Overview
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With base 105 Special Attack, Solosis ties with Abra for the highest Special Attack stat in Little Cup. Solosis also has great abilities in Magic Guard, which it can use to avoid passive damage; and Regenerator, which allows it to recover some of its health. Sadly, Solosis has average bulk and is weak to Knock Off, which hinders its durability. Solosis is also outclassed by Abra outside of Trick Room teams, as Solosis needs Trick Room to function well.
Trick Room Sweeper
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name: Trick Room Sweeper
move 1: Trick Room
move 2: Psychic
move 3: Shadow Ball
move 4: Hidden Power Fighting
ability: Regenerator / Magic Guard
item: Eviolite
evs: 76 HP / 120 Def / 240 SpA / 40 SpD
ivs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 0 Spe
nature: Quiet
Moves
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Trick Room allows Solosis to "outspeed" almost everything for four turns. Psychic is the STAB move of choice and is used to deal solid damage. Shadow Ball offers coverage against Ghost-types, such as Gastly, as well as opposing Psychic-types such as Abra. Hidden Power Fighting can OHKO Pawniard and hit some other Dark-type Pokemon. It also hits Steel-type Pokemon such as Magnemite.
Set Details
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The spread's purpose is to maximize Special Attack, putting Solosis at 22 Special Attack. The rest of the EVs go into bulk, allowing a healthy Solosis to survive one Shadow Ball from Gastly or one Sucker Punch from Pawniard when its holding Eviolite. 1 Attack IV is used so that Solosis's Hidden Power type is Fighting, while also minimizing damage from Foul Play and confusion. 0 Speed IVs ensure that Solosis is slower than the opponent, which is crucial for it to function effectively under Trick Room. Regenerator allows Solosis to regain some of its health in order to prolong its longevity. Magic Guard can be used to avoid all passive damage.
Usage Tips
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After Solosis has set up Trick Room, it can either start denting the opponent's team or switch out to regain some health if its ability is Regenerator. Solosis should not get hit by Knock Off, which will take away its Eviolite-granted bulk. It's also recommended that Solosis doesn't get hit by super effective attacks until it's ready to sweep, so that Regenerator can restore most of the health loss and Solosis can switch back in and set up Trick Room more often. If Solosis is using Regenerator as its ability, it can be used as a bulky pivot early- or mid-game to set up Trick Room for its teammates while it recovers its health when switching out. If Solosis is using Magic Guard as its ability, it can be used to take status, such as burn and poison, without the fear of being worn down. Solosis can also use Life Orb as its item when it has Magic Guard as its ability, as Magic Guard prevents Life Orb recoil.
Team Options
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Mienfoo and Timburr can use Knock Off to remove Eviolite from opposing Pokemon and take down Pawniard and Porygon, which are common switch-ins to Solosis. Fairy-types such as Spritzee and Snubbull can KO Vullaby, which is able to take all of Solosis's attacks. Steel-types usually give Solosis a hard time, which makes Magnemite, which can trap and KO them, a great partner. Slow sweepers such as Azurill, Bunnelby, Cubone, and Trapinch benefit from Solosis's wallbreaking capabilities and ability to set up Trick Room.
Other Options
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Life Orb can be used in conjunction with Magic Guard to hit even harder, although Solosis won't be able to take attacks very well without Eviolite. Overcoat may be used so that Solosis can switch into Foongus's Spore and threaten it, but this is rarely necessary. Substitute may replace Shadow Ball so that Solosis can avoid Pawniard's Sucker Punch and KO it with Hidden Power Fighting. Thunder can replace Shadow Ball or Hidden Power Fighting in order to hit Vullaby and other Flying-types, although its lack of accuracy makes it unreliable. Solosis can use Recover over Shadow Ball to have a more reliable form of recovery than Regenerator, but Solosis doesn't have the time to recover its health while Trick Room is active, and Regenerator is usually sufficient recovery. Thunder Wave can replace Trick Room so that Solosis can cripple, outspeed, and possibly KO its checks.
Checks & Counters
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**Stunky**: Stunky is immune to Psychic, resists Shadow Ball, and is neutral to Hidden Power Fighting. Stunky can trap Solosis with Pursuit or KO it with Sucker Punch.
**Knock Off**: Knock Off removes Solosis's Eviolite and thus its bulk, and after that, most attacks will be able to finish Solosis off.
**Pawniard**: Pawniard can KO Solosis with Sucker Punch 81.3% of the time after Stealth Rock damage, unless Solosis is carrying Substitute.
**Vullaby**: Vullaby can take any of Solosis's attacks except Thunder, then use Roost to recover any health lost and KO Solosis with Knock Off.
**Bulky Normal-types**: Bulky Normal-types such as Porygon and Lickitung, are able to take Hidden Power Fighting and Psychic and regain their health with Recover and Wish, respectively. Munchlax is able to Pursuit trap Solosis without taking too much damage from Hidden Power Fighting.
**Protect**: Protect stalls out Trick Room turns, which is very disadvantageous for Solosis.
**Fake Out**: Fake Out also stalls out Trick Room turns and wears Solosis down as well.
Overview:
+Base 105 Special Attack
+Has 2 great abilities in Magic Guard and Regenerator
-Weak to Knock Off
-Outclassed by Abra outside of Trick Room
-Only functions well with Trick Room
-Average bulk
Moves:
-Trick Room because you can't have a Trick Room sweeper without Trick Room, right?
-Psychic for STAB
-Shadow Ball for coverage, hitting Ghost-types like Gastly and opposing Psychic-types such as Abra.
-Hidden Power Fighting hits Pawniard and other Dark-types. Also hits Steel-types like Magnemite.
Set Details:
-240 SpA EVs to maximize the stat, reaching 22 Special Attack, which is huge
-The rest into bulk which allows it to take 1 Shadow Ball from Gastly and Pawniard's Sucker Punch at full health
-1 Atk IVs to maintain Hidden Power Fighting while also taking minimal damage from Foul Play and confusion
-0 Spe IVs because it's Trick Room, so being slower than is crucial
Usage Tips:
-Set up TR and rain destruction
-It's best for Solosis not to get hit by Knock Off, so it's best to watch out for that.
-Solosis should not take Super-effective hits until its ready to sweep. This is so that Regenerator can restore the health lost and Solosis is able to switch-in and set up Trick Room a bit more.
-Using Regenerator as Solosis' ability allows it restore its health so it can take some non-Super effective hits quite well at early-mid game, which makes it a decent pivot.
-If you're using Magic Guard you can use it to sponge some status such as Burn/Poison without the fear of being worn down by the passive damage as well as being able to use Life Orb as the item for more power
Team Options:
-Mienfoo's and Timburr's Knock Off support and ability to take down Pawniard and Porygon makes them good partners
-Bunnelby enjoys Solosis' capability to remove Gastly and other Ghost-types in Trick Room, as well as Fighting types
-Fairy-types such as Spritzee and Snubbull can deal with Vullaby, which is a problem for Solosis
-Magnemite traps and removes Steel-types, which usually give Solosis problems unless they have taken prior damage, because Hidden Power Fighting can't OHKO anything other than Pawniard
-Slow sweepers such as Azurill, Cubone and Trapinch benefit from Solosis' wallbreaking capabilities and ability to set up Trick Room.
Other Options:
-Life Orb with Magic Guard ability can be used to hit even harder, although you won't be able to take hits too well without Eviolite
-Overcoat ability may be used so you have a semi-reliable switch to Foongus, but this is rarely necessary
-You may use Substitute instead of Shadow Ball to beat Pawniard's Sucker Punch
-Thunder can be used over Shadow Ball or Hidden Power Fighting to hit Vullaby and other Flying-types. It has a 68.8% chance KO Vullaby after Stealth Rocks but its unreliable accuracy makes for a big downside
-Recover may be used over Shadow Ball to have a more reliable form of recovery instead of relying on Regenerator, although this option isn't usually necessary since Solosis barely has time to heal while Trick Room is active and Regenerator is usually sufficient recovery.
-Thunder Wave may be used over Trick Room so that Solosis can cripple its checks, out-speed them and possibly KO them
+Base 105 Special Attack
+Has 2 great abilities in Magic Guard and Regenerator
-Weak to Knock Off
-Outclassed by Abra outside of Trick Room
-Only functions well with Trick Room
-Average bulk
Moves:
-Trick Room because you can't have a Trick Room sweeper without Trick Room, right?
-Psychic for STAB
-Shadow Ball for coverage, hitting Ghost-types like Gastly and opposing Psychic-types such as Abra.
-Hidden Power Fighting hits Pawniard and other Dark-types. Also hits Steel-types like Magnemite.
Set Details:
-240 SpA EVs to maximize the stat, reaching 22 Special Attack, which is huge
-The rest into bulk which allows it to take 1 Shadow Ball from Gastly and Pawniard's Sucker Punch at full health
-1 Atk IVs to maintain Hidden Power Fighting while also taking minimal damage from Foul Play and confusion
-0 Spe IVs because it's Trick Room, so being slower than is crucial
Usage Tips:
-Set up TR and rain destruction
-It's best for Solosis not to get hit by Knock Off, so it's best to watch out for that.
-Solosis should not take Super-effective hits until its ready to sweep. This is so that Regenerator can restore the health lost and Solosis is able to switch-in and set up Trick Room a bit more.
-Using Regenerator as Solosis' ability allows it restore its health so it can take some non-Super effective hits quite well at early-mid game, which makes it a decent pivot.
-If you're using Magic Guard you can use it to sponge some status such as Burn/Poison without the fear of being worn down by the passive damage as well as being able to use Life Orb as the item for more power
Team Options:
-Mienfoo's and Timburr's Knock Off support and ability to take down Pawniard and Porygon makes them good partners
-Bunnelby enjoys Solosis' capability to remove Gastly and other Ghost-types in Trick Room, as well as Fighting types
-Fairy-types such as Spritzee and Snubbull can deal with Vullaby, which is a problem for Solosis
-Magnemite traps and removes Steel-types, which usually give Solosis problems unless they have taken prior damage, because Hidden Power Fighting can't OHKO anything other than Pawniard
-Slow sweepers such as Azurill, Cubone and Trapinch benefit from Solosis' wallbreaking capabilities and ability to set up Trick Room.
Other Options:
-Life Orb with Magic Guard ability can be used to hit even harder, although you won't be able to take hits too well without Eviolite
-Overcoat ability may be used so you have a semi-reliable switch to Foongus, but this is rarely necessary
-You may use Substitute instead of Shadow Ball to beat Pawniard's Sucker Punch
-Thunder can be used over Shadow Ball or Hidden Power Fighting to hit Vullaby and other Flying-types. It has a 68.8% chance KO Vullaby after Stealth Rocks but its unreliable accuracy makes for a big downside
-Recover may be used over Shadow Ball to have a more reliable form of recovery instead of relying on Regenerator, although this option isn't usually necessary since Solosis barely has time to heal while Trick Room is active and Regenerator is usually sufficient recovery.
-Thunder Wave may be used over Trick Room so that Solosis can cripple its checks, out-speed them and possibly KO them
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