Prize Claiming Thread MkII (MAQ March #10223)

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http://www.smogon.com/forums/thread...-bunch-of-letters.3509086/page-2#post-5620050

Claiming:

2 CC
Abomasnow: 3 MC, 1 KOC
Sigilyph: 3 MC
Lucario: 1 AC, 2 MC

This brings me from 2 CC to 4 CC.

Abomasnow will put the KOC into his MC and buy XY TMs Bulldoze and Facade. (Movecount brought from 43 to 45.)

Sigilyph will buy B2/W2 tutor Heat Wave. (Movecount brought from 43 to 44.)

Lucario will buy XY TM Psychic. (Movecount brought from 31 to 32.) Lucario's AC is brought from 2/5 to 3/5.
 
First, I accidentally claimed Endeavor for Cawdet in this claim even though it already had it in its movepool. I am thus requesting a refund of the 3 MC, 1 of which Cawdet will then use to learn Flash Cannon (XY Level-Up), stockpiling the remaining 2.

Now that that's (hopefully) cleared up:

Rewards:

P2X7: 2 CC
Tomohawk: 3 MC, 1 KOC
Gallade: 3 MC, 1 KOC
Aurumoth: 3 MC, 1 KOC
Me: 2 CC (CC: 34 > 36)


Tomohawk:

EC: 6/6
MC: 0 > 3
AC: 5/5
KOC: 0 > 1

Tomohawk uses 2 MC to learn Toxic (XY TM).


Gallade:

EC: 9/9
MC: 1 > 4
AC: 5/5
KOC: 0 > 1

Gallade uses 3 MC to learn Knock Off (Past-Gen Tutor).


Aurumoth:

EC: 9/9
MC: 0 > 3
AC: 5/5
KOC: 0 > 1

Aurumoth uses 3 MC, 1 KOC, and 2 UC to learn Blizzard (XY TM), Thunder (XY TM), and Overheat (XY TM) (UC: 78 > 76).
 

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
Hoo boy.

+3 CC

All KOC move to MC.

Mienfoo goes to 1/3/1 EC/MC/DC.
Ralts-1 goes to 4/18/4 EC/MC/DC. Evolving (Below).
Ralts-2 goes to 4/13/4 EC/MC/DC. Evolving (Below).
Slowpoke-1 goes to 3/11/3 EC/MC/DC.
Slowpoke-1 goes to 3/10/3 EC/MC/DC.
Meditite goes to 2/8/2 EC/MC/DC.
Alakazam goes to 4 MC. Spent on XYTMs Rest & Sleep Talk this time.
Alomomola goes to 5 MC. Spent on XYTMs Rest & Sleep Talk, stockpiling 1 MC.


Juliet (F)

Nature: Bold
+1 Def, -1 Atk

Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW]

Stats:
HP: 90
Atk: 1 [-]
Def: 3 [+]
SpA: 3
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 18
DC: 4/5

Attacks [18/93]:
Calm Mind
Confusion
Destiny Bond
Disable
Double Team
Encore
Growl
Heal Pulse
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Psyshock
Reflect
Skill Swap
Taunt
Teleport
Will-O-Wisp



Romeo (M)

Nature: Impish
+1 Def, -1 SpA

Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW]

Stats:
HP: 90
Atk: 2
Def: 3 [+]
SpA: 2 [-]
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 13
DC: 4/5

Attacks [18/93]:
Calm Mind
Confusion
Disable
Double Team
Encore
Growl
Heal Pulse
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Shadow Sneak
Synchronoise
Taunt
Teleport
Thunder Wave
Torment
Will-O-Wisp


Might approve when it's not 4 AM.

e: +50 UC

OK, with 50 UC in my pocket I can spam it to train raid stuff.

9 UC used to move Mienfoo to 6/6 EC, and 5/5 DC. Evolving below.
7 UC used to move Meditite to 6/6 EC, and 5/5 DC. Evolving below.
15 CC Spent on a Medichamite. 7 CC moves Medicham to being Adamant. Stupid raid natures.


Li (F)

Nature: Adamant
+1 Atk, -1 SpA

Type: Psychic / Fighting

Abilities: Pure Power / Telepathy [DW]

Stats:
HP: 90
Atk: 3 [6 Pure Power] [+]
Def: 3
SpA: 1 [-]
SpD: 3
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 15 [18 Pure Power]



Type: Psychic / Fighting

Abilities: Pure Power / Telepathy [DW]

Stats:
HP: 90
Atk: 5 [9 Pure Power] [+]
Def: 3
SpA: 2 [-]
SpD: 3
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 19 [23 Pure Power]


EC: 6/6
MC: 0
DC: 5/5

Attacks [26/96]:
Bide
Brick Break
Calm Mind
Confusion
Detect
Fake Out
Feint
Fire Punch
Force Palm
Hidden Power Flying
Hi Jump Kick
Ice Punch
Meditate
Mimic
Mind Reader
Poison Jab
Power-Up Punch
Psycho Cut
Psych Up
Recover
Reversal
Rock Slide
Swagger
Thunder Punch
Toxic
Zen Headbutt


New Moves: Zen Headbutt. 8 MC spent on Hi Jump Kick, Reversal, Recover, Psych Up, Force Palm and Mimic.


Ki (F)

Nature: Adamant
+Atk, -SpA

Abilities: Inner Focus / Regenerator / Reckless [HA]

Stats:
HP: 100
Atk: 6 [+]
Def: 2
SpA: 2 [-]
SpD: 2
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks [21/71]:
Acrobatics
Aura Sphere
Brick Break
Calm Mind
Detect
Double Slap
Double Team
Drain Punch
Endure
Fake Out
Feint
Knock Off
Low Kick
Meditate
Pound
Power-Up Punch
Reversal
Swift
Taunt
U-Turn
Vital Throw


New Moves: Aura Sphere, Reversal. 3 MC Spent on Drain Punch and Taunt.

---

My Voodoom has 3 MC Stored. I spend 2 of them on Focus Blast.
 
Last edited:
http://www.smogon.com/forums/threads/ullar-vs-flame-emblem.3499013/
http://www.smogon.com/forums/threads/pikachuun-vs-flame-emblem.3499128/
http://www.smogon.com/forums/threads/mmm-psyco-vs-flame.3499211/

Second try's the charm.

I get one CC from the first match, two from the second, and another two from the third, putting me at +5 CC, 6 CC total.
With those 6 CC, I buy an Amulet Coin, placing me at 0 CC.
Starly gets +1 EC, 2 MC, 1 AC, putting him at 8 MC; Ralts and Scatterbug get +2 EC, 4 MC, 2 AC, putting the former at 4 MC and the latter at 8 MC; Honedge gets 5 EC, 4 MC, 2 AC from all three matches total, putting her at 4 MC.
Aznor the Ralts evolves, nabs Imprison and Calm Mind as level up moves, and Psyshock as a TM, expending 4 MC, leaving none. He also unlocks his Hidden Ability.
Airavon the Starly evolves, nabs Brave Bird as a level up move, Tailwind from a past-gen tutor, Facade and Retaliate from TMs, expending 8 MC overall, leaving 0 MC.
Durandal the Honedge evolves, nabs Sacred Sword and Iron Head as level up moves, leaving 2 MC.
Skylight the Scatterbug evolves, learning Harden and Protect naturally, leaving 8 MC.

Image:

Kirlia
Male
Aznor
Types: Psychic/Fairy
Abilities:: Synchronyze/Trace/Telepathy (Unlocked)
Nature: Relaxed (+Def -Spe)
Stats:
HP: Value 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 3
SpD: Rank 2
Spe: Value 43 (-) (-10% evasion)
Size Class: 1
Weight Class: 2
Base Rank Total:13

EC: 5/9
MC: 0
AC: 5/5

Attacks:
Level Up before 26
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Calm Mind
Heal Pulse

Level Up after 26
Imprison
Calm Mind

Egg
Shadow Sneak
Memento
Misty Terrain
Confuse Ray
Ally Switch
Will-o-Wisp
Skill Swap

TM/HM
Psychic
Dazzling Gleam
Thunder Wave
Trick Room
Thunderbolt
Psyshock




Staravia
Male
Airavon

Types: Normal / Flying

Abilities:: Keen Eyes / Reckless (Locked)

Nature: Adamant (+Atk, -SpA)

Stats:
HP: Value 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: Value 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 4/9
MC: 0
AC: 4/5

Attacks:

Level Up before 26
Tackle
Growl
Wing Attack
Quick Attack
Double Team
Endeavor
Whirlwind
Aerial Ace

Level Up after 25
Brave Bird

Egg
Steel Wing
Double-Edge
Mirror Move
Pursuit
Sand Attack

TM/HM
Return
U-turn
Rest
Roost
Confide
Facade
Retaliate

Tutor
Tailwind



Doublade
Female
Durandal

Types: Ghost/Steel

Abilities:: No Guard

Nature: Brave (+Atk, -Spe)

Stats:
HP: 90
Atk: 5 (+)
Def: 6
SpA: 2
SpD: 2
Spe: 30 (-) (-10% evasion)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 5/9
MC: 2
AC: 3/5

Attacks:

Level Up before 26
Tackle
Swords Dance
Fury Cutter
Metal Sound
Pursuit
Autotomize
Shadow Sneak
Aerial Ace

Level Up after 25
Iron Head
Sacred Sword

Egg
Destiny Bond
Wide Guard

TM/HM
Protect
Brick Break
Double Team
Reflect
Shadow Claw
Gyro Ball
Attract
Rock Slide



Spewpa
Female
Skylight because what else can I name it it makes as much sense as anything else I could come up with
Types: Bug
Abilities:: Compoundeyes / Shield Dust / Friend Guard (Locked)
Nature: TImid (+Spe, -Atk)

Stats:
HP: 90
Atk: 0 (-)
Def: 2
SpA: 2
SpD: 1
Spe: 34 (+) (+5% accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 11

EC: 4/5
MC: 8
AC: 4/5

Attacks:

Level Up before 26
Tackle
String SHot
Stun Spore
Bug Bite
Harden
Protect

Egg
Poison Powder
Rage Powder

TM/HM
N/A
 
Last edited:
http://www.smogon.com/forums/thread...c-reffed-by-flamestrike.3513189/#post-5621734

Due to the Amulet Coin, I get 2 CC, which I stockpile, putting me at a total of 2 CC.
Skylight the Spewpa gains 1 EC, 2 MC, 1 AC

Skylight evolves into Vivillon, while unlocking her Hidden Ability, gaining a slew of new moves for free (Powder, Sleep Powder, Gust, Light Screen, Struggle Bug, Psybeam, Supersonic, Draining Kiss), and gets a total of 10 MC. I promptly blow through those on Aromatherapy, Quiver Dance, Hurricane, Bug Buzz, and Safeguard as level up moves (spending 5 MC so far), Hold Hands as the Anime/Manga/Movie/Event move (8 MC) and Roost as a TM (10 MC total), leaving Skylight with none.


Vivillon
Female
Skylight because what else can I name it it makes as much sense as anything else I could come up with
Types: Bug/Flying
Abilities:: Compoundeyes / Shield Dust / Friend Guard (Unlocked)
Nature: TImid (+Spe, -Atk)

Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3
SpD: 2
Spe: 103 (+) (+12% accuracy)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 5/5
MC: 0
AC: 5/5

Attacks:

Level Up before 26 (Complete!)
Tackle
String Shot
Stun Spore
Bug Bite
Harden
Protect
Powder
Sleep Powder
Gust
Light Screen
Struggle Bug
Psybeam
Supersonic
Draining Kiss

Level Up after 25 (Complete!)
Quiver Dance
Bug Buzz
Hurricane
Aromatherapy
Safeguard

Egg (Complete!)
Poison Powder
Rage Powder

TM/HM
Roost

Event (Complete!)
Hold Hands


EDIT:
http://www.smogon.com/forums/thread...insert-witty-title-here.3513267/#post-5624120
I gain 3 UC.
 
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Smeargle's lost me all the battles its been in so far, but that's OK because it's not ready yet.
Me: +2 CC => 8 CC

Watercolor the Smeargle:
+1 AC => 3/5 AC
+2 MC +Foul Play +Pain Split +Endure => -3 Sketch +2 Sketch
 
Last edited:
http://www.smogon.com/forums/threads/namemaker-drifts-forever.3512393/page-2#post-5621606.
That was an enjoyable battle. Vodoll gets 1 EC (2 EC total), 1 AC (2 Ac total), 1 KOC, and 2 MC. the KOC becomes EC, bringing him to 3 EC total. Melvin, more importantly, gains a vital single EC to become a GOLURK. They grow up so fast. It aso gets 3 MC, (I turn the KOC into MC). I use the 9 MC he has to purchase Dynamic Punch (lvl up), Safeguard (TM), Rest (TM) and Sleep Talk (TM). I get another CC, and use it to spend all six of my CC to get an amulet coin.

Golurk (Melvin)
(Male)
Types: Ground/Ghost
Abilities: Iron Fist/Klutz/No Guard (DW (Unlocked))
Nature:Adamant (+1Atk -1 SpA)

Hp: 100
Atk:6(+1)
Def:3
SpA:1(-)
SpD:3
Speed:55
Size Class:#5
Weight Class:#7
BRT (Base Rank Total)=18
EC:6/6
MC:2
AC:5/5
Attacks
Lv up:Phantom Force, Focus Punch, Dynamic Punch, Pound, Astonish, Defense Curl, Mud-Slap, Rollout, Shadow Punch, Iron Defense, Mega Punch, Magnitude.
Egg Moves: None
Tm moves: Return, Brick Break, Rock Slide, Earthquake, Protect, Power-Up Punch, Safeguard, Rest, Sleep Talk
Tutor Moves=Drain Punch, Ice Punch, Fire Punch, Thunder Punch, Low Sweep
Number of moves=18]


EDIT:
I was told to edit this claim, so since I won a battle I have decided to post my new claim from that here as well.
I won this here battle: http://www.smogon.com/forums/thread...-a-creepy-as-fuck-arena.3512524/#post-5625033
Strike the Voodoll gets 2 MC (4 total) 1 EC (4 total), 2 AC (since I convert the KOC into AC, bring him to 4 AC). I purchase Focus Punch for him (egg move). I get 2 CC, which I stockpile. And Melvin gets 2 MC+1 KOC, bringing his MC to 5 MC. I stockpile it.
 
Last edited:
Well, a profitable battle...

Due to Itsumo the Spiritomb being maxxed, he gives me an additional 4 CC on top of the base and Amulet Coins, followed by the KOC, which gives a total of 8 CC.

Meanwhile, the two Demons here did their best.

Eternal Drifter: 2 CC
Cacnea: 4 MC, 1 KOC
Houndour: 4 MC

Kanbatsu the Cacnea gains, with the KOC, 5 MC. He will evolve with his stockpiled EC, and learn Revenge (Pre-26 Level Up), Hidden Power (Fairy) (XY TM), and stockpile the last MC.

Kanbatsu the Cacturne

Kanbatsu (Male Cacturne)
Nature: Quirky (No change)

Type: Grass/Dark

Abilities:
Sand Veil:
Type: Passive
Water Absorb (Dream World: Unlocked!): Type: Passive

HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 4
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 17


EC: 6/6
MC: 1
AC: 5/5

Attacks: (39/93 Moves Known)
Poison Sting
Revenge
Leer
Absorb
Growth
Leech Seed
Sand Attack
Pin Missile
Ingrain
Feint Attack
Spikes
Sucker Punch
Payback
Needle Arm
Cotton Spore
Sandstorm
Destiny Bond

Acid
Block
Counter
Disable
Magical Leaf
Teeter Dance
Worry Seed

Synthesis

Focus Punch
Toxic
Venoshock
Hidden Power (Fairy)
Protect
Brick Break
Double Team
Energy Ball
Poison Jab
Substitute
Nature Power
Dark Pulse
Power-Up Punch
Confide


Goumon the Houndoom evolved in a previous battle, and gained 4 MC from this one. Using the MC, he will gain XY TMs Snarl and Dark Pulse, with the stockpiled MC remaining.

Goumon the Houndoom:
EC: 6/6
MC: 1 (Gains Snarl and Dark Pulse)
AC: 5/5

From the battle, I gain 2 CC. This brings the total gained in this post to 10. Stockpiling.

Eternal Drifter:
Currency Counters: 14

Now, I need to do a little maintiance with my Pokémon, so I am taking the opprotunity to evolve my Fennekin into a Braixen.

Rakka the Braixen

Rakka (Male Braixen)
Timid Nature
Type: Fire

Abilities:
Blaze:
(Passive)
Magician (Hidden Ability: LOCKED!): (Passive)

HP: 90
Attack: 1 (-)
Defense: 2
Special Attack: 3
Special Defense: 3
Speed: 84 (+)
Size Class: 2
Weight Class: 2
Base Rank Total: 15
Accuracy Bonus: +12%

EC: 7/9
MC: 0
AC: 3/5

Attacks: (25 Moves Known)
Scratch
Tail Whip
Ember
Howl
Flame Charge
Psybeam
Fire Spin
Lucky Chant
Light Screen
Psyshock
Flamethrower
Will-O-Wisp
Psychic
Sunny Day

Heat Wave
Hypnosis
Magic Coat
Wish

Fire Pledge

Toxic
Protect
Safeguard
Solar Beam
Thief
Power-Up Punch


And that's everything for now.
 
Last edited:
Payout:
P2X7: 1 CC
-Woobat: 1 EC/3 MC/1 AC + 1 KOC
-Archen: 1 EC/3 MC
Me: 1 CC (CC: 36 > 37)


Woobat:

EC: 0/6 > 1/6
MC: 0 > 3
AC: 0/5 > 1/5

Woobat uses 3 MC to learn Calm Mind (XY Level-Up), Air Slash (XY Level-Up), and Endeavor (XY Level-Up).


Archen:

EC: 0/6 > 1/6
MC: 0 > 3
AC: N/A

Archen uses 3 MC to learn Acrobatics (XY Level-Up), Endeavor (XY Level-Up), and Rock Slide (XY Level-Up).
 
http://www.smogon.com/forums/threads/mulan-inverts-a-copycatcat-15262-times.3513107/#post-5622747

3 CC. I now have 18.

Magneton gets 2 EC (1 from Lucky Egg), 4 MC (2 from KOC), and 1 AC. It now has 7 EC and 4 AC.
I spend the MC to teach it Signal Beam (BW2 Tutor) and Discharge (level-up).

Beldum gets 1 EC, 3 MC (1 from KOC), and 1 AC. It now has 5 EC, 15 MC, and 1 AC. I evolve it into a Metang.
It now learns Magnet Rise, Metal Claw, Confusion, Scary Face, and Pursuit for free.
I use its 15 MC to teach it Miracle Eye, Bullet Punch, Psychic, Iron Defense, Agility, Meteor Mash, Hyper Beam (7 level up moves for 7 MC total), Aerial Ace, Brick Break, Earthquake, and Rock Slide (4 XY TMs for 8 MC total)
Far Star the Metang (Genderless)
Nature: Careful (+SpD, -SpA)
Type: Steel/Psychic

Abilities:
Clear Body
Light Metal (hidden)

EC: 5/9
MC: 0
AC: 1/5

Stats:
HP: 90
Atk: 3
Def: 4
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
SC: 2
WC: 6
BRT: 16

Attacks:
Take Down
Magnet Rise
Metal Claw
Confusion
Scary Face
Pursuit
Miracle Eye
Bullet Punch
Psychic
Iron Defense
Agility
Meteor Mash
Hyper Beam

Headbutt
Iron Defense
Iron Head
Zen Headbutt

Aerial Ace
Brick Break
Earthquake
Rock Slide


Ferroseed gets 1 EC, 2 MC, and 1 AC. It now has 2 EC and 1 AC.
I use the MC to teach it Poison Jab (XY TM).
 
Last edited:

Dogfish44

You can call me Jiggly
is a Forum Moderatoris a Community Contributoris a CAP Contributor
+3 CC

As per tradition, all KOC to MC.

Kirlia-Juliet moves to 5/9 EC, 21 MC, and 5/5 DC. I use 4 UC as EC, moving Kirlia to 9/9 EC, evolving into Gardevoir.
Kirlia-Romeo moves to 5/9 EC, 16 MC, and 5/5 DC. I use 4 UC as EC, moving Kirlia to 9/9 EC, evolving into Gallade.
Slowpoke-1 moves to 4/6 EC, 16 MC, and 4/5 DC.
Slowpoke-2 moves to 4/6 EC, 15 MC, and 4/5 DC.
Togepi moves to 3/9 EC, 20 MC, and 3/5 DC.
Lanturn moves to 7 MC. Purchasing Mimic (3), Return (2) and Frustration (2).
Archeops moves to 4 MC. Purchasing Attract (2) and Confide (2).
Alomomola moves to 5 MC. Purchasing Knock Off (3) and Shadow Ball (2).
Alakazam moves to 5 MC. Purchasing Bide (3) and Sunny Day (2).

Upon evolution, Gardevoir learns Moonblast, Stored Power, and Healing Wish. 21 MC can finally get to work, starting with the level-up moves Charm, Psychic, Imprison, Future Sight, Captivate, Hypnosis, and Dream Eater (7 Moves, 14 MC Remains). I'll now pick up some generally useful moves, like Dazzling Gleam, Hyper Beam, Substitute, and Torment (4x2 = 8 MC, 6 Left). I then conclude with Tutor Moves Hyper Voice and Endure.

Upon evolution, Gallade learns Stored Power, Close Combat, Leaf Blade, Night Slash, Leer, Fury Cutter, Slash, and Swords Dance. 16 MC hops to work, starting with the level up collection Helping Hand, Psycho Cut, Feint, False Swipe, Protect, Psychic, Imprison, Future Sight, Charm, Hypnoosis, and Dream Eater, costing 11 of 16 MC. I then add Endure (3 MC) and Brick Break (2 MC) to that mix.


Juliet (F)

Nature: Bold
+1 Def, -1 Atk

Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW]

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21



Type: Psychic / Fairy

Abilities: Synchronize / Trace / Telepathy [DW] / Pixilate

Stats:
HP: 100
Atk: 2 [-]
Def: 4 [+]
SpA: 7
SpD: 5
Spe: 100
Size Class: 3
Weight Class: 3
Base Rank Total: 25


EC: 9/9
MC: 0
DC: 5/5

Attacks [35/100]:
Calm Mind
Captivate
Charm
Confusion
Dazzling Gleam
Destiny Bond
Disable
Double Team
Dream Eater
Encore
Endure
Future Sight
Growl
Healing Wish
Heal Pulse
Hyper Beam
Hyper Voice
Hypnosis
Imprison
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Moonblast
Psychic
Psyshock
Reflect
Skill Swap
Stored Power
Substitute
Taunt
Teleport
Torment
Will-O-Wisp
Wish



Romeo (M)

Nature: Impish
+1 Def, -1 SpA

Type: Psychic / Fighting

Abilities: Steadfast / Justified [DW]

Stats:
HP: 100
Atk: 5
Def: 4 [+]
SpA: 2 [-]
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Attacks [39/129]:
Brick Break
Calm Mind
Charm
Close Combat
Confusion
Disable
Double Team
Dream Eater
Encore
Endure
False Swipe
Feint
Fury Cutter
Future Sight
Growl
Heal Pulse
Helping Hand
Hypnosis
Imprison
Leaf Blade
Leer
Light Screen
Lucky Chant
Magical Leaf
Misty Terrain
Night Slash
Protect
Psychic
Psycho Cut
Shadow Sneak
Slash
Stored Power
Swords Dance
Synchronoise
Taunt
Teleport
Thunder Wave
Torment
Will-O-Wisp


10 CC to buy a Gardevoirite. Below 100 CC ;_;
 
Last edited:

Someoneelse

Why am I here?
Reffing and Hax Arcade again and Tournament and Battle and Battle and Hall Data: 1, 2, 3
Note: Swampert is maxed in the Arcade, netting me 6 CC instead of the 3MC, and the KOC goes to CC.
CC: 21 > 22 > 28 > 29 > 31 > 32 > 36
UC: 100 > 103 > 108 > 111 > 110

Slowpoke:
EC: 0 > 1 (EC)
MC: 0 > 2 (MC) > 0 (Moves)
AC: 0 > 1 (AC)
Moves: Ice Beam (XY TM, 2)

Cubone:
EC: 0 > 1 (EC) > 3 (2KOC)
MC: 0 > 2 (MC) > 4 (2KOC) > 0 (Moves)
AC: 0 > 1 (AC) > 2 (1KOC)
Moves: Double-Edge (LU, 1), Counter (Past Gen Tutor, 3)

Rhyhorn:
EC: 0 > 1 (EC) > 2 (LE)
MC: 0 > 2 (MC) > 0 (Moves)
AC: 0 > 1 (AC)
Moves: Earthquake, Stone Edge (LU, 2)

Igglybuff (now Jigglypuff):
EC: 5 > 6 (EC) > 7 (EC) > 8 (LE)
MC: 0 > 3 (MC+ES) > 5 (MC) > 0 (Moves)
AC: 3 > 4 (AC) > 5 (AC; unlocks HA)
Moves: Hyper Voice, Rest (LU, 2), Counter (Past Gen Tutor, 3)

Ralts (Zorro):
EC: 0 > 1 (EC) > 2 (LE)
MC: 0 > 2 (MC) > 4 (2KOC) > 0 (Moves)
AC: 0 > 1 (AC)
Moves: Protect, Toxic (XY TM, 4)

Ralts (Esperanza):
EC: 0 > 1 (EC) > 2 (KOC)
MC: 0 > 2 (MC) > 0 (Moves)
AC: 0 > 1 (AC)
Moves: Protect (XY TM, 2)

Blitzle:
EC: 3 > 4 (EC) > 5 (EC) > 6 (1KOC; evolves)
MC: 0 > 3 (MC+ES) > 6 (MC+ES) > 0 (Moves)
AC: 2 > 3 (AC) > 4 (AC) > 5 (1UC; unlocks HA)
Moves: Ion Deluge (Pre-25 LU, 0), Discharge (LU, 1), Overheat (XY TM, 2), Bounce (Past Gen Tutor, 3)

Zebstrika [Knight] (M)
Nature: Hasty
Type: Electric

Abilities:
Lightningrod (Passive)
Motor Drive (Passive)
Sap Sipper (Passive) (H, locked)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 134 (+)
+21% Accuracy
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Bounce
Charge
Discharge
Double-Edge
Double Kick
Double Team
Endure
Flame Charge
Hidden Power (Grass)
Ion Deluge
Me First
Overheat
Pursuit
Quick Attack
Sand-Attack
Shock Wave
Snatch
Spark
Tail Whip
Thunder
Thunderbolt
Thunder Wave
Volt Switch
Wild Charge
---
25 Moves


Spritzee:
EC: 0 > 1 (EC)
MC: 0 > 2 (MC) > 0 (Moves)
AC: 0 > 1 (AC)
Moves: Moonblast, Skill Swap (LU, 2)

Pyroak:
MC: 0 > 3 (MC) > 0 (Moves)
Moves: Aromatherapy (Egg, 3)

Protowatt:
EC: 3 > 4 (EC) > 5 (EC) > 6 (LE; evolves)
MC: 0 > 3 (MC+ES) > 4 (KOC) > 6 (MC) > 0 (Moves)
AC: 3 > 4 (AC) > 5 (AC; unlocks HA)
Moves: Aqua Jet, Confuse Ray, Ice Shard, Imprison (Pre-25, 0), Hydro Pump, Thunder (LU, 2), Sleep Talk, Torment (XY TM, 4)

Krilowatt [Grilled] (M)
Nature: Hasty
Type: Water / Electric

Abilities:
Trace (Trigger)
Magic Guard (Passive)
Shell Armour (Passive) (H, locked)

Stats:
HP: 125
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
+17% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Aqua Jet
Bubble
Charge
Confuse Ray
Counter
Detect
Fairy Wind
Follow Me
Hydro Pump
Ice Beam
Ice Shard
Imprison
Me First
Mirror Coat
Rest
Scald
Signal Beam
Sleep Talk
Substitute
Tackle
Thunder
Thunderbolt
Thunder Shock
Thunder Wave
Torment
Toxic
---
26 Moves
 
http://www.smogon.com/forums/threads/tortferngatr-vs-someoneelse-ref-df44.3512379/#post-5621373

This is going to be a long claim.

Tortferngatr: 4 CC (bringing me to 8 from 4)

Voodoll: 1 EC / 2 MC / 1 AC

I'm going to spend 2 of my 4 UC to give Voodoll an extra EC and an extra AC. This puts him at full EC and AC. I'm evolving him and unlocking his Hidden Ability. I claim pre-25 levelup moves Night Slash, Revenge, and Wrap, while buying post-26 levelup moves Aura Sphere and Play Rough. This brings him to 28 moves from 23.

EC: 4/6 -> 6/6 (evolving)
AC: 3/5 -> 5/5 (unlocking Hidden Ability)


Voodoll [Male] [Voluc]
Type: Fighting/Dark
Abilities:
Volt Absorb/Lightning Rod/Motor Drive (Unlocked)

Nature: Lonely (+1 Rank in Attack, -1 Rank in defense)
Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2 (-)
SpA: Rank 4
SpD:
Rank 3
Spe: 110
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks: 28
Levelup
Astonish (*)
Copycat (*)
Mimic (*)
Play Nice (*)
Pain Split (*)
Spite (*)
Grudge (*)
Charge (*)
Follow Me (*)
Pin Missile (*)
Dark Pulse
Substitute
Night Slash
Revenge
Wrap
Aura Sphere
Play Rough

Egg
Perish Song (*)
Imprison (*)
Screech (*)
Counter (*)
Snatch (*)

Gen 6 TMs/HMs; Gen 5 TMs/HMs obtained prior to gen 6
Protect (*)
Brick Break (*)
Psychic (*)
Thunder Wave (*)
Taunt (*)

Tutor Moves
Ice Punch


Necturine: 1 EC / 3 MC / 1 AC

Necturine will buy B2/W2 tutor Worry Seed, bringing her from 21 to 22 moves.

EC: 1/6 -> 2/6
AC: 1/6 -> 2/6

Ralts: 1 EC / 2 MC / 1 AC / 1 [EC OR AC]
Ralts will put his Lucky Egg counter into his EC. I'm evolving him and buying him levelup moves Hypnosis and Dream Eater (bringing him to 24 moves from 22.)

EC: 2/9 -> 4/9 (evolving)
AC: 2/5 -> 3/5


Kirlia [Male] [Zalgus]
Types: Psychic/Fairy
Abilities::
Synchronize/Trace/Telepathy(H)

Nature: Naughty (+1 rank attack, -1 rank Special Defense)

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 1 (-)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 3/5

Attacks: 24

Level Up
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Lucky Chant (*)
Magical Leaf (*)
Heal Pulse (*)
Calm Mind (*)
Psychic
Imprison
Hypnosis
Dream Eater

Egg
Disable (*)
Encore (*)
Misty Terrain (*)
Shadow Sneak (*)
Will O' Wisp (*)

TM/HM
Light Screen (*)
Reflect (*)
Thunderbolt (*)
Shadow Ball (*)
Thunder Wave (*)
Dazzling Gleam
Protect


Fletchling: 1 EC / 2 MC / 1 AC / 1 KOC

Fletchling will put her KOC into her EC. Claiming Ember as a pre-25 level up move and buying XY TM Will O' Wisp, bringing me to 26 moves from 24.

EC: 3/9 -> 5/9 (evolving)
AC: 5/5 -> 5/5


Fletchinder [Female] [Freia]
Types: Fire/Flying
Abilities::
Flame Body/Gale Wings (Unlocked)

Nature: Adamant (+1 rank attack, -1 rank Special Attack)

Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 84
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 5/9
MC: 0
AC: 5/5

Attacks: 26
Level Up
Tackle (*)
Growl (*)
Quick Attack (*)
Peck (*)
Agility (*)
Flail (*)
Roost (*)
Razor Wind (*)
Steel Wing
Flame Charge
Me First
Acrobatics
Natural Gift
Ember

Egg
Quick Guard (*)
Snatch (*)
Tailwind (*)

TM/HM
Taunt (*)
Facade (*)
Thief (*)
Swords Dance (*)
U-Turn (*)
Substitute (*)
Fly (*)
Protect
Will O' Wisp


Litwick: 1 EC / 2 MC / 1 AC
I'm spending another UC (bringing me to 1) to give Litwick an additional evolution counter, and evolving it thusly. I'm also going to give it XY TM Substitute, bringing it from 23 moves to 24.

EC: 2/9 -> 4/9 (evolving)
AC: 1/5 -> 2/5


Lampent [Male] [Karthus]
Types: Ghost/Fire
Abilities:
Flash Fire/Flame Body/Infiltrator (H)

Nature: Timid (15% bonus speed, +7 accuracy)

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 64 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 4/9
MC: 0
AC: 2/5

Attacks: 24
Level Up
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will O' Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Overheat
Inferno

Egg
Endure (*)
Heat Wave (*)
Acid Armor (*)
Acid (*)
Haze (*)

TM/HM
Fire Blast (*)
Psychic (*)
Energy Ball (*)
Taunt (*)
Protect (*)
Substitute


Clauncher: 1 EC / 2 MC / 1 AC / 1 KOC

Clauncher is going to put his KOC into his EC. Clauncher lacks a hidden ability. Clauncher will buy levelup moves Water Pulse and Smack Down, bringing it from 18 to 20 moves.

EC: 0/6 -> 2/6

Yamask: 1 EC / 2 MC / 1 AC
Yamask lacks a hidden ability. Yamask will buy levelup moves Shadow Ball and Destiny Bond, bringing it from 18 to 20 moves.

EC: 0/6 -> 1/6

Anorith: 1 EC / 2 MC / 1 AC

Anorith will buy levelup moves Rock Blast and X-Scissor, bringing it from 16 to 18 moves.

EC: 0/6 -> 1/6
AC: 0/5 -> 1/5

Ferroseed: 1 EC / 2 MC / 1 AC / 1 KOC

Ferroseed will put his KOC into his MC. Although Ferroseed lacks a hidden ability, Ferrothorn does not. Ferroseed will buy levelup moves Iron Defense, Ingrain, and Payback, bringing it from 17 to 20 moves.

EC: 0/6 -> 1/6
AC: 0/5 -> 1/5
 
+1 CC Total CC is now 5

Helioptile [Marth] receives 2 MC Total MC for Helioptile [Marth] is now 2
Helioptile [Marth] receives 2 EC Total EC for Helioptile [Marth] is now 6
Helioptile [Marth] receives 1 AC Total AC for Helioptile [Marth] is now 4

Stockpiling 2 MC (Helioptile [Marth])

Evolving Helioptile [Marth] into Heliolisk [Marth]
Heliolisk [Marth] learns the moves Eerie Impulse and Thunder for free



Helioptile [Marth] (MALE)
Types: Electric/Normal

Electric STAB: Immune to paralysis status.

Normal STAB: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities::
Sand Veil; Passive: This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.

Dry Skin; Passive: This Pokemon has spongy, yet sensitive skin, causing it to burn in bright sunlight for damage but absorb water and heal damaged tissues in rain. This effect results in dealing two (2) damage/action to this Pokemon in sunlight and recovering two (2) HP/action in rain. In addition, the dry skin is very vulnerable to flames and the Base Attack Power of incoming Fire attacks is increased by two (2). The Pokemon absorbs the damage of water attacks and recovers 25% of HP the damage that would have been inflicted.

Solar Power; Passive: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). (H)

Nature: Modest

Stats:
HP: 100
Atk: 1-
Def: 2
SpA: 5+
SpD: 3
Spe: 109
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 4/5

Attacks 26

Physical 5

Normal

Pound
Quick Attack
Ground
Bulldoze
Dig
Dragon
Dragon tail

Special 9

Electric

Charge Beam
Parabolic Charge
Thunder
Thunderbolt
Thunder Shock
Volt Switch
Normal
Razor Wind
Ground
Mud-Slap
Dark
Dark Pulse

Status 12

Electric

Charge
Eerie Impulse
Electric Terrain
Electrify
Thunder Wave
Normal
Agility
Camouflage
Protect
Tail Whip
Water
Rain Dance
Rock
Sandstorm
Dark
Glare
 
http://www.smogon.com/forums/threads/frozen-vault-normal-–-zhengtann-and-gemoftheday.3508644/page-2
http://www.smogon.com/forums/thread...rmal-gemoftheday-and-zhengtann.3501547/page-2
http://www.smogon.com/forums/threads/wail-refs-a-flash.3512227/


Never actually claimed all this stuff, and the raid CC and MC.

Gem: +9 CC -> 14 CC, 16 KOC (to be spent only on the Pokemon involved in the raid (8 on Carracosta and Gardevoir, 8 on Bronzong and Gallade) or as CC)
2 KOC are becoming CC (+2 CC -> 16)

Purchasing Metal Powder (-6 CC -> 10)

Gardevoir: 3 MC, 4 KOC used as MC
EC: 9/9
MC: 9
DC: 5/5
Purchasing Energy ball, Thunderbolt, and Hyper voice (2x TM, 1x Past gen, -7 MC -> 0)

Carracosta: 3 MC, 3 KOC used as MC
EC: 6/6
MC: 0
AC 5/5
Purchasing substitute, rest, and return (3x TM, -6 MC -> 0)

Bronzong: 3 MC, 3 KOC used as MC
EC: 6/6
MC: 6
DC: 5/5
Purchasing sandstorm, explosion, and Double team (3x TM, -6 MC -> 0)

Gallade: 3 MC, 4 KOC used as MC
EC: 9/9
MC: 7
AC: 5/5
Purchasing earthquake, shadow ball, and Snatch (2x TM, 1x Past gen, -7 MC -> 0)

Torchic: 2 EC, 5 MC, 2 AC, 1 KOC used as MC
EC: 5/9
MC: 5
AC: 5/5 -> UNLOCKED
Purchasing Dig, flamethrower, quick attack, and mirror move (3x lvl up, 1x TM, -5 MC -> 0)

also Purchasing a Ditto. (-7 CC -> 3)


Ditto [Toi] (-)
Nature: Jolly (+15% Spe, +5% Acc, -1 SpA)
Type: Normal

Abilities: Limber (passive)
Imposter (Passive)(HA LOCKED)

Stats:
HP: 90
Atk: 2
Def: 2
SpA: 1 (-)
SpD: 2
SpE: 55 (+)

AC: 0/5

Moves:
Transform
 
Last edited:
To Defy the End progresses forward

Currency Counters: 45+6=51

Serenity (Togekiss):
MC: 9

Purchasing Ominous Wind (Tutor), Ancient Power (Tutor), and Psycho Shift (Egg).

Going to be spending some of my UC here...well pretty much all of it really.

Spending 20 of them (and refunding my copied Punishment -_-) on Revenankh's UC to purchase Revenge (LU), Helping Hand (Tutor), Vital Throw (LU), Grudge (LU), Moonlight (LU), Shadow Sneak (Egg), Drain Punch (Tutor), Brick Break (TM), Bulk Up (TM), Payback (TM), and Power Up Punch (TM)

Spending 10 of them on my Blaziken to purchase Brick Break (TM), Rock Slide (TM), Fire Pledge (Special Tutor), Focus Punch (Pre-Gen TM), and Power Up Punch (TM).


Spending 14 of them on Wigglytuff to purchase Drain Punch (Tutor), Ice Beam (TM), Thunderbolt (TM), Bubble Beam (Pre-Gen TM), Dazzling Gleam (TM), and Toxic (TM).

Universal Counters: 44.5-10-20-14=0.5

...Guess I'd better start reffing more Battle Halls. :P
 
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