SpA: 2 (-)
SpD: 2
Spe: 94 (+) (Accuracy boost: 15%)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 7/9
MC: 0
AC: 5/5

Attacks (28):

Level Up
Scratch
Leer
Ember
Taunt
Mach Punch
Fury Swipes
Flame Wheel
Nasty Plot
Feint
Torment
Facade
Close Combat
Acrobatics
Slack Off
Flare Blitz

Egg
Blaze Kick
Fake Out
Fire Punch
Focus Energy
Focus Punch
Thunder Punch

TM/HM
Protect
Dig
Brick Break
Double Team
Aerial Ace
U-turn
Power-Up Punch

Tutor

Other

Shellos [Sluggy Slug] (F)

Like Mowtom himself, Sluggy Slug comes from Sinnoh, but from the opposite side of Mount Coronet. She prefers to stay relaxed and cheerful, even when taking repeated hits, but cannot stand it when someone mistakes her for a West Sea Shellos. Apparently the two groups have a long-seated rivalry. Who knew?

Types: Water
  • Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Sticky Hold / Storm Drain / Sand Force (Unlocked)
  • This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
  • This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round.
  • This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Nature: Bold (+Defense, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3 (+)
SpA: 2
SpD: 3
Spe: 34
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 5/6
MC: 0
AC: 5/5

Attacks (23):

Level Up
Mud-Slap
Mud Sport
Harden
Water Pulse
Mud Bomb
Hidden Power (Fire)
Rain Dance
Body Slam
Recover

Egg
Acid Armor
Amnesia
Brine
Counter
Mirror Coat
Sludge
Yawn

TM/HM
Ice Beam
Protect
Double Team
Rest
Scald
Substitute
Surf

Tutor

Other

Munchlax [Om Nom] (M)

Om Nom comes from a strange land, where creatures live in boxes and wait for candy to be delivered to their mouths. When Mowtom visited, he got very good at cutting the ropes needed to deliver candy to Om Nom, who decided to tag along with him in secret when Mowtom left.

Types: Normal
  • Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Pickup / Thick Fat / Gluttony (H)
  • This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is thrown away with a move like Fling, or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occurring hold items in arenas.
  • This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 120
Atk: 4 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 5
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 1/6
MC: 1
AC: 1/5

Attacks (25):

Level Up
Last Resort
Snatch
Lick
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Chip Away
Recycle
Screech
Body Slam
Fling

Egg
Counter
Self-Destruct
Substitute
Whirlwind
Zen Headbutt

TM/HM
Protect
Frustration
Earthquake
Double Team
Return

Tutor

Other

Togetic [Joy] (F)

Mowtom first found Joy as an Egg left in a Pokemon Center by an unknown person. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse who gave Mowtom the Egg, and because she is always overflowing with, well, joy.

Types: Fairy / Flying
  • Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle / Serene Grace / Super Luck (H)
  • No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Nature: Timid (+Speed, -Attack)

Stats:
HP: 90
Atk: 1 (-)
Def: 3
SpA: 3
SpD: 4
Spe: 46 (+) (Accuracy boost: 5%)
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/9
MC: 0
AC: 1/5

Attacks (22):

Level Up
Magical Leaf
Growl
Charm
Metronome
Sweet Kiss
Yawn
Fairy Wind
Encore
Ancient Power
Follow Me
Bestow

Egg
Extrasensory
Mirror Move
Morning Sun
Nasty Plot
Substitute

TM/HM
Light Screen
Protect
Shadow Ball
Double Team
Fire Blast
Dazzling Gleam

Tutor

Other
Team Can't send in in a reasonable amount of time:

Loudred [Shriek] (M)
Nature: Quirky (No effect on stats)

Type:
Normal


Abilities:
Soundproof/Rattled (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 48
Size Class: 2
Weight Class: 3
Base Rank Total: 15

EC: 5/9
MC: 0
AC: 3/5

Attacks (24/99):
Level Up:
Astonish
Bite
Howl
Hyper Voice
Pound
Rest
Roar
Screech
Sleep Talk
Stomp
Supersonic
Synchronoise
Uproar

Egg:
Circle Throw
Endeavor
Extrasensory
Hammer Arm
Smoke Screen

TM:
Brick Break
Double Team
Flamethrower
Ice Beam
Protect
Substitute

Salazar [Pignite] (M)
Nature: Quiet (+1 SpA, -15% Speed, -10% Evasion)

Type:
Fire/Fighting


Abilities:
Blaze/Thick Fat (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 47 (55/1.15)
Size Class: 2
Weight Class: 4
Base Rank Total: 15

EC: 5/9
MC: 1
AC: 5/5

Attacks (24/82):
Level Up:
Arm Thrust
Assurance
Defense Curl
Ember
Flame Charge
Flamethrower
Flare Blitz
Head Smash
Heat Crash
Odor Sleuth
Roar
Rollout
Smog
Tackle
Tail Whip
Take Down

Egg:
Body Slam
Endeavor
Magnitude
Sleep Talk
Yawn

Tutor:

TM:
Fire Blast
Grass Knot
Protect
Scald
Wild Charge

Golett [Colossus] ("M")
Nature: Adamant (+1 Attack, -1 Special Attack)

Type:
Ground /Ghost


Abilities:
Iron Fist/Klutz/No Guard (H)


Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 35
Size Class: 2
Weight Class: 4
Base Rank Total: 13

EC: 3/6
MC: 0
AC: 2/5

Attacks (23):
Pound
Astonish
Defense Curl
Mud-Slap
Rollout
Shadow Punch
Iron Defense
Mega Punch
Magnitude
Dynamic Punch
Earthquake
Hammer Arm
Focus Punch

Drain Punch
Fire Punch
Ice Punch
Thunder Punch
Low Kick

Bulldoze
Rock Slide
Protect
Double Team
Substitute

Kirlia [Elincia II] (F)
Nature: Bold (+1 Def, -1 Atk)

Type:
Psychic /Fairy


Abilities:
Synchronize/Trace/Telepathy (H)


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 9/9
MC: 0
AC: 5/5

Attacks (20/101):
Level Up:
Calm Mind
Confusion
Double Team
Growl
Heal Pulse
Hypnosis
Lucky Chant
Magical Leaf
Psychic
Teleport

Egg:
Confuse Ray
Disable
Encore
Misty Terrain
Skill Swap

Tutor:

TM:
Dazzling Gleam
Protect
Safeguard
Shadow Ball
Thunderbolt

Cupra [Lyastra] (F)
Nature: Gentle (+1 SpD, -1 Def)

Type:
Bug /Psychic


Abilities:
Shield Dust/Keen Eye/Illusion (H)


Stats:

HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 3 (+)
Spe: 44
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Attacks (19/81):
Level Up:
Bug Bite
Final Gambit
Heal Pulse
String Shot
Struggle Bug
Sunny Day
Tackle
Will-o-Wisp

Egg:
Bug Buzz
Close Combat
Disable
Feint
Hydro Pump
Megahorn

Tutor:

TM:
Double Team
Protect
Psychic
Safeguard
Substitute
Mowtom sends out first.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Maxim, I hope we both have a good fight, and I am plenty willing to wait for your LoA to end. Let's get as much as possible done before it starts, though. To that end, let's begin with George @ Nothing!
"All right! Let's do this! Why am I 3D when you are 2D, though?"
"Because your 2D image isn't showing up properly."
 

"Thanks for waiting, and sorry about that. I've been trying to deal with way too many things recently, though that's hardly any excuse at all really. At any rate, Elincia II, take to the stage!"

w/Exp. Share

Dazzling Gleam~Psychic~Dazzling Gleam
If Damaging Evasive move, then use Calm Mind on any suspended actions and Confusion + Psychic combo on the strike action.
If Double Team, then use Magical Leaf and push actions back.
 

Mowtom

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"Somehow, I expected that counterlead. You know what to do, right George?"
"How could I not? You frequently have me start battles this way. I'm just glad I take neutral damage from Dazzling Gleam."

U-Turn~Fake Out~Protect
 
Round 1
Mowtom vs Maxim
vs

79|HP|79
80|EN|90

Switching|Status|Fine
3/2/2/2|Stats|2/3/3/2

I use a d1200.
Monferno used U-Turn! (875) -5 en, -(7)=7 hp Kirlia
Kirlia used Dazzling Gleam! (1113) -5 en, -(8+3)=11 hp Monferno

Monferno used Fake Out! (802) -4 en, -(4)=4 hp Kirlia
Kirlia flinched!

Monferno used Protect! -7 en
Kirlia used Dazzling Gleam! (888) -5 en, -(8+3)/2.5=4.4 en Monferno
 

Mowtom

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"George, that matchup was just not for you. You'll be useful later. Joy @ Amulet Coin, your turn."
"Yay! I get to do stuff!
Light Screen~Shadow Ball~Dazzling Gleam
IF
it is A2 or A3 AND successful P/E THEN Nasty Plot and push back, but only once
IF there are Double Team clones up when you would use Shadow Ball or Dazzling Gleam THEN Magical Leaf and push back
 
Confuse Ray~Encore~Thunderbolt
If Togetic hits itself A1, then use Psychic A2.

Thanks for waiting!
 
Last edited:
Round 2
Mowtom vs Maxim
vs

69|HP|52
86|EN|73

Fine|Status|Fine
1/3/3/4|Stats|1/3/3/2


79
80

Fine
3/2/2/2

Kirlia used Confuse Ray! (317 2a) -5 en
Togetic used Light Screen! (401 hit self) -3 en, -(4-3)=1 hp Togetic, -1a confusion

Kirlia used Psychic! (461, 1108) -4.5 en, -(7+3-1.5)=8.5 hp Togetic
Togetic used Shadow Ball! (934, 755) -6 en, -(8+1.5)*1.5=14.25 hp Kirlia

Kirlia used Thunderbolt! (698, 1135) -7 en, -(9-1.5)*1.5=11.25 hp Togetic
Togetic used Dazzling Gleam! (111) -5 en, -(8+3+1.5)=12.5 hp Kirlia
 
Kirlia I think it's time for you to take an exit stage left. Shriek come on in!

w/ Exp. Share

Counterswitch?
 

Mowtom

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"I sincerely hope I will never fight that thing once it evolves and gets the BOOM OF DEATH. But it doesn't have that, so I'm not too worried. Go ahead and order first, Joy is fine where she is."
 
Ice Beam~Hyper Voice~Ice Beam
If Light Screen AND you are not Encored, then Brick Break that action and push back.
If successful P/E move AND you are not Encored, then use Double Team (2 Clones) on the first instance and Chill on the second.
 

Mowtom

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"Huh. I don't think I've ever been happy to have a Pokemon of mine hit itself in confusion. There's a first time for everything, I guess."
"I promise never to try to use Light Screen against a Kirlia again. It has never ended well."

Fire Blast~Fairy Wind+Dazzling Gleam~Cooldown (Dazzling Gleam)
 
Round 3
Mowtom vs Maxim
vs

36|HP|65
65|EN|80

Fine|Status|Fine
1/3/3/4|Stats|3/2/3/2

vs

79|HP|52
80|EN|73

Fine|Status|Fine
3/2/2/2|Stats|1/3/3/2

Exploud used Ice Beam! (408, 569) -7 en, -(9-1.5)*1.5=11.25 hp Togetic
Togetic used Fire Blast! (965, 1172, 272) -8 en, -(11+1.5)=12.5 hp Exploud

Exploud used Hyper Voice! (1022) -6 en, -(9+3-1.5)=10.5 hp Togetic
Togetic used Fairy Wind+Dazzling Gleam! (597) -(3+6)*1.5-1=12.5 en, -(4+8*1.75+3+1.5)=22.5 hp Exploud

Exploud used Ice Beam! (1129) -7 en, -(9-1.5)*1.5=11.25 hp Togetic
 
Last edited:

Mowtom

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"Owowowow, that hurts!"
"Sure, you can take a break."
"Thank you!"
"Om Nom, would you care to replace her?
"Sure, if I get candy."
"I'll deal with that later. If I'm allowed to use items I bought after this battle started, take an Exp. Share, otherwise, take an Amulet Coin."
 

Mowtom

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"You heard him, Om Nom, do your worst. Strike hard!"
"Only if I get my candy."
"You do realize that this is a training items only battle? And I don't own a Rare Candy? And it wouldn't affect you at all?"
"So, no candy then?"

Body Slam~Return~Body Slam
IF
Endeavor THEN Protect and push back, but not twice in a row
IF there are Double Team clones up when you would attack THEN Earthquake and push back
 
Round 4
Mowtom vs Maxim
vs

106|HP|19
83|EN|67

Fine|Status|10% para
4/2/1/3|Stats|3/2/3/2

vs

36|79|HP|52
65|80|EN|73

Fine|Fine|Status|Fine
1/3/3/4|3/2/2/2|Stats|1/3/3/2


Loudred used Hammer Arm! (1101 miss) -7 en
Munchlax used Body Slam! (270 para, 588) -5.667 en, -(9+3+3)=15 hp Loudred, 20% para Loudred

Loudred used Brick Break! (1016, 947) -6 en, -(8+1.5)*1.5=14.25 hp Munchlax
Munchlax used Return! (496) -6 en, -(10+3+3)=16 hp Loudred

Loudred used Hammer Arm! (54 full para) -5% para Loudred
Munchlax used Body Slam! (921, 743) -5.667 en, -(9+3+3)=15 hp Loudred

-5% para Loudred
 
Uh...okay let's try that again and not miss/get paralyzed/etc.

Endeavor x3
If successful P/E move, then use Howl and push back.
If Counter then use Synchronoise that action and push back.
 

Mowtom

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"Sorry about the hax. On Nom, this will hurt and leave you vulnerable, but the other option will hurt a lot more. Do your thing!"
"That sounds like someone who is willing to give up candy."

Return+Tackle~Cooldown (Return+Tackle)~Body Slam
IF
for some crazy reason Return+Tackle is illegal THEN use Body Slam+Tackle instead
 
Round 5
Mowtom vs Maxim
vs

62|HP|RIP
73|EN|RIP

Cooling Down|Status|RIP
4/2/1/3|Stats|3/2/3/2

vs

36|79|HP|52
65|80|EN|73

Fine|Fine|Status|Fine
1/3/3/4|3/2/2/2|Stats|1/3/3/2


Loudred used Endeavor! (584) -(6-1+43.5/1.5)=34 en, -(106-19)/2=43.5 hp Munchlax
Munchlax used Return+Tackle! (923) -(7+2+5/3)*1.5-1=9.667 en, -(10+6+3+3)=22 hp Loudred, RIP Loudred
 

Mowtom

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"And we get the first KO! Great going, Om Nom. When you ref, Avnomke, would you mind telling me what item Om Nom holds?"
"..."
"What, no candy comment?"
"..."
"Oh, you're cooling down, so you can't speak. I wonder if you can hear me..."

Cooldown~Earthquake~Zen Headbutt
IF
P/E AND it is A2 or A3 THEN Substitute (15), but only once.
IF Scald AND it is A2 or A3 AND you do not have a Substitute up THEN Protect and push back, but only once.
 

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