[DQ] Wildfire Plateau (Hard) - Frosty and SubwayJ

A heated wind blows on these scorched cliffs and peaks. No matter where you turn your eyes, nothing you can see past barren rocks, burnt by the cruel sun. Natural bridges consisting of rock tongues suspended over impressive canyons and gulches allow you to get from a cliff to another one. As you walk carefully on one of the cliffs, you suddendly glance a violent spout of boiling vapor breaking through a fissure above your heads. Nevertheless, you keep going until one of the rock bridges bring you at the base of the plateau.

Thin cracks scatter through the ground like webs enveloping the whole sandy surface. There seems to be several higher platforms on the plateau, which you can reach through natural paths. As you are heading towards one of them, though, your eye gets caught by some runes inscribed in a wall of rock. You wonder what they mean, but all of a sudden you glance over a writing in common language, scratched below some of the runes. Ten thousand years of slumber, sealed away in..., and then the writing becomes unreadable. In the end, you decide to continue your walk, as what you seek probably lies at the top of the plateau.

After some more minutes of marching under the incessant drought, you finally arrive on the higher echelons of the plateau. Much to your surprise, an intense verdant light shines under your eyes. Soft blades of grass cover the entire area, despite the rock seems to be way too hard and dry for any kind of life to grow on. While you behold this magnificent meadow, something suddendly draws your attention. A strange bug, similar to a sort of larva, is crawling in the grass, near the center of the meadow. Another local form of life, maybe? You approach it carefully, but then the insect turns fiercely towards you and charges!




HP 600
Atk 5
Def 3
SpA 4
SpD 3
Spe 69
Size Class: 2
Weight Class: 3
11+10% Accuracy boost


Ability: Flame Body, Swarm

Frosty's team:


Fidgit (Dethl) Male
Nature: Sassy (-Spe, +1 SpD, +10% accuracy to opponent's moves)
Type: Poison/Ground
Abilities: Persistent/Vital Spirit/Prankster (H) [UNLOCKED]
Glyph of Earth Power:
Reduces the energy cost of Earth Power by 1.

Stats:
HP: 100
Atk: Rank 3
Def: Rank 4
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 91 (-)
Size Class: 2
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (59/103+X):
Acid Spray
After You
Air Slash
Ally Switch
Block
Body Slam
Circle Throw
Clear Smog
Comet Punch
Copycat
Dig
Disable
Double Team
Drill Run
Earth Power
Earthquake
Encore
Entrainment
Follow Me
Gastro Acid
Gravity
Gust
Haze
Heal Block
Heal Pulse
Helping Hand
Knock Off
Light Screen
Lucky Chant
Magic Room
Me First
Metronome
Misty Terrain
Rapid Spin
Razor Wind
Reflect
Rest
Rototiler
Safeguard
Sand Attack
Sand Tomb
Skill Swap
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Stealth Rock
Sticky Web
Tailwind
Taunt
Torment
Toxic
Toxic Spikes
Trick Room
U-Turn
Venoshock
Whirlwind
Wide Guard
Wonder Room

Dispel

Colossoil [Gyorg] (M)
Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
Type: Dark / Ground

Abilities: Rebound/Guts/(H) Pressure [UNLOCKED]
Glyph of Earth Power: Reduces the energy cost of Earth Power by 1.

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC:6/6
MC:0
AC:
5/5

Moves (72/90):
Ancient Power
Aqua Tail
Bite
Body Slam
Bounce
Brick Break
Bubblebeam
Bulldoze
Confide
Crunch
Dark Pulse
Dig
Dive
Double Edge
Double Team
Dragon Tail
Drill Run
Earthquake
Embargo
Encore
Endure
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mud Bomb
Muddy Water
Payback
Peck
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiler
Sand Tomb
Sandstorm
Sleep Talk
Smack Down
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Substitute
Sucker Punch
Sunny Day
Superpower
Swallow
Tackle
Taunt
Thief
Thunder Fang
Toxic
U-Turn
Water Spout

Aerodactyl [Stallord] (M)
Nature
: Jolly (+ Speed, -Sp.Atk)

Type: Flying/Rock

Abilities: Pressure/Rock Head/Unnerve(U)
Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 150 (130x1.15) (26% Accuracy Boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 20



Abilities: Pressure/Rock Head/Unnerve(U)/Tough Claws(M)

Mega Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 173 (+) (30% accuracy boost)
Size Class: 4
Weight Class: 4
Base Rank Total: 23


EC: Nope
MC: 0
AC: 5/5

Attacks (57/90):

Aerial Ace
Agility
Air Cutter
Ancient Power
Aqua Tail
Assurance
Bide
Bite
Bulldoze
Crunch
Defog
Double-Edge
Double Team
Dragon Claw
Earthquake
Endure
Fire Blast
Fire Fang
Fly
Giga Impact
Hidden Power Fire
Hyper Beam
Ice Fang
Iron Head
Iron Tail
Mimic
Protect
Pursuit
Rain Dance
Razor Wind
Reflect
Rest
Roar
Rock Slide
Rock Tomb
Roost
Sandstorm
Scary Face
Sky Drop
Sleep Talk
Smack Down
Stealth Rock
Steel Wing
Stone Edge
Substitute
Sunny Day
SuperSonic
Tailwind
Take Down
Taunt
Thunder Fang
Torment
Toxic
Whirlwind
Wide Guard
Wing Attack

Azumarill [Kafei](M)

Nature: Adamant (+1Atk, -1SpA)

Type: Water/Fairy

Abilitits: Huge Power/Thick Fat/ Sap Sipper (Unlocked)
Glyph of Aqua Ring:
Allows Aqua Ring to be used on friendly targets.

Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
DC: 5/5

Attacks (47/99):
Aqua Jet
Aqua Ring
Aqua Tail
Belly Drum
Bounce
Brick Break
Bubble
Bubblebeam
Bulldoze
Camouflage
Charm
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Encore
Endure
Focus Punch
Giga Impact
Helping Hand
Hydro Pump
Hyper Beam
Ice Punch
Knock Off
Light Screen
Perish Song
Play Rough
Power Up Punch
Protect
Rain Dance
Refresh
Rest
Return
Rollout
Sleep Talk
Splash
Substitute
Superpower
Surf
Tackle
Tail Whip
Toxic
Water Gun
Water Sport
Waterfall


SubwayJ's team:


Titania the Gardevoir (♀)

Type:


Titania was found by Subway walking along the side of the road. She didn't seem to have a trainer nor a place to go. Subway offered to bring Titania along with him, which filled her with joy, now that someone was with her. Ever since then, Titania has always tried her hardest to practice and get better at both battling and at dancing, hoping that she can impress Subway for all of his kindness. The one with the best dance moves

Nature: Bold (+Defence, -Attack)

Abilities:

Synchronize:
(Passive)
Trace: (Trigger)
Telepathy: (Passive) (HA)
Pixiate: (Toggle) (Mega-Evo)

Stats:

HP: 100
Attack: Rank 2 (-)
Defence: Rank 4 (+)
Special Attack: Rank 5
Special Defense: Rank 4
Speed: 80
Base Rank Total: 21
Size Class: 3
Weight Class: 3


Stats: (Mega)

HP: 100
Attack: Rank 2 (-)
Defence: Rank 4 (+)
Special Attack: Rank 7
Special Defense: Rank 5
Speed: 100
Base Rank Total: 25
Size Class: 3
Weight Class: 3


Evolution Counters: 9/9
Ability Counters: 5/5
Move Counters: 0

Moves:

Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Psychic
Future Sight
Hypnosis
Dream Eater
Imprison
Moonblast
Stored Power
Misty Terrain
Healing Wish
Wish

Psyshock
Thunderbolt
Protect
Dazzling Gleam
Shadow Ball
Will-O-Wisp
Light Screen
Reflect
Hidden Power (Rock)
Trick Room

Encore
Disable
Destiny Bond
Shadow Sneak
Skill Swap

Heal Bell

Dispel

Total Moves: 34

Revolver the Clawitzer (♀)

Type:


While fishing on Route 8, Subway found Revolver with a firm grip on his line. Revolver had no intent of letting go and let Subway know that without restraint. After a long battle, Subway finally caught her, and Revolver was very impressed. She is not likely to befriend you unless you can prove yourself. The most proud of her power.

Nature: Quiet (+Special Attack, -Speed)

Abilities:

Mega Launcher: (Passive)
Glyph of Surf: Causes Surf to target only one Pokémon, and allows it to be used regardless of the water supply available. Reduces the energy cost of Surf by (1).

Stats:

HP: 100
Attack: Rank 3
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defense: Rank 3
Speed: 51 (-)
Size Class: 3
Weight Class: 3
Base Rank Total: 19


Evolution Counters: 6/6
Move Counters: 0

Moves:

Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubble Beam
Swords Dance
Water Pulse
Smack Down
Muddy Water
Heal Pulse
Dark Pulse
Dragon Pulse
Aura Sphere

Sludge Wave
Flash Cannon
Ice Beam
Protect
U-Turn
Scald
Hyper Beam
Sludge Bomb
Toxic
Hidden Power (Electric)
Substitute
Venoshock
Shadow Ball
Rain Dance
Rest
Sleep Talk
Round

Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

Total Moves: 37

Caesar the Tyrantrum (♂)

Type:


Originally found in Glittering Cave as a Jaw Fossil, Caesar was revitalized by Subway at the Ambrette Fossil Research Facility. Caesar is often perceived as a very vain and selfish character, but is actually very kind once you get to know him. The one who’s always looking for his reflection.

Nature: Jolly (+Speed, -Special Attack)

Abilities:

Strong Jaw: (Passive)
Rock Head: (Passive) (Unlocked)

Stats:

HP: 100
Attack: Rank 5
Defence: Rank 5
Special Attack: Rank 2 (-)
Special Defense: Rank 2
Speed: 82 (+) (+8ACC)
Size Class: 5
Weight Class: 6


Evolution Counters: 6/6
Ability Counters: 5/5
Move Counters: 1

Moves:

Aerial Ace
Ancientpower
Attract
Bide
Bite
Brick Break
Bulldoze
Charm
Confide
Crunch
Curse
Dark Pulse
Dig
Double Team
Draco Meteor
Dragon Claw
Dragon Dance
Dragon Tail
Earthquake
Facade
Fire Fang
Frustration
Giga Impact
Head Smash
Hidden Power (Grass)
Hone Claws
Horn Drill
Hyper Beam
Ice Fang
Poison Fang
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Sleep Talk
Stealth Rock
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Tackle
Tail Whip
Thrash
Thunder Fang
Toxic

Total Moves: 53 (MAXED)​

Nature: Modest (+SpAtk, -Atk)

Type: Rock

Abilities:
Levitate:
(Passive)
Technician: (Passive)
Mold Breaker: (Passive)
Glyph of Ancientpower: Raises the secondary effect chance of Ancientpower to 30%.

Stats: (Modest Nature)
HP: 100
Attack: Rank 1 (-)
Defence: Rank 3
Special Attack: Rank 6 (+)
Special Defence: Rank 3
Speed: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC 9/9
MC 4
AC 5/5

Moves:

Tackle
Defense Curl
Rollout
Rock Blast
Disable
Acupressure
Mud Shot
Power Gem
Paleo Wave
Metal Sound
Giga Drain
Weather Ball
Magnet Rise
Electro Ball
Head Smash
Rock Polish
Double Edge
Magnetic Flux

Earth Power
Heat Wave
Vacuum Wave
Ancientpower
Trick
Ominous Wind
Stealth Rock

Shadow Ball
Energy Ball
Protect
Hidden Power Ice (6)
Volt Switch
Flamethrower
Flash Cannon
Double Team
Calm Mind

Total Moves: 34
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let us begin!

Fidgit: Safeguard (Azumarill/Tyrantrum/Aerodactyl) - Gravity
Colossoil: Rock Slide (Larvesta) - Stone Edge (Larvesta)
Aerodactyl [MEGA-EVOLVE]: Stone Edge (Larvesta) - Mimic (Tyrantrum's Head Smash)
Azumarill: Waterfall (Larvesta) - Aqua Tail (Larvesta)


Titania: Light Screen (Tyrantrum/Aerodactyl/Azumaril) - Future Sight (Larvesta)
Revolver: Water Pulse (Larvesta) - Surf [GLYPH] (Larvesta)
Caesar: Head Smash (Larvesta) - Stone Edge (Larvesta)
Temple Run: Ancient Power (Larvesta) - Paleo Wave (Larvesta)


This deals a good 417hp of damage and its all the set up we will need. A good start IMO.

SubwayJ
 
Titania: Light Screen (Tyrantrum/Aerodactyl/Azumaril) - Future Sight (Larvesta)
Revolver:
Water Pulse (Larvesta) - Surf [GLYPH] (Larvesta)
Caesar:
Head Smash (Larvesta) - Stone Edge (Larvesta)
Temple Run:
Ancient Power [GLYPH] (Larvesta) - Paleo Wave (Larvesta)
 
Round 1

Even if the foe does not look very threatening, the raid squad does not hold back. Larvesta takes a lot of punishment, but still finds the strength to pay back. Caesar shrugs off the buzz without any issues, but Temple Run suffers under the beam of sunlight Larvesta shoots at it. Nevertheless, the Stratagem manages to soften the pain thanks to its berry.

[
1] |Spe 91| HP 100/Energy 80
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 110| HP 120/Energy 87
HP 120
Atk 5
Def 3
SpA 2
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 173| HP 100/Energy 89 (Mimic (Head Smash), Light Screen for 5 more actions, Safeguard for 4 more rounds)
HP 100
Atk 5
Def 3
SpA 2
SpD 3
Spe 173 (+30% Accuracy)
SC 4 / WC 4
Abilities: Pressure, Rock Head, Unnerve, Tough Claws
Glyph of Ancientpower

[
1] |Spe 50| HP 110/Energy 89 (Light Screen for 5 more actions, Safeguard for 4 more rounds)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 50
SC 2 / WC 3
Abilities: Huge Power, Thick Fat, Sap Sipper
Glyph of Aqua Ring

[
1] |Spe 80| HP 100/Energy 84
HP 100
Atk 2
Def 4
SpA 5
SpD 4
Spe 80
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy

[
1] |Spe 51| HP 100/Energy 92
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Ability: Mega Launcher
Glyph of Surf

[
1] |Spe 82| HP 88/Energy 84 (Light Screen for 5 more actions, Safeguard for 4 more rounds)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+8% Accuracy)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
1] |Spe 130| HP 90/Energy 90
HP 100
Atk 1
Def 3
SpA 6 (7)
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

HP 185, Future Sight (Gardevoir)
Aerodactyl evolved into Mega Aerodactyl!
Safeguard: Aerodactyl, Azumarill, and Tyrantrum are protected against status ailments for 5 rounds, 10 energy

Crit roll (1-1250): 9623/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 = 36 damage, 6 energy

Crit roll (1-625): 8741/10000
Stats boost roll (1-3000): 9513/10000

Ancientpower: (9 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Rare Candy]) * 2.25 = 44 damage, 4 energy

Crit roll (1-625): 7109/10000
Rock Slide: (8 [BP] + 3 [Stat Dif]) * 2.25 = 25 damage, 6 energy

Crit roll (1-625): 3356/10000
Head Smash: (16 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 54 damage, 10 energy
Light Screen: Aerodactyl, Azumarill, and Tyrantrum are protected against special attacks for 6 actions, 9 energy

Crit roll (1-625): 5690/10000
SpD drop roll (1-1000): 1516/10000

Bug Buzz (Tyrantrum): 9*0.67 [BP] + 3 [STAB] + 3 [Stat Dif] = 12 damage

Crit roll (1-625): 6274/10000
Water Pulse: (6 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 3 [Mega Launcher] + 8 [Wavefront Pendant]) * 1.5 = 37 damage, 3 energy

Crit roll (1-625): 7790/10000
Waterfall: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 8 [Wavefront Pendant]) * 1.5 = 33 damage, 5 energy

---------------------------------------------------------------------------
Gravity: Gravity for 5 rounds, 10 energy
Mimic (Tyrantrum): Aerodactyl learned Head Smash, 5 energy

Crit roll (1-625): 3907/10000
Paelo Wave: (9 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Rare Candy]) * 2.25 = 44 damage, 6 energy

Crit roll (1-1250): 7426/10000
Stone Edge: (10 [BP] + 3 [Stat Dif]) * 2.25 = 29 damage, 7 energy

Crit roll (1-1250): 9703/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 41 damage, 6 energy
Future Sight: Gardevoir foresaw an attack, 7 energy
Larvesta took in sunlight!

Crit roll (1-625): 7082/10000
Surf: (9 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 8 [Wavefront Pendant]) * 1.5 = 37 damage, 5 energy

Crit roll (1-625): 3089/10000
Aqua Tail: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 8 [Wavefront Pendant]) * 1.5 = 35 damage, 6 energy

Crit roll (1-625): 9621/10000
Solarbeam (Stratagem): (12 [BP] + 1.5 [Stat Dif]) * 1.5 = 20 damage
Enigma Berry: 10 HP restored. 1 more use.

Gravity for 4 more rounds
Aggro threshold: 115
95
88
74
68
54
36
30
15
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
This will seem really weird, but Volcarona requires a non-stop damage race, so....

Fidgit: Chill - Chill
Colossoil: Chill - Stone Edge
Aerodactyl: Rock Slide - Chill
Azumarill: Chill - Aqua Jet

suggestions said:
Titania: Chill - Hp Rock
Revolver:
Chill - Water Pulse
Caesar:
Chill - Rock Slide
Temple Run:
Ancient Power [GLYPH] (Larvesta) - Chill
This should be just enough to kill larvesta by the time caesar attacks. And we get an amount of chill healthy enough to make an all-out offensive run possible vs volcarona. We sure don't want to chill vs it.

Also Larvesta doesn't really hit hard. Not through enigma berry at least.

Needless to say, check calcs pls.

SubwayJ
 
Titania: Chill - Hp Rock
Revolver:
Chill - Water Pulse
Caesar:
Chill - Rock Slide
Temple Run:
Ancient Power [GLYPH] (Larvesta) - Chill
 
Round 2

The team takes its time before finishing off the foe, to allow the raid mates to recover some forces. But right when the battle seems over, an intense flame engulfs the tiny bug, shining intensely while the husk cracks wide open, giving birth to a giant moth, beautiful and lethal in its brightness! Its body suddendly emits a blinding glow which clears the sky above and bathes the entire battlefield in a heated sunlight.


HP 1250
Atk 4
Def 4
SpA 7
SpD 5
Spe 115
Size Class: 3
Weight Class: 3
15+10% Accuracy boost

Ability: Flame Body, Swarm


[
1] |Spe 91| HP 100/Energy 100
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 110| HP 120/Energy 92
HP 120
Atk 5
Def 3
SpA 2
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 173| HP 100/Energy 96 (Mimic (Head Smash), Light Screen for 3 more actions, Safeguard for 3 more rounds)
HP 100
Atk 5
Def 3
SpA 2
SpD 3
Spe 173 (+30% Accuracy)
SC 4 / WC 4
Abilities: Pressure, Rock Head, Unnerve, Tough Claws
Glyph of Ancientpower

[
1] |Spe 50| HP 110/Energy 97 (Light Screen for 3 more actions, Safeguard for 3 more rounds)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 50
SC 2 / WC 3
Abilities: Huge Power, Thick Fat, Sap Sipper
Glyph of Aqua Ring

[
1] |Spe 80| HP 100/Energy 96
HP 100
Atk 2
Def 4
SpA 5
SpD 4
Spe 80
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy

[
1] |Spe 51| HP 100/Energy 100
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Ability: Mega Launcher
Glyph of Surf

[
1] |Spe 82| HP 88/Energy 91 (Light Screen for 3 more actions, Safeguard for 3 more rounds)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+8% Accuracy)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
CONSUMED] |Spe 130| HP 80/Energy 98
HP 100
Atk 1
Def 3
SpA 6 (7)
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

1250 HP
Crit roll (1-625): 3577/10000
Rock Slide: (8 [BP] + 3 [STAB] + 3 [Stat Dif]) * 2.25 = 32 damage, 5 energy

Crit roll (1-625): 8937/10000
Stats boost roll (1-3000): 5229/10000

Ancientpower: (9 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 2 [Rare Candy]) * 2.25 = 44 damage, 4 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Chill: Restores 12 energy
Larvesta took in sunlight!
Chill: Restores 8 energy
Chill: Restores 11 energy

Crit roll (1-625): 1710/10000
Solarbeam (Stratagem): (12 [BP] + 1.5 [Stat Dif]) * 1.5 = 20 damage
Enigma Berry: 10 HP restored. Consumed.

Crit roll (1-625): 6797/10000
Future Sight: 12 [BP] + 3 [STAB] + 3 [Stat Dif] + 5 [Beacon of the Argent Night] = 23 damage, 7 energy
---------------------------------------------------------------------------
Crit roll (1-625): 345/10000
Aqua Jet (Critical Hit): (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 8 [Wavefront Pendant] + 3 [Crit]) * 1.5 = 32 damage, 3 energy
Chill: Restores 12 energy
Chill: Restores 12 energy

Crit roll (1-1250): 2610/10000
Stone Edge: (10 [BP] + 3 [Stat Dif]) * 2.25 = 29 damage, 7 energy
Chill: Restores 8 energy

Crit roll (1-625): 6884/10000
Rock Slide: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 36 damage, 5 energy
Larvesta fainted!
Metamorphosis: Larvesta transforms!
Larvesta transforms into Volcarona!
Sunfury Radiance: Permanent Sun is brought to the battlefield!

Gravity for 3 more rounds
Sun (infinite)
Aggro threshold: 172
132
131
100
83
74
68
38
30
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
attack attack attack!

Fidgit: Helping Hand (Tyrantrum) - Entrainment (Gardevoir)
Colossoil: Rock Slide (Volcarona) - Stone Edge (Volcarona)
Aerodactyl: Head Smash (Volcarona) - Stone Edge (Volcarona)
Azumarill: Waterfall (Volcarona) - Aqua Tail (Volcarona)

Suggestions said:
Titania: Future Sight - Trick Room
Revolver: Water Pulse (Volcarona) - Surf [GLYPH] (Volcarona)
Caesar: Head Smash (Volcarona) - Stone Edge (Volcarona)
Temple Run: Ancient Power (Volcarona) - Paleo Wave (Volcarona)
This deals...(8+1.5)*2.25+(10+1.5)*2.25+(15+2+3+1.5)*2.25+(10+3+1.5)*2.25+(8+3-3+8+3)*1.5+(9+3-3+8+3)*1.5+(9+3-3+8+3)*1.5*2+(16*2+3+2+3)*2.25+(10+2+3+3)*2.25+(9+3+2+2.5)*2.25*2= around 451hp of damage.

Entrainment seems weird (and it is) but it is so Trick Room lasts one more round. Also idk prankster may be useful? TBH I didn't know what do that on that action so I thought I might as well try something different.

SubwayJ
 
Titania: Future Sight - Trick Room
Revolver: Water Pulse (Volcarona) - Surf [GLYPH] (Volcarona)
Caesar: Head Smash (Volcarona) - Stone Edge (Volcarona)
Temple Run: Ancient Power (Volcarona) - Paleo Wave (Volcarona)

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAa
 
Round 3

The team immediately goes all-out against the new enemy, but Volcarona's fury annihilates the unfortunate Temple Run very quickly. Will Caesar manage to stand up to the fiery moth's wrath or will he follow the team mate Stratagem's grim fate?

[
1] |Spe 91| HP 86/Energy 72
HP 100
Atk 3
Def 4
SpA 3
SpD 4
Spe 91 (-10% Evasion)
SC 2 / WC 4
Abilities: Persistent, Vital Spirit, Prankster
Glyph of Earth Power

[
1] |Spe 110| HP 104/Energy 79
HP 120
Atk 5
Def 3
SpA 2
SpD 3
Spe 110 (+14% Accuracy)
SC 5 / WC 10
Abilities: Rebound, Guts, Pressure
Glyph of Earth Power

[
1] |Spe 173| HP 90/Energy 85 (Mimic (Head Smash), Light Screen for 1 more action, Safeguard for 2 more rounds)
HP 100
Atk 5
Def 3
SpA 2
SpD 3
Spe 173 (+30% Accuracy)
SC 4 / WC 4
Abilities: Pressure, Rock Head, Unnerve, Tough Claws
Glyph of Ancientpower

[
1] |Spe 50| HP 103/Energy 86 (Light Screen for 1 more action, Safeguard for 2 more rounds)
HP 110
Atk 6
Def 3
SpA 1
SpD 3
Spe 50
SC 2 / WC 3
Abilities: Huge Power, Thick Fat, Sap Sipper
Glyph of Aqua Ring

[
1] |Spe 80| HP 86/Energy 80 (Entrainment (Fidgit) for 5 more actions)
HP 100
Atk 2
Def 4
SpA 5
SpD 4
Spe 80
SC 3 / WC 3
Abilities: Synchronize, Trace, Telepathy

[
1] |Spe 51| HP 90/Energy 92
HP 100
Atk 3
Def 3
SpA 6
SpD 3
Spe 51 (-10% Evasion)
SC 3 / WC 3
Ability: Mega Launcher
Glyph of Surf

[
1] |Spe 82| HP 81/Energy 75 (Light Screen for 1 more action, Safeguard for 2 more rounds)
HP 100
Atk 5
Def 5
SpA 2
SpD 2
Spe 82 (+8% Accuracy)
SC 5 / WC 6
Abilities: Strong Jaw, Rock Head

[
CONSUMED] |Spe 130| Knocked Out
HP 100
Atk 1
Def 3
SpA 6 (7)
SpD 3
Spe 130
SC 2 / WC 3
Abilities: Levitate, Technician, Mold Breaker
Glyph of Ancientpower

821 HP, +1 Sp. Attack, +1 Sp. Defense, +1 Speed, Future Sight (Gardevoir)
Helping Hand (Tyrantrum): 20 energy

Crit roll (1-625): 4283/10000
Rock Slide: (8 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 28 damage, 5 energy

Crit roll (1-625): 7736/10000
Stats boost roll (1-3000): 4478/10000

Ancientpower: (9 [BP] + 3 [STAB] + 2.5 [Stat Dif] + 2 [Rare Candy]) * 2.25 = 37 damage, 4 energy

Crit roll (1-625): 583/10000
Solar Beam (Stratagem, Critical Hit): (12 [BP] + 5.5 [Stat Dif] + 3 [Crit]) * 1.5 = 31 damage
Volcarona used Fire Nova!
Fidgit: 4 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun] = 14 damage
Colossoil: 4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun] = 16 damage
Aerodactyl: (4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Azumarill: (4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun]) * 0.44 = 7 damage
Gardevoir: 4 [BP] + 3 [STAB] + 4 [Stat Dif] + 3 [Sun] = 14 damage
Clawitzer: (4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage
Tyrantrum: (4 [BP] + 3 [STAB] + 7 [Stat Dif] + 3 [Sun]) * 0.44 = 7 damage
Stratagem: (4 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun]) * 0.67 = 10 damage


Crit roll (1-625): 8760/10000
Rock Slide: (8 [BP] + 1.5 [Stat Dif]) * 2.25 = 21 damage, 6 energy

Crit roll (1-625): 2833/10000
Head Smash: (16*2 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 87 damage, 10 energy
Future Sight: 8 energy

Crit roll (1-625): 4276/10000
Water Pulse: (6 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 3 [Mega Launcher] + 8 [Wavefront Pendant] - 3 [Sun]) * 1.5 = 28 damage, 3 energy

Crit roll (1-625): 1005/10000
Waterfall: (8 [BP] + 3 [STAB] + 3 [Stat Dif] + 8 [Wavefront Pendant] - 3 [Sun]) * 1.5 = 29 damage, 5 energy

---------------------------------------------------------------------------
Entrainment (Gardevoir): Entrainment for 6 actions, 8 energy

Crit roll (1-1250): 2151/10000
Stone Edge: (10 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 2.25 = 33 damage, 6 energy

Crit roll (1-625): 1022/10000
Paleo Wave: (9 [BP] + 3 [STAB] + 2.5 [Stat Dif] + 2 [Rare Candy]) * 2.25 = 37 damage, 6 energy

Crit roll (1-625): 9954/10000
Solar Beam (Stratagem): (12 [BP] + 5.5 [Stat Dif]) * 1.5 = 26 damage

Crit roll (1-625): 3964/10000
Sunfury Dance (Stratagem): (18 [BP] + 3 [STAB] + 5.5 [Stat Dif] + 3 [Sun]) * 0.67 = 20 damage, +1 Sp. Attack, +1 Sp. Defense, +1 Speed
Stratagem fainted!

Crit roll (1-1250): 5838/10000
Stone Edge: (10 [BP] + 1.5 [Stat Dif]) * 2.25 = 26 damage, 7 energy

Crit roll (1-1250): 7884/10000
Stone Edge: (10 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Expert Belt]) * 2.25 = 41 damage, 6 energy

Crit roll (1-625): 364/10000
Surf (Critical Hit): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 8 [Wavefront Pendant] - 3 [Sun] + 3 [Crit]) * 1.5 = 32 damage, 5 energy

Crit roll (1-625): 2521/10000
Aqua Tail: (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 8 [Wavefront Pendant] - 3 [Sun]) * 1.5 = 30 damage, 6 energy
Trick Room: Trick Room for 5 rounds, 9 energy

Gravity for 2 more rounds
Trick Room for 4 more rounds
Sun (infinite)
Aggro threshold: 337
259
159
134
130
129
53
35
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Let us commence operation Hot Knife through butter!

because we will burn energy like crazy! hahahah

Fidgit: Helping Hand (Tyrantrum) - Heal Pulse (Tyrantrum)
Colossoil: Rock Slide (Volcarona) - Stone Edge (Volcarona)
Aerodactyl: Head Smash (Volcarona) - Stone Edge (Volcarona)
Azumarill: Waterfall (Volcarona) - Aqua Tail (Volcarona)

suggestions said:
Titania: Helping Hand (Aerodactyl) - Light Screen (Tyrantrum, Aerodactyl, Azumarill)
Revolver: Water Pulse (Volcarona) - Surf [GLYPH] (Volcarona)
Caesar: Head Smash (Volcarona) - Stone Edge (Volcarona)

This deals (8+1.5)*2.25+(10+1.5)*2.25+(15*2+2+3+1.5)*2.25+(10+3+1.5)*2.25+(8+3-3+3+8)*1.5+(9+3-3+3+8)*1.5+((9+3-3+1.5+8)*1.5-2)*2+(16*2+3+1.5+2)*2.25+(10+3+1.5+2)*2.25= 396hp of damage.

Sorry for the lack of Stratagem ._. . I guess I lowered my guard.

Anyway, we can do this in 2 rounds if we go all out (Colossoil using Stone Edge twice, Aero and Tyrantrum using Head Smash twice, Gardevoir and Fidgit Helping Handing and attacking, Azumarill using Aqua Tail twice etc) and we have energy for it.

With Light Screen, Heal Pulse and other stuff I doubt Volcarona will KO Tyrantrum ._.. According to my calcs it isn't possible. Although you never know.

see if I am missing something please.

Also don't disappear ._.

SubwayJ
 
SubwayJ is DQed. Frosty can rechallenge the Raid Zone whenever he feels like but SubwayJ will have to wait until Oct 6th. I get 18 UC for the reffing.
 

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