Other Stall

Status
Not open for further replies.

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
Recently i have been using defensive Reflect Type Starmie on my stall and defensive balanced teams and it's been by far the most reliable anti-SR Pokemon. Terrakion, Skarmory, Heatran, Ferrothorn, Landorus-T, Hippowdon, Tyranitar, Starmie can beat all of those 1 on 1, and can even switch into half of those. A Heatran counter is also appreciated a lot on stall teams, as Taunt + Toxic Heatran is a pain to face. Spreading burns, getting rid of SR, absorbing status, countering some key threats to stall, namely Heatran, Hidden Power Grass-less Greninja, Toxic + Taunt Gliscor, and Keldeo, and being very good at staying alive thanks to Recover and Reflect Type make it a very good and reliable choice for a hazard control Pokemon on stall teams.
 
Recently i have been using defensive Reflect Type Starmie on my stall and defensive balanced teams and it's been by far the most reliable anti-SR Pokemon. Terrakion, Skarmory, Heatran, Ferrothorn, Landorus-T, Hippowdon, Tyranitar, Starmie can beat all of those 1 on 1, and can even switch into half of those. A Heatran counter is also appreciated a lot on stall teams, as Taunt + Toxic Heatran is a pain to face. Spreading burns, getting rid of SR, absorbing status, countering some key threats to stall, namely Heatran, Hidden Power Grass-less Greninja, Toxic + Taunt Gliscor, and Keldeo, and being very good at staying alive thanks to Recover and Reflect Type make it a very good and reliable choice for a hazard control Pokemon on stall teams.
What set are you using? I've seen a couple of those around, and it seems like an interesting option.
 
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 32 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Reflect Type
- Recover
- Rapid Spin
I wonder if it's possible to throw the same options on Latias as a Reflect Type Defog user as it gets pretty much the same options (Surf/Reflect Type/Recover/Defog). It obviously sacrifices a lot because of the lack of access to Rapid Spin (and using the much less useful Defog) and Scald but I've always like the natural typing and bulk of Latias.

I would suspect not because RS is just way better than Defog in this situation (not surrendering your own Entry Hazards and all and what you're really looking for is to force a switch) and your Surfs don't hit as hard as Scalds (which is a major issue against Terrakion since you need to get a 2HKO and the best Latias can do is play the odds...plus, Scald is way, way better than Surf). It was just a thought that came to mind.
 

alexwolf

lurks in the shadows
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I wonder if it's possible to throw the same options on Latias as a Reflect Type Defog user as it gets pretty much the same options (Surf/Reflect Type/Recover/Defog). It obviously sacrifices a lot because of the lack of access to Rapid Spin (and using the much less useful Defog) and Scald but I've always like the natural typing and bulk of Latias.

I would suspect not because RS is just way better than Defog in this situation (not surrendering your own Entry Hazards and all and what you're really looking for is to force a switch) and your Surfs don't hit as hard as Scalds (which is a major issue against Terrakion since you need to get a 2HKO and the best Latias can do is play the odds...plus, Scald is way, way better than Surf). It was just a thought that came to mind.
Defog Latias is definitely an interesting choice on stall, and the bigger physical bulk, way bigger special bulk, Electric resistance, and Levitate help checking more Pokemon, such as Mega Charizard Y, Landorus, Mega Medicham without Ice Punch, Thundurus, Mega Manectric, and Rotom-W. But yeah, as you said, i prefer Starmie because Rapid Spin >>> Defog and because STAB Scald is great to spam, where Latias's best choice is... Whirlpool? Toxic?
 
Last edited:
I wonder if it's possible to throw the same options on Latias as a Reflect Type Defog user as it gets pretty much the same options (Surf/Reflect Type/Recover/Defog). It obviously sacrifices a lot because of the lack of access to Rapid Spin (and using the much less useful Defog) and Scald but I've always like the natural typing and bulk of Latias.

I would suspect not because RS is just way better than Defog in this situation (not surrendering your own Entry Hazards and all and what you're really looking for is to force a switch) and your Surfs don't hit as hard as Scalds (which is a major issue against Terrakion since you need to get a 2HKO and the best Latias can do is play the odds...plus, Scald is way, way better than Surf). It was just a thought that came to mind.
Think i saw some1 post that set except with whirlpool in creative underrated sets thread (may have been victory road tho)
 
Defog Latias is definitely an interesting choice on stall, and the bigger physical bulk, way bigger special bulk, Electric resistance, and Levitate help checking more Pokemon, such as Mega Charizard Y, Landorus, Mega Medicham without Ice Punch, Thundurus, Mega Manectric, and Rotom-W. But yeah, as you said, i prefer Starmie because Rapid Spin >>> Defog and because STAB Scald is great to spam, where Latias's best choice is... Whirlpool? Toxic?
Whirlpool probably though Surf probably works better to remove Terrakion and Landorus as you guarantee your own 2HKO. A major drawback is you can't really rely on Toxic as you would become Taunt bait (Toxic/Defog/Reflect Type/Recover).

Such a moveset (with Whirlpool) would make it very easy to remove threats like Heatran without Roar and Ferrothorn.

Also, is Defog/Whirlpool even possible in 6th Gen? I thought you could only bring Defog Pokemon into 5th generation via HG/SS while Whirlpool was only possible if you use DPPt. Wouldn't a legality check on a Latias with both deny the possibility on Showdown?
 
Last edited:

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Whirlpool probably though Surf probably works better to remove Terrakion and Landorus as you guarantee your own 2HKO. A major drawback is you can't really rely on Toxic as you would become Taunt bait (Toxic/Defog/Reflect Type/Recover).

Such a moveset (with Whirlpool) would make it very easy to remove threats like Heatran without Roar and Ferrothorn.

Also, is Defog/Whirlpool even possible in 6th Gen? I thought you could only bring Defog Pokemon into 5th generation via HG/SS while Whirlpool was only possible if you use DPPt. Wouldn't a legality check on a Latias with both deny the possibility on Showdown?
teach it defog in hgss, trade to dpp and teach it whirlpool, migrate -> 5th gen -> 6th gen = success.
 
i misunderstood how it works, whirlpool is an hgss hm and defog is a dpp hm, thus it's illegal.
All the more reason to pray to Arceus there is a Defog tutor in ORAS. With the buffed Defog, and soooooo many thing having to rely on getting it in freakin DPPt, a Defog tutor might actually allow things from Gen V and VI to learn the move, as well as make it easier on all of us to acquire anything non-breedable with the move. That, and an extremely potent weapon will be unlocked in Defog+Poison Heal Gliscor - aka, the ultimate utility Pokemon. Status absorber, defensive wall, Knock Off absorber, Stealth Rock setter, Knock Off-using annoyer, all in one convenient set. I know it's theorymon in a way, but a Defog tutor needs to happen in ORAS. That would also of course make that Latias set legal for experimenting. All fingers crossed for a freakin Defog tutor... Totally off topic.

I've found that a variant of a team I'm running that is almost stall-like to be extremely effective. I suppose it's what's known as Semi-Stall, where most members have stall-like qualities with a couple more offensive things thrown in to combat other teams. Once I made room for Doublade, not much has been able to just walk in and win a battle anymore; before, I had huge Pinsir problems (as well as Medicham, but I hadn't run into those since using the team), but Doublade patched it all up nicely. Though I miss Aegis dearly, his absence is making my generally bulkier team styles surprisingly more viable. Reading the suspect thread for Mawile, it looks like most people are on the ban side for that so its leave seems inevitable, so that could make it even more viable still. All hail bulky offense / Semi Stall!
 
alright, so in an attempt to assist in making stalls that don't crumble under pressure, here are some mons you can consider using

Talonflame-beats all the big wall breakers, has a not too bad defensive typing, and can revenge kill in a pinch

Entei-beats almost all the big wall breakers(not cham, but thats the easiest to counter out of the 3), can spread burns, and can revenge kill in a pinch

bulky DD zard x-its ez to feign bulky wisp zard x on stall, so you can get a free DD and still have defensive synergy

mega aerodactyl- speedy, strong(with adamant nature), and has good coverage and stall breaking potential

adamant versions of lando-t- strong, intimidate, stealth rock, and u-turn+knock off

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
these require a turn to be a threat

cm clefable-has unaware if you need it, magic guard breaks opposing stalls, and is bulky(max defense versions can come in on mega heracross if there aren't rocks)

suicune-imo much better than clefable if you already have a fairy. of course, both can be used on a team. it has scald, which makes it risky to switch into to begin with, but you don't want to give it the free turn.

sd mega scizor-counters gardevoir, has base 150 attack, more bulk than skarmory, and scary offensive potential if given a free turn.

sdef restalk mega gyarados-kinda iffy on this one, but sounds good enough to be on the list. need some replays
 
Last edited:

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
other things:

- taunt roost mega aero is incredible, it's a nice birds/land (kinda) check with aa + aqua tail, outspeeds all the wallbreaking megas and thus can serve as a check/revenge killer to all of them. many teams are not well-equipped to deal with a mon with its coverage + speed + taunt.

- cm clefable is a nice win condition. max def can actually check mega heracross, which is p cool, and cm clef is an excellent breaker that can often sweep after 1-2 boosts.

- spin > defog. by this i mean using mons like bulky starmie and tentacruel in lieu of your standard defogger. what this does is allow you to wear down your opponent the traditional way with a full set of hazards and put more pressure on them as opposed to the 500 turn stallfests many games will turn into. additionally, you can force them to make plays to remove your hazards as opposed to them forcing you while still getting their own hazards removed.

- sd mega scizor is another cool mon. it beats gard, a significant role in and of itself, and can serve as a surprise to those expecting a defog set, plus gets loads of setup opportunities on many common threats in the metagame that, again, puts pressure on the opponent to make plays.

- crocune is a tried-and-true threat that is very threatening and difficult to break for many teams, especially opposing stall. it forces a lot of plays, and can aid in wearing down the foe with scald burns.
 
other things:

- taunt roost mega aero is incredible, it's a nice birds/land (kinda) check with aa + aqua tail, outspeeds all the wallbreaking megas and thus can serve as a check/revenge killer to all of them. many teams are not well-equipped to deal with a mon with its coverage + speed + taunt.

- cm clefable is a nice win condition. max def can actually check mega heracross, which is p cool, and cm clef is an excellent breaker that can often sweep after 1-2 boosts.

- spin > defog. by this i mean using mons like bulky starmie and tentacruel in lieu of your standard defogger. what this does is allow you to wear down your opponent the traditional way with a full set of hazards and put more pressure on them as opposed to the 500 turn stallfests many games will turn into. additionally, you can force them to make plays to remove your hazards as opposed to them forcing you while still getting their own hazards removed.

- sd mega scizor is another cool mon. it beats gard, a significant role in and of itself, and can serve as a surprise to those expecting a defog set, plus gets loads of setup opportunities on many common threats in the metagame that, again, puts pressure on the opponent to make plays.

- crocune is a tried-and-true threat that is very threatening and difficult to break for many teams, especially opposing stall. it forces a lot of plays, and can aid in wearing down the foe with scald burns.
I want to expand on this…

-Every bit of damage counts. If you find yourself in a favorable switch in, don't be afraid to click a damaging move for the obvious switch in. Part of the reason Victini (Stalltini) is so good is because minimal investment plus Adamant Nature V-Create does SO MUCH DAMAGE (I mean--the 95% 93% Accurate WoW is nice too…). With that in mind, while building your team, don't be afraid to put something with a little "oomph" to their attacks. Examples would be: Rhyperior, Victini, Entei, Mega Gyarados, Mega Scizor, Doublade's Gyro Ball (to an extent).

-I'm going to parrot Jukain and say that you shouldn't be afraid to use a win con. Things that are effective are things with other utility: Clefable is awesome because she can check a lot of dragons and switch in without fearing hazards; CroCune is another obvious one--having a dedicated status absorber is awesome, but having one that can sling Scalds around is even better; I've found Bulky DD ResTalk Mega Gyarados (I personally have tested SpDef MegaDos) to be extremely effective--especially in Stall vs. Stall match ups. Mold Breaker is no joke when you run into Quagsire or Unaware Clefables.
 
Last edited:
by not crumbling under pressure, i mean an immediate offensive threat. when you are under pressure, you can't afford to take a turn to be an offensive threat yourself. of course, i am biased towards offense(obviously)and i know this because its never a wise idea to give something a free turn if its insanely powerful/a deadly setup sweeper. but i'll give them a place regardless(in their own section)
 
Last edited:
so something i've been experimenting with on semistall is sdef wish mence, and its not bad tbh(obviously not good either)

Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 204 SpD / 56 Spe
Calm Nature
IVs: 0 Atk
- Wish
- Defog
- Roost
- Dragon Pulse/Flamethrower

best way i can describe it is role compression. you get a wish passer, intimidator, defogger, and lando counter all in one slot. it allows for more freedom when you're building the rest of your team because you don't have to worry about hazard removal, wish passing, or lando counter. i'm running sdef because most of the stuff it beats are special attackers(think zard y, lando, keldeo) and intimidate lets it beat stuff like lando-t, and sub dd mega gyarados. of course, i built with it in mind, so i may be a bit biased, but it compresses some important roles quite nicely. ironically, it really only beats these threats: there are a few other things it beats scattered around, but it most prominently beats subdd mega gyara, lando, keldeo, and zard y. of course, they are such big threats, it may be worth it. or maybe i just really like salamence :pirate:

working on a better EV spread atm
 
Last edited:
Mence is pretty cool and does have enough usable traits to make him a theoretically viable choice for stall (Intimidate + recovery + support moves are always a standout) especially if you're bored of the standard shit. That set seems like it has some slight issues in the defogging department though, mainly that it can't do literally jack to Heatran who is probably the most common rock setter in tier, and one of the most annoying for stall. If I was using Mence on my team, I'd probably want to make use of his decent attack stat by running EQ for Heatran and other steels and then maybe Aerial Ace for checking Mega Heracross (unless I already had a way of dealing with it) then picking the 2 support moves based on the rest of the team. Fire Blast/Flamethrower would be missed though since Ferro would be a bitch, but going mixed doesn't seem terrible either.

4 Atk Salamence Aerial Ace vs. 0 HP / 0 Def Mega Heracross: 304-360 (100.9 - 119.6%) -- guaranteed OHKO
-1 252+ Atk Mega Heracross Rock Blast (5 hits) vs. 248 HP / 0 Def Salamence: 320-380 (81.4 - 96.6%) -- guaranteed 2HKO
 
Mence is pretty cool and does have enough usable traits to make him a theoretically viable choice for stall (Intimidate + recovery + support moves are always a standout) especially if you're bored of the standard shit. That set seems like it has some slight issues in the defogging department though, mainly that it can't do literally jack to Heatran who is probably the most common rock setter in tier, and one of the most annoying for stall. If I was using Mence on my team, I'd probably want to make use of his decent attack stat by running EQ for Heatran and other steels and then maybe Aerial Ace for checking Mega Heracross (unless I already had a way of dealing with it) then picking the 2 support moves based on the rest of the team. Fire Blast/Flamethrower would be missed though since Ferro would be a bitch, but going mixed doesn't seem terrible either.

4 Atk Salamence Aerial Ace vs. 0 HP / 0 Def Mega Heracross: 304-360 (100.9 - 119.6%) -- guaranteed OHKO
-1 252+ Atk Mega Heracross Rock Blast (5 hits) vs. 248 HP / 0 Def Salamence: 320-380 (81.4 - 96.6%) -- guaranteed 2HKO
So I would be choosing between wish and defog? or would it be aerial ace+eq?
 

jpw234

Catastrophic Event Specialist
Agreeing with jbtc10 that I'd rather run either Wish/Roost/2 attacks or Defog/Roost/2 attacks than trying to fit all 3 on the set. Salamence definitely does have a good role but leaving yourself with just DPulse is kinda sad offensively and too much role compression can be a bad thing for stall since you become over-reliant on a single Pokemon and leave yourself vulnerable to being worn down with Pursuit, status, etc. - I especially don't want too much role compression in a Pokemon that's weak to SR. Given that Mence is not a great Defogger and is weak to rocks, I think something like Wish/Roost/DClaw/EQ or Flamethrower/Toxic or really just pick two other threatening options is probably best. Remember to other teambuilders also that Mence's pluses over DNite are Intimidate, Wish and some additional speed, but DNite gets extra bulk, Heal Bell, Multiscale and Extremespeed. DNite doesn't quite outclass Salamence, but it's mostly better for stall, with Mence's main helpfulness being that nice Intimidate, so consider what you need help beating when picking between the two.
 
Agreeing with jbtc10 that I'd rather run either Wish/Roost/2 attacks or Defog/Roost/2 attacks than trying to fit all 3 on the set. Salamence definitely does have a good role but leaving yourself with just DPulse is kinda sad offensively and too much role compression can be a bad thing for stall since you become over-reliant on a single Pokemon and leave yourself vulnerable to being worn down with Pursuit, status, etc. - I especially don't want too much role compression in a Pokemon that's weak to SR. Given that Mence is not a great Defogger and is weak to rocks, I think something like Wish/Roost/DClaw/EQ or Flamethrower/Toxic or really just pick two other threatening options is probably best. Remember to other teambuilders also that Mence's pluses over DNite are Intimidate, Wish and some additional speed, but DNite gets extra bulk, Heal Bell, Multiscale and Extremespeed. DNite doesn't quite outclass Salamence, but it's mostly better for stall, with Mence's main helpfulness being that nice Intimidate, so consider what you need help beating when picking between the two.
minor nitpicks, you can't have espeed+heal bell in the same set, and you can't have heal bell+multiscale in the same set

damn events
 
So SpDef Salamence looks cool and all, but it suffers the exact same problem that CBBNite does--that 4x weakness to Ice compounded by a weakness to SR. If you're using it solely to counter Lando-I, it's going to get shut down by any Lando carrying HP-Ice. This is exactly why I prefer using Gyarados over SpDef Glisc or CBBNite as my Lando counter, as it's not weak to HP Ice, and Lando pretty much never runs HP Electric.

That said, it's cool being able to compress an Intimidate user and a Wish user or an Intimidate user and a Defogger. I definitely would not use all three in one slot because it puts way too much pressure on that mon, and it's going to get worn down quickly with a SR weakness. The thing about compression is that it makes things look amazing on paper, but in practice, it means you have to play much more aggressively to keep things alive. One of the reasons I like stall is that you generally have a little wiggle room when you make a bad switch; that is eliminated entirely when you compress too much on your team.
 
minor nitpicks, you can't have espeed+heal bell in the same set, and you can't have heal bell+multiscale in the same set

damn events
Actually there was a Heal bell tutor in BW2 so it should be able to get that with Multiscale. But Dragonite can't get Defog with Multiscale, while Salamence can totally do Intimidate+Defog.

Edit: hahahaha gamefreak didnt give dragonite heal bell in bw2
 
thoughts after testing salamence a bit further:

its like clay. you can fit it to your teams needs. need a bulky dragon, intimidate user, and wish passer/defogger? mence does alla dat. need something that can eliminate specific threats to your team? mence is your guy. and yeah, after testing 2 atks+wish mence, i can safely say that its the best set. here are some options for the the 2 moves:

dragon claw
aerial ace
earthquake
fire blast(0- SpA Salamence Fire Blast vs. 252 HP / 168 SpD Ferrothorn: 236-280 (67 - 79.5%) -- guaranteed 2HKO after Leftovers recovery)
hydro pump

basically pick 2 of those depending on what your team needs. i personally like aerial ace because heracross is that much of a pain, and i like earthquake with aerial ace because it beats bisharp which otherwise pursuit traps doublade.

so after testing salamence further, i believe the offensive+support presence is invaluable. it has great typing, great support options(wish, defog, and phasing with roar/dragon tail), and great coverage options(hydro pump, fire blast, dragon claw/pulse, aerial ace, eq) that lend itself to be a great utility for stall. intimidate is also great, seeing as it can buy itself a free turn for wish/defog. of the offensive and support presence, i say that the only thing that can compare is victini(far superior offensive presence, but inferior support). the typing is also a blessing, since it beats subDD gyarados, which often tries to take advantage of how passive full stall is and tries to sub+DD up. mence resists/is immune to waterfall/eq, and can threaten it out with dragon claw.
 
Last edited by a moderator:

Jukain

!_!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
a lot of people when building stall for the first time often miss covering some or many of the big stallbreaking/wallbreaking threats. i made a list of answers to some normal threats to stall to aid in teambuilding so you can maximize your ability to handle most or all of these threats. listed like everything you could potentially use so you know all the options you have to cover things, if something fits/you need its role you can certainly use it.
- toxic + stone edge OR hp flying defensive landorus-t. landorus-t walls mega heracross but normally can't touch it, toxic fixes that. stone edge is important to break subs.

- acrobatics physically defensive gliscor. easily tanks any hit while 2hkoing handily. better than toxic because it doesnt lose to sub and toxic doesnt wear it down fast enough for gliscor to wall.

- phys def clefable (well for the most part)

- doublade

- defensive cofagrigus

- granbull

- slowbro barring tpunch which is rare

- phys def mew (espec carrying night shade which can be kinda cool to beat tran bc you don't have any worries at all about subs)

- cresselia

- sableye

- doublade

- defensive cofagrigus

- granbull

- victini with 248 hp / 68 def investment

- jirachi

- mega scizor

- bronzong

- doublade

- victini

- slowbro

- cresselia

- phys def celebi

- doublade

- def hippowdon

- full def mega scizor (as long as you can keep rocks off vs lo variants it's safe, with rocks it can be a toss-up with roost vs bpunch at times)

- chesnaught

- def mega venu (kinda)

- phys def amoon (kinda)

- alomomola (kinda)

- phys def gliscor

- defensive landorus-t + wish support

- granbull

- jirachi (no it doesn't care about flamethrower)

- taunt heatran

- taunt talonflame

- taunt spdef gliscor

- acid spray tentacruel

- mg cm stored power clefable beats most because most don't run stored power, unaware cm destroys tho that's kinda meh :/

- victini

- cm slowbro

- taunt talonflame

- knock off gliscor OR gliscor with lots of speed + taunt & toxic

- mega charizard x

- victini (at least to an alright extent)

- heatran with lava plume & ep so you can burn it and try to stall some pps of knock off/cripple it, alternatively ridiculous amounts of speed eg creeping 1 point above outspeeding jolly mega hera which isn't uncommon on mew in this day and age

aka fuck this thing

- creeping with your own taunt gliscor, and/or running ice fang

- off mega venusaur

- phys def/mixed def standard (252/136+/120) hp ice amoonguss

- ice beam mew/slowbro (they help ! :])

- pp stalling (yes this actually works, though not so much if they have knock off :z) -- ferro helps a lot with this

- starmie

- mixed def (252 hp / 160 def / 96 spdef calm) clefable

- kinda chansey (lo max attack dclaw/lo any investment outrage/scarf outrage 2hko, also max attack dclaw sub variants win, but walls common non-outrage specially-based lo and specially-based sub variants)

- ferro with some good spdef investment

- mega scizor

- cresselia (use moonblast pls ;~;)

- spdef jirachi

- spdef bronzong

this thing is annoying as fuck

- ancient power heatran (this is p suboptimal tho)

- electrics (rotom sorta, zapdos)

- suicune

- slowbro

- mega aerodactyl (check)

p much use non-skarm pinsir answers, so like

- mega aerodactyl

- rhyperior

- zapdos

- doublade

- rotom

- rock move hippowdon

- off mega venusaur with 60 evs in speed

- psong celebi

- clear smog amoonguss + another way of draining scald/other pp eg chansey

- mg cm stored power clefable

- mew

- cm slowbro

- mirror coat alomomola if you're desperate

- spdef gliscor

- spdef dragonite

- av tornadus-t

- spdef gyarados

- spdef zapdos

- celebi

- blissey (this is literally the only reason ever to use blissey over chansey)

- cresselia

taunt wisp ones and even subsplit with life orb can be annoying for stall when they don't have the means to tank the hits well (espec lo sball has awesome coverage and is kinda strong)

- spdef gliscor with knock off

- spdef talonflame

- mega charizard x

- spdef heatran sans lo focus blast

- mixed def (252 hp / 160 def / 96 spdef calm) clefable with flamethrower

- mega venusaur

- amoonguss

- celebi

- chesnaught

- power whip ferrothorn (you have to use it over gyro or whatever)

- phys def zapdos

edit: ways of checking/pressuring mons that you can't reasonably counter in your team structure:
- taunt / aerial ace / aqua tail / roost (best coverage espec for these stall threats) megadactyl

- taunt wisp talonflame

- taunt wisp knock off sableye

- fast (274/276) taunt wisp mew

- fast (274/276) wisp mega charizard x

- fast (274/276) taunt wisp victini

- fast, p strong mons with defensive synergy eg keldeo or lo latias

- spikes and rapid spin > defog

- crocune

- mg cm clefable

- sd mega scizor

- bulk up talonflame

- bulky dd mega charizard x

- resttalk dd mega gyarados

- subcm keldeo

- cm slowbro

another common problem: redundancies in teambuilding. you shouldn't be overlapping pokemon with similar defensive roles/typing. like, using clefable + chansey. if you can avoid redundancies in threat coverage, you will be able to get more out of your mons, cover more threats, and fit more onto your team. also please please please don't use heal bell + gliscor people do that sometimes and it's really stupid for obvious reasons.

the last thing is that every stall team should be able to put some sort of pressure on the opponent, mons that directly threaten/break down the opponent. this can include things like taunt talonflame/aero/gliscor/mew, offensive mega venusaur > defensive, cm clefable/suicune, spikes...your team needs to be able to put pressure on and pose a threat to the opposing team so you actually have room to outplay them and can try to play around your issues/not have to have all of your walls and stuff last forever for shorter games because of this pressure you can put on the opposing team.

just some general tips/resources for helping to build stall because people often make teams and don't really know what they're doing so their teams end up weak to some threats you wouldn't think about right off the bat and don't make the most efficient use of their teamslots to maximize threat coverage.
 
Last edited:
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top