CAP ASB Adventure Battles (Closed for Maintenance)

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
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I'll leave this here for now. Soon, I expect to go on a battle, but not yet. If you would look over it, ED, that would be great.


Mowtom [Battling Trainer] (M)

Though he bears a resemblance to a certain trainer from Johto, Mowtom hails from the Old Chateau in Sinnoh. His first Pokemon was a Rotom who inhabited a lawn mower, combining his two favorite types. One day, upon returning to the Old Chateau, the Rotom had vanished. Mowtom took it upon himself to travel around the world to find his friend, going so far as to change his name. He eventually stumbled upon the region of Smogon, where he resides to this day.

Types: Fighting / Rock (-15 points)
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
  • Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Anticipation / Overcoat / Intimidate (-30 points)
  • This Battling Trainer is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
  • This Battling Trainer has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • When this Battling Trainer initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Adamant (+Attack, -Special Attack) (-10 points)

Stats:
HP: 90 (-15 points)
Atk: Rank 4 (-15 points)
Def: Rank 2
SpA: Rank 0 (+5 points)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 11

Temporary Items:
Longsword (-10 points)
Rock Bag (-10 points)

Attacks (45):

Physical
Aerial Ace
Cut
Double Kick
Fury Attack
Fury Cutter
Fury Swipes
Headbutt
Karate Chop
Low Kick
Mega Punch
Pound
Rage
Rock Blast
Rock Smash
Rock Throw
Sacred Sword
Seismic Toss
Slam
Smack Down
Stomp
Strength
Struggle
Tackle

Special
Ancient Power
Snore
Secret Sword

Status
Amnesia
Bulk Up
Calm Mind
Detect
Dragon Dance
Foresight
Growl
Harden
Leer
Meditate
Nasty Plot
Quiver Dance
Rock Polish
Sharpen
Sing
Stealth Rock
Swords Dance
Tickle
 
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Well, I think it's about time I started getting in on this...


Benjamin Lad (Male)
A would-be archaeologist from another universe. Thanks to a certain singularity he had the displeasure of knowing, Ben has been thrust into this world along with his sidekick, Rico. Although their sole purpose at first was to get back home, Ben and Rico have discovered the threat Itsumo poses to both worlds, and have set out to stop him.

Nature: Careful (+1 SpD, -1 SpA, 10 points)
Type: Normal/Dark (10 points)

Abilities: Guts (10 points), Scrappy (20 points)

Stats:
HP: 100 (30 points)
Atk: 3 (15 points)
Def: 2
SpA: 0 (-, -5 points)
SpD: 3 (+)
Spe: 55
Size class: 3
Weight class: 4

Item: Everburning Torch (10 points)

Attacks:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up

Beat Up
Fake Tears
Feint Attack
Sucker Punch
Taunt
Thief

Bodyblock
Chill
Dodge
Shift
Take Cover

Total cost: 100
 

Geodude6

Look at my shiny CT!
Redoing my trainer.

===

Dark/Normal: 10 pts
Impish: 10 pts
Prankster/Friend Guard/Defeatist: 30 pts
100 HP: 30 pts
Rank 1 SpA: -5 pts
Rank 3 SpD: 15 pts
Simple Backpack: 10 pts
Total: 100 pts

===


Nate (M)
Nature: Impish
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Prankster: (Passive) This Trainer is always prepared for engaging in sneaky tactics and trickery, giving his non-damaging attacks a +1 increase in priority level.
Friend Guard: (Passive) The Trainer's body emits an aura of protection that reduces the Base Attack Power of all opponents' attacks in multiple battles by two (2).
Defeatist: (Trait) This Trainer tires from prolonged battles easily, and its Attack and Special Attack reduce by two (2) Ranks when at or below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Trainer goes back above 50% of its maximum HP in battle, Defeatist's effects will disappear.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3+
SpA: Rank 0-
SpD: Rank 3
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 13

Item:
Potion: 1/1
Revive: 1/1
Trainer Item: 1/1
- Arceus Amulet (Purchased)

Poké Balls:
8x Ultra Ball

13/15 CC


Moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Swords Dance
Tackle
Tickle

Beat Up
Double Slap
Faint Attack
Fake Tears
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Sucker Punch
Taunt
Thief
Work Up

Heal Pulse
Light Screen
Reflect
Safeguard
Wish

Angel [Charizard] (F)
Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:

: Fire STAB; immune to burn status. Brighten Command.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

<Pwnemon> can i claim .2 uc for geodude's prize claim for "emotional trauma"

Abilities:
Blaze: (Passive) When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Solar Power: (Passive) (H unlocked) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2-
SpA: Rank 4
SpD: Rank 3
Spe: 115+
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities: Blaze, Solar Power (H), Tough Claws (MEvo)
Tough Claws: (Passive) This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3-
SpA: Rank 5
SpD: Rank 3
Spe: 115+
Size Class: 3
Weight Class: 5
Base Rank Total: 24


Nature: Hasty (+15% Spe, -1 Def, +15% Acc)
Type:

Abilities: Blaze, Solar Power (H), Drought (MEvo)
Drought: (Trigger) When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2-
SpA: Rank 7
SpD: Rank 4
Spe: 115+
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

Attacks:
Air Slash
Heat Wave
Dragon Claw
Scratch
Leer
Growl
Ember
Smokescreen
Metal Claw
Dragon Rage
Rage
Scary Face
Fire Fang
Flame Burst
Flamethrower
Slash
Wing Attack
Inferno
Flare Blitz

Ancientpower
Beat Up
Counter
Crunch
Dragon Dance
Focus Punch

Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Solarbeam
Earthquake
Dig
Brick Break
Double Team
Reflect
Bide
Fire Blast
Rest
Attract
Overheat
Steel Wing
Focus Blast
Endure
Sky Drop
Incinerate
Giga Impact
Bulldoze
Will-O-Wisp
Rock Slide
Dragon Tail
Shadow Claw
Fly

Blast Burn
Body Slam
Dragon Pulse
Dynamic Punch
Fire Pledge
Iron Tail
Outrage
Roost
Sleep Talk
Tailwind
Thunderpunch

===

2 MC: Hone Claws, Frustration, Return, Rock Tomb, Aerial Ace, Facade, Flame Charge, Round, Echoed Voice, Fling, Swords Dance, Swagger, Substitute, Rock Smash, Power-Up Punch, Confide, Cut, Strength

3 MC: Belly Drum, Bite, Dragon Rush, Air Cutter, Defense Curl, Double-Edge, Fire Punch, Fury Cutter, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Ominous Wind, Seismic Toss, Snore, Swift, Twister, Curse, Take Down, Submission, Dragon Breath, Rage, Fissure, Sandstorm, Secret Power, Skull Bash, Captivate, Natural Gift, Defog

Total: 129 MC


Edit @ below: Accepting.
 
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Joining Geodude for Shrine of Ruin.

Fighting/Poison: 15 pts
Quiet: 10 pts
No Guard + Hustle + Anticipation: 35 pts
90 HP: 15 pts
Rented Claymore: 20 pts
Total: 95 pts

===


Kat (F)
Nature: Quiet
Type: Fighting/Poison
Abilities: Hustle, Anticipation, No Guard

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3+
SpD: Rank 2
Spe: 47- (-10% Eva)
Size Class: 3
Weight Class: 4
Base Rank Total: 15

Moves:
Aerial Ace
Amnesia
Block
Bulk Up
Calm Mind
Cross Poison
Cut
Detect
Double Kick
Dragon Dance
Foresight
Fury Attack
Fury Cutter
Fury Swipes
Growl
Headbutt
Karate Chop
Leer
Low Kick
Meditate
Mega Punch
Nasty Plot
Poison Gas
Poison Jab
Poison Sting
Pound
Quiver Dance
Rage
Rock Smash
Sacred Sword
Secret Sword
Seismic Toss
Sharpen
Sing
Slam
Sludge
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle
Toxic Spikes

Lapras (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Water/Ice
Abilities: Water Absorb, Shell Armor, Hydration (Locked)

Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 51-
Size Class: 5
Weight Class: 6
Base Rank Total: 19

EC: N/A
MC: 0
AC: 2/5

Moves:
Sing
Growl
Water Gun
Mist
Confuse Ray
Ice Shard
Water Pulse
Body Slam
Perish Song
Ice Beam
Hydro Pump

Avalanche
Fissure
Foresight
Future Sight
Whirlpool

Hyper Beam
Protect
Thunderbolt
Surf
Dive
 
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Might as well get this started.
Profile time. ^_^

Type: 5 points
Abilities: 35 points
Stats and Nature: 60 points
Temporary Items: 0 points

Total: 100 points

[no image yet]
[M]
Type: Psychic (5 points) (Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.)
Abilities: Sheer Force/Anticipation/Overcoat (10+10+(10+5)=35 points)
Nature: Hasty (+15% speed, +10 accuracy)

Stats:
HP: 80
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 4 (+30 points)
SpD: Rank 1 (-5 points)
Spe: 92 (+, +25 points)
Size Class: 3
Weight Class: 4
Base Rank Total: 13 (60 points spent in stats total)

Attacks:
Universal:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Psychic:
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt


[no image yet]
[M]
Type: Psychic/Poison (15 points) (Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.) (Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.)
Abilities: Sheer Force/Magic Guard/Flare Boost (10+20+(5+5)=40 points)
Nature: Quiet (+1 special attack, *20/23 speed, -10% evasion)

Stats:
HP: 80
Atk: Rank 1 (-5 points)
Def: Rank 2
SpA: Rank 5 (+, +30 points)
SpD: Rank 2
Spe: 47 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 12 (35 points spent in stats/nature total)

Items: Simple backpack (10 points)

Attacks:
Universal:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Psychic:
Confusion
Kinesis
Psywave
Telekinesis
Zen Headbutt

Poison:
Block
Poison Gas
Poison Sting
Sludge
Toxic Spikes
 
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i am looking for someone to join





Types: Dark/Steel 25 Points
Abilities: Battle Armor (5 Points), Infiltrator (10 Points),
Nature: (10) Points
Stats:
HP: 80

100 HP: 30 Points


Attack: 2
Defense: 2
Special Attack: 2
Special Defense:2
Speed: 55
Size Class: 3
Weight Class: 4
Base Rank Total:

Temporary Items:


Simple Backpack: 10


Trainer Defense:

Steel Shield: Reduces base power of attacks targeted at the trainer by 2 until the shield breaks by reducing attacks by a total of 16 base power. Electric attacks instead have their base power increased by 3, and automatically paralyze the trainer if they normally have a chance of paralyzsis.
Price: 5 Points

Trainer Weapons:

Claymore: This sword allows use of the base sword moves and sword moves based on the user's type, and its massive size also increases the user's Attack Rank by 1 while it is held.
Cost: 20 Points


Moves:

Beat Up
Faint Attack
Fake Tears
Sucker Punch
Taunt
Thief
Harden
Iron Defense
Iron Head
Metal Burst
Metal Sound

Universal:

Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover


Points total:




Wartortle
Male
Nature: Calm
Type: Water
Abilities: Torrent / Rain Dish


Stats:
HP: 100
Atk: 2 -
Def: 3
SpA: 3
SpD: 4 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 3
AC: 5/5
KOC: 4

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon


Egg Moves

Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat


TM/HM

Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake
 
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I have said this repeatedly: I cannot do this on my own. To help with the queue, I have hired Gale Wing Srock as a ref for Adventure Battles. He will be able to take a group and ref them through an adventure now.

Also, I am taking AOPSUser's group (with Doubt ) to the Shrine of Ruin. I might take another group later if something pans out as I'm expecting.

Queue:
To Defy the End Chapter 1: Mulan15262 (GemoftheDay (FULL) (2/2)), Gale Wing Srock (apt-get (FULL) (2/2)
Shrine of Ruin: Flame Emblem (Maxim (FULL) (2/2)), Geodude6 (Chinchou111 (FULL) (2/2))
 
>ITT implied stop slacking off, Wanderer

Taking Srock and apt-get. Thread'll be up shortly.

A firm reminder that I need to stop slacking off:
To Defy the End Chapter 1:
[None]
Shrine of Ruin:
Flame Emblem and Maxim (2/2)
Geodude6 and Chinchou111 (2/2)
 
Claiming some rewards from here.

Converting 10 UC from here into 2 Exploration Tokens, then using the five I have I'll purchase a Happiny Backpack.

Exploration Tokens: 3+2=5-5=0

EDIT:
Oh, and while I'm here, I may as well show you guys a teaser for a NEW Adventure Battle. Right now I have it slated to come out October 1st. It could come earlier or later depending on any setbacks and such but without further ado...

Prologue:
One day, while you were going about your usual routine, you get a letter in the mail. It is in a fine purple envelope, and is listed as being sent from somebody named Issac. You open the envelope to find the following message:

Dear Trainer,

You are receiving this letter because of your unusually good talents in Pokemon battling. I should give an introduction to myself, I am Issac Reese Meridas. I'm a collector of antiquities, and also a connoisseur of Pokemon in general.

I am sure you are wondering why a person such as myself is sending this letter. You see, several years ago my parents, being well to do and desiring a tropical island for whatever reason, purchased Star Island. As you can probably imagine, it's a tropical island in the middle of the ocean where few people are allowed to visit. However, it also has large network of caverns and dungeons that are rumored to contain treasure. Perhaps the rarest of these treasures is not a treasure at all, but a Pokemon. You know this Pokemon as the Wish Maker, Jirachi, and this particular one revives from it's slumber once every decade or so. I am offering you the chance of a lifetime, to meet Jirachi, and ask for any wish that you desire, within reason of course. Before you get too excited, I'm not going to let you capture said Pokemon, simply ask for a wish from it.

There is a bit of a problem though, you are not the only one who I have sent letters to. Many other trainers from many different regions have received this letter, and are on their way to Star Island. Obviously, trying to get so many trainers into such a tight spot and giving wishes to all of them would be difficult. For this reason, I am inviting you to a competition that nobody has ever seen before. I will give you the details of this competition when you arrive. Contained within is a ticket for the ferry nearest you to get you to Star Island and back when your business is concluded.

I expect to see you soon.

Sincerely,
Issac Meridas


EDIT: Going to take Geodude6 and Chinchou111 run of the Shrine of Ruin, Please send me your teams.
 
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...I owe an apology to AOPSUser and Doubt. It seems that I am unable to focus enough on their Adventure Battle, so I am going to put it back on the queue for a sub-ref. I might get back to it, in which case I'll take it back off the queue, but until then, please accept my apologies.

Queue:
To Defy the End Chapter 1:
[None]
Shrine of Ruin:
AOPSUser and Doubt (2/2) (Subref)
Flame Emblem and Maxim (2/2)
 
Might as well start one now

Type: 10 Points
Abilities: 40 points
Stats and Nature: 35 points
Temporary Items: 10 points

Nature: Adamant (+1 Atk, -1 SpA, 10 points)
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. (5 Points)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. (5 points)

Abilities: Friend Guard(20 points), Anticipation (10 points), Analytic (5+5 points)

Stats:
HP: 90 (+15 points)
Atk: 4 (+, +15 points)
Def: 2
SpA: 0 (-, -5 points)
SpD: 2
Spe: 55
Size class: 3
Weight class: 4

Item: Longsword (10 Points)

Attacks:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover

Beat Up
Fake Tears
Feint Attack
Sucker Punch
Taunt
Thief

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss

Total cost: 95
 
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Mowtom, I hope you don't mind, but Cherry Blossom has read your aura and decided you would be the best partner as we challenge Chapter 1 of To Defy the End. Would you be up for this?

Steel/Normal (25)
HP: 80
Ranks: 4(+)/2/0(-)/2 (10)
Speed: 55
Size/Weight: 3/4
Abilities: Analytic/Intomidate/Magic Guard (5+5+20+5=35)
Nature: Adamant (10)
Item: Claymore (Temporary) (20)
Total Cost: 10+25+35+10+20=100

Universal Moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover

Normal Moves:
DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up

Steel Moves:
Harden
Iron Defense
Iron Head
Metal Burst
Metal Sound

Base Sword Moves:
Aerial Ace
Cut
Fury Attack
Fury Cutter
Fury Swipes
Sharpen

Normal Sword Moves:
False Swipe
Slash


Lucario [Cherry Blossom] (F)

Types: Fighting/Steel

Abilities:
Steadfast/Inner Focus/Justified(HA, unlocked)

Nature: Hasty (+Speed, +12% Accuracy -Def)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 3
AC: 5/5

Attacks (35):
Level Up

Foresight
Quick Attack
Endure
Counter
Force Palm
Feint
Reversal
Copycat
Screech
Extreme Speed
Dragon Pulse
Close Combat
Aura Sphere
Dark Pulse
Metal Claw
Power-Up Punch
Me First
Bone Rush
Metal Sound
Final Gambit
Nasty Plot
Heal Pulse
Quick Guard
Calm Mind

Egg
Mind Reader
Bullet Punch
Blaze Kick
Crunch
Sky Uppercut
High Jump Kick
Circle Throw

TM/HM
Protect
Double Team
Earthquake
Swords Dance
Dig
Rock Slide
Substitute

Tutor
Dual Chop
Ice Punch
Thunder Punch

Other


Queue:
To Defy the End Chapter 1:
ff7hero and [unaccepted] Mowtom
Shrine of Ruin:
AOPSUser and Doubt (2/2) (Subref)
Flame Emblem and Maxim (2/2)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Accepting the above.


Mowtom [Battling Trainer] (M)

Though he bears a resemblance to a certain trainer from Johto, Mowtom hails from the Old Chateau in Sinnoh. His first Pokemon was a Rotom who inhabited a lawn mower, combining his two favorite types. One day, upon returning to the Old Chateau, the Rotom had vanished. Mowtom took it upon himself to travel around the world to find his friend, going so far as to change his name. He eventually stumbled upon the region of Smogon, where he resides to this day.

Types: Fighting / Rock (-15 points)
  • Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
  • Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Abilities:
Anticipation / Overcoat / Intimidate (-30 points)
  • This Battling Trainer is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
  • This Battling Trainer has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • When this Battling Trainer initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Nature: Adamant (+Attack, -Special Attack) (-10 points)

Stats:
HP: 90 (-15 points)
Atk: Rank 4 (-15 points)
Def: Rank 2
SpA: Rank 0 (+5 points)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 11

Temporary Items:
Longsword (-10 points)
Rock Bag (-10 points)

Attacks (45):

Physical
Aerial Ace
Cut
Double Kick
Fury Attack
Fury Cutter
Fury Swipes
Headbutt
Karate Chop
Low Kick
Mega Punch
Pound
Rage
Rock Blast
Rock Smash
Rock Throw
Sacred Sword
Seismic Toss
Slam
Smack Down
Stomp
Strength
Struggle
Tackle

Special
Ancient Power
Snore
Secret Sword

Status
Amnesia
Bulk Up
Calm Mind
Detect
Dragon Dance
Foresight
Growl
Harden
Leer
Meditate
Nasty Plot
Quiver Dance
Rock Polish
Sharpen
Sing
Stealth Rock
Swords Dance
Tickle


Togekiss [Joy] (F)

Mowtom first found Joy as an Egg left in a Pokemon Center by an unknown person. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse who gave Mowtom the Egg, and because she is always overflowing with, well, joy.

Types: Fairy / Flying
  • Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle / Serene Grace / Super Luck (Unlocked)
  • No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
  • This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (31/120):

Physical
Extreme Speed
Last Resort
Sky Attack

Special
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Magical Leaf
Shadow Ball

Status
After You
Baton Pass
Bestow
Charm
Double Team
Encore
Endure
Follow Me
Growl
Light Screen
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Reflect
Substitute
Sweet Kiss
Yawn

Not quite sure how items work. Whoever is allowed to gets a Leppa Berry.

Queue:
To Defy the End Chapter 1:
ff7hero and Mowtom
Shrine of Ruin:
AOPSUser and Doubt (2/2) (Subref)
Flame Emblem and Maxim (2/2)
 
Inviting Gale Wing Srock for To Defy The End

Nature: 10 Points
Types: 10 Points
Abilities: 35 Points
Stats:
HP: 15 Points
Attack: 15 Points
Special Attack: -5 Points
Item: 20 Points

Total: 100 Points


Nature: Adamant (+1 Atk, -1 SpA, 10 points)
Type:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters. (5 Points)

Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. (5 points)

Abilities: Friend Guard(20 points), Analytic (5), Super Luck (5+5)

Stats:
HP: 90 (+15 points)
Atk: 4 (+, +15 points)
Def: 2
SpA: 0 (-, -5 points)
SpD: 2
Spe: 55
Size class: 3
Weight class: 4

Item: Claymore (20 Points)

Attacks:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover

Beat Up
Fake Tears
Feint Attack
Sucker Punch
Taunt
Thief

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss

Total cost: 100



Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Bold: (+1 Def, -1 Atk)

Stats:
HP:
100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)

Move Tutor


Togekiss will take a scope lens with her

Queue:
To Defy the End Chapter 1:
ff7hero and Mowtom
Rainman Legends and Gale Wing Srock
Shrine of Ruin:
AOPSUser and Doubt (2/2) (Subref)
Flame Emblem and Maxim (2/2)
 
Last edited:
Accepting Rainman Legends Invite and redoing my character a little.

HP: 100 = 30 points
Type: Normal, Rock => 5 + 10 = 15
Abilities: Simple, Slow Start, Friend Guard => 5 - 15 + 25 = 15
Stats: Rank 3 Def, Rank 1 SpA => 15 - 5 = 10
Nature: Impish => 10
Item: Arceus Amulet => 20
Total: 30 + 15 + 15 + 10 + 10 + 20 = 100

Also bringing Gallade with Expert Belt.


Sher Khan (M)
Nature: Hardy
Type: Normal/Rock
Abilities: Simple, Slow Start, Friend Guard

Stats:
HP: 100
Atk: Rank 2
Def: Rank 4 (+)
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 55
Size Class: 3
Weight Class: 4
Base Rank Total: 14

Moves:
Harden
Rock Polish
Rock Smash
Rock Throw
Smack Down

DoubleSlap
Follow Me
Foresight
Protect
Quick Attack
Retaliate
Work Up

Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Heal Pulse
Light Screen
Reflect
Safeguard
Wish

Bodyblock
Chill
Dodge
Shift
Take Cover

Rajny | Gallade (M)
________________________
The Game Changer - Changed three losing games to a Tie, a Win and another Win with great skill and temperament while he was a Ralts and Kirlia, could he do it as a Gallade?


Rajny is extremely stylish, he is quite but never shy of wearing the most stylish clothes available. He even requests any Leavanny he could find to stitch him a new pair of jeans. Loves to watch other people have fun while he enjoys from a distant.​

[Nature]
Quiet (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Psychic/Fighting

Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.​

[Abilities]
Steadfast / Justified

Steadfast (✓) - (Passive, MoldBreaker affects - Yes)
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified (UnLocked Hidden Ability) - (Passive, MoldBreaker affects - no)
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.​

[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4+
SpD: Rank 4
Spe: 69-
Size Class: 3
Weight Class: 4

Base Rank Total: 21​

[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 23 / 27 )
Growl(0,4) | Confusion (8,2) | Double Team (0,4*C) | Teleport (0,6) | Calm Mind (0,6) | Lucky Chant (0,10) | Magical Leaf (6,4) | Heal Pulse (0,13) | Future Sight(15,7) | Psychic(6+tw, (5+tw/2)-1) | Imprison(0,7) | Stored power(2+2*b, 6) | Close Combat(12,7) | Leaf Blade (9,7) | Night Slash (7,5) | Leer (0,4) | Fury Cutter (4+r*3, 4+r) | Slash (7,5) | Swords Dance (0,7) | Protect(0,7+D/2.5) | Hypnosis(0,6) | Feint (4,4) | Helping Hand(2xA, 4+(AA/2)) |

Still to get: Psycho Cut(10,4) | False Swipe(4,3) | Dream Eater(13,11) | Charm

Egg ( 8 / 12 )
Destiny Bond (0,15) | Misty Terrain (0,9) | Disable (0,7) | Encore (0,10) | Skill Swap(0,6 per swap) | Shadow Sneak(4,4) | Synchronoise (15,7) | Ally Switch(0,4) |

Still to get: Grudge(0,9) | Confuse Ray(0,5) | Mean Look | Memento
Prev Gens (Tutor / TM / HM) & Event ( 17 / 33 )
Endure (0,12) | Magic Coat (0,9) | Icy Wind(6,5) | Pain Split(25 +25, 6+(opp-u)/2 | Mud-Slap(4,4+ad) | Low Kick(6+wc,4+[wc/2]) | Drain Punch(8,11) | Wish(+25,14) | Ice Punch (8, 6) | Knock Off (10,7) | Focus Punch (15,9) | Snatch(4+m) | Vacuum Wave(7,3) | Zen Headbutt(11,5) | Fire Punch(8,6) | Trick(0,6) | Telekinesis(0,6) |

Still to get: Thunder Punch | Head Butt | Body Slam | Wonder Room | Mimic | Signal beam | Snore | Swift | Night mare | Recycle | Hyper Voice | Double Edge | Defense Curl | Sing | Magic Room | Shock Wave

Gen 6 TM/HM ( 25 / 54 )
Torment (0,10) | Dazzling Gleam(11,5) | Taunt (0,10) | Charge Beam (5,6) | Trick Room(0,9) | Shadow Ball(8,6) | Substitute(0,12) | Will-o-Wisp(0,7) | Psyshock(11,5) | Earthquake (10,7) | Rock Slide (8,6) | Thunderbolt(9,7) | Grass Knot(4+tw,4.5+.5*tw) | Bulldoze(6,5) | Toxic (0,7) | Rest (0,14) | Brick Break(8,6) | Aerial Ace(6,4) | Sleep Talk(0,3+m) | Giga Impact(15,11) | Facade(7/14,5/8) | Low Sweep(10,4) | Poison Jab(8,6) | Focus Blast(15,7) | Flash

Still to get: Hyper Beam | | Stone Edge | Rock Tomb | Power Up Punch | Hidden Power | Sunny Day | Light Screen | Rain Dance | Safeguard | Frustration | Return | Reflect | Attract | Thief | Round | Echoed Voice | Fling | Thunder Wave | Psych up | Dream Eater | Swagger | Confide | Bulk Up | Retaliate | X-Scissor | Rock Smash | Cut | Strength


Queue:
To Defy the End Chapter 1:
ff7hero and Mowtom (2/2)
Rainman Legends and Gale Wing Srock (2/2)

Shrine of Ruin:
AOPSUser and Doubt (2/2) (Subref)
Flame Emblem and Maxim (2/2)
 
Last edited:
It's only a month late, but the moment's finally here! Time to unveil my first ever Storied Questline!

Wish Upon a Star

Hidden on an island far away, there are rumors of a Jirachi that can grant any wish. Are you brave enough to challenge the island and come out victorious? Let's find out!

Currently Chapter 1 is complete, with Chapter 2 and Chapter 3 on the way. Right now though, I need two beta testers to test out Chapter 1, so I'll only accept one challenge initially. Be warned though, compared to To Defy the End, this Chapter 1 is not a pushover. Signups are generally first come, first served, but if there are enough signups within 4 hours, I'll choose the best two candidates. Without further ado, let me introduce you to the story.

Wish Upon A Star (by Maxim)
Prologue:
One day, while you were going about your usual routine, you get a letter in the mail. It is in a fine purple envelope, and is listed as being sent from somebody named Issac. You open the envelope to find the following message:

Dear Trainer,

You are receiving this letter because of your unusually good talents in Pokemon battling. I should give an introduction to myself, I am Issac Reese Meridas. I'm a collector of antiquities, and also a connoisseur of Pokemon in general.

I am sure you are wondering why a person such as myself is sending this letter. You see, several years ago my parents, being well to do and desiring a tropical island for whatever reason, purchased Star Island. As you can probably imagine, it's a tropical island in the middle of the ocean where few people are allowed to visit. However, it also has large network of caverns and dungeons that are rumored to contain treasure. Perhaps the rarest of these treasures is not a treasure at all, but a Pokemon. You know this Pokemon as the Wish Maker, Jirachi, and this particular one revives from it's slumber once every decade or so. I am offering you the chance of a lifetime, to meet Jirachi, and ask for any wish that you desire, within reason of course. Before you get too excited, I'm not going to let you capture said Pokemon, simply ask for a wish from it.

There is a bit of a problem though, you are not the only one who I have sent letters to. Many other trainers from many different regions have received this letter, and are on their way to Star Island. Obviously, trying to get so many trainers into such a tight spot and giving wishes to all of them would be difficult. For this reason, I am inviting you to a competition that nobody has ever seen before. I will give you the details of this competition when you arrive. Contained within is a ticket for the ferry nearest you to get you to Star Island and back when your business is concluded.

I expect to see you soon.

Sincerely,
Issac Meridas

Once you read the letter thoroughly, you see a ticket drop out of the letter, just as it said. Excited at the chance to meet Jirachi, you take the ferry to Star Island. After a long voyage at sea, you come to a relatively large island, most likely the largest island in that area of the ocean. A good look at the surrounding area tells you that you're in the middle of nowhere; getting back to the mainland with any method besides boat seems unlikely. The island itself seems like a beautiful tropical island with a large volcano in the far distance, with several smaller islands in the area around it, though some of them are little more than rocks jutting out from the surface of the water. Eventually, you reach landfall, eager to begin your adventure and to get your wish.

Once you get off of your ferry, an usher comes to greet you, and directs you to go down to Meridas Manor for instructions about the competition you will be undertaking. After he points you in the right direction, you find the manor easily, where a lot of trainers have gathered in the courtyard overlooked by the balcony in front of the mansion. It's a fairly typical rich person mansion, lots of white and modern luxuries, including a rather large pool. Eventually, the doors to the balcony open, and a man walks out. You surmise that this must be Issac, the person who invited you here.


"Welcome trainers to this slice of paradise! I know you've all come from far away to be here, and I am grateful for such an eager response. You have each been chosen for this endeavor because you are among the best of the best at Pokemon training. This opportunity only comes once in a lifetime after all!"

"Ah but you didn't come here for pleasantries. You came here for a competition, and I intend to give you one! You see, while I know exactly where Jirachi is (thanks to my long years of research on the matter), the fact is there are too many of you to take into one dungeon and expect a wish at the end. Thus, you will all fight for the right to enter the dungeon and claim a wish. All that I ask in return is that the winner escort me to Jirachi."

"As for the competition itself, the rules are quite simple. You see, the door to the dungeon where Jirachi lies is sealed shut by three keys, orbs of varying colors. These orbs reside in three different dungeons around Star Island. Each of you will pair up into teams of two trainers, and each of you will be allowed to bring one Pokemon with you to each dungeon. The first to each key will be declared the winner of that dungeon. Once all three keys have been discovered, the remainder will battle it out to see who gets all three. Whomever can bring me all three keys, and proves worthy will be declared the overall victor, and I will guide them and the next best team to the dungeon where Jirachi lies."

"Of course, I don't expect you all to do it alone. Each of you will be given a guide to help direct you to each dungeon and may give advice from time to time. Oh, and if they go missing, consider yourself disqualified. You will also be disqualified if you deal major injuries to a trainer or their Pokemon, or if you and your Pokemon faint. The only other thing to keep in mind is that whatever I say goes, and may supersede the rules if necessary. And with that...I bid you all good luck."

Issac then went back into the manor, while the trainers start pairing up around you. Eventually though, you find your own partner, and then you are approached by somebody. You are introduced to the guide that will help you, and the three of you make preparations to win the competition.


Main Chapters:
Chapter 1: The Ruinous Beginning
Requirements: None

With everything ready to go, the guide says you can find the first of these keys in the ruins of a great city, known here as Mera. Without wasting any more time, you head down to the Mera ruins. On the way there you start wondering "What is it that I want to wish for?" There are many things you can get you muse, money, fame, friends, it seems that Jirachi's power would be limitless. Before you're able to finish deciding, you're already on the outskirts of the ruined city. The green valley stretches out for a long ways, before culminating in a coastal city of red brick and black cobbelstone. If the legends are true, it is said that legendary Pokemon were responsible for the destruction. Nowadays, the city is known for little more than hostile Pokemon and trainers willing to get treasure at any cost.

Do you have what it takes to defeat all competition and claim Jirachi's wish for yourself?


Chapter 2: Into the Abyssal Palace (LOCKED)

Chapter 3: Erupting Trouble (LOCKED)

Chapter 4: ??? (LOCKED)

Sidequests:
Trainer Request: ???


Trainer Request: ???
 
Last edited:
SIGNING UP

Male
90/5+/2/0-/2/55 (15+30-5+10=50 points)
(5+5=10 points)
Friend Guard/Analytic/Moxie (20+5+5=30 points)
Item: Longsword (10 points)
Total: 100 points

Moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover

Beat Up
Fake Tears
Feint Attack
Sucker Punch
Taunt
Thief

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss

Night Slash

Sacred Sword
Secret Sword
Female
At a Glance:
110/3/3/5+/3/25- -10% evasion 2/2 19

Healer/Aroma Veil
Quiet Nature: -Speed, -10% evasion, +Special Attack

Max HP: 110
Attack: 3
Defense: 3
Special Attack: 5 (+)
Special Defense: 3
Speed: 25 (-)

Size Class: 2
Weight Class: 2

Base Rank Total: 19

Types:
Fairy:
Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)

Abilities:
Healer:
This Pokemon emits a light, airy aura that surrounds its allies in a multiple battle. At the end of each round, there is a 30% chance any allies in a multiple battle will have all their status conditions healed.
Aroma Veil:
This Pokemon and its allies on the field can not be affected by Attract, Disable, Encore, Heal Block, Taunt, or Torment
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/683.png[/IMG]
[B]HP:[/B] 110
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 3
[B]Defense:[/B] 3
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 25
[B]Stats:[/B] 3/3/5/3/25
[B]Other:[/B] -10% evasion
EC/AC/MC
6/5/0

Attacks: 54/54 Maxed, 3 CC
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Hidden Power (Ground)
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish

Raid: Dispel
 
Last edited:
Will sign up for that beta, if it's possible.


Toddler [Matt] (M)
NATURE: Jolly (+9% acc, +Spe, -SpA)
(+10 Pts)

TYPE: FIGHTING
(+5 Pts)

ABILITIES
Friend Guard
Technician

(+40 Pts)
ITEM
Longsword
(+10 pts)

STATS
HP: 90 (+15 pts)
Atk: Rank 3 (+15 pts)
Def: Rank 1 (-5 Pts)
SpA: Rank 0 (-) (-5 Pts)
SpD: Rank 1(-5 Pts)
Spe: 86 (+) (+9% acc) (+20 Pts)
Size Class: 3
Weight Class: 4

MOVES
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock smash
Seismic Toss

Aerial Ace
Cut
Fury Attack
Fury Cutter
Fury Swipes
Sharpen

Sacred Sword
Secret Sword

Bodyblock
Chill
Dodge
Shift
Take Cover

TOTAL: 100 PTS



Piplup [Herpied] (F)
Nature: Relaxed (+def, -Spe, -10% eva)
type: Water

Abilities:
Torent (passive)
Defiant (passive)(HA UNLOCKED)

HP: 100
Atk: 3
Def: 4 (+)
SpA: 4
SpD: 4
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 19
EC: 9/9
MC: 0
AC: 5/5

Tackle
pound
growl
bubble
water sport
peck
bide
bubble beam
fury attack
mist
whirlpool
metal claw
swagger
swords dance

hydro pump
double hit
mud sport
aqua ring
agility

toxic
grass knot
ice beam
protect
substitute
dig
brine
drill peck
brick break
Defog
rock tomb
shadow claw
scald
double team
rest
sleep talk
dive
earthquake
vacuum wave
flash cannon
knock off
 
Last edited:
ey yo maxim pick me im a good singup


Don, Louise, Lee, Alexis, and Alina
[15 Points]
HP: 90 [15 Points]
Ranks: 2/3/1/3 [25 Points]
Speed: 55
Abilities: Friend Guard/Solid Rock [30 Points]
Nature: Quirky
Item: Simple Backpack [10 Points]
Total Cost: 95

Moves:
Amnesia
Bulk Up
Calm Mind
Dragon Dance
Growl
Headbutt
Leer
Meditate
Mega Punch
Nasty Plot
Pound
Quiver Dance
Rage
Sing
Slam
Snore
Stomp
Strength
Struggle
Swords Dance
Tackle
Tickle

Bodyblock
Chill
Dodge
Shift
Take Cover

Detect
Double Kick
Foresight
Karate Chop
Low Kick
Rock Smash
Seismic Toss

Harden
Rock Polish
Rock Smash
Rock Throw
Smack Down

Vivillon (Ivetta) (F)
Nature
: Modest (+1 SpA, -1 Atk)

Type: Bug/Flying

Abilities: Shield Dust/Compoundeyes/Friend Guard (DW)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 104
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 5/5
MC: 1
DC: 5/5

Attacks:
Physical: Bug Bite, Tackle, U-Turn
Special: Bug Buzz, Draining Kiss, Gust, Hurricane, Infestation, Psybeam, Psychic, Solarbeam, Struggle Bug,
Other: Aromatherapy, Harden, Light Screen, Poison Powder, Powder, Protect, Quiver Dance, Rage Powder, Rain Dance, Roost, Safeguard, Sleep Powder, String Shot, Stun Spore, Sunny Day, Supersonic, Toxic
 
Last edited:
Huh, thought more people would've signed up. Ah well

Congratulations to Avnomke and GemOftheDay for making it into the beta. Gem should post her trainer and Pokemon profile as soon as possible, then I will post the beta. Best of luck to you both.

Sorry Leethoof but please feel free to sign up when the chapter comes out of beta!
 
NOoooooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOoooooooooooooooOOOOOOOOOOOOOOOOOOOOoooooooooooo
OOOOOOOoo
oOoooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOoooo
oooooooooooooOOOOOOOOOOOOOooooooOoooOOOOOOOOO
<<<<<<<<<<<<<<<<<<<<///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////3333333333333333333333333333333333333333333333333333333333333333333

also inviting somebody to something pls luv me
 
I have an announcement to make.

According to Eternal Drifter, nobody can be present in more than one Adventure Battle. As Gem is currently preoccupied with this Adventure Battle, I'm sorry to say that GemOftheDay cannot participate in the beta.

This means that Leethoof gets into the beta after all. Please edit in a Pokemon at your earliest convenience. I'm trusting you to not disappear mid chapter. If you do, you will be very sorry.

EDIT: Also please finish your profile with moves and such.
 

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