So I've been really into the RU competitive scene recently and decided that I should try to make a good team! Mostly I try to build teams using Pokemon I like but aren't the most useful most of the time. I made this team because of the suspect testing of Zanmega and Zoroark, which I think both should be banned from RU. So here's my first shot at a competitive RU Team! By the way, my entire team in pink colored :D
Escavalier (F) @ Assault Vest
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Drill Run
First off is Escavalier! Escavalier's great base 135 att stat is nothing to just put off. It hits very hard against most pokemon in the RU metagame. It has great type coverage for any pokemon that tries to swtich in on it! I gave escavalier an Assault Vest because, even though Choice Band make it very strong and it has decent bulk on its own, having an Assualt Vest gives my a chance to change moves without having to switch out and gives me additional bulk on the special side! A Life Orb'd Thunderbolt Jolteon only does about 45% to an Assault Vest Escavalier giving me a chance to OHKO with Drill Run. Also running Overcoat gives me a safe switch into pokemon that like to Sleep Powder then set up. I originally had Pursuit on but later switched it out for Knock Off for obvious reasons.
Moltres @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 192 HP / 252 SpA / 64 Spe
Naive Nature
- Hurricane
- Fire Blast
- U-turn
- Hidden Power [Grass]
Next is Moltres! Moltres is the "wallbreaker" of the team. NOTHING in the RU metagame safely switches in on a Choice Specs Hurricane. A fully specially defensive Aromatise takes more than 50% from it and so does an Assualt Vest Slowking. However, Hurricane being a 70% accuracy and Fire Blast being an 85% accuracy, you will see Moltres miss a few times but when it hits, it hits hard! I choose Specs Moltres because I knew Hurricane would be a very effective move against most pokemon and I needed a good fire type. I choose to run more HP on Moltres because I like having the bulk and gaining more speed doesn't do much for it, it won't out speed many more pokemon if its max speed. Hidden Power Grass for Gastrodon and Slowking and other bulky water types and U-turn for momentum.
Gligar (F) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Earthquake
- Toxic
Gligar is the obvious defensive wall for this team! With Max Def and Eviolite, Gligar can take any physical hit with ease! The downside being Knock Off which lowers its walling potential by quite a bit and also Toxic for wearing Gligar down. I run Defog on Gligar because having a Moltres on my team, it is very necessary that no Stealth Rocks stay on my side of the field. Roost to stay healthy because not having any way to recover from an item, its almost necessary to put on him. Earthquake so I don't get Taunted and Toxic for wearing down enemy pokemon. Very good defensive wall!
Virizion @ Lum Berry
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Virizion is one of those pokemon that I like a lot but I never know how to quite use her effectively. This is a pretty standard Virizion set and not really original in any way. However, this set is very effective in the metagame! Swords Dance to give Virizion the power that it needs to deal tons of damage, and having a Lum Berry gets rid of the fear of being burned. Leaf Blade and Close Combat for good STAB moves, and Stone Edge for fire type switch ins, such as Delphox, Moltres, and even Yanmega (not fire type but whatever). Virizion is also a great switch in to Clawitzer, Virizion has great natural special bulk and can take any one hit from a specs Clawitzer and then KO with Leaf Blade next turn, especially if Clawitzer uses Dark Pulse, giving Virizion its Justified boost.
Slowking (F) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 192 SpA / 64 SpD
Modest Nature
- Scald
- Psyshock
- Fire Blast
- Ice Beam
Slowking is my main Special Defensive wall! Slowking already has great special bulk and giving it an Assualt Vest just make it a monster! Especially with the Regenerator abillity giving 1/3 of its HP back each time it switches out! Since Slowking has and Assualt Vest I gave it moves that are good in type coverage and usefulness. Scald to burn any incoming physical threats and a STAB water type move. Psyshock for a strong Psychic STAB move that can deal damage base on Defense instead of Special Defense. Fire Blast is the weird move of the bunch but it works well on the Magneton switch in and other various counters to Slowking. Lastly Ice Beam for type coverage and usefulness against Yanmega and other counters. Since Slowking already has pretty good special defense, I put a lot of EV's into special attack to help out with its damage dealing side. Very good pokemon but gets wrecked by Knock Off users.
Aromatisse (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 224 Def / 32 SpD
Relaxed Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Lastly Aromatisse! I run a physically defensive Aromatisse because I feel like its better than a specially defensive one. Aromatisse is able to live a 5 hit tail slap from a Cinccino and takes Knock Offs really well! I gave it Aromatherapy for when my pokemon are statused, especially when Gligar is poisoned or when Escavalier is burned, it puts them right back into the battle! Wish and Protect for self healing and for Wish-passing onto other pokemon that might need the health. And finally Moonblast so I am able to deal damage to pokemon effectively besides just Toxic, especially Druddigon and the hidden Zoroark.
At First Glance
In Depth
In Depth
Escavalier (F) @ Assault Vest
Ability: Overcoat
Shiny: Yes
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Megahorn
- Iron Head
- Knock Off
- Drill Run
First off is Escavalier! Escavalier's great base 135 att stat is nothing to just put off. It hits very hard against most pokemon in the RU metagame. It has great type coverage for any pokemon that tries to swtich in on it! I gave escavalier an Assault Vest because, even though Choice Band make it very strong and it has decent bulk on its own, having an Assualt Vest gives my a chance to change moves without having to switch out and gives me additional bulk on the special side! A Life Orb'd Thunderbolt Jolteon only does about 45% to an Assault Vest Escavalier giving me a chance to OHKO with Drill Run. Also running Overcoat gives me a safe switch into pokemon that like to Sleep Powder then set up. I originally had Pursuit on but later switched it out for Knock Off for obvious reasons.
Moltres @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 192 HP / 252 SpA / 64 Spe
Naive Nature
- Hurricane
- Fire Blast
- U-turn
- Hidden Power [Grass]
Next is Moltres! Moltres is the "wallbreaker" of the team. NOTHING in the RU metagame safely switches in on a Choice Specs Hurricane. A fully specially defensive Aromatise takes more than 50% from it and so does an Assualt Vest Slowking. However, Hurricane being a 70% accuracy and Fire Blast being an 85% accuracy, you will see Moltres miss a few times but when it hits, it hits hard! I choose Specs Moltres because I knew Hurricane would be a very effective move against most pokemon and I needed a good fire type. I choose to run more HP on Moltres because I like having the bulk and gaining more speed doesn't do much for it, it won't out speed many more pokemon if its max speed. Hidden Power Grass for Gastrodon and Slowking and other bulky water types and U-turn for momentum.
Gligar (F) @ Eviolite
Ability: Hyper Cutter
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Defog
- Roost
- Earthquake
- Toxic
Gligar is the obvious defensive wall for this team! With Max Def and Eviolite, Gligar can take any physical hit with ease! The downside being Knock Off which lowers its walling potential by quite a bit and also Toxic for wearing Gligar down. I run Defog on Gligar because having a Moltres on my team, it is very necessary that no Stealth Rocks stay on my side of the field. Roost to stay healthy because not having any way to recover from an item, its almost necessary to put on him. Earthquake so I don't get Taunted and Toxic for wearing down enemy pokemon. Very good defensive wall!
Virizion @ Lum Berry
Ability: Justified
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Close Combat
- Stone Edge
Virizion is one of those pokemon that I like a lot but I never know how to quite use her effectively. This is a pretty standard Virizion set and not really original in any way. However, this set is very effective in the metagame! Swords Dance to give Virizion the power that it needs to deal tons of damage, and having a Lum Berry gets rid of the fear of being burned. Leaf Blade and Close Combat for good STAB moves, and Stone Edge for fire type switch ins, such as Delphox, Moltres, and even Yanmega (not fire type but whatever). Virizion is also a great switch in to Clawitzer, Virizion has great natural special bulk and can take any one hit from a specs Clawitzer and then KO with Leaf Blade next turn, especially if Clawitzer uses Dark Pulse, giving Virizion its Justified boost.
Slowking (F) @ Assault Vest
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 192 SpA / 64 SpD
Modest Nature
- Scald
- Psyshock
- Fire Blast
- Ice Beam
Slowking is my main Special Defensive wall! Slowking already has great special bulk and giving it an Assualt Vest just make it a monster! Especially with the Regenerator abillity giving 1/3 of its HP back each time it switches out! Since Slowking has and Assualt Vest I gave it moves that are good in type coverage and usefulness. Scald to burn any incoming physical threats and a STAB water type move. Psyshock for a strong Psychic STAB move that can deal damage base on Defense instead of Special Defense. Fire Blast is the weird move of the bunch but it works well on the Magneton switch in and other various counters to Slowking. Lastly Ice Beam for type coverage and usefulness against Yanmega and other counters. Since Slowking already has pretty good special defense, I put a lot of EV's into special attack to help out with its damage dealing side. Very good pokemon but gets wrecked by Knock Off users.
Aromatisse (F) @ Leftovers
Ability: Aroma Veil
EVs: 252 HP / 224 Def / 32 SpD
Relaxed Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Lastly Aromatisse! I run a physically defensive Aromatisse because I feel like its better than a specially defensive one. Aromatisse is able to live a 5 hit tail slap from a Cinccino and takes Knock Offs really well! I gave it Aromatherapy for when my pokemon are statused, especially when Gligar is poisoned or when Escavalier is burned, it puts them right back into the battle! Wish and Protect for self healing and for Wish-passing onto other pokemon that might need the health. And finally Moonblast so I am able to deal damage to pokemon effectively besides just Toxic, especially Druddigon and the hidden Zoroark.
Conclusion
That's my team! If you follow the which pokemon are shiny then they are all pink and very intimidating! Cinccino is the biggest weakness this team, especially if Gligar faints early into the battle then its really hard to get rid of. There are a few other pokemon that really trouble this team but all in all it is a very good, well-rounded team! Give me any suggestions you have that might help this team!Attachments
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