The patterns deal I agree with. And that Fire Sandslash. But for Marowak, there's no real reason for it to be Ghost, there was one Ghost Marowak in Pokémon canon. The only other Pokémon that incorporates bones in its design, Mandibuzz, is Dark as well. And Normal/Dragon Furret was just people having fun because Furret sucks.I dunno, I just like problem-solving with what I'm given, with maybe a few minor nudges; I guess my big issue here is that a discharge on every attack is WAY different from a non-damaging move like Growl or Magic Coat.
This isn't meant to pick on you, mind you; I think several of the chosen megas are just ridiculous even beyond abilities (really, Ground/Fire Sandslash with an all new moveset? Really, Ground/Dark Marowak? Really, Normal/Dragon Furret??? And to be honest, really, Adaptability Lucario instead of Mega Launcher Luke, Game Freak?) and some of them just bug me because they disregard patterns (the fact that the Eeveelutions don't have the same stat amounts allocated in different stats REALLY grinds my gears).
Take Sandslash. Easily could've gotten Spiky Shield as a new move and Rough Skin as an ability to match its spiky flavor instead of a total overhaul. Marowak would make much more sense as a Ghost type than a Dark type in all regards. Furret...geh, anything would've made more sense.
I'm getting off-topic and probably just come across as a curmudgeon at this point, so I'm sorry, but I guess I just see brilliant ideas like Sand Force Hippowdon, Mega Launcher Magmortar, and your own spectacular Parental Bond Leavanny (disregard that "your" if you aren't GG Unit) and I wish everything matched that level of excellence.
It was originally rock typeThe patterns deal I agree with. And that Fire Sandslash. But for Marowak, there's no real reason for it to be Ghost, there was one Ghost Marowak in Pokémon canon. The only other Pokémon that incorporates bones in its design, Mandibuzz, is Dark as well. And Normal/Dragon Furret was just people having fun because Furret sucks.
Seriously seconded. Plus it would let us deal with the weird glut of needless Dark-types. Serperior? Persian? Raticate? Marowak? Friggin Vespiquen? Honestly the only one that makes a lick of sense on the spreadsheet is Luxray, to give it nice STAB on Crunch, but even that's a bit weird given Luxray's, y'know, focused on light.No offense to anyone, of course:
I think Sandslash should've stayed pure Ground, that's relatively unexplored besides Donphan. Or Poison, it learns Poison Sting, which is almost exclusive to Poison types so it's not too out-there. I could see it having Flame Wheel or Flame Charge, because a lot of things learn that and aren't Fire. Both would work well with Technician as would Rock Tomb and Aerial Ace.
I think we should take a second look at some of the currently approved Megas. But first we should finish the ones we haven't done, and try not to mess those up.
I mostly agree, but the reason Durant has Flash Fire is to give it an advantage in its rivalry against Heatmor. I personally think it'd be fun to give Mega Heatmor Mold Breaker just to spice things up, but that's a discussion for another day. That actually makes some sense flavor-wise. Some of those Dark-types need to go, however. I'll back you on that one.Seriously seconded. Plus it would let us deal with the weird glut of needless Dark-types. Serperior? Persian? Raticate? Marowak? Friggin Vespiquen? Honestly the only one that makes a lick of sense on the spreadsheet is Luxray, to give it nice STAB on Crunch, but even that's a bit weird given Luxray's, y'know, focused on light.
But the absolute "winner" of absurd megas is Flash Fire Durant. Like, that joke we're having about Escavalier? They actually went and did it.
Also, again, might just be me, but I seriously think that mon in prominent groups that have equal base stat numbers distributed over different stats (such as the Eeveelutions) should be normalized so their megas follow their precedent (which has mainly been a problem, I'd imagine, because different people did different mons). We could easily just vote for mons en masse in this case.
That's the last I'll say about it, but seriously, we need to do some tidying up.
Persian, raticate, and marowak were all voted on by the community and possibly luxray, serperior, and vespiquen(if they were I wasn't here for them). FF Durant makes sense flavor wise because when it megas it finally has the ability to beat Heatmor. Although some of the megas approved by acestriker initially aren't very good but probably won't get replaced because reasons.Seriously seconded. Plus it would let us deal with the weird glut of needless Dark-types. Serperior? Persian? Raticate? Marowak? Friggin Vespiquen? Honestly the only one that makes a lick of sense on the spreadsheet is Luxray, to give it nice STAB on Crunch, but even that's a bit weird given Luxray's, y'know, focused on light.
But the absolute "winner" of absurd megas is Flash Fire Durant. Like, that joke we're having about Escavalier? They actually went and did it.
Also, again, might just be me, but I seriously think that mon in prominent groups that have equal base stat numbers distributed over different stats (such as the Eeveelutions) should be normalized so their megas follow their precedent (which has mainly been a problem, I'd imagine, because different people did different mons). We could easily just vote for mons en masse in this case.
That's the last I'll say about it, but seriously, we need to do some tidying up.
Storm Drain and (to a lesser extent) Dry Skin have been brought up. Speed would be a great boon for Jell's Water Spout to really shine.From what I've seen in Tier Shift, Jellicient is something that can still be good with Water Absorb/Cursed Body, or is there anything anyone else had had in mind?
Which is why we should do a review. When this is all done, a simple, final "yea/nay" on mons that anybody brings up as problematic. Because, I'm sorry, but 105 Attack Ground/Dark Marowak with Huge Power? That's something a twelve-year-old thinks of because it sounds cool. And I won't stand for children dictating what occurs in this children's game!Persian, raticate, and marowak were all voted on by the community and possibly luxray, serperior, and vespiquen(if they were I wasn't here for them). FF Durant makes sense flavor wise because when it megas it finally has the ability to beat Heatmor. Although some of the megas approved by acestriker initially aren't very good but probably won't get replaced because reasons.
As I said, the community liked the marowak more than the multiple ghost type submissions. it has huge power because of an item called thick club.Which is why we should do a review. When this is all done, a simple, final "yea/nay" on mons that anybody brings up as problematic. Because, I'm sorry, but 105 Attack Ground/Dark Marowak with Huge Power? That's something a twelve-year-old thinks of because it sounds cool. And I won't stand for children dictating what occurs in this children's game!
(But seriously it's hells dumb.)
As for Durant, it's still completely absurd that it suddenly gets Flare Blitz and Will-o-Wisp. We have to bear in mind that regular forms get the new moves as well. It can't just be done because it's nice for the mega to have. Heck, if we're hellbent on doing the whole Heatmor rivalry thing (not only is Mold Breaker Heatmor not on the spreadsheet, but Durant's rival is clearly James), give it that new Fire Absorb ability. It's hardly a stretch as far as new abilities go.
Erm. Okay, champ in the making, here's a protip: don't assume that other people don't know basic information. It makes you look way more douchey than I'm sure you actually are.As I said, the community liked the marowak more than the multiple ghost type submissions. it has huge power because of an item called thick club.
There's also the fact that mawile boasts the best defensive type possible while ground/dark is shit defensively being able to get revenged by no less than four priority moves(two of which are common) as well as being weak to 5 of the most common types in OU.Erm. Okay, champ in the making, here's a protip: don't assume that other people don't know basic information. It makes you look way more douchey than I'm sure you actually are.
I know what Thick Club is. It's safe to just assume anyone on this forum knows what Thick Club is. I fully get the mentality behind Huge Power in this scenario, but that doesn't suddenly mean that Huge Power 105 Attack Ground/Dark Marowak isn't completely ridiculous. Mawile has 105 Attack and is getting suspected any minute now, and that's without amazing Ground STAB and coverage like the elemental punches.
Medicham dies to a faint breeze. A pokemon with 60/125/105 defenses assuredly does not, even with pisspoor defensive typing. Also, the ability to choose multiple moves is pretty nifty, as is Marowak having Swords Dance access.There's also the fact that mawile boasts the best defensive type possible while ground/dark is shit defensively being able to get revenged by no less than four priority moves(two of which are common) as well as being weak to 5 of the most common types in OU.
But that coverage tho. This is a meta where there are over 300 OP mons(as well as the fact that we are probably gonna be able to use multiple of them at a time). and as the motto of brokemons goes: if everything is op, then nothing is op. Add to that the fact that it can't hold an item and you have a case of non-brokenness.
252+ Atk Huge Power Mega Mawile Return vs. 252 HP / 0 Def Abomasnow: 266-314 (69.2 - 81.7%) -- guaranteed 2HKO
252+ Atk Choice Band Pure Power Medicham Return vs. 252 HP / 0 Def Abomasnow: 283-333 (73.6 - 86.7%) -- guaranteed 2HKO
Medicham does more damage being able to hold an item
Personally I would have just made a new ability to give Durant immunity to fire type. I LOVE the idea of a Durant immune to fire (sort of like an actual evolution where over time it gets an immunity to its biggest foe). It's like how Mega Aerodactyl is supposed to be what Aerodactyl actually is. Mega Durant being the Durant all Durants secretly want to be.Wait I was looking through all the accepted mega evolutions and why am I suddenly having Fire type features as a mega because how does it really make sense.
As for Durant, it's still completely absurd that it suddenly gets Flare Blitz and Will-o-Wisp. We have to bear in mind that regular forms get the new moves as well. It can't just be done because it's nice for the mega to have. Heck, if we're hellbent on doing the whole Heatmor rivalry thing (not only is Mold Breaker Heatmor not on the spreadsheet, but Durant's rival is clearly James), give it that new Fire Absorb ability. It's hardly a stretch as far as new abilities go.
This is why...(see post below) I feel I did a pretty decent job explaining why the Fire-y aspects in the mega-evo. If you've not heard of bombardier beetles you should look them up, it's pretty amazing watching an inspect spray boiling acid over it's foes. The reason for Will-O-Wisp and Flare Blitz in addition to Fire Fang was purely competitive, which again, is explained in the below post.Wait I was looking through all the accepted mega evolutions and why am I suddenly having Fire type features as a mega because how does it really make sense.
Mega Durant
Concept
Millennia of being preyed upon by Heatmor have given Durant a very powerful evolutionary pressure to protect itself from the flame-bodied anteater. Very rarely, Durant are found that have evolved a complete immunity to the fires of Heatmor. It is theorised that these Mega-Durant evolved through some historic mating with an as-yet undiscovered of species of bombardier beetle Pokemon, since Mega-Durant seem able to generate and spew flame from their abdomens.
Typing: Bug/Steel
Ability: Swarm/Hustle/Truant ----> Flash Fire
__________________________________ (+60)(+20) (+20)
Stats: 58/109/112/48/48/109 -----> 58/169/132/48/48/129
New Moves: Will-o-Wisp, Flare Blitz, Fire Fang
Explanation
The concept behind using Mega-Durant was admittedly inspired by fan-boy "Oh cool, let's turn this 4x weakness into an immunity" but the idea of an ant evolving into a bombardier beetle isn't too far-fetched (at least for Pokemon). Bombardier beetles are able to use explosive compounds against their foes and unless damaged, the beetles are unaffected by their pyro-antics. With this in mind, I decided to give Durant Flash Fire. Durant is one of those Pokemon that almost have the tools they need to compete in OU but fall slightly short. Competitively, Durant’s new Ability brings mixed gifts. The loss of Hustle reduces Durant’s attack power slightly, despite the base attack increase. However, Durant’s greatest weakness was its 4x Fire weakness which becomes an immunity upon mega-evolution, allowing it to absorb incoming Fire attacks and boost its own Flare Blitz hugely. In terms of new moves, Flare Blitz provides great coverage against Steels, and Will-o-Wisp turns Durant into a respectable physical wall, making the most of the increased bulk of its mega-form.
Playing with Mega-Durant
The idea is not to mega-evolve unless you need to. Hustle Durant is actually more powerful than its Mega, unless you are flinging around Flash Fire-boosted Flare Blitzes, so if you can attack first, or threaten something with a burn, you can stay in normal form. If you can predict a Fire attack, or you need the extra defence/speed, it's time to Mega-evolve.
Mega-Durant
Durant @ Durantite
Evs: 4 Def / 252 Atk / 252 Spe (could switch speed EVs to defence if you want better walling capabilities)
Nature : Adamant/Jolly
- Flare Blitz
- X-Scissor/Iron Head
- Stone Edge/Superpower/Will-o-Wisp
- Hone Claws/Will-o-Wisp
The set options are very changeable depending on what coverage you are willing to be walled by, and whether or not you want to sweep or wall physical attackers. Hone Claws is usable either with three attacks, or with two attacks and Will-o-Wisp, as it grants a 100% accuracy burn attack, and extremely powerful 100% accuracy attacks with Hustle.
Some calcs:
Hustle Durant vs Mega-Durant
252 Atk Hustle Durant X-Scissor vs. 252 HP / 0 Def Tyranitar: 320-378 (79.2 - 93.5%) -- guaranteed 2HKO
252 Atk Mega-Durant X-Scissor vs. 252 HP / 0 Def Tyranitar: 294-348 (72.7 - 86.1%) -- guaranteed 2HKO
252 Atk Mega-Durant Flare Blitz vs. 252 HP / 0 Def Mega Mawile: 264-312 (86.8 - 102.6%) -- 18.8% chance to OHKO
After Hone Claws
+1 252 Atk Hustle Durant X-Scissor vs. 252 HP / 0 Def Tyranitar: 476-564 (117.8 - 139.6%) -- guaranteed OHKO
+1 252 Atk Mega-Durant X-Scissor vs. 252 HP / 0 Def Tyranitar: 440-518 (108.9 - 128.2%) -- guaranteed OHKO
+1 252 Atk Mega-Durant Flare Blitz vs. 0 HP / 0 Def Lucario: 640-754 (227.7 - 268.3%) -- guaranteed OHKO
After Flash Fire
252 Atk Flash Fire Mega-Durant Flare Blitz vs. 252 HP / 0 Def Mega Mawile: 394-464 (129.6 - 152.6%) -- guaranteed OHKO
252 Atk Flash Fire Mega-Durant Flare Blitz vs. 0 HP / 0 Def Lucario: 640-754 (227.7 - 268.3%) -- guaranteed OHKO
Defensively
252+ Atk burned Landorus-T Earthquake vs. 4 HP / 0 Def Durant: 76-90 (29.4 - 34.8%) -- 14.3% chance to 3HKO
252 Atk burned Lucario Close Combat vs. 4 HP / 0 Def Durant: 69-81 (26.7 - 31.3%) -- guaranteed 4HKO
Ha, that's easy. I actually voted for TheTrainator because I think that idea is more fun than mine. We can just go with his, unless you'd like a compromise to make it a Poison/Steel with Regen (which I still think is much better typing). Your call, TheTrainator.Garbodor: Tie between JayHankEdLyon and TheTrainator
...
This post starts the submission period for Jellicent, Amoongus, Emolga, and Escavalier
What we usually do in a 2 way tie, unless they are extremely similar, is that we make one of them an X version and one a Y version, for example your Garbador sumbisson would be mega garbordor x and his would be mega garbodor y, however if you're fine with dropping out your submission then you can.Ha, that's easy. I actually voted for TheTrainator because I think that idea is more fun than mine. We can just go with his, unless you'd like a compromise to make it a Poison/Steel with Regen (which I still think is much better typing). Your call, TheTrainator.
In any case, thanks for liking my Gothitelle, folks, and here we go!
Mega Emolga
Type: Electric/Flying -> Dark/Dark (jk still Electric/Flying)
Ability: Static/Motor Drive -> Prankster
New Moves: Parting Shot
HP: 55 -> 55
Atk: 75 -> 85 (+10)
Def: 60 -> 90 (+30)
SpA: 75 -> 85 (+10)
SpD: 60 -> 80 (+20)
Spe: 105 -> 145 (+30)
Flavor Concept: Emolga’s black “hood” covers more of its body to make it an adorable flying stage ninja.
Competitive Concept: Is there any animal more inherently mischievous than a squirrel? With fantastic defensive Electric/Flying typing, Emolga can make for a wonderful Prankster. With bolstered defenses, Emolga can use priority Roost to stay alive and use its surprisingly large supportive movepool to its fullest. Thunder Wave and Toxic are nice enough, but how about Encore and Taunt to ruin people’s day?
But the kicker, of course, is Parting Shot. Emolga is part of the very small club that learns both U-Turn and Volt Switch, and its squirrely demeanor fits the flavor for Parting Shot perfectly to round out the skittish fleeing move trio. Together with Prankster and blazing speed, Emolga now acts as a terrific pivot, spreading status, forcing switches with Encore, and lowering the attack stats of whatever switches in as it flees.
Finally, this sucker gets Tailwind, which may not last long, but bolsters Emolga’s new role as a brilliant support mon.
Mega Escavalier
Type: Bug/Steel -> Bug/Dark
Ability: Shell Armor/Swarm/Overcoat -> Precision (moves with BP of 40 and lower have their BP doubled; basically a more precise Technician)
New Moves: Pin Missile (seriously how does this guy not have Pin Missile?)
HP: 70 -> 70
Atk: 135 -> 165 (+30)
Def: 105 -> 85 (-20)
SpA: 60 -> 60 (+0)
SpD: 105 -> 85 (-20)
Spe: 20 -> 130 (+110)
Flavor Concept: Escavalier abandons its armor, looks like a blend between Escavalier and Karrablast.
Competitive Concept: Whoa nelly, look at that turnaround! I like Megas that take mons in a new direction, so I decided to work with the ongoing theme of Karrablast’s armored journey and have the knight go rogue. Losing the armor increases speed drastically while lowering defenses, but not as badly as poor Accelgor.
The new dark-type wasn’t just slapped on, but has two purposes: one, flavor-wise, as a rogue knight, Escavalier’s shed his steel for a more offensive, say, “evil” typing. Second, look at his new ability. I hate new abilities for the most part, but this one allows me to keep Escavalier’s tiny movepool (only adding Pin Missile because again, come on) and maximize its advantages.
Any move 40 BP and lower has its power doubled. Now, what relevant moves does Escavalier have that are under 40 BP?
Twineedle: suddenly this move becomes Bonemerang, a dual-hitting 50 BP move, but with perfect accuracy and a chance to poison.
Pin Missile: 80 BP minimum, 200 BP maximum? Before STAB? Yes please.
Rock Smash: now an 80 BP Fighting attack with that sexy 50% defense drop chance. And the grand winner,
Pursuit: which is now 80 BP whether or not the foe switches, before STAB. Perfect for our evil, avenging knight.
(Also, Peck is now 70 BP, which isn't the best in the world, but still beats Aerial Ace if you want Flying coverage.)
Precision also allows for a few gimmicky moves, like Fell Stinger and Fury Cutter (and lol False Swipe), to be just a little less gimmicky. Just a little. Also, still has access to moves like Drill Run, Iron Head, and Poison Jab for more coverage (Iron Head/Poison Jab especially helps against the fairies that resist both STABs). Knock Off doesn't take advantage of Precision, but is still a powerful STAB with a great effect. And of course, there's Swords Dance.
The way I see it, Scizor already has the powerful Bug/Steel niche down pat, and Forretress is a better defensive mon than Mega Escavalier could hope to be unless we radically change its movepool. This way, Mega Escavalier gets to be its own mon.