I am going to make another analysis cuz bored
Mega Heracross
General Information:
Dex: #214
Type: Bug/Fighting
Base Stats: 80 / 125 / 75 / 40 / 95 / 85 ---> 80 / 185 / 115 / 40 / 105 / 75
Abilities:
Swarm: When HP is below 1/3rd its maximum, power of Bug-type moves is increased by 50%.
Guts: Attack is increased by 50% when induced with a status (BURN, PARALYZE, SLEEP, POISON, FREEZE). Burn’s effect of lowering Attack is not applied.
Hidden Ability (Available):
Moxie: Attack is raised by one stage when the Pokémon knocks out another Pokémon.
Mega Ability:
Skill Link: All multi-hit moves will always hit for the maximum number possible.
Notable Movepool (Bold indicates
STAB)
Swords Dance
Pin Missle
Megahorn
Close Combat
Stone Edge
Earthquake
Rock Blast
Bulk Up
Bullet Seed
Facade
Focus Punch
Knock Off
Pursuit
Does it really need anything else?
General Analysis: Mega Heracross now becomes Mega Medicham 2.0. A beautiful movepool and an unfair attack stat near that of MM2X is all it needs to be an absolute wrecking ball in the OU metagame. In the past, Earthquake was required on MegaCross to hit Aegislash. Now that Aegi is banned, however, Heracross is free to go crazy in OU, and wreak havoc with its extreme power. This pokemon has the obvious weakness to flying types, but that should not deter you from using it; there are very few more efficient stallbreakers in the post-aegi OU. This thing's bulk can even let it do well against offense, as nothing on offense can switch into its unbelievably powerful attacks. Non-Mega Heracross also has become viable, especially as a scarfed cleaner due to Moxie. While its generally inferior in this meta (belongs in UU), it can still be a decent scarfer and a cool cleaner with its sheer power, especially after a moxie boost. Moxie boosts are also important pre-mega evolution, as your speed goes down when you mega evolve; its often good not to mega evolve until you really need to due to the costly loss in speed.
Swords Dance Sweeper
Heracross @ Heracronite
Ability: Moxie ----> Skill Link
Evs: 252 Atk / 252 Spd / 4 Def or Sdef (can be tweaked)
Jolly Nature
- Swords Dance
- Rock Blast
- Pin Missile
- Close Combat
Welcome to sticky web's win condition and stall's nightmare. Swords Dance Mega Heracross has the sheer power to rip right through stallish teams with ease, especially with the lack of super effective coverage moves on those teams. This generally means that Heracross can easily tank a few hits on those teams and proceed to rip apart those cores with its dual stabs and rock coverage. It is nowhere near useless against offense either, Its great bulk can allow it to tank non-flying hits with ease and OHKO anything that doesn't resist, in fact, there are no switch ins on offense to this thing. The main purpose of this poke, however, is to break semi-stall and balanced teams, full stall will often have a way to beat it. When its checks have been beaten, there is nothing to stop mega heracross from waltzing right in and ripping the opponents team to shreds. Being able to OHKO Bulky Mega Aggron at +2 is no small feat.
Substitute Stallbreaker
Heracross @ Heracronite
Ability: Moxie ----> Skill Link
Evs: 252 Spd / 252 Atk / 4 Def (more bulk would be smart, however)
Jolly / Adamant Nature
- Substitute
- Pin Missile / Swords Dance / Bulk Up
- Close Combat / Focus Punch
- Rock Blast
This is the full-stall obliterator I referenced earlier in this analysis. From behind a substitute, stall has a hard time touching mega heracross. Investing in SDef and HP is actually viable with bulk up, as that makes it even harder for stall to break those subs. While people are going to say "why aren't you running pin missile", there is really justification, and that is the amazing coverage of rock+fighting, which only now doesn't have neutral coverage against Mega Medicham. Using pin missle doesn't grant you that much coverage either, which is why swords dance and bulk up are both very viable. Focus Punch is also an option, since this will be used against more stallish teams it will usually be safe to go for a focus punch. This is almost required with the bulk up set, since close combat is really redundant and gets rid of all your progress anyways. If you are paranoid about using either with a bulk up set, you can use arm thrust (lol although it is base 75) or maybe Low Kick. Either way, this is a great stallbreaker that is literally adrian marin's worst nightmare.
All-Out Attacker
Heracross @ Heracronite
Ability: Moxie ----> Skill Link
Evs: 252 Atk / 252 Spd / 4 Def or Sdef
Jolly/Adamant Nature
- Earthquake / Knock Off / Pursuit (?)
- Rock Blast
- Pin Missile
- Close Combat
If you still want coverage, The all-out attacker set did get better with the banning of Aegislash. The main problem with this set in the old meta is the fact that using earthquake was often important since many times Aegislash can be predicted to come in. Aegislash forced it to not spam its stabs and rock blast, and forced it to use earthquake in situations where its unfavorable. Now that this isin't an issue, Heracross can easily spam its high powered stabs, and also is free to run knock off without fear of king's shield drops and it can even be a bulky uberpowerful pursuit trapper if that is what you want to do. Either way, Megacross is the master of forcing switches, and since now nothing can switch into it with Aegislash gone, this poke is really powerful against many team archetypes. If you play it right, every time it comes in something dies.
Conclusion: Defensive cores have never been able to handle Mega Heracross, and now with Aegislash gone, Even Balanced or Bulky offense teams will have trouble with it. Mega Heracross forces switches against anything slower than it, but nobody can switch in to its super powerful attacks, which results in a lot of kills for balanced offensive teams.