Croven
certified genius
:ISmeargle is the best
Geomancy Pass pls. Need to find something to stop it that fits on my team...Y u make that team denissss ;~;
:ISmeargle is the best
Thanks for the feedback WebBowser ! Changes have been implemented, and the Ho-Oh thing surprised me @.@ Anyway, changes to the Scolipede set have been implemented, and thanks for replying.Croven A few comments on your scolipede set.
1. Being taunt bait is never good. Mental herb helps a lot, but it can still be taunt bait. Should be listed as a con.
2. The ID set is NOT frail if you invest in your defenses. Thanks to speed boost, you can get an ID before most folks get an attack in, allowing you to pull off stupid crap like this.
252 Atk Tyranitar Stone Edge vs. +2 240 HP / 92 Def Scolipede: 168-200 (52.3 - 62.3%) -- guaranteed 2HKO after sandstorm damage
Invest fully in defenses and not even ubers can hope to pierce your godly shell
252+ Atk Choice Band Ho-Oh Brave Bird vs. +2 248 HP / 252 Def Scolipede: 276-326 (85.4 - 100.9%) -- 6.3% chance to OHKO
3. You run SD OR ID, never both. ID and SD have fairly different checks and counters, and both can take a single free turn and run very far away with it.
Smogon in general. Ask any respected player.
One thing that you can add is that amoon actually requires very little team support to function, thanks largely to regen. It doesn't need hazards off the field, it doesn't need wish support, it has it's own status effects (though it would kill for leech seed), it doesn't really need a cleric, it doesn't need a lot of things and that makes it a valuable asset not only to stall but to balance and bulky offense as well.
If I came across as saying Amoongus outclassed Mega Venu, then I apologize. I'm trying to get more people to use it, because it can do a lot for your team. I completely understand--I believe I said earlier--that Venu can take more damage and handle more threats. But they both share a significant enough chunk of roles that I believe they are comparable.;lmlm I think you are underestimating just how important those -2 weaknesses are for venu. Fire and ice are two of the best offensive types in the game, and the difference between SE and not SE is huge for defensive mons. For example, venu can fairly easily swap into mamoswine and threaten it out, which amoonguss cannot do at all. Venu can also serve as a megazard-x check with EQ or sleep powder (granted, a shaky one), which amoon cannot dream of doing. Many water and electric types like Keldeo, Raikou, Manectric and Suicune are liable to run surprise ice type coverage to prevent grass types from hard countering them (no, crocune is not the only suicune set), and m-venu circumvents that. M-venu is considerably less self sufficient then amoonguss (for starters venu would greatly appreciate wish support), but don't undersell just how important his ability is. I'd say that's at least as good as a 100% accurate sleep move, and that's saying a lot.
Oh, I wasn't implying that at all. I just was saying that I think you were understating one of m-venu's greatest strengths. You are absolutely correct that amoon's access to spore and regenerator are huge pluses, and those two things alone make it completely OU viable. One thing that you can add is that amoon actually requires very little team support to function, thanks largely to regen. It doesn't need hazards off the field, it doesn't need wish support, it has it's own status effects (though it would kill for leech seed), it doesn't really need a cleric, it doesn't need a lot of things and that makes it a valuable asset not only to stall but to balance and bulky offense as well.If I came across as saying Amoongus outclassed Mega Venu, then I apologize. I'm trying to get more people to use it, because it can do a lot for your team. I completely understand--I believe I said earlier--that Venu can take more damage and handle more threats. But they both share a significant enough chunk of roles that I believe they are comparable.