The Legend Run: (Arcanite) Ruined Eden (2)

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Only Arcanite, Its_A_Random, Deck Knight, & any required sub-referees may post in this thread until the completion of the TLR. Any other post made will be deleted, & possibly subjected to moderation. Thank you.

And so Arcanite challenges Ruined Eden once more! Does Arcanite have what it takes to make it all the way this time? Time to find out!

Arcanite


Torterra (M) Land Turtle

Musical Theme: Final Fantasy 3 - Boss Theme

Nature:
Brave:
(+1 Atk, -15% Speed, -10% Evasion)

Type: Grass/Ground
Abilities: Overgrow/Shell Armour (H)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 48 (-) (56/1.15, Truncated)
-10% Evasion
Size Class: 5
Weight Class: 7
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (37)
Absorb
Bite
Body Slam
Bullet Seed
Crunch
Curse
Double Team
Earth Power
Earthquake
Endure
Energy Ball
Frenzy Plant
Giga Drain
Grassy Terrain
Growth
Iron Head
Leaf Storm
Light Screen
Mega Drain
Natural Gift
Outrage
Protect
Razor Leaf
Reflect
Rock Slide
Safeguard
Solarbeam
Stealth Rock
Stone Edge
Substitute
Superpower
Swords Dance
Tackle
Wide Guard
Withdraw
Wood Hammer
Worry Seed

Nidoking (M) Behemoth

Musical Theme: Final Fantasy IV - Battle Theme

Nature:
Rash:
+1 SpA, -1 SpD

Type: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force (H)
Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2 (-)
Spe: 85
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
AC: 5/5

Attacks: (38)
Bide
Chip Away
Dig
Disable
Double Kick
Drill Run
Earth Power
Earthquake
Endure
Fire Punch
Focus Energy
Flamethrower
Fury Attack
Head Smash
Helping Hand
Horn Attack
Ice Beam
Ice Punch
Leer
Megahorn
Natural Gift
Peck
Poison Jab
Poison Sting
Protect
Sludge Wave
Stealth Rock
Substitute
Sucker Punch
Tackle
Taunt
Thrash
Thunderbolt
Thunder Punch
Torment
Toxic
Toxic Spikes
Venoshock

Gardevoir (F) Princess Sarah

Musical Theme: Cornelia Castle

Nature:
Relaxed:
[/B]+1 Def, -1 Speed -10% Evasion
Type: Psychic/Fairy
Abilities: Synchronise/Trace/Telepathy (H)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 5
SpD: Rank 4
Spe: 69 (80/1.15, Rounded Down)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks: (28)
Calm Mind
Confusion
Destiny Bond
Disable
Double Team
Encore
Energy Ball
Grass Knot
Growl
Heal Pulse
Hypnosis
Hyper Voice
Imprison
Light Screen
Lucky Chant
Magical Leaf
Mean Look
Moonblast
Protect
Psychic
Psyshock
Shadow Ball
Skill Swap
Substitute
Taunt
Teleport
Thunderbolt
Will-O-Wisp

Ability: Pixilate
Stats:
HP: 100
Atk: Rank 3
Def: Rank 5 (+)
SpA: Rank 7
SpD: Rank 5
Spe: 86 (100/1.15, Rounded Down)
Size Class: 3
Weight Class: 3
Original Base Rank Total: 25
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
4× Dream Ball
4× Heal Ball
2× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots


TLR Begin!

RUINED EDEN

Set before you is a massive island that humans have long ago abandoned. Leaving from the helicopter you took here onto a vista, you look down and see a land shrouded in a thick poisonous mist. Directly in front of you is a thoroughly unappealing Swamp, which covers an expansive amount of land. You can see a Stream feeding into further up and to the right, in an area that appears to be under a constant, violent electrical storm. To the right a massive buildup of land forms a caldera around a huge lake of lava that is led into by a vast expanse of barren rock.

Scattered throughout the wreckage, you see some indications that humans once lived here but that a cataclysm had occurred. What little you can see through the tinted fog looks like deeply corroded ruins of civilisation. You turn your attention to the very far side of the island, behind the lake of lava. In the distance sits a massive tower that would at one point been a pillar of civilisation but now appears to be a massive tower of blackened soot, standing as a permanent reminder of the permanence of nothing but entropy. Humanity has abandoned this place, but rumours of legends still abound. You survey the pathways down from the Vista. Which place do you approach first?

Player Options
a) Enter Toxic Swamp.
b) Enter Amperage Stream.
c) Enter Molten Lake.
d) Enter Tower of Ash
e) Leave Ruined Eden.​
 

'So here we are again. For the third time. At least someone's given us a map this time.'


Enter Amperage stream.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Opening

Pointing your finger towards the stream, you decide that the best path to take from the vista is to go towards Amperage Stream, ready for the storm that had engulfed the area...

The walk through the forest to Amperage Stream was fairly pleasant, and not much troubles were caused. Eventually, after walking for a good fifteen minutes, you find yourself at the beginning of Amperage Stream. The stream itself was very shallow and was shaped as if it was a dead end for the water. There is a passage going up beside the stream, and there was another passage going through thick forest, but before you could make a decision, you hear rustling about. You look around, when suddenly, a Chinchou and an Electrike pounce, thinking you are an intruder! As a result you are forced to send in your Pokémon in defence, and the battle was on!

Restrictions: None.

Description: The battle takes place at the "beginning" of Amperage Stream, which also is the shallowest point of the stream, albeit deep enough to dive in. There are also grassy patches surrounding the stream beginning.

Mechanics:
  • Arena Type: Water's Edge (Produces Bubble Beam).

Chinchou (F)
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Water / Electric
ABILITIES: Volt Absorb / Illuminate / Water Absorb (H)

STATS
HP: 100
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 67
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Aqua Ring
Bubble
Bubblebeam
Charge
Confuse Ray
Discharge
Electro Ball
Flail
Hydro Pump
Signal Beam
Spark
Supersonic
Take Down
Thunder Wave
Water Gun

Blizzard
Dazzling Gleam
Hidden Power (Grass)
Ice Beam
Protect
Substitute
Surf
Volt Switch

Agility
Brine
Soak

Bounce
Heal Bell
Icy Wind

Electrike (F)
NATURE
: Mild (+1 SpA, -1 Def)

TYPE: Electric
ABILITIES: Static / Lightningrod / Minus (H)

STATS
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 0/6
MC: 0
AC: 5/5

ATTACKS
Bite
Charge
Discharge
Howl
Leer
Odour Sleuth
Quick Attack
Roar
Spark
Tackle
Thunder
Thunder Fang
Thunder Wave
Wild Charge

Flamethrower
Hidden Power (Grass)
Light Screen
Protect
Sleep Talk
Snarl
Substitute
Volt Switch

Crunch
Flame Burst
Switcheroo

Magnet Rise
Signal Beam
Uproar


Arena Notes
-Type: Water's Edge

BATTLE BEGIN!

Arcanite AAA
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 100 / 100 | 100 / 100 | 100 / 100
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Lackeys AA
|

Chinchou (F) | Electrike (F)
Typing
: Water/Electric | Electric
Abilities: Volt Absorb/Illuminate/Water Absorb | Static/Lightningrod/Minus
HP/EN/CHP: 100 / 100 / 110 | 90 / 100 / 180
Stats
: 2 / 1 / 3 / 2 / 67 | 2 / 1 / 4 / 2 / 65
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: N/A | N/A
BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
4× Dream Ball
4× Heal Ball
2× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 2.5 UC (2 (Base), 1 × 0.5 (Non-Combat Updates/Capture Attempts), 0 × 1 (Combat Update with 1 Ref-controlled Pokémon), 0 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


|

"Wait... This looks familiar." | "Do we get to bash this guy up again?"

Chinchou: [Toggle Illuminate ON] Blizzard > Icy Wind
IF
Wide Guard is used successfully, THEN use Ice Beam (Land Turtle) that action, pushing actions back.

Electrike: Flame Burst (Land Turtle) > Flamethrower (Land Turtle)
IF
either Pokémon uses Protect (Land Turtle) successfully, THEN use Flame Burst (Princess Sarah) that action, pushing actions back.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'OK everyone, I only see one way we will win this. STALL'


'I feel like our reception is slightly icy....'
'Oh well, at least you can wide guard this time'
'Less Talk. More Stall.'


Land Turtle the Torterra:
Grassy Terrain > Earth Power (Electrike)
Behemoth the Nidoking: [Toggle Sheer Force ON] Earth Power (Electrike) > Drill Run (Electrike)
Princess Sarah the Gardevoir: [Mega Evolve, Toggle Pixilate ON] Light Screen > Hyper Voice
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Opening

Apologies for the delay in refereeing this I swear you will not have to wait this long again... @_@

The only real bad news is that an untimely freeze kept the Electrike alive. Otherwise nothing out of the ordinary happened.

Arena Notes
-Type: Water's Edge

END ROUND ONE

THE TERRAIN IS GRASSY... (3r)

Arcanite AAA [Light Screen (4a)]
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy/Pixilate
HP/EN: 64 / 85 | 81 / 94 | 95 / 85
Stats
: 5 / 4 / 3 / 3 / 27 | 4 / 3 / 4 / 2 / 48 | 3 / 5 / 7 / 5 / 49
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 25
Boosts: -10% Evasion, -1 Speed | -1 Speed | -10% Evasion, -1 Speed
Status: N/A | Freeze (0a) | N/A

Lackeys AA
|

Chinchou (F) | Electrike (F)
Typing
: Water/Electric | Electric
Abilities: Volt Absorb/Illuminate/Water Absorb | Static/Lightningrod/Minus
HP/EN/CHP: 83 / 87 / 110 | 23 / 87 / 180
Stats
: 2 / 1 / 3 / 2 / 67 | 2 / 1 / 4 / 2 / 65
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: N/A | N/A
BEGIN ROUND
Behemoth toggled Sheer Force on!


Princess Sarah's Gardevoirite reacted to Arcanite's Mega Ring!
Princess Sarah mega evolved into Mega Gardevoir!

Chinchou toggled Illuminate on!
---
ACTION ONE
Princess Sarah used Light Screen!

Arcanite's team was protected by Light Screen (6a)!
Princess Sarah used (10-1)=9 Energy!

Behemoth used Earth Power (Electrike)!
(Crit Roll [<=625]: 484/10000; Yes)
A Critical Hit!
It is Super Effective!
Electrike took ((12+3+3+3)×1.5)=31.5 Damage!
Behemoth used (7-1)=6 Energy!

Chinchou used Blizzard!
(Hit Roll {Land Turtle} [<=9000]: 5990/10000; Yes)
It is Super Effective!
Land Turtle took (5.5×2.25)=12.375 Damage!
(Effect Roll {Freeze, Land Turtle} [<=1000]: 6883/10000; No)
(Hit Roll {Behemoth} [<=8000]: 5684/10000; Yes)
(Crit Roll {Behemoth} [<=625]: 2917/10000; No)

It is Super Effective!
Behemoth took ((5.5+1.5)×1.5)=10.5 Damage!
(Effect Roll {Freeze, Behemoth} [<=1000]: 367/10000; Yes)
(Duration Roll [<=5000 (1a)/<=10000 (2a)]: 3105/10000; 1a)

Behemoth became frozen (1a)!
(Hit Roll {Princess Sarah} [<=9000]: 8187/10000; Yes)
(Crit Roll {Princess Sarah} [<=625]: 1375/10000; No)

Princess Sarah took (5.5-3)=2.5 Damage!
(Effect Roll {Freeze, Princess Sarah} [<=1000]: 9975/10000; No)
Chinchou used 8 Energy!

Electrike used Flame Burst (Land Turtle)!
It is Super Effective!
Land Turtle took ((4.667+1.5)×1.5)=9.25 Damage!
Behemoth took 6 Damage!
Princess Sarah took 6 Damage!
Electrike used 6 Energy!

Land Turtle used Grassy Terrain!
The terrain turned into grass (4r)!
Land Turtle used (10-1)=9 Energy!

The terrain is grassy...
Princess Sarah recovered 2 HP!
Behemoth recovered 2 HP!
Electrike recovered 2 HP!
Land Turtle recovered 2 HP!
---
ACTION TWO
Princess Sarah used Hyper Voice!

(Crit Roll {Chinchou} [<=625]: 4986/10000; No)
Chinchou took (8.75+3+7)=18.75 Damage!
(Crit Roll {Electrike} [<=625]: 6675/10000; No)
Electrike took (8.75+3+7)=18.75 Damage!
Princess Sarah used (7-1)=6 Energy!

Behemoth is frozen solid!

Chinchou used Icy Wind!
It is Super Effective!
Land Turtle took (3×2.25)=6.75 Damage!
Land Turtle's Speed fell (1s)!
(Crit Roll {Behemoth} [<=625]: 8726/10000; No)
It is Super Effective!
Behemoth took ((3+1.5)×1.5)=6.75 Damage!
Behemoth's Speed fell (1s)!
(Crit Roll {Princess Sarah} [<=625]: 6002/10000; No)
Princess Sarah took (3-3)=1 Damage!
Princess Sarah's Speed fell (1s)!
Chinchou used 5 Energy!

Electrike used Flamethrower (Land Turtle)!
It is Super Effective!
Land Turtle took ((6+1.5)×1.5)=11.25 Damage!
(Effect Roll {Burn} [<=1000]: 3713/10000; No)
Electrike used 7 Energy!

Land Turtle used Earth Power (Electrike)!
(Crit Roll [<=625]: 1322/10000; No)
It is Super Effective!
Electrike took ((9+3+1.5)×1.5)=20.25 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 2591/10000; No)
Land Turtle used (7-1)=6 Energy!

The terrain is grassy...
Princess Sarah recovered 2 HP!
Behemoth recovered 2 HP!
Chinchou recovered 2 HP!
Electrike recovered 2 HP!
Land Turtle recovered 2 HP!
---
END ROUND

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
4× Dream Ball
4× Heal Ball
2× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 4 UC (2 (Base), 1 × 0.5 (Non-Combat Updates/Capture Attempts), 0 × 1 (Combat Update with 1 Ref-controlled Pokémon), 1 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'Decent start, shame about the freeze.'


'Chilling....'
'Brrrrrr.....'
'Less Talk. More Stall.'

Land Turtle the Torterra: Giga Drain (Chinchou) > Mega Drain (Chinchou)
---IF Chinchou uses a Combo including Blizzard, AND is not asleep THEN use Wide Guard, and push actions down.
Behemoth the Nidoking: Earth Power (Electrike) > Drill Run (Electrike)
---IF Electrike is KOed, THEN Redirect to Chinchou.
---IF Electrike uses a Protective move, THEN Chill, and push actions down once only.
---IF Chinchou uses a damaging water-type move targeting you, THEN Dig (Keep original target), and push actions down.
Princess Sarah the Gardevoir: Hypnosis (Chinchou) > Chill
---IF Chinchou is not asleep at the beginning of a2, THEN Hypnosis (Chinchou) on a2.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Opening

|

"Oh dear..." | "I lived?"

Chinchou: Blizzard > Blizzard

Electrike: Uproar > Uproar

I should sack myself from TLR refereeing... @_@

Well you had a catch there... until Mega Drain decided to crit and wake up the Chinchou...

Arena Notes
-Type: Water's Edge

END ROUND TWO

THE TERRAIN IS GRASSY... (2r)

Arcanite AAA [Light Screen (2a)]
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy/Pixilate
HP/EN: 82 / 55 | 62 / 83 | 89 / 69
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 5 / 7 / 5 / 86
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 25
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Lackeys AX
|

Chinchou (F) | Electrike (F)
Typing
: Water/Electric | Electric
Abilities: Volt Absorb/Illuminate/Water Absorb | Static/Lightningrod/Minus
HP/EN/CHP: 23 / 67 / 110 | KO / 81 / 180
Stats
: 2 / 1 / 3 / 2 / 67 | 2 / 1 / 4 / 2 / 65
SC/WC/BRT: 1 / 2 / 14 | 1 / 2 / 14
Boosts: N/A | N/A
Status: N/A | Uproar (2a)
BEGIN ROUND
---
ACTION ONE
Chinchou used Blizzard!

(Hit Roll {Land Turtle} [<=9000]: 3043/10000; Yes)
It is Super Effective!
Land Turtle took (5.5×2.25)=12.375 Damage!
(Effect Roll {Freeze, Land Turtle} [<=1000]: 7447/10000; No)
(Hit Roll {Behemoth} [<=8000]: 7545/10000; Yes)
(Crit Roll {Behemoth} [<=625]: 9998/10000; No)

It is Super Effective!
Behemoth took ((5.5+1.5)×1.5)=10.5 Damage!
(Hit Roll {Princess Sarah} [<=9000]: 3472/10000; Yes)
(Crit Roll {Princess Sarah} [<=625]: 8662/10000; No)

Princess Sarah took (5.5-3)=2.5 Damage!
(Effect Roll {Freeze, Princess Sarah} [<=1000]: 2293/10000; No)
Chinchou used 8 Energy!

Electrike used Uproar!
(Target Roll [<=3333 (Land Turtle)/<=6666 (Behemoth)/<=9999 (Princess Sarah)]: 8248/10000; Princess Sarah)
(Crit Roll [<=625]: 7608/10000; No)

Princess Sarah took (6-1.5)=4.5 Damage!
Electrike started an uproar!
Electrike used 6 Energy!

Princess Sarah used Hypnosis (Chinchou)!
Electrike's Uproar blocked the attack!
Princess Sarah used (7-1)=6 Energy!

Behemoth thawed out!
Behemoth used Earth Power (Electrike)!

(Crit Roll [<=625]: 1284/10000; No)
It is Super Effective!
Electrike took ((12+3+3)×1.5)=27 Damage!
Behemoth used (7-1)=6 Energy!

Electrike Fainted!

Land Turtle used Giga Drain (Chinchou)!
(Crit Roll [<=625]: 9617/10000; No)
It is Super Effective!
Chinchou took ((8+3+1.5)×1.5)=18.75 Damage!
Land Turtle recovered 18.75 HP!
Land Turtle used (12×1.5-1)=17 Energy!

The terrain is grassy...
Chinchou recovered 2 HP!
Princess Sarah recovered 2 HP!
Behemoth recovered 2 HP!
Land Turtle recovered 2 HP!
---
ACTION TWO
Chinchou used Blizzard!

(Hit Roll {Land Turtle} [<=9000]: 993/10000; Yes)
It is Super Effective!
Land Turtle took (5.5×2.25)=12.375 Damage!
(Effect Roll {Freeze, Land Turtle} [<=1000]: 4338/10000; No)
(Hit Roll {Behemoth} [<=8000]: 3186/10000; Yes)
(Crit Roll {Behemoth} [<=625]: 881/10000; No)

It is Super Effective!
Behemoth took ((5.5+1.5)×1.5)=10.5 Damage!
(Effect Roll {Freeze, Behemoth} [<=1000]: 9936/10000; No)
(Hit Roll {Princess Sarah} [<=9000]: 7218/10000; Yes)
(Crit Roll {Princess Sarah} [<=625]: 6355/10000; No)

Princess Sarah took (5.5-3)=2.5 Damage!
(Effect Roll {Freeze, Princess Sarah} [<=1000]: 9202/10000; No)
Chinchou used (8+4)=12 Energy!

Princess Sarah used Hypnosis (Chinchou)!
(Hit Roll [<=7000]: 4033/10000; Yes)
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 659/10000; 1a)

Chinchou fell asleep (1a)!
Princess Sarah used (7+3)=10 Energy!

Behemoth used Drill Run (Chinchou)!
(Crit Roll [<=1250]: 4777/10000; No)
It is Super Effective!
Chinchou took ((9+3+4.5)×1.5)=24.75 Damage!
Chinchou's Sleep fell (1a)!
Behemoth took 2 Damage!
Behemoth used (6-1)=5 Energy!

Land Turtle used Mega Drain (Chinchou)!
(Crit Roll [<=625]: 100/10000; Yes)
A Critical Hit!
It is Super Effective!
Chinchou took ((6+3+3+1.5)×1.5)=20.25 Damage!
Land Turtle recovered 20.25 HP!
Chinchou woke up!
Land Turtle used (9×1.5-1)=12.5 Energy!

The terrain is grassy...
Chinchou recovered 2 HP!
Princess Sarah recovered 2 HP!
Behemoth recovered 2 HP!
Land Turtle recovered 2 HP!

Land Turtle's Speed rose (1s)!
Behemoth's Speed rose (1s)!
Princess Sarah's Speed rose (1s)!

---
END ROUND

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
4× Dream Ball
4× Heal Ball
2× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 5.5 UC (2 (Base), 1 × 0.5 (Non-Combat Updates/Capture Attempts), 0 × 1 (Combat Update with 1 Ref-controlled Pokémon), 2 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))



"Oh god I am surrounded..."

Chinchou: Surf > Blizzard
IF
Wide Guard is used successfully, THEN use Ice Beam (Land Turtle) that action, pushing actions back.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'Well, we got a bit unlucky there, but we should be able to finish up fairly soon.'


'More (different) chilling....'
'Time to finish this one off.'
'GO TO SLEEP!'

Land Turtle the Torterra: Chill > Chill
Behemoth the Nidoking: Poison Jab > Chill
Princess Sarah the Gardevoir: Chill > Hypnosis
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Opening

Like with Frosty if I am taking unacceptably long to referee, please VM me. At least this next round should be easy for you.

also i will update to the new referee pay system in the next update since i am a bit pressed for time

Arena Notes
-Type: Water's Edge

END ROUND THREE

THE TERRAIN IS GRASSY... (1r)

Arcanite AAA
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy/Pixilate
HP/EN: 78 / 96 | 54 / 90 | 88 / 75
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 5 / 7 / 5 / 86
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 25
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Lackeys AX

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN/CHP: 9 / 61 / 110
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)
BEGIN ROUND
---
ACTION ONE
Princess Sarah chilled out!

Princess Sarah recovered 12 Energy!

Behemoth used Poison Jab (Chinchou)!
(Crit Roll [<=625]: 1487/10000; No)
Chinchou took (11+3+4.5)=17.5 Damage!
Behemoth used (6-1)=5 Energy!

Chinchou used Surf!
Land Turtle took (5+3)=8 Damage!
(Crit Roll {Behemoth} [<=625]: 5032/10000; No)
It is Super Effective!
Behemoth took ((5+3)×1.5)=12 Damage!
(Crit Roll {Princess Sarah} [<=625]: 3861/10000; No)
Princess Sarah took (5+3-3)=5 Damage!
Chinchou used (7-1)=6 Energy!

Land Turtle chilled out!
Land Turtle recovered 12 Energy!

The terrain is grassy...
Chinchou recovered 2 HP!
Princess Sarah recovered 2 HP!
Behemoth recovered 2 HP!
Land Turtle recovered 2 HP!
---
ACTION TWO
Princess Sarah used Hypnosis (Chinchou)!

(Hit Roll [<=7000]: 2454/10000; Yes)
(Duration Roll [<=6666 (1a)/<=9999 (2a)]: 9389/10000; 2a)

Chinchou fell asleep (2a)!
Princess Sarah used (7-1)=6 Energy!

Behemoth chilled out!
Behemoth recovered 12 Energy!

Chinchou is fast asleep...

Land Turtle chilled out!
Land Turtle recovered 12 Energy!

The terrain is grassy...
Chinchou recovered 2 HP!
Princess Sarah recovered 2 HP!
Behemoth recovered 2 HP!
Land Turtle recovered 2 HP!

Arcanite's Light Screen wore off!
---
END ROUND

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
4× Cherish Ball
4× Dream Ball
4× Heal Ball
2× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
N/A

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 6.5 UC (2 (Base), 1 × 0.5 (Non-Combat Updates/Capture Attempts), 1 × 1 (Combat Update with 1 Ref-controlled Pokémon), 2 × 1.5 (Combat Update with 2+ Ref-controlled Pokémon))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Opening

Calculating very finely, you sacrifice an important Cherish Ball to ensure that you got the Chinchou you wanted inside a Heal Ball! Well done.

With the last of the Lackeys caught, you turn your attention to the two paths again. The path up the stream seems to curve right but is more open and feels somewhat more safe. The path through the forest seems more direct and shorter but seems less safe. Time to make a decision. Which path will you take?

Player Options
a) Take the path upstream.
b) Take the path through the forest.
Manage your team.

BATTLE END

Arcanite OOOB
|
|

Land Turtle (M) @ Big Root | Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite
Typing
: Grass/Ground | Poison/Ground | Psychic/Fairy
Abilities: Overgrow/Shell Armour | Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy
HP/EN: 78 / 96 | 54 / 90 | 88 / 75
Stats
: 5 / 4 / 3 / 3 / 48 | 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69
SC/WC/BRT: 5 / 7 / 19 | 3 / 4 / 19 | 3 / 3 / 21
Boosts: -10% Evasion | N/A | -10% Evasion
Status: N/A | N/A | N/A

Chinchou (F)
Typing
: Water/Electric
Abilities: Volt Absorb/Illuminate/Water Absorb
HP/EN: 59 / 100
Stats
: 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 1 / 2 / 14
Boosts: N/A
Status: Sleep (1a)

BEGIN CAPTURE ROUND
---
ATTEMPT ONE
Arcanite threw 1× Ultra Ball!

Chinchou took ((30-FLOOR(9÷10+0))×2-0)=60 Capture Damage (50 Remaining)!

Chinchou chilled out!
Chinchou recovered 12 Energy!
---
ATTEMPT TWO
Arcanite threw 1× Cherish Ball!

Chinchou took ((15-FLOOR(9÷10+0))×2-0)=30 Capture Damage (20 Remaining)!

Chinchou chilled out!
Chinchou recovered 12 Energy!
---
ATTEMPT THREE
Arcanite threw 1× Heal Ball!

Chinchou took ((10-FLOOR(9÷10+0))×2-0)=20 Capture Damage (0 Remaining)!

Gotcha! Chinchou was caught!
Chinchou recovered 50 HP!
Chinchou recovered 15 Energy!

Arcanite wins!
---
END CAPTURE ROUND

BACKPACK
Potion: 0/3 free slots
3× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 10.5 UC (2 (Base) + 3 × 0.5 (Balls) + 1 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 3 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

'It seemed to work OK last time, Let's go through the forest.'


B) Take the path through the forest
--Use Potion on Nidoking
--Replace Land Turtle the Torterra with Chinchou
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Amperage Opening

Not wanting to walk a long way, you decide to walk through the forest. You head in that direction, wondering what dangers await...

Amperage Stream - Electric Mine Field

You come to a section of the forest that has a large open field and a narrow path to the right through the bushes around it. You see an sack in the middle of the field which could be useful. At the same time, you also see a sign that reads out the following:

DANGER!
ELECTRICAL MINES AHEAD.
CROSS AT YOUR OWN PERIL.


How the sign even got here in a decrepit place like this, you do not understand. To the right however, you feel that wild Pokémon could swamp you if you are not careful. Both options could yield danger but there is no turning back at this point. Which path do you take?

Player Options
a) Cross the mine-field and pick up the sack.
b) Avoid the mine-field and take the path through the bushes.
Manage your team.

YOUR CURRENT PARTY

Arcanite BOOO
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Volt Absorb/Illuminate/Water Absorb
HP/EN: 74 / 90 | 88 / 75 | 59 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 69 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 21 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | N/A | Sleep (1a)

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 78 / 96
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Ultra Ball
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
-1× Potion
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 11.5 UC (2 (Base) + 3 × 0.5 (Balls) + 1 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 3 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Electric Mine Field

Feeling brave and ignoring the warning on the sign, you bravely walk through the mine-field. You reach the sack without many problems, and open it. Inside the bag was a Passho Berry, a Nest Ball, and a Water Gem. You shove the contents into your backpack, then move on to the other side of the mine-field. Suddenly before you knew it, one of the mines below Behemoth, Princess Sarah and Chinchou detonated after being stepped on! They all took some damage and Princess Sarah seems to have become paralysed as a result. You tend to your stricken Pokémon as you made it to the other side without harm to yourself, but it seems like your Pokémon were hurt as a result. Shrugging it off, you move on, deeper into the forest.

Amperage Stream - Branched Paths

Continuing through the forest, you come to a fork in the road. A big tree creates the fork, with either side of the fork taking you through a tree-lined narrow path. You do not know exactly what is down either path, but you can faintly hear what is down either path. To the left, you can faintly hear the sound of feeding. To the right, you can faintly hear the sound of cheering. Knowing there is no turning back, you must make a decision. Which path do you take?

Player Options
a) Take the left path.
b) Take the right path.
Manage your team.

YOUR CURRENT PARTY

Arcanite BOOO
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Volt Absorb/Illuminate/Water Absorb
HP/EN: 64 / 90 | 78 / 75 | 49 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 17 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 21 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | Paralysis (25%) | Sleep (1a)

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 78 / 96
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Nest Ball
1× Ultra Ball
1× Passho Berry
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Water Gem
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Nest Ball
+1× Passho Berry
+1× Water Gem
-1× Potion
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 12.5 UC (2 (Base) + 3 × 0.5 (Balls) + 2 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 3 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

Reckoning that the feeding to the left is too dangerous to consider, you head down the path to the right of you. You walk for a bit, before notice a stray Power Weight lying on the ground. It looks a bit rusted but it seems workable. You feel as if it could be a trap but you do not really know. Either way, the cheering you heard was a bit louder and somewhat audible. What do you do?

Player Options
a) Grab the Power Weight.
b) Ignore the Power Weight and move on.
Manage your team.

YOUR CURRENT PARTY

Arcanite BOOO
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F) @ Water Gem (5)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Volt Absorb/Illuminate/Water Absorb
HP/EN: 64 / 90 | 78 / 75 | 49 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 17 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 21 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | Paralysis (25%) | Sleep (1a)

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 78 / 96
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Nest Ball
1× Ultra Ball
1× Passho Berry
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Water Gem (Chinchou)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Nest Ball
+1× Passho Berry
+1× Water Gem
-1× Potion
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 13.5 UC (2 (Base) + 3 × 0.5 (Balls) + 3 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 3 × 2 (3 < x < 7) + 0 × 2.5 (7+))
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

Ignoring the obvious trap, you leave the Power Weight be and move on. A few metres later, a group of Minun ambush you and block the exit! It seems like you will have to defeat the three if you want to pass. The Pokémon then proceed to charge themselves up as you send out your Pokémon in defence, ready for a difficult encounter.

Restrictions: No External Water Source.

Description: Forest, forest, forest, and more forest...This battle essentially takes place in a typical forest, though there is no external water source nearby...

Visible Mechanics:
-Arena Type: Tall Grass.

Minun (M/F)
NATURE
: Modest (+1 SpA, -1 Atk)

TYPE: Electric
ABILITIES: Minus / Volt Absorb (H)

STATS
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 95
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: N/A
MC: 0
AC: 5/5

ATTACKS
Agility
Baton Pass
Charge
Charm
Copycat
Electro Ball
Encore
Entrainment
Fake Tears
Growl
Helping Hand
Nasty Plot
Nuzzle
Quick Attack
Spark
Swift
Thunder
Thunder Wave
Trump Card

Grass Knot
Hidden Power (Ice)
Light Screen
Protect
Sleep Talk
Substitute
Thunderbolt
Volt Switch

Discharge
Sweet Kiss
Wish

Iron Tail
Magnet Rise
Signal Beam


BATTLE BEGIN!

Arcanite BAAA
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F) @ Water Gem (5)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Trace/Telepathy | Volt Absorb/Illuminate/Water Absorb
HP/EN: 64 / 90 | 78 / 75 | 49 / 100
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 5 / 4 / 17 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 21 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | Paralysis (25%) | Sleep (1a)

Nest AAA
|
|

Minun (F) | Minun (M) | Minun (F)
Typing
: Electric | Electric | Electric
Abilities: Minus/Volt Absorb | Minus/Volt Absorb | Minus/Volt Absorb
HP/EN/CHP: 90 / 93 / 100 | 90 / 93 / 100 | 90 / 93 / 100
Stats
: 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85
SC/WC/BRT: 1 / 1 / 15 | 1 / 1 / 15 | 1 / 1 / 15
Boosts: +1 Sp. Defence | +1 Sp. Defence | +1 Sp. Defence
Status: Charge (6a) | Charge (6a) | Charge (6a)

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 78 / 96
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
---
ACTION ONE
The three Minun used Charge!

The three Minun began charging with electricity (6a)!
The three Minun's Sp. Defence rose (1s)!
The three Minun used (8-1)=7 Energy!
---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Nest Ball
1× Ultra Ball
1× Passho Berry
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Water Gem (Chinchou)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Nest Ball
+1× Passho Berry
+1× Water Gem
-1× Potion
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 1 CC
Torterra: 3 MC
Nidoking: 3 MC, 1 KOC
Gardevoir: 3 MC

REF PAYOUT
Its_A_Random: 14.5 UC (2 (Base) + 3 × 0.5 (Balls) + 4 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 3 × 2 (3 < x < 7) + 0 × 2.5 (7+))


|
|

"Minun! Minun!" | "Minun! Minun!" | "Minun! Minun!"

Minun A: Thundershock (Princess Sarah) > Discharge
IF
Princess Sarah uses (Protective/Evasive Move) successfully without transfer, THEN use Hidden Power (Behemoth) that action.

Minun B: Thundershock (Princess Sarah) > Discharge
IF
Princess Sarah uses (Protective/Evasive Move) successfully without transfer, THEN use Hidden Power (Behemoth) that action.

Minun C: Thundershock (Princess Sarah) > Discharge
IF
Princess Sarah uses (Protective/Evasive Move) successfully without transfer, THEN use Hidden Power (Behemoth) that action.

Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'Well it seems that these Minun actually want to help us!'


'Oooh, what does this do?'
'You don't know what your own hidden power is?'
'Nope!'
<Rolls Eyes>

Chinchou: Heal Bell > Hidden Power (Minun 1)
Behemoth the Nidoking: Earth Power (Minun 1) > Drill Run (Minun 1)
Princess Sarah the Gardevoir: [Mega Evolve] Trace [Volt Absorb] > Moon Blast (Minun 1)
---ALL: If Minun 1 faints, THEN Redirect to Minun 2
 
Last edited:

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

Somehow I forgot about Paralysis and Sleep so I guess that the Minun did not just roll over? Also I forgot about Chinchou and counters and crap; it is fixed this update.

Anyhow you could have played a bit better this round since Sheer Force for example was toggleable while Trace was not activatable without taking an action but still you did an okay job. At least their STAB moves are useless for now.

Arena Notes
-Type: Forest

END ROUND ONE

Arcanite BAAA
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F) @ Water Gem (5)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Volt Absorb (4a)/Telepathy/Pixilate | Volt Absorb/Illuminate/Water Absorb
HP/EN: 60 / 79 | 65 / 64 | 74 / 96
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 7 / 5 / 21 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 25 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | Paralysis (20%) | N/A

Nest AAA
|
|

Minun (F) | Minun (M) | Minun (F)
Typing
: Electric | Electric | Electric
Abilities: Minus/Volt Absorb | Minus/Volt Absorb | Minus/Volt Absorb
HP/EN/CHP: 34 / 86 / 100 | 90 / 86 / 100 | 90 / 86 / 100
Stats
: 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85
SC/WC/BRT: 1 / 1 / 15 | 1 / 1 / 15 | 1 / 1 / 15
Boosts: -1 Sp. Attack | N/A | N/A
Status: Charge (4a) | Charge (4a) | Charge (4a)

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 78 / 96
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
Princess Sarah's Gardevoirite reacted to Arcanite's Mega Ring!

Princess Sarah mega evolved into Mega Gardevoir!
---
ACTION ONE
(Speed Tie Roll [<=3333 (Minun A)/<=6666 (Minun B)/<=9999 (Minun C)]: 3087/10000; Minun A)

Minun A used Thunder Shock (Princess Sarah)!
(Crit Roll [<=625]: 7976/10000; No)
Princess Sarah took (9+3-1.5)=10.5 Damage!
Minun A used (3-1)=2 Energy!

(Speed Tie Roll [<=5000 (Minun B)/<=10000 (Minun C)]: 8445/10000; Minun C)

Minun C used Thunder Shock (Princess Sarah)!
(Crit Roll [<=625]: 9922/10000; No)
Princess Sarah took (9+3-1.5)=10.5 Damage!
Minun C used (3-1)=2 Energy!

Minun B used Thunder Shock (Princess Sarah)!
(Crit Roll [<=625]: 9671/10000; No)
Princess Sarah took (9+3-1.5)=10.5 Damage!
Minun B used (3-1)=2 Energy!

Behemoth used Earth Power (Minun A)!
(Crit Roll [<=625]: 8376/10000; No)
It is Super Effective!
Minun A took ((10+3+1.5)×1.5-2)=19.75 Damage!
Behemoth took 2 Damage!
(Effect Roll {-1 Sp. Defence} [<=1000]: 796/10000; Yes)
Minun A's Sp. Defence fell (1s)!
Behemoth used (7-1)=6 Energy!

Chinchou is fast asleep...

(Paralysis Roll {Princess Sarah} [<=2500]: 9785/10000; No)
Princess Sarah used Trace (Volt Absorb)!
Princess Sarah traced Volt Absorb (6a)!
Princess Sarah used 5 Energy!
---
ACTION TWO
(Speed Tie Roll [<=2500 (Minun A)/<=5000 (Minun B)/<=7500 (Minun C)/<=10000 (Behemoth)]: 7273/10000; Minun C)

Minun C used Discharge!
Minun A's Volt Absorb triggered!
Minun A recovered ((11+3+1.5)÷1.5÷2)=5.167 HP!
Minun B's Volt Absorb triggered!
It does not affect Minun B...
It does not affect Behemoth...
Princess Sarah's Volt Absorb triggered!
Princess Sarah recovered ((11+3-1.5)÷2)=6.25 HP!
Chinchou's Volt Absorb triggered!
Chinchou recovered ((11+3+3)÷2)=8.5 HP!
Minun C used (6-1)=5 Energy!

(Speed Tie Roll [<=3333 (Minun A)/<=6666 (Minun B)/<=9999 (Behemoth)]: 6513/10000; Minun B)

Minun B used Discharge!
Minun A's Volt Absorb triggered!
Minun A recovered ((11+3+1.5)÷1.5÷2)=5.167 HP!
Minun C's Volt Absorb triggered!
It does not affect Minun C...
It does not affect Behemoth...
Princess Sarah's Volt Absorb triggered!
Princess Sarah recovered ((11+3-1.5)÷2)=6.25 HP!
Chinchou's Volt Absorb triggered!
Chinchou recovered ((11+3+3)÷2)=8.5 HP!
Minun B used (6-1)=5 Energy!

(Speed Tie Roll [<=5000 (Minun A)/<=10000 (Behemoth)]: 398/10000; Minun A)

Minun A used Discharge!
Minun B's Volt Absorb triggered!
It does not affect Minun B...
Minun C's Volt Absorb triggered!
It does not affect Minun C...
It does not affect Behemoth...
Princess Sarah's Volt Absorb triggered!
Princess Sarah recovered ((11+3-1.5)÷2)=6.25 HP!
Chinchou's Volt Absorb triggered!
Chinchou recovered ((11+3+3)÷2)=8.5 HP!
Minun A used (6-1)=5 Energy!

Behemoth used Drill Run (Minun A)!
(Hit Roll [<=9500]: 9076/10000; Yes)
(Crit Roll [<=1250]: 4144/10000; No)

It is Super Effective!
Minun A took ((9+3+3)×1.5)=22.5 Damage!
Behemoth took 2 Damage!
Behemoth used (6-1)=5 Energy!

Chinchou woke up!
Chinchou used Hidden Power (Minun A)!

(Crit Roll [<=625]: 5051/10000; No)
Minun A took (6)=6 Damage!
Chinchou used 4 Energy!

(Paralysis Roll {Princess Sarah} [<=2500]: 5930/10000; No)

Princess Sarah used Moonblast (Minun A)!
(Crit Roll [<=625]: 2132/10000; No)
Minun A took (10+3+5.5)=18.5 Damage!
(Effect Roll {-1 Sp. Attack} [<=3000]: 55/10000; Yes)
Minun A's Sp. Attack fell (1s)!
Princess Sarah used (7-1)=6 Energy!

Princess Sarah's Paralysis fell (5%)!

Minun B's Sp. Defence fell (1s)!
Minun C's Sp. Defence fell (1s)!

---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Nest Ball
1× Ultra Ball
1× Passho Berry
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Water Gem (Chinchou)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Nest Ball
+1× Passho Berry
+1× Water Gem
-1× Potion
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 2 CC
Torterra: 3 MC
Nidoking: 6 MC, 1 KOC
Gardevoir: 6 MC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 16.5 UC (2 (Base) + 3 × 0.5 (Balls) + 4 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 4 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 
'Keep going everyone!'


'Here, have some Power'
'Doesn't really help me.'
'Helps me though!'

Chinchou: Discharge > Discharge
Behemoth the Nidoking: [Toggle Sheer Force] Earth Power (Minun 1) > Drill Run (Minun 1)
Princess Sarah the Gardevoir: Psyshock (Minun 1) > Moon Blast (Minun 1)
---ALL: If Minun 1 faints, THEN Redirect to Minun 2
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

|
|

"We need to do something awesome!" | "Come on we can beat these!" | "Being positive? That is not like us..."

Minun A: Hidden Power (Behemoth) > Swift

Minun B: Hidden Power (Behemoth) > Swift

Minun C: Hidden Power (Behemoth) > Swift

Yeah there were better ways of healing Gardevoir especially given that not only does Discharge also heal Minun but Telepathy also means that the Gardevoir avoids it completely... :|

Anyhow the Minun attack the Nidoking and while a Minun goes down, the other two pick off the Nidoking and deal a bit more damage to your team. These Minun are proving to be tough work.

Arena Notes
-Type: Forest

END ROUND TWO

Arcanite BXAA
|
|

Behemoth (M) @ Life Orb | Princess Sarah (F) @ Gardevoirite | Chinchou (F) @ Water Gem (5)
Typing
: Poison/Ground | Psychic/Fairy | Water/Electric
Abilities: Poison Point/Rivalry/Sheer Force | Synchronise/Volt Absorb (2a)/Telepathy/Pixilate | Volt Absorb/Illuminate/Water Absorb
HP/EN: KO / 73 | 55 / 53 | 55 / 82
Stats
: 4 / 3 / 4 / 2 / 85 | 3 / 4 / 7 / 5 / 21 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 3 / 4 / 19 | 3 / 3 / 25 | 1 / 2 / 14
Boosts: N/A | -10% Evasion | N/A
Status: N/A | Paralysis (15%) | N/A

Nest XAA
|
|

Minun (F) | Minun (M) | Minun (F)
Typing
: Electric | Electric | Electric
Abilities: Minus/Volt Absorb | Minus/Volt Absorb | Minus/Volt Absorb
HP/EN/CHP: KO / 82 / 100 | 71 / 78 / 100 | 90 / 78 / 100
Stats
: 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85 | 1 / 2 / 4 / 3 / 85
SC/WC/BRT: 1 / 1 / 15 | 1 / 1 / 15 | 1 / 1 / 15
Boosts: -1 Sp. Attack | -1 Sp. Attack | N/A
Status: Charge (4a) | Charge (2a) | Charge (2a)

Land Turtle (M) @ Big Root
Typing
: Grass/Ground
Abilities: Overgrow/Shell Armour
HP/EN: 78 / 96
Stats
: 5 / 4 / 3 / 3 / 48
SC/WC/BRT: 5 / 7 / 19
Boosts: -10% Evasion
Status: N/A

BEGIN ROUND
Behemoth toggled Sheer Force!

---
ACTION ONE
(Speed Tie Roll [<=3333 (Minun A)/<=6666 (Minun B)/<=9999 (Minun C)]: 7305/10000; Minun C)

Minun C used Hidden Power (Behemoth)!
(Crit Roll [<=625]: 6289/10000; No)
It is Super Effective!
Behemoth took ((8+3)×1.5)=16.5 Damage!
Minun C used 4 Energy!

(Speed Tie Roll [<=5000 (Minun A)/<=10000 (Minun B)]: 8666/10000; Minun B)

Minun B used Hidden Power (Behemoth)!
(Crit Roll [<=625]: 5248/10000; No)
It is Super Effective!
Behemoth took ((8+3)×1.5)=16.5 Damage!
Minun B used 4 Energy!

Minun A used Hidden Power (Behemoth)!
(Crit Roll [<=625]: 5469/10000; No)
It is Super Effective!
Behemoth took ((8+3)×1.5-2)=14.5 Damage!
Minun A used 4 Energy!

Behemoth used Earth Power (Minun A)!
(Crit Roll [<=625]: 6319/10000; No)
It is Super Effective!
Minun A took ((13+3+1.5)×1.5)=26.25 Damage!
Behemoth used (7-1)=6 Energy!

Chinchou used Discharge!
It does not affect Behemoth...
Princess Sarah avoided the attack with telepathy!
Minun A's Volt Absorb triggered!
Minun A recovered ((6+3)÷1.5÷2)=3 HP!
Minun B's Volt Absorb triggered!
It does not affect Minun B...
Minun C's Volt Absorb triggered!
It does not affect Minun C...
Chinchou used (6-1)=5 Energy!

(Paralysis Roll {Princess Sarah} [<=2000]: 7351/10000; No)
Princess Sarah used Psyshock (Minun A)!
(Crit Roll [<=625]: 6183/10000; No)
Minun A took (8+3+5.5)=16.5 Damage!
Princess Sarah used (6-1)=5 Energy!

Minun A Fainted!
---
ACTION TWO
(Speed Tie Roll [<=5000 (Minun B)/<=10000 (Minun C)]: 1856/10000; Minun B)

Minun B used Swift!
(Crit Roll {Behemoth} [<=625]: 8512/10000; No)
Behemoth took (6.5+3)=9.5 Damage!
(Crit Roll {Princess Sarah} [<=625]: 4014/10000; No)
Princess Sarah took (6.5-1.5)=5 Damage!
(Crit Roll {Chinchou} [<=625]: 4629/10000; No)
Chinchou took (6.5+3)=9.5 Damage!
Minun B used 4 Energy!

Minun C used Swift!
(Crit Roll {Behemoth} [<=625]: 3115/10000; No)
Behemoth took (6.5+3)=9.5 Damage!
(Crit Roll {Princess Sarah} [<=625]: 8676/10000; No)
Princess Sarah took (6.5-1.5)=5 Damage!
(Crit Roll {Chinchou} [<=625]: 4141/10000; No)
Chinchou took (6.5+3)=9.5 Damage!
Minun C used 4 Energy!

Behemoth Fainted!

Chinchou used Discharge!
Princess Sarah avoided the attack with telepathy!
Minun B's Volt Absorb triggered!
It does not affect Minun B...
Minun C's Volt Absorb triggered!
It does not affect Minun C...
Chinchou used (6+3)=9 Energy!

(Paralysis Roll {Princess Sarah} [<=2000]: 4438/10000; No)
Princess Sarah used Moonblast (Minun B)!
(Crit Roll [<=625]: 7399/10000; No)
Minun B took (10+3+5.5)=18.5 Damage!
(Effect Roll {-1 Sp. Attack} [<=3000]: 1384/10000; Yes)
Minun B's Sp. Attack fell (1s)!
Princess Sarah used (7-1)=6 Energy!

Princess Sarah's Paralysis fell (5%)!
---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Nest Ball
1× Ultra Ball
1× Passho Berry
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Water Gem (Chinchou)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Nest Ball
+1× Passho Berry
+1× Water Gem
-1× Potion
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 2 CC
Torterra: 3 MC
Nidoking: 6 MC, 1 KOC
Gardevoir: 6 MC, 1 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 18.5 UC (2 (Base) + 3 × 0.5 (Balls) + 5 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 5 × 2 (3 < x < 7) + 0 × 2.5 (7+))


|

"One down, three to go!" | "Minun! Minun!"

Minun B: Hidden Power (Land Turtle) > Hidden Power (Land Turtle)
IF
Land Turtle uses (Protective/Evasive Move) successfully without transfer, THEN use Swift that action.
IF Land Turtle faints, THEN replace all remaining actions with Swift.

Minun C: Hidden Power (Land Turtle) > Hidden Power (Land Turtle)
IF
Land Turtle uses (Protective/Evasive Move) successfully without transfer, THEN use Swift that action.
IF Land Turtle faints, THEN replace all remaining actions with Swift.

Player Options
Send in Torterra and issue two actions per Pokémon.
Send in Torterra and initiate a Capture Phase.​
 
'This is not going well. We will need to regroup after this battle.'


'Humph. Do I have to do everything myself?'
'No. I've been doing most of the heavy lifting so far anyway.'

Chinchou: Icy Wind > Dazzling Gleam
---IF Minun 2 has <45 HP Remaining when you come to act, THEN use Brine (Minun 2) Instead.
Land Turtle the Torterra: Protect > Earthquake
Princess Sarah the Gardevoir: Light Screen > Hyper Voice
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
ARCANITE

Amperage Stream - Branched Paths

Ehhh that round could have been played better in my opinion. Light Screen did not help much in the way of reducing damage, Chinchou could have tried using more damaging moves like gem boosted water-type attacks... At least Hyper Voice did help out though there was a bit of friendly fire with Earthquake...

Your team looks quite badly battered at this point and two Minun still stand. Is there anything you can do to salvage this increasingly sour situation? An inopportune Icy Wind miss did not help in that regard though... :|

Arena Notes
-Type: Forest

END ROUND THREE

Arcanite AXAA [Light Screen (4a)]
|
|

Land Turtle (M) @ Big Root | Princess Sarah (F) @ Gardevoirite | Chinchou (F) @ Water Gem (5)
Typing
: Grass/Ground | Psychic/Fairy | Water/Electric
Abilities: Overgrow/Shell Armour | Synchronise/Trace/Telepathy/Pixilate | Volt Absorb/Illuminate/Water Absorb
HP/EN: 46 / 77 | 47 / 38 | 13 / 71
Stats
: 5 / 4 / 3 / 3 / 48 | 3 / 4 / 7 / 5 / 21 | 2 / 1 / 3 / 2 / 67
SC/WC/BRT: 5 / 7 / 19 | 3 / 3 / 25 | 1 / 2 / 14
Boosts: -10% Evasion | -10% Evasion | N/A
Status: N/A | Paralysis (10%) | N/A

Nest XAA
|

Minun (M) | Minun (F)
Typing
: Electric | Electric
Abilities: Minus/Volt Absorb | Minus/Volt Absorb
HP/EN/CHP: 21 / 66 / 100 | 44 / 66 / 100
Stats
: 1 / 2 / 4 / 3 / 48 | 1 / 2 / 4 / 3 / 85
SC/WC/BRT: 1 / 1 / 15 | 1 / 1 / 15
Boosts: -1 Speed | N/A
Status: N/A | N/A

Behemoth (M) @ Life Orb
Typing
: Poison/Ground
Abilities: Poison Point/Rivalry/Sheer Force
HP/EN: KO / KO
Stats
: 4 / 3 / 4 / 2 / 85
SC/WC/BRT: 3 / 4 / 19
Boosts: N/A
Status: Fainted

BEGIN ROUND
---
ACTION ONE
Land Turtle used Protect!

Land Turtle protected himself!
Land Turtle used 7 Energy!

(Speed Tie Roll [<=5000 (Minun B)/<=10000 (Minun C)]: 3743/10000; Minun B)

Minun B used Swift!
Land Turtle protected himself!
Land Turtle blocked (6.5+1.5-2)=6 Damage!
Land Turtle used (6÷2.5)=2.4 Energy!
(Crit Roll {Princess Sarah} [<=625]: 3252/10000; No)
Princess Sarah took (6.5-1.5-2)=3 Damage!
(Crit Roll {Chinchou} [<=625]: 7081/10000; No)
Chinchou took (6.5+3-2)=7.5 Damage!
Minun B used (4+4)=8 Energy!

Minun C used Swift!
Land Turtle protected himself!
Land Turtle blocked (6.5+1.5)=8 Damage!
Land Turtle used (8÷2.5)=3.2 Energy!
(Crit Roll {Princess Sarah} [<=625]: 9700/10000; No)
Princess Sarah took (6.5-1.5)=5 Damage!
(Crit Roll {Chinchou} [<=625]: 8837/10000; No)
Chinchou took (6.5+3)=9.5 Damage!
Minun C used (4+4)=8 Energy!

Chinchou used Icy Wind!
(Hit Roll {Minun B} [<=9500]: 6995/10000; Yes)
(Crit Roll {Minun B} [<=625]: 9406/10000; No)

Minun B took (4.5)=4.5 Damage!
Minun B's Speed fell (1s)!
(Hit Roll {Minun C} [<=9500]: 9928/10000; No)
Minun C avoided the attack!
Chinchou used 5 Energy!

(Paralysis Roll {Princess Sarah} [<=1500]: 5614/10000; No)
Princess Sarah used Light Screen!
Arcanite's team was protected by Light Screen (6a)!
Princess Sarah used (10-1)=9 Energy!
---
ACTION TWO
Minun C used Hidden Power (Land Turtle)!

It is Super Effective!
Land Turtle took ((6+1.5)×2.25)=16.875 Damage!
Minun C used 4 Energy!

Chinchou used Dazzling Gleam!
(Crit Roll {Minun B} [<=625]: 6968/10000; No)
Minun B took (6)=6 Damage!
(Crit Roll {Minun C} [<=625]: 7661/10000; No)
Minun C took (6)=6 Damage!
Chinchou used 6 Energy!

Minun B used Hidden Power (Land Turtle)!
It is Super Effective!
Land Turtle took ((6+1.5)×2.25-2)=14.875 Damage!
Minun B used 4 Energy!

Land Turtle used Earthquake!
Princess Sarah avoided the attack with telepathy!
(Crit Roll {Chinchou} [<=625]: 5707/10000; No)
It is Super Effective!
Chinchou took ((7.5+3+6)×1.5)=24.75 Damage!
(Crit Roll {Minun B} [<=625]: 5916/10000; No)
It is Super Effective!
Minun B took ((7.5+3+4.5)×1.5)=22.5 Damage!
(Crit Roll {Minun C} [<=625]: 9980/10000; No)
It is Super Effective!
Minun C took ((7.5+3+4.5)×1.5)=22.5 Damage!
Land Turtle used (7-1)=6 Energy!

(Paralysis Roll {Princess Sarah} [<=1500]: 2023/10000; No)
Princess Sarah used Hyper Voice!
(Crit Roll {Minun B} [<=625]: 4423/10000; No)
Minun B took (8.75+3+5.5)=17.25 Damage!
(Crit Roll {Minun C} [<=625]: 7573/10000; No)
Minun C took (8.75+3+5.5)=17.25 Damage!
Princess Sarah used (7-1)=6 Energy!

Princess Sarah's Paralysis fell (5%)!

Minun B's Sp. Attack rose (1s)!

Minun B's Charge ended!
Minun C's Charge ended!


Princess Sarah's Trace ended!
---
END ROUND

BACKPACK
Potion: 1/3 free slots
2× Potion
Super Potion: 0/1 free slots
1× Super Potion
Ether: 0/3 free slots
3× Ether
Revive: 0/1 free slots
1× Revive
Elixir: 0/1 free slots
1× Elixir
Other Items: -- free slots
3× Cherish Ball
4× Dream Ball
3× Heal Ball
1× Nest Ball
1× Ultra Ball
1× Passho Berry
1× Big Root (Torterra)
1× Gardevoirite (Gardevoir)
1× Life Orb (Nidoking)
1× Water Gem (Chinchou)
Spare Pocket (any item): 3/3 free slots

ITEMS/POKEMON GAINS/LOSSES
+1× Chinchou
+1× Nest Ball
+1× Passho Berry
+1× Water Gem
-1× Potion
-1× Cherish Ball
-1× Heal Ball
-1× Ultra Ball

COUNTERS
Arcanite: 2 CC
Torterra: 3 MC
Nidoking: 6 MC, 1 KOC
Gardevoir: 6 MC, 1 KOC
Chinchou: 1 EC, 2 MC, 1 AC

REF PAYOUT
Its_A_Random: 20.5 UC (2 (Base) + 3 × 0.5 (Balls) + 5 × 1 (NC/FR) + 0 × 1.5 (<= 3) + 6 × 2 (3 < x < 7) + 0 × 2.5 (7+))


Player Options
Issue two actions per Pokémon.
Initiate a Capture Phase.​
 

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