Lord Alphose
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Overview
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Voltorb isa unique pokemon, really only useful for its high Speed. It has quite a shallow movepool, but has enough moves to work well in several roles, but he and only role in which it truly shines is as a Taunt user. Voltorb is quite frail and can't take many hits. However, it shouldn't need to take many because it can revenge kill almost the entire metagame, due to with its workablehigh Special Attack. It can be devastating with the Life Orb (or even Choice Specs). It has three interesting abilities but the best of them, Aftermath, remains unreleased. It's generally outclassed by Elekid but has some non-damaging moves that Elekid lacks, such as Taunt.
SET NAMELead
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name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Timid
Moves
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Rain Dance ensuresweatherrain due to Voltorb's extremely high Speed. It also makes Thunder, Voltorb's best attack, 100% accurate. Thunder is deadly under rain. However, it's too can be unreliable to be used without rain, so be sure to have Rain Dance up before you use the move. Volt Switch is an effective switching move, especially coupled with STAB. It is useful in many situations and can ensure Voltorb's survival in tight spots. Taunt is a good choice to counter the opponent's lead and status Pokemon, and can also stop boostingset up sweepers in their tracks. It is especially useful against entry hazard usetters,(AC) such as Dwebble, as well as being Voltorb's only real niche over Elekid. However, it's next to useless against anything else and Thunder Wave can be used instead.
Set Details
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Static is a useful ability in any situation, and offers a decent paralysis chance and can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rain. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage,(RC) and, with Timid, outspeed close to the entire metagame.
Usage Tips
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This set is useful as a support lead and can deal serious damage to boot. Use the Rain Dance variant on rain teams as a Dancer and a rain sweeper. The Eviolite variant is an excellent status lead on any team. Voltorb's tremendous Speed allows it to revenge kill quite a few Pokemon, as well as outspeed and KO some other common leads.
Team Options
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This set can't run Hidden Power Ice, so an Ice- or Grass-type iswelcomeuseful to deal with Ground-types. Grass also resists Electric, so a Fire- or Flying-type helps as well. Even aA Bug-type might be helpful, and might also be used tos it can counter the many Psychic-type special walls(What Psychic-type special walls are there?) that check this set. Of course, anything with an ability boosted by rain also benefits from this set.
SET NAME
Offensive
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name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Modest / Timid
Moves
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Taunt is one of Voltorb'snichbest and is always an exremely useful moves in LC. It's also the only thingadvantage offensive Voltorb has on Elekid. Of course, Taunt is difficult to use with a Choice item, so Charge Beam must be used if you use the Choice Specs to provide a boosting move. On no set without a Choice item should you forgo Taunt. Thunderbolt is Voltorb's only reliable high power STAB special attack, and is its main means of sweeping. It will deal a sizable chunk of damage to many Pokemon with the Life Orb, and even more with the Choice Specs. Hidden Power Ice is Voltorb's source of coverage on the two types that resist Electric: Ground and Grass. It's moderately powerful with the boosting items that can be used with this set.
Set Details
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Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis even with only offensive moves. The Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provide a much bigger boost at the cost of versatility. Generally the Orb is preferable, but make the choice based on your own discretion. The same EV spread as used on the first set is advised here, and is equally useful. It can help Voltorb outspeed and OHKO or 2HKO most of the metagame. Modest is slashed first this time, because it increases Voltorb's offensive ability. Timid can still be used for a bit of extra speed.
Usage Tips
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Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing the gratuitous Electric coverage. The Choice Specs variant of this set can be used as a power pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Scarf to this set as well, allowing it to outspeed the entirety of LC, even when others are Scarfed.
Team Options
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Some defensive allies are helpful to this set, like Tirtouga and Koffing. Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types are also welcome, because this set can't handle those very well. For the Specs set, something with U-Turn to build a VoltTurn core is useful. As mentioned previously, so is Abra.
(Rewrite these paragraph please, since you took out Choice Specs in the set, so this needs to be written again with that in mind.)
Other Options
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Voltorb could try to run Hidden Powers besides Ice to get coverage on Steel-types, but Ice is generally better. Charge Beam is a nice way for Voltorb to increase its Special Attack, and can do significant damage after a few boosts. A set built around the use of the move would be interesting and unexpected, but might be difficult to pull off. Sucker Punch is an acceptable answer to Choice Scarf users that might outspeed Voltorb.
Many different items can be used with Voltorb, notably the Air Balloon and Assault Vest.(One of the first rules of LC is to never use Assault Vest.)
Voltorb can also run Thief effectively due to its high speed. A set featuring Substituteand the+ Berry Juice can be very effective.
Light Screen is always a useful option for a lead that can learn it, and Voltorb needs the boost to Special Defense.
Checks & Counters
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**Choice Scarf Users**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar the Choice Scarf. Voltorb could carry Protect to scout for this. Voltorb must be especially wary of Ground-type Choice Scarf users.
**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists Ice and is neutral to Electric. Lileep is also a powerful check, such as Lileep.
**Ground-types in general**: Voltorb's only true counters besides Chinchou are Ground-types. Voltorb has such a hard time dealing with them, especially on the lead set, that it's generally a good idea to support Voltorb with Shellder or another strong Ice-, Water-, or Grass-type to assist it. Once those are eliminated, Voltorb has almost no hope against Ground-types.(Checks and Counters is written from the perspective of someone attempting to check or counter Voltorb.)
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Voltorb is
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name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Timid
Moves
========
Rain Dance ensures
Set Details
========
Static is a useful ability in any situation, and offers a decent paralysis chance and can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rain. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage
Usage Tips
========
This set is useful as a support lead and can deal serious damage
Team Options
========
This set can't run Hidden Power Ice, so an Ice- or Grass-type is
Offensive
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name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Modest / Timid
Moves
========
Taunt is one of Voltorb's
Set Details
========
Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis even with only offensive moves. The Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provide a much bigger boost at the cost of versatility. Generally the Orb is preferable, but make the choice based on your own discretion. The same EV spread as used on the first set is advised here, and is equally useful. It can help Voltorb outspeed and OHKO or 2HKO most of the metagame. Modest is slashed first this time, because it increases Voltorb's offensive ability. Timid can still be used for a bit of extra speed.
Usage Tips
========
Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing the gratuitous Electric coverage. The Choice Specs variant of this set can be used as a power pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Scarf to this set as well, allowing it to outspeed the entirety of LC, even when others are Scarfed.
Team Options
========
Some defensive allies are helpful to this set, like Tirtouga and Koffing. Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types are also welcome, because this set can't handle those very well. For the Specs set, something with U-Turn to build a VoltTurn core is useful. As mentioned previously, so is Abra.
(Rewrite these paragraph please, since you took out Choice Specs in the set, so this needs to be written again with that in mind.)
Other Options
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Voltorb could
Many different items can be used with Voltorb, notably the Air Balloon
Voltorb can also run Thief effectively due to its high speed. A set featuring Substitute
Light Screen is always a useful option for a lead that can learn it, and Voltorb needs the boost to Special Defense.
Checks & Counters
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**Choice Scarf Users**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar the Choice Scarf. Voltorb could carry Protect to scout for this. Voltorb must be especially wary of Ground-type Choice Scarf users.
**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists Ice and is neutral to Electric
**Ground-types
Before you do anything, address my comment under Team Options for the second set.
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