Battle Hall Challenge - Gerard

Someoneelse

Why am I here?
RNG (Pokemon): 3/5 (Carvanha)
RNG (Ability): 2/2 (Speed Boost)


Carvanha (F)
Nature:
Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:
Dark:
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1
SpA: Rank 4 (+)
SpD: Rank 1
Spe: 56 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

Abilities:
Rough Skin:
(Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Speed Boost (DW): (Passive) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Attacks:
Leer
Bite
Rage
Focus Energy
Scary Face
Crunch
Ice Fang
Screech
Take Down
Swagger
Assurance
Aqua Jet
Agility

Waterfall
Ice Beam
Hidden Power [Grass] (7)

Hydro Pump
Brine
AncientPower

Super Fang


Challenger orders first.
 

Wow, that thing is weaker than I thought!

Simone: Focus Blast ~ Energy Ball ~ Ice Beam
* If Carvanha uses Crunch & You don't have a sub up then use Counter & push actions
* If Carvanha uses a Protective or Evasive mon then use Calm Mind & push actions
** If Carvahna uses Swagger & you don't have a sub up then use Substitute (20) & push actions
 

Someoneelse

Why am I here?
Note: The Forewarn substitution is illegal; it uses more clauses than allowed.
Swagger > Super Fang > Crunch

Pre-Round


Field: Nothing

Gerard
Jynx (F)

HP: 100
EN: 100
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Carvanha
Carvanha (F)

HP: 90
EN: 100
Ranks: 3/1/4/1/56
Size / Weight: 1 / 2
Ability: Speed Boost
Other: -10% Evasion

Round One

Action One

Jynx: Focus Blast (-8EN)
Hit: <=9400
=8620 (Y)
Crit: <=625
=9683 (N)
Carvanha: [12+6-1.5]*1.5
=24.75HP
SpD Drop: <=1000
=6178 (N)

Carvanha: Swagger (-7EN)
Hit: <=9000
=7055 (N)
Duration: 6530 (3a)
Jynx was confused (3a).

Action Two

Jynx: Energy Ball (-7EN)
Success: <=5000
=4736 (Y)
Crit: <=625
=7587 (N)
Carvanha: [9+6-1.5]*1.5
=20.25HP
SpD Drop: <=1000
=4272 (N)
Jynx Confusion: 2a

Carvanha: Super Fang (-13EN)
Jynx: -20HP
Jynx snapped out of confusion.

Action Three

Carvanha: Crunch (-5EN)
Crit: <=625
=3767 (N)
Jynx: [8+3+4.5-3]*1.5
=18.75HP
Def Drop: <=2000
=3909 (N)

Jynx: Counter (-15.375EN)
Carvanha: [18.75]*1.5
=28.125HP

Carvanha: -2EN, +1 Spe (98)

Summary:
Jynx: -39HP, -30EN
Carvanha: -73HP, -25EN


Post-Round

Field: Nothing

Gerard
Jynx (F)

HP: 61
EN: 70
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Carvanha
Carvanha (F)

HP: 17
EN: 73
Ranks: 3/1/4/1/56
Size / Weight: 1 / 2
Ability: Speed Boost
Other: -10% Evasion, +1 Spe (98)

Crunch > Brine > Crunch
 
Last edited:

Someoneelse

Why am I here?
You know what else is lame? Jynx in Rank 3. Mr. Mime in Rank 3. Kecleon in Rank 3. Very few good Pokemon to battle them with. And having to ref them all to get anyone else to ref anything. Oh yeah, and getting less pay than a normal 1v1 would.
Pre-Round

Field: Nothing

Gerard
Jynx (F)

HP: 61
EN: 70
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Carvanha
Carvanha (F)

HP: 17
EN: 73
Ranks: 3/1/4/1/56
Size / Weight: 1 / 2
Ability: Speed Boost
Other: -10% Evasion, +1 Spe (98)

Action One

Jynx: Energy Ball (-7EN)
Crit: <=625
=8504 (N)
Carvanha: [9+6-1.5]*1.5
=20.25HP
Carvanha fainted.


Post-Round

Field: Nothing

Gerard
Jynx (F)

HP: 61
EN: 63
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Carvanha
Carvanha (F)

HP: KO
EN: KO
Ranks: 3/1/4/1/56
Size / Weight: 1 / 2
Ability: Speed Boost
Other: -10% Evasion, +1 Spe (98), KO

You may choose your next type. Your options are:








Good luck!
 

Someoneelse

Why am I here?
RNG (Pokemon): 5/5 (Garbodor)
RNG (Ability): 2/3 (Weak Armour)


Garbodor (M)
Nature:
Brave (+1 Atk, -15% Spe, -10% Eva)
Type:
Poison:
Poison STAB; immunity to Poison/Toxic, see and breathe through smog/smokescreens/haze uninhibited - Ignore Fog's accuracy reduction. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 65 (-)
Size Class: 4
Weight Class: 5
Base Rank Total: 17

Abilities:
Stench:
(Passive) This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
Aftermath (DW): (Passive) If this Pokemon uses Selfdestruct or Explosion, the attack has ten (10) more Base Attack Power and five (5) more Energy Cost to execute.

Attacks:
Pound
Poison Gas
Recycle
Toxic Spikes
Acid Spray
DoubleSlap
Sludge
Stockpile
Swallow
Body Slam
Take Down
Sludge Bomb
Clear Smog
Toxic
Amnesia

Venoshock
Giga Impact
Payback

Curse
Rock Blast
Selfdestruct

Giga Drain


Challenger orders first.
 

Garbage-mon, how appropriate a design

Simone: Psychic ~ Psyshock ~ Psychic
* If Garbodor uses a Rock Blast Combo then use Protect & push actions
* If Garbodor uses a Poison inducing move then use Safeguard (once) & push actions
** If Garbodor uses Payback then use Counter
 

Someoneelse

Why am I here?
Rock Blast > Rock Blast > Rock Blast
IF [Jynx has 48 or less HP], THEN [Use Self-Destruct + Self-Destruct].

Pre-Round


Field: Nothing

Gerard
Jynx (F)

HP: 100
EN: 100
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Garbodor
Garbodor (M)

HP: 100
EN: 100
Ranks: 4/3/2/3/65
Size / Weight: 4 / 5
Ability: Weak Armour
Other: -10% Evasion

Round One

Action One

Jynx: Psychic (-6.5EN)
Crit: <=625
=8185 (N)
Garbodor: [(6+5)+3+6-4.5]*1.5
=23.25HP
SpD Drop: <=1000
=4216 (N)

Garbodor: Rock Blast (-7EN)
Hit: <=9000
=6612 (N)
Hits: 5732/10000 (3 hits)
Crits: <=625
=7831, 26, 9339 (N,Y,N)
Jynx: [(3*3)+1+6-3]*1.5
=19.5HP

Action Two

Jynx: Psyshock (-5EN)
Crit: <=625
=1383 (N)
Garbodor: [8+3+6-4.5]*1.5
=18.75HP

Garbodor: Rock Blast (-11EN)
Hit: <=9000
=5725 (N)
Hits: 8477/10000 (4 hits)
Crits: <=625
=8545, 2902, 1002, 6719 (N,N,N,N)
Jynx: [(3*4)+6-3]*1.5
=22.5HP

Action Three

Jynx: Psychic (-6.5EN)
Crit: <=625
=657 (N)
Garbodor: [(6+5)+3+6-4.5]*1.5
=23.25HP
SpD Drop: <=1000
=7316 (N)

Garbodor: Rock Blast (-15EN)
Hit: <=9000
=3337 (N)
Hits: 5944/10000 (3 hits)
Crits: <=625
=391, 8447, 9551 (Y,N,N)
Jynx: [(3*3)+1+6-3]*1.5
=19.5HP

Summary:
Jynx: -62HP, -18EN
Garbodor: -65HP, -33EN


Post-Round

Field: Nothing

Gerard
Jynx (F)

HP: 38
EN: 82
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Garbodor
Garbodor (M)

HP: 35
EN: 67
Ranks: 4/3/2/3/65
Size / Weight: 4 / 5
Ability: Weak Armour
Other: -10% Evasion

Payback > Body Slam > Payback
IF [Jynx uses Counter], THEN [Use Sludge Bomb] AND [Push actions back].
[ONCE] IF [Jynx uses Endure] AND [Safeguard is not up], THEN [Use Toxic] AND [Push actions back].
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Gerard
Jynx (F)

HP: 38
EN: 82
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Garbodor
Garbodor (M)

HP: 35
EN: 67
Ranks: 4/3/2/3/65
Size / Weight: 4 / 5
Ability: Weak Armour
Other: -10% Evasion

Round Two

Action One

Garbodor: Payback (-7EN)
Crit: <=625
=1757 (N)
Jynx: [5+6-3]*1.5
=12HP

Jynx: Psychic + Psychic (-42.75EN)
Crit: <=625
=2163 (N)
Garbodor: [((6+5)*2.25)+3+6-4.5]*1.5
=43.875HP
Garbodor fainted.


Post-Round

Field: Nothing

Gerard
Jynx (F)

HP: 26
EN: 39
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Garbodor
Garbodor (M)

HP: KO
EN: KO
Ranks: 4/3/2/3/65
Size / Weight: 4 / 5
Ability: Weak Armour
Other: -10% Evasion, KO

You may choose your next type. Your options are:








Good luck!
 

Someoneelse

Why am I here?
RNG (Pokemon): 3/5 (Hitmontop)
RNG (Ability): 3/3 (Steadfast)


Hitmontop (M)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

Abilities:
Intimidate:
(Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast (DW): (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Attacks:
Revenge
Rolling Kick
Tackle
Helping Hand
Fake Out
Foresight
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Counter
Feint
Agility

Substitute
Earthquake
Stone Edge

Hi Jump Kick
Mach Punch
Endure

Sucker Punch
 

Spin this little top

Simone: Psyshock ~ Psychic ~ Psyshock
* If Hipmontop uses HJK then use Evasive Teleport, but not twice in a row
* If Hipmontop uses Stone Edge & doesn't have a substitute up then use Counter & push actions
** If Hipmontop uses Sucker Punch then use Calm Mind
 

Someoneelse

Why am I here?
Fake Out > Revenge > Revenge

Pre-Round


Field: Nothing

Gerard
Jynx (F)

HP: 100
EN: 100
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Hitmontop
Hitmontop (M)

HP: 90
EN: 100
Ranks: 4/3/1/4/70
Size / Weight: 3 / 3
Ability: Steadfast
Other: None

Action One

Hitmontop: Fake Out (-4EN ~ 4)
Crit: <=625
=8821 (N)
Jynx: [4+6-3]
=7HP ~ 7

Jynx flinched.

Action Two

Jynx: Psychic (-5.5EN ~ 5.5)
Crit: <=625
=3330 (N)
Hitmontop: [(6+3)+3+6-6]*1.5
=18HP ~ 18

Hitmontop: Revenge (-7EN ~ 11)
Crit: <=625
=9315 (N)
Jynx: [12+3+6-3]
=18HP ~ 25

Action Three

Jynx: Psyshock (-5EN ~ 10.5)
Crit: <=625
=2297 (N)
Hitmontop: [8+3+6-4.5]*1.5
=18.75HP ~ 36.75

Hitmontop: Revenge (-11EN ~ 22)
Crit: <=625
=9428 (N)
Jynx: [12+3+6-3]
=18HP ~ 43

Summary:
Jynx: -43HP, -11EN
Hitmontop: -37HP, -22EN


Post-Round

Field: Nothing

Gerard
Jynx (F)

HP: 57
EN: 89
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Hitmontop
Hitmontop (M)

HP: 53
EN: 78
Ranks: 4/3/1/4/70
Size / Weight: 3 / 3
Ability: Steadfast
Other: None

Stone Edge > Stone Edge > Stone Edge
[ONCE] IF [Jynx uses Bide] AND [You are not Taunted], THEN [Change action set from that action on to [Substitute (15) > Chill]] AND [Push actions back].
IF [Jynx uses Counter] AND [You are not Taunted] AND [You do not have a substitute up] AND [You have more than 15HP], THEN [Use Substitute (15)].
 

Someoneelse

Why am I here?
Pre-Round

Field: Nothing

Gerard
Jynx (F)

HP: 57
EN: 89
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Hitmontop
Hitmontop (M)

HP: 53
EN: 78
Ranks: 4/3/1/4/70
Size / Weight: 3 / 3
Ability: Steadfast
Other: None

Round Two

Action One

Jynx: Psychic (-5.5EN ~ 5.5)
Crit: <=625
=2807 (N)
Hitmontop: [(6+3)+3+6-6]*1.5
=18HP ~ 18

Hitmontop: Stone Edge (-7EN ~ 7)
Hit: <=8000
=8091 (N)
Hitmontop's attack missed.

Action Two

Jynx: Psyshock (-5EN ~ 10.5)
Crit: <=625
=4005 (N)
Hitmontop: [8+3+6-4.5]*1.5
=18.75HP ~ 36.75

Hitmontop: Stone Edge (-11EN ~ 18)
Hit: <=8000
=1769 (Y)
Crit: <=1250
=7045 (N)
Jynx: [10+6-3]*1.5
=19.5HP ~ 19.5

Action Three

Jynx: Psychic (-5.5EN ~ 16)
Crit: <=625
=9257 (N)
Hitmontop: [(6+3)+3+6-6]*1.5
=18HP ~ 54.75
Hitmontop fainted.

Summary:
Jynx: -20HP, -16EN
Hitmontop: KO


Post-Round

Field: Nothing

Gerard
Jynx (F)

HP: 37
EN: 73
Ranks: 1/2/4/3/100
Size / Weight: 3 / 3
Ability: Forewarn
Other: +14% Accuracy

Hitmontop
Hitmontop (M)

HP: KO
EN: KO
Ranks: 4/3/1/4/70
Size / Weight: 3 / 3
Ability: Steadfast
Other: None

You may choose your next type. Your options are:








Good luck!
 

Someoneelse

Why am I here?
RNG (Pokemon): 5/5 (Gabite)
RNG (Ability): 1/2 (Sand Veil)


Gabite (F)
Nature:
Adamant (+1 Atk, -1 SpA)
Type:
Dragon:
Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 82
Size Class: 3
Weight Class: 4
Base Rank Total: 16

Abilities:
Sand Veil:
(Passive) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.
Rough Skin (DW): (Passive) When struck with a contact attack, this Pokemon’s abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.

Attacks:
Tackle
Sand-Attack
Dragon Rage
Sandstorm
Take Down
Sand Tomb
Dual Chop
Slash
Dragon Claw
Dig
Dragon Rush

Earthquake
Bulldoze
Stone Edge

Iron Head
Outrage
Body Slam

Fury Cutter
 

I'm having a Deja Vu...

Simone: Ice Beam ~ Blizzard ~ Ice Beam
* If Gabite uses Sandstorm once then replace your next action with Hail & your remaining actions with Blizzard
* If Gabite uses Iron Head & doesn't have a substitute up then use Counter & push actions
** If Gabite uses Bulldoze then use Icy Wind
 

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