June 12, 2014, 3:15 PM
Oh, yeah, it’s been a long time.
Not that long, AZ, but thanks for the humor. But anyway, now I’m back to it, I guess. So, after an arduous battle against Lenora, I was ready to investigate this “stealing bones” business. Once I headed out the Gym/library into the museum, Team Plasma stood ravenously before the Dragonite skeleton and snatched it without remorse. Naturally, we—Lenora and I—were in pursuit within a moment’s notice. Rather, I thought Lenora would pursue them. But, when we exited the museum, Burgh appeared seemingly out of nowhere, along with Bianca and Cheren (the former of whom gave me a Dowsing Machine). While my two “best friends” were delegated to keep the museum safe, Burgh and I were headed to Pinwheel Forest—of course, not before a trip to the Pokémon Center and Challenge Rock. I said I’d only visit Challenge Rock once, but since I can and there’s no real reason not to, I’ll go back on my word.
So, heading into Pinwheel Forest, I met up with Burgh, who told me to take the winding road into the forest as he decided to take the broad path to destruction. What is he, a bodhisattva? (Disclaimer: I am not a Buddhist.) Planning ahead, I notice that the first twins encountered both have Sewaddle. So, Doriru will have to solo them both. How will that be accomplished? Thankfully, Wingull has the move Mist, which does nothing to contribute to the battle (outside of protecting from String Shot, but what does that matter?). In the end, that twin battle was much of a struggle. To emphasize the insignificance of Mist, neither Sewaddle used String Shot at all. They just kept spamming Razor Leaf (and used Bug Bite when Jolt came in as I had to revive Doriru) and each died to three attacks.
Word to the wise:
Save often when doing a Scramble. You never know when you could slip and defy one simple restriction. Thanks to a simple error, I ended up having to start over from Nacrene Museum. But, thankfully, I found out a new strategy in the Doriru doubles solo: just have Jolt meaninglessly use Thunder Wave on Doriru, duh.
While exploring Pinwheel Forest, I went to buy some Repels because Sewaddles got annoying (because forced Doriru solos and Razor Leaf does a butt ton). So, after a long and semi-arduous (stupid Grass-types) journey through the winding road, the last Plasma Grunt finally handed over the Dragonite Skull, after which some sage named Gorm gave some long-winded lecture about the Seven Sages and Ghetsis’ plan and whatnot. After all was said and done, Burgh headed back to his Gym and Lenora gave me a semi-useless Moon Stone (semi mainly because it will yield great money when I sell it in Icirrus) for my trouble. So, with this semi-crisis being settled, I shall end today’s entry.
July 22, 2014, 9:00 PM
Hiatus, hiatus, hiatus. I might as well just abandon this scramble all together if I care this little about it. (Disclaimer: I won’t.) Anyway, now that the Dragonite skull matter is settled, time to cross Skyarrow Bridge, home to the most advanced graphics in the game! En route to Castelia, the first ever curved city! (Thank you, based Nintendo.) First off, I want to visit the Battle Company. On the first floor, a janitor greets me with warning, which gets me more pumped to climb to the top!
On the 47th floor, I learn immediately that Amnesia takes on Herdier as well as a fly takes on a swatter (i.e. not at all). I head back to heal my injured bird, interrupted by some rude girl standing at the counter who starts talking about Geonet (which is of trivial importance, let alone in this situation) like nothing ever happened. The nerve of some people. Next battle, I recklessly lose FireFight to a Bide I wasn’t even paying attention to (blame multitasking). Then I move on to some female Clerk (cue melodramatic rant) with the
most annoying Petilil in the freaking universe and had to reset because of the sheer
stupidity,
annoyance, and
cowardice of the hellish creature.
- Sleep Powder
- Leech Seed
- Mega Drain
- Synthesis
You. piece. of. crap. I
really wish you would rot and die. (end melodramatic rant)
Okay, Battle Company, take two. How about I leave that pile of doggy dung Petilil for later and grind Doriru a little? Also, courtesy of prior research, I found a trainer with 3 Basculin, so...experience for Jolt, I guess. Oh, I just remembered: there was this one guy who gives out an Eviolite, so I will try to find him. On the way, I think I’ll go talk to the Dancer at the fountain. Bad idea. He forces me into a Pansage battle, which I don’t see going any better than the Petilil hell I went through. I mean, as if the Vine Whipping wasn’t enough, he has to pull critical Bites out of his nuts. Thankfully, the battle only took 2 Super Potions from my supply of 13. Also, there’s a vending machine, so I can stop by and get some Lemonade. It’s only P350, after all—half the price of Super Potions, which don’t heal quite as much. Not to mention I’ll be needing my fair share of items in the near future.
So, I found the Eviolite guy. (He’s in the building closest to the Route 4 exit gate.) Now, at the very least, Doriru can take Mega Drain hits better. Or, would it be better to carry a Chesto Berry because of Sleep Powder? I shall experiment with the latter instead. Perhaps Jolt would be more fit with the Eviolite. He has a big Gym solo (Burgh’s Gym) coming up, after all. Enough Battle Company for now, though. As a moment of respite, I’ll go find the other Dancers (as the Pansage guy enlisted me to). Knowing that one of them has a Pansear, I flip a coin for FireFight. Heads. That means the monkey is going down. Two Rock Smashes and a Tackle, 10 HP lost. Nice and easy.
The other Dancer is down dumpster alley, so I’ll just head there and WHOA WHO JUST SHOUTED!? Ah, just some guy who lost his sunglasses and gave me a TM of Flash. On a more important note, the Panpour of the next Dancer was easy prey to Jolt. Nice, clean OHKO. At last, the dance team has been formed, and I receive an Amulet Coin for my “troubles.”
Feeling too exhausted to run back to the Pokémon Center, I enlist the help of Amnesia for (if memory serves) the first time in this playthrough. Still reluctant to take on the hellish Petilil, I head straight to floor 55 of the Battle Company. Knowing that there will be Psychic-types, Amnesia will have her fun in the sun. Woobat was easy, but Munna proved to be an obstacle (Psybeam KO’d from 34 HP and Moonlight is a bugger). Thankfully, Doriru cleaned up shop with a critical Dig (post-Moonlight).
Now that I think about it, maybe Burgh’s Gym won’t be a full solo with Jolt. I forgot that
it must solo all trainer-owned bug types (excluding other pokemon's solo's)
in which sense Doriru’s requirement to solo all Grass-types takes priority. Point is, Sewaddle and family are Doriru’s prey, not Jolt’s. Why this all of a sudden? The next Trainer has a Sewaddle. Ah, Dire Hit with Razor Leaf. Interesting combination. Oh wait, Bug Bite...he stole my Chesto Berry. *resets*
So, poor planning on my part; good thing I saved before the Sewaddle Trainer. Take two. This time went a lot more smoothly, seeing as he kept spamming String Shot for a good 3 turns, which was just enough for Doriru to conquer the beast. With continued planning ahead (please don’t think less of me for this), the next Trainer will have elemental monkeys, starting with Pansear. The coin landed tails this time, so I’m free to take on the Pansear with whomever, and I choose Amnesia (she’s behind, after all). Meanwhile, I can leave Panpour for Jolt and Pansage for Doriru. The janitor I met earlier has no required solos or potential restriction violations, so I can just take him on with FireFight. After an easy victory, the janitor hands over an Exp. Share, which I will only use if Amnesia's moveset poses a problem (i.e. if its only attacking move is Quick Attack or Pursuit).
Now, I feel it’s time to take on the hellish Petilil anew. This time, Doriru is (slightly) stronger and has a countermeasure (albeit temporary) against Sleep Powder, so I might have a chance (with a little luck). Son of a gun, where is my self-confidence? *starts battle* Rather, why am I using Metal Claw? Rock Smash has a better chance to lower Defense than Metal Claw does to boost Attack. Neither has done either and the seeds have been thrown (and Doriru is in killing range), so time to YOLO with Fury Swipes. *hits 3 times, KOing Petilil from about 60%* Okay. Finally, it’s over. Now to prepare for Cottonee. Time to switch out to remove the seeds, heal up, and switch back in. Through the process, I find a STUNning revelation (by which you can guess what move Cottonee used). Going back in, Fury Swipes does about 1/8 damage per hit (and hits twice, of course) and Cottonee misses Stun Spore. The next Fury Swipes hits 3 times (go figure) as Cottonee lays down the seeds. The final Fury Swipes (3 hits) is enough to take out Cottonee. So, the grassy clerk is finally slain!
This calls for yet another moment of respite (in the form of a break). Heh-heh.
July 23, 2014, 11:00 AM
See, I told you I’m not abandoning this scramble. Although, I will admit that there is a certain motive behind my sudden dedication: I am also doing a super randomizer playthrough of Black with custom rules, and I don’t want to pull ahead of my scramble on randomizer. While I would like to sit here and talk about all the fun I’m having with super randomizer, I have some ground to cover, so I won’t waste my time.
With the Battle Company and the dance crew taken care of, I suppose I could venture ahead to Route 4 and see how far I can go. Prior experience tells me there’s a Bianca encounter ahead, and prior research tells me no obligatory solo leads, although there is a restriction lead in Herdier. Perhaps I should move the Eviolite to Amnesia because I feel like using her.
Okay, no. I visited Route 4 and there’s no rival encounter yet. That happens after the Gym, I suppose. Oh, well. I guess while I’m here I can catch something nice. Oh, wait. Upon further research, Dwebble and Maractus don’t appear until Desert Resort, which is past the blockaded area. Okay, I guess I’ll take on these Trainers instead. I might just use a combination of Jolt and Doriru (mostly the latter) because they’re going to need serious preparation for Burgh’s Gym. Being as OCD as I am, I may also bring in FireFight sometimes, just to get him ahead of the game (because he’s my starter). While in this training session, I would like to extend my thanks to the rest house in Route 4. It is really helpful to not have to backtrack too far. Another thing: Amnesia’s Keen Eye actually proved to be useful (stupid Sand Attacking Roggenrola).
With that little training session out of the way, it’s time to pay the Gym a visit. There, I am greeted by Cheren, who had just completed the Gym before me, and Burgh, who abandoned his post in favor of chasing Team Plasma down. It figures that Cheren has to tell me about his experience when I don’t even get an immediate opportunity to follow suit. Anyway, off to the pier where Burgh told me to meet him. There, we figure out they stole Bianca’s Munna, and a stray member who was gunning for another Pokémon fled upon seeing Burgh. In hot pursuit, Burgh and I find a building near the Gym that the Plasma members are guarding. The Plasma guards claim there’s nothing in there, but we beg to differ. Two easy Sandile later, everyone (Bianca and her bodyguard, Iris, included) headed into the building. After a tirade from Ghetsis and a reasonable counter-argument from Burgh, Team Plasma willingly relinquishes Bianca’s Munna, and I obtain a Yache Berry from Iris and a Smoke Ball from the ground (how appropriate, since Team Plasma showed a smokescreen at the Nacrene Museum; someone must have dropped a Smoke Ball on accident). In more important news, Burgh returns to his Gym. Now, it’s time for the
real challenge (of this update, anyway).
Prior research tells me I have to lead with Doriru for every Trainer encounter except two: the last Trainer and the Gym Leader himself. I give Doriru the Eviolite to take Razor Leaf better and Jolt the Amulet Coin for extra earnings (just in case). Needless to say, I stop to talk to the guy who greets me and receive my Fresh Water for the Gym. Wait, Fresh Water for a Gym. Are you trying to make a statement here, GameFreak?
In the end, the Gym Trainers were fairly easy, seeing how the AI is not, how you say, intelligent enough to spam Razor Leaf; instead, they do idiotic stuff like String Shot and Tackle from the get-go. But, well, this is early-game AI, so it’s to be expected (remember Cress?). Hopefully, though, Burgh will not take live combat so lightly. We’ll see.
July 24, 2014, 12:40 AM
Burgh, the Gym Leader of Castelia, has been taken down after a long and arduous quarrel between Doriru and Leavanny. Watch the following video below (beware: it's stally) and/or use the log provided further below.
Jolt vs. Whirlipede
Thunderbolt is a solid 2HKO and Whirlipede's Poison Tail does about 1/4 HP. Easy victory.
Jolt vs. Dwebble
Thunderbolt brings Dwebble down to healing range as Dwebble's Smack Down reduces Jolt to about 1/4. Charge Beam does about half damage and Thunderbolt finishes Dwebble off.
Doriru vs. Leavanny
Okay, this is the real lengthy part. Leavanny's Razor Leaf does almost 50 damage per hit, which is more than half for Doriru. Meanwhile, Doriru's Metal Claw only reduces as much of the HP bar as the "Lv." label takes up. Due to a critical, I was forced to bring in Jolt as revival and healing fodder, then stall Leavanny out of Razor Leaf PP (thankfully I bought all those Lemonades earlier) until it could only use Struggle Bug. Then, it was smooth sailing from there (although I did have to use another healing item).
No post-battle events happened unlike with Lenora, so that concludes this entry. I hope to continue this journal in the near future. Thanks for reading!
To be continued...
Post-Chapter Progress Report
Amnesia the Wingull (Female, Lv. 21)
Serious, Keen Eye
- Water Pulse
- Mist
- Fly (cannot be used in battle)
- Growl (to be replaced with Surf)
Literally nothing has changed about Amnesia. It's just something that switches into Psychic-types and is extremely limited in move selection.
Doriru the Drilbur (Male, Lv. 24)
Mild, Sand Rush
- Rock Smash
- Metal Claw
- Dig
- Fury Swipes
Doriru, you're failing me. You can barely take Leavanny's Razor Leaf, even with the help of an Eviolite, and you struggle against a freaking Petilil of all things. I
really hope you get better in the future.
FireFight the Tepig (Male, Lv. 24)
Lonely, Blaze
- Tackle
- Rock Smash
- Ember
- Flame Charge
Nothing has changed with this guy, either. Still my starter, still hits hard. Wasn't used too often in this chapter.
Jolt the Joltik (Female, Lv. 24)
Naughty, Compoundeyes
- Thunderbolt
- Charge Beam
- Thunder Wave
- Volt Switch
MVP of the chapter right here. Its Speed is stellar (relatively, at least) and Thunderbolt hits like a truck. Passed its solos on Burgh with flying colors. I have a good feeling about this one, even if its moveset is monotype.