Rex Gold Flash


Slowpoke [Desu] (MALE)
Types: Water/Psychic

Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Psychic STAB: Can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities::
Oblivious; Passive: This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.

Own Tempo; Passive: This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Regenerator; Passive: When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy. (H)

Nature: Quiet


Stats:
HP: 100
Atk: 3
Def: 3
SpA: 3+
SpD: 2
Spe: 13-
Size Class: 2
Weight Class: 3
Base Rank Total: 14
Evasion -10

EC: 5/6
MC: 0
AC: 3/5

Attacks 24

Physical 4

Water

Dive
Psychic
Zen Headbutt
Normal
Headbutt
Tackle

Special 8

Water

Surf
Water Gun
Water Pulse
Psychic
Confusion
Psychic
Ghost
Shadow Ball
Ice
Ice Beam
Fire
Flamethrower

Status 11

Psychic

Amnesia
Heal Pulse
Normal
Belly Drum
Block
Disable
Double Team
Growl
Snore
Slack Off
Yawn
Ghost
Curse
Ground
Mud Sport



Shieldon [Warden] (MALE)
Types: Rock/Steel

Rock STAB: Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Steel STAB: Immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.


Abilities::

Sturdy; Passive: This Pokemon's body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Soundproof; Passive: Pokemon with this ability emit their own powerful electrostatic or sound-dampening field, making them immune to sound-based moves other than an ally's or their own Heal Bell. (Known sound moves: Boomburst, Bug Buzz, Chatter, Disarming Voice, Echoed Voice, Grass Whistle, Growl, Heal Bell, Hyper Voice, Metal Sound, Perish Song, Relic Song, Roar, Round, Screech, Sing, Snarl, Snore, Supersonic, Uproar.) [UNLOCKED]

Nature: Hardy

Stats:
HP: 90
Atk: 2
Def: 5
SpA: 2
SpD: 3
Spe: 30
Size Class: 1
Weight Class: 4
Base Rank Total: 16

EC: 4/6
MC: 0
AC: 5/5

Attacks 22

Physical 10

Steel

Heavy Slam
Iron Head
Metal Burst
Rock
Rock Slide
Ground
Dig
Earthquake
Normal
Body Slam
Tackle
Take Down
Fighting
Counter

Special 2

Steel

Flash Cannon
Rock
Ancient Power

Status 10

Rock

Rock Polish
Stealth Rock
Wide Guard
Steel
Iron Defense
Metal Sound
Normal
Protect
Screech
Swagger
Dark
Taunt
Ghost
Curse



Buizel [Garrus] (MALE)
Types: Water

Water STAB: Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities::
Swift Swim; Passive: The Pokemon with this ability moves extremely fast in slick, rainy conditions, doubling (x2) its Speed in the rain.

Water Veil; Passive: Pokemon with this ability always have their body coated in a layer of water which prevents burns. [H]

Nature: Hasty

Stats:
HP: 90
Atk: 3
Def: 1-
SpA: 2
SpD: 2
Spe: 98+
+22% accuracy
Size Class: 1
Weight Class: 3
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Attacks 20

Physical 7

Water

Aqua Jet
Aqua Tail
Waterfall
Normal
Double Hit
Quick Attack
Dark
Pursuit
Fighting
Brick Break

Special 4

Water

Scald
Water Gun
Normal
Sonic Boom
Swift

Status 9

Water

Rain Dance
Soak
Water Sport
Normal
Agility
Baton Pass
Double Team
Growl
Me First
Dark
Switcheroo

Thanks.


Judgment (Volkritter) (M)
Nature: Timid
Type: Water/Fire

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Fire: Fire STAB; immune to burn status. Brighten Command.

Brighten Command: For the next six (6) actions, all this Pokemon's attacks with have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.

Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Abilities:

Anticipation

Infiltrator

Unnerve (HA Locked)

Stats:

Hp: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 81 (+15% speed, +15% accuracy)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
AC: 1/5

Moves (24/???):

Constrict (*)
Flash (*)
Bite (*)
Leech Life (*)
Reflect (*)
Water Gun (*)
Whirlpool (*)
Fire Spin (*)
Flame Burst (*)
Scald
Destiny Bond
Dive
Heat Wave
Hydro Pump

Aqua Jet (*)
Assurance (*)
Scary Face (*)
Tickle (*)
Water Pulse (*)

Fire Blast (*)
Torment (*)
Will-O-Wisp (*)
U-turn (*)
Flash Cannon (*)


Rex sends out and orders
Gold orders
 
Garrus @ Lucky Egg

Aqua Tail > Waterfall > Scald

If Reflect is used, change remaining actions to Scald > Sonic Boom
If Will-O-Wisp is used, use Agility [Evasive] but not consecutively

S0L1D G0LD
 
SORRY





90 HP
100 EN
3/1/2/2/98
+22 Accuracy



90 HP
100 EN
1/2/3/2/81
+15 Accuracy





Can we all agree that Volkritter is a god awful name?


Oh yeah, Gold, you should equip his item.


Action 1

Agility - 7 energy

WoW - 5 energy

Action 2

Garrus used Waterfall - 5 energy
To crit (8786) - No
To flinch (5765) - No
(8 + 3 + 1,5) = 12,5 damage

Judgement used WoW - 9 energy

-2 HP Garrus

Action 3

Garrus used Scald - 5 energy
To crit (3190) - No
(8 + 3) = 11 damage

Judgment used Scary Face D: - 5 energy




86 HP
83 EN
3/1/2/2/98
+22 Accuracy
Burned



66 HP
81 EN
1/2/3/2/81
+15 Accuracy




S0L1D G0LD orders

So sorry for taking that long.
 
Judgment @ Exp Share

Hydro Pump - Whirlpool - Hydro Pump
If damaging water type attack outside of a combo and you move before Buizel, use Dive that action and push back.
If Buizel has double team clones when you would act, use Heat Wave that action and push back.
 
....


SHIT

I am so sorry, i did not see your post.




86 HP
83 EN
3/1/2/2/98
+22 Accuracy
Burned


66 HP
81 EN
1/2/3/2/81
+15 Accuracy


Action 1


Dive - 9 energy
7,37 damage

Garrus used Scald - 5 energy


-2 HP Garrus

Action 2

Dive - 13 energy
7,37 damage

Garrus used Waterfall - 5 energy

-2

Action 3

Dive - 17 energy
7,37 damage

Garrus used Scald - 5 energy

-2




58 HP
68 EN
3/1/2/2/98
+22 Accuracy
Burned
-1 Speed

66 HP
42 EN
1/2/3/2/81
+15 Accuracy


Rextreff
 
Last edited:
I used Scary face a3 last round. Buizel is at -2 speed, activates my sub, and basically does nothing as its sub is illegal.
 

58 HP
68 EN
3/1/2/2/98
+22 Accuracy
Burned
-1 Speed



66 HP
42 EN
1/2/3/2/81
+15 Accuracy


Yes, you bastards. Stall. Make me work more. I deserve it.


Action 1

Vol used Torment - 10 energy

Buizel used Rain Dance - 9 energy

Action 2

Buizel used Struggle - 4 energy
To crit (6665) - No
(5 - 3 + 1,5) = 6,5 damage
2,6 recoil

Vol Chilled +12 energy

Action 3

Buizel used Struggle - 4 energy
To crit (4875) - No
(5 - 3 + 1,5) = 6,5 damage
2,6 recoil

Vol used Hydro Pump - 7 energy
To crit (5555) - No
(11 + 3 + 3 + 1,5)*0,67 = 12,395 damage


Rain (3 Rounds)


34 HP
50 EN
3/1/2/2/98
+22 Accuracy
Burned
Tormented (3 Actions)



53 HP
37 EN
1/2/3/2/81
+15 Accuracy

S0L1D G0LD
 
Last edited:
Scald - Hydro Pump - Scald
If successful p/e move, chill and push back.
If Buizel has Double Team clones when you would act, use Heat Wave that action and push back.
 
Rain (3 Rounds)




34 HP
50 EN
3/1/2/2/98
+22 Accuracy
Burned
Tormented (3 Actions)


53 HP
37 EN
1/2/3/2/81
+15 Accuracy




[youtube]


SONIC BOOM




Action 1

Guile! - 4 energy
10 damage

Vol used Scald - 5 energy
To crit (2340) - No
(8 + 3 + 3 + 1,5)*0,67 = 10,385 damage

-2 HP

Action 2

Swift - 4 energy
To crit (9952) - No
(4) = 4 damage

Vol used Hydro Pump - 7 energy
To crit (4444) - No
(11 + 3 + 3 + 1,5)*0,67 = 12,395 damage

-2 HP

Action 3

Water Gun - 2 energy
(4 + 3 + 3) = 10 damage


Vol used Scald - 5 energy
To crit (2340) - No
(8 + 3 + 3 + 1,5)*0,67 = 10,385 damage

-2 HP

Garrus fainted!



Rain (3 Rounds)




KO HP
KO EN
3/1/2/2/98
+22 Accuracy
Burned
Tormented (3 Actions)


22 HP
20 EN
1/2/3/2/81
+15 Accuracy




Mat: 3 UC


Psyco: 1 CC
Buizel: 3 MC, 1 EC, 1 AC


Gold: 1 CC
Vol: 3 MC, 1 EC, 1 AC and 1 KOC
 

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