Overview
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OU is not a kind environment ftor either keep it or change to "OU is not kind to". It is fine originally tho Tangrowth. Tangrowth faces big competition from other bulky Grass-types, namely Mega Venusaur, Amoonguss, and Ferrothorn, which are usually better choices on a team. Furthermore, unlike Mega Venusaur and Amoonguss, Tangrowth dislikes getting burned because it tends to uses unnecessary a lot of physical moves, which is a shame when it is expected to switch into Water-types such as Rotom-W, Keldeo, and Politoed (How do these two sentences relate to each other? I can understand switching into Rotom-W and risking WoW, but I don't get the Keldeo and Politoed mentions). scallllllllld On top of those shortcomings, Tangrowth is also slow and set up setup bait for some very dangerous Pokemon depending on the coverage moves it uses.
However, Tangrowth has its unique advantages that make it a worthwhile option on some teams. A Ground-type unnecessary resistance, huge good physical bulk, access to Knock Off, both unnecessary and Regenerator are the tools of Tangrowth that separate it from other Grass-types the most. For this reason, it is one of the best all-around checks to Ground-types withen equipped with its an Assault Vest set. unnecessary and I like the previous a lot more tbh It also has a rather large attacking movepool consisting of coverage options such as Rock Slide, Earthquake, Focus Blast, and the aforementioned Knock Off.
Assault Vest
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name: Assault Vest
move 1: Leaf Storm / Giga Drain
move 2: Knock Off
move 3: Earthquake
move 4: Hidden Power Ice / Hidden Power Fire / Rock Slide
ability: Regenerator
item: Assault Vest
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
Moves
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Leaf Storm is Tangrowth's main source of damage, and OHKOesing Pokemon that Tangrwoowth is supposed to counters, such as Tail Glow Manaphy (after Stealth Rock), and Mega Gyarados (after Stealth Rock), Terrakion, Rotom-W, and Keldeo. Giga Drain gives Tangrowth more staying power and a bit more longevity while not leaving Tangrowth helpless after it KOes something, (AC) unlike with Leaf Storm (I thought Leaf Storm was the alternative, not another move, which is why I changed it to this), but the power loss is very noticeable and makes Tangrowth unable to counter (Wouldn't OHKO fit better here?) Pokemon such as Manaphy, Keldeo, and Terrakion anymore. Knock Off is a great utility move to toss around I kind of like the toss around in there and allows Tangrowth to deal with some Pokemon it checks, such as Latios, Gengar, and Latias. Earthquake deals with Excadrill, Heatran, Aegislash (Aegislash is probably getting banned) we know to remove it dw, this is alexwolf here 9.9, Mega Mawile, Bisharp, and Mega Charizard X, all Pokemon that would otherwise check Tangrowth either checks or is checked from. On the last slot, there are three choices. Hidden Power Ice deals with the Ground-types that Tangrowth checks, such as Garchomp, Landorus-T, Landorus, and Gliscor, 2HKOing all of them. Hidden Power Fire gives coverage against Ferrothorn, Mega Scizor, Skarmory, and Mega Pinsir, all Pokemon that could otherwise switch into Tangrowth with impunity. Both Hidden Power Ice and Hidden Power Fire also 2HKO Breloom. Lastly, Rock Slide covers Talonflame, Thundurus, and Mega Charizard Y, and ensures that Substitute Kyurem-B can't set up on Tangrowth, but with Rock Slide being used , (AC) Tangrowth uses three physical attacks, making it very crippleding it even more by a burn, I really like the previous version which is not good when it'is contractions aren't banned :I expected to deal with Rotom-W throughout the game.
Focus Blast can be used over Earthquake if you want Tangrowth to be crippled less by burns, but has bad accuracy is inaccurate I'd prefer "it has bad accuracy" and isn't as good as Earthquake at punishing Heatran switch-ins. In fact, even when Tangrowth is burned, Earthquake deals more damage to specially defensive Heatran than Focus Blast. Hidden Power Rock and Ancient Power are also possible options on the last slot, if you expect Tangrowth to get burned often, though their lowestr power in comparedison to Rock Slide means that they don't have anyre is no chance to OHKO Mega Charizard Y on the switch, or 2HKO Thundurus without previous damage. Ancient Power's PPs are is usually enough and the rare stat boost comes handy, but if PPs are is a problem concern, (AC) (better fitting word) I'd say that's quite subjective !_! then go with Hidden Power Rock.
Set Details
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The EV spread is pretty simple and aims to make Tangrowth as specially bulky as possible, while still having the physical bulk to check threatening physical sweepers, (AC) not needed such as Mega Tyranitar and Mega Gyarados. A Speed-hindering nature is used because Tangrowth's Speed is already very low and Tangrowth this is pretty important, prior to adding this the subject was "Tangrowth's Speed" doesn't want to drop any of its attacking stats lose any power (What you said sounded kinda awkward, so I just rephrased it completely).
Usage Tips
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This set is a great mixed tank, able to check a multitude of dangerous offensive Pokemon, such as Excadrill, Aegislash, Dragonite, Landorus, Thundurus, Breloom, Garchomp, Latios, Latias, Gengar, (Mega) I like the parenthesis tbh Gyarados, Keldeo, Mega Tyranitar (Mega), Manaphy, and Azumarill. For this reason, it's a good pivot on offensive teams as a catch-all check to strong offensive Pokemon, as well as some annoying pivots, such as Rotom-W. Switch out a lot, Because Tangrowth has Regenerator, (AC) switching out a lot is recommended. This is very important Bear this in mind "keep >>>>>> bear" imo if the opponent has a Mega Evolution that can switch into Tangrowth with little trouble, such as Mega Charizard Y or Mega Pinsir, as they are immune to Knock Off and very difficult to contain (Unnecessary). What would be better would be to say something like "they put a great deal of pressure on Tangrowth's team as it is forced out" in some way As long as thoese two Pokemon are on the field, you should constantly be double switching. Also, regrain refrain (lol yes pls regrain) it's a simple typo, but you just kind of...seemed snarky about it, idk :/ from spamming Knock Off when there are MEvos Mega Evolutions that wall Tangrowth on the opposing team (I'd mention why), Seems pretty obvious to me; they're immune to knock off!! especially dangerous ones such as namely Mega Pinsir and Mega Charizard Y.
Team Options
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Rotom-W has great synergy with Tangrowth, covering its Fire-, Ice-, and Flying- type unnecessary weaknesses, (RC) and taking on Pokemon such as Mega Pinsir, Heatran, Talonflame, and Mamoswine. Dragon Dance or specially defensive Roost Mega Charizard X (either with Dragon Dance or specially defensive) and Bulk Up Talonflame counter Mega Charizard Y, one iof the biggest worries of for Tangrowth, and can also threaten the plethora of Grass- and Steel-types that wall Tangrowth, while Tangrowth can in return check Water- and Ground-types that trouble them, such as Rotom-W, Landorus-T, Hippowdon, and Choice Scarf Garchomp. Any Fire-type works here really well as a partner, but those two Fire-types have the added benefit of dealing with Mega Charizard Y. Anti-entry hazard support is nice, so that Tangrowth doesn't have to worry about defensive Steel-types such as Skarmory and Ferrothorn taking advantage of it (Skarmory and Ferrothorn) and is free to use better coverage options. Mandibuzz deals with both Steel-types with Taunt, and can also check a lot of the physically offensive Pokemon that trouble Tangrowth, such as Mega Charizard X, Talonflame, and Mega Scizor, while Tangrowth checks Electric- and Water-types that give Mandibuzz a hard time, such as Rotom-W, Keldeo, and Thundurus. Slowbro has good synergy with Tangrowth and has Regenerator too, making for a potent pivoting duo that can switch in and out at will.
Knock it Off, Mojonbo Rules Here!
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name: Knock it Off, Mojonbo Rules Here!
move 1: Giga Drain / Leaf Storm
move 2: Knock Off
move 3: Sleep Powder / Earthquake
move 4: Hidden Power Ice / Hidden Power Fire
ability: Regenerator
item: Leftovers
nature: Relaxed
evs: 252 HP / 252 Def / 4 SpD
Moves
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Giga Drain gives healing and a way to deal with Water-, Ground-, and Rock-types. Leaf Storm OHKOes max HP Rotom-W, Keldeo, Terrakion, and Mega Gyarados after Stealth Rock (assuming non-Mega Gyrados switched in in its regular forme) MEvos =/= formes, and fits well with Tangrowth's hit-and-run playstyle, though Giga Drain is preferred because this set tends to stays in more than the Assault Vest set. no cross-set referencing; reword if you feel necessary alexwolf Knock Off is a great move to throw around again this flavor makes it known that knock off is spammable early-game, while also covering Swords Dance Aegislash (Aegislash is probably going to get banned), a physical threat that Tangrowth can check. Sleep Powder cripples the physical sweepers you want to Tangrowth checks, or one of your checks an opposing check on the switch, giving some much-needed utility to Tangrowth. Earthquake covers Excadrill, Heatran, Mega Charizard X, Mega Mawile, and Bisharp, all threatening Pokemon that cwould otherwise take advantage of (bad word choice) threaten i mean not really, Excadrill doesn't really threaten tangrowth, right? They've got better things to do than ko tangrowth, so it's not really them showing up to get rid of tangrowth but rather threaten the rest of the team? That's how I'm interpreting this Tangrowth. Hidden Power Ice covers a lot of the Ground-types that Tangrowth walls, such as Landorus-T, Garchomp without Fire Blast, and Gliscor, and as well as Dragonite. On the other hand, Hidden Power Fire gives coverage against Ferrothorn, Scizor, and Skarmory, but those Pokemon aren't as much as problem easier to handle than as the threats that Hidden Power Ice covers, making Hidden Power Ice the superior move. Leech Seed can be used somewhere on the set to annoy any non-Grass-type switch-in, but all of Tangrowth's other moves are too hard to pass up.
Set Details
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This set has maximum physical bulk to deal with Pokemon such as Swords Dance Garchomp, Terrakion, Azumarill, Mega Gyarados, Mega Tyranitar, Landorus-T, and Dragonite as good well as possible. (What about the nature, ability, and item)
Usage Tips
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Tangrowth is a sturdy physical wall that can reliably counter a lot of physical threats throughout the game in the metagame (Don't refer to an imaginary battle that doesn't exist so much) To be frank, comments like this from somebody that literally just joined commanding a respected contributor such as alexwolf, whether meant like that or not, are just kind of unacceptable. Be sure to use Tangrwoth to its advantages though, as it faces a lot of competition from Amoonguss and Mega Venusaur. Those advantages are such as huge physical bulk, a Ground-type unnecessary resistance, better survivability than Mega Venusaur, and Knock Off, (AC) and more power over Amoonguss. Alexwolf I'd rearrange to put the venusaur and amoonguss bits next to each other; imo that would just be a bit cleaner to read? Also, while this may be obvious, Don't spam Knock Off when threatening Mega Evolutions are on the opponent's team, such as Mega Pinsir and Mega Charizard Y. Similarly, don't use Sleep Powder when Grass-types and Mandibuzz are on the opponent's team, or at least not unless if it's absolutely necessary to do so (eg. against a strong boosting sweeper that you can't threaten otherwise) (This sentence confuses me). Finally, use Tangrowth as a pivot rather than a wall to take advantage of Regenerator, (AC) and to avoid giving free switches to all the dangerous (Unnecessary) perfectly necessary imo! Forretress sure isn't dangerous, but Charizard is Pokemon that Tangrowoth attracts.
Team Options
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Rotom-W can check a lot of the Fire- and Flying-types that threaten Tangrowth, such as Talonflame, Heatran, Tornadus-T, and Mega Pinsir. Heatran takes care of the Grass- and Steel-types that cockblock wall (lmao) I would say "author's voice" but this is so totally left field tho haha Tangrowth, while Tangrowth takes care of Water- and Ground-types. Mega Charizard X and Mega Charizard Y also work for fit I kind of sort of like this wording better, but that's me and you, maybe not the writer or others. This change is a 100% perfect example of a change that doesn't need to be made this role, but they need more support because they are weak to Stealth Rock. Assault Vest Slowking also I would say no to this, because charizard and slowking don't really fill the same role checks many special attackers that Tangrwoth has problems against, and they form a Regenerator core that is both physically and specially bulky covers both sides of the spectrum.
Other Options
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Tangrowth can use Stun Spore to cripple usual switch-ins, such as Mega Charizard Y, Mega Charizard X, and Mega Pinsir. However, Grass-types have an easy time switching into Tangrowth, (AC) and for this reason which is why Stun Spore is often useless, depending on how many Grass-types the opposing team you are facing has. Infestation can be used on any set to prevent double switches from happening, (AC) I would say no to this and to likewise this ensure the Pokemon you bring in will have an advantageous match-up, which can be very useful for taking advantage of Tangorowth;'s defensive switch-ins, such as Ferrothorn, Skarmory, and Mega Venusaur.
Checks & Counters
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**Fire-types**: Mega Charizard X and Mega Charizard Y are some of the best switch-ins to Tangrowth, being immune to Knock Off's effect and resisting both of it doesn't always have two, though its STAB moves. Aside from Earthquake and Rock Slide respectively, they have nothing to fear from Tangrowth. Heatran and Talonflame are also good switch-ins, though they both dislike getting their item Knocked Off and both get OHKOed or 2HKOed (depending on their sets) (This is implied already by 'OHKOed or 2HKOed') I agree that this sounds a bit odd; I think removing the parenthesis would fix it? It doesn't automatically imply it, though, damage variation can change that by Earthquake and Rock Slide respectively.
**Grass-types**: Especially Mega Venusaur, which is a foolproof counter to Tangrowth, being able to 2HKO with Sludge Bomb and doesn't care about any of Tangrowth's moves. I don't have a good way to rephrase this without totally rewording it but: this sentence is not a complete sentence. The title "grass-types" can't be the subject of the sentence Ferrothorn can take advantage of Tangrowth to set up Stealth Rock, but can't do much back. Amoonguss walls Tangrowth, (AC) I'll say no to this one and can beat it one versus one one-on-one thanks to STAB Poison attacks, but can't do any significant immediate damage to the Assault Vest variant.
**Steel-types**: Skarmory, Scizor, and the aforementioned Heatran, (AC) and Ferrothorn can all switch into Tangrowth relatively easy, (AC) (as long as granted that I like the comma instead of parenthesis but I also like "as long as" Tangrowoth doesn't carry Hidden Power Fire or Earthquake). Then, Skarmory can set up Stealth Rock, Toxic Tangrowth, or support its team with Defog, while Mega Scizor can also support its team with Defog or just set up with Swords Dance.
**Flying-, Bug-, and Ice-types**: Kyurem-B, Tornadus-T, Mega Pinsir, Mega Heracross, Talonflame, Zapdos, and Togekiss can all switch into Tangrowth with relative ease, and beat it one-on-one. Kyurem-B, Togekiss, and Zapdos are the best answers out of those Pokemon, because they don't even care that much about the occasional Rock Slide and also have reliable recovery. Togekiss deserves a special mention because it take take advantage of Tangrowoth's presence to set up Nasty Plot boosts and pass them to a teammate. Mega Heracross also doesn't care about any of Tangorowth's what you just mixed this one up :|| coverage moves and thus is able to switch into it multiple times, making it a great counter.
**Stalling or Boosting Tactics**: Pokemon such as Calm Mind Clefable, Toxic Chansey, SubToxic Gliscor, and Iron Defense Scolipede can all make Tangrowoth a liability, even though despite that "despite that they" isn't proper; also is find before they can't do any immediate damage to it. They can easily switch into Tangrowoth (Gliscor has to be wary of Hidden Power Ice) and are able to either slowly KO Tangorowth same here lol or boost and then KO it, while Scolipede is even able nah I like the inclusion to give the boosts to another teammate.