INTRO
Hey guys, I used to play OU back in 5th gen, but in 6th gen i played only VGC, but since next month the rules will be changed, there's no point in playing it anymore. So I decided to get a little more into 6th gen OU, I tried a lot of teams just to know the new pokemons sets that are beeing used, and ended up putting the following team together.
P.S.: Please don't start a discussion about VGC.
THE TEAM
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Substitute
- Calm Mind
First, I decided to use a Water-Grass-Fire core, back in 5th gen and in vgc I used a LOT of Rotom-W, but I decided to go to a more offensive option. Secret Sword is an obviously STAB choices, and with the burn chance, I think Scald is better than other water moves. The Sub/CM/Leftovers combo works very well on him because of its type and its speed, so usually after a 2 or 3 CM, I can sweep the opponents team. I went modest because I think the extra power is valuable, only once I losed the game because Keldeo was killed by a garchomp. I have nothing to say about the ev's, if there's anything smarter, please tell me
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
The second and most deffensive part of my core, Ferrothorn has always been on my teams, either it is VGC or 5gen OU. So, pretty standard moveset, Power Whip for the water types, gyro ball for almost anything else and for its 100% accuracy. Leech Seed and Leftovers so I can recover some HP, and Protect to garantee a better recovery, and pretty much making my opponent switch due to Leech Seed damage. Relaxed to boost my defense, and the ev's allow him to take some special hits, since I don't really have a special wall in my team.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Me First
To finish my main core, Talonflame. Great for the speed and the priority, has won me a game when I was 1-4 by just using Brave Bird (one of my opponent's pokemons only had 5% HP, i Talonflame died with the last recoils, but made me won anyway). Flare Blitz is the only fire type attack in my team. U-turn is great so I can keep the momentum at my side, I lead a lot with lalonflame so I can either 0KHO my opponent, or switch with U-turn, Me first mainly to revenge kill dragons. The Choice Band is there to maximize his damage output, since his attack is not that great. Pretty standard ev's and nature.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
One of the pokemons I tried when i came back to OU, knock off is just too powerfull, crippling many pokemons, and with a LOT of damage. Sucker Punch is for the priotity, and Iron Head for coverage. If I can get one sword dance up, or defiant activates, Bisharp can almost win me the game. And I found a lot of opportunities to set up in predicting switches and moves trying to avoid Sucker Punch. Life Orb for the extra damage, so as my ev's and nature.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Used to have a Thundurus with taunt thunderbolt and HD ice, but I needed a realiable way of dealing with SR so my Talonflame could do his awesome work. Latios still provides me with eletric coverage, and Draco Meteor deals with dragons instead of the former HD ice. Psychock for coverage and to deal with fighting and the few poison types in the format, and obviously special walls. Life orb for a better damage output, standart and ev/nature.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Earthquake
- Dragon Dance
I was finishing this team when I realized I still had no Mega, and also no Rock type move! So, Mega Ttar came for the rescue! Crunch and Stone Edge are there for HUGE DAMAGE, and EQ for coverage (and also a lot of damage). If I can manage to get one or two DDs, the game is almost over thanks to its natural bulk (specially in the sandstorm), and again, between switches and Thundurus's taunt, I have a lot of opportunities. Usually, I switch Ttar in when I expect some Rock move (on Talonflame or Thundurus), and DD when they (usually) switch. The ev's and the nature are so i can outspeed almost anything after a DD, but if someone has a better spread, I'd love to see it.
CHANGES
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
WHAT I MIGHT CHANGE
Some things that I think could change and I am looking for some help in here:
CLOSING THOUGHTS
This team began with it's main core, and other bunch of pokemons I wanted to try out, I was honestly surprise that it worked that well (I just breaked the 1400 on showdown's ladder). I think it could get some work on the syrnergy since I haven't worked a lot in the building process, and I am pretty new to this gen OU and some changes from last gen surprised me, like how I didnt have much trouble with entry hazards, so I didn't use a spinner or defog on my team. Anyway, hope you guys could give me some help to adapt this team to the new metagame, I am open to ANYTHING, change moves, spreads, or even pokemons or cores, and of course, thanks for time and help!
P.S.: Sorry for any spelling mistake, english is not my first lenguage, hope I did well.
IMPORTABLE
Any of you guys are more than welcome to try out my team:
If you try it I'd love the feedback.
Thanks for your time and help!
Hey guys, I used to play OU back in 5th gen, but in 6th gen i played only VGC, but since next month the rules will be changed, there's no point in playing it anymore. So I decided to get a little more into 6th gen OU, I tried a lot of teams just to know the new pokemons sets that are beeing used, and ended up putting the following team together.
P.S.: Please don't start a discussion about VGC.
THE TEAM
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Substitute
- Calm Mind
First, I decided to use a Water-Grass-Fire core, back in 5th gen and in vgc I used a LOT of Rotom-W, but I decided to go to a more offensive option. Secret Sword is an obviously STAB choices, and with the burn chance, I think Scald is better than other water moves. The Sub/CM/Leftovers combo works very well on him because of its type and its speed, so usually after a 2 or 3 CM, I can sweep the opponents team. I went modest because I think the extra power is valuable, only once I losed the game because Keldeo was killed by a garchomp. I have nothing to say about the ev's, if there's anything smarter, please tell me
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Protect
The second and most deffensive part of my core, Ferrothorn has always been on my teams, either it is VGC or 5gen OU. So, pretty standard moveset, Power Whip for the water types, gyro ball for almost anything else and for its 100% accuracy. Leech Seed and Leftovers so I can recover some HP, and Protect to garantee a better recovery, and pretty much making my opponent switch due to Leech Seed damage. Relaxed to boost my defense, and the ev's allow him to take some special hits, since I don't really have a special wall in my team.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Me First
To finish my main core, Talonflame. Great for the speed and the priority, has won me a game when I was 1-4 by just using Brave Bird (one of my opponent's pokemons only had 5% HP, i Talonflame died with the last recoils, but made me won anyway). Flare Blitz is the only fire type attack in my team. U-turn is great so I can keep the momentum at my side, I lead a lot with lalonflame so I can either 0KHO my opponent, or switch with U-turn, Me first mainly to revenge kill dragons. The Choice Band is there to maximize his damage output, since his attack is not that great. Pretty standard ev's and nature.
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
One of the pokemons I tried when i came back to OU, knock off is just too powerfull, crippling many pokemons, and with a LOT of damage. Sucker Punch is for the priotity, and Iron Head for coverage. If I can get one sword dance up, or defiant activates, Bisharp can almost win me the game. And I found a lot of opportunities to set up in predicting switches and moves trying to avoid Sucker Punch. Life Orb for the extra damage, so as my ev's and nature.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Thunderbolt
- Defog
Used to have a Thundurus with taunt thunderbolt and HD ice, but I needed a realiable way of dealing with SR so my Talonflame could do his awesome work. Latios still provides me with eletric coverage, and Draco Meteor deals with dragons instead of the former HD ice. Psychock for coverage and to deal with fighting and the few poison types in the format, and obviously special walls. Life orb for a better damage output, standart and ev/nature.
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Earthquake
- Dragon Dance
I was finishing this team when I realized I still had no Mega, and also no Rock type move! So, Mega Ttar came for the rescue! Crunch and Stone Edge are there for HUGE DAMAGE, and EQ for coverage (and also a lot of damage). If I can manage to get one or two DDs, the game is almost over thanks to its natural bulk (specially in the sandstorm), and again, between switches and Thundurus's taunt, I have a lot of opportunities. Usually, I switch Ttar in when I expect some Rock move (on Talonflame or Thundurus), and DD when they (usually) switch. The ev's and the nature are so i can outspeed almost anything after a DD, but if someone has a better spread, I'd love to see it.
CHANGES
- Instead of Latios, I used to have:
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
- My Ferrothorn had rocky helmet and SR over Leftovers and Protect, i changed so I could have more longevity, and I can now fully use defog without wasting my own rocks.
- Instead of Me first, I had Steel Wing, but other than Diancie (who is 4x times weak), even a super effective hit did less damage than a STAB Brave Bird/Flare Blitz.
WHAT I MIGHT CHANGE
Some things that I think could change and I am looking for some help in here:
- Talonflame is great, and really valuable, but my initial Water-Grass-Fire core isn't working with him, he is too frail for me to switch him in, so I can't fully explore this core.
- Also, since Talonflame is my ONLY fire type attack, if he gets KO'd, I have almost no way to deal with some bulky steel or grass types.
- Ferrothorn is not beeing as usefull as it was, so I'm almost taking him out, and changing the main core. He has great value in switch-ins, but it is pretty much that.
- Thundurus beeing mixed between support and attacking might not be the best choice, maybe a more bulky version with leftovers would work better, or a move offensive version with other attacks.
- The ev's spreads certainly could be better
CLOSING THOUGHTS
This team began with it's main core, and other bunch of pokemons I wanted to try out, I was honestly surprise that it worked that well (I just breaked the 1400 on showdown's ladder). I think it could get some work on the syrnergy since I haven't worked a lot in the building process, and I am pretty new to this gen OU and some changes from last gen surprised me, like how I didnt have much trouble with entry hazards, so I didn't use a spinner or defog on my team. Anyway, hope you guys could give me some help to adapt this team to the new metagame, I am open to ANYTHING, change moves, spreads, or even pokemons or cores, and of course, thanks for time and help!
P.S.: Sorry for any spelling mistake, english is not my first lenguage, hope I did well.
IMPORTABLE
Any of you guys are more than welcome to try out my team:
Keldeo @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Substitute
- Calm Mind
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Earthquake
- Dragon Dance
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Secret Sword
- Scald
- Substitute
- Calm Mind
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Relaxed Nature
IVs: 0 Spe
- Power Whip
- Gyro Ball
- Leech Seed
- Stealth Rock
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Steel Wing
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Taunt
- Thunder Wave
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Crunch
- Stone Edge
- Earthquake
- Dragon Dance
If you try it I'd love the feedback.
Thanks for your time and help!
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