LC Wailmer

frenzyplant

Inertia is a property of matter.
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus


Overview
########

Wailmer's main appeal is its ability to effectively use Water Spout in tandem with Choice Scarf as a mid- or late-game cleaner. It can also make good use of its great base 130 HP with a bulkier Eviolite set. Wailmer's typing is a boon both offensively and defensively, as it grants Wailmer only two weaknesses and lets Wailmer hit top-tier threats such as Drilbur and Archen super effectively with Water-type STAB moves.

However, Wailmer's extremely poor defenses, inability to counter faster Pokemon, and lackluster movepool leave something to be desired. Water Spout also fails to OHKO some Eviolite users, leaving Wailmer vulnerable to taking hits and having Water Spout's Base Power lowered. Wailmer also faces competition from other Pokemon in both of its roles. Remoraid is faster, also has access to Water Spout, and has more coverage options. Munchlax is a stronger tank with better defenses and a larger movepool; it can wall many of the same Pokemon as Wailmer by virtue of Thick Fat. Wailmer functions as a middle ground between both Pokemon.

Choice Scarf
########
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Scald / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
ability: Water Veil
item: Choice Scarf
evs: 36 HP / 76 Def / 200 SpA / 196 Spe
ivs: 30 Atk / 30 SpA
nature: Timid

Moves
========

Water Spout is Wailmer's main draw and hits 150 Base Power when Wailmer is at full health. Hydro Pump, Scald, and Surf are more reliable STAB moves with consistent Base Power, though none are as powerful as a fully powered Water Spout. Hydro Pump is extremely powerful but has low accuracy, Scald has a chance to burn but is much less powerful, and Surf has good Base Power as well as perfect accuracy. Ice Beam is super effective against the Grass- and Dragon-types that resist Wailmer's Water-type STAB moves. Finally, Hidden Power Grass makes sure that Wailmer is not walled by the Water-types which resist its other three moves. Hidden Power Fire can also be used to lure in and beat Ferroseed, but Wailmer will miss out on hitting Water-types. If Hidden Power Fire is chosen, an EV spread of 76 Def / 200 SpA / 200 Spe should be used.

Set Details
========

Maximum investment in Speed and Special Attack allows Wailmer to hit as fast and hard as possible. The remaining EVs are put into HP to increase all-around bulk and into Defense to lower the damage done by most priority moves, which bypass Choice Scarf's Speed boost. A Timid nature is preferred so that Wailmer is able to outspeed other boosted Pokemon, such as Jolly Scraggy after one Dragon Dance and Adamant Choice Scarf Cranidos, and Speed tie with boosted Pokemon such as Jolly Tirtouga after Shell Smash and Jolly Choice Scarf Bunnelby. A Choice Scarf is mandatory, as otherwise Wailmer will be hit too hard by faster threats to deal any decent damage with Water Spout. Finally, Water Veil is the only ability of any use, as it prevents burns, which slowly chip away at Wailmer's health and Water Spout's power. Wailmer's other abilities, Oblivious and Pressure, are useless for this set, as the former only prevents Taunt, which does not affect this set, and the latter is better used on bulky sets meant for PP stalling powerful moves.

Usage Tips
========

Wailmer is best brought in mid- or late-game to clean up the rest of the opponent's team once everything that could hamper a Water Spout sweep is gone. However, beware faster Choice Scarf Pokemon in your opponent's reserve. Send Wailmer out after one of your Pokemon has fainted, or bring it in after a Memento or slow U-turn. Wailmer is fairly easy to use, as most of the time you will want to use Water Spout. However, if Wailmer isn't healthy or the opponent still has a threat that could critically weaken it, use Wailmer's other Water-type STAB move or the appropriate coverage move for the situation.

Team Options
========

First and foremost, this set likes having Pokemon that resist Water Spout removed or crippled, especially Grass-types, which can hit back with super effective STAB moves. For this reason, Pokemon such as Foongus that resist those STAB moves and can hit back hard are good teammates for Wailmer. Wailmer also appreciates having entry hazards removed so that Water Spout is as powerful as possible. Thus, spinners such as Drilbur and Staryu and Defoggers such as Archen and Vullaby are great teammates. Drilbur and Archen get special mentions because they can set as well as remove hazards, helping Wailmer secure critical OHKOs, such as against Trubbish and Carvanha, and also check Croagunk, which is immune to Wailmer's STAB attacks thanks to Dry Skin. Wallbreakers such as Bunnelby and Darumaka, as well as Knock Off users such as Pawniard and Vullaby, are good teammates because they can soften up walls that can take Wailmer's Water Spout. Finally, a slow U-turn or Volt Switch from Pokemon such as Vullaby and bulky Mienfoo can bring Wailmer in safely and make sure Water Spout is as powerful as possible.

Tank
########
name: Tank
move 1: Scald
move 2: Roar
move 3: Rest
move 4: Sleep Talk
ability: Oblivious / Pressure
item: Eviolite
evs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
nature: Bold

Moves
========

Scald is a reliable Water-type STAB move with a decent chance to burn. Roar lets Wailmer phaze the opponent to rack up entry hazards damage or stop a threatening setup sweeper. Rest in tandem with Sleep Talk allows Wailmer to heal itself of status and recover stray damage while continuing to deal damage or phaze foes.

Set Details
========

The EVs maximize the potential of Eviolite by hitting even numbers in Wailmer's defenses. The leftover EVs are split equally between HP, Special Attack, and Speed so that Wailmer can take more hits, hit a little harder, outspeed defensive Fletchling, and Speed tie with defensive Mienfoo and Adamant Cubone, Larvesta, and Corphish. Eviolite increases Wailmer's already good 30 / 14 / 12 bulk. A Bold nature is preferred as most of the hits Wailmer will be taking are physical, but the Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk. Oblivious is the preferred ability to prevent Wailmer from being Taunted, as then it can only switch out or use Scald. Pressure can be used instead to limit the number of times the opponent can use powerful low-PP moves such as Fire Blast and Gunk Shot, but Oblivious is generally more useful. Water Veil is useless on this set because Wailmer can simply Rest to rid itself of a burn, and all its moves are special so it does not care about the Attack drop.

Usage Tips
========

This set is best taken advantage of throughout the match with a wall in reserve that can take strong hits aimed at Wailmer. However, be wary of bringing Wailmer in too late in the game, as then it won't be able to phaze well or even phaze at all. Wailmer can also be brought in to tank neutral or resisted hits in critical situations and then either Rest off the damage or phaze away the threat. Wailmer is also a good sleep absorber, but try to avoid bringing it in on sleep inducers that are Grass-type, as they can deal serious damage to Wailmer with their STAB moves. Finally, make sure to keep track of the number of turns Wailmer has been asleep, as missing a Sleep Talk can cost you valuable damage or give the opponent a game-ending free turn.

Team Options
========

Wailmer's purpose is undermined if you choose not to run it with a entry hazard setter, as its phazing is then pointless. Thus, Pokemon such as Archen, Trubbish, and Ferroseed are great teammates. Wailmer also goes well with bulky sweepers such as Scraggy, Timburr, and Croagunk that appreciate the extra damage from Wailmer's phazing, which can secure key OHKOs and 2HKOs for them. In return, those Pokemon can check Pokemon such as Chinchou and Foongus, which threaten Wailmer with their super effective STAB moves.

Other Options
########

Wailmer doesn't have many other options, as its movepool is rather barren. Clear Smog can be used, but Roar usually offers more utility because it goes past Substitute and forces the opponent to take entry hazard damage as well. However, Clear Smog is somewhat useful if you use Pressure, as Taunt blocks Roar. Icy Wind is an option, but neither set really appreciates its benefits.

Wailmer's movepool contains many physical options, including Waterfall and Earthquake, and it has a decent Attack stat to use them with, but it is heavily outclassed as a physical Water-type sweeper by Carvanha, Corphish, and offensive Tirtouga. Wailmer also has a boosting option in Curse, but it cannot use Curse well because it needs RestTalk to prevent itself from being worn down. However, Wailmer will then only have one moveslot left for an attack, so it will be walled by many Pokemon. Wailmer can also use Choice Specs for a power boost, but it would rather have the increased Speed from Choice Scarf and is too frail without defensive investment to use Choice Specs properly. A suicide lead set using Rain Dance and Self-Destruct is possible but not feasible, as there are better, more durable Rain Dance leads, such as Mantyke, and Self-Destruct will usually fail to KO the opponent.

Checks & Counters
########

**Resistant Pokemon**: If not all Pokemon that resist Water Spout are off the field when Wailmer attempts to sweep with it, the opponent can switch in one of these Pokemon and end Wailmer's sweep. Additionally, because RestTalk Wailmer only has one move, Pokemon that resist Water-type moves can completely wall it and proceed to deal damage if Wailmer can't Roar them out. Moreover, many Pokemon that resist Water-type moves also have STAB moves that are super effective against Wailmer.

**Chinchou**: Chinchou is a reliable way to beat Wailmer because it resists not only Wailmer's STAB moves but also Ice Beam, meaning Wailmer must resort to the weak Hidden Power Grass. Meanwhile, Chinchou can hit Wailmer hard with STAB Electric-type attacks. Additionally, Choice Scarf Chinchou outspeeds Choice Scarf Wailmer.

**Dedicated Special Walls**: Specially bulky Pokemon such as Lickitung and Munchlax are able to avoid the 2HKO from Water Spout and hard wall Choice Scarf Wailmer.

**Croagunk**: Croagunk is immune to Wailmer's STAB attacks and uses them to replenish its health with its ability Dry Skin. It can gradually wear Wailmer down while keeping itself healthy.

**Eviolite Users**: Pokemon holding Eviolite, even those that don't resist Water-type moves, are annoying for Choice Scarf Wailmer to face, as they can usually take a Water Spout from full health and hit back to weaken Water Spout's power.

**Priority**: Priority users such as Fletchling and Pawniard can quickly put an end to a Water Spout sweep by dealing damage to Wailmer before it can attack, lowering Water Spout's Base Power.

**Status**: Choice Scarf Wailmer is helpless when statused. Paralysis effectively removes Wailmer's Choice Scarf and leaves it open to being revenge killed, sleep leaves it unable to act as the opponent hammers away at it, and poison whittles away at Water Spout's Base Power every turn. However, RestTalk Wailmer is fine with status, as long as it has an opportunity to use Rest and heal.

**Weather**: Save for rain, all forms of weather are detrimental to Wailmer. Hail slowly chips away at Wailmer's HP, while sand does the same and increases Rock-types' Special Defense, making them harder to break through. Sun halves the power of Wailmer's STAB moves and leaves it open to being revenge killed by Chlorophyll sweepers.

**Entry Hazards**: Wailmer is vulnerable to all entry hazards. Spikes and Stealth Rock weaken Water Spout while reducing Wailmer's overall durability. Toxic Spikes put a timer on Water Spout's usefulness, though RestTalk Wailmer doesn't care as much about status.

Overview
########

+cute
+Water Spout is cool
+Good mid- or late-game cleaner with Water Spout and a Choice Scarf
+Can also do a RestTalk tank set to take advantage of its naturally high HP
+Good mono Water typing both offensively and defensively
+Great base 130 HP along with workable base 70 Special Attack and base 60 Speed

-Frail defenses
-No way to counter faster Pokemon/priority
-Almost no special coverage options
-Water Spout often fails to OHKO Eviolite holders, especially specially bulky ones, leaving Wailmer vulnerable to taking hits and having Water Spout's Base Power lowered
-Faces competition from Remoraid as a scarfed water spouter. Remoraid is faster and has more coverage options, while Wailmer is more powerful and has higher base HP
-Faces competition from Munchlax as a tank. Munchlax is stronger, has better defenses, has a larger movepool, and has Thick Fat which allows it to wall many of the same Pokemon as Wailmer, but Wailmer is faster and has a better STAB type

Choice Scarf
########
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Scald / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
ability: Water Veil
item: Choice Scarf
evs: 36 HP / 76 Def / 200 SpA / 196 Spe
ivs: 30 Atk / 30 SpA
nature: Timid

Moves
========

-Water Spout is a 150 Base Power STAB move when Wailmer is at full HP
-Hydro Pump, Scald, and Surf are more reliable STAB moves but none is as powerful as full health Water Spout. Pros and cons of each: Hydro Pump is extremely powerful at the cost of some accuracy, Scald has a chance to burn but is vastly less powerful, Surf is a little more powerful than Scald but has no chance to burn
-Ice Beam is coverage for the Grass- and Dragon-types that resist Wailmer's STAB moves
-Hidden Power Grass makes sure Wailmer isn't walled by Water-types, which resist its other three options (chosen over Electric because Chinchou)
-Hidden Power Fire can be used against Grass-types, mainly Ferroseed, but then Wailmer is walled by Water-types

Set Details
========

-EVs maximize Speed and Special Attack first then increase HP for all-around bulk and Defense to lower the damage done by priority
-Choice Scarf is basically mandatory as otherwise Wailmer will be hit too hard by relevant faster threats to do decent damage with Water Spout
-Timid is key to outspeed other boosted Pokemon
-You can go Modest for more power but then you're outsped by many relevant threats (examples: jolly scarf bunnelby/cranidos/axew, modest clamperl/jolly tirtouga after shell smash)
-Water Veil is the only ability of any use as it prevents the burns which lower Water Spout's Base Power every turn. Other abilities and why you shouldn't use them: Oblivious prevents Taunt, which this set doesn't care about, and Pressure is for PP stallers and more bulky sets, which this is definitely not.

Usage Tips
========

-Bring it in mid- or late-game to clean once everything that could hamper a Water Spout sweep is gone, but beware faster surprise scarfers
-Send it out after one of your Pokemon has fainted or after a Memento/slow U-turn/slow Volt Switch so Wailmer doesn't have to take damage
-Wailmer is pretty easy to use once it's out; most of the time you will be clicking Water Spout
-but only use Water Spout when Wailmer is relatively healthy and will stay that way; if it isn't, use your other Water-type STAB move or the appropriate coverage move

Team Options
========

-Appreciates having hazards removed, so a spinner like Drilbur or Staryu or a Defogger like Vullaby or Archen is a good teammate
-Drilbur and Archen get special mentions because they can also set hazards to break Sturdy/Sash and help Wailmer net crucial OHKOs. They can also check Croagunk, which is immune to Wailmer's STAB attacks thanks to its ability Dry Skin
-Wailmer also likes teammates that can remove or cripple Water-types and Grass-types, both of which resist Water Spout; especially Grass-types as they can hit Wailmer hard with their STAB moves. Examples: Foongus, which is decently bulky and can hit them hard with its STAB Grass-type moves and ability to put threats to sleep
-Wallbreakers such as Bunnelby and Darumaka are good teammates because they can soften up the opponent so Wailmer can sweep more easily
-Knock Off users such as Pawniard and Vullaby can cripple walls and more bulky Pokemon by removing their Eviolites, making it easier for Wailmer to sweep
-A slow U-Turn or Volt Switch can bring Wailmer in safely (examples: Vullaby, bulky Mienfoo)

RestTalk
########
name: RestTalk
move 1: Scald
move 2: Roar
move 3: Rest
move 4: Sleep Talk
ability: Oblivious
item: Eviolite
evs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
nature: Bold

Moves
========

-Scald is the obligatory reliable Water-type STAB move, with a nice chance to burn as well
-With hazards support Wailmer can phaze with Roar to rack up damage with hazards. Using Sleep Talk, it might even phaze before the opponent gets to move
-Rest allows Wailmer to heal its status and recover stray damage
-Sleep Talk takes advantage of Rest's two turns of sleep by allowing Wailmer to shuffle foes or deal decent damage with Scald or Surf

Set Details
========

-EVs maximize Wailmer's defenses, hitting even numbers to maximize Eviolite's potential (30/14/12 before Eviolite), and the leftover is put equally between HP, Special Attack, and Speed, so that Wailmer can take more hits, hit a little harder, and finally outspeed defensive Fletchling, and speed tie with defensive Mienfoo and Adamant Cubone, Larvesta, and Corphish.
-The Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk instead, but most of the attacks Wailmer will be taking are physical
-Oblivious is used to avoid being Taunted, because then Wailmer can only switch out or use Scald. Pressure can be used instead to help stall the PP of powerful low-PP moves like Fire Blast or Gunk Shot, but Oblivious is mostly better. Water Veil is useless since Wailmer can just Rest off a burn, and all its moves are special anyway.

Usage Tips
========

-Best taken advantage of throughout the match
-If you bring it in too late though, it can't phaze properly, and especially Sleep Talk will have a 2/3 chance to do nothing against last-Pokemon setup sweepers and the like
-Can tank neutral or resisted hits in critical situations and Rest off the damage or phaze away the threat
-Also a good sleep absorber, but Pokemon that use Sleep Powder and Spore are mostly Grass-type so you don't want to bring it in on them
-Make sure to count the sleep turns as messing up a Sleep Talk can cost you valuable damage/phazing

Team Options
========

-Goes well with bulky sweepers such as Timburr that appreciate the extra damage from Wailmer's shuffling, which can secure key OHKOs and 2HKOs
-It especially likes those which can check Water- and Grass-type Pokemon that resist its sole attacking move and threaten it, such as Chinchou and Foongus
-Wants hazard support so it can rack up damage with its phazing (Ferroseed, Archen, Trubbish, etc.)

Other Options
########

-Clear Smog can be used over Roar on the RestTalk set, but Roar usually offers more utility as it goes through subs and forces the foe to take hazards damage as well; however, it is somewhat useful if you use Pressure over Oblivious because Taunt blocks Roar
-Wailmer has many physical options and decent Attack, but it is outclassed as a physical Water-type sweeper by Carvanha, Corphish, and offensive Tirtouga
-Wailmer has a boosting option in Curse but it can't use this effectively because it is then vulnerable to strong special attacks, many of which it's already weak to, and needs RestTalk for recovery otherwise it will get worn down; however, that leaves it with one moveslot for an attack, so it is still walled by many Pokemon
-Wailmer can use Choice Specs for boosts in power, but it would rather have the increased speed and is too frail without defensive investment to take many hits
-Suicide Rain Dance lead with Self-Destruct is possible but not feasible, as there are better, more durable Rain Dance leads and Self-Destruct will usually fail to KO the opponent as well
-Icy Wind is an option, but neither set really appreciates its benefits as they have better options
-Since Ferroseed

Checks & Counters
########

-Everything that resists Water-type moves is an absolute nightmare for Wailmer to face: Scarf set locked into Water Spout is forced to switch out racking up hazards damage when it comes back in, RestTalk only has Scald/Surf to deal damage and is forced to switch or Roar (however, it can PP stall some defensive Water-types such as Slowpoke and Frillish), and to top it off many common resists to Water-types also have STABs that are super effective against it.

-Chinchou is a really reliable way to beat Wailmer because it resists its STAB moves and Ice Beam, meaning Wailmer must resort to the weak Hidden Power Grass; meanwhile, Chinchou can hit it hard with STAB Electric-type attacks. Additionally, Choice Scarf Chinchou outspeeds Choice Scarf Wailmer.

-Pokemon holding Eviolite, even those that don't resist Water-type moves, are annoying for Choice Scarf Wailmer to face, as they can usually take a Water Spout if healthy, and hit back to weaken Water Spout's power.

-Croagunk is immune to Wailmer's STAB attacks and uses them to replenish its health, thanks to its ability Dry Skin. It can gradually wear Wailmer down while keeping itself healthy.

-Priority is troublesome for Scarf as it lowers Water Spout's power before Wailmer can attack. RestTalk also dislikes priority for the chip damage pre-Rest that can KO if Wailmer's low on health, but not as much as Scarf does

-Dedicated special walls such as Lickitung and Munchlax are able to avoid the 2HKO from Water Spout and hard wall the Scarf set

-Scarf Wailmer is helpless when statused, though RestTalk is fine as long as it has an opportunity to Rest

-Wailmer is exposed to all hazards and they are especially problematic for Choice Scarf Wailmer as they lower Water Spout's Base Power. RestTalk can heal off the damage but dislikes the chip damage caused by forced switches and sometimes can't heal enough at a time.
 
Last edited:

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Overview:
Mention that Choice Scarf Wailmer's main source of damage in Water Spout often fails to OHKO Eviolite holders, leaving it vulnerable to taking hits and thus weakening Water Spout.

Choice Scarf:
The move order for move 2 should be Hydro Pump/Scald/Surf; Wailmer's average Special Attack means it really appreciates the raw power Hydro Pump offers, while Scald is generally superior to Surf when it comes to more accurate options because the burn chance usually outweighs a very small damage increase. Reflect this in the order for the move descriptions.
Remove the point on IVs under Set Details because what it says is generally implied.
For Team Options, Electric-types don't resist Wailmer's Water Spout, so remove mention of those as Pokemon that need to be removed before a sweep (Chinchou is covered as a Water-type). Give examples of Pokemon able to beat Water- and Grass-types; Foongus immediately comes to mind.
To advantages of Drilbur and Archen as teammates, add that they are also able to check Croagunk, who is immune to Wailmer's STAB attacks thanks to Dry Skin.
Mention Knock Off users such as Pawniard as teammates because they can cripple walls as well.

RestTalk:
Get rid of Surf; Scald is almost entirely superior because Wailmer's low Special Attack without investments means the damage difference is mostly negligible, whereas the burn chance from Scald helps immensely in aiding Wailmer's walling capabilities. Remove the description of Surf accordingly.
Put Oblivious in front of Pressure because it is more likely to be useful.
Change the EV spread to 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe, maintaining the current nature; this hits an Eviolite number in Special Defense, meaning damage rolls aren't too drastically affected. It also allows Wailmer to outspeed defensive Fletchling and possibly burn it before it can U-Turn, in addition to speed tying with Defensive Mienfoo, Adamant Cubone, Larvesta, and Adamant Corphish, and slightly increases Wailmer's damage output. The Set Details should now say 30/14/12 bulk before Eviolite.
For Set Details, try condensing
-Bold is preferred to lower damage taken from physical moves; also most of the moves Wailmer will be tanking are physical (it likes to avoid Electric- and Grass-type moves, most of which are special)
-if you have physical bulk on your team already Calm is fine, but Wailmer won't be able to tank all the hits it can with Bold

into one point and rewording it to
-the Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk instead, but most of the attacks Wailmer will be taking are physical
Get rid of the point in Usage Tips saying to use it mid to late game, because as a wall, it should be taken advantage of throughout the match, and since defensive Pokemon tend to be used on defensive teams or as part of defensive cores, there should usually be a Pokemon to safely swap to for things that force Wailmer out.
Under Team Options, I'm not really comfortable with Mienfoo being described as a bulky sweeper because it is usually a pivot; try using Timburr as the example instead.
Regarding the second Team Options point - It especially likes those that can check Water- and Grass-type (specify which kinds of) Pokemon such as Chinchou and Foongus (Foongus is more relevant than Lileep right now). Don't bother stating that these Pokemon threaten Wailmer because that's implied, and give examples of Pokemon that can check these, such as Ferroseed for the former and Vullaby for the latter.
Defensive Wailmer will want to be on a defensive team, which Dwebble and Drilbur tend not to fit into (although Archen is fine), so try replacing them with Ferroseed and Trubbish as examples instead.
The last point on Electric/Water/Grass-types resisting Wailmer's attacks is unnecessary because this Wailmer variant is not meant to deal heavy damage on its own, so remove it.

Other Options:
Clear Smog would likely go over Roar, not Scald, on the defensive set, so just say that Roar usually offers more utility because it goes through Substitutes and forces opponents to take hazard damage as well; mention that it does have some merit if Pressure is the ability of choice over Oblivious, because Taunt would block Roar. Don't bother mentioning the offensive set for Clear Smog because it's not really worth considering for the offensive set at all.
Put Hyper Voice in a separate point and only mention it for the Choice Scarf set because it's not relevant for the defensive set; say that it's not worth using because it doesn't offer any coverage.
Physical Wailmer is just as outclassed by Corphish as it is by Carvanha or Tirtouga, so switch up your wording for that point.
I don't think the main issue with Curse is that Wailmer is too frail to boost effectively, but rather that it remains prone to powerful special attacks, many of which it is already weak to, and needs RestTalk to last, leaving it with only one attacking move and thus walled by a large number of Pokemon.
For Icy Wind, just say that neither set will really appreciate its benefits; there isn't any need to specify which move it is to be used over.

Checks and Counters:
Not everything that resists Water-type moves is unbeatable for the defensive set; although they are certainly nuisances for the offensive set, the defensive set can PP stall out certain Water-type Pokemon, such as Slowpoke and Frillish.
Add Chinchou as its own separate point because it resists Wailmer's STAB moves and Ice Beam, meaning Wailmer has to resort to weak Hidden Powers, and can heavily damage Wailmer in return with its STAB electric-type attacks.
Add Eviolite Pokemon that take neutral damage from Water Spout because if they are healthy, they can usually take one full-health Water Spout and damage Wailmer, weakening its Water Spout.
Add Croagunk because it is immune to Wailmer's STAB attacks and can gradually wear it down.
Add dedicated special walls such as Lickitung and Munchlax, which are able to avoid the 2HKO from Water Spout and thus wall the offensive set indefinitely.

Good work! :)
This might look like a lot of changes, but they're all pretty short.
Implement the changes and it's QC 1/3
 

Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
if hyper voice doesn't offer anything, then don't list it in OO

remove Life orb from OO cos niche is water spout, and it hates Life Orb with that

remove pressure from resttalk, oblivious is 10x better cos of taunt

wailmer kind of sucks, but i guess this is fine, so 2/3
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
For the tank team options, Timburr doesn't really check Foongus (Foongus is actually considered a check for Timburr), Scraggy doesn't check either, and Croagunk is rarely seen as a set-up sweeper. Since no common set-up sweeper can really check both Chinchou and Foongus, try changing the sentence to "Set-up sweepers that can check Pokemon such as Chinchou and Foongus in return, which threaten Wailmer with their super effective STAB moves, make for especially good teammates."

Otherwise, it looks great in terms of content. Ready for GP
 

tehy

Banned deucer.
Amcheck

Hp fire only lures in those two better than ice beam, modest sentence sucks, silly stuff and fluff in oo, prio should include faster mons, tank wailmer is so slow that a lot can outspeed and ko including most prio users with other moves and prio is too weak to kill it mostly anyhow.
Overview
########

Wailmer's main appeal is its ability to effectively use Water Spout in tandem with Choice Scarf as a mid- or late-game cleaner. It can also make good use of its great base 130 HP with a bulkier Eviolite set. Wailmer's typing is a boon both offensively and defensively, as it only has two weaknesses and can hit top-tier threats such as Drilbur and Archen super effectively with its Water-type STAB moves.

However, Wailmer's extremely poor defenses, inability to counter faster Pokemon, and lackluster movepool leave something to be desired. Water Spout also fails to OHKO some Eviolite holders, leaving Wailmer vulnerable to taking hits and having Water Spout's Base Power lowered. Wailmer also faces competition from other Pokemon in both of its roles. Remoraid also has access to Water Spout, and is faster and has more coverage options, while Wailmer is bulkier and more powerful. Munchlax is a stronger tank with better defenses and a larger movepool. Munchlax that can also wall many of the same Pokemon as Wailmer by virtue of Thick Fat, but Wailmer is faster and has a better typing than Munchlax. Overall, Wailmer has managed to carve two good niches for itself, but anything outside those niches is outside its capabilities.

Choice Scarf
########
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Scald / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
ability: Water Veil
item: Choice Scarf
evs: 36 HP / 76 Def / 200 SpA / 196 Spe
ivs: 30 Atk / 30 SpA
nature: Timid

Moves
========

Water Spout is Wailmer's main draw and hits hard at 150 Base Power when Wailmer is at full health. Hydro Pump, Scald, and Surf are more reliable STAB moves with consistent Base Power, though none isare as powerful as full health Water Spout. Hydro Pump is extremely powerful but has low accuracy, Scald has a chance to burn but is vastly less powerful, and Surf has good Base Power and perfect accuracy. Ice Beam is super effective against the Grass- and Dragon-types that resist Wailmer's Water-type STAB moves. Finally, Hidden Power Grass makes sure Wailmer is not walled by ther Water-types which resist its other three moves. Hidden Power Fire can also be used to lure in and beat Grass-types, mainly FerroseedFerroseed and Sewaddle, but Wailmer will miss out on hitting Water-types. If Hidden Power Fire is chosen, an EV spread of 76 Def / 200 SpA / 200 Spe should be used.

Set Details
========

Maximum investment in Speed and Special Attack for the given IVs allows Wailmer to hit as fast and hard as possible. The remaining EVs are put into HP to increase all-around bulk and Defense to lower the damage done by most priority moves, which bypass Choice Scarf's Speed boost. A Timid nature is preferred so that Wailmer is able to outspeed other boosted Pokemon, such as Jolly Scraggy after one Dragon Dance and Adamant Choice Scarf Cranidos, and speed tie with boosted Pokemon such as Jolly Tirtouga after Shell Smash and Jolly Choice Scarf Bunnelby. If a Modest nature is used, Wailmer risks taking damage from those threats. Choice Scarf is mandatory, as otherwise Wailmer will be hit too hard by faster threats to deal any decent damage with Water Spout. Finally, Water Veil is the only ability of any use, as it prevents the burns that slowly chip away at Wailmer's health and Water Spout's power. Wailmer's other abilities, Oblivious and Pressure, are useless for this set, as the former prevents the useless Taunt, and the latter is better used on bulky sets meant for PP stalling powerful moves.

Usage Tips
========

Wailmer is best brought in mid- or late-game once everything that could hamper a Water Spout sweep is gone to clean up the rest of the opponent's team. However, beware faster Choice Scarf Pokemon in your opponent's reserve. Send Wailmer out after one of your Pokemon has fainted, or bring it in after a Memento or slow U-Turn. Wailmer is fairly easy to use, as most of the time you will want to use Water Spout. However, if Wailmer isn't healthy or the opponent still has a threat that could critically weaken it, use your other Water-type STAB move or the appropriate coverage move for the situation.

Team Options
========

First and foremost, this set likes having Pokemon that resist Water Spout removed or crippled, especially Grass-types, which can hit back with super effective STAB moves. For this reason, Pokemon such as Foongus that resist those STAB moves and can hit back hard are good teammates for Wailmer. Wailmer also appreciates having entry hazards removed so that Water Spout is as powerful as possible. Thus, spinners such as Drilbur and Staryu and Defoggers such as Archen and Vullaby are great teammates. Drilbur and Archen get special mentions because they can set as well as remove hazards, helping Wailmer secure critical OHKOs, and also check Croagunk, which is immune to Wailmer's STAB attacks thanks to Dry Skin. Wallbreakers such as Bunnelby and Darumaka and Knock Off users such as Pawniard and Vullaby are good teammates because they can soften up walls that can take Wailmer's Water Spout. Finally, a slow U-Turn or Volt Switch from Pokemon such as Vullaby and bulky Mienfoo can bring Wailmer in safely and make sure Water Spout is as powerful as possible.

Tank
########
name: Tank
move 1: Scald
move 2: Roar
move 3: Rest
move 4: Sleep Talk
ability: Oblivious / Pressure
item: Eviolite
evs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
nature: Bold

Moves
========

Scald is a reliable Water-type STAB move with a decent chance to burn. Roar lets Wailmer phaze the opponent to rack up entry hazards damage or stop a threatening setup sweeper. Rest in tandem with Sleep Talk allows Wailmer to heal its status and recover stray damage while continuing to deal damage or shuffle foes.

Set Details
========

The EVs maximize the potential of Eviolite by hitting even numbers in Wailmer's defenses. The leftover EVs are split equally between HP, Special Attack, and Speed so that Wailmer can take more hits, hit a little harder, outspeed defensive Fletchling, and speed tie with defensive Mienfoo and Adamant Cubone, Larvesta, and Corphish. Eviolite increases Wailmer's already good 30/14/12 bulk. A Bold nature is preferred, but the Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk, though most of the hits Wailmer will be taking are physical. Oblivious is the preferred ability to prevent Wailmer from being Taunted, as then it can only switch out or use Scald. Pressure can be used instead to limit the number of times the opponent can use powerful low-PP moves such as Fire Blast and Gunk Shot, but Oblivious is generally more useful. Water Veil is useless on this set because Wailmer can simply Rest to rid itself of a burn, and all its moves are special so it does not care about the Attack drop.

Usage Tips
========

This set is best taken advantage of throughout the match, with a wall in reserve that can take strong hits aimed at Wailmer. However, be wary of bringing Wailmer in too late in the game, as then it won't be able to phaze well or even phaze at all. Wailmer can also be brought in to tank neutral or resisted hits in critical situations and then either Rest off the damage or phaze away the threat. Wailmer is also a good sleep absorber, but try to avoid bringing it in on sleep inducers that are Grass-type as they can deal serious damage to Wailmer with their STAB moves. Finally, make sure to keep track of the number of turns Wailmer has been asleep, as missing a Sleep Talk can cost you valuable damage or give the opponent a game-ending free turn.

Team Options
========

Wailmer's purpose is undermined if you choose not to run it with a entry hazard setter, as its phazing is then pointless. Thus, Pokemon such as Archen, Trubbish, and Ferroseed are great teammates. Wailmer also goes well with bulky sweepers such as Scraggy, Timburr, and Croagunk that appreciate the extra damage from Wailmer's phazing, which can secure key OHKOs and 2HKOs for them. Setup sweepers that can check Pokemon which threaten Wailmer, such as Chinchou and Foongus, make for especially good teammates.

Other Options
########

Wailmer doesn't have many special options as its movepool is rather barren. Clear Smog can be used for the utility, but Roar usually offers more utility, as it goes past Substitute and forces the opponent to take entry hazards damage as well. However, Clear Smog is somewhat useful if you use Pressure, as Taunt blocks Roar. Icy Wind is an option, but neither set really appreciates its benefits, as they have better options.

Wailmer's movepool contains many physical options, including Waterfall and Earthquake, and it has a decent Attack stat to use them with, but it is heavily outclassed as a physical Water-type sweeper by Carvanha, Corphish, and offensive Tirtouga. Wailmer also has a boosting option in Curse, but it cannot use Curse well because it needs RestTalk to prevent itself from being worn down; however, Wailmer will then only have one moveslot left for an attack, so it will be walled by many Pokemon. Wailmer can also use Choice Specs for a power boost, but it would rather have the increased speed from Choice Scarf and is mostly too frail without defensive investment to use Choice Specs properly. A suicide lead set using Rain Dance and Self-Destruct is possible but not feasible, as there are better, more durable Rain Dance leads, and Self-Destruct will usually fail to KO the opponent.

Checks & Counters
########

**Pokemon that resist Water-type moves**: If not all Pokemon that resist Water Spout are not off the field when Wailmer attempts to sweep with it, the opponent can switch in one of these Pokemon and end Wailmer's sweep. Additionally, since RestTalk Wailmer only has one move, Pokemon that resist Water-type moves can completely wall it and proceed to deal damage if Wailmer can't Roar them out. Moreover, many Pokemon that resist Water-type moves also have STAB moves that are super effective against Wailmer.

**Chinchou**: Chinchou is a reliable way to beat Wailmer because it resists not only Wailmer's STAB moves but also Ice Beam, meaning Wailmer must resort to the weak Hidden Power Grass. Meanwhile, Chinchou can hit Wailmer hard with STAB Electric-type attacks. Additionally, Choice Scarf Chinchou outspeeds Choice Scarf Wailmer.

**Dedicated Special Walls**: Specially bulky Pokemon such as Lickitung and Munchlax are able to avoid the 2HKO from Water Spout and hard wall Choice Scarf Wailmer.

**Croagunk**: Croagunk is immune to Wailmer's STAB attacks and uses them to replenish its health with its ability Dry Skin. It can gradually wear Wailmer down while keeping itself healthy.

**Eviolite Users**: Pokemon holding Eviolite, even those that don't resist Water-type moves, are annoying for Choice Scarf Wailmer to face, as they can usually take a Water Spout from full health and hit back to weaken Water Spout's power.

**Priority**: Users of priority moves can quickly put an end to a Water Spout sweep by dealing damage to Wailmer before it can attack, lowering Water Spout's Base Power. RestTalk Wailmer also dislikes priority, which can KO it before it has a chance to use Rest when it is low on health.

**Status**: Choice Scarf Wailmer is helpless when statused. Paralysis effectively removes Wailmer's Choice Scarf and leaves it open to being revenge killed, sleep leaves it unable to act as the opponent hammers away at it, and poison whittles away at Water Spout's base power every turn. However, RestTalk Wailmer is fine with status, as long as it has an opportunity to use Rest and heal.

**Weather**: Save for rain, all forms of weather are detrimental to Wailmer. Hail slowly chips away at Wailmer's HP, while sand does the same and increases Rock-types' Special Defense, making them harder to break through. Sun halves the power of Wailmer's STAB moves and leaves it open to being revenge killed by Chlorophyll sweepers.

**Entry Hazards**: Wailmer is exposed to all entry hazards. Spikes and Stealth Rock weaken Water Spout while reducing Wailmer's overall durability. Toxic Spikes put a timer on Water Spout's usefulness on the Choice Scarf set, though RestTalk Wailmer doesn't care as much about status.
 
Last edited:

Lumari

empty spaces
is a Site Content Manageris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris an Administrator Alumnus
TFP Leader
amcheck, hope you can use something of it ^_^ really well written btw
remove
add (Capitalization)

(comments)

Overview
########

Wailmer's main appeal is its ability to effectively use Water Spout in tandem with Choice Scarf as a mid- or late-game cleaner. It can also make good use of its great base 130 HP with a bulkier Eviolite set. Wailmer's Water typing (probably quite subjective on my part but imo it makes more sense to mention it immediately) is a boon both offensively and defensively, as it only has grants Wailmer (unless I'm much mistaken 'it' corresponds with the subject of the main clause here, i.e. the typing, not Wailmer) two weaknesses and can lets it hit top-tier threats such as Drilbur and Archen super effectively with its Water-type STAB moves.

However, Wailmer's extremely poor defenses, inability to counter faster Pokemon, and lackluster movepool leave something to be desired. Water Spout also fails to OHKO some Eviolite holders, leaving Wailmer vulnerable to taking hits and having Water Spout's Base Power lowered. Wailmer also faces competition from other Pokemon in both of its roles. Remoraid also has access to Water Spout, (AC) and is faster as well as a higher Speed and has more coverage options (too much parataxis here imo, this was the most elegant way I could rephrase it, but if you know something better go ahead ^_^) , while Wailmer is bulkier and more powerful. Munchlax is a stronger tank with better defenses and a larger movepool; (add semicolon) that also, it (the way it was written the relative pronoun seemed to refer to the movepool) can wall many of the same Pokemon as Wailmer by virtue of Thick Fat, but Wailmer is faster and has a better typing than Munchlax. Overall, Wailmer has managed to carve two good niches for itself, but anything outside those niches is outside its capabilities.

Choice Scarf
########
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Scald / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
ability: Water Veil
item: Choice Scarf
evs: 36 HP / 76 Def / 200 SpA / 196 Spe
ivs: 30 Atk / 30 SpA
nature: Timid

Moves
========

Water Spout is Wailmer's main draw and hits 150 Base Power when Wailmer is at full health. Hydro Pump, Scald, and Surf are more reliable STAB moves with consistent Base Power, though none is as powerful as full health Water Spout. Hydro Pump is extremely powerful but has low accuracy, Scald has a chance to burn but is vastly less powerful, and Surf has good Base Power and perfect accuracy. Ice Beam is super effective against the Grass- and Dragon-types that resist Wailmer's Water-type STAB moves. Finally, Hidden Power Grass makes sure Wailmer is not walled by the Water-types which that resist its other three moves. Hidden Power Fire can also be used to lure in and beat Ferroseed, but Wailmer will miss out on hitting Water-types. If Hidden Power Fire is chosen, an EV spread of 76 Def / 200 SpA / 200 Spe (this is missing some EVs, I assume 32 HP should be added) should be used.

Set Details
========

Maximum investment in Speed and Special Attack for the given IVs (don't see the need to explicitly state this tbqh) allows Wailmer to hit as fast and hard as possible. The remaining EVs are put into HP to increase all-around bulk and into (the way it was written you seemed to mean 'to increase bulk and Defense', adding an extra preposition solves this) Defense to lower the damage done by most priority moves, which bypass Choice Scarf's Speed boost. A Timid nature is preferred so that Wailmer is able to outspeed other boosted Pokemon, such as Jolly Scraggy after one Dragon Dance and Adamant Choice Scarf Cranidos, and Speed tie with boosted Pokemon such as Jolly Tirtouga after Shell Smash and Jolly Choice Scarf Bunnelby. A Choice Scarf is mandatory, as otherwise Wailmer will be hit too hard by faster threats to deal any decent damage with Water Spout. Finally, Water Veil is the only ability of any use, as it prevents the burns that slowly chip away at Wailmer's health and Water Spout's power. Wailmer's other abilities, Oblivious and Pressure, are useless for this set, as the former only (preventing a useless move is not a con, doing nothing further is) prevents the useless Taunt, and the latter is better used on bulky sets meant for PP stalling powerful moves.

Usage Tips
========

Wailmer is best brought in mid- or late-game, (AC) once everything that could hamper a Water Spout sweep is gone, (AC; this part is really more of a parenthesis than something that follows the natural flow of the sentence imo - hope this made any sense because I find it hard to put into words - and this way 'to clean up' is linked more clearly to the first part of the sentence) to clean up the rest of the opponent's team. However, beware faster Choice Scarf Pokemon in your opponent's reserve. Send Wailmer out after one of your Pokemon has fainted, or bring it in after a Memento or slow U-Turn. Wailmer is fairly easy to use, as most of the time you will want to use Water Spout. However, if Wailmer isn't healthy or the opponent still has a threat that could critically weaken it, use your other Water-type STAB move or the appropriate coverage move for the situation.

Team Options
========

First and foremost, this set likes having Pokemon that resist Water Spout removed or crippled, especially Grass-types, which can hit back with super effective STAB moves. For this reason, Pokemon such as Foongus that resist those STAB moves and can hit back hard are good teammates for Wailmer. Wailmer also appreciates having entry hazards removed so that Water Spout is as powerful as possible. Thus, spinners such as Drilbur and Staryu and Defoggers such as Archen (remove double space) and Vullaby are great teammates. Drilbur and Archen get special mentions (tbqh I think it makes more sense to delete them in the previous sentence then, if you're mentioning them here anyway) because they can set as well as remove hazards, helping Wailmer secure critical OHKOs, and also check Croagunk, which is immune to Wailmer's STAB attacks thanks to Dry Skin. Wallbreakers such as Bunnelby and Darumaka and as well as (this is a new category and that wasn't clear at first glance, it read as if the knock off users were wallbreakers as well. this is just one way of solving this) Knock Off users such as Pawniard and Vullaby are good teammates because they can soften up walls that can take Wailmer's Water Spout. Finally, a slow U-Turn or Volt Switch from Pokemon such as Vullaby and bulky Mienfoo can bring Wailmer in safely and make sure Water Spout is as powerful as possible.

Tank
########
name: Tank
move 1: Scald
move 2: Roar
move 3: Rest
move 4: Sleep Talk
ability: Oblivious / Pressure
item: Eviolite
evs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
nature: Bold

Moves
========

Scald is a reliable Water-type STAB move with a decent chance to burn. Roar lets Wailmer phaze the opponent to rack up entry hazards damage or stop a threatening setup sweeper. Rest in tandem with Sleep Talk allows Wailmer to heal its status and recover stray damage while continuing to deal damage or shuffle foes.

Set Details
========

The EVs maximize the potential of Eviolite by hitting even numbers in Wailmer's defenses. The leftover EVs are split equally between HP, Special Attack, and Speed so that Wailmer can take more hits, hit a little harder, outspeed defensive Fletchling, and speed tie with defensive Mienfoo and Adamant Cubone, Larvesta, and Corphish. Eviolite increases Wailmer's already good 30/14/12 bulk. A Bold nature is preferred, as most of the hits Wailmer will be taking are physical, (makes more sense to put this here imo, as it's the reason why you choose Bold, rather than some afterthought) but the Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk, though most of the hits Wailmer will be taking are physical. Oblivious is the preferred ability to prevent Wailmer from being Taunted, as then it can only switch out or use Scald. Pressure can be used instead to limit the number of times the opponent can use powerful low-PP moves such as Fire Blast and Gunk Shot, but Oblivious is generally more useful. Water Veil is useless on this set because Wailmer can simply Rest to rid itself of a burn, and all its moves are special, (AC) so it does not care about the Attack drop.

Usage Tips
========

This set is best taken advantage of throughout the match, with a wall in reserve that can take strong hits aimed at Wailmer. However, be wary of bringing Wailmer in too late in the game, as then it won't be able to phaze well or even phaze at all. Wailmer can also be brought in to tank neutral or resisted hits in critical situations and then either Rest off the damage or phaze away the threat. Wailmer is also a good sleep absorber, but try to avoid bringing it in on sleep inducers that are Grass-type, (AC) as they can deal serious damage to Wailmer with their STAB moves. Finally, make sure to keep track of the number of turns Wailmer has been asleep, as missing a Sleep Talk can cost you valuable damage or give the opponent a game-ending free turn.

Team Options
========

Wailmer's purpose is undermined if you choose not to run it with a entry hazard setter, as its phazing is then pointless. Thus, Pokemon such as Archen, Trubbish, and Ferroseed are great teammates. Wailmer also goes well with bulky sweepers such as Scraggy, Timburr, and Croagunk that appreciate the extra damage from Wailmer's phazing, which can secure key OHKOs and 2HKOs for them. In return, those Pokemon can check Pokemon such as Chinchou and Foongus, which threaten Wailmer with their super effective STAB moves.

Other Options
########

Wailmer doesn't have many special options, (AC) as its movepool is rather barren. Clear Smog can be used, but Roar usually offers more utility, (AC) as it goes past Substitute and forces the opponent to take entry hazards damage as well. However, Clear Smog is somewhat useful if you use Pressure, as Taunt blocks Roar. Icy Wind is an option, but neither set really appreciates its benefits.

Wailmer's movepool contains many physical options, including Waterfall and Earthquake, and it has a decent Attack stat to use them with, but it is heavily outclassed as a physical Water-type sweeper by Carvanha, Corphish, and offensive Tirtouga. Wailmer also has a boosting option in Curse, but it cannot use Curse well because it needs RestTalk to prevent itself from being worn down. (RC, add period; I think it's better to simply start a new sentence here, it's unnecessarily long otherwise) However, Wailmer will then only have one moveslot left for an attack, so it will be walled by many Pokemon. Wailmer can also use Choice Specs for a power boost, but it would rather have the increased speed from Choice Scarf and is mostly too frail without defensive investment to use Choice Specs properly. A suicide lead set using Rain Dance and Self-Destruct is possible but not feasible, as there are better, more durable Rain Dance leads, and Self-Destruct will usually fail to KO the opponent.

Checks & Counters
########

**Pokemon that resist Water-type moves**: If not all Pokemon that resist Water Spout are off the field when Wailmer attempts to sweep with it, the opponent can switch in one of these Pokemon and end Wailmer's sweep. Additionally, since (idc about this one because it's fine here but someone else is probably gonna change it to 'because') RestTalk Wailmer only has one move, Pokemon that resist Water-type moves can completely wall it and proceed to deal damage if Wailmer can't Roar them out. Moreover, many Pokemon that resist Water-type moves also have STAB moves that are super effective against Wailmer.

**Chinchou**: Chinchou is a reliable way to beat Wailmer because it resists not only Wailmer's STAB moves but also Ice Beam, meaning Wailmer must resort to the weak Hidden Power Grass. Meanwhile, Chinchou can hit Wailmer hard with STAB Electric-type attacks. Additionally, Choice Scarf Chinchou outspeeds Choice Scarf Wailmer.

**Dedicated Special Walls**: Specially bulky Pokemon such as Lickitung and Munchlax are able to avoid the 2HKO from Water Spout and hard wall Choice Scarf Wailmer.

**Croagunk**: Croagunk is immune to Wailmer's STAB attacks and uses them to replenish its health with its ability Dry Skin. It can gradually wear Wailmer down while keeping itself healthy.

**Eviolite Users**: Pokemon holding Eviolite, even those that don't resist Water-type moves, are annoying for Choice Scarf Wailmer to face, as they can usually take a Water Spout from full health and hit back to weaken Water Spout's power.

**Priority**: Users of priority moves can quickly put an end to a Water Spout sweep by dealing damage to Wailmer before it can attack, lowering Water Spout's Base Power.

**Status**: Choice Scarf Wailmer is helpless when statused. Paralysis effectively removes Wailmer's Choice Scarf and leaves it open to being revenge killed, sleep leaves it unable to act as the opponent hammers away at it, and poison whittles away at Water Spout's Base Power every turn. However, RestTalk Wailmer is fine with status, as long as it has an opportunity to use Rest and heal.

**Weather**: Save for rain, all forms of weather are detrimental to Wailmer. Hail slowly chips away at Wailmer's HP, while sand does the same and increases Rock-types' Special Defense, making them harder to break through. Sun halves the power of Wailmer's STAB moves and leaves it open to being revenge killed by Chlorophyll sweepers.

**Entry Hazards**: Wailmer is exposed vulnerable to all entry hazards. Spikes and Stealth Rock weaken Water Spout while reducing Wailmer's overall durability. Toxic Spikes put a timer on Water Spout's usefulness on the Choice Scarf set (this is the only set you use it on+it wouldn't apply to this set exclusively anyway), though RestTalk Wailmer doesn't care as much about status.

Overview
########

+cute
+Water Spout is cool
+Good mid- or late-game cleaner with Water Spout and a Choice Scarf
+Can also do a RestTalk tank set to take advantage of its naturally high HP
+Good mono Water typing both offensively and defensively
+Great base 130 HP along with workable base 70 Special Attack and base 60 Speed

-Frail defenses
-No way to counter faster Pokemon/priority
-Almost no special coverage options
-Water Spout often fails to OHKO Eviolite holders, especially specially bulky ones, leaving Wailmer vulnerable to taking hits and having Water Spout's Base Power lowered
-Faces competition from Remoraid as a scarfed water spouter. Remoraid is faster and has more coverage options, while Wailmer is more powerful and has higher base HP
-Faces competition from Munchlax as a tank. Munchlax is stronger, has better defenses, has a larger movepool, and has Thick Fat which allows it to wall many of the same Pokemon as Wailmer, but Wailmer is faster and has a better STAB type

Choice Scarf
########
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Scald / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
ability: Water Veil
item: Choice Scarf
evs: 36 HP / 76 Def / 200 SpA / 196 Spe
ivs: 30 Atk / 30 SpA
nature: Timid

Moves
========

-Water Spout is a 150 Base Power STAB move when Wailmer is at full HP
-Hydro Pump, Scald, and Surf are more reliable STAB moves but none is as powerful as full health Water Spout. Pros and cons of each: Hydro Pump is extremely powerful at the cost of some accuracy, Scald has a chance to burn but is vastly less powerful, Surf is a little more powerful than Scald but has no chance to burn
-Ice Beam is coverage for the Grass- and Dragon-types that resist Wailmer's STAB moves
-Hidden Power Grass makes sure Wailmer isn't walled by Water-types, which resist its other three options (chosen over Electric because Chinchou)
-Hidden Power Fire can be used against Grass-types, mainly Ferroseed, but then Wailmer is walled by Water-types

Set Details
========

-EVs maximize Speed and Special Attack first then increase HP for all-around bulk and Defense to lower the damage done by priority
-Choice Scarf is basically mandatory as otherwise Wailmer will be hit too hard by relevant faster threats to do decent damage with Water Spout
-Timid is key to outspeed other boosted Pokemon
-You can go Modest for more power but then you're outsped by many relevant threats (examples: jolly scarf bunnelby/cranidos/axew, modest clamperl/jolly tirtouga after shell smash)
-Water Veil is the only ability of any use as it prevents the burns which lower Water Spout's Base Power every turn. Other abilities and why you shouldn't use them: Oblivious prevents Taunt, which this set doesn't care about, and Pressure is for PP stallers and more bulky sets, which this is definitely not.

Usage Tips
========

-Bring it in mid- or late-game to clean once everything that could hamper a Water Spout sweep is gone, but beware faster surprise scarfers
-Send it out after one of your Pokemon has fainted or after a Memento/slow U-turn/slow Volt Switch so Wailmer doesn't have to take damage
-Wailmer is pretty easy to use once it's out; most of the time you will be clicking Water Spout
-but only use Water Spout when Wailmer is relatively healthy and will stay that way; if it isn't, use your other Water-type STAB move or the appropriate coverage move

Team Options
========

-Appreciates having hazards removed, so a spinner like Drilbur or Staryu or a Defogger like Vullaby or Archen is a good teammate
-Drilbur and Archen get special mentions because they can also set hazards to break Sturdy/Sash and help Wailmer net crucial OHKOs. They can also check Croagunk, which is immune to Wailmer's STAB attacks thanks to its ability Dry Skin
-Wailmer also likes teammates that can remove or cripple Water-types and Grass-types, both of which resist Water Spout; especially Grass-types as they can hit Wailmer hard with their STAB moves. Examples: Foongus, which is decently bulky and can hit them hard with its STAB Grass-type moves and ability to put threats to sleep
-Wallbreakers such as Bunnelby and Darumaka are good teammates because they can soften up the opponent so Wailmer can sweep more easily
-Knock Off users such as Pawniard and Vullaby can cripple walls and more bulky Pokemon by removing their Eviolites, making it easier for Wailmer to sweep
-A slow U-Turn or Volt Switch can bring Wailmer in safely (examples: Vullaby, bulky Mienfoo)

RestTalk
########
name: RestTalk
move 1: Scald
move 2: Roar
move 3: Rest
move 4: Sleep Talk
ability: Oblivious
item: Eviolite
evs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
nature: Bold

Moves
========

-Scald is the obligatory reliable Water-type STAB move, with a nice chance to burn as well
-With hazards support Wailmer can phaze with Roar to rack up damage with hazards. Using Sleep Talk, it might even phaze before the opponent gets to move
-Rest allows Wailmer to heal its status and recover stray damage
-Sleep Talk takes advantage of Rest's two turns of sleep by allowing Wailmer to shuffle foes or deal decent damage with Scald or Surf

Set Details
========

-EVs maximize Wailmer's defenses, hitting even numbers to maximize Eviolite's potential (30/14/12 before Eviolite), and the leftover is put equally between HP, Special Attack, and Speed, so that Wailmer can take more hits, hit a little harder, and finally outspeed defensive Fletchling, and speed tie with defensive Mienfoo and Adamant Cubone, Larvesta, and Corphish.
-The Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk instead, but most of the attacks Wailmer will be taking are physical
-Oblivious is used to avoid being Taunted, because then Wailmer can only switch out or use Scald. Pressure can be used instead to help stall the PP of powerful low-PP moves like Fire Blast or Gunk Shot, but Oblivious is mostly better. Water Veil is useless since Wailmer can just Rest off a burn, and all its moves are special anyway.

Usage Tips
========

-Best taken advantage of throughout the match
-If you bring it in too late though, it can't phaze properly, and especially Sleep Talk will have a 2/3 chance to do nothing against last-Pokemon setup sweepers and the like
-Can tank neutral or resisted hits in critical situations and Rest off the damage or phaze away the threat
-Also a good sleep absorber, but Pokemon that use Sleep Powder and Spore are mostly Grass-type so you don't want to bring it in on them
-Make sure to count the sleep turns as messing up a Sleep Talk can cost you valuable damage/phazing

Team Options
========

-Goes well with bulky sweepers such as Timburr that appreciate the extra damage from Wailmer's shuffling, which can secure key OHKOs and 2HKOs
-It especially likes those which can check Water- and Grass-type Pokemon that resist its sole attacking move and threaten it, such as Chinchou and Foongus
-Wants hazard support so it can rack up damage with its phazing (Ferroseed, Archen, Trubbish, etc.)

Other Options
########

-Clear Smog can be used over Roar on the RestTalk set, but Roar usually offers more utility as it goes through subs and forces the foe to take hazards damage as well; however, it is somewhat useful if you use Pressure over Oblivious because Taunt blocks Roar
-Wailmer has many physical options and decent Attack, but it is outclassed as a physical Water-type sweeper by Carvanha, Corphish, and offensive Tirtouga
-Wailmer has a boosting option in Curse but it can't use this effectively because it is then vulnerable to strong special attacks, many of which it's already weak to, and needs RestTalk for recovery otherwise it will get worn down; however, that leaves it with one moveslot for an attack, so it is still walled by many Pokemon
-Wailmer can use Choice Specs for boosts in power, but it would rather have the increased speed and is too frail without defensive investment to take many hits
-Suicide Rain Dance lead with Self-Destruct is possible but not feasible, as there are better, more durable Rain Dance leads and Self-Destruct will usually fail to KO the opponent as well
-Icy Wind is an option, but neither set really appreciates its benefits as they have better options
-Since Ferroseed

Checks & Counters
########

-Everything that resists Water-type moves is an absolute nightmare for Wailmer to face: Scarf set locked into Water Spout is forced to switch out racking up hazards damage when it comes back in, RestTalk only has Scald/Surf to deal damage and is forced to switch or Roar (however, it can PP stall some defensive Water-types such as Slowpoke and Frillish), and to top it off many common resists to Water-types also have STABs that are super effective against it.

-Chinchou is a really reliable way to beat Wailmer because it resists its STAB moves and Ice Beam, meaning Wailmer must resort to the weak Hidden Power Grass; meanwhile, Chinchou can hit it hard with STAB Electric-type attacks. Additionally, Choice Scarf Chinchou outspeeds Choice Scarf Wailmer.

-Pokemon holding Eviolite, even those that don't resist Water-type moves, are annoying for Choice Scarf Wailmer to face, as they can usually take a Water Spout if healthy, and hit back to weaken Water Spout's power.

-Croagunk is immune to Wailmer's STAB attacks and uses them to replenish its health, thanks to its ability Dry Skin. It can gradually wear Wailmer down while keeping itself healthy.

-Priority is troublesome for Scarf as it lowers Water Spout's power before Wailmer can attack. RestTalk also dislikes priority for the chip damage pre-Rest that can KO if Wailmer's low on health, but not as much as Scarf does

-Dedicated special walls such as Lickitung and Munchlax are able to avoid the 2HKO from Water Spout and hard wall the Scarf set

-Scarf Wailmer is helpless when statused, though RestTalk is fine as long as it has an opportunity to Rest

-Wailmer is exposed to all hazards and they are especially problematic for Choice Scarf Wailmer as they lower Water Spout's Base Power. RestTalk can heal off the damage but dislikes the chip damage caused by forced switches and sometimes can't heal enough at a time.

late edit: whoops 'Base Power' is capitalised lol
 
Last edited:

GatoDelFuego

The Antimonymph of the Internet
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Smogon Discord Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
frenzyplant

REMOVE CHANGE COMMENTS

Overview
########

Wailmer's main appeal is its ability to effectively use Water Spout in tandem with Choice Scarf as a mid- or late-game cleaner. It can also make good use of its great base 130 HP with a bulkier Eviolite set. Wailmer's typing is a boon both offensively and defensively, as it grants Wailmer only two weaknesses and lets it Wailmer hit top-tier threats such as Drilbur and Archen super effectively with its Water-type STAB moves.

However, Wailmer's extremely poor defenses, inability to counter faster Pokemon, and lackluster movepool leave something to be desired. Water Spout also fails to OHKO some Eviolite holders, leaving Wailmer vulnerable to taking hits and having Water Spout's Base Power lowered. Wailmer also faces competition from other Pokemon in both of its roles. Remoraid is faster, also has access to Water Spout, and has more coverage options, while Wailmer is bulkier and more powerful. Munchlax is a stronger tank with better defenses and a larger movepool; it can wall many of the same Pokemon as Wailmer by virtue of Thick Fat, but Wailmer is faster and has a better typing than Munchlax. Wailmer functions as a middle ground between both Pokemon. Overall, Wailmer has managed to carve two good niches for itself, but anything outside those niches is outside its capabilities.
add any info necessary I deleted, but this intro is a bit lengthy and a bit essay-like

Choice Scarf
########
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Scald / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
ability: Water Veil
item: Choice Scarf
evs: 36 HP / 76 Def / 200 SpA / 196 Spe
ivs: 30 Atk / 30 SpA
nature: Timid

Moves
========

Water Spout is Wailmer's main draw and hits 150 Base Power when Wailmer is at full health. Hydro Pump, Scald, and Surf are more reliable STAB moves with consistent Base Power, though none is are as powerful as a full-health Water Spout. Hydro Pump is extremely powerful but has low accuracy, Scald has a chance to burn but is vastly less powerful, and Surf has good Base Power and perfect accuracy. Ice Beam is super effective against the Grass- and Dragon-types that resist Wailmer's Water-type STAB moves. Finally, Hidden Power Grass makes sure Wailmer is not walled by the Water-types which resist its other three moves. Hidden Power Fire can also be used to lure in and beat Ferroseed, but Wailmer will miss out on hitting Water-types. If Hidden Power Fire is chosen, an EV spread of 76 Def / 200 SpA / 200 Spe should be used.

Set Details
========

Maximum investment in Speed and Special Attack allows Wailmer to hit as fast and hard as possible. The remaining EVs are put into HP to increase all-around bulk and into Defense to lower the damage done by most priority moves, which bypass Choice Scarf's Speed boost. A Timid nature is preferred so that Wailmer is able to outspeed other boosted Pokemon, such as Jolly Scraggy after one Dragon Dance and Adamant Choice Scarf Cranidos, and Speed tie with boosted Pokemon such as Jolly Tirtouga after Shell Smash and Jolly Choice Scarf Bunnelby. A Choice Scarf is mandatory, as otherwise Wailmer will be hit too hard by faster threats to deal any decent damage with Water Spout. Finally, Water Veil is the only ability of any use, as it prevents the burns that slowly chip away at Wailmer's health and Water Spout's power. Wailmer's other abilities, Oblivious and Pressure, are useless for this set, as the former only prevents the useless Taunt, and the latter is better used on bulky sets meant for PP stalling powerful moves.

Usage Tips
========

Wailmer is best brought in mid- or late-game to clean up the rest of the opponent's team once everything that could hamper a Water Spout sweep is gone. However, beware faster Choice Scarf Pokemon in your opponent's reserve. Send Wailmer out after one of your Pokemon has fainted, or bring it in after a Memento or slow U-turn. Wailmer is fairly easy to use, as most of the time you will want to use Water Spout. However, if Wailmer isn't healthy or the opponent still has a threat that could critically weaken it, use your Wailmer's other Water-type STAB move or the appropriate coverage move for the situation.

Team Options
========

First and foremost, this set likes having Pokemon that resist Water Spout removed or crippled, especially Grass-types, which can hit back with super effective STAB moves. For this reason, Pokemon such as Foongus that resist those STAB moves and can hit back hard are good teammates for Wailmer. Wailmer also appreciates having entry hazards removed so that Water Spout is as powerful as possible. Thus, spinners such as Drilbur and Staryu and Defoggers such as Archen and Vullaby are great teammates. Drilbur and Archen get special mentions because they can set as well as remove hazards, helping Wailmer secure critical OHKOs, such as X and Y, and also check Croagunk, which is immune to Wailmer's STAB attacks thanks to Dry Skin. Wallbreakers such as Bunnelby and Darumaka, as well as Knock Off users such as Pawniard and Vullaby, are good teammates because they can soften up walls that can take Wailmer's Water Spout. Finally, a slow U-turn or Volt Switch from Pokemon such as Vullaby and bulky Mienfoo can bring Wailmer in safely and make sure Water Spout is as powerful as possible.

Tank
########
name: Tank
move 1: Scald
move 2: Roar
move 3: Rest
move 4: Sleep Talk
ability: Oblivious / Pressure
item: Eviolite
evs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
nature: Bold

Moves
========

Scald is a reliable Water-type STAB move with a decent chance to burn. Roar lets Wailmer phaze the opponent to rack up entry hazards damage or stop a threatening setup sweeper. Rest in tandem with Sleep Talk allows Wailmer to heal itself of status and recover stray damage while continuing to deal damage or shuffle foes.

Set Details
========

The EVs maximize the potential of Eviolite by hitting even numbers in Wailmer's defenses. The leftover EVs are split equally between HP, Special Attack, and Speed so that Wailmer can take more hits, hit a little harder, outspeed defensive Fletchling, and Speed tie with defensive Mienfoo and Adamant Cubone, Larvesta, and Corphish. Are these all Adamant? If not, rearrange to put Adamant Cubone in last Eviolite increases Wailmer's already good 30 / 14 / 12 bulk. A Bold nature is preferred as most of the hits Wailmer will be taking are physical, but the Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk. Oblivious is the preferred ability to prevent Wailmer from being Taunted, as then it can only switch out or use Scald. Pressure can be used instead to limit the number of times the opponent can use powerful low-PP moves such as Fire Blast and Gunk Shot, but Oblivious is generally more useful. Water Veil is useless on this set because Wailmer can simply Rest to rid itself of a burn, and all its moves are special so it does not care about the Attack drop.

Usage Tips
========

This set is best taken advantage of throughout the match, (RC) with a wall in reserve that can take strong hits aimed at Wailmer. However, be wary of bringing Wailmer in too late in the game, as then it won't be able to phaze well or even phaze at all. Wailmer can also be brought in to tank neutral or resisted hits in critical situations and then either Rest off the damage or phaze away the threat. Wailmer is also a good sleep absorber, but try to avoid bringing it in on sleep inducers that are Grass-type, as they can deal serious damage to Wailmer with their STAB moves. Finally, make sure to keep track of the number of turns Wailmer has been asleep, as missing a Sleep Talk can cost you valuable damage or give the opponent a game-ending free turn.

Team Options
========

Wailmer's purpose is undermined if you choose not to run it with a entry hazard setter, as its phazing is then pointless. Thus, Pokemon such as Archen, Trubbish, and Ferroseed are great teammates. Wailmer also goes well with bulky sweepers such as Scraggy, Timburr, and Croagunk that appreciate the extra damage from Wailmer's phazing, which can secure key OHKOs and 2HKOs for them. In return, those Pokemon can check Pokemon such as Chinchou and Foongus, which threaten Wailmer with their super effective STAB moves.

Other Options
########

Wailmer doesn't have many special options, as its movepool is rather barren. Clear Smog can be used, but Roar usually offers more utility because it goes past Substitute and forces the opponent to take entry hazards damage as well. However, Clear Smog is somewhat useful if you use Pressure, as Taunt blocks Roar. Icy Wind is an option, but neither set really appreciates its benefits.

Wailmer's movepool contains many physical options, including Waterfall and Earthquake, and it has a decent Attack stat to use them with, but it is heavily outclassed as a physical Water-type sweeper by Carvanha, Corphish, and offensive Tirtouga. Wailmer also has a boosting option in Curse, but it cannot use Curse well because it needs RestTalk to prevent itself from being worn down. However, Wailmer will then only have one moveslot left for an attack, so it will be walled by many Pokemon. Wailmer can also use Choice Specs for a power boost, but it would rather have the increased Speed from Choice Scarf and is mostly too frail without defensive investment to use Choice Specs properly. A suicide lead set using Rain Dance and Self-Destruct is possible but not feasible, as there are better, more durable Rain Dance leads, such as X, and Self-Destruct will usually fail to KO the opponent.

Checks & Counters
########

**Resistant Pokemon That Resist Water-type moves**: If not all Pokemon that resist Water Spout are off the field when Wailmer attempts to sweep with it, the opponent can switch in one of these Pokemon and end Wailmer's sweep. Additionally, because RestTalk Wailmer only has one move, Pokemon that resist Water-type moves can completely wall it and proceed to deal damage if Wailmer can't Roar them out. Moreover, many Pokemon that resist Water-type moves also have STAB moves that are super effective against Wailmer.

**Chinchou**: Chinchou is a reliable way to beat Wailmer because it resists not only Wailmer's STAB moves but also Ice Beam, meaning Wailmer must resort to the weak Hidden Power Grass. Meanwhile, Chinchou can hit Wailmer hard with STAB Electric-type attacks. Additionally, Choice Scarf Chinchou outspeeds Choice Scarf Wailmer.

**Dedicated Special Walls**: Specially bulky Pokemon such as Lickitung and Munchlax are able to avoid the 2HKO from Water Spout and hard wall Choice Scarf Wailmer.

**Croagunk**: Croagunk is immune to Wailmer's STAB attacks and uses them to replenish its health with its ability Dry Skin. It can gradually wear Wailmer down while keeping itself healthy.

**Eviolite Users**: Pokemon holding Eviolite, even those that don't resist Water-type moves, are annoying for Choice Scarf Wailmer to face, as they can usually take a Water Spout from full health and hit back to weaken Water Spout's power.

**Priority**: Users of priority moves can quickly put an end to a Water Spout sweep by dealing damage to Wailmer before it can attack, lowering Water Spout's Base Power. Good examples are x or y

**Status**: Choice Scarf Wailmer is helpless when statused. Paralysis effectively removes Wailmer's Choice Scarf and leaves it open to being revenge killed, sleep leaves it unable to act as the opponent hammers away at it, and poison whittles away at Water Spout's Base Power every turn. However, RestTalk Wailmer is fine with status, as long as it has an opportunity to use Rest and heal.

**Weather**: Save for rain, all forms of weather are detrimental to Wailmer. Hail slowly chips away at Wailmer's HP, while sand does the same and increases Rock-types' Special Defense, making them harder to break through. Sun halves the power of Wailmer's STAB moves and leaves it open to being revenge killed by Chlorophyll sweepers.

**Entry Hazards**: Wailmer is vulnerable to all entry hazards. Spikes and Stealth Rock weaken Water Spout while reducing Wailmer's overall durability. Toxic Spikes put a timer on Water Spout's usefulness, though RestTalk Wailmer doesn't care as much about status.

1/2
 
Last edited:

fleurdyleurse

nobody,not even the rain,has such small hands
is a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
sorry for the delay, the diff app was being glitchy
Overview
########

Wailmer's main appeal is its ability to effectively use Water Spout in tandem with Choice Scarf as a mid- or late-game cleaner. It can also make good use of its great base 130 HP with a bulkier Eviolite set. Wailmer's typing is a boon both offensively and defensively, as it grants Wailmer only two weaknesses and lets Wailmer hit top-tier threats such as Drilbur and Archen super effectively with its Water-type STAB moves.

However, Wailmer's extremely poor defenses, inability to counter faster Pokemon, and lackluster movepool leave something to be desired. Water Spout also fails to OHKO some Eviolite holdusers, leaving Wailmer vulnerable to taking hits and having Water Spout's Base Power lowered. Wailmer also faces competition from other Pokemon in both of its roles. Remoraid is faster, also has access to Water Spout, and has more coverage options. Munchlax is a stronger tank with better defenses and a larger movepool; it can wall many of the same Pokemon as Wailmer by virtue of Thick Fat. Wailmer functions as a middle ground between both Pokemon.

Choice Scarf
########
name: Choice Scarf
move 1: Water Spout
move 2: Hydro Pump / Scald / Surf
move 3: Ice Beam
move 4: Hidden Power Grass
ability: Water Veil
item: Choice Scarf
evs: 36 HP / 76 Def / 200 SpA / 196 Spe
ivs: 30 Atk / 30 SpA
nature: Timid

Moves
========

Water Spout is Wailmer's main draw and hits 150 Base Power when Wailmer is at full health. Hydro Pump, Scald, and Surf are more reliable STAB moves with a consistent Base Power, though none are as powerful as a full-healthy powered Water Spout. Hydro Pump is extremely powerful but has low accuracy, Scald has a chance to burn but is vastlymuch less powerful, and Surf has good Base Power ands well as perfect accuracy. Ice Beam is super effective against the Grass- and Dragon-types that resist Wailmer's Water-type STAB moves. Finally, Hidden Power Grass makes sure that Wailmer is not walled by the Water-types, which resist its other three moves. Hidden Power Fire can also be used to lure in and beat Ferroseed, but Wailmer will miss out on hitting Water-types. If Hidden Power Fire is chosen, an EV spread of 76 Def / 200 SpA / 200 Spe should be used.

Set Details
========

Maximum investment in Speed and Special Attack allows Wailmer to hit as fast and hard as possible. The remaining EVs are put into HP to increase all-around bulk and into Defense to lower the damage done by most priority moves, which bypass Choice Scarf's Speed boost. A Timid nature is preferred so that Wailmer is able to outspeed other boosted Pokemon, such as Jolly Scraggy after one Dragon Dance and Adamant Choice Scarf Cranidos, and Speed tie with boosted Pokemon such as Jolly Tirtouga after Shell Smash and Jolly Choice Scarf Bunnelby. A Choice Scarf is mandatory, as otherwise Wailmer will be hit too hard by faster threats to deal any decent damage with Water Spout. Finally, Water Veil is the only ability of any use, as it prevents the burns thatwhich slowly chip away at Wailmer's health and Water Spout's power. Wailmer's other abilities, Oblivious and Pressure, are useless for this set, as the former only prevents the useless TaunTaunt, which does not affect this set, and the latter is better used on bulky sets meant for PP stalling powerful moves.

Usage Tips
========

Wailmer is best brought in mid- or late-game to clean up the rest of the opponent's team once everything that could hamper a Water Spout sweep is gone. However, beware faster Choice Scarf Pokemon in your opponent's reserve. Send Wailmer out after one of your Pokemon has fainted, or bring it in after a Memento or slow U-turn. Wailmer is fairly easy to use, as most of the time you will want to use Water Spout. However, if Wailmer isn't healthy or the opponent still has a threat that could critically weaken it, use Wailmer's other Water-type STAB move or the appropriate coverage move for the situation.

Team Options
========

First and foremost, this set likes having Pokemon that resist Water Spout removed or crippled, especially Grass-types, which can hit back with super effective STAB moves. For this reason, Pokemon such as Foongus that resist those STAB moves and can hit back hard are good teammates for Wailmer. Wailmer also appreciates having entry hazards removed so that Water Spout is as powerful as possible. Thus, spinners such as Drilbur and Staryu and Defoggers such as Archen and Vullaby are great teammates. Drilbur and Archen get special mentions because they can set as well as remove hazards, helping Wailmer secure critical OHKOs, such as against Trubbish and Carvanha, and also check Croagunk, which is immune to Wailmer's STAB attacks thanks to Dry Skin. Wallbreakers such as Bunnelby and Darumaka, as well as Knock Off users such as Pawniard and Vullaby, are good teammates because they can soften up walls that can take Wailmer's Water Spout. Finally, a slow U-Tturn or Volt Switch from Pokemon such as Vullaby and bulky Mienfoo can bring Wailmer in safely and make sure Water Spout is as powerful as possible.

Tank
########
name: Tank
move 1: Scald
move 2: Roar
move 3: Rest
move 4: Sleep Talk
ability: Oblivious / Pressure
item: Eviolite
evs: 36 HP / 236 Def / 36 SpA / 156 SpD / 36 Spe
nature: Bold

Moves
========

Scald is a reliable Water-type STAB move with a decent chance to burn. Roar lets Wailmer phaze the opponent to rack up entry hazards damage or stop a threatening setup sweeper. Rest, in tandem with Sleep Talk, allows Wailmer to heal itself of status and recover stray damage while continuing to deal damage or shufflphaze foes.

Set Details
========

The EVs maximize the potential of Eviolite by hitting even numbers in Wailmer's defenses. The leftover EVs are split equally between HP, Special Attack, and Speed so that Wailmer can take more hits, hit a little harder, outspeed defensive Fletchling, and Speed tie with defensive Mienfoo and Adamant Cubone, Larvesta, and Corphish. Eviolite increases Wailmer's already good 30 / 14 / 12 bulk. A Bold nature is preferred as most of the hits Wailmer will be taking are physical, but the Defense and Special Defense EVs can be switched and the nature changed to Calm for more special bulk. Oblivious is the preferred ability to prevent Wailmer from being Taunted, as then it can only switch out or use Scald. Pressure can be used instead to limit the number of times the opponent can use powerful low-PP moves such as Fire Blast and Gunk Shot, but Oblivious is generally more useful. Water Veil is useless on this set because Wailmer can simply Rest to rid itself of a burn, and all its moves are special so it does not care about the Attack drop.

Usage Tips
========

This set is best taken advantage of throughout the match with a wall in reserve that can take strong hits aimed at Wailmer. However, be wary of bringing Wailmer in too late in the game, as then it won't be able to phaze well or even phaze at all. Wailmer can also be brought in to tank neutral or resisted hits in critical situations and then either Rest off the damage or phaze away the threat. Wailmer is also a good sleep absorber, but try to avoid bringing it in on sleep inducers that are Grass-type, as they can deal serious damage to Wailmer with their STAB moves. Finally, make sure to keep track of the number of turns Wailmer has been asleep, as missing a Sleep Talk can cost you valuable damage or give the opponent a game-ending free turn.

Team Options
========

Wailmer's purpose is undermined if you choose not to run it with a entry hazard setter, as its phazing is then pointless. Thus, Pokemon such as Archen, Trubbish, and Ferroseed are great teammates. Wailmer also goes well with bulky sweepers such as Scraggy, Timburr, and Croagunk that appreciate the extra damage from Wailmer's phazing, which can secure key OHKOs and 2HKOs for them. In return, those Pokemon can check Pokemon such as Chinchou and Foongus, which threaten Wailmer with their super effective STAB moves.

Other Options
########

Wailmer doesn't have many specialother options, as its movepool is rather barren. Clear Smog can be used, but Roar usually offers more utility because it goes past Substitute and forces the opponent to take entry hazard damage as well. However, Clear Smog is somewhat useful if you use Pressure, as Taunt blocks Roar. Icy Wind is an option, but neither set really appreciates its benefits.

Wailmer's movepool contains many physical options, including Waterfall and Earthquake, and it has a decent Attack stat to use them with, but it is heavily outclassed as a physical Water-type sweeper by Carvanha, Corphish, and offensive Tirtouga. Wailmer also has a boosting option in Curse, but it cannot use Curse well because it needs RestTalk to prevent itself from being worn down. However, Wailmer will then only have one moveslot left for an attack, so it will be walled by many Pokemon. Wailmer can also use Choice Specs for a power boost, but it would rather have the increased Speed from Choice Scarf and is too frail without defensive investment to use Choice Specs properly. A suicide lead set using Rain Dance and Self-Destruct is possible but not feasible, as there are better, more durable Rain Dance leads, such as Mantyke, and Self-Destruct will usually fail to KO the opponent.

Checks & Counters
########

**Resistant Pokemon**: If not all Pokemon that resist Water Spout are off the field when Wailmer attempts to sweep with it, the opponent can switch in one of these Pokemon and end Wailmer's sweep. Additionally, because RestTalk Wailmer only has one move, Pokemon that resist Water-type moves can completely wall it and proceed to deal damage if Wailmer can't Roar them out. Moreover, many Pokemon that resist Water-type moves also have STAB moves that are super effective against Wailmer.

**Chinchou**: Chinchou is a reliable way to beat Wailmer because it resists not only Wailmer's STAB moves, but also resists Ice Beam, meaning Wailmer must resort to the weak Hidden Power Grass. Meanwhile, Chinchou can hit Wailmer hard with STAB Electric-type attacks. Additionally, Choice Scarf Chinchou outspeeds Choice Scarf Wailmer.

**Dedicated Special Walls**: Specially bulky Pokemon such as Lickitung and Munchlax are able to avoid the 2HKO from Water Spout and hard wall Choice Scarf Wailmer.

**Croagunk**: Croagunk is immune to Wailmer's STAB attacks and uses them to replenish its health with its ability Dry Skin. It can gradually wear Wailmer down while keeping itself healthy.

**Eviolite Users**: Pokemon holding Eviolite, even those that don't resist Water-type moves, are annoying for Choice Scarf Wailmer to face, as they can usually take a Water Spout from full health and hit back to weaken Water Spout's power.

**Priority**: Priority users such as Fletchling and Pawniard can quickly put an end to a Water Spout sweep by dealing damage to Wailmer before it can attack, lowering Water Spout's Base Power.

**Status**: Choice Scarf Wailmer is helpless when statused. Paralysis effectively removes Wailmer's Choice Scarf and leaves it open to being revenge killed, sleep leaves it unable to act as the opponent hammers away at it, and poison whittles away at Water Spout's Base Power every turn. However, RestTalk Wailmer is fine with status, as long as it has an opportunity to use Rest and heal.

**Weather**: Save for rain, all forms of weather are detrimental to Wailmer. Hail slowly chips away at Wailmer's HP, while sand does the same and increases Rock-types' Special Defense, making them harder to break through. Sun halves the power of Wailmer's STAB moves and leaves it open to being revenge killed by Chlorophyll sweepers.

**Entry Hazards**: Wailmer is vulnerable to all entry hazards. Spikes and Stealth Rock weaken Water Spout while reducing Wailmer's overall durability. Toxic Spikes put a timer on Water Spout's usefulness, though RestTalk Wailmer doesn't care as much about status.

gp 2/2
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top