LC Voltorb (GP 2/2)

Lord Alphose

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Overview
########
Voltorb is a unique pokemon, really only useful for its high Speed. It has quite a shallow movepool, but has enough moves to work well in several roles, but he and only role in which it truly shines is as a Taunt user. Voltorb is quite frail and can't take many hits. However, it shouldn't need to take many because it can revenge kill almost the entire metagame, due to with its workablehigh Special Attack. It can be devastating with the Life Orb (or even Choice Specs). It has three interesting abilities but the best of them, Aftermath, remains unreleased. It's generally outclassed by Elekid but has some non-damaging moves that Elekid lacks, such as Taunt.

SET NAMELead
########
name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Timid

Moves
========
Rain Dance ensures weatherrain due to Voltorb's extremely high Speed. It also makes Thunder, Voltorb's best attack, 100% accurate. Thunder is deadly under rain. However, it's too can be unreliable to be used without rain, so be sure to have Rain Dance up before you use the move. Volt Switch is an effective switching move, especially coupled with STAB. It is useful in many situations and can ensure Voltorb's survival in tight spots. Taunt is a good choice to counter the opponent's lead and status Pokemon, and can also stop boostingset up sweepers in their tracks. It is especially useful against entry hazard usetters,(AC) such as Dwebble, as well as being Voltorb's only real niche over Elekid. However, it's next to useless against anything else and Thunder Wave can be used instead.

Set Details
========
Static is a useful ability in any situation, and offers a decent paralysis chance and can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rain. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage,(RC) and, with Timid, outspeed close to the entire metagame.

Usage Tips
========
This set is useful as a support lead and can deal serious damage to boot. Use the Rain Dance variant on rain teams as a Dancer and a rain sweeper. The Eviolite variant is an excellent status lead on any team. Voltorb's tremendous Speed allows it to revenge kill quite a few Pokemon, as well as outspeed and KO some other common leads.

Team Options
========
This set can't run Hidden Power Ice, so an Ice- or Grass-type is welcomeuseful to deal with Ground-types. Grass also resists Electric, so a Fire- or Flying-type helps as well. Even aA Bug-type might be helpful, and might also be used tos it can counter the many Psychic-type special walls(What Psychic-type special walls are there?) that check this set. Of course, anything with an ability boosted by rain also benefits from this set.
SET NAME
Offensive
########
name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Modest / Timid

Moves
========
Taunt is one of Voltorb's nichbest and is always an exremely useful moves in LC. It's also the only thingadvantage offensive Voltorb has on Elekid. Of course, Taunt is difficult to use with a Choice item, so Charge Beam must be used if you use the Choice Specs to provide a boosting move. On no set without a Choice item should you forgo Taunt. Thunderbolt is Voltorb's only reliable high power STAB special attack, and is its main means of sweeping. It will deal a sizable chunk of damage to many Pokemon with the Life Orb, and even more with the Choice Specs. Hidden Power Ice is Voltorb's source of coverage on the two types that resist Electric: Ground and Grass. It's moderately powerful with the boosting items that can be used with this set.

Set Details
========
Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis even with only offensive moves. The Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provide a much bigger boost at the cost of versatility. Generally the Orb is preferable, but make the choice based on your own discretion. The same EV spread as used on the first set is advised here, and is equally useful. It can help Voltorb outspeed and OHKO or 2HKO most of the metagame. Modest is slashed first this time, because it increases Voltorb's offensive ability. Timid can still be used for a bit of extra speed.

Usage Tips
========
Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing the gratuitous Electric coverage. The Choice Specs variant of this set can be used as a power pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Scarf to this set as well, allowing it to outspeed the entirety of LC, even when others are Scarfed.

Team Options
========
Some defensive allies are helpful to this set, like Tirtouga and Koffing. Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types are also welcome, because this set can't handle those very well. For the Specs set, something with U-Turn to build a VoltTurn core is useful. As mentioned previously, so is Abra.

(Rewrite these paragraph please, since you took out Choice Specs in the set, so this needs to be written again with that in mind.)


Other Options
########
Voltorb could try to run Hidden Powers besides Ice to get coverage on Steel-types, but Ice is generally better. Charge Beam is a nice way for Voltorb to increase its Special Attack, and can do significant damage after a few boosts. A set built around the use of the move would be interesting and unexpected, but might be difficult to pull off. Sucker Punch is an acceptable answer to Choice Scarf users that might outspeed Voltorb.
Many different items can be used with Voltorb, notably the Air Balloon and Assault Vest.(One of the first rules of LC is to never use Assault Vest.)
Voltorb can also run Thief effectively due to its high speed. A set featuring Substitute and the+ Berry Juice can be very effective.
Light Screen is always a useful option for a lead that can learn it, and Voltorb needs the boost to Special Defense.

Checks & Counters
########
**Choice Scarf Users**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar the Choice Scarf. Voltorb could carry Protect to scout for this. Voltorb must be especially wary of Ground-type Choice Scarf users.

**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists Ice and is neutral to Electric. Lileep is also a powerful check, such as Lileep.

**Ground-types in general**: Voltorb's only true counters besides Chinchou are Ground-types. Voltorb has such a hard time dealing with them, especially on the lead set, that it's generally a good idea to support Voltorb with Shellder or another strong Ice-, Water-, or Grass-type to assist it. Once those are eliminated, Voltorb has almost no hope against Ground-types.(Checks and Counters is written from the perspective of someone attempting to check or counter Voltorb.)

Before you do anything, address my comment under Team Options for the second set.
 
Last edited:
I have a lot of experience with voltorb and I have a few edits that I really think you should make. First of all the offensive voltorb should MOST DEFINITELY BE A SPEED BOOSTING NATURE! Second, I personally like the following set on my offensive voltorb that I've been successfully using for over a year now:
Voltorb @ Life Orb
Ability: Static
Level: 5
EVs: 40 Atk / 236 SpA / 196 Spe
Naive Nature
IVs: 0 HP / 30 Atk / 30 Def
- Volt Switch
- Hidden Power [Ice]
- Explosion
- Sucker Punch

Volt Switch and HP Ice are your main moves, but sucker punch is great for netting surprise KOs on weakened scarf users and digletts when u don't want to risk the tie.
Explosion does huge damage even with only 10 attack because life orb is affected by the move even though you don't take life orb recoil. It's great for when voltorb's usefulness has run out and you just wanna wreck a chinchou or something. Your rain dance lead set is perfect though, just add my offensive set or replace your current one with mine please! Overall good job!
-Luv Nay
 

Oglemi

Borf
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Spacing matters, I went through your OP and edited it appropriately

You need to go through and make sure all of your spelling of moves and Pokemon is correct, Pokemon is capitalized, and there are no other silly mistakes like that before this gets a GP check
 
add, remove, C/capitalization, comments
Overview
########

Voltorb is a unique Pokemon, really only useful for its high Speed stat. It has quite a shallow movepool, but has enough moves to work well in several roles, but however the only role in which it truly shines is as a Taunter. Voltorb is quite frail and can't take many hits. However, it shouldn't doesn't need to take many hits as because it can revenge kill almost the entire metagame, due to its workable Special Attack. It can be devastating with the Life Orb (or even Choice Specs). It has three interesting abilities but the best of them, Aftermath, remains unreleased. It's generally outclassed by Elekid but has some non-damaging moves that Elekid lacks, such as Taunt.

Lead
########
name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Timid

Moves
========

Rain Dance ensures weather due to Voltorb's extremely high Speed stat. It also makes Thunder, Voltorb's best most powerful attack, 100% accurate, establishing itself as a better move than Thunderbolt. Thunder is deadly under rain. However Even so, it's too unreliable to be used without rain, so be sure to have Rain Dance up before you use the move. Volt Switch is an effective switching move, especially coupled with STAB. as it is useful in many situations and can ensure Voltorb's survival in tight spots. Taunt is a good choice to counter the opponent's lead and status sabotage all status moves the opposing Pokemon has, and can also as well as stopping boosting set-up sweepers in their tracks. It is especially useful against entry hazard users such as Dwebble, as well as being Voltorb's only real niche over Elekid. However, it's next to useless against anything else and so Thunder Wave can be used instead is also considered a better option.

Set Details
========

Static is a useful ability in any situation, and offers a decent paralysis chance and can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rain. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage, and, with Timid, outspeed close to the entire metagame many Pokemon.

Usage Tips
========

This set is useful as a support lead and can deal serious damage to boot. Use the Rain Dance variant on rain teams as a Dancer Assuming you mean Dragon Dancer, so wouldn't that be better as a DDancer? and a rain sweeper. The Eviolite variant is an excellent status lead on any team. Voltorb's tremendous Speed stat allows it to revenge kill quite a few Pokemon, as well as outspeed and KO some other common leads.

Team Options
========

This set can't run HP Ice, so an Ice- or Grass-type Pokemon is welcome to deal with Ground-types. Grass-type Pokemon also resists Electric-type attacks, so a Fire- or Flying-type Pokemon helps as well. Even a Bug-type Pokemon might be helpful, and might also be used to counter the many Psychic-type special walls that check this set. Of course, anything with an ability boosted by rain also benefits from this set.

Offensive
########
name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb / Choice Specs
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Modest / Timid

Moves
========

Taunt is one of Voltorb's niches and is always an extremely useful move in LC. It's also the only thing offensive Voltorb has on Elekid. Of course, Provided that Taunt is difficult to use with a Choice item, so Charge Beam must can be used if you use the Choice Specs to provide a boosting move. On no set without a Choice item should you forgo Taunt. irrelevant [add spacing] Thunderbolt is Voltorb's only reliable high power STAB special attack, and is its main means of sweeping. It will deal a sizable chunk of damage to many Pokemon with the Life Orb, and even more with the Choice Specs. Hidden Power Ice is Voltorb's source of coverage on the two types that resist Electric:; Ground and Grass. It's moderately powerful with the boosting items that can be used with this set.

Set Details
========

Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis even with only offensive moves. The Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provide a much bigger boost at the cost of versatility. Generally the Life Orb is preferable as it provides versatility, but make the choice of item is based on your own discretion. The same EV spread as used on the first set is advised here, and is equally useful. It can help Voltorb outspeed and OHKO or 2HKO most of the metagame Pokemon. Modest nature is slashed first this time, because it increases Voltorb's offensive ability. However, the Timid nature can still be used for a bit of extra speed.

Usage Tips
========

Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing the gratuitous Electric coverage. The Choice Specs variant of this set can be used as a power pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Scarf to this set as well, allowing it to outspeed the entirety of LC, even when others are Scarfed.

Team Options
========

Some defensive allies are helpful to this set, like Tirtouga and Koffing[remove period], given that Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types Pokemon are also welcome, because this set can't handle those very well. For the Choice Specs set variant, something with U-Turn to build a VoltTurn core is useful. and as mentioned previously, so is Abra is also useful.

Other Options
########

Voltorb could try to run any other Hidden Powers besides Ice to get coverage on Steel-types Pokemon, but Ice is generally better. Charge Beam is a nice way for Voltorb to increase its Special Attack, and can do significant damage after a few boosts. A set built around the use of the move would be interesting and unexpected, but might be difficult to pull off use. Sucker Punch is an acceptable answer to Scarfers that might outspeed Voltorb.

Many different items can be used with Voltorb, notably the Air Balloon and Assault Vest.
Voltorb can also run Thief effectively due to its high speed. A set featuring Substitute and the Berry Juice can be very effective. Light Screen is always a useful option for a lead that can learn it, and Voltorb needs the boost to Special Defense.

Checks & Counters
########

**Scarfers**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar the Choice Scarf. Voltorb It could carry Protect to scout for this. Voltorb however must be especially wary of Ground-type Scarfers.

**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists Ice and is neutral to Electric. Lileep is also a powerful check.

**Ground-types in general**: Voltorb's only true counters besides Chinchou are Ground-types. Voltorb has such a hard time dealing with them, especially on the lead set, that it's generally a good idea to support Voltorb with Shellder or another strong Ice-, Water-, or Grass-type Pokemon to assist it. Once those are eliminated, Voltorb has almost no hope against Ground-types.
 
Last edited:
amcheck~
Add
Remove

Overview
########

Voltorb is a unique pokemon, really only useful for its high Speed. It has quite a shallow movepool, but has enough moves to work well in several roles,(Comma splice / Run on sentence) . but he(spelling and no need for but) The only role in which it truly shines in is as a Taunter. Voltorb is quite frail and can't take many hits. However, it shouldn't need to take too many because it can revenge kill almost the entire metagame, due to its workable Special Attack. It can be devastating with the a Life Orb (or even Choice Specs). It has three interesting abilities but the best of them, Aftermath, remains unreleased. It's Voltorb is generally outclassed by Elekid but has some non-damaging moves that Elekid lacks, such as Taunt.

Lead
########
name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Timid

Moves
========

Rain Dance ensures weather due to Voltorb's extremely high Speed. It also makes Thunder, Voltorb's best attack, 100% accurate. Thunder is deadly under rain. However, it's too unreliable to be used without rain, so be sure to have Rain Dance up before you use the move. Volt Switch is an effective switching move, especially coupled with STAB. It is useful in many situations and can ensure Voltorb's survival in tight spots. Taunt is a good choice to counter the opponent's lead and status Pokemon, and it can also stop boosting sweepers in their tracks. It Taunt is especially useful against entry hazard users such as Dwebble, as well as being Voltorb's only real niche over Elekid(unneeded in explanation of the moveset). However, it's next to useless against anything everything else and Thunder Wave can be used instead.

Set Details
========

Static is a useful ability in any situation, and offers a decent paralysis chance and can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rain. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage, and, with Timid, outspeed close to the entire metagame.

Usage Tips
========

This set is useful as a support lead and can deal serious damage to boot(excessive). Use the Rain Dance variant on rain teams as a Dancer and a rain sweeper. The Eviolite variant is an excellent status lead on any team. Voltorb's tremendous Speed allows it to revenge kill quite a few Pokemon, as well as outspeed and KO some other common leads.

Team Options
========

This set can't run HP Ice, so an Ice- or Grass-type is welcome to deal with Ground-types. Grass also resists Electric, so a Fire- or Flying-type helps as well. Even a Bug-type might be helpful, and might also be used to counter the many Psychic-type special walls that check this set. Of course, anything with an ability boosted by rain also benefits from this set.

Offensive
########
name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Modest / Timid

Moves
========

Taunt is one of Voltorb's niches and is always an extremely useful move in LC. It's also the only thing offensive Voltorb has on Elekid(repetitive and unneeded). Of course, Taunt is difficult to use with a Choice item, so Charge Beam must be used if you use the Choice Specs to provide a boosting move. On no set without(double negative) any set without a Choice item you should should you forgo(yes, I love these awesome words, but forgo means forcing yourself not to do anything) carry Taunt. Thunderbolt is Voltorb's only reliable high power STAB special attack, and is its main means of sweeping. It will deal a sizable chunk of damage to many Pokemon with the Life Orb, and even more with the Choice Specs. Hidden Power Ice is Voltorb's source of coverage on the two types that resist Electric: Ground and Grass. It's moderately powerful with the boosting items that can be used with this set.

Set Details
========

Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis even with only offensive moves. The ("The" is singular. There isn't only one Life Orb in the world) Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provide a much bigger boost at the cost of versatility. Generally the Life Orb is preferable, but make the choice based on your own discretion. The same EV spread as used on the first set is advised here, and is equally useful. It can help Voltorb outspeed and OHKO or 2HKO most of the metagame. Modest is slashed first this time, because it increases Voltorb's offensive ability. Timid can still be used for a bit of extra speed.

Usage Tips
========

Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing the gratuitous Electric coverage. The Choice Specs variant of this set can be used as a power pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Scarf to this set as well, allowing it to outspeed the entirety of LC, even when others are Scarfed.

Team Options
========

Some defensive allies are helpful to this set, like Tirtouga and Koffing. Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types are also welcome, because this set can't handle those very well. For the Specs set, something with U-Turn to build a VoltTurn core is useful. As mentioned previously, so is Abra.

Other Options
########

Voltorb could try to run other Hidden Powers besides Ice to get coverage on Steel-types, but Hidden Power Ice is generally better. Charge Beam is a nice way for Voltorb to increase its Special Attack, and can do significant damage after a few boosts. A set built around the use of the move would be interesting and unexpected, but might be difficult to pull off. Sucker Punch is an acceptable answer to Scarfers that might outspeed Voltorb.

Many different items can be used with Voltorb, notably the Air Balloon and Assault Vest.
Voltorb can also run Thief effectively due to its high speed. A set featuring Substitute and the Berry Juice can be very effective. Light Screen is always a useful option for a lead that can learn it, and as Voltorb needs would need the boost to its Special Defense.

Checks & Counters
########

**Scarfers**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar the Choice Scarf(I don't understand this sentence so I'm not going to change it). Voltorb could carry Protect to scout for this. Voltorb must be especially wary of Ground-type Scarfers.

**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists Ice and is neutral to Electric. Lileep is also a powerful check.

**Ground-types in general**: Voltorb's only true counters besides Chinchou are Ground-types. Voltorb has such a hard time dealing with them, especially on the lead set, that it's generally a good idea to support Voltorb with Shellder or another strong Ice-, Water-, or Grass-type to assist it. Once those are eliminated, Voltorb has almost no hope against Ground-types.




Hope this helped!
 

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
hi
Overview
########

Voltorb is a unique pokemon, though it is really only useful for its high Speed. It has quite a shallow movepool, but has enough moves to work well in several roles, but the only role in which it truly shines is as a Taunt user. Voltorb is quite frail and can't take many hits. However, it shouldn't need to take many because it can revenge kill almost the entire metagame, due to its workable Special Attack. It can be devastating with thea Life Orb (or even a Choice Specs). It has three interesting abilities but the best of them, Aftermath, remains unreleased. It's generally outclassed by Elekid but has some non-damaging moves that Elekid lacks, such as Taunt.

Lead
########
name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Timid

Moves
========

Rain Dance ensures weather due to Voltorb's extremely high Speed. It also makes Thunder, Voltorb's best attack, 100% accurate. Thunder is deadly under rain. However, it's too unreliable to be used without rain, so be sure to have Rain Dance up before you use the move. Volt Switch is an effective switching move, especially when coupled with STAB. It is useful in many situations and can ensure Voltorb's survival in tight spots. Taunt is a good choice to counter the opponent's lead and status Pokemon, and can also stop boosting sweepers in their tracks. It is especially useful against entry hazard users such as Dwebble, as well as being Voltorb's only real niche over Elekid. However, it's next to useless against anything else and Thunder Wave can be used instead.

Set Details
========

Static is a useful ability in any situation, and offers a decent paralysis chance and can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rain. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage, and, with Timid, to outspeed clalmose to the entire metagame.

Usage Tips
========

This set is useful as a support lead and can deal serious damage to boot. Use the Rain Dance variant on rain teams as a Rain Dance user and a rain sweeper. The Eviolite variant is an excellent status lead on any team. Voltorb's tremendous Speed allows it to revenge kill quite a few Pokemon, as well as to outspeed and KO some other common leads.

Team Options
========

This set can't run HP Ice, so an Ice- or Grass-type is welcome to deal with Ground-types. Grass also resists Electric, so a Fire- or Flying-type helps as well. Even a Bug-type might be helpful, and might also be used to counter the many Psychic-type special walls that check this set. Of course, anything with an ability boosted by rain also benefits from this set.

Offensive
########
name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb
evs: 36 HP / 236 SpA / 196 Spe / 36 Def
nature: Modest / Timid

Moves
========

Taunt is one of Voltorb's niches and is always an extremely useful move in LC. It's also the only thing offensive Voltorb has on Elekid. Of course, Taunt is difficult to use with a Choice item, so Charge Beam must be used if you use the Choice Specs to provide a boosting move. On no set without a However, Taunt must be used on non-Choice item should you forgo Tauntets. Thunderbolt is Voltorb's only reliable high pBase Power STAB special attack, and is its main means of sweeping. It will deal a sizable chunk of damage to many Pokemon with thea Life Orb, and even more with the Choice Specs. Hidden Power Ice is Voltorb's source of coverage on the two types that resist Electric: Ground and Grass. It's moderately powerful with the boosting items that can be used with this set.

Set Details
========

Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis even with only offensive moves. The Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provides a much bigger boost at the cost of versatility. Generally, the Life Orb is preferable, but make the choice based on your own discretion. The same EV spread as used on the first set is advised here, and is equally useful. It can help Voltorb outspeed and OHKO or 2HKO most of the metagame. Modest is slashed first this time, because it increases Voltorb's offensive ability. Timid can still be used for a bit of extra speed.

Usage Tips
========

Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing the gratuitousome Electric coverage. The Choice Specs variant of this set can be used as a power pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Choice Scarf to this set as well, as it allowing is this set to outspeed the entirety of LC, even when others are Scarfed.

Team Options
========

Some defensive allies are helpful to this set, like Tirtouga and Koffing. Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types are also welcome, because this set can't handle those very well. For the Specs set, something with U-Turn to build a VoltTurn core is useful. As mentioned previously, soAbra is Abralso very useful.

Other Options
########

Voltorb could try to run Hidden Powers besides Ice to get coverage on Steel-types, but Hidden Power Ice is generally better. Charge Beam is a nice way for Voltorb to increase its Special Attack, and can do significant damage after a few boosts. A set built around the use of the move would be interesting and unexpected, but might be difficult to pull off. Sucker Punch is an acceptable answer to Scarfers that might outspeed Voltorb.

Many different items can be used with Voltorb, notabespecially the Air Balloon and Assault Vest.
Voltorb can also run Thief effectively due to its high sSpeed. A set featuring Substitute and the Berry Juice can be very effective. Light Screen is always a useful option for a lead that can learn it, and Voltorb needs the boost to Special Defense.

Checks & Counters
########

**Choice Scarf users**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar thea Choice Scarf. Voltorb could carry Protect to scout for this. Voltorb must be especially wary of Ground-type Scarfers.

**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists Ice and is neutral to Electric. Lileep is also a powerful check to Voltorb.

**Ground-types in general**: Voltorb's only true counters besides Chinchou are Ground-types. Voltorb has such a hard time dealing with them, especially on the lead set, that it's generally a good idea to support Voltorb with Shellder or another strong Ice-, Water-, or Grass-type to assist it. Once those are eliminated, Voltorb has almost no hope against Ground-types.

gp 1/2
 
Last edited:
I fixed the formatting of the evs and removed Modest from the second set. If you're using Voltorb, it is because it is 20 Speed. Though to be honest, you shouldn't be using Voltorb, oh well.

Also, please mention Explosion in the Life Orb set. It does a solid 40% to defensive Eviolite Chinchou, which is pretty good to be honest. With hazards up, Taunt to block Rest, and then Explosion, it makes for a pretty great Chinchou lure. Mention it on Rain Dance too as it 100% guarantees you get a sweeper in for free with zero damage.
 
I fixed the formatting of the evs and removed Modest from the second set. If you're using Voltorb, it is because it is 20 Speed. Though to be honest, you shouldn't be using Voltorb, oh well.

Also, please mention Explosion in the Life Orb set. It does a solid 40% to defensive Eviolite Chinchou, which is pretty good to be honest. With hazards up, Taunt to block Rest, and then Explosion, it makes for a pretty great Chinchou lure. Mention it on Rain Dance too as it 100% guarantees you get a sweeper in for free with zero damage.
ok
 

GatoDelFuego

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Overview
########

Voltorb is a unique Pokemon, though it is really only useful for its high Speed. It has quite a shallow movepool, but has enough moves to work well in several roles, but the only role in which it truly shines is as a Taunt user. Voltorb is quite frail and can't take many hits, (AC) but . However, it shouldn't need to take many because it can revenge kill almost the entire metagame, due thanks to its workable Special Attack. It can be devastating with a Life Orb (or even a Choice Specs). It has three interesting abilities but the best of them, Aftermath, remains unreleased. It's generally outclassed by Elekid but has some non-damaging moves that Elekid lacks, such as Taunt.
This overview seems unfocused. It needs to have a bit of structure, as this seems more like a set of facts rather than "Voltorb is usually going to be doing this"
Lead
########
name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / / 36 Def / 236 SpA / 196 Spe
nature: Timid

Moves
========

Rain Dance ensures weather due to Voltorb's extremely high Speed. It also makes Thunder, Voltorb's best attack, 100% accurate. Thunder is deadly under rain. However, it's too unreliable to be used without rain, so be sure to have Rain Dance up before you use the move. Volt Switch is an effective switching move, especially when coupled with STAB. It is useful in many situations and can to ensure Voltorb's survival in tight spots. Taunt is a good choice to counter the opponent's lead and status Pokemon, and can also stop boosting sweepers in their tracks. It is especially useful against entry hazard users such as Dwebble, as well as being Voltorb's only real niche over Elekid. However, it's next to useless against anything else and Thunder Wave can be used instead.

Set Details
========

Static is a useful ability in any situation, and offers a decent paralysis chance and that can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rain. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage, and, with a Timid nature, to outspeed almost the entire metagame.

Usage Tips
========

This set is useful as a support lead and can deal serious damage to boot. Use the Rain Dance variant on rain teams as a Rain Dance user and a rain sweeper. The Eviolite variant is an excellent status lead on any team. Voltorb's tremendous Speed allows it to revenge kill quite a few Pokemon, as well as to outspeed and KO some other common leads.

Team Options
========

This set can't run Hidden Power Ice, so an Ice- or Grass-type is welcome to deal with Ground-types. Grass also resists Electric, so a Fire- or Flying-type helps as well. Even a Bug-type might be helpful, and might also be used to counter the many Psychic-type special walls that check this set. Of course, anything with an ability boosted by rain also benefits from this set.

Offensive
########
name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb
evs: 36 HP / 36 Def / 236 SpA / 196 Spe
nature: Timid

Moves
========

Taunt is one of Voltorb's niches and is always an extremely useful move in LC. It's also the only thing offensive Voltorb has on Elekid. Of course, Taunt is difficult almost pointless to use with a Choice item, so Charge Beam must be used if you use the Choice Specs to provide an attacking boosting move. However, Taunt absolutely must be used on non-Choice item sets.Thunderbolt is Voltorb's only reliable high Base Power STAB special attack, and is its Voltorb's main means of sweeping. It will deal a sizable chunk of damage to many Pokemon with a Life Orb, and even more with Choice Specs. Hidden Power Ice is Voltorb's source of coverage on the two types that resist Electric: Ground and Grass. It's moderately powerful with the boosting items that can be used with this set.

Set Details
========

Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis even with only offensive moves. The Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provides a much bigger boost at the cost of versatility. Generally, the Life Orb is preferable, but make the choice based on your own discretion. The same EV spread as used on the first set is advised here, and is equally useful. Don't refer to previous sets. Explain it in full here It can help Voltorb outspeed and OHKO or 2HKO most of the metagame. Timid allows Voltorb to hit 20 Speed and outrun almost every other unboosted Pokemon.

Usage Tips
========

Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing some Electric coverage. The Choice Specs variant of this set can be used as a powerful pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Choice Scarf to this set as well, as it allows this set to outspeed the entirety of LC, even when facing other Choice Scarf users others are Scarfed.

Team Options
========

Some defensive allies are helpful to this set, like such as Tirtouga and Koffing. Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types are also welcome, because this set can't handle those very well. For the Choice Specs set, something with U-turn to build a VoltTurn core is useful. As mentioned previously, Abra is also very useful.

Other Options
########

Voltorb could try to run Hidden Powers besides Ice to get coverage on Steel-types, but Hidden Power Ice is generally superior. Charge Beam is a nice way for Voltorb to increase its Special Attack, and can do significant damage after a few boosts. A set built around the use of the move would be interesting and unexpected, but might be difficult to pull off. Sucker Punch is an acceptable answer to Choice Scarf users that might outspeed Voltorb.

Many different items can be used effectively with Voltorb, notably the Air Balloon and Assault Vest. Voltorb can also run Thief effectively due to its high base Speed. A set featuring Substitute and the Berry Juice can be very effective. Light Screen is always a useful option for a lead that can learn it, and Voltorb needs the boost to Special Defense.

Checks & Counters
########

**Choice Scarf Users**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar a Choice Scarf on its enemy. Voltorb could carry Protect to scout for this. Voltorb must be especially wary of Ground-type Choice Scarf users.

**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists Ice and is neutral to Electric. Lileep is also a powerful check to Voltorb.

**Ground-types**: Voltorb's only true counters besides Chinchou are Ground-types. Voltorb has such a hard time dealing with them, especially on the lead set, that it's generally a good idea to support Voltorb with Shellder or another strong Ice-, Water-, or Grass-type to assist it. Once those are eliminated, Voltorb has almost no hope against Ground-types. Its Hidden Power Ice can provide only fleeting coverage.

2/2
 
Last edited:

tehy

Banned deucer.
Oh hell no, amchecking on a phone is hard enough as it is

Charge beam on specs what haha, what psychic special walls lol, Life Orb/Specs already explains that lo is better but choose yourself, you dont talk about volt switch on the second set and ices also beat grasses
Some other fluff/stupidity cut out

Overview
########

Voltorb is a unique pokemon, though it is really only useful for its high Speed. It has quite a shallow movepool, bu; it has enough moves to work well in several roles, but the only role in which it truly shines is asthat of a Taunt user. Voltorb is quite frail and can't take many hits. However, it shouldn't need to take many because it can revenge kill almost the entire metagame, due to its workable Special Attack and amazing Speed. It can be devastating with a Life Orb (or even a Choice Specs). It has three interesting abilities, but the best of them, Aftermath, remains unreleased. It's generally outclassed by Elekid but has some non-damaging moves that Elekid lacks, such as Taunt.

Lead
########
name: Lead
move 1: Rain Dance
move 2: Thunder
move 3: Volt Switch
move 4: Taunt / Thunder Wave
ability: Static
item: Damp Rock / Eviolite
evs: 36 HP / / 36 Def / 236 SpA / 196 Spe
nature: Timid

Moves
========

Rain Dance ensures weather due to Voltorb's extremely high Speed. It also makes Thunder, Voltorb's best attack, 100% accurate. Thunder is deadly under rain. However, it's too unreliable to be used without rain, so be sure to have Rain Dance up before you use the move. Volt Switch is an effective switching move, especially when coupled with STAB. It is useful in many situations and can ensure Voltorb's survival in tight spots. Taunt is a good choice to counter the opponent's lead and status Pokemon, and can also stop boosting sweepers in their tracks. It is especially useful against entry hazard users such as Dwebble, as well as being Voltorb's only real niche over Elekid. However, it's next to useless against anything else and, so Thunder Wave can be used instead.

Set Details
========

Static is a useful ability in any situation, and offersing a decent paralysis chance andthat can cripple enemies. The Damp Rock is almost mandatory for Rain Dance. Eviolite should be used to bolster Voltorb's pitiful defenses in lieu of rainf you're using Thunder Wave. The latter item prevents many OHKOs, notably from Choice Scarf users such as Pawniard and Mienfoo. The given EV spread allows Voltorb to deal significant damage, and, with Timid, to outspeed almost the entire metagame.

Usage Tips
========

This set is useful as a support lead and can deal serious damage to boot. Use the Rain Dance variant on rain teams as a Rain Dance user and a rain sweeper. The Eviolite variant is an excellent status lead on any team. Voltorb's tremendous Speed allows it to revenge kill quite a few Pokemon, as well as to outspeed and KO some other common leads.

Team Options
========

This set can't run HP Ice, so an Ice- or Grass-type is welcome to deal with Ground-types. Grass also resists Electric, so, and a Fire- or, Flying-type helps as well. Even a, or Bug-type might be helpful, and might also be used to counter the many Psychicdeal with Grass-type special walls that check this set. Of course, anything with an ability boosted by rain also benefits from this set.

Offensive
########
name: Offensive
move 1: Taunt
move 2: Thunderbolt
move 3: Volt Switch
move 4: Hidden Power Ice
ability: Static
item: Life Orb
evs: 36 HP / 36 Def / 236 SpA / 196 Spe
nature: Timid

Moves
========

Taunt is one of Voltorb's niches and is always an extremely useful move in LC. It's also the only thing offensive Voltorb has on Elekid. Of course, Taunt is difficult to use with a Choice item, so Charge Beam must be used if you use the Choice Specs to provide a boosting move. However, Taunt absolutely must be used on non-Choice item sets. Thunderbolt is Voltorb's only reliable high Base Power STAB special attack, and is its main means of sweeping. It will deal a sizable chunk of damage to many Pokemon with a Life Orb, and even more with Choice Specs. Hidden Power Ice is Voltorb's source of coverage on the two types that resist Electric: Ground and Grass. It's moderately powerful with the boosting items that can be used with this set.

Set Details
========

Again, Static is a powerful ability which can provide Voltorb with the capability to spread paralysis, even with only offensive moves. The Life Orb is a useful item which definitely increases Voltorb's damage output, yet the Choice Specs provides a much bigger boost at the cost of versatility. Generally, the Life Orb ibut Choice Specs preferable, but makeovides a much bigger boost at the choice based on your own discretionost of versatility. The same EV spread as used on the first set is advised here, and is equally useful. It can help Voltorb outspeed and OHKO or 2HKO most of the metagame. Timid allows Voltorb to hit 20 Speed and outrun almost every other unboosted Pokemon.

Usage Tips
========

Voltorb is an effective attacker and one of very few decent Electric-types in LC. It can be used as a special attacker on any team needing some Electric coverage. The Choice Specs variant of this set can be used as a power pivot, and with the right switching, can be well-assisted by a different Life Orb user such as Abra. Feel free to attach a Choice Scarf to this set as well, as it allows this set to outspeed the entirety of LC, even when others are Scarfed.

Team Options
========

Some defensive allies are helpful to this set, like Tirtouga and Koffing., since Voltorb's pitiful defenses need some backup. Attackers to counter Rock- and Steel-types are also welcome, because this set can't handle those very well. For the Choice Specs set, something with U-Turn to build a VoltTurn core is useful. As mentioned previously, Abra is also very useful.

Other Options
########

Voltorb could try to run Hidden Powers besides Ice to get coverage on Steel-types, but Hidden Power Ice is generally superior. Charge Beam is a nice way for Voltorb to increase its Special Attack, and can do significant damage after a few boosts. A set built around the use of the move would be interesting and unexpected, but might be difficult to pull off. Sucker Punch is an acceptable answer to Scarfers that might outspeed Voltorb.

Many different items can be used effectively with Voltorb, notably the Air Balloon and Assault Vest.
Voltorb can also run Thief effectively due to its high base Speed. A set featuring Substitute and the Berry Juice can be very effective. Light Screen is always a useful option for a lead that can learn it, and Voltorb needs the boost to Special Defense.

Checks & Counters
########

**Choice Scarf users**: Voltorb generally works around outspeeding its opponent, which is a fail-safe bar a Choice Scarf on its enemy. Voltorb could carry Protect to scout for this. Voltorb must be especially wary of Ground-type Scarfers.

**Special Walls**: Voltorb can't handle anything that can stomach an attack from it. This includes Chinchou and anything else that resists IceElectric and is neutral to ElectricIce. Lileep is also a powerful check to Voltorb.

**Ground-types**: Voltorb's only true counters besides Chinchou are Ground-types. Voltorb has such a hard time dealing with them, especially on the lead set, that it's generally a good idea to support Voltorb with Shellder or another strong Ice-, Water-, or Grass-type to assist it. Once those are eliminated, Voltorb has almost no hope against Ground-types. Its Hidden Power Ice can provide only fleetingweak coverage.
[/hide ]
 
Aftermath is not unreleased. You can breed HA Electrode with Ditto in gen 6 and get a HA Voltorb. Works with any genderless mon with a HA this gen.
 

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