Hey all! I'm Swanna. I'm a PS RU room voice but never really got involved with the forums. Looking to change that with my first RMT. I used this team to get reqs for the Zoroark/Yanmega suspect test. Let's jump right in.
Rhyperior @ Leftovers
Ability: Solid Rock
Impish Nature
EVs: 252 HP / 4 Att / 252 Def
-Stealth Rocks
-Toxic
-Earthquake
-Rock BlastI'll start off with my defensive core. Rhyperior started out as Alomomola but my team really wanted rocks and so I made the switch to Gligar. Soon I realized I didn't want a wall to be badly crippled by the omnipresent Knock Off, so Gligar was out. Rhyperior came in and worked out well. Stealth Rock and his 2 STABs were a given, but the last move was up in the air between Toxic and Roar. When this team was made, Sub + BU Gallade and Sub + CM Meloetta weren't as popular as they are now and I went with Toxic.
Aromatisse @ Black Sludge
Ability: Regenerator
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD
-Spore
-Clear Smog
-Giga Drain
-HP FireNext up is my special wall, Amoonguss. This thing is bulky and annoying. Regenerator pushes it over the top in RU. Spore is a 100% accurate sleep inducing move that does not work on grass types or pokes with the ability Overcoat. Giga Drain is pretty self-explanatory as it's STAB damage + health regeneration. Clear Smog took the place of Sludge Bomb because I chose not to run roar on Rhyperior and this was my concession to the set-up pokes in the tier. HP Fire was my most questioned move but wanted to run it for things like Cobalion, Abomasnow, and Escavalier. Been told Foul Play > HP Fire. Also, upon further advice (thank you Glass and Ari) I would probably creep the Def up on Amoon in order to switch in more comfortably on Sharpedo.
Meloetta @ Choice Scarf
Ability: Serene Grace
Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe
-Psyshock
-Focus Blast
-Hyper Voice
-Shadow BallI will proudly say that Scarf Meloetta is (I think) my invention since I'd never heard it used before. I used this thing very early in XY RU and loved it. I have a very common trend in my teams of pairing a scarfer of middling speed (so that it outspeeds non-scarfed pokes but may not outspeed other common scarfers) with an already fast poke to make up my offensive core. Here I use Meloetta with Jolteon as the brunt of my offense. In OU, I use scarf Heatran (yes you heard right) paired with Tornadus-T for example. This set outspeeds scarfed Adamant Hitmonlee (LEL) for the record. And it also outspeed Sharpedo at +1 speed which will be explained more fully under my Hitmonlee.
Hitmonlee @ Life Orb
Ability: Reckless
Adamant Nature
EVs: 252 Att / 4 Def / 252 Spe
-Rapid Spin
-Knock Off
-High Jump Kick
-Sucker PunchMy Hitmonlee was originally a bulky-offensive Hitmontop until I got fed up of being laughed at by ghost types. Rapid Spin/Defog is almost a necessity on every team. Knock Off is an amazing move even without the added bonus of giving Lee something to really dent pesky Ghost types with. HJK is powerful as all hell with the Reckless ability. The last move is probably pretty controversial. The standard would be to run Mach Punch as a free kill on Sharpedo. However as this set became commonplace, no one would keep Sharp in on Lee anyways and I found myself never using it. I replaced it with Sucker Punch to deal with things like Meloetta and Delphox who can easily revenge kill Hitmonlee due to a combination of outspeeding and Psyshock. Sucker Punch also does far more damage to Yanmega than Mach Punch.
Jolteon @ Choice Specs
Ability: Volt Absorb
Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe
-Volt Switch
-Thunderbolt
-Shadow Ball
-HP IceThe second part of my offensive core is specs Jolteon. Lightning fast and very powerful (especially with Choice Specs) Jolteon can dent even the toughest special walls in the tier with a Volt Switch, dealing big damage AND gaining initiative. Its fairly shallow move pool leaves a lot to be desired though. Thunderbolt is only there when you need a little extra OOMPH behind your hits (mainly late game). Shadow Ball is fairly standard and has decent coverage across the board. HP Ice is there for the pesky Ground types like Rhyperior and Gligar that will switch in on your predicted Electric moves. Thunderbolt wasn't used altogether too much and was on the chopping block. One of the replacements I considered was Heal Bell as my team definitely needed it.
Sharpedo @ Life Orb
Ability: Speed Boost
Adamant Nature
EVs: 252 Att / 4 Def / 252 Spe
-Protect
-Waterfall
-Crunch
-Poison JabLast but not least, Sharpedo. The clean-up crew. This thing is a monster when used correctly. I would rarely bring this poke out early, using it to mop up as the game started to draw to a close. Waterfall/Crunch/Protect are pretty self-explanatory. Poison Jab on the other hand, is not always used. Usually, Sharpedo runs Earthquake. However, I elected for Poison Jab in order to his things like Whimsicott, Virizion, and Aromatisse. It all comes down to personal choice IMO.
Well thank you guys for reading! Hope you enjoyed the team. I do realize that this team is not without flaw, Yanmega can really give it a run for its money. The best way to deal with it is to get Rocks up and keep them up, that way 1 Sucker Punch from Hitmonlee + LO recoil will kill it. If that's not possible, Amoonguss can take 1 Air Slash and then Spore it to sleep (barring a flinch). Also, Mega Abomasnow can present some problems but is fairly easy to dispatch due to its very low speed. Anywho, I think that about raps it up. Let me know if you have any questions or suggestions.
Rhyperior @ Leftovers
Ability: Solid Rock
Impish Nature
EVs: 252 HP / 4 Att / 252 Def
-Stealth Rocks
-Toxic
-Earthquake
-Rock Blast
Aromatisse @ Black Sludge
Ability: Regenerator
Calm Nature
EVs: 252 HP / 4 SpA / 252 SpD
-Spore
-Clear Smog
-Giga Drain
-HP Fire
Meloetta @ Choice Scarf
Ability: Serene Grace
Timid Nature
EVs: 4 Def / 252 SpA / 252 Spe
-Psyshock
-Focus Blast
-Hyper Voice
-Shadow Ball
Hitmonlee @ Life Orb
Ability: Reckless
Adamant Nature
EVs: 252 Att / 4 Def / 252 Spe
-Rapid Spin
-Knock Off
-High Jump Kick
-Sucker Punch
Jolteon @ Choice Specs
Ability: Volt Absorb
Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe
-Volt Switch
-Thunderbolt
-Shadow Ball
-HP Ice
Sharpedo @ Life Orb
Ability: Speed Boost
Adamant Nature
EVs: 252 Att / 4 Def / 252 Spe
-Protect
-Waterfall
-Crunch
-Poison Jab
Well thank you guys for reading! Hope you enjoyed the team. I do realize that this team is not without flaw, Yanmega can really give it a run for its money. The best way to deal with it is to get Rocks up and keep them up, that way 1 Sucker Punch from Hitmonlee + LO recoil will kill it. If that's not possible, Amoonguss can take 1 Air Slash and then Spore it to sleep (barring a flinch). Also, Mega Abomasnow can present some problems but is fairly easy to dispatch due to its very low speed. Anywho, I think that about raps it up. Let me know if you have any questions or suggestions.
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