Introduction
Hello guys, I have this team here. I wanted to post this since back in May but I had complications in school and forgot about this. Then came the day came I found out that Deoxys-S is banned to Ubers, and after that, I had second thoughts whether will I still post this or not, but I decided to post it now, although it is very late. So enjoy, have a look on my team.
This team was originally a balanced team when I started playing XY OU that consists of Mega Pinsir, Talonflame, Rotom Wash, Heatran, Skarmory and Deoxys-S, but from what I have observed, it has become ineffective when getting higher on the ladder. That’s why I decided to turn this team to a more offensive oriented team to take on stall better than what it was. It is now an offensive team that still features Mega Pinsir and now with three powerful attackers. It utilizes Sand + Stealth Rock offense or just Sand offense, which became more popular style of battling. The main goal is to weaken dangerous threats to the point that Mega Pinsir sweeps late game, which is where a sweeper is good at.
Team Building Process
1)
I started out with Pinsir because it is the sweeper of the team I want to base around. It is one of the tier’s top threats that any team must be prepared. Having a huge base 105 Speed along with sky-high Attack means it can play its role very well. It is a perfect example of a Pokémon that can just sweep through teams with little effort if played correctly.
2)
I chose Deoxys-S because I need a Special Attacker and it’s also a Mixed Sweeper rather than just a standard special attacker. Greninja was my second option to act as a Taunt Lead but the taunting can be done better by Thundurus, movepool and flexibility is inferior to Deoxys-S.
3)
Thundurus, it completes the offensive core along with Pinsir and Deoxys-S; it can paralyze faster sweepers, it takes out Talonflame and a real threat overall. Thundurus deserves this spot as it can support the team while still dealing huge amount of damage.
4)
The next slot will be a Stealth Rocker, which is every team needs, and because I want this slot to have a way to deal with Skarmory, Tyranitar is by far, the best guy who suits on this spot. It provides rocks, got some nice offensive stats and supplies sand. But if you want a sturdier one, you can use Hippowdon, but be aware that this decreases the team’s offensive firepower and loses the ability to hit Skarmory hard. Garchomp is another option but no sand is no good.
5)
Excadrill may be inferior to stronger defoggers like the Latis but because I have sand on my team, I want to make good use of it to my advantage by utilizing this sand demon as my spinner and as a revenge killer. Latis can be used as the alternative if you chose Garchomp as your rocker because Sand Drill will be basically just a dead weight without sand, thus dropping the “sand” in sand offense.
6)
Rotom-W is chosen for my last slot. My team needs some bulk, he obliges, it’s my switch-in to Mega Pinsir’s main counters. He supports the team very well, and still deals a decent damage, making him the best option for this spot.
2)
3)
4)
5)
6)
The Team
Pinsir (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spd, -SpA)
- Quick Attack
- Return
- Earthquake
- Swords Dance
Pinsir (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spd, -SpA)
- Quick Attack
- Return
- Earthquake
- Swords Dance
Mega Pinsir is a very terrifying sweeper that can easily plow through teams after a Swords Dance boost. It also makes a great tandem with Deoxys-S to break walls with sheer hard hitting power. The team supports Pinsir very well by keeping entry hazards off the field and weakening or eliminating its checks and counters to let it go out on a rampage. Due to its high attack, its common switch-ins like Lando-T, Thundurus and Hippowdon will take a good amount of damage from its STAB-Aerilate Return, making it a big threat to every team. Moxie can give it a free Attack boost when it's against a severely weakened foe, which helps it to dish out even more powerful attacks to apply offensive pressure at the opposing team. Its moveset has a nice coverage to cover more threats, Earthquake is for Heatran and Aegislash to help Deoxys spam powerful attacks, Return is its strongest move that will hit hard on anything nonresistant, Quick Attack is a very strong priority that is always great, helps to KO weakened Latis or anything faster. Close Combat can also be used but is inferior to Earthquake while Rock Slide is also a great option if you want to catch that Thundurus on the switch.
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 92 Atk / 180 SpA / 236 Spe
Naive Nature (+Spe, -SpD)
- Ice Beam
- Knock Off
- Psycho Boost
- Superpower
Deoxys-S, the team's main wallbreaker that destroyed many unsuspecting opponents. By leading off with it, it tricks the opponent into thinking that it will just set up hazards or screens, then gets the opponents surprised by its superb offensive capabilities. The EVs on both of its Attack stats allows it to take out as many threats as possible to give way for Pinsir to sweep. Knock Off is your only fighting chance against Aegislash switch-ins, a great way to break stall, as well as your way to take out the Latis trying to defog away your rocks. Superpower is your main weapon to remove Greninja, Tyranitar, Mega Tyranitar, and for Bisharp if he predicted the switch out and gone for the Pursuit. Ice beam for Garchomp and gives an overall great coverage. Psycho Boost is the strongest move, OHKOing many threats even Assault Vest Conkeldurr, as well as doing a lot of damage against Specially Defensive Mega Venusaur it's also my best bet against Quagsire (I believe Quagsire is not aware of my stat drops), which 2HKOs. Meteor Mash if you dislike Fairies, Extremespeed is also an option if you want to give Talonflame a hit before going down to Brave Bird.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature (+Def, -Atk)
IVs: 30 Spd
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Back in 5th gen, Rotom Wash is one of the most frequently used Pokémon because of the support it provides to its team and definitely one of the best pivots in the game. But right now I don't see Rotom Wash that much maybe because most teams I have faced always have a way to handle Rotom and Talonflame, also, I felt that Rotom Wash is just very predictable. But this team appreciates help from a tank like him, you shall see. Anyways, let's go ahead and talk about the set, although I think I don't even need to. As it is very common, this set features a physically defensive spread meant for Talonflame. It’s my primary switch-in to many attackers. The Speed IVs are set 30 to Volt Switch last against the opposing Rotom, in order to have a free switch to Pinsir or Deoxys. Acting as a pivot is where Rotom excels, since practically no one on my team wants to switch directly in on the opposing attackers. It also cripples strong physical attackers by burning them, which is very helpful because my team is really frail. Hydro Pump deals damage to most things, also to remove those annoying bulky ground types. Rest is my only reliable recovery and heals off random burns and random Toxics. This makes Rotom a great status absorber which can always come in handy. Pain Split + Leftovers can also be used and is very useful against Chansey and Blissey. Rotom is still a very viable tank and overall, it remains to be a pain to the opposing teams.
Tyranitar (F) @ Smooth Rock
Ability: Sand Stream
EVs: 60 Atk / 196 SpA / 252 Spe
Naive Nature (+Spe, -SpD)
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature (+Atk, -SpA)
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
With Aegislash everywhere, most spinners now are less used but Excadrill stands out as the best spinner in OU. Its primary role is to remove hazards but it can go offensive when needed. Packing Sand Rush and the extended turns of Sand, it can punish almost anything that try to stand its way. Sporting an insanely high Attack stat reaching 405 and Speed reaching 550, Excadrill is not a Pokémon you might not want to mess around. With the speed boost, it can now outpace and beat its threats that normally give it a problem, namely Talonflame, Greninja, both forms of Charizard, Scarfed Kyurem-B, Terrakion, and more. Fairies are taken care of Iron Head, 2HKOing the majority of them. Air Balloon can be used to replace Life Orb to have more opportunities to spin and to checkmate Toxic stall Gliscor. Although the lack of Mold Breaker loses its ability to hit Rotom-W and Gengar, Deoxys-S and Thundurus can take care of them but not switching directly in.
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Thunderbolt
- Hidden Power [Flying]
- Thunder Wave
- Focus Blast
Summary
Overall, every single member of the team has a single role; to take out anything that gives your teammates a problematic situation. The team is not really centered to Mega Pinsir, but instead they support each other to be successful. Most of the team members can also sweep the opponent depending on the given situation so the team support is really important. The synergy revolving around the team is great, by minimizing the number of threats, the sweepers can have as many kills as possible. This team is built nothing too fancy, but tends to be straightforward and fast paced.
What Threatens the Team
I admit that I really felt bad about the Deoxys-S ban, seeing how many of the threats mentioned above are manhandled by it, this team really took a big blow to the face but yeah, there’s nothing I can do and there’s nothing I will do about it. Just about time to move ahead and adjust to everything what the metagame gives me, and hope that he will return to OU again. His departure made me explore the game more and create different and probably unique teams, which is I think a positive impact to me. That’s it, I think that’s enough, I’m sorry for talking too much about this ban thing. Hope you liked my team and I will gratefully accept any criticism you might want to say.
Deoxys-Speed @ Life Orb
Ability: Pressure
EVs: 92 Atk / 180 SpA / 236 Spe
Naive Nature
- Ice Beam
- Knock Off
- Psycho Boost
- Superpower
Pinsir (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Tyranitar (F) @ Smooth Rock
Ability: Sand Stream
EVs: 60 Atk / 196 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Flying]
- Thunder Wave
- Focus Blast
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Ability: Pressure
EVs: 92 Atk / 180 SpA / 236 Spe
Naive Nature
- Ice Beam
- Knock Off
- Psycho Boost
- Superpower
Pinsir (M) @ Pinsirite
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Quick Attack
- Return
- Earthquake
Tyranitar (F) @ Smooth Rock
Ability: Sand Stream
EVs: 60 Atk / 196 SpA / 252 Spe
Naive Nature
- Stealth Rock
- Fire Blast
- Crunch
- Ice Beam
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hidden Power [Flying]
- Thunder Wave
- Focus Blast
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk / 30 Spe
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
Thanks,
pldh.net and veekun.com for the sprites and icons
Jirachee for telling me that this is not an "in-depth" RMT. :)