Jacks0n
formerly grassycow
Hey guys this is Jacks0n with my first proper RMT. Most people who know me would know me as jackson from ps, though I ladder on alts. When the Aegislash suspect was announced I was extremely happy, I had already asked Haunter for one, I found that its huge variety of Amazing qualities and traits made it too easy to slap on a team with no drawbacks, thus extremely over centralising (not the place to argue lol.) It took a while to find out were to start, but when I did I made this team I was really happy. Its given me a lot of success in the short amount of time I have played with it on the showdown, I was in the high 1800's and Im sure if I had more time I would've gotten higher.
Teambuilding process:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock
Landorus T has been a great replacement for clefable. All though I do think Lando T is overatted, It furfills a very important niche for this team. It can lay stealth rock, check pinsir and tflame, beat sand offence and ddance zard x (partially). Its really useful as a pivot and I have been really happy with how it has been performing on this team so far.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind
Keldeo is, although a great wallbreaker, a pokemon that is needed for defensive reasons just as much as offensive on this team. It provides a great switch in to bisharp and heatran, as well as excadrill when I know the iron head is coming (outside of sand and when clefable is in). I find myself always spamming scald, almost never hydro pump. Hidden power [Electric] is for gyarados, which otherwise is extremely dangerous for the team. Keldeo provides much loved power and speed, as well as a typing that is necessary.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 240 SpA / 20 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Fire]
Mega venusaur is an amazing pokemon. It checks some huge threats for the team, some of these being taunt thundurus, keldeo, azumarill, hippodown and suicune as well as being able to switch into Mega Mawile. It also provides something to at least try to stand up against sand offence, this teams biggest threat. Not much to say here, just a team necessity.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Overheat
- Flash Cannon
- Stone Edge
- Earth Power
Scarf Heatran is a huge suprise to many teams. No one expects it, they click return with their Mega Pinsir only to find they have taken an Overheat to the face. Overheat hits really hard, flash cannon is a great cleaning move and ancient power hits zard y and tflame, two HUGE threats as well as overheat hitting opposing Heatran's as well as zard x, I run timid to outspeed it when it is at +1. This set is amazing and Heatran holds this team together, covering some dangerous threats such as Talonflame, Mega Pinsir, Charizard y, the Lati's etc.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 160 SpA / 12 SpD / 168 Spe
Timid Nature
- Knock Off
- U-turn
- Hurricane
- Focus Blast
Tornadus-Therian is amazing. It provides bucketloads of utility, momentum and speed, something the rest of the team sorely lacks. It comfortably beats the Lati's 1v1 as well as keldeo. It also provides a must needed switch in to landorus I and Mega venusuar, two insanely scary pokemon. It slowly wears down and cripples teams, leaving holes for mew or Heatran or Keldeo to take advantage of. The speed outspeeds max speed Latios/Latias, I chose this over outspeeding thundurus because thundurus can just paralyze and cripple me, so I can never keep this thing in Against it. The sp.attack guarantees a KO on keldeo with hurricane and the rest is put in to bulk, the strange SpD and HP ev's are because I needed max HP but an odd number to reduce SR damage.
Calcs:
252 SpA Life Orb Latias Draco Meteor vs. 168 HP / 12 SpD Assault Vest Tornadus-T: 177-211 (51.9 - 61.8%) -- guaranteed 2HKO
Torn can switch in on these hits, then procede to Knock off then U-turn to regain health. If tornadus hits latias with a Knock off prior to the Draco Meteor it does barely anything.
252 SpA Latias Draco Meteor vs. 168 HP / 12 SpD Assault Vest Tornadus-T: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Knock Off
- Taunt
Sp.defensive mew is amazing with aegi gone. It checks a wide variety of dangerous special attacking threats as well as constantly pressuring teams, especially stall teams. Wisp + knock off + roost + taunt is a super deadly combo. Greninja no longer runs dark pulse with aegi gone, so it takes that really well, as well as psychic/ hp flying thundy, starmie and a bunch of other deadly spcial attacking threats. It has amazing utility and is very important for the team.Calcs:
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 244+ SpD Mew: 134-160 (33.2 - 39.7%) -- 17.1% chance to 3HKO after Leftovers recovery
Mew can wisp + roost stall thundy
252 SpA Life Orb Greninja Hydro Pump vs. 248 HP / 244+ SpD Mew: 144-172 (35.7 - 42.6%) -- 91.6% chance to 3HKO after Leftovers recovery
I need to play more carefully against greninja, but mew still takes it into its stride.
All in all I have been very happy with the team, but It has some noticable flaws that make it quite match up reliant, that is why I come to you for help :)
Threats:
Teambuilding process:
The team started with Clefable. Clefable's Calm Mind magic guard set is such a reliable sweeper. It wins countless of games, I personally think it is the most reliable sweeper in OU. Yes it cant wall break or apply the amount of pressure something like Charizard X, but once its checks/counters are gone, its almost a guaranteed sweep.
Keldeo is an amazing pokemon. It checks some dangerous pokemon as well as providing insane pressure with its specs stab moves, it is the best specs user in the tier. Keldeo is there to wallbreak, but to also support Clefable. Clefable hates Heatran, Bisharp and Excadrill, all of which keldeo takes into its stride, either KOing them or forcing them out.
Mega venusaur is the most prominent grass type in the tier. Its typing lets it go head to head with so many threats in the tier, such as Thundurus, Keldeo and Azumarill, all of which threaten the team. The offensive set comes in on so many threats, forces them out and then hits the switch in with powerful attacks.
Heatran is a godsend to this team. Yet it isn't the usual set. Scarf tran packs great power and unpredictability untop of its great natural bulk. It allows it to beat things like Mega Gardevoir, Mega Pinsir and Mega heracross, things that can usually beat it. It has so much suprise, catching things like landorus and thundurus off guard, scoring KO's. Heatran is invaluable, withought it lots of threats staight out beat me.
Assault Vest Tornadus-Therian is Amazing. The bulk, speed, utility and momentum it brings to the team as well as the fact that it check some scary pokemon is just priceless. Being a very good check to Mega venusaur and Landorus I is great, as well as checking keldeo, the lati's and gengar among others. It also provides the desperately needed ground Immunity.
Sp.defensive mew checks a lot of dangerous threats. It is a great check to thundurus, starmie and greninja as well as providing stealth rocks and stall breaking. It also spreads burns to cripple attackers which could otherwise threaten the team
Although the team was built around clefable, it was the most expendable member. Clefable was just there for a nice win con, but its slot couldv'e been used to check dangerous threats like pinsir, zard x and sand offence. Landorus T fit the bill, as well as being able to lay stealth rock.
Keldeo is an amazing pokemon. It checks some dangerous pokemon as well as providing insane pressure with its specs stab moves, it is the best specs user in the tier. Keldeo is there to wallbreak, but to also support Clefable. Clefable hates Heatran, Bisharp and Excadrill, all of which keldeo takes into its stride, either KOing them or forcing them out.
Mega venusaur is the most prominent grass type in the tier. Its typing lets it go head to head with so many threats in the tier, such as Thundurus, Keldeo and Azumarill, all of which threaten the team. The offensive set comes in on so many threats, forces them out and then hits the switch in with powerful attacks.
Heatran is a godsend to this team. Yet it isn't the usual set. Scarf tran packs great power and unpredictability untop of its great natural bulk. It allows it to beat things like Mega Gardevoir, Mega Pinsir and Mega heracross, things that can usually beat it. It has so much suprise, catching things like landorus and thundurus off guard, scoring KO's. Heatran is invaluable, withought it lots of threats staight out beat me.
Assault Vest Tornadus-Therian is Amazing. The bulk, speed, utility and momentum it brings to the team as well as the fact that it check some scary pokemon is just priceless. Being a very good check to Mega venusaur and Landorus I is great, as well as checking keldeo, the lati's and gengar among others. It also provides the desperately needed ground Immunity.
Sp.defensive mew checks a lot of dangerous threats. It is a great check to thundurus, starmie and greninja as well as providing stealth rocks and stall breaking. It also spreads burns to cripple attackers which could otherwise threaten the team
Although the team was built around clefable, it was the most expendable member. Clefable was just there for a nice win con, but its slot couldv'e been used to check dangerous threats like pinsir, zard x and sand offence. Landorus T fit the bill, as well as being able to lay stealth rock.
Now onto the sets...
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- U-turn
- Stone Edge
- Earthquake
- Stealth Rock
Landorus T has been a great replacement for clefable. All though I do think Lando T is overatted, It furfills a very important niche for this team. It can lay stealth rock, check pinsir and tflame, beat sand offence and ddance zard x (partially). Its really useful as a pivot and I have been really happy with how it has been performing on this team so far.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Secret Sword
- Hydro Pump
- Scald
- Icy Wind
Keldeo is, although a great wallbreaker, a pokemon that is needed for defensive reasons just as much as offensive on this team. It provides a great switch in to bisharp and heatran, as well as excadrill when I know the iron head is coming (outside of sand and when clefable is in). I find myself always spamming scald, almost never hydro pump. Hidden power [Electric] is for gyarados, which otherwise is extremely dangerous for the team. Keldeo provides much loved power and speed, as well as a typing that is necessary.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 240 SpA / 20 Spe
Modest Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Fire]
Mega venusaur is an amazing pokemon. It checks some huge threats for the team, some of these being taunt thundurus, keldeo, azumarill, hippodown and suicune as well as being able to switch into Mega Mawile. It also provides something to at least try to stand up against sand offence, this teams biggest threat. Not much to say here, just a team necessity.
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: NaN Atk
- Overheat
- Flash Cannon
- Stone Edge
- Earth Power
Scarf Heatran is a huge suprise to many teams. No one expects it, they click return with their Mega Pinsir only to find they have taken an Overheat to the face. Overheat hits really hard, flash cannon is a great cleaning move and ancient power hits zard y and tflame, two HUGE threats as well as overheat hitting opposing Heatran's as well as zard x, I run timid to outspeed it when it is at +1. This set is amazing and Heatran holds this team together, covering some dangerous threats such as Talonflame, Mega Pinsir, Charizard y, the Lati's etc.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 168 HP / 160 SpA / 12 SpD / 168 Spe
Timid Nature
- Knock Off
- U-turn
- Hurricane
- Focus Blast
Tornadus-Therian is amazing. It provides bucketloads of utility, momentum and speed, something the rest of the team sorely lacks. It comfortably beats the Lati's 1v1 as well as keldeo. It also provides a must needed switch in to landorus I and Mega venusuar, two insanely scary pokemon. It slowly wears down and cripples teams, leaving holes for mew or Heatran or Keldeo to take advantage of. The speed outspeeds max speed Latios/Latias, I chose this over outspeeding thundurus because thundurus can just paralyze and cripple me, so I can never keep this thing in Against it. The sp.attack guarantees a KO on keldeo with hurricane and the rest is put in to bulk, the strange SpD and HP ev's are because I needed max HP but an odd number to reduce SR damage.
Calcs:
252 SpA Life Orb Latias Draco Meteor vs. 168 HP / 12 SpD Assault Vest Tornadus-T: 177-211 (51.9 - 61.8%) -- guaranteed 2HKO
Torn can switch in on these hits, then procede to Knock off then U-turn to regain health. If tornadus hits latias with a Knock off prior to the Draco Meteor it does barely anything.
252 SpA Latias Draco Meteor vs. 168 HP / 12 SpD Assault Vest Tornadus-T: 136-162 (39.8 - 47.5%) -- guaranteed 3HKO
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 244 SpD / 16 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Knock Off
- Taunt
Sp.defensive mew is amazing with aegi gone. It checks a wide variety of dangerous special attacking threats as well as constantly pressuring teams, especially stall teams. Wisp + knock off + roost + taunt is a super deadly combo. Greninja no longer runs dark pulse with aegi gone, so it takes that really well, as well as psychic/ hp flying thundy, starmie and a bunch of other deadly spcial attacking threats. It has amazing utility and is very important for the team.
252 SpA Life Orb Thundurus Thunderbolt vs. 248 HP / 244+ SpD Mew: 134-160 (33.2 - 39.7%) -- 17.1% chance to 3HKO after Leftovers recovery
Mew can wisp + roost stall thundy
252 SpA Life Orb Greninja Hydro Pump vs. 248 HP / 244+ SpD Mew: 144-172 (35.7 - 42.6%) -- 91.6% chance to 3HKO after Leftovers recovery
I need to play more carefully against greninja, but mew still takes it into its stride.
All in all I have been very happy with the team, but It has some noticable flaws that make it quite match up reliant, that is why I come to you for help :)
Threats:
Charizard-mega-y:
Mega charizard Y is a huge threat for the team. It beats almost everything 1v1 apart from tran, but if it runs EQ or Focust blast, and predicts well it can easily spell end for my team.
Bird spam:
+
Talonflame and Mega pinsir can wear down my checks, tran and lando t well, leaving big holes for them to take advantage of.
Slowbro:
Slowbro can switch in to quite a few members of my team, leaving me with no real safe switch in to it, its not that problematic but its hard to play around.
Mega garchomp:
Mega chomp, especially in sand, and especially mixed is so scary. Its power, on both spectrums, as well as bulk are super threatening to my team, a well played mega chomp can put me in a bad position.
Stall teams with a Charizard-mega-x backbone:
+
+
Charizard x on stall completely stomps on my main stallbreaker, mew, I need to play really well if I want to win against these teams.
Mega charizard Y is a huge threat for the team. It beats almost everything 1v1 apart from tran, but if it runs EQ or Focust blast, and predicts well it can easily spell end for my team.
Bird spam:
Talonflame and Mega pinsir can wear down my checks, tran and lando t well, leaving big holes for them to take advantage of.
Slowbro:
Slowbro can switch in to quite a few members of my team, leaving me with no real safe switch in to it, its not that problematic but its hard to play around.
Mega garchomp:
Mega chomp, especially in sand, and especially mixed is so scary. Its power, on both spectrums, as well as bulk are super threatening to my team, a well played mega chomp can put me in a bad position.
Stall teams with a Charizard-mega-x backbone:
That is the end of my RMT. Any advice or suggestions are very welcome, extremely big or extremely small.
Attachments
-
834 bytes Views: 250
-
834 bytes Views: 262
-
823 bytes Views: 246
-
5.1 KB Views: 220
-
1.5 KB Views: 205
Last edited: