Roselia up to B+. This thing finds its niche on stall, where its access to both forms of Spikes as well as Aromatherapy makes it a really cool mon. The reason for why it's so great right now is that it pairs almost perfectly with Alomomola, stall's greatest staple. Being able to switch in on the special attackers that threaten Alomomola is really great, but not only can she do that, but she can immediately put her utility moves to great use, unlike something like Amoonguss. Honestly, this is one of stall's most essential mons imo and definitely should move up to B at least, if not B+.
Can I get some reactions on this? Anyone backing me up or anyone disagreeing? Roselia is a very legit mon in this meta and I think it deserves a small bump because of that.
As for the current subjects:
Drapion can stay where it is. I'm kinda indifferent on this if I'm being completely honest but I still feel like Drapion's somewhat disappointing offensive presence before an SD gets in its way of becoming a top threat. Also, no matter what it does, it faces competition from other mons, its Taunt SD set can be done by the faster Cobalion and Virizion, whereas Drapion as a bulky mon on a stall team... idk, I haven't felt compelled to using bulky Drapion as of late, many bulky NU Poisons have been shining in the limelight recently so Drapion's only real way of distinguishing itself from all others is a fast Taunt, a phazing move and a way to get past Reuniclus and Cresselia, but one can usually do that with other mons without experiencing too much trouble. It's definitely still a good mon but I feel like due to its somewhat modest offensive presence before a boost and the fierce competition in the tier atm it can't claim its place in Big Guy Zone just yet. A- sounds good enough for it imo
Heliolisk for B-, I still think that Heliolisk is mostly outshined by Jolteon, but I do agree that its ability to check a few key threats better than Jolteon does gives it a fair niche in the current meta. Considering how big of a threat Doublade is right now, not being instagibbed by +2 Doublade's Shadow Sneak after a few rounds of hazards damage is very nice indeed, and the extra coverage does help out sometimes. Still though, unless your team has big Doublade issues, Jolteon usually is the way to go and therefor a small drop might be justified.
Amoonguss for A. The way it pairs with Alomomola among others makes it stupidly hard to take down and Spore will always be great, I do feel as though it only really works on balance (before anyone shouts "BUT STALL", there are actually better options for stall out there because Spore, one of its biggest selling points, is kinda useless when your team doesn't care about momentum and a mon like Roselia simply provides more utility for a stall team). Then again, being only good on one playstyle has never stopped anything from being A rank and I think Amoonguss is definitely better than A- simply due to how easy it is to form a defensive core with it. Slowking and Alomomola both are great bulky threats and pair exceptionally well with it, and what with Amoonguss being able to take on many top threats like Virizion, Rhyperior, Alomomola, Jolteon and even Hitmonlee and Doublade (when running Foul Play) to a degree, it finds plenty of opportunity to switch in and do its job of being annoying as hell. Definitely deserves a better rank in the current meta imo.
Hitmontop to C+. Usually if you want hazards gone, you're better off with a Defogger, which is just as, if not more, reliable at removing hazards as Hitmontop is with Foresight (never use Top without Foresight pleeeeeeease). Now if you happen to want to stack hazards while you're weak to hazard stacking, Foresight Rapid Spin does give it a proper niche (much like the description of B-rank implies), however, due to there being other spinners out there that can also spin reliably by simply beating any spinblockers standing in their way while providing more utility to the team in general, Hitmontop really doesn't deserve to stay B-. Offensive teams that want to spin are better off running Hitmonlee, which doesn't kill momentum and can break walls aside from spinning, defensive teams usually can set hazards more than once and therefor might as well use a Defogger, but even if they don't want to run a Defogger, there's Sandslash, which also beats the #1 spinblocker more reliably than Hitmontop ever could. Hell, even Kabutops (have you ever seen this thing this gen?) can use Knock Off to screw that damn sword over while also being able to do other things than spinning. Hitmontop's competition is too fierce for it atm, it's too dedicated to spinning and spinning only to be really worth it imo (also it fails horribly vs teams that can set hazards more than once because of how quickly it's worn down)