I have been watching this forum for a few weeks now and I have tested a lot of pokémon (almost everyone in the OU tier) My favorite strategy is to have control over entry hazards, using defog, rapid spin, toxic spikes and stealth rock in my team and have good offensive, fast pokemon (5/6 pokemon has 252 speed lol)
Team Building:
I started with one of my favorite pokémon: Scolipede. Scolipede is fast and he can always put Toxic Spikes on and often kill the opponent before fainting.
My second choice was Excadrill. He is there for another entry hazard: Stealth Rock. He also can do Rapid Spin to have full control over entry hazards in the battle field.
The last pokemon that has anything to do with entry hazards is Latias. With Defog he does pretty much the same job as Excadrill, but because of her speed she is faster most of the games.
For the last 3 pokémon I focussed on the weaknesses of my current pokemon. Manaphy with Surf and Ice Beam could kill pokémon with my current weaknesses.
Mega Heracross, Mega Scizor and Mega Pinsir were still weaknesses so I decided to go for Talonflame. Because of my entry hazard control I don't have problems with 50% lose due to Stealth Rock.
My last pokemon, my Mega, was Manectric. He can deal with lots of Flying pokemon if Manaphy couldn't do the job with Ice Beam and Water pokemon (especially Azumarill, Greninja and Rotom-Wash) because I don't have a grass type
My Team:
Fastest Ever (Scolipede) @ Focus Sash
Ability: Speed Boost
EVs: 4 HP, 252 Atk, 252 Spe
Adamant Nature (+Atk, -SpA)
-Protect
-Endeavor
-Toxic Spikes
-Megahorn
Scolipede has max IVs and EVs on Speed and with 323 speed there is nearly any faster pokemon. When I encounter a faster pokemon, like Greninja, Weavile and Talonflame, I start with Protect, having a 1.5x boost thanks to Speed Boost. At 484 speed only Deoxys Speed and Priority moves outspeed him. At this point I can do Toxic Spikes before being attacked. The 3rd move is for Endeavor when Focus Sash saved me or for Megahorn if I have pretty much HP left.
Weaknesses: Steel pokémon (can't do Toxic Spikes) and Priority Moves (can't do Endeavor)
Spinner (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP, 252 Atk, 4 SpD
Adamant Nature (+Atk, -SpA)
-Rapid Spin
-Stealth Rock
-Iron Head
-Earthquake
I know Excadrill often has 252 Speed but this one doesn't. His 252 EVs on HP helps him winning one attack often so his speed isn't needed. Also, his 88 speed is good, but there are a few OU pokémon who can still out speed him, so those 252 EVs are pretty much wasted then. Stealth Rock and Rapid Spin is for the entry hazard control and Iron Head and Earthquake covers pretty much types (fire, electric, rock, fairy, ice and poison)
Weaknesses: Fast offensive attackers like Greninja and Ghost types that can stop Rapid Spin
Little Helper (Latias) @ Life Orb
Ability: Levitate
EVs: 252 Spe, 252 Sp. Atk, 4 HP
Timid Nature (+Spe, -Atk)
-Healing Wish
-Psyshock
-Draco Meteor
-Defog
Defog is my last move for entry hazard control. It works great when Excadrill has fainted or when there is an offensive attacker that outspeeds Excadrill. Draco Meteor and Psyshock are both great STAB moves and Healing Wish is very nice when one of my pokemon has almost fainted.
Weaknesses: He is often 2HKOed because of low def and HP and Life Orb. However, Healing Wish does a great job here when she only has 30% left.
Womanaphy (Manaphy) @ Lum Berry
Ability: Hydration
EVs: 252 Spe, 252 Sp. Atk, 4 Sp. Def
Timid Nature (+Spe, -Atk)
-Surf
-Ice Beam
-Energy Ball
-Tail Glow
One Tail Glow boostes her Sp. Atk by 2.5x and 2 Tail Glows boostes her Sp. Atk by 4x. After this boost she OHKO's pretty much everything. Surf and Ice Beam covers up everything except Water. Energy Ball is for anoying water types like Azumarill and Greninja. I don't really understand why she is not in OU because for me she works better than Greninja and (mega) Gyarados. Belly Drum Azumarill instead of her is the only case of doubt for Manaphy, but at this point I like Manaphy more.
Weaknesses: Focus Sash is very annoying for manaphy. Her HP is not as low as Latias' but she can be killed pretty fast against a 252 EV attacker. Getting Paralyzed is another disappointment but luckily she has a Lum Berry
Bird is the Word (TalonFlame) @ Life Orb
Ability: Flame Body
EVs: I am not sure about those EVs and I often keep switchting around between offensive and defensive EVs. At this point I use 252 Spe, 212 Atk, 40 HP
Jolly Nature (+Spe, -SpA)
-Roost
-U-Turn
-Brave Bird
-Flare Blitz
The main thing I do with Talonflame is to hit the opponent with Brave Bird or Flare Blitz, take the 33% recoil and then use Roost. U-Turn is there for annoying water and rock types, because she outspeeds most of her opponents, U-turn is great for her
Weaknesses: A Super-Effective move after taking recoil damage. At 75% she is dead fast if hit super-effective.
Switching 2.0 (Manectric) @ Manectite
Ability: Lightningrod -> Intimidate
EVs: 252 Atk, 252 Spe, 4 SpD
Timid Nature (+Spe, -Atk_
-Volt Switch
-Thunder Bolt
-Flamethrower
-HP Ice
I like Mega Manectric very very much because of his Volt Switch. Only Mega Aerodactyl, Mega Alakazam and Speed Deoxys outspeeds him. Thunderbolt is there if I want to keep him in the game (for example vs. a water pokémon where he and Manaphy are my only counters. If Manaphy has fainted, I don't want it to switch out. Thunderbolt keeps him in the game. Flamethrower and HP Ice is for type coverage. Especially vs Ground types
Weaknesses: Priority moves and Ground Types. Ground types prevent Volt Switch and HP Ice only have 60 base power. A few priority moves kills Manectric too
Thanks for reading. I hope you can give ideas so I can make this team better and hit the 1400/1500
Team Building:
I started with one of my favorite pokémon: Scolipede. Scolipede is fast and he can always put Toxic Spikes on and often kill the opponent before fainting.
My second choice was Excadrill. He is there for another entry hazard: Stealth Rock. He also can do Rapid Spin to have full control over entry hazards in the battle field.
The last pokemon that has anything to do with entry hazards is Latias. With Defog he does pretty much the same job as Excadrill, but because of her speed she is faster most of the games.
For the last 3 pokémon I focussed on the weaknesses of my current pokemon. Manaphy with Surf and Ice Beam could kill pokémon with my current weaknesses.
Mega Heracross, Mega Scizor and Mega Pinsir were still weaknesses so I decided to go for Talonflame. Because of my entry hazard control I don't have problems with 50% lose due to Stealth Rock.
My last pokemon, my Mega, was Manectric. He can deal with lots of Flying pokemon if Manaphy couldn't do the job with Ice Beam and Water pokemon (especially Azumarill, Greninja and Rotom-Wash) because I don't have a grass type
My Team:
Fastest Ever (Scolipede) @ Focus Sash
Ability: Speed Boost
EVs: 4 HP, 252 Atk, 252 Spe
Adamant Nature (+Atk, -SpA)
-Protect
-Endeavor
-Toxic Spikes
-Megahorn
Scolipede has max IVs and EVs on Speed and with 323 speed there is nearly any faster pokemon. When I encounter a faster pokemon, like Greninja, Weavile and Talonflame, I start with Protect, having a 1.5x boost thanks to Speed Boost. At 484 speed only Deoxys Speed and Priority moves outspeed him. At this point I can do Toxic Spikes before being attacked. The 3rd move is for Endeavor when Focus Sash saved me or for Megahorn if I have pretty much HP left.
Weaknesses: Steel pokémon (can't do Toxic Spikes) and Priority Moves (can't do Endeavor)
Spinner (Excadrill) @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP, 252 Atk, 4 SpD
Adamant Nature (+Atk, -SpA)
-Rapid Spin
-Stealth Rock
-Iron Head
-Earthquake
I know Excadrill often has 252 Speed but this one doesn't. His 252 EVs on HP helps him winning one attack often so his speed isn't needed. Also, his 88 speed is good, but there are a few OU pokémon who can still out speed him, so those 252 EVs are pretty much wasted then. Stealth Rock and Rapid Spin is for the entry hazard control and Iron Head and Earthquake covers pretty much types (fire, electric, rock, fairy, ice and poison)
Weaknesses: Fast offensive attackers like Greninja and Ghost types that can stop Rapid Spin
Little Helper (Latias) @ Life Orb
Ability: Levitate
EVs: 252 Spe, 252 Sp. Atk, 4 HP
Timid Nature (+Spe, -Atk)
-Healing Wish
-Psyshock
-Draco Meteor
-Defog
Defog is my last move for entry hazard control. It works great when Excadrill has fainted or when there is an offensive attacker that outspeeds Excadrill. Draco Meteor and Psyshock are both great STAB moves and Healing Wish is very nice when one of my pokemon has almost fainted.
Weaknesses: He is often 2HKOed because of low def and HP and Life Orb. However, Healing Wish does a great job here when she only has 30% left.
Womanaphy (Manaphy) @ Lum Berry
Ability: Hydration
EVs: 252 Spe, 252 Sp. Atk, 4 Sp. Def
Timid Nature (+Spe, -Atk)
-Surf
-Ice Beam
-Energy Ball
-Tail Glow
One Tail Glow boostes her Sp. Atk by 2.5x and 2 Tail Glows boostes her Sp. Atk by 4x. After this boost she OHKO's pretty much everything. Surf and Ice Beam covers up everything except Water. Energy Ball is for anoying water types like Azumarill and Greninja. I don't really understand why she is not in OU because for me she works better than Greninja and (mega) Gyarados. Belly Drum Azumarill instead of her is the only case of doubt for Manaphy, but at this point I like Manaphy more.
Weaknesses: Focus Sash is very annoying for manaphy. Her HP is not as low as Latias' but she can be killed pretty fast against a 252 EV attacker. Getting Paralyzed is another disappointment but luckily she has a Lum Berry
Bird is the Word (TalonFlame) @ Life Orb
Ability: Flame Body
EVs: I am not sure about those EVs and I often keep switchting around between offensive and defensive EVs. At this point I use 252 Spe, 212 Atk, 40 HP
Jolly Nature (+Spe, -SpA)
-Roost
-U-Turn
-Brave Bird
-Flare Blitz
The main thing I do with Talonflame is to hit the opponent with Brave Bird or Flare Blitz, take the 33% recoil and then use Roost. U-Turn is there for annoying water and rock types, because she outspeeds most of her opponents, U-turn is great for her
Weaknesses: A Super-Effective move after taking recoil damage. At 75% she is dead fast if hit super-effective.
Switching 2.0 (Manectric) @ Manectite
Ability: Lightningrod -> Intimidate
EVs: 252 Atk, 252 Spe, 4 SpD
Timid Nature (+Spe, -Atk_
-Volt Switch
-Thunder Bolt
-Flamethrower
-HP Ice
I like Mega Manectric very very much because of his Volt Switch. Only Mega Aerodactyl, Mega Alakazam and Speed Deoxys outspeeds him. Thunderbolt is there if I want to keep him in the game (for example vs. a water pokémon where he and Manaphy are my only counters. If Manaphy has fainted, I don't want it to switch out. Thunderbolt keeps him in the game. Flamethrower and HP Ice is for type coverage. Especially vs Ground types
Weaknesses: Priority moves and Ground Types. Ground types prevent Volt Switch and HP Ice only have 60 base power. A few priority moves kills Manectric too
Thanks for reading. I hope you can give ideas so I can make this team better and hit the 1400/1500