Introduction
Hi everyone, I'm back for feedback on a johto themed team I have put together. I have decided to make it a semi stall team as I feel that the johto dex lends itself to a lot of great defensive pokemon. I am open to suggestions on sets, EV spreads and choice of pokemon in general. When making suggestions please note that the pokemon need to originate from the johto region and I do not wish to put legendary pokemon on this team. Thanks in advance for the rate and suggestions!
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Team Overview
Espeon @ Light Clay
Ability: Magic Bounce
EV's: 252 HP/ 4 Def/ 252 Speed
Timid Nature
- Reflect
- Light Screen
- Yawn
- Psychic
Meet my Dual Screens Lead Espeon. Espeons magic bounce ability can greatly advantage the team, leaving the opposition incapable of safely setting up hazards. In battle I generally set up Reflect first followed by light screen in order to patch up Espeon's poor Defense. The light clay then extends the amount of turns my screens are up allowing me to get a yawn off. From here I generally switch out into a sweeper. I have chosen to go with psychic as feel as though Espeon needs to have one attacking move to make most of it's already great sp. Attack. The EV spread causes espeon to outspeed most pokemon, allowing me to get the all important reflect off before I can be attacked by my opposition. HP investment also gives espeon some needed bulk.
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Azumarill @ Sitrus Berry
Ability: Huge Power
EV's: 92 HP/ 252 Attack/ 164 Speed
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Meet Belly Drum Azumarill, one of the most fierce sweepers in the game. The EV spread allows for added bulk due to the fact that Azumarill needs to be as healthy as possible in able to sweep. It also allows Azumarill to hit as hard as possible alongside it's adamant nature. The Sitrus Berry helps to regain lost health after the belly drum. Aqua Jet is mandatory due to the fact it's got priority and can kill many opponents anyway after a belly drum. Waterfall is an added stab and play rough is here for fairy stab. I usually switch into Azumarill straight after Espeon sets up screens. Overall a typical Azumarill set.
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Scizor @ Scizorite
Ability: Technician
EV's: 248 HP/ 252 Def/ 8 Sp.Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is my chosen mega in this themed team. I have also chosen it's Defog set to give much needed support to the team, in particular Azumarill. The Scizorite Gives Scizor an awesome Defense boost that I feel is definitely worth taking advantage of. The EV spread is meant to once again make advantage of scizor's defensive capabilities alongside it's Impish Nature. Roost is imperative as I can regain all important HP and bullet punch is my technician boosted priority move I use to revenge kill. U-Turn is there for stab and allows me to gain momentum. Once again a very standard but perhaps underrated scizor set.
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Skarmory @ Rocky Helmet
Ability: Sturdy
EV's: 252 HP/ 16 Def/ 240 Sp. Def
Impish Nature
- Roost
- Whirlwind
- Stealth Rock
- Brave Bird
I have chosen the perhaps underrated specially defensive Skarmory set. The EV spread and Impish Nature allows for as much bulk as possible. I have chosen the specially defensive set in order to patch up the weaker of Skarmory's two defensive stats. This allows me to safely set up stealth rocks against a wider array of pokemon. Whirlwind is there to force switches against pokemon I cannot touch. Brave Bird is there for stab and roost allows me to recover HP lost in recoil. Stealth Rock also offers support against enemies such as Talonflame.
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Quagsire @ Leftovers
Ability: Unaware
EV's: 252 HP/ 252 Def/ 4 Sp. Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
I have chosen Physically defensive Quagsire for this spot on my team. Unaware allows Leaves Quagsire unaffected by the physical set up sweepers it walls. The relaxed Nature alongside the EV spread maximises it's physical walling capabilities. Leftovers gives Quagsire Continuous recovery each turn. Scald helps Quagsire further shut down physical attackers with the chance of a burn. Earthquake is there for stab and coverage. Toxic and recover allow me to stall out enemies I cannot otherwise kill. Although Quagsire has great defensive typing, it does have a 4x weakness to grass, however I feel as though a Scizor provides great synergy to cover this weakness. Venasaur can easily shut down Quagsire however Espeon's psychic attack and Skarmory's Brave Bird helps counter it.
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Porygon2 @ Eviolite
Ability: Trace
EV's: 252 HP/ 4 Def/ 252 Sp. Def
Calm Nature
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover
Last but not least is specially defensive, Eviolite Porygon2. The Eviolite does wonders and boosts both Defense stats so much that it is still capable of walling both physical and special attackers. The EV spread and nature maximises Porygon2's specially defensive capabilies. I have opted with trace as I can use it to steal abilities such as protean from the likes of Greninja. Classic BoltBeam gives me at least neutral coverage against almost all opponents. Thunder wave can prove to be very useful, allowing my team to outspeed many fast threats. Recover is mandatory as it is my only form of recovery. Porygon2 needs to have as much HP as possible in order to be effective so it forms great synergy with scizor due to Defog.
Hi everyone, I'm back for feedback on a johto themed team I have put together. I have decided to make it a semi stall team as I feel that the johto dex lends itself to a lot of great defensive pokemon. I am open to suggestions on sets, EV spreads and choice of pokemon in general. When making suggestions please note that the pokemon need to originate from the johto region and I do not wish to put legendary pokemon on this team. Thanks in advance for the rate and suggestions!
___________________________________________________________________________
Team Overview
Espeon @ Light Clay
Ability: Magic Bounce
EV's: 252 HP/ 4 Def/ 252 Speed
Timid Nature
- Reflect
- Light Screen
- Yawn
- Psychic
Meet my Dual Screens Lead Espeon. Espeons magic bounce ability can greatly advantage the team, leaving the opposition incapable of safely setting up hazards. In battle I generally set up Reflect first followed by light screen in order to patch up Espeon's poor Defense. The light clay then extends the amount of turns my screens are up allowing me to get a yawn off. From here I generally switch out into a sweeper. I have chosen to go with psychic as feel as though Espeon needs to have one attacking move to make most of it's already great sp. Attack. The EV spread causes espeon to outspeed most pokemon, allowing me to get the all important reflect off before I can be attacked by my opposition. HP investment also gives espeon some needed bulk.
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Azumarill @ Sitrus Berry
Ability: Huge Power
EV's: 92 HP/ 252 Attack/ 164 Speed
Adamant Nature
- Belly Drum
- Aqua Jet
- Waterfall
- Play Rough
Meet Belly Drum Azumarill, one of the most fierce sweepers in the game. The EV spread allows for added bulk due to the fact that Azumarill needs to be as healthy as possible in able to sweep. It also allows Azumarill to hit as hard as possible alongside it's adamant nature. The Sitrus Berry helps to regain lost health after the belly drum. Aqua Jet is mandatory due to the fact it's got priority and can kill many opponents anyway after a belly drum. Waterfall is an added stab and play rough is here for fairy stab. I usually switch into Azumarill straight after Espeon sets up screens. Overall a typical Azumarill set.
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Scizor @ Scizorite
Ability: Technician
EV's: 248 HP/ 252 Def/ 8 Sp.Def
Impish Nature
- Defog
- Roost
- Bullet Punch
- U-turn
Scizor is my chosen mega in this themed team. I have also chosen it's Defog set to give much needed support to the team, in particular Azumarill. The Scizorite Gives Scizor an awesome Defense boost that I feel is definitely worth taking advantage of. The EV spread is meant to once again make advantage of scizor's defensive capabilities alongside it's Impish Nature. Roost is imperative as I can regain all important HP and bullet punch is my technician boosted priority move I use to revenge kill. U-Turn is there for stab and allows me to gain momentum. Once again a very standard but perhaps underrated scizor set.
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Skarmory @ Rocky Helmet
Ability: Sturdy
EV's: 252 HP/ 16 Def/ 240 Sp. Def
Impish Nature
- Roost
- Whirlwind
- Stealth Rock
- Brave Bird
I have chosen the perhaps underrated specially defensive Skarmory set. The EV spread and Impish Nature allows for as much bulk as possible. I have chosen the specially defensive set in order to patch up the weaker of Skarmory's two defensive stats. This allows me to safely set up stealth rocks against a wider array of pokemon. Whirlwind is there to force switches against pokemon I cannot touch. Brave Bird is there for stab and roost allows me to recover HP lost in recoil. Stealth Rock also offers support against enemies such as Talonflame.
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Quagsire @ Leftovers
Ability: Unaware
EV's: 252 HP/ 252 Def/ 4 Sp. Def
Relaxed Nature
- Scald
- Earthquake
- Toxic
- Recover
I have chosen Physically defensive Quagsire for this spot on my team. Unaware allows Leaves Quagsire unaffected by the physical set up sweepers it walls. The relaxed Nature alongside the EV spread maximises it's physical walling capabilities. Leftovers gives Quagsire Continuous recovery each turn. Scald helps Quagsire further shut down physical attackers with the chance of a burn. Earthquake is there for stab and coverage. Toxic and recover allow me to stall out enemies I cannot otherwise kill. Although Quagsire has great defensive typing, it does have a 4x weakness to grass, however I feel as though a Scizor provides great synergy to cover this weakness. Venasaur can easily shut down Quagsire however Espeon's psychic attack and Skarmory's Brave Bird helps counter it.
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Porygon2 @ Eviolite
Ability: Trace
EV's: 252 HP/ 4 Def/ 252 Sp. Def
Calm Nature
- Thunderbolt
- Ice Beam
- Thunder Wave
- Recover
Last but not least is specially defensive, Eviolite Porygon2. The Eviolite does wonders and boosts both Defense stats so much that it is still capable of walling both physical and special attackers. The EV spread and nature maximises Porygon2's specially defensive capabilies. I have opted with trace as I can use it to steal abilities such as protean from the likes of Greninja. Classic BoltBeam gives me at least neutral coverage against almost all opponents. Thunder wave can prove to be very useful, allowing my team to outspeed many fast threats. Recover is mandatory as it is my only form of recovery. Porygon2 needs to have as much HP as possible in order to be effective so it forms great synergy with scizor due to Defog.
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