Project NU Teambuilding 2

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Think 252 hp/252 attack rather than 248 hp/8 def / 252 spD or whatever

Or stupid mons like gatr that can dont even need def investment to be bulky offense
 

Pyroar @ Choice Specs
Ability: Moxie
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Dark Pulse
- Flamethrower/Fire Blast
- Hidden Power [Grass]
- Hyper Voice
Role: Mixed Sweeper, Late Game Cleaner

What It Does: With a base speed state of 106 and a special attack base of 109, Pyroar can pretty much tear apart a majority of the NU Metagame with it's STAB Normal Hyper Voice. It's up to you on what you've opt on this set. You can run Flamethrower over Fire Blast if you're fearing of a potential miss. But Flamethrower can still hit hard regardless. Hidden Power [Grass] is there to surprise water types that would stop Pyroar in it's tracks such as Feraligatr, Seismitoad, and Lanturn to name a few.

Good Teammates: A rapid spinner such as Cryogonal can be a great teammate for Pyroar and has great type synergy with each other. Magmorter is also a fantastic teammate as they can form a nice firespam, breaking down each of their counters so that the other can sweep late game. Golurk is another fantastic mon as it can keep Sawk and other fighting types at bay that prevents Pyroar from sweeping.

What Counters It: As mentioned, fighting types such as Sawk, Hariyama, etc puts Pyroar to a complete stop. Any mon that resists Pyroar's STAB moves such as Crustle and Golurk can also be trouble. Not to mention, Water types in general such as Feraligatr, Qualfish, and Lanturn are a nuisance for Pyroar but have to be wary of Hidden Power [Grass.] Lastly Stealth Rock is used to decrease Pyroar's chance of sweeping and it's durability.

Any Additional Info: Replacing Choice Specs with an Expert Belt can be an option to bluff an item such as a potential scarf. Life Orb could also be an option, but there's that chance of the annoying damage recoil and such. You can run Overheat if you wish, however it'll sound gimmicky and has the same chance of missing like Fire Blast but with the special attack drop.
 
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Pyroar @ Choice Specs
Ability: Unnerve
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Crunch
- Flamethrower/Fire Blast
- Hidden Power [Grass]
- Hyper Voice
Role: Mixed Sweeper, Late Game Cleaner

What It Does: With a base speed state of 106 and a special attack base of 109, Pyroar can pretty much tear apart a majority of the NU Metagame with it's STAB Normal Hyper Voice. It's up to you on what you've opt on this set. You can run Flamethrower over Fire Blast if you're fearing of a potential miss. But Flamethrower can still hit hard regardless. Hidden Power [Grass] is there to surprise water types that would stop Pyroar in it's tracks such as Feraligatr, Seismitoad, and Lanturn to name a few.

Good Teammates: A rapid spinner such as Cryogonal can be a great teammate for Pyroar and has great type synergy with each other. Magmorter is also a fantastic teammate as they can form a nice firespam, breaking down each of their counters so that the other can sweep late game. Golurk is another fantastic mon as it can keep Sawk and other fighting types at bay that prevents Pyroar from sweeping.

What Counters It: As mentioned, fighting types such as Sawk, Hariyama, etc puts Pyroar to a complete stop. Any mon that resists Pyroar's STAB moves such as Crustle and Golurk can also be trouble. Not to mention, Water types in general such as Feraligatr, Qualfish, and Lanturn are a nuisance for Pyroar but have to be wary of Hidden Power [Grass.] Lastly Stealth Rock is used to decrease Pyroar's chance of sweeping and it's durability.

Any Additional Info: Replacing Choice Specs with an Expert Belt can be an option to bluff an item such as a potential scarf. Life Orb could also be an option, but there's that chance of the annoying damage recoil and such. You can run Overheat if you wish, however it'll sound gimmicky and has the same chance of missing like Fire Blast but with the special attack drop.
If you really want to hit Lampent there is Dark Pulse, which is stronger even after the Moxie boost
 
Alright, I'll edit the stuff on what I said about Pyroar. Do apologize in advance if the stuff I said was gimmicky and all.
 

Lord Alphose

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Electivire @ Choice Scarf / Expert Belt
Ability: Motor Drive
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Wild Charge
- Ice Punch
- Volt Switch

Role: Physical Sweeper

What It Does: Electivire hits many different Pokemon extremely hard with its incredible coverage. Wild Charge is a crazy powerful STAB attack that breaks down a lot Pokemon that don't resist it. Earthquake and Ice Punch provide coverage against Pokemon that its Electric-type STAB doesn't hit that hard. Volt Switch isn't much intended to deal damage. Instead, it allows Electivire to quickly switch out, helping it scout out attacks and maintain momentum. Volt Switch is especially useful if Electivire is carrying Choice Scarf, as it can come in and switch out immediately.

Good Teammates: Magmortar is Electivire's best friend. Together, the two of them effectively take down a good portion of the metagame. Electivire appreciates Pokemon that can help weaken or take down opposing tanks. Entry hazards from Pokemon like Omastar or Crustle can help bring certain Pokemon into OHKO range, enabling Electivire to sweep. Sawk can also be used to take out opposing walls, as it is useful for breaking holes in the opposing team that Electivire can take advantage of.

What Counters It: Electivire has rather weak defenses. Any Pokemon that can outspeed it and get a reasonably powerful hit on it will often seriously damage or KO it. Also, Electivire can be taken advantage of when it is locked into a move with Choice Scarf. For example, if it uses Wild Charge, a Ground-type can easily switch in next turn, knowing it can't change moves.

Any Additional Info: A lot of people argue that Electivire is outclassed by Magmortar. In reality, these two Pokemon take on slightly different roles that allow them to function well side by side. In fact, that actually work really well together. Also, Electivire can run a pretty good special attacking set with Flamethrower, Thunderbolt, Psychic, and Hidden Power Grass.



Slurpuff @ Sitrus Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Belly Drum
- Play Rough
- Endeavor
- Substitute

Role: Wallbreaker

What It Does: Slurpuff's role as a physical setup sweeper is relatively straight-forward. Belly Drum boosts its Attack as high as it can possibly go while taking half its HP. Sitrus Berry is then consumed, healing it partially and activating Unburden. As a result, Slurpuff has fully boosted Attack with double Speed. Play Rough and Endeavor OHKO a good number of Pokemon. The Pokemon that it really needs help with are Steel-types, as they resist both of Slurpuff's attacks. Substitute keeps Slurpuff from being inflicted with status, specifically paralysis and burns. Endeavor allows Slurpuff to deal damage to Pokemon that normally would eat up Play Rough, like Weezing and Muk. If it sets up without much of a hitch, its easy to take down the opposing team, or at least tear some gaping holes it it.

Good Teammates: Slurpuff needs certain Pokemon and types cleared out from the opposing team. Physical tanks, for one, need to be cleared out, as Slurpuff often isn't entirely capable of taking them out on its own. Steel-types also tend to wall off Slurpuff handily. Therefore, Fire- and Fighting-types are great teammates as they help to take these walls down without much of a problem.Obviously, Pokemon it works well with, and why. For "What Not To Use". leave this section blank.

What Counters It: As mentioned before, Steel-types hard wall Slurpuff. Physical walls often times can keep it from being too much of a threat. If the opponent can Knock Off Sitrus Berry before it can use Belly Drum, than it will be severely weakened, as it will have no means of recovering from the damage that Belly Drum does.

Any Additional Info: Slurpuff is a menace, yo. Specifically, the fact that it is so hard to know which set you're playing against. This is one of Slurpuff's biggest assets and will be one of the main reasons you can absolutely crush people with this set.



Cryogonal @ NeverMeltIce / Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Freeze-Dry
- Recover
- Ice Beam / Hidden Power [Fire]

Role: Rapid Spinner

What It Does: Cryogonal is used mainly for it's ability to remove entry hazards from its own side through the use of Rapid Spin. Freeze-Dry is a powerful STAB move that hits Water-types as well, meaning that Seismitoad isn't safe from Cryogonal's wrath either. Maximizing Special Attack and Speed allows it to take out entry hazards quickly and take down opposing Pokemon better. Cryogonal is really useful because it can hit opposing Stealth Rock setters, especially Seismitoad, extremely hard, and also remove their entry hazards.

Good Teammates: Cryogonal fits best onto teams that appreciate having their own side clear and the opposing side full of hazards. So Pokemon that can set up hazards, like Omastar and Steelix, go well with Cryogonal. Pokemon that enjoy opposing entry hazards and none of their own, mostly frail sweepers like Swellow, also make good teammates for Cryogonal. Lastly, Cryogonal has problems with phsycially offensive Pokemon. Therefore, a physical wall like Snubull or Steelix makes a great teammate for Cryogonal.

What Counters It: Cryogonal is forced out by Fighting-types, especially those with the special bulk to survive its attacks. Hariyama and Gurdurr are both especially notable, as Hariyama carries an Assault Vest, while Gurdurr carries an Eviolite. Although Cryogonal's entire purpose is to remove entry hazards, it is susceptible to Stealth Rock. If it doesn't have the opportunity to use Recover, it is often quickly worn down by constantly switching in.

Any Additional Info: People sometimes run Icicle Plate as an item, as they boost its Ice-type attacks.



Samurott @ Life Orb
Ability: Torrent
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Ice Beam
- Hydro Pump / Surf
- Grass Knot
- Aqua Jet / Hidden Power [Fire]

Role: Late-game Sweeper, Mixed Sweeper

What It Does: Samurott's purpose is to hit hard and fast. A STAB Hydro Pump is enough to OHKO or 2HKO most unresisted hits. Ice beam hits Grass-types that resist its Water-type STAB, while Grass Knot hits Seismitoad insanely hard, as Water Absorb prevents Hydro Pump from nailing it. Hidden Power Fire keeps Samurott from being completely walled by Ferroseed. Aqua Jet, though meagerly invested, can nab the final KO on many weakened Pokemon. Maximum Special Attack and Speed investment make Samurott a danger to be reckoned with, while the Life Orb make it even more of a formidable threat.

Good Teammates: Two Pokemon that are commonly on Samurott's team are Leavanny and Pawniard. Samurott is naturally somewhat fast, but not fast enough to outspeed many significant threats. Leavanny is capable of setting Sticky Web, which slows down the opponent enough for Samurott to outspeed it. Pawniard uses the ability Defiant, which discourages opponents from using Defog and punishes them severely if they do. Samurott also appreciates entry hazard support, so Pokemon like Ferroseed, Garbodor, and Omastar help keep the opponents side full of entry hazards.

What Counters It: As Samurott is specially based, it has problems getting through some special walls. Audino can survive several Hydro Pumps and possibly cripple Samurott in the meanwhile. Hariyama takes little damage from any of Samurott's attacks, especially if it has Assault Vest. On top of that, Hariyama's Close Combat is enough to 2HKO Samurott. Ferroseed takes little damage from any of Samurott's attacks, including Ice Beam, and threatens it back with Bullet Seed. As Samurott runs fully offensive EVs, it is also susceptible to offensive threats. Choice Band Sawk outspeeds and almost always OHKOes Samurott with Close Combat, and Choice Scarf Rotom easily OHKOes with Thunderbolt.

Any Additional Info: As Samurott's movepool ranges widely from special to physical attacks, different balances of Special Attack and Attack EVs, as well as different natures, can easily be switched around. It can also run many different coverage moves for ti to get around its various checks and counters.



Uxie @ Light Clay
Ability: Levitate
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Reflect
- Light Screen
- Psychic / Stealth Rock
- Memento / Thunder Wave

Role: Support

What It Does: Uxie runs these moves so that other Pokemon can actually be a threat. Some Pokemon have a hard time setting up, but are insanely dangerous once they have set up. This is the setup helper. Dual screen support in and of itself keeps Pokemon alive through much more than they would be capable of normally. Memento allows Uxie to give its ally increased opportunity to set up. Thunder Wave cripples anything that tries to set up on Uxie and anything that plans on stopping your own setup sweeper. Psychic keeps Uxie from becoming complete setup bait, while Stealth Rock even more punishes the opponent from trying to switch in and out to compensate for whatever sweeper your using. Essentially, Uxie sacrifices its own sweeping ability in order to make another Pokemon more dangerous.

Good Teammates: Uxie makes good teammates with Pokemon that want to set up or Pokemon that simply require safety for a few turns. SmashPass Gorebyss does extremely well with dual screen support, as it can allow it to work past its meager bulk. Feraligatr not only likes the free turns that dual screen support provides, it like the paralysis cripples that Thunder Wave can provide. As Defog bothers Uxie a lot, Defiant Pokemon, like Primeape and Pawniard, make good teammates, discouraging the opponents use of Defog and punishing them if they use it anyway.

What Counters It: Uxie hates to be Taunted. Especially if the Pokemon Taunting it is a Dark-type, as they're immune to Psychic. So Prankster Taunt Liepard is not one of Uxie's friends. Uxie also hates Defog, as it now removes Stealth Rock and any screens that have been set up. Lastly, Brick Break, despite how uncommon it is, destroys dual screen, leaving Uxie's hard work to waste.

Any Additional Info: U-turn can be used to switch Uxie out while not forcing it to KO itself. Uxie can also run a set similar to that of Mesprit, a Choice Scarf special or phsyical sweeper that can cripple opposing Pokemon with Trick.



Sawk (M) @ Choice Band
Ability: Sturdy / Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Knock Off
- Earthquake / Poison Jab
- Ice Punch / Stone Edge

Role: Wallbreaker

What It Does: Sawk breaks through tough walls with ease. A STAB Choice Band Close Combat is capable of OHKOing or 2HKOing most any Pokemon in the tier that doesn't resist it. Sawk also has an arsenal of coverage moves, allowing it to hit any and every Pokemon in the tier super effectively. Maximum Attack and Speed allow it to hit fast and hard. The only thing that you really need to watch out for offensively is Pokemon that resist or are immune to the move that you're about to lock Sawk into. Using Close Combat while the opponent still has a Mismagius might not be the best idea.

Good Teammates: Sawk appreciates entry hazards on the opposing side, as it changes a lot of 2HKOes into OHKOes. Sawk also fits well on teams that need a walbreaker. For example, Typhlosion can tear through teams once the wall has been taken down. Slurpuff and Swellow can take many Pokemon down, but all three of these Pokemon have trouble taking down tankier threats, which puts all of their sweeps in danger. Sawk is useful because it punches holes in the opposing team that allows other Pokemon to sweep.

What Counters It: Sawk doesn't really like to deal with Pokemon that are faster than it and deal super effective damage. Choice Scarf Mesprit outspeeds Banded Sawk and OHKOes with STAB Psychic. Several Pokemon are able to take down Sawk in one hit, assuming that Sturdy has been broken. Sawk's other most noticeable flaw is it's Choice Band/Scarf. When it's locked into a move, it can easily be exploited, forcing it to switch out or take punishment.
Any Additional Info: Aside from Quite Quiet thinking it's overrated, most people agree that Sawk is a potent threat. It is capable of breaking through some walls that other Pokemon have a very hard time doing.

If you see a mistake I made, point it out to me Pleessssee.
 
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Shuckleking87

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Don't really see a reason to run jolly nature over adamant unless you really want to outspeed max speed adamant kangaskhan or I suppose adamant zangoose or to outspeed modest gorebyss after a shell smash if you have a scarf (meh). I'd probably split up banded and scarf sawk as they perform 2 completely different roles imo and have varying preferences for moves and abilities.

For Samurott, I am not quite sure if leavanny and pawinard are considered "common" with samurott. If you want to use leavanny, might as well lower your speed and invest your bulk so that you are more prone to live more hits and do not need the speed. Maybe enough speed to outspeed specs pyroar? But I would put more bulk into samurott either way, max speed is not really needed besides ludicolo (which you cannot touch without megahorn anyways) and to outspeed adamant slurpuff before a belly drum (would need jolly which would not be worth power drop).

Also not sure if I consider that slurpuff set a physical sweeper but rather a wall breaker? Having only 1 attacking move is fairly limiting as you pointed out, so having endeavor can let you open the way for another poke to sweep. Unless you think you can get up a sub, belly drum and then be able to endeavor+play rough, which will be tough.
 

soulgazer

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Also not sure if I consider that slurpuff set a physical sweeper but rather a wall breaker? Having only 1 attacking move is fairly limiting as you pointed out, so having endeavor can let you open the way for another poke to sweep. Unless you think you can get up a sub, belly drum and then be able to endeavor+play rough, which will be tough.
I think it's because I suggested him to change Return to Endeavor and he forgot to change the roles :[

Just want to say that it doesn't really need Return the majority of the time: the things that you want to use Return against wlll most of the time only be 2HKOed by it anyway, which Play Rough can also do if you get a bit more chip damage. Endeavor also makes Slurpuff more of a team player as it can easily wear down physical walls for its teammates (I love using it with Feraligatr, but anything work). And trust me, I have been using this set a lot and it will often get to sweep by itself, even if it only really has one attacking move.

I also 100% agree with the rest of your post: Scarf and Band Sawk, while 'similar', do different things. Adamant is also the superior option, while Jolly should only really be considered on Choice Band if you need it to outsped Adamant Kangaskhan, Zangoose, and Timid Mesprit (and other things).
 

Cryogonal @ NeverMeltIce / Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Rapid Spin
- Freeze-Dry
- Recover
- Ice Beam / Hidden Power [Fire]

Role: Rapid Spinner

What It Does: Cryogonal is used mainly for it's ability to remove entry hazards from its own side through the use of Rapid Spin. Freeze-Dry is a powerful STAB move that hits Water-types as well, meaning that Seismitoad isn't safe from Cryogonal's wrath either. Maximizing Special Attack and Speed allows it to take out entry hazards quickly and take down opposing Pokemon better. Cryogonal is really useful because it can hit opposing Stealth Rock setters, especially Seismitoad, extremely hard, and also remove their entry hazards.

Good Teammates: Cryogonal fits best onto teams that appreciate having their own side clear and the opposing side full of hazards. So Pokemon that can set up hazards, like Omastar and Steelix, go well with Cryogonal. Pokemon that enjoy opposing entry hazards and none of their own, mostly frail sweepers like Swellow, also make good teammates for Cryogonal. Lastly, Cryogonal has problems with phsycially offensive Pokemon. Therefore, a physical wall like Snubull or Steelix makes a great teammate for Cryogonal.

What Counters It: Cryogonal is forced out by Fighting-types, especially those with the special bulk to survive its attacks. Hariyama and Gurdurr are both especially notable, as hariyama carries and Assault Vest and often runs Guts, while Gurdurr carries and Eviolite and runs Guts. Although Cryogonal's entire purpose is to remove entry hazards, it is susceptible to Stealth Rock. If it doesn't have the opportunity to use Recover, it is often quickly worn down by constantly switching in.

Any Additional Info: People sometimes run Icicle Plate and NeverMeltIce as an item, as they boost its Ice-type attacks.
What does hidden power fire hit that hidden power ground doesn't? I think it's almost the same coverage except for hp ground hitting probo harder (unless you really don't like opposing cryogonals but i doubt they'll take much from a hp anyway).
 

Lord Alphose

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Hidden Power Fire hits Ferroseed 4x and most other relevant Steel-types for 2x damage. The real question is, what does Hidden Power Ground hit that Hidden Power Fire doesn't? Hidden power Fire does everything that Ground does, with the exception of hit Probopass harder. Hidden Power Ground allows Cryogonal to hit Fire-types harder, but Cryogonal has no business staying in on them anyways. Hidden Power Ground would allow you to hit Water-types neutrally, but you nail those Pokemon with Freeze-dry anyways. Essentially, SG told me to do it 0_0

Yeah, after running Scarf vs. Band Sawk more on the ladder, I saw that they were completely different deals. I changed this one to just be Wallbreaker @ Choice Band.

For Samurott, I am not quite sure if leavanny and pawinard are considered "common" with samurott. If you want to use leavanny, might as well lower your speed and invest your bulk so that you are more prone to live more hits and do not need the speed. Maybe enough speed to outspeed specs pyroar? But I would put more bulk into samurott either way, max speed is not really needed besides ludicolo (which you cannot touch without megahorn anyways) and to outspeed adamant slurpuff before a belly drum (would need jolly which would not be worth power drop).
Alright, here's the deal with this. For the "Good Teammates" section for almost all of these Pokemon, I used these stats. The top two partners for Samurott in the 1760 category were Pawniard at 23.832% and Leavanny at 18.517%. Although the stats can't tell me why these Pokemon are here, I like to think I have a somewhat basic understanding of the metagame. Leavanny is pretty much only used for Sticky Web and Pawniard shines because of Defiant. If you truly feel strongly about it, it would be simple enough to change. I just need you to suggest something else to put there, because I really have no idea what partners well with Samurott.
 
I am new, so this might not be the best, but...


Mantine(F) Leftovers
Ability: Water Veil
EVs:252 HP / 252 SpD / 4 Def
Calm Nature
- Rest
- Sleep Talk
- Air Slash / Defog
- Scald

Role: Special Wall

What It Does: Tanks special hits, especially fire spam. Defog can be used if you have a weakness to stealth rocks, while Air Slash hits grass types super effectively.

Good Teammates: Strong Fire types, such as Pyroar are helpful to deal with Klingklang and grass types. Something to deal with Feraligatr is useful. Ground types are helpful to absorb electric attacks.

What Counters It: Mantine can be used as setup fodder for Klingklang, and Feraligatr. Grass types such as Lilligant can set up on it if it does not have air slash.

Any Additional Info: 8th highest SpD in the game. Probopass and Regice have higher SpD then it, but aren't as good for countering fire types.
 
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ryan

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I mean, I already acknowledged that Specs has more power but I still stand by what I said about Scarf being a more reliable late game sweeper. Typhlosion is by no means bad at using Specs Eruption as it has more than enough speed, but in hindsight, I just see using Specs Pyroar as a safer bet, being that it doesn't have to worry about Stealth Rocks and priority to weaken its highest attack's BP.
You guys seem to be mixing up the roles of the two sets. Specs is good because almost nothing switches into it. Scarf is good because it cleans. They're both good.

Also, Scarf Pyroar is weaker than Scarf Typhlosion by a lot.

252 SpA Pyroar Fire Blast vs. 0 HP / 0 SpD Mew: 160-189 (46.9 - 55.4%) -- 69.5% chance to 2HKO
252 SpA Typhlosion Eruption (150 BP) vs. 0 HP / 0 SpD Mew: 217-256 (63.6 - 75%) -- guaranteed 2HKO

Once Eruption is weaker, they do the same damage with Fire Blast, but that is such a massive difference in damage beforehand. Plus, Typhlosion doesn't get wrecked by Gurdurr.
 
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